terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ instance

PlayerConnection UnityEngine.Networking.PlayerConnection.PlayerConnection.instance
staticgetset

Definition at line 18 of file PlayerConnection.cs.

19 {
20 [global::Cpp2ILInjected.Token(Token = "0x6000534")]
21 [global::Cpp2ILInjected.Address(RVA = "0x1F88CE4", Offset = "0x1F88CE4", Length = "0x98")]
22 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(PlayerConnection), Member = "MessageCallbackInternal", MemberParameters = new object[]
23 {
27 typeof(string)
28 }, ReturnType = typeof(void))]
29 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(PlayerConnection), Member = "ConnectedCallbackInternal", MemberParameters = new object[] { typeof(int) }, ReturnType = typeof(void))]
30 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(PlayerConnection), Member = "DisconnectedCallback", MemberParameters = new object[] { typeof(int) }, ReturnType = typeof(void))]
31 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 5)]
32 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Object), Member = "op_Equality", MemberParameters = new object[]
33 {
36 }, ReturnType = typeof(bool))]
37 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 3)]
38 get
39 {
40 throw null;
41 }
42 }
class f__AnonymousType0<< Count > j__TPar