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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Collaboration diagram for UnityEngine.SceneManagement.SceneManager:Static Public Member Functions | |
| static void | LoadScene (string sceneName) |
| static Scene | LoadScene (string sceneName, LoadSceneParameters parameters) |
| static Scene | GetSceneAt (int index) |
Static Package Functions | |
| static AsyncOperation | LoadFirstScene_Internal (bool async) |
Static Package Attributes | |
| static bool | s_AllowLoadScene |
Properties | |
| static UnityAction< Scene, LoadSceneMode > | sceneLoaded [set] |
| static int | sceneCount [get, set] |
Private Member Functions | |
| static void | GetSceneAt_Injected (int index, out Scene ret) |
Static Private Member Functions | |
| static void | Internal_SceneLoaded (Scene scene, LoadSceneMode mode) |
| static void | Internal_SceneUnloaded (Scene scene) |
| static void | Internal_ActiveSceneChanged (Scene previousActiveScene, Scene newActiveScene) |
| static AsyncOperation | LoadSceneAsyncNameIndexInternal (string sceneName, int sceneBuildIndex, LoadSceneParameters parameters, bool mustCompleteNextFrame) |
| static | SceneManager () |
Static Private Attributes | |
| static UnityAction< Scene > | sceneUnloaded |
| static UnityAction< Scene, Scene > | activeSceneChanged |
Definition at line 16 of file SceneManager.cs.