terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.SceneManagement.SceneManager Class Reference
+ Collaboration diagram for UnityEngine.SceneManagement.SceneManager:

Static Public Member Functions

static void LoadScene (string sceneName)
 
static Scene LoadScene (string sceneName, LoadSceneParameters parameters)
 
static Scene GetSceneAt (int index)
 

Static Package Functions

static AsyncOperation LoadFirstScene_Internal (bool async)
 

Static Package Attributes

static bool s_AllowLoadScene
 

Properties

static UnityAction< Scene, LoadSceneModesceneLoaded [set]
 
static int sceneCount [get, set]
 

Private Member Functions

static void GetSceneAt_Injected (int index, out Scene ret)
 

Static Private Member Functions

static void Internal_SceneLoaded (Scene scene, LoadSceneMode mode)
 
static void Internal_SceneUnloaded (Scene scene)
 
static void Internal_ActiveSceneChanged (Scene previousActiveScene, Scene newActiveScene)
 
static AsyncOperation LoadSceneAsyncNameIndexInternal (string sceneName, int sceneBuildIndex, LoadSceneParameters parameters, bool mustCompleteNextFrame)
 
static SceneManager ()
 

Static Private Attributes

static UnityAction< ScenesceneUnloaded
 
static UnityAction< Scene, SceneactiveSceneChanged
 

Detailed Description

Definition at line 16 of file SceneManager.cs.


The documentation for this class was generated from the following file: