terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.SceneManagement.SceneManager Member List

This is the complete list of members for UnityEngine.SceneManagement.SceneManager, including all inherited members.

activeSceneChangedUnityEngine.SceneManagement.SceneManagerprivatestatic
GetSceneAt(int index)UnityEngine.SceneManagement.SceneManagerinlinestatic
GetSceneAt_Injected(int index, out Scene ret)UnityEngine.SceneManagement.SceneManagerprivate
Internal_ActiveSceneChanged(Scene previousActiveScene, Scene newActiveScene)UnityEngine.SceneManagement.SceneManagerinlineprivatestatic
Internal_SceneLoaded(Scene scene, LoadSceneMode mode)UnityEngine.SceneManagement.SceneManagerinlineprivatestatic
Internal_SceneUnloaded(Scene scene)UnityEngine.SceneManagement.SceneManagerinlineprivatestatic
LoadFirstScene_Internal(bool async)UnityEngine.SceneManagement.SceneManagerinlinepackagestatic
LoadScene(string sceneName)UnityEngine.SceneManagement.SceneManagerinlinestatic
LoadScene(string sceneName, LoadSceneParameters parameters)UnityEngine.SceneManagement.SceneManagerinlinestatic
LoadSceneAsyncNameIndexInternal(string sceneName, int sceneBuildIndex, LoadSceneParameters parameters, bool mustCompleteNextFrame)UnityEngine.SceneManagement.SceneManagerinlineprivatestatic
s_AllowLoadSceneUnityEngine.SceneManagement.SceneManagerpackagestatic
sceneCountUnityEngine.SceneManagement.SceneManager
sceneLoadedUnityEngine.SceneManagement.SceneManagerstaticremovable
SceneManager()UnityEngine.SceneManagement.SceneManagerinlineprivatestatic
sceneUnloadedUnityEngine.SceneManagement.SceneManagerprivatestatic