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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Inheritance diagram for InControl.PlayerOneAxisAction:
Collaboration diagram for InControl.PlayerOneAxisAction:Public Member Functions | |
| bool | UpdateWithState (bool state, ulong updateTick, float deltaTime) |
| bool | UpdateWithValue (float value, ulong updateTick, float deltaTime) |
| void | ClearInputState () |
| void | Commit () |
| void | CommitWithState (bool state, ulong updateTick, float deltaTime) |
| void | CommitWithValue (float value, ulong updateTick, float deltaTime) |
Static Public Member Functions | |
| static implicit | operator bool (OneAxisInputControl instance) |
| static implicit | operator float (OneAxisInputControl instance) |
Public Attributes | |
| BindingSourceType | LastInputType |
| float | FirstRepeatDelay |
| float | RepeatDelay |
| bool | Raw |
Protected Attributes | |
| bool | isNullControl |
| bool | ownerEnabled |
Package Functions | |
| PlayerOneAxisAction (PlayerAction negativeAction, PlayerAction positiveAction) | |
| void | Update (ulong updateTick, float deltaTime) |
| bool | UpdateWithRawValue (float value, ulong updateTick, float deltaTime) |
| void | SetValue (float value, ulong updateTick) |
| void | CommitWithSides (InputControl negativeSide, InputControl positiveSide, ulong updateTick, float deltaTime) |
Properties | |
| Action< BindingSourceType > | OnLastInputTypeChanged [set] |
| object | UserData [get, set] |
| new float | LowerDeadZone [get, set] |
| new float | UpperDeadZone [get, set] |
| ulong | UpdateTick [get, set, protected set] |
| bool | State [get, set] |
| bool | LastState [get, set] |
| float | Value [get, set] |
| float | LastValue [get, set] |
| float | RawValue [get, set] |
| float | NextRawValue [get, set] |
| bool | HasInput [get, set] |
| bool | HasChanged [get, set] |
| bool | IsPressed [get, set] |
| bool | WasPressed [get, set] |
| bool | WasReleased [get, set] |
| bool | WasRepeated [get, set] |
| float | Sensitivity [get, set] |
| float | StateThreshold [get, set] |
| bool | IsNullControl [get, set] |
| bool | Enabled [get, set] |
| bool | EnabledInHierarchy [get, set] |
Private Member Functions | |
| void | ProcessActionUpdate (PlayerAction action) |
| void | PrepareForUpdate (ulong updateTick) |
Private Attributes | |
| PlayerAction | negativeAction |
| PlayerAction | positiveAction |
| object< UserData > | k__BackingField |
| float | sensitivity |
| float | lowerDeadZone |
| float | upperDeadZone |
| float | stateThreshold |
| bool | enabled |
| ulong | pendingTick |
| bool | pendingCommit |
| float | nextRepeatTime |
| bool | wasRepeated |
| bool | clearInputState |
| InputControlState | lastState |
| InputControlState | nextState |
| InputControlState | thisState |
Definition at line 9 of file PlayerOneAxisAction.cs.