ClearInputState() | InControl.OneAxisInputControl | inline |
clearInputState | InControl.OneAxisInputControl | private |
Commit() | InControl.OneAxisInputControl | inline |
CommitWithSides(InputControl negativeSide, InputControl positiveSide, ulong updateTick, float deltaTime) | InControl.OneAxisInputControl | inlinepackage |
CommitWithState(bool state, ulong updateTick, float deltaTime) | InControl.OneAxisInputControl | inline |
CommitWithValue(float value, ulong updateTick, float deltaTime) | InControl.OneAxisInputControl | inline |
Enabled | InControl.OneAxisInputControl | |
enabled | InControl.OneAxisInputControl | private |
EnabledInHierarchy | InControl.OneAxisInputControl | |
FirstRepeatDelay | InControl.OneAxisInputControl | |
HasChanged | InControl.OneAxisInputControl | |
HasInput | InControl.OneAxisInputControl | package |
IsNullControl | InControl.OneAxisInputControl | |
isNullControl | InControl.OneAxisInputControl | protected |
IsPressed | InControl.OneAxisInputControl | |
k__BackingField | InControl.PlayerOneAxisAction | private |
LastInputType | InControl.PlayerOneAxisAction | |
LastState | InControl.OneAxisInputControl | |
lastState | InControl.OneAxisInputControl | private |
LastValue | InControl.OneAxisInputControl | |
lowerDeadZone | InControl.OneAxisInputControl | private |
LowerDeadZone | InControl.PlayerOneAxisAction | |
negativeAction | InControl.PlayerOneAxisAction | private |
NextRawValue | InControl.OneAxisInputControl | package |
nextRepeatTime | InControl.OneAxisInputControl | private |
nextState | InControl.OneAxisInputControl | private |
OneAxisInputControl() | InControl.OneAxisInputControl | inline |
OnLastInputTypeChanged | InControl.PlayerOneAxisAction | |
operator bool(OneAxisInputControl instance) | InControl.OneAxisInputControl | inlinestatic |
operator float(OneAxisInputControl instance) | InControl.OneAxisInputControl | inlinestatic |
ownerEnabled | InControl.OneAxisInputControl | protected |
pendingCommit | InControl.OneAxisInputControl | private |
pendingTick | InControl.OneAxisInputControl | private |
PlayerOneAxisAction(PlayerAction negativeAction, PlayerAction positiveAction) | InControl.PlayerOneAxisAction | inlinepackage |
positiveAction | InControl.PlayerOneAxisAction | private |
PrepareForUpdate(ulong updateTick) | InControl.OneAxisInputControl | inlineprivate |
ProcessActionUpdate(PlayerAction action) | InControl.PlayerOneAxisAction | inlineprivate |
Raw | InControl.OneAxisInputControl | |
RawValue | InControl.OneAxisInputControl | |
RepeatDelay | InControl.OneAxisInputControl | |
Sensitivity | InControl.OneAxisInputControl | |
sensitivity | InControl.OneAxisInputControl | private |
SetValue(float value, ulong updateTick) | InControl.OneAxisInputControl | inlinepackage |
State | InControl.OneAxisInputControl | |
StateThreshold | InControl.OneAxisInputControl | |
stateThreshold | InControl.OneAxisInputControl | private |
thisState | InControl.OneAxisInputControl | private |
Update(ulong updateTick, float deltaTime) | InControl.PlayerOneAxisAction | inlinepackage |
UpdateTick | InControl.OneAxisInputControl | |
UpdateWithRawValue(float value, ulong updateTick, float deltaTime) | InControl.OneAxisInputControl | inlinepackage |
UpdateWithState(bool state, ulong updateTick, float deltaTime) | InControl.OneAxisInputControl | inline |
UpdateWithValue(float value, ulong updateTick, float deltaTime) | InControl.OneAxisInputControl | inline |
upperDeadZone | InControl.OneAxisInputControl | private |
UpperDeadZone | InControl.PlayerOneAxisAction | |
UserData | InControl.PlayerOneAxisAction | |
Value | InControl.OneAxisInputControl | |
WasPressed | InControl.OneAxisInputControl | |
WasReleased | InControl.OneAxisInputControl | |
WasRepeated | InControl.OneAxisInputControl | |
wasRepeated | InControl.OneAxisInputControl | private |