terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ LowerDeadZone

new float InControl.PlayerOneAxisAction.LowerDeadZone
getset

Definition at line 121 of file PlayerOneAxisAction.cs.

122 {
123 [global::Cpp2ILInjected.Token(Token = "0x60000E3")]
124 [global::Cpp2ILInjected.Address(RVA = "0x1983410", Offset = "0x1983410", Length = "0x8")]
125 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
126 get
127 {
128 throw null;
129 }
130 [global::Cpp2ILInjected.Token(Token = "0x60000E4")]
131 [global::Cpp2ILInjected.Address(RVA = "0x1983418", Offset = "0x1983418", Length = "0x4")]
132 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
133 set
134 {
135 throw null;
136 }
137 }