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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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This is the complete list of members for Terraria.Graphics.TileBatch, including all inherited members.
| _batcher | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
| _batchOffset | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
| _beginCalled | Microsoft.Xna.Framework.Graphics.SpriteBatch | |
| _blendState | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
| _depthStencilState | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
| _effect | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
| _firstBatchList | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
| _hasMatrix | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
| _lastBatchItem | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
| _lastBatchList | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
| _lastViewport | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
| _projection | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
| _rasterizerState | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
| _renderMatrix | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
| _sortMode | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
| _spriteEffect | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
| _spritePass | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
| _tempRect | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
| _texCoordBR | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
| _texCoordTL | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
| BatchDeffered | Microsoft.Xna.Framework.Graphics.SpriteBatch | |
| BatchDefferedHeadInsert | Microsoft.Xna.Framework.Graphics.SpriteBatch | |
| Begin(SpriteSortMode sortMode, bool useTransformMatrix, bool defferedBatch) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Begin(SpriteSortMode sortMode=SpriteSortMode.Deferred, BlendState blendState=null, SamplerState samplerState=null, DepthStencilState depthStencilState=null, RasterizerState rasterizerState=null, Effect effect=null, Matrix? transformMatrix=null, bool defferedBatch=true) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| CheckValid(Texture2D texture) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivate |
| CheckValid(SpriteFont spriteFont, string text) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivate |
| CheckValid(SpriteFont spriteFont, StringBuilder text) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivate |
| ClearDrawScale() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlinestatic |
| Dispose() | Microsoft.Xna.Framework.Graphics.GraphicsResource | inline |
| Disposing | Microsoft.Xna.Framework.Graphics.GraphicsResource | |
| Draw(Texture2D texture, Vector4 destination, VertexColors colors) | Terraria.Graphics.TileBatch | inline |
| Draw(Texture2D texture, Vector4 destination, Rectangle? sourceRectangle, VertexColors colors) | Terraria.Graphics.TileBatch | inline |
| Draw(Texture2D texture, Vector4 destination, Rectangle? sourceRectangle, VertexColors colors, Vector2 origin, SpriteEffects effects, float rotation) | Terraria.Graphics.TileBatch | inline |
| Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, ref VertexColors colors, Vector2 origin, float scale, SpriteEffects effects) | Terraria.Graphics.TileBatch | inline |
| Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2? position=null, Rectangle? destinationRectangle=null, Rectangle? sourceRectangle=null, Vector2? origin=null, float rotation=0f, Vector2? scale=null, Color? color=null, SpriteEffects effects=SpriteEffects.None, float layerDepth=0f) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2? position, Rectangle? destinationRectangle, Rectangle? sourceRectangle, Vector2? origin, float rotation, Vector2? scale, ref VertexColors color, SpriteEffects effects=SpriteEffects.None, float layerDepth=0f) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects=SpriteEffects.None) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects=SpriteEffects.None) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref Color color, float rotation, Vector2 origin, float scale) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, ref Vector2 position, ref Color color, float rotation, Vector2 origin, float scale) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, ref Rectangle srcRect, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, ref VertexColors color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, ref Rectangle srcRect, ref VertexColors color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, ref Rectangle srcRect, ref VertexColors color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth=0f) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref VertexColors color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref Color color, SpriteEffects effects) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref VertexColors color, SpriteEffects effects) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, ref Rectangle srcRect, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth=0f) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, ref VertexColors color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth=0f) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, ref VertexColors color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, ref VertexColors color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Rectangle destinationRectangle, Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| DrawString(SpriteFont spriteFont, string text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, Vector2[] offsets) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| DrawString(SpriteFont spriteFont, StringBuilder text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, Vector2[] offsets) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| DrawString(SpriteFont spriteFont, string text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| DrawString(SpriteFont spriteFont, StringBuilder text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| DrawStringMultiLineCentre(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| DrawStringMultiLineRight(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| End() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| Flush() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| FlushIfNeeded() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlinepackage |
| forcedDrawOrigin | Microsoft.Xna.Framework.Graphics.SpriteBatch | static |
| forcedDrawPosition | Microsoft.Xna.Framework.Graphics.SpriteBatch | static |
| forcedDrawScale | Microsoft.Xna.Framework.Graphics.SpriteBatch | static |
| ForceDrawScale(float scale, Vector2 origin, Vector2 position) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlinestatic |
| forceDrawScale | Microsoft.Xna.Framework.Graphics.SpriteBatch | static |
| graphicsDevice | Microsoft.Xna.Framework.Graphics.GraphicsResource | private |
| GraphicsDevice | Microsoft.Xna.Framework.Graphics.GraphicsResource | |
| GraphicsDeviceResetting() | Microsoft.Xna.Framework.Graphics.GraphicsResource | inlinepackagevirtual |
| GraphicsResource() | Microsoft.Xna.Framework.Graphics.GraphicsResource | inlinepackage |
| InsertNewBatchItem(Texture2D texture) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| k__BackingField | Microsoft.Xna.Framework.Graphics.GraphicsResource | private |
| k__BackingField | Microsoft.Xna.Framework.Graphics.GraphicsResource | private |
| LastBeginCall | Microsoft.Xna.Framework.Graphics.SpriteBatch | static |
| Name | Microsoft.Xna.Framework.Graphics.GraphicsResource | |
| NeedsHalfPixelOffset | Microsoft.Xna.Framework.Graphics.SpriteBatch | packagestatic |
| OverloadedEffectPass | Microsoft.Xna.Framework.Graphics.SpriteBatch | |
| rightLineElements | Microsoft.Xna.Framework.Graphics.SpriteBatch | privatestatic |
| rightLineLengths | Microsoft.Xna.Framework.Graphics.SpriteBatch | privatestatic |
| rightLineOffsets | Microsoft.Xna.Framework.Graphics.SpriteBatch | privatestatic |
| Setup() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivate |
| SpriteBatch(GraphicsDevice graphicsDevice) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
| SpriteBatch() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivatestatic |
| Tag | Microsoft.Xna.Framework.Graphics.GraphicsResource | |
| TileBatch(GraphicsDevice graphicsDevice) | Terraria.Graphics.TileBatch | inline |
| ToString() | Microsoft.Xna.Framework.Graphics.GraphicsResource | inline |
| TransformPosition(ref Vector2 position, ref Vector2 scale) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlinestatic |