terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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This is the complete list of members for Terraria.Graphics.TileBatch, including all inherited members.
_batcher | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_batchOffset | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_beginCalled | Microsoft.Xna.Framework.Graphics.SpriteBatch | |
_blendState | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_depthStencilState | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_effect | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_firstBatchList | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_hasMatrix | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_lastBatchItem | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_lastBatchList | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_lastViewport | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_projection | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_rasterizerState | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_renderMatrix | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_sortMode | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_spriteEffect | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_spritePass | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_tempRect | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_texCoordBR | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
_texCoordTL | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
BatchDeffered | Microsoft.Xna.Framework.Graphics.SpriteBatch | |
BatchDefferedHeadInsert | Microsoft.Xna.Framework.Graphics.SpriteBatch | |
Begin(SpriteSortMode sortMode, bool useTransformMatrix, bool defferedBatch) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Begin(SpriteSortMode sortMode=SpriteSortMode.Deferred, BlendState blendState=null, SamplerState samplerState=null, DepthStencilState depthStencilState=null, RasterizerState rasterizerState=null, Effect effect=null, Matrix? transformMatrix=null, bool defferedBatch=true) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
CheckValid(Texture2D texture) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivate |
CheckValid(SpriteFont spriteFont, string text) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivate |
CheckValid(SpriteFont spriteFont, StringBuilder text) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivate |
ClearDrawScale() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlinestatic |
Dispose() | Microsoft.Xna.Framework.Graphics.GraphicsResource | inline |
Disposing | Microsoft.Xna.Framework.Graphics.GraphicsResource | |
Draw(Texture2D texture, Vector4 destination, VertexColors colors) | Terraria.Graphics.TileBatch | inline |
Draw(Texture2D texture, Vector4 destination, Rectangle? sourceRectangle, VertexColors colors) | Terraria.Graphics.TileBatch | inline |
Draw(Texture2D texture, Vector4 destination, Rectangle? sourceRectangle, VertexColors colors, Vector2 origin, SpriteEffects effects, float rotation) | Terraria.Graphics.TileBatch | inline |
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, ref VertexColors colors, Vector2 origin, float scale, SpriteEffects effects) | Terraria.Graphics.TileBatch | inline |
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2? position=null, Rectangle? destinationRectangle=null, Rectangle? sourceRectangle=null, Vector2? origin=null, float rotation=0f, Vector2? scale=null, Color? color=null, SpriteEffects effects=SpriteEffects.None, float layerDepth=0f) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2? position, Rectangle? destinationRectangle, Rectangle? sourceRectangle, Vector2? origin, float rotation, Vector2? scale, ref VertexColors color, SpriteEffects effects=SpriteEffects.None, float layerDepth=0f) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects=SpriteEffects.None) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects=SpriteEffects.None) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref Color color, float rotation, Vector2 origin, float scale) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, ref Vector2 position, ref Color color, float rotation, Vector2 origin, float scale) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, ref Rectangle srcRect, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, ref VertexColors color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, ref Rectangle srcRect, ref VertexColors color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, ref Rectangle srcRect, ref VertexColors color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth=0f) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref VertexColors color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref Color color, SpriteEffects effects) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref VertexColors color, SpriteEffects effects) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, ref Rectangle srcRect, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth=0f) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, ref VertexColors color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth=0f) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, ref VertexColors color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, ref VertexColors color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Rectangle destinationRectangle, Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, string text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, Vector2[] offsets) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, StringBuilder text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, Vector2[] offsets) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, string text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, StringBuilder text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawStringMultiLineCentre(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawStringMultiLineRight(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
End() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Flush() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
FlushIfNeeded() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlinepackage |
forcedDrawOrigin | Microsoft.Xna.Framework.Graphics.SpriteBatch | static |
forcedDrawPosition | Microsoft.Xna.Framework.Graphics.SpriteBatch | static |
forcedDrawScale | Microsoft.Xna.Framework.Graphics.SpriteBatch | static |
ForceDrawScale(float scale, Vector2 origin, Vector2 position) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlinestatic |
forceDrawScale | Microsoft.Xna.Framework.Graphics.SpriteBatch | static |
graphicsDevice | Microsoft.Xna.Framework.Graphics.GraphicsResource | private |
GraphicsDevice | Microsoft.Xna.Framework.Graphics.GraphicsResource | |
GraphicsDeviceResetting() | Microsoft.Xna.Framework.Graphics.GraphicsResource | inlinepackagevirtual |
GraphicsResource() | Microsoft.Xna.Framework.Graphics.GraphicsResource | inlinepackage |
InsertNewBatchItem(Texture2D texture) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
k__BackingField | Microsoft.Xna.Framework.Graphics.GraphicsResource | private |
k__BackingField | Microsoft.Xna.Framework.Graphics.GraphicsResource | private |
LastBeginCall | Microsoft.Xna.Framework.Graphics.SpriteBatch | static |
Name | Microsoft.Xna.Framework.Graphics.GraphicsResource | |
NeedsHalfPixelOffset | Microsoft.Xna.Framework.Graphics.SpriteBatch | packagestatic |
OverloadedEffectPass | Microsoft.Xna.Framework.Graphics.SpriteBatch | |
rightLineElements | Microsoft.Xna.Framework.Graphics.SpriteBatch | privatestatic |
rightLineLengths | Microsoft.Xna.Framework.Graphics.SpriteBatch | privatestatic |
rightLineOffsets | Microsoft.Xna.Framework.Graphics.SpriteBatch | privatestatic |
Setup() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivate |
SpriteBatch(GraphicsDevice graphicsDevice) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
SpriteBatch() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivatestatic |
Tag | Microsoft.Xna.Framework.Graphics.GraphicsResource | |
TileBatch(GraphicsDevice graphicsDevice) | Terraria.Graphics.TileBatch | inline |
ToString() | Microsoft.Xna.Framework.Graphics.GraphicsResource | inline |
TransformPosition(ref Vector2 position, ref Vector2 scale) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlinestatic |