terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.Graphics.TileBatch Member List

This is the complete list of members for Terraria.Graphics.TileBatch, including all inherited members.

_batcherMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_batchOffsetMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_beginCalledMicrosoft.Xna.Framework.Graphics.SpriteBatch
_blendStateMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_depthStencilStateMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_effectMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_firstBatchListMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_hasMatrixMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_lastBatchItemMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_lastBatchListMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_lastViewportMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_projectionMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_rasterizerStateMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_renderMatrixMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_sortModeMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_spriteEffectMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_spritePassMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_tempRectMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_texCoordBRMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_texCoordTLMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
BatchDefferedMicrosoft.Xna.Framework.Graphics.SpriteBatch
BatchDefferedHeadInsertMicrosoft.Xna.Framework.Graphics.SpriteBatch
Begin(SpriteSortMode sortMode, bool useTransformMatrix, bool defferedBatch)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Begin(SpriteSortMode sortMode=SpriteSortMode.Deferred, BlendState blendState=null, SamplerState samplerState=null, DepthStencilState depthStencilState=null, RasterizerState rasterizerState=null, Effect effect=null, Matrix? transformMatrix=null, bool defferedBatch=true)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
CheckValid(Texture2D texture)Microsoft.Xna.Framework.Graphics.SpriteBatchinlineprivate
CheckValid(SpriteFont spriteFont, string text)Microsoft.Xna.Framework.Graphics.SpriteBatchinlineprivate
CheckValid(SpriteFont spriteFont, StringBuilder text)Microsoft.Xna.Framework.Graphics.SpriteBatchinlineprivate
ClearDrawScale()Microsoft.Xna.Framework.Graphics.SpriteBatchinlinestatic
Dispose()Microsoft.Xna.Framework.Graphics.GraphicsResourceinline
DisposingMicrosoft.Xna.Framework.Graphics.GraphicsResource
Draw(Texture2D texture, Vector4 destination, VertexColors colors)Terraria.Graphics.TileBatchinline
Draw(Texture2D texture, Vector4 destination, Rectangle? sourceRectangle, VertexColors colors)Terraria.Graphics.TileBatchinline
Draw(Texture2D texture, Vector4 destination, Rectangle? sourceRectangle, VertexColors colors, Vector2 origin, SpriteEffects effects, float rotation)Terraria.Graphics.TileBatchinline
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, ref VertexColors colors, Vector2 origin, float scale, SpriteEffects effects)Terraria.Graphics.TileBatchinline
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2? position=null, Rectangle? destinationRectangle=null, Rectangle? sourceRectangle=null, Vector2? origin=null, float rotation=0f, Vector2? scale=null, Color? color=null, SpriteEffects effects=SpriteEffects.None, float layerDepth=0f)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2? position, Rectangle? destinationRectangle, Rectangle? sourceRectangle, Vector2? origin, float rotation, Vector2? scale, ref VertexColors color, SpriteEffects effects=SpriteEffects.None, float layerDepth=0f)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects=SpriteEffects.None)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects=SpriteEffects.None)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref Color color, float rotation, Vector2 origin, float scale)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, ref Vector2 position, ref Color color, float rotation, Vector2 origin, float scale)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, ref Rectangle srcRect, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, ref VertexColors color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, ref Rectangle srcRect, ref VertexColors color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, ref Rectangle srcRect, ref VertexColors color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth=0f)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref Color color)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref VertexColors color)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref Color color, SpriteEffects effects)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref VertexColors color, SpriteEffects effects)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, ref Rectangle srcRect, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth=0f)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, ref VertexColors color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth=0f)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, ref VertexColors color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, ref VertexColors color)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Vector2 position, Color color)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Microsoft::Xna::Framework::Graphics::SpriteBatch.Draw(Texture2D texture, Rectangle destinationRectangle, Color color)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, string text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, Vector2[] offsets)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, StringBuilder text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, Vector2[] offsets)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, string text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, StringBuilder text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawStringMultiLineCentre(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawStringMultiLineRight(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
End()Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Flush()Microsoft.Xna.Framework.Graphics.SpriteBatchinline
FlushIfNeeded()Microsoft.Xna.Framework.Graphics.SpriteBatchinlinepackage
forcedDrawOriginMicrosoft.Xna.Framework.Graphics.SpriteBatchstatic
forcedDrawPositionMicrosoft.Xna.Framework.Graphics.SpriteBatchstatic
forcedDrawScaleMicrosoft.Xna.Framework.Graphics.SpriteBatchstatic
ForceDrawScale(float scale, Vector2 origin, Vector2 position)Microsoft.Xna.Framework.Graphics.SpriteBatchinlinestatic
forceDrawScaleMicrosoft.Xna.Framework.Graphics.SpriteBatchstatic
graphicsDeviceMicrosoft.Xna.Framework.Graphics.GraphicsResourceprivate
GraphicsDeviceMicrosoft.Xna.Framework.Graphics.GraphicsResource
GraphicsDeviceResetting()Microsoft.Xna.Framework.Graphics.GraphicsResourceinlinepackagevirtual
GraphicsResource()Microsoft.Xna.Framework.Graphics.GraphicsResourceinlinepackage
InsertNewBatchItem(Texture2D texture)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
k__BackingFieldMicrosoft.Xna.Framework.Graphics.GraphicsResourceprivate
k__BackingFieldMicrosoft.Xna.Framework.Graphics.GraphicsResourceprivate
LastBeginCallMicrosoft.Xna.Framework.Graphics.SpriteBatchstatic
NameMicrosoft.Xna.Framework.Graphics.GraphicsResource
NeedsHalfPixelOffsetMicrosoft.Xna.Framework.Graphics.SpriteBatchpackagestatic
OverloadedEffectPassMicrosoft.Xna.Framework.Graphics.SpriteBatch
rightLineElementsMicrosoft.Xna.Framework.Graphics.SpriteBatchprivatestatic
rightLineLengthsMicrosoft.Xna.Framework.Graphics.SpriteBatchprivatestatic
rightLineOffsetsMicrosoft.Xna.Framework.Graphics.SpriteBatchprivatestatic
Setup()Microsoft.Xna.Framework.Graphics.SpriteBatchinlineprivate
SpriteBatch(GraphicsDevice graphicsDevice)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
SpriteBatch()Microsoft.Xna.Framework.Graphics.SpriteBatchinlineprivatestatic
TagMicrosoft.Xna.Framework.Graphics.GraphicsResource
TileBatch(GraphicsDevice graphicsDevice)Terraria.Graphics.TileBatchinline
ToString()Microsoft.Xna.Framework.Graphics.GraphicsResourceinline
TransformPosition(ref Vector2 position, ref Vector2 scale)Microsoft.Xna.Framework.Graphics.SpriteBatchinlinestatic