allSelectableCount | UnityEngine.UI.Selectable | static |
allSelectables | UnityEngine.UI.Selectable | static |
allSelectablesArray | UnityEngine.UI.Selectable | static |
AllSelectablesNoAlloc(Selectable[] selectables) | UnityEngine.UI.Selectable | inlinestatic |
animationTriggers | UnityEngine.UI.Selectable | |
animator | UnityEngine.UI.Selectable | |
Awake() | UnityEngine.UI.Selectable | inlineprotectedvirtual |
Axis enum name | UnityEngine.UI.Scrollbar | private |
axis | UnityEngine.UI.Scrollbar | private |
Behaviour() | UnityEngine.Behaviour | inline |
CancelInvoke() | UnityEngine.MonoBehaviour | inline |
CancelInvoke(string methodName) | UnityEngine.MonoBehaviour | inline |
CancelInvoke([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName) | UnityEngine.MonoBehaviour | private |
CheckNullArgument(object arg, string message) | UnityEngine.Object | inlineprivatestatic |
ClickRepeat(PointerEventData eventData) | UnityEngine.UI.Scrollbar | inlineprotected |
ClickRepeat(Vector2 screenPosition, Camera camera) | UnityEngine.UI.Scrollbar | inlineprotected |
cloneDestroyedMessage | UnityEngine.Object | privatestatic |
colors | UnityEngine.UI.Selectable | |
CompareBaseObjects(Object lhs, Object rhs) | UnityEngine.Object | inlineprivatestatic |
Component() | UnityEngine.Component | inline |
currentSelectionState | UnityEngine.UI.Selectable | protected |
d__58 | UnityEngine.UI.Scrollbar | private |
Destroy(Object obj, [DefaultValue("0.0F")] float t) | UnityEngine.Object | |
Destroy(Object obj) | UnityEngine.Object | inlinestatic |
DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets) | UnityEngine.Object | |
DestroyImmediate(Object obj) | UnityEngine.Object | inlinestatic |
direction | UnityEngine.UI.Scrollbar | |
Direction enum name | UnityEngine.UI.Scrollbar | |
DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target) | UnityEngine.Object | |
DoSpriteSwap(Sprite newSprite) | UnityEngine.UI.Selectable | inlineprivate |
DoStateTransition(Selectable.SelectionState state, bool instant) | UnityEngine.UI.Selectable | inlineprotectedvirtual |
DoUpdateDrag(Vector2 handleCorner, float remainingSize) | UnityEngine.UI.Scrollbar | inlineprivate |
enabled | UnityEngine.Behaviour | |
Equals(object other) | UnityEngine.Object | inline |
EvaluateAndTransitionToSelectionState() | UnityEngine.UI.Selectable | inlineprivate |
FindObjectFromInstanceID(int instanceID) | UnityEngine.Object | package |
FindObjectsOfType(Type type, bool includeInactive) | UnityEngine.Object | |
FindObjectsOfType< T >() | UnityEngine.Object | inlinestatic |
FindSelectable(Vector3 dir) | UnityEngine.UI.Selectable | inline |
FindSelectableOnDown() | UnityEngine.UI.Scrollbar | inlinevirtual |
FindSelectableOnLeft() | UnityEngine.UI.Scrollbar | inlinevirtual |
FindSelectableOnRight() | UnityEngine.UI.Scrollbar | inlinevirtual |
FindSelectableOnUp() | UnityEngine.UI.Scrollbar | inlinevirtual |
gameObject | UnityEngine.Component | |
get_transform() | UnityEngine.UI.Scrollbar | inlineprivate |
GetCachedPtr() | UnityEngine.Object | inlineprivate |
GetComponent(Type type) | UnityEngine.Component | inline |
GetComponent< T >() | UnityEngine.Component | inline |
GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue) | UnityEngine.Component | package |
GetComponentInChildren(Type t, bool includeInactive) | UnityEngine.Component | inline |
GetComponentInChildren< T >() | UnityEngine.Component | inline |
GetComponentInParent(Type t, bool includeInactive) | UnityEngine.Component | inline |
GetComponentInParent< T >() | UnityEngine.Component | inline |
GetComponents(Type type, List< Component > results) | UnityEngine.Component | inline |
GetComponents< T >(List< T > results) | UnityEngine.Component | inline |
GetComponents< T >() | UnityEngine.Component | inline |
GetComponentsForListInternal(Type searchType, object resultList) | UnityEngine.Component | private |
GetComponentsInChildren< T >(bool includeInactive) | UnityEngine.Component | inline |
GetComponentsInChildren< T >(bool includeInactive, List< T > result) | UnityEngine.Component | inline |
GetComponentsInChildren< T >(List< T > results) | UnityEngine.Component | inline |
GetComponentsInParent< T >(bool includeInactive) | UnityEngine.Component | inline |
GetComponentsInParent< T >(bool includeInactive, List< T > results) | UnityEngine.Component | inline |
GetComponentsInParent< T >() | UnityEngine.Component | inline |
GetHashCode() | UnityEngine.Object | inline |
GetInstanceID() | UnityEngine.Object | inline |
GetName([NotNull("NullExceptionObject")] Object obj) | UnityEngine.Object | private |
GetOffsetOfInstanceIDInCPlusPlusObject() | UnityEngine.Object | private |
GetPointOnRectEdge(RectTransform rect, Vector2 dir) | UnityEngine.UI.Selectable | inlineprivatestatic |
GetScriptClassName() | UnityEngine.MonoBehaviour | package |
GraphicUpdateComplete() | UnityEngine.UI.Scrollbar | inlinevirtual |
handleRect | UnityEngine.UI.Scrollbar | |
hasSelection | UnityEngine.UI.Selectable | private |
hideFlags | UnityEngine.Object | |
IDisposable | UnityEngine.UI.Scrollbar | private |
IEnumerator | UnityEngine.UI.Scrollbar | private |
image | UnityEngine.UI.Selectable | |
InstantClearState() | UnityEngine.UI.Selectable | inlineprotectedvirtual |
Instantiate(Object original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
Instantiate(Object original) | UnityEngine.Object | inlinestatic |
Instantiate< T >(T original) | UnityEngine.Object | inlinestatic |
Instantiate< T >(T original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
interactable | UnityEngine.UI.Selectable | |
Internal_CancelInvokeAll([NotNull("NullExceptionObject")] MonoBehaviour self) | UnityEngine.MonoBehaviour | private |
Internal_CloneSingle([NotNull("NullExceptionObject")] Object data) | UnityEngine.Object | private |
Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot) | UnityEngine.Object | inlineprivatestatic |
Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot) | UnityEngine.Object | private |
Internal_IsInvokingAll([NotNull("NullExceptionObject")] MonoBehaviour self) | UnityEngine.MonoBehaviour | private |
Invoke(string methodName, float time) | UnityEngine.MonoBehaviour | inline |
InvokeDelayed([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName, float time, float repeatRate) | UnityEngine.MonoBehaviour | private |
InvokeRepeating(string methodName, float time, float repeatRate) | UnityEngine.MonoBehaviour | inline |
IsActive() | UnityEngine.EventSystems.UIBehaviour | inlinevirtual |
isActiveAndEnabled | UnityEngine.Behaviour | |
UnityEngine::UI::Selectable.IsDestroyed() | UnityEngine.EventSystems.UIBehaviour | inline |
UnityEngine::UI::ICanvasElement.IsDestroyed() | UnityEngine.UI.ICanvasElement | |
IsHighlighted() | UnityEngine.UI.Selectable | inlineprotected |
IsInteractable() | UnityEngine.UI.Selectable | inlinevirtual |
IsInvoking() | UnityEngine.MonoBehaviour | inline |
IsInvoking(string methodName) | UnityEngine.MonoBehaviour | inline |
IsInvoking([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName) | UnityEngine.MonoBehaviour | private |
IsNativeObjectAlive(Object o) | UnityEngine.Object | inlineprivatestatic |
IsObjectMonoBehaviour([NotNull("NullExceptionObject")] Object obj) | UnityEngine.MonoBehaviour | private |
isPointerDown | UnityEngine.UI.Selectable | private |
isPointerDownAndNotDragging | UnityEngine.UI.Scrollbar | private |
isPointerInside | UnityEngine.UI.Selectable | private |
IsPressed() | UnityEngine.UI.Selectable | inlineprotected |
k__BackingField | UnityEngine.UI.Selectable | private |
k__BackingField | UnityEngine.UI.Selectable | private |
k__BackingField | UnityEngine.UI.Selectable | private |
LayoutComplete() | UnityEngine.UI.Scrollbar | inlinevirtual |
m_AnimationTriggers | UnityEngine.UI.Selectable | private |
m_CachedPtr | UnityEngine.Object | private |
m_CanvasGroupCache | UnityEngine.UI.Selectable | private |
m_Colors | UnityEngine.UI.Selectable | private |
m_ContainerRect | UnityEngine.UI.Scrollbar | private |
m_CurrentIndex | UnityEngine.UI.Selectable | protected |
m_DelayedUpdateVisuals | UnityEngine.UI.Scrollbar | private |
m_Direction | UnityEngine.UI.Scrollbar | private |
m_EnableCalled | UnityEngine.UI.Selectable | private |
m_GroupsAllowInteraction | UnityEngine.UI.Selectable | private |
m_HandleRect | UnityEngine.UI.Scrollbar | private |
m_Interactable | UnityEngine.UI.Selectable | private |
m_Navigation | UnityEngine.UI.Selectable | private |
m_NumberOfSteps | UnityEngine.UI.Scrollbar | private |
m_Offset | UnityEngine.UI.Scrollbar | private |
m_OnValueChanged | UnityEngine.UI.Scrollbar | private |
m_PointerDownRepeat | UnityEngine.UI.Scrollbar | private |
m_Size | UnityEngine.UI.Scrollbar | private |
m_SpriteState | UnityEngine.UI.Selectable | private |
m_TargetGraphic | UnityEngine.UI.Selectable | private |
m_Tracker | UnityEngine.UI.Scrollbar | private |
m_Transition | UnityEngine.UI.Selectable | private |
m_Value | UnityEngine.UI.Scrollbar | private |
MayDrag(PointerEventData eventData) | UnityEngine.UI.Scrollbar | inlineprivate |
MonoBehaviour() | UnityEngine.MonoBehaviour | inline |
name | UnityEngine.Object | |
Navigate(AxisEventData eventData, Selectable sel) | UnityEngine.UI.Selectable | inlineprivate |
navigation | UnityEngine.UI.Selectable | |
numberOfSteps | UnityEngine.UI.Scrollbar | |
Object() | UnityEngine.Object | inline |
Object() | UnityEngine.Object | inlineprivatestatic |
objectIsNullMessage | UnityEngine.Object | privatestatic |
OffsetOfInstanceIDInCPlusPlusObject | UnityEngine.Object | packagestatic |
OnApplicationFocus(bool hasFocus) | UnityEngine.UI.Selectable | inlineprivate |
OnBeforeTransformParentChanged() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual |
OnBeginDrag(PointerEventData eventData) | UnityEngine.UI.Scrollbar | inlinevirtual |
OnCanvasGroupChanged() | UnityEngine.UI.Selectable | inlineprotectedvirtual |
OnCanvasHierarchyChanged() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual |
OnDeselect(BaseEventData eventData) | UnityEngine.UI.Selectable | inlinevirtual |
OnDestroy() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual |
OnDidApplyAnimationProperties() | UnityEngine.UI.Selectable | inlineprotectedvirtual |
OnDisable() | UnityEngine.UI.Scrollbar | inlineprotectedvirtual |
OnDrag(PointerEventData eventData) | UnityEngine.UI.Scrollbar | inlinevirtual |
OnEnable() | UnityEngine.UI.Scrollbar | inlineprotectedvirtual |
OnInitializePotentialDrag(PointerEventData eventData) | UnityEngine.UI.Scrollbar | inlinevirtual |
OnMove(AxisEventData eventData) | UnityEngine.UI.Scrollbar | inlinevirtual |
OnPointerDown(PointerEventData eventData) | UnityEngine.UI.Scrollbar | inlinevirtual |
OnPointerEnter(PointerEventData eventData) | UnityEngine.UI.Selectable | inlinevirtual |
OnPointerExit(PointerEventData eventData) | UnityEngine.UI.Selectable | inlinevirtual |
OnPointerUp(PointerEventData eventData) | UnityEngine.UI.Scrollbar | inlinevirtual |
OnRectTransformDimensionsChange() | UnityEngine.UI.Scrollbar | inlineprotectedvirtual |
OnSelect(BaseEventData eventData) | UnityEngine.UI.Selectable | inlinevirtual |
OnSetProperty() | UnityEngine.UI.Selectable | inlineprivate |
OnTransformParentChanged() | UnityEngine.UI.Selectable | inlineprotectedvirtual |
onValueChanged | UnityEngine.UI.Scrollbar | |
operator bool(Object exists) | UnityEngine.Object | inlinestatic |
operator!=(Object x, Object y) | UnityEngine.Object | inlinestatic |
operator==(Object x, Object y) | UnityEngine.Object | inlinestatic |
print(object message) | UnityEngine.MonoBehaviour | inlinestatic |
Rebuild(CanvasUpdate executing) | UnityEngine.UI.Scrollbar | inlinevirtual |
reverseValue | UnityEngine.UI.Scrollbar | private |
s_SelectableCount | UnityEngine.UI.Selectable | protectedstatic |
s_Selectables | UnityEngine.UI.Selectable | protectedstatic |
Scrollbar() | UnityEngine.UI.Scrollbar | inlineprotected |
Select() | UnityEngine.UI.Selectable | inlinevirtual |
Selectable() | UnityEngine.UI.Selectable | inlineprotected |
Selectable() | UnityEngine.UI.Selectable | inlineprivatestatic |
SelectionState enum name | UnityEngine.UI.Selectable | protected |
Set(float input, bool sendCallback=true) | UnityEngine.UI.Scrollbar | inlineprivate |
SetDirection(Scrollbar.Direction direction, bool includeRectLayouts) | UnityEngine.UI.Scrollbar | inline |
SetName([NotNull("NullExceptionObject")] Object obj, string name) | UnityEngine.Object | private |
SetValueWithoutNotify(float input) | UnityEngine.UI.Scrollbar | inlinevirtual |
size | UnityEngine.UI.Scrollbar | |
spriteState | UnityEngine.UI.Selectable | |
Start() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual |
StartColorTween(Color targetColor, bool instant) | UnityEngine.UI.Selectable | inlineprivate |
StartCoroutine(string methodName) | UnityEngine.MonoBehaviour | inline |
StartCoroutine(string methodName, [DefaultValue("null")] object value) | UnityEngine.MonoBehaviour | inline |
StartCoroutine(IEnumerator routine) | UnityEngine.MonoBehaviour | inline |
StartCoroutine_Auto(IEnumerator routine) | UnityEngine.MonoBehaviour | inline |
StartCoroutineManaged(string methodName, object value) | UnityEngine.MonoBehaviour | private |
StartCoroutineManaged2(IEnumerator enumerator) | UnityEngine.MonoBehaviour | private |
stepSize | UnityEngine.UI.Scrollbar | private |
StopAllCoroutines() | UnityEngine.MonoBehaviour | |
StopCoroutine(IEnumerator routine) | UnityEngine.MonoBehaviour | inline |
StopCoroutine(Coroutine routine) | UnityEngine.MonoBehaviour | inline |
StopCoroutine(string methodName) | UnityEngine.MonoBehaviour | |
StopCoroutineFromEnumeratorManaged(IEnumerator routine) | UnityEngine.MonoBehaviour | private |
StopCoroutineManaged(Coroutine routine) | UnityEngine.MonoBehaviour | private |
targetGraphic | UnityEngine.UI.Selectable | |
ToString() | UnityEngine.Object | inline |
ToString(Object obj) | UnityEngine.Object | private |
UnityEngine::UI::Selectable.transform | UnityEngine.Component | |
UnityEngine::UI::ICanvasElement.transform | UnityEngine.UI.ICanvasElement | |
Transition enum name | UnityEngine.UI.Selectable | |
transition | UnityEngine.UI.Selectable | |
TriggerAnimation(string triggername) | UnityEngine.UI.Selectable | inlineprivate |
UIBehaviour() | UnityEngine.EventSystems.UIBehaviour | inlineprotected |
Update() | UnityEngine.UI.Scrollbar | inlineprotectedvirtual |
UpdateCachedReferences() | UnityEngine.UI.Scrollbar | inlineprivate |
UpdateDrag(PointerEventData eventData) | UnityEngine.UI.Scrollbar | inlineprivate |
UpdateVisuals() | UnityEngine.UI.Scrollbar | inlineprivate |
useGUILayout | UnityEngine.MonoBehaviour | |
value | UnityEngine.UI.Scrollbar | |