terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.UI.Scrollbar Member List

This is the complete list of members for UnityEngine.UI.Scrollbar, including all inherited members.

allSelectableCountUnityEngine.UI.Selectablestatic
allSelectablesUnityEngine.UI.Selectablestatic
allSelectablesArrayUnityEngine.UI.Selectablestatic
AllSelectablesNoAlloc(Selectable[] selectables)UnityEngine.UI.Selectableinlinestatic
animationTriggersUnityEngine.UI.Selectable
animatorUnityEngine.UI.Selectable
Awake()UnityEngine.UI.Selectableinlineprotectedvirtual
Axis enum nameUnityEngine.UI.Scrollbarprivate
axisUnityEngine.UI.Scrollbarprivate
Behaviour()UnityEngine.Behaviourinline
CancelInvoke()UnityEngine.MonoBehaviourinline
CancelInvoke(string methodName)UnityEngine.MonoBehaviourinline
CancelInvoke([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName)UnityEngine.MonoBehaviourprivate
CheckNullArgument(object arg, string message)UnityEngine.Objectinlineprivatestatic
ClickRepeat(PointerEventData eventData)UnityEngine.UI.Scrollbarinlineprotected
ClickRepeat(Vector2 screenPosition, Camera camera)UnityEngine.UI.Scrollbarinlineprotected
cloneDestroyedMessageUnityEngine.Objectprivatestatic
colorsUnityEngine.UI.Selectable
CompareBaseObjects(Object lhs, Object rhs)UnityEngine.Objectinlineprivatestatic
Component()UnityEngine.Componentinline
currentSelectionStateUnityEngine.UI.Selectableprotected
d__58UnityEngine.UI.Scrollbarprivate
Destroy(Object obj, [DefaultValue("0.0F")] float t)UnityEngine.Object
Destroy(Object obj)UnityEngine.Objectinlinestatic
DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets)UnityEngine.Object
DestroyImmediate(Object obj)UnityEngine.Objectinlinestatic
directionUnityEngine.UI.Scrollbar
Direction enum nameUnityEngine.UI.Scrollbar
DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target)UnityEngine.Object
DoSpriteSwap(Sprite newSprite)UnityEngine.UI.Selectableinlineprivate
DoStateTransition(Selectable.SelectionState state, bool instant)UnityEngine.UI.Selectableinlineprotectedvirtual
DoUpdateDrag(Vector2 handleCorner, float remainingSize)UnityEngine.UI.Scrollbarinlineprivate
enabledUnityEngine.Behaviour
Equals(object other)UnityEngine.Objectinline
EvaluateAndTransitionToSelectionState()UnityEngine.UI.Selectableinlineprivate
FindObjectFromInstanceID(int instanceID)UnityEngine.Objectpackage
FindObjectsOfType(Type type, bool includeInactive)UnityEngine.Object
FindObjectsOfType< T >()UnityEngine.Objectinlinestatic
FindSelectable(Vector3 dir)UnityEngine.UI.Selectableinline
FindSelectableOnDown()UnityEngine.UI.Scrollbarinlinevirtual
FindSelectableOnLeft()UnityEngine.UI.Scrollbarinlinevirtual
FindSelectableOnRight()UnityEngine.UI.Scrollbarinlinevirtual
FindSelectableOnUp()UnityEngine.UI.Scrollbarinlinevirtual
gameObjectUnityEngine.Component
get_transform()UnityEngine.UI.Scrollbarinlineprivate
GetCachedPtr()UnityEngine.Objectinlineprivate
GetComponent(Type type)UnityEngine.Componentinline
GetComponent< T >()UnityEngine.Componentinline
GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)UnityEngine.Componentpackage
GetComponentInChildren(Type t, bool includeInactive)UnityEngine.Componentinline
GetComponentInChildren< T >()UnityEngine.Componentinline
GetComponentInParent(Type t, bool includeInactive)UnityEngine.Componentinline
GetComponentInParent< T >()UnityEngine.Componentinline
GetComponents(Type type, List< Component > results)UnityEngine.Componentinline
GetComponents< T >(List< T > results)UnityEngine.Componentinline
GetComponents< T >()UnityEngine.Componentinline
GetComponentsForListInternal(Type searchType, object resultList)UnityEngine.Componentprivate
GetComponentsInChildren< T >(bool includeInactive)UnityEngine.Componentinline
GetComponentsInChildren< T >(bool includeInactive, List< T > result)UnityEngine.Componentinline
GetComponentsInChildren< T >(List< T > results)UnityEngine.Componentinline
GetComponentsInParent< T >(bool includeInactive)UnityEngine.Componentinline
GetComponentsInParent< T >(bool includeInactive, List< T > results)UnityEngine.Componentinline
GetComponentsInParent< T >()UnityEngine.Componentinline
GetHashCode()UnityEngine.Objectinline
GetInstanceID()UnityEngine.Objectinline
GetName([NotNull("NullExceptionObject")] Object obj)UnityEngine.Objectprivate
GetOffsetOfInstanceIDInCPlusPlusObject()UnityEngine.Objectprivate
GetPointOnRectEdge(RectTransform rect, Vector2 dir)UnityEngine.UI.Selectableinlineprivatestatic
GetScriptClassName()UnityEngine.MonoBehaviourpackage
GraphicUpdateComplete()UnityEngine.UI.Scrollbarinlinevirtual
handleRectUnityEngine.UI.Scrollbar
hasSelectionUnityEngine.UI.Selectableprivate
hideFlagsUnityEngine.Object
IDisposableUnityEngine.UI.Scrollbarprivate
IEnumeratorUnityEngine.UI.Scrollbarprivate
imageUnityEngine.UI.Selectable
InstantClearState()UnityEngine.UI.Selectableinlineprotectedvirtual
Instantiate(Object original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Instantiate(Object original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
interactableUnityEngine.UI.Selectable
Internal_CancelInvokeAll([NotNull("NullExceptionObject")] MonoBehaviour self)UnityEngine.MonoBehaviourprivate
Internal_CloneSingle([NotNull("NullExceptionObject")] Object data)UnityEngine.Objectprivate
Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot)UnityEngine.Objectinlineprivatestatic
Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot)UnityEngine.Objectprivate
Internal_IsInvokingAll([NotNull("NullExceptionObject")] MonoBehaviour self)UnityEngine.MonoBehaviourprivate
Invoke(string methodName, float time)UnityEngine.MonoBehaviourinline
InvokeDelayed([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName, float time, float repeatRate)UnityEngine.MonoBehaviourprivate
InvokeRepeating(string methodName, float time, float repeatRate)UnityEngine.MonoBehaviourinline
IsActive()UnityEngine.EventSystems.UIBehaviourinlinevirtual
isActiveAndEnabledUnityEngine.Behaviour
UnityEngine::UI::Selectable.IsDestroyed()UnityEngine.EventSystems.UIBehaviourinline
UnityEngine::UI::ICanvasElement.IsDestroyed()UnityEngine.UI.ICanvasElement
IsHighlighted()UnityEngine.UI.Selectableinlineprotected
IsInteractable()UnityEngine.UI.Selectableinlinevirtual
IsInvoking()UnityEngine.MonoBehaviourinline
IsInvoking(string methodName)UnityEngine.MonoBehaviourinline
IsInvoking([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName)UnityEngine.MonoBehaviourprivate
IsNativeObjectAlive(Object o)UnityEngine.Objectinlineprivatestatic
IsObjectMonoBehaviour([NotNull("NullExceptionObject")] Object obj)UnityEngine.MonoBehaviourprivate
isPointerDownUnityEngine.UI.Selectableprivate
isPointerDownAndNotDraggingUnityEngine.UI.Scrollbarprivate
isPointerInsideUnityEngine.UI.Selectableprivate
IsPressed()UnityEngine.UI.Selectableinlineprotected
k__BackingFieldUnityEngine.UI.Selectableprivate
k__BackingFieldUnityEngine.UI.Selectableprivate
k__BackingFieldUnityEngine.UI.Selectableprivate
LayoutComplete()UnityEngine.UI.Scrollbarinlinevirtual
m_AnimationTriggersUnityEngine.UI.Selectableprivate
m_CachedPtrUnityEngine.Objectprivate
m_CanvasGroupCacheUnityEngine.UI.Selectableprivate
m_ColorsUnityEngine.UI.Selectableprivate
m_ContainerRectUnityEngine.UI.Scrollbarprivate
m_CurrentIndexUnityEngine.UI.Selectableprotected
m_DelayedUpdateVisualsUnityEngine.UI.Scrollbarprivate
m_DirectionUnityEngine.UI.Scrollbarprivate
m_EnableCalledUnityEngine.UI.Selectableprivate
m_GroupsAllowInteractionUnityEngine.UI.Selectableprivate
m_HandleRectUnityEngine.UI.Scrollbarprivate
m_InteractableUnityEngine.UI.Selectableprivate
m_NavigationUnityEngine.UI.Selectableprivate
m_NumberOfStepsUnityEngine.UI.Scrollbarprivate
m_OffsetUnityEngine.UI.Scrollbarprivate
m_OnValueChangedUnityEngine.UI.Scrollbarprivate
m_PointerDownRepeatUnityEngine.UI.Scrollbarprivate
m_SizeUnityEngine.UI.Scrollbarprivate
m_SpriteStateUnityEngine.UI.Selectableprivate
m_TargetGraphicUnityEngine.UI.Selectableprivate
m_TrackerUnityEngine.UI.Scrollbarprivate
m_TransitionUnityEngine.UI.Selectableprivate
m_ValueUnityEngine.UI.Scrollbarprivate
MayDrag(PointerEventData eventData)UnityEngine.UI.Scrollbarinlineprivate
MonoBehaviour()UnityEngine.MonoBehaviourinline
nameUnityEngine.Object
Navigate(AxisEventData eventData, Selectable sel)UnityEngine.UI.Selectableinlineprivate
navigationUnityEngine.UI.Selectable
numberOfStepsUnityEngine.UI.Scrollbar
Object()UnityEngine.Objectinline
Object()UnityEngine.Objectinlineprivatestatic
objectIsNullMessageUnityEngine.Objectprivatestatic
OffsetOfInstanceIDInCPlusPlusObjectUnityEngine.Objectpackagestatic
OnApplicationFocus(bool hasFocus)UnityEngine.UI.Selectableinlineprivate
OnBeforeTransformParentChanged()UnityEngine.EventSystems.UIBehaviourinlineprotectedvirtual
OnBeginDrag(PointerEventData eventData)UnityEngine.UI.Scrollbarinlinevirtual
OnCanvasGroupChanged()UnityEngine.UI.Selectableinlineprotectedvirtual
OnCanvasHierarchyChanged()UnityEngine.EventSystems.UIBehaviourinlineprotectedvirtual
OnDeselect(BaseEventData eventData)UnityEngine.UI.Selectableinlinevirtual
OnDestroy()UnityEngine.EventSystems.UIBehaviourinlineprotectedvirtual
OnDidApplyAnimationProperties()UnityEngine.UI.Selectableinlineprotectedvirtual
OnDisable()UnityEngine.UI.Scrollbarinlineprotectedvirtual
OnDrag(PointerEventData eventData)UnityEngine.UI.Scrollbarinlinevirtual
OnEnable()UnityEngine.UI.Scrollbarinlineprotectedvirtual
OnInitializePotentialDrag(PointerEventData eventData)UnityEngine.UI.Scrollbarinlinevirtual
OnMove(AxisEventData eventData)UnityEngine.UI.Scrollbarinlinevirtual
OnPointerDown(PointerEventData eventData)UnityEngine.UI.Scrollbarinlinevirtual
OnPointerEnter(PointerEventData eventData)UnityEngine.UI.Selectableinlinevirtual
OnPointerExit(PointerEventData eventData)UnityEngine.UI.Selectableinlinevirtual
OnPointerUp(PointerEventData eventData)UnityEngine.UI.Scrollbarinlinevirtual
OnRectTransformDimensionsChange()UnityEngine.UI.Scrollbarinlineprotectedvirtual
OnSelect(BaseEventData eventData)UnityEngine.UI.Selectableinlinevirtual
OnSetProperty()UnityEngine.UI.Selectableinlineprivate
OnTransformParentChanged()UnityEngine.UI.Selectableinlineprotectedvirtual
onValueChangedUnityEngine.UI.Scrollbar
operator bool(Object exists)UnityEngine.Objectinlinestatic
operator!=(Object x, Object y)UnityEngine.Objectinlinestatic
operator==(Object x, Object y)UnityEngine.Objectinlinestatic
print(object message)UnityEngine.MonoBehaviourinlinestatic
Rebuild(CanvasUpdate executing)UnityEngine.UI.Scrollbarinlinevirtual
reverseValueUnityEngine.UI.Scrollbarprivate
s_SelectableCountUnityEngine.UI.Selectableprotectedstatic
s_SelectablesUnityEngine.UI.Selectableprotectedstatic
Scrollbar()UnityEngine.UI.Scrollbarinlineprotected
Select()UnityEngine.UI.Selectableinlinevirtual
Selectable()UnityEngine.UI.Selectableinlineprotected
Selectable()UnityEngine.UI.Selectableinlineprivatestatic
SelectionState enum nameUnityEngine.UI.Selectableprotected
Set(float input, bool sendCallback=true)UnityEngine.UI.Scrollbarinlineprivate
SetDirection(Scrollbar.Direction direction, bool includeRectLayouts)UnityEngine.UI.Scrollbarinline
SetName([NotNull("NullExceptionObject")] Object obj, string name)UnityEngine.Objectprivate
SetValueWithoutNotify(float input)UnityEngine.UI.Scrollbarinlinevirtual
sizeUnityEngine.UI.Scrollbar
spriteStateUnityEngine.UI.Selectable
Start()UnityEngine.EventSystems.UIBehaviourinlineprotectedvirtual
StartColorTween(Color targetColor, bool instant)UnityEngine.UI.Selectableinlineprivate
StartCoroutine(string methodName)UnityEngine.MonoBehaviourinline
StartCoroutine(string methodName, [DefaultValue("null")] object value)UnityEngine.MonoBehaviourinline
StartCoroutine(IEnumerator routine)UnityEngine.MonoBehaviourinline
StartCoroutine_Auto(IEnumerator routine)UnityEngine.MonoBehaviourinline
StartCoroutineManaged(string methodName, object value)UnityEngine.MonoBehaviourprivate
StartCoroutineManaged2(IEnumerator enumerator)UnityEngine.MonoBehaviourprivate
stepSizeUnityEngine.UI.Scrollbarprivate
StopAllCoroutines()UnityEngine.MonoBehaviour
StopCoroutine(IEnumerator routine)UnityEngine.MonoBehaviourinline
StopCoroutine(Coroutine routine)UnityEngine.MonoBehaviourinline
StopCoroutine(string methodName)UnityEngine.MonoBehaviour
StopCoroutineFromEnumeratorManaged(IEnumerator routine)UnityEngine.MonoBehaviourprivate
StopCoroutineManaged(Coroutine routine)UnityEngine.MonoBehaviourprivate
targetGraphicUnityEngine.UI.Selectable
ToString()UnityEngine.Objectinline
ToString(Object obj)UnityEngine.Objectprivate
UnityEngine::UI::Selectable.transformUnityEngine.Component
UnityEngine::UI::ICanvasElement.transformUnityEngine.UI.ICanvasElement
Transition enum nameUnityEngine.UI.Selectable
transitionUnityEngine.UI.Selectable
TriggerAnimation(string triggername)UnityEngine.UI.Selectableinlineprivate
UIBehaviour()UnityEngine.EventSystems.UIBehaviourinlineprotected
Update()UnityEngine.UI.Scrollbarinlineprotectedvirtual
UpdateCachedReferences()UnityEngine.UI.Scrollbarinlineprivate
UpdateDrag(PointerEventData eventData)UnityEngine.UI.Scrollbarinlineprivate
UpdateVisuals()UnityEngine.UI.Scrollbarinlineprivate
useGUILayoutUnityEngine.MonoBehaviour
valueUnityEngine.UI.Scrollbar