terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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SaveSynchronisationState Class Reference
+ Collaboration diagram for SaveSynchronisationState:

Public Member Functions

void RefreshFromFileSystem ()
 
void ProcessMessage (SaveSynchronisationOperation.MessageId messageId, byte[] data)
 
void SendEmptyMessage (SaveSynchronisationOperation.MessageId id, SaveSynchronisationOperation.SendDataFunction sendDataFunction)
 
void ProcessMessageResponse (SaveSynchronisationOperation.MessageId messageId, SaveSynchronisationOperation.SendDataFunction sendDataFunction)
 
void Clear ()
 
 SaveSynchronisationState ()
 

Public Attributes

bool IsSynchronised
 
List< PlayerFileDataplayerFiles
 
List< WorldFileDataworldFiles
 

Private Member Functions

void ReadPlayerFileData (byte[] data)
 
void ReadPlayerData (BinaryReader reader, Player player)
 
void ReadWorldFileData (byte[] data)
 

Static Private Member Functions

static SaveSynchronisationState ()
 

Static Private Attributes

static byte[] emptyMessageData
 

Detailed Description

Definition at line 10 of file SaveSynchronisationState.cs.


The documentation for this class was generated from the following file: