terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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InControl.Utility Class Reference
+ Collaboration diagram for InControl.Utility:

Static Public Member Functions

static void DrawCircleGizmo (Vector2 center, float radius)
 
static void DrawCircleGizmo (Vector2 center, float radius, Color color)
 
static void DrawOvalGizmo (Vector2 center, Vector2 size)
 
static void DrawOvalGizmo (Vector2 center, Vector2 size, Color color)
 
static void DrawRectGizmo (Rect rect)
 
static void DrawRectGizmo (Rect rect, Color color)
 
static void DrawRectGizmo (Vector2 center, Vector2 size)
 
static void DrawRectGizmo (Vector2 center, Vector2 size, Color color)
 
static bool GameObjectIsCulledOnCurrentCamera (GameObject gameObject)
 
static Color MoveColorTowards (Color color0, Color color1, float maxDelta)
 
static float ApplyDeadZone (float value, float lowerDeadZone, float upperDeadZone)
 
static float ApplySmoothing (float thisValue, float lastValue, float deltaTime, float sensitivity)
 
static float ApplySnapping (float value, float threshold)
 
static string ReadFromFile (string path)
 
static void WriteToFile (string path, string data)
 
static float Abs (float value)
 
static bool Approximately (float v1, float v2)
 
static bool Approximately (Vector2 v1, Vector2 v2)
 
static bool IsNotZero (float value)
 
static bool IsZero (float value)
 
static int Sign (float f)
 
static bool AbsoluteIsOverThreshold (float value, float threshold)
 
static float NormalizeAngle (float angle)
 
static float VectorToAngle (Vector2 vector)
 
static float Min (float v0, float v1)
 
static float Max (float v0, float v1)
 
static float Min (float v0, float v1, float v2, float v3)
 
static float Max (float v0, float v1, float v2, float v3)
 
static void ArrayResize< T > (ref T[] array, int capacity)
 
static void ArrayExpand< T > (ref T[] array, int capacity)
 
static void ArrayAppend< T > (ref T[] array, T item)
 
static void ArrayAppend< T > (ref T[] array, T[] items)
 
static int NextPowerOfTwo (int value)
 
static string GetPlatformName (bool uppercase=true)
 
static int GetSystemBuildNumber ()
 
static void LoadScene (string sceneName)
 

Static Public Attributes

const float Epsilon = 1E-07f
 

Static Package Functions

static bool TargetIsButton (InputControlType target)
 
static bool TargetIsStandard (InputControlType target)
 
static bool TargetIsAlias (InputControlType target)
 
static float ValueFromSides (float negativeSide, float positiveSide)
 
static float ValueFromSides (float negativeSide, float positiveSide, bool invertSides)
 
static string PluginFileExtension ()
 

Properties

static bool Is32Bit [get, set]
 
static bool Is64Bit [get, set]
 

Static Private Member Functions

static Utility ()
 

Static Private Attributes

static readonly Vector2[] circleVertexList
 

Detailed Description

Definition at line 13 of file Utility.cs.


The documentation for this class was generated from the following file: