terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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IPlayerRenderer.cs
Go to the documentation of this file.
1using System;
6
8{
9 [global::Cpp2ILInjected.Token(Token = "0x200075C")]
10 public interface IPlayerRenderer
11 {
12 [global::Cpp2ILInjected.Token(Token = "0x6003DF7")]
13 void DrawPlayers(Camera camera, IEnumerable<Player> players);
14
15 [global::Cpp2ILInjected.Token(Token = "0x6003DF8")]
16 void DrawPlayerHead(Camera camera, Player drawPlayer, Vector2 position, float alpha = 1f, float scale = 1f, Color borderColor = default(Color));
17
18 [global::Cpp2ILInjected.Token(Token = "0x6003DF9")]
19 void DrawPlayer(Camera camera, Player drawPlayer, Vector2 position, float rotation, Vector2 rotationOrigin, float shadow = 0f, float scale = 1f, Vector2[] positionalOffsets = null);
20 }
21}
class f__AnonymousType0<< Count > j__TPar
void DrawPlayer(Camera camera, Player drawPlayer, Vector2 position, float rotation, Vector2 rotationOrigin, float shadow=0f, float scale=1f, Vector2[] positionalOffsets=null)
void DrawPlayers(Camera camera, IEnumerable< Player > players)
void DrawPlayerHead(Camera camera, Player drawPlayer, Vector2 position, float alpha=1f, float scale=1f, Color borderColor=default(Color))