terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.UI.ChestUI Class Reference
+ Collaboration diagram for Terraria.UI.ChestUI:

Classes

class  ButtonID
 

Public Member Functions

 ChestUI ()
 

Static Public Member Functions

static void UpdateHover (int ID, bool hovering)
 
static void Draw (SpriteBatch spritebatch)
 
static bool CanBeDepositied (int p)
 
static void Deposit (int p)
 
static void LootItem (int j)
 
static void LootAll ()
 
static void DepositAll (ContainerTransferContext context)
 
static void QuickStack (ContainerTransferContext context, bool voidStack=false)
 
static void RenameChest ()
 
static void RenameChestSubmit (Player player)
 
static void RenameChestCancel ()
 
static void Restock ()
 
static long MoveCoins (Item[] pInv, Item[] cInv, ContainerTransferContext context)
 
static bool TryPlacingInChest (Item I, bool justCheck, int itemSlotContext)
 
static void GetContainerUsageInfo (out bool sync, out Item[] chestinv)
 
static bool IsBlockedFromTransferIntoChest (Item item, Item[] container)
 
static bool TryPlacingInPlayer (int slot, bool justCheck)
 

Static Public Attributes

const float buttonScaleMinimum = 0.75f
 
const float buttonScaleMaximum = 1f
 
static float[] ButtonScale
 
static bool[] ButtonHovered
 

Static Private Member Functions

static void DrawName (SpriteBatch spritebatch)
 
static void DrawButtons (SpriteBatch spritebatch)
 
static void DrawButton (SpriteBatch spriteBatch, int ID, int X, int Y)
 
static void ToggleVacuum ()
 
static void DrawSlots (SpriteBatch spriteBatch)
 
static ChestUI ()
 

Detailed Description

Definition at line 19 of file ChestUI.cs.


The documentation for this class was generated from the following file: