| CheckNullArgument(object arg, string message) | UnityEngine.Object | inlineprivatestatic |
| cloneDestroyedMessage | UnityEngine.Object | privatestatic |
| color | UnityEngine.Material | |
| CompareBaseObjects(Object lhs, Object rhs) | UnityEngine.Object | inlineprivatestatic |
| CreateWithMaterial([Writable] Material self, [NotNull("ArgumentNullException")] Material source) | UnityEngine.Material | private |
| CreateWithShader([Writable] Material self, [NotNull("ArgumentNullException")] Shader shader) | UnityEngine.Material | private |
| CreateWithString([Writable] Material self) | UnityEngine.Material | private |
| Destroy(Object obj, [DefaultValue("0.0F")] float t) | UnityEngine.Object | |
| Destroy(Object obj) | UnityEngine.Object | inlinestatic |
| DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets) | UnityEngine.Object | |
| DestroyImmediate(Object obj) | UnityEngine.Object | inlinestatic |
| DisableKeyword(string keyword) | UnityEngine.Material | |
| DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target) | UnityEngine.Object | |
| EnableKeyword(string keyword) | UnityEngine.Material | |
| Equals(object other) | UnityEngine.Object | inline |
| FindObjectFromInstanceID(int instanceID) | UnityEngine.Object | package |
| FindObjectsOfType(Type type, bool includeInactive) | UnityEngine.Object | |
| FindObjectsOfType< T >() | UnityEngine.Object | inlinestatic |
| GetCachedPtr() | UnityEngine.Object | inlineprivate |
| GetColor(string name) | UnityEngine.Material | inline |
| GetColor(int nameID) | UnityEngine.Material | inline |
| GetColorImpl(int name) | UnityEngine.Material | inlineprivate |
| GetColorImpl_Injected(int name, out Color ret) | UnityEngine.Material | private |
| GetFirstPropertyNameIdByAttribute(ShaderPropertyFlags attributeFlag) | UnityEngine.Material | private |
| GetHashCode() | UnityEngine.Object | inline |
| GetInstanceID() | UnityEngine.Object | inline |
| GetName([NotNull("NullExceptionObject")] Object obj) | UnityEngine.Object | private |
| GetOffsetOfInstanceIDInCPlusPlusObject() | UnityEngine.Object | private |
| GetTexture(string name) | UnityEngine.Material | inline |
| GetTexture(int nameID) | UnityEngine.Material | inline |
| GetTextureImpl(int name) | UnityEngine.Material | private |
| HasProperty(int nameID) | UnityEngine.Material | |
| HasProperty(string name) | UnityEngine.Material | inline |
| hideFlags | UnityEngine.Object | |
| Instantiate(Object original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
| Instantiate(Object original) | UnityEngine.Object | inlinestatic |
| Instantiate< T >(T original) | UnityEngine.Object | inlinestatic |
| Instantiate< T >(T original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
| Internal_CloneSingle([NotNull("NullExceptionObject")] Object data) | UnityEngine.Object | private |
| Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot) | UnityEngine.Object | inlineprivatestatic |
| Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot) | UnityEngine.Object | private |
| IsNativeObjectAlive(Object o) | UnityEngine.Object | inlineprivatestatic |
| m_CachedPtr | UnityEngine.Object | private |
| mainTexture | UnityEngine.Material | |
| Material(Shader shader) | UnityEngine.Material | inline |
| Material(Material source) | UnityEngine.Material | inline |
| Material(string contents) | UnityEngine.Material | inline |
| name | UnityEngine.Object | |
| Object() | UnityEngine.Object | inline |
| Object() | UnityEngine.Object | inlineprivatestatic |
| objectIsNullMessage | UnityEngine.Object | privatestatic |
| OffsetOfInstanceIDInCPlusPlusObject | UnityEngine.Object | packagestatic |
| operator bool(Object exists) | UnityEngine.Object | inlinestatic |
| operator!=(Object x, Object y) | UnityEngine.Object | inlinestatic |
| operator==(Object x, Object y) | UnityEngine.Object | inlinestatic |
| renderQueue | UnityEngine.Material | |
| SetColor(string name, Color value) | UnityEngine.Material | inline |
| SetColor(int nameID, Color value) | UnityEngine.Material | inline |
| SetColorImpl(int name, Color value) | UnityEngine.Material | inlineprivate |
| SetColorImpl_Injected(int name, ref Color value) | UnityEngine.Material | private |
| SetFloat(string name, float value) | UnityEngine.Material | inline |
| SetFloat(int nameID, float value) | UnityEngine.Material | inline |
| SetFloatImpl(int name, float value) | UnityEngine.Material | private |
| SetName([NotNull("NullExceptionObject")] Object obj, string name) | UnityEngine.Object | private |
| SetTexture(int nameID, Texture value) | UnityEngine.Material | inline |
| SetTextureImpl(int name, Texture value) | UnityEngine.Material | private |
| SetVector(int nameID, Vector4 value) | UnityEngine.Material | inline |
| shader | UnityEngine.Material | |
| ToString() | UnityEngine.Object | inline |
| ToString(Object obj) | UnityEngine.Object | private |