CheckNullArgument(object arg, string message) | UnityEngine.Object | inlineprivatestatic |
cloneDestroyedMessage | UnityEngine.Object | privatestatic |
color | UnityEngine.Material | |
CompareBaseObjects(Object lhs, Object rhs) | UnityEngine.Object | inlineprivatestatic |
CreateWithMaterial([Writable] Material self, [NotNull("ArgumentNullException")] Material source) | UnityEngine.Material | private |
CreateWithShader([Writable] Material self, [NotNull("ArgumentNullException")] Shader shader) | UnityEngine.Material | private |
CreateWithString([Writable] Material self) | UnityEngine.Material | private |
Destroy(Object obj, [DefaultValue("0.0F")] float t) | UnityEngine.Object | |
Destroy(Object obj) | UnityEngine.Object | inlinestatic |
DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets) | UnityEngine.Object | |
DestroyImmediate(Object obj) | UnityEngine.Object | inlinestatic |
DisableKeyword(string keyword) | UnityEngine.Material | |
DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target) | UnityEngine.Object | |
EnableKeyword(string keyword) | UnityEngine.Material | |
Equals(object other) | UnityEngine.Object | inline |
FindObjectFromInstanceID(int instanceID) | UnityEngine.Object | package |
FindObjectsOfType(Type type, bool includeInactive) | UnityEngine.Object | |
FindObjectsOfType< T >() | UnityEngine.Object | inlinestatic |
GetCachedPtr() | UnityEngine.Object | inlineprivate |
GetColor(string name) | UnityEngine.Material | inline |
GetColor(int nameID) | UnityEngine.Material | inline |
GetColorImpl(int name) | UnityEngine.Material | inlineprivate |
GetColorImpl_Injected(int name, out Color ret) | UnityEngine.Material | private |
GetFirstPropertyNameIdByAttribute(ShaderPropertyFlags attributeFlag) | UnityEngine.Material | private |
GetHashCode() | UnityEngine.Object | inline |
GetInstanceID() | UnityEngine.Object | inline |
GetName([NotNull("NullExceptionObject")] Object obj) | UnityEngine.Object | private |
GetOffsetOfInstanceIDInCPlusPlusObject() | UnityEngine.Object | private |
GetTexture(string name) | UnityEngine.Material | inline |
GetTexture(int nameID) | UnityEngine.Material | inline |
GetTextureImpl(int name) | UnityEngine.Material | private |
HasProperty(int nameID) | UnityEngine.Material | |
HasProperty(string name) | UnityEngine.Material | inline |
hideFlags | UnityEngine.Object | |
Instantiate(Object original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
Instantiate(Object original) | UnityEngine.Object | inlinestatic |
Instantiate< T >(T original) | UnityEngine.Object | inlinestatic |
Instantiate< T >(T original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
Internal_CloneSingle([NotNull("NullExceptionObject")] Object data) | UnityEngine.Object | private |
Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot) | UnityEngine.Object | inlineprivatestatic |
Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot) | UnityEngine.Object | private |
IsNativeObjectAlive(Object o) | UnityEngine.Object | inlineprivatestatic |
m_CachedPtr | UnityEngine.Object | private |
mainTexture | UnityEngine.Material | |
Material(Shader shader) | UnityEngine.Material | inline |
Material(Material source) | UnityEngine.Material | inline |
Material(string contents) | UnityEngine.Material | inline |
name | UnityEngine.Object | |
Object() | UnityEngine.Object | inline |
Object() | UnityEngine.Object | inlineprivatestatic |
objectIsNullMessage | UnityEngine.Object | privatestatic |
OffsetOfInstanceIDInCPlusPlusObject | UnityEngine.Object | packagestatic |
operator bool(Object exists) | UnityEngine.Object | inlinestatic |
operator!=(Object x, Object y) | UnityEngine.Object | inlinestatic |
operator==(Object x, Object y) | UnityEngine.Object | inlinestatic |
renderQueue | UnityEngine.Material | |
SetColor(string name, Color value) | UnityEngine.Material | inline |
SetColor(int nameID, Color value) | UnityEngine.Material | inline |
SetColorImpl(int name, Color value) | UnityEngine.Material | inlineprivate |
SetColorImpl_Injected(int name, ref Color value) | UnityEngine.Material | private |
SetFloat(string name, float value) | UnityEngine.Material | inline |
SetFloat(int nameID, float value) | UnityEngine.Material | inline |
SetFloatImpl(int name, float value) | UnityEngine.Material | private |
SetName([NotNull("NullExceptionObject")] Object obj, string name) | UnityEngine.Object | private |
SetTexture(int nameID, Texture value) | UnityEngine.Material | inline |
SetTextureImpl(int name, Texture value) | UnityEngine.Material | private |
SetVector(int nameID, Vector4 value) | UnityEngine.Material | inline |
shader | UnityEngine.Material | |
ToString() | UnityEngine.Object | inline |
ToString(Object obj) | UnityEngine.Object | private |