terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.Material Member List

This is the complete list of members for UnityEngine.Material, including all inherited members.

CheckNullArgument(object arg, string message)UnityEngine.Objectinlineprivatestatic
cloneDestroyedMessageUnityEngine.Objectprivatestatic
colorUnityEngine.Material
CompareBaseObjects(Object lhs, Object rhs)UnityEngine.Objectinlineprivatestatic
CreateWithMaterial([Writable] Material self, [NotNull("ArgumentNullException")] Material source)UnityEngine.Materialprivate
CreateWithShader([Writable] Material self, [NotNull("ArgumentNullException")] Shader shader)UnityEngine.Materialprivate
CreateWithString([Writable] Material self)UnityEngine.Materialprivate
Destroy(Object obj, [DefaultValue("0.0F")] float t)UnityEngine.Object
Destroy(Object obj)UnityEngine.Objectinlinestatic
DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets)UnityEngine.Object
DestroyImmediate(Object obj)UnityEngine.Objectinlinestatic
DisableKeyword(string keyword)UnityEngine.Material
DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target)UnityEngine.Object
EnableKeyword(string keyword)UnityEngine.Material
Equals(object other)UnityEngine.Objectinline
FindObjectFromInstanceID(int instanceID)UnityEngine.Objectpackage
FindObjectsOfType(Type type, bool includeInactive)UnityEngine.Object
FindObjectsOfType< T >()UnityEngine.Objectinlinestatic
GetCachedPtr()UnityEngine.Objectinlineprivate
GetColor(string name)UnityEngine.Materialinline
GetColor(int nameID)UnityEngine.Materialinline
GetColorImpl(int name)UnityEngine.Materialinlineprivate
GetColorImpl_Injected(int name, out Color ret)UnityEngine.Materialprivate
GetFirstPropertyNameIdByAttribute(ShaderPropertyFlags attributeFlag)UnityEngine.Materialprivate
GetHashCode()UnityEngine.Objectinline
GetInstanceID()UnityEngine.Objectinline
GetName([NotNull("NullExceptionObject")] Object obj)UnityEngine.Objectprivate
GetOffsetOfInstanceIDInCPlusPlusObject()UnityEngine.Objectprivate
GetTexture(string name)UnityEngine.Materialinline
GetTexture(int nameID)UnityEngine.Materialinline
GetTextureImpl(int name)UnityEngine.Materialprivate
HasProperty(int nameID)UnityEngine.Material
HasProperty(string name)UnityEngine.Materialinline
hideFlagsUnityEngine.Object
Instantiate(Object original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Instantiate(Object original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Internal_CloneSingle([NotNull("NullExceptionObject")] Object data)UnityEngine.Objectprivate
Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot)UnityEngine.Objectinlineprivatestatic
Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot)UnityEngine.Objectprivate
IsNativeObjectAlive(Object o)UnityEngine.Objectinlineprivatestatic
m_CachedPtrUnityEngine.Objectprivate
mainTextureUnityEngine.Material
Material(Shader shader)UnityEngine.Materialinline
Material(Material source)UnityEngine.Materialinline
Material(string contents)UnityEngine.Materialinline
nameUnityEngine.Object
Object()UnityEngine.Objectinline
Object()UnityEngine.Objectinlineprivatestatic
objectIsNullMessageUnityEngine.Objectprivatestatic
OffsetOfInstanceIDInCPlusPlusObjectUnityEngine.Objectpackagestatic
operator bool(Object exists)UnityEngine.Objectinlinestatic
operator!=(Object x, Object y)UnityEngine.Objectinlinestatic
operator==(Object x, Object y)UnityEngine.Objectinlinestatic
renderQueueUnityEngine.Material
SetColor(string name, Color value)UnityEngine.Materialinline
SetColor(int nameID, Color value)UnityEngine.Materialinline
SetColorImpl(int name, Color value)UnityEngine.Materialinlineprivate
SetColorImpl_Injected(int name, ref Color value)UnityEngine.Materialprivate
SetFloat(string name, float value)UnityEngine.Materialinline
SetFloat(int nameID, float value)UnityEngine.Materialinline
SetFloatImpl(int name, float value)UnityEngine.Materialprivate
SetName([NotNull("NullExceptionObject")] Object obj, string name)UnityEngine.Objectprivate
SetTexture(int nameID, Texture value)UnityEngine.Materialinline
SetTextureImpl(int name, Texture value)UnityEngine.Materialprivate
SetVector(int nameID, Vector4 value)UnityEngine.Materialinline
shaderUnityEngine.Material
ToString()UnityEngine.Objectinline
ToString(Object obj)UnityEngine.Objectprivate