| CheckNullArgument(object arg, string message) | UnityEngine.Object | inlineprivatestatic | 
  | cloneDestroyedMessage | UnityEngine.Object | privatestatic | 
  | color | UnityEngine.Material |  | 
  | CompareBaseObjects(Object lhs, Object rhs) | UnityEngine.Object | inlineprivatestatic | 
  | CreateWithMaterial([Writable] Material self, [NotNull("ArgumentNullException")] Material source) | UnityEngine.Material | private | 
  | CreateWithShader([Writable] Material self, [NotNull("ArgumentNullException")] Shader shader) | UnityEngine.Material | private | 
  | CreateWithString([Writable] Material self) | UnityEngine.Material | private | 
  | Destroy(Object obj, [DefaultValue("0.0F")] float t) | UnityEngine.Object |  | 
  | Destroy(Object obj) | UnityEngine.Object | inlinestatic | 
  | DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets) | UnityEngine.Object |  | 
  | DestroyImmediate(Object obj) | UnityEngine.Object | inlinestatic | 
  | DisableKeyword(string keyword) | UnityEngine.Material |  | 
  | DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target) | UnityEngine.Object |  | 
  | EnableKeyword(string keyword) | UnityEngine.Material |  | 
  | Equals(object other) | UnityEngine.Object | inline | 
  | FindObjectFromInstanceID(int instanceID) | UnityEngine.Object | package | 
  | FindObjectsOfType(Type type, bool includeInactive) | UnityEngine.Object |  | 
  | FindObjectsOfType< T >() | UnityEngine.Object | inlinestatic | 
  | GetCachedPtr() | UnityEngine.Object | inlineprivate | 
  | GetColor(string name) | UnityEngine.Material | inline | 
  | GetColor(int nameID) | UnityEngine.Material | inline | 
  | GetColorImpl(int name) | UnityEngine.Material | inlineprivate | 
  | GetColorImpl_Injected(int name, out Color ret) | UnityEngine.Material | private | 
  | GetFirstPropertyNameIdByAttribute(ShaderPropertyFlags attributeFlag) | UnityEngine.Material | private | 
  | GetHashCode() | UnityEngine.Object | inline | 
  | GetInstanceID() | UnityEngine.Object | inline | 
  | GetName([NotNull("NullExceptionObject")] Object obj) | UnityEngine.Object | private | 
  | GetOffsetOfInstanceIDInCPlusPlusObject() | UnityEngine.Object | private | 
  | GetTexture(string name) | UnityEngine.Material | inline | 
  | GetTexture(int nameID) | UnityEngine.Material | inline | 
  | GetTextureImpl(int name) | UnityEngine.Material | private | 
  | HasProperty(int nameID) | UnityEngine.Material |  | 
  | HasProperty(string name) | UnityEngine.Material | inline | 
  | hideFlags | UnityEngine.Object |  | 
  | Instantiate(Object original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic | 
  | Instantiate(Object original) | UnityEngine.Object | inlinestatic | 
  | Instantiate< T >(T original) | UnityEngine.Object | inlinestatic | 
  | Instantiate< T >(T original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic | 
  | Internal_CloneSingle([NotNull("NullExceptionObject")] Object data) | UnityEngine.Object | private | 
  | Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot) | UnityEngine.Object | inlineprivatestatic | 
  | Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot) | UnityEngine.Object | private | 
  | IsNativeObjectAlive(Object o) | UnityEngine.Object | inlineprivatestatic | 
  | m_CachedPtr | UnityEngine.Object | private | 
  | mainTexture | UnityEngine.Material |  | 
  | Material(Shader shader) | UnityEngine.Material | inline | 
  | Material(Material source) | UnityEngine.Material | inline | 
  | Material(string contents) | UnityEngine.Material | inline | 
  | name | UnityEngine.Object |  | 
  | Object() | UnityEngine.Object | inline | 
  | Object() | UnityEngine.Object | inlineprivatestatic | 
  | objectIsNullMessage | UnityEngine.Object | privatestatic | 
  | OffsetOfInstanceIDInCPlusPlusObject | UnityEngine.Object | packagestatic | 
  | operator bool(Object exists) | UnityEngine.Object | inlinestatic | 
  | operator!=(Object x, Object y) | UnityEngine.Object | inlinestatic | 
  | operator==(Object x, Object y) | UnityEngine.Object | inlinestatic | 
  | renderQueue | UnityEngine.Material |  | 
  | SetColor(string name, Color value) | UnityEngine.Material | inline | 
  | SetColor(int nameID, Color value) | UnityEngine.Material | inline | 
  | SetColorImpl(int name, Color value) | UnityEngine.Material | inlineprivate | 
  | SetColorImpl_Injected(int name, ref Color value) | UnityEngine.Material | private | 
  | SetFloat(string name, float value) | UnityEngine.Material | inline | 
  | SetFloat(int nameID, float value) | UnityEngine.Material | inline | 
  | SetFloatImpl(int name, float value) | UnityEngine.Material | private | 
  | SetName([NotNull("NullExceptionObject")] Object obj, string name) | UnityEngine.Object | private | 
  | SetTexture(int nameID, Texture value) | UnityEngine.Material | inline | 
  | SetTextureImpl(int name, Texture value) | UnityEngine.Material | private | 
  | SetVector(int nameID, Vector4 value) | UnityEngine.Material | inline | 
  | shader | UnityEngine.Material |  | 
  | ToString() | UnityEngine.Object | inline | 
  | ToString(Object obj) | UnityEngine.Object | private |