terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ shader

Shader UnityEngine.Material.shader
getset

Definition at line 110 of file Material.cs.

111 {
112 [global::Cpp2ILInjected.Token(Token = "0x600019C")]
113 [global::Cpp2ILInjected.Address(RVA = "0x1F742C8", Offset = "0x1F742C8", Length = "0x3C")]
114 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "Microsoft.Xna.Framework.Graphics.MaterialBuffer.MaterialEntry", Member = ".ctor", MemberParameters = new object[] { "Microsoft.Xna.Framework.Graphics.MaterialBuffer.MaterialPartition", "System.Collections.Generic.List`1<MaterialEntry>", "Microsoft.Xna.Framework.Graphics.Texture2D", "Microsoft.Xna.Framework.Graphics.Texture2D", "Microsoft.Xna.Framework.Graphics.Texture2D", "Microsoft.Xna.Framework.Graphics.Texture2D" }, ReturnType = typeof(void))]
115 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
116 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
117 [MethodImpl(4096)]
118 get;
119 }
class f__AnonymousType0<< Count > j__TPar