terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ renderQueue

int UnityEngine.Material.renderQueue
set

Definition at line 220 of file Material.cs.

221 {
222 [NativeName("SetCustomRenderQueue")]
223 [global::Cpp2ILInjected.Token(Token = "0x60001A3")]
224 [global::Cpp2ILInjected.Address(RVA = "0x1F74790", Offset = "0x1F74790", Length = "0x44")]
225 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "Microsoft.Xna.Framework.Graphics.GeometryBuffer", Member = "RenderAndFlush", ReturnType = typeof(void))]
226 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "Microsoft.Xna.Framework.Graphics.GraphicsDevice", Member = "GetMaterial", MemberParameters = new object[] { typeof(int) }, ReturnType = typeof(Material))]
227 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "Microsoft.Xna.Framework.Graphics.GraphicsDevice", Member = "DrawGeometryWithSubMeshes", MemberParameters = new object[]
228 {
229 "VertexData[]",
230 "System.Int16[]",
231 typeof(int),
232 typeof(int),
233 "Microsoft.Xna.Framework.Vector3",
234 "Microsoft.Xna.Framework.Vector3",
235 "System.Collections.Generic.List`1<Material>",
236 "System.Collections.Generic.List`1<SubMeshDescriptor>"
237 }, ReturnType = typeof(void))]
238 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 3)]
239 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
240 [MethodImpl(4096)]
241 set;
242 }
class f__AnonymousType0<< Count > j__TPar
Material(Shader shader)
Definition Material.cs:68