terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches

◆ mainTexture

Texture UnityEngine.Material.mainTexture
getset

Definition at line 165 of file Material.cs.

166 {
167 [global::Cpp2ILInjected.Token(Token = "0x600019F")]
168 [global::Cpp2ILInjected.Address(RVA = "0x1F74578", Offset = "0x1F74578", Length = "0xB0")]
169 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
170 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.UI.Image", Member = "get_mainTexture", ReturnType = typeof(Texture))]
171 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.UI.RawImage", Member = "get_mainTexture", ReturnType = typeof(Texture))]
172 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.UI.Text", Member = "get_mainTexture", ReturnType = typeof(Texture))]
173 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 6)]
174 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Material), Member = "GetTexture", MemberParameters = new object[] { typeof(string) }, ReturnType = typeof(Texture))]
175 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 4)]
176 get
177 {
178 throw null;
179 }
180 }
class f__AnonymousType0<< Count > j__TPar
Material(Shader shader)
Definition Material.cs:68