|
terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
|
Collaboration diagram for Terraria.Tile_PC:Public Member Functions | |
| Tile_PC () | |
| Tile_PC (Tile_PC copy) | |
| object | Clone () |
| void | ClearEverything () |
| void | ClearTile () |
| void | CopyFrom (Tile from) |
| bool | isTheSameAs (Tile compTile) |
| int | blockType () |
| void | liquidType (int liquidType) |
| byte | liquidType () |
| bool | nactive () |
| void | ResetToType (ushort type) |
| Color | actColor (Color oldColor) |
| void | actColor (ref Vector3 oldColor) |
| bool | topSlope () |
| bool | bottomSlope () |
| bool | leftSlope () |
| bool | rightSlope () |
| bool | HasSameSlope (Tile tile) |
| byte | wallColor () |
| void | wallColor (byte wallColor) |
| bool | lava () |
| void | lava (bool lava) |
| bool | honey () |
| void | honey (bool honey) |
| bool | wire4 () |
| void | wire4 (bool wire4) |
| int | wallFrameX () |
| void | wallFrameX (int wallFrameX) |
| byte | frameNumber () |
| void | frameNumber (byte frameNumber) |
| byte | wallFrameNumber () |
| void | wallFrameNumber (byte wallFrameNumber) |
| int | wallFrameY () |
| void | wallFrameY (int wallFrameY) |
| bool | checkingLiquid () |
| void | checkingLiquid (bool checkingLiquid) |
| bool | skipLiquid () |
| void | skipLiquid (bool skipLiquid) |
| byte | color () |
| void | color (byte color) |
| bool | active () |
| void | active (bool active) |
| bool | inActive () |
| void | inActive (bool inActive) |
| bool | wire () |
| void | wire (bool wire) |
| bool | wire2 () |
| void | wire2 (bool wire2) |
| bool | wire3 () |
| void | wire3 (bool wire3) |
| bool | halfBrick () |
| void | halfBrick (bool halfBrick) |
| bool | actuator () |
| void | actuator (bool actuator) |
| byte | slope () |
| void | slope (byte slope) |
| void | Clear (TileDataType types) |
| override string | ToString () |
Static Public Member Functions | |
| static void | SmoothSlope (int x, int y, bool applyToNeighbors=true, bool sync=false) |
Public Attributes | |
| ushort | type |
| ushort | wall |
| byte | liquid |
| short | sTileHeader |
| byte | bTileHeader |
| byte | bTileHeader2 |
| byte | bTileHeader3 |
| short | frameX |
| short | frameY |
Static Public Attributes | |
| const int | Type_Solid = 0 |
| const int | Type_Halfbrick = 1 |
| const int | Type_SlopeDownRight = 2 |
| const int | Type_SlopeDownLeft = 3 |
| const int | Type_SlopeUpRight = 4 |
| const int | Type_SlopeUpLeft = 5 |
| const int | Liquid_Water = 0 |
| const int | Liquid_Lava = 1 |
| const int | Liquid_Honey = 2 |
Package Functions | |
| void | ClearMetadata () |
Properties | |
| int | collisionType [get, set] |
Definition at line 12 of file Tile_PC.cs.