terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.Tile_PC Member List

This is the complete list of members for Terraria.Tile_PC, including all inherited members.

actColor(Color oldColor)Terraria.Tile_PCinline
actColor(ref Vector3 oldColor)Terraria.Tile_PCinline
active()Terraria.Tile_PCinline
active(bool active)Terraria.Tile_PCinline
actuator()Terraria.Tile_PCinline
actuator(bool actuator)Terraria.Tile_PCinline
blockType()Terraria.Tile_PCinline
bottomSlope()Terraria.Tile_PCinline
bTileHeaderTerraria.Tile_PC
bTileHeader2Terraria.Tile_PC
bTileHeader3Terraria.Tile_PC
checkingLiquid()Terraria.Tile_PCinline
checkingLiquid(bool checkingLiquid)Terraria.Tile_PCinline
Clear(TileDataType types)Terraria.Tile_PCinline
ClearEverything()Terraria.Tile_PCinline
ClearMetadata()Terraria.Tile_PCinlinepackage
ClearTile()Terraria.Tile_PCinline
Clone()Terraria.Tile_PCinline
collisionTypeTerraria.Tile_PC
color()Terraria.Tile_PCinline
color(byte color)Terraria.Tile_PCinline
CopyFrom(Tile from)Terraria.Tile_PCinline
frameNumber()Terraria.Tile_PCinline
frameNumber(byte frameNumber)Terraria.Tile_PCinline
frameXTerraria.Tile_PC
frameYTerraria.Tile_PC
halfBrick()Terraria.Tile_PCinline
halfBrick(bool halfBrick)Terraria.Tile_PCinline
HasSameSlope(Tile tile)Terraria.Tile_PCinline
honey()Terraria.Tile_PCinline
honey(bool honey)Terraria.Tile_PCinline
inActive()Terraria.Tile_PCinline
inActive(bool inActive)Terraria.Tile_PCinline
isTheSameAs(Tile compTile)Terraria.Tile_PCinline
lava()Terraria.Tile_PCinline
lava(bool lava)Terraria.Tile_PCinline
leftSlope()Terraria.Tile_PCinline
liquidTerraria.Tile_PC
Liquid_HoneyTerraria.Tile_PCstatic
Liquid_LavaTerraria.Tile_PCstatic
Liquid_WaterTerraria.Tile_PCstatic
liquidType(int liquidType)Terraria.Tile_PCinline
liquidType()Terraria.Tile_PCinline
nactive()Terraria.Tile_PCinline
ResetToType(ushort type)Terraria.Tile_PCinline
rightSlope()Terraria.Tile_PCinline
skipLiquid()Terraria.Tile_PCinline
skipLiquid(bool skipLiquid)Terraria.Tile_PCinline
slope()Terraria.Tile_PCinline
slope(byte slope)Terraria.Tile_PCinline
SmoothSlope(int x, int y, bool applyToNeighbors=true, bool sync=false)Terraria.Tile_PCinlinestatic
sTileHeaderTerraria.Tile_PC
Tile_PC()Terraria.Tile_PCinline
Tile_PC(Tile_PC copy)Terraria.Tile_PCinline
topSlope()Terraria.Tile_PCinline
ToString()Terraria.Tile_PCinline
typeTerraria.Tile_PC
Type_HalfbrickTerraria.Tile_PCstatic
Type_SlopeDownLeftTerraria.Tile_PCstatic
Type_SlopeDownRightTerraria.Tile_PCstatic
Type_SlopeUpLeftTerraria.Tile_PCstatic
Type_SlopeUpRightTerraria.Tile_PCstatic
Type_SolidTerraria.Tile_PCstatic
wallTerraria.Tile_PC
wallColor()Terraria.Tile_PCinline
wallColor(byte wallColor)Terraria.Tile_PCinline
wallFrameNumber()Terraria.Tile_PCinline
wallFrameNumber(byte wallFrameNumber)Terraria.Tile_PCinline
wallFrameX()Terraria.Tile_PCinline
wallFrameX(int wallFrameX)Terraria.Tile_PCinline
wallFrameY()Terraria.Tile_PCinline
wallFrameY(int wallFrameY)Terraria.Tile_PCinline
wire()Terraria.Tile_PCinline
wire(bool wire)Terraria.Tile_PCinline
wire2()Terraria.Tile_PCinline
wire2(bool wire2)Terraria.Tile_PCinline
wire3()Terraria.Tile_PCinline
wire3(bool wire3)Terraria.Tile_PCinline
wire4()Terraria.Tile_PCinline
wire4(bool wire4)Terraria.Tile_PCinline