terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.GameContent.Skies.SlimeSky Class Reference
+ Inheritance diagram for Terraria.GameContent.Skies.SlimeSky:
+ Collaboration diagram for Terraria.GameContent.Skies.SlimeSky:

Classes

struct  Slime
 

Public Member Functions

override void OnLoad ()
 
override void Update (GameTime gameTime)
 
override void Draw (SpriteBatch spriteBatch, float minDepth, float maxDepth)
 
override void Activate (Vector2 position, params object[] args)
 
override void Deactivate (params object[] args)
 
override void Reset ()
 
override bool IsActive ()
 
 SlimeSky ()
 
virtual Color OnTileColor (Color inColor)
 
virtual float GetCloudAlpha ()
 
override bool IsVisible ()
 
void Load ()
 

Public Attributes

float Opacity
 

Protected Attributes

bool _isLoaded
 
EffectPriority _priority
 

Properties

bool IsLoaded [get, set]
 
EffectPriority Priority [get, set]
 

Private Member Functions

void GenerateSlimes ()
 

Private Attributes

Asset< Texture2D >[] _textures
 
SlimeSky.Slime[] _slimes
 
UnifiedRandom _random
 
int _slimesRemaining
 
bool _isActive
 
bool _isLeaving
 

Detailed Description

Definition at line 14 of file SlimeSky.cs.


The documentation for this class was generated from the following file: