terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ format

VertexAttributeFormat UnityEngine.Rendering.VertexAttributeDescriptor.format
getset

Definition at line 36 of file VertexAttributeDescriptor.cs.

37 {
39 [global::Cpp2ILInjected.Token(Token = "0x600056C")]
40 [global::Cpp2ILInjected.Address(RVA = "0x1F8A480", Offset = "0x1F8A480", Length = "0x8")]
41 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
42 readonly get
43 {
44 throw null;
45 }
47 [global::Cpp2ILInjected.Token(Token = "0x600056D")]
48 [global::Cpp2ILInjected.Address(RVA = "0x1F8A488", Offset = "0x1F8A488", Length = "0x8")]
49 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
50 set
51 {
52 throw null;
53 }
54 }
class f__AnonymousType0<< Count > j__TPar