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static void | DrawPlayer_extra_TorsoPlus (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_extra_TorsoMinus (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_extra_MountPlus (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_extra_MountMinus (ref PlayerDrawSet drawinfo) |
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static void | DrawCompositeArmorPiece (ref PlayerDrawSet drawinfo, CompositePlayerDrawContext context, DrawData data) |
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static void | DrawPlayer_01_BackHair (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_02_MountBehindPlayer (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_03_Carpet (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_03_PortableStool (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_04_ElectrifiedDebuffBack (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_05_ForbiddenSetRing (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_01_3_BackHead (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_01_2_JimsCloak (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_05_2_SafemanSun (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_06_WebbedDebuffBack (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_07_LeinforsHairShampoo (ref PlayerDrawSet drawinfo) |
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static bool | DrawPlayer_08_PlayerVisuallyHasFullArmorSet (PlayerDrawSet drawinfo, int head, int body, int legs) |
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static void | DrawPlayer_08_Backpacks (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_08_1_Tails (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_10_BackAcc (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_09_Wings (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_12_1_BalloonFronts (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_11_Balloons (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_12_Skin (ref PlayerDrawSet drawinfo) |
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static bool | IsBottomOverridden (ref PlayerDrawSet drawinfo) |
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static bool | ShouldOverrideLegs_CheckPants (ref PlayerDrawSet drawinfo) |
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static bool | ShouldOverrideLegs_CheckShoes (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_12_Skin_Composite (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_12_SkinComposite_BackArmShirt (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_13_Leggings (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_14_Shoes (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_14_2_GlassSlipperSparkles (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_15_SkinLongCoat (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_16_ArmorLongCoat (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_17_Torso (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_17_TorsoComposite (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_18_OffhandAcc (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_JimsDroneRadio (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_19_WaistAcc (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_20_NeckAcc (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_21_Head (ref PlayerDrawSet drawinfo) |
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static int | DrawPlayer_Head_GetTVScreen (Player plr) |
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static void | DrawPlayer_21_1_Magiluminescence (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_22_FaceAcc (ref PlayerDrawSet drawinfo) |
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static void | DrawTiedBalloons (ref PlayerDrawSet drawinfo) |
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static void | DrawStarboardRainbowTrail (ref PlayerDrawSet drawinfo, Vector2 commonWingPosPreFloor, Vector2 dirsVec) |
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static void | DrawMeowcartTrail (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_23_MountFront (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_24_Pulley (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_25_Shield (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_26_SolarShield (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_27_HeldItem (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_28_ArmOverItem (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_28_ArmOverItemComposite (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_29_OnhandAcc (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_30_BladedGlove (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_31_ProjectileOverArm (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_32_FrontAcc (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_32_FrontAcc_FrontPart (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_32_FrontAcc_BackPart (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_33_FrozenOrWebbedDebuff (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_34_ElectrifiedDebuffFront (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_35_IceBarrier (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_36_CTG (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_37_BeetleBuff (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_38_EyebrellaCloud (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_TransformDrawData (ref PlayerDrawSet drawinfo, Vector2[] positionalOffsets=null) |
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static void | DrawPlayer_ScaleDrawData (ref PlayerDrawSet drawinfo, float scale) |
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static void | DrawPlayer_AddSelectionGlow (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_MakeIntoFirstFractalAfterImage (ref PlayerDrawSet drawinfo) |
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static void | DrawPlayer_RenderAllLayers (ref PlayerDrawSet drawinfo, Vector2[] positionalOffsets=null) |
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static void | DrawPlayer_DrawSelectionRect (ref PlayerDrawSet drawinfo) |
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Definition at line 19 of file PlayerDrawLayers.cs.