terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ItemID.cs
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1using System;
3using System.IO;
10using Terraria.IO;
12
13namespace Terraria.ID
14{
15 [global::Cpp2ILInjected.Token(Token = "0x20005D1")]
16 public class ItemID
17 {
18 [global::Cpp2ILInjected.Token(Token = "0x600354F")]
19 [global::Cpp2ILInjected.Address(RVA = "0x138E74C", Offset = "0x138E74C", Length = "0x6654")]
20 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(ItemID), Member = "FromLegacyName", MemberParameters = new object[]
21 {
22 typeof(string),
23 typeof(int)
24 }, ReturnType = typeof(short))]
25 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
26 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Dictionary<object, short>), Member = ".ctor", ReturnType = typeof(void))]
27 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Dictionary<object, short>), Member = "Add", MemberParameters = new object[]
28 {
29 typeof(object),
30 typeof(short)
31 }, ReturnType = typeof(void))]
32 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 655)]
34 {
35 throw null;
36 }
37
38 [global::Cpp2ILInjected.Token(Token = "0x6003550")]
39 [global::Cpp2ILInjected.Address(RVA = "0x1394DA0", Offset = "0x1394DA0", Length = "0x1A4")]
40 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
41 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(Lang), Member = "GetItemName", MemberParameters = new object[] { typeof(int) }, ReturnType = typeof(LocalizedText))]
42 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
43 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 1)]
44 public static short FromNetId(short id)
45 {
46 throw null;
47 }
48
49 [global::Cpp2ILInjected.Token(Token = "0x6003551")]
50 [global::Cpp2ILInjected.Address(RVA = "0x1394F44", Offset = "0x1394F44", Length = "0x3F8")]
51 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
52 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(Player_OldConsole), Member = "LoadPlayer", MemberParameters = new object[]
53 {
54 typeof(string),
56 }, ReturnType = typeof(bool))]
57 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(WorldFile_OldConsole), Member = "LoadWorld_Version1", MemberParameters = new object[] { typeof(BinaryReader) }, ReturnType = typeof(int))]
58 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(Player_OldSwitch), Member = "LoadPlayer", MemberParameters = new object[]
59 {
60 typeof(string),
62 }, ReturnType = typeof(bool))]
63 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(WorldFile_OldSwitch), Member = "LoadWorld_Version1", MemberParameters = new object[] { typeof(BinaryReader) }, ReturnType = typeof(int))]
64 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(Player), Member = "LoadTutorialPlayer", ReturnType = typeof(PlayerFileData))]
65 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(Player), Member = "LoadPlayer", MemberParameters = new object[]
66 {
67 typeof(string),
68 typeof(bool)
69 }, ReturnType = typeof(PlayerFileData))]
70 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(WorldFile), Member = "LoadWorld_Version1_Old_BeforeRelease88", MemberParameters = new object[] { typeof(BinaryReader) }, ReturnType = typeof(int))]
71 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 27)]
72 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(ItemID), Member = "GenerateLegacyItemDictionary", ReturnType = typeof(Dictionary<string, short>))]
73 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(string), Member = "op_Equality", MemberParameters = new object[]
74 {
75 typeof(string),
76 typeof(string)
77 }, ReturnType = typeof(bool))]
78 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Dictionary<object, short>), Member = "TryGetValue", MemberParameters = new object[]
79 {
80 typeof(object),
81 typeof(ref short)
82 }, ReturnType = typeof(bool))]
83 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 27)]
84 public static short FromLegacyName(string name, int release)
85 {
86 throw null;
87 }
88
89 [global::Cpp2ILInjected.Token(Token = "0x6003552")]
90 [global::Cpp2ILInjected.Address(RVA = "0x139533C", Offset = "0x139533C", Length = "0x8")]
91 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
92 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
93 public ItemID()
94 {
95 throw null;
96 }
97
98 // Note: this type is marked as 'beforefieldinit'.
99 [global::Cpp2ILInjected.Token(Token = "0x6003553")]
100 [global::Cpp2ILInjected.Address(RVA = "0x1395344", Offset = "0x1395344", Length = "0x64")]
101 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
102 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(IdDictionary), Member = "Create", MemberTypeParameters = new object[] { "IdClass", "IdType" }, ReturnType = typeof(IdDictionary))]
103 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
104 static ItemID()
105 {
106 throw null;
107 }
108
109 [global::Cpp2ILInjected.Token(Token = "0x4004E05")]
111
112 [global::Cpp2ILInjected.Token(Token = "0x4004E06")]
113 public const short YellowPhasesaberOld = -24;
114
115 [global::Cpp2ILInjected.Token(Token = "0x4004E07")]
116 public const short WhitePhasesaberOld = -23;
117
118 [global::Cpp2ILInjected.Token(Token = "0x4004E08")]
119 public const short PurplePhasesaberOld = -22;
120
121 [global::Cpp2ILInjected.Token(Token = "0x4004E09")]
122 public const short GreenPhasesaberOld = -21;
123
124 [global::Cpp2ILInjected.Token(Token = "0x4004E0A")]
125 public const short RedPhasesaberOld = -20;
126
127 [global::Cpp2ILInjected.Token(Token = "0x4004E0B")]
128 public const short BluePhasesaberOld = -19;
129
130 [global::Cpp2ILInjected.Token(Token = "0x4004E0C")]
131 public const short PlatinumBowOld = -48;
132
133 [global::Cpp2ILInjected.Token(Token = "0x4004E0D")]
134 public const short PlatinumHammerOld = -47;
135
136 [global::Cpp2ILInjected.Token(Token = "0x4004E0E")]
137 public const short PlatinumAxeOld = -46;
138
139 [global::Cpp2ILInjected.Token(Token = "0x4004E0F")]
140 public const short PlatinumShortswordOld = -45;
141
142 [global::Cpp2ILInjected.Token(Token = "0x4004E10")]
143 public const short PlatinumBroadswordOld = -44;
144
145 [global::Cpp2ILInjected.Token(Token = "0x4004E11")]
146 public const short PlatinumPickaxeOld = -43;
147
148 [global::Cpp2ILInjected.Token(Token = "0x4004E12")]
149 public const short TungstenBowOld = -42;
150
151 [global::Cpp2ILInjected.Token(Token = "0x4004E13")]
152 public const short TungstenHammerOld = -41;
153
154 [global::Cpp2ILInjected.Token(Token = "0x4004E14")]
155 public const short TungstenAxeOld = -40;
156
157 [global::Cpp2ILInjected.Token(Token = "0x4004E15")]
158 public const short TungstenShortswordOld = -39;
159
160 [global::Cpp2ILInjected.Token(Token = "0x4004E16")]
161 public const short TungstenBroadswordOld = -38;
162
163 [global::Cpp2ILInjected.Token(Token = "0x4004E17")]
164 public const short TungstenPickaxeOld = -37;
165
166 [global::Cpp2ILInjected.Token(Token = "0x4004E18")]
167 public const short LeadBowOld = -36;
168
169 [global::Cpp2ILInjected.Token(Token = "0x4004E19")]
170 public const short LeadHammerOld = -35;
171
172 [global::Cpp2ILInjected.Token(Token = "0x4004E1A")]
173 public const short LeadAxeOld = -34;
174
175 [global::Cpp2ILInjected.Token(Token = "0x4004E1B")]
176 public const short LeadShortswordOld = -33;
177
178 [global::Cpp2ILInjected.Token(Token = "0x4004E1C")]
179 public const short LeadBroadswordOld = -32;
180
181 [global::Cpp2ILInjected.Token(Token = "0x4004E1D")]
182 public const short LeadPickaxeOld = -31;
183
184 [global::Cpp2ILInjected.Token(Token = "0x4004E1E")]
185 public const short TinBowOld = -30;
186
187 [global::Cpp2ILInjected.Token(Token = "0x4004E1F")]
188 public const short TinHammerOld = -29;
189
190 [global::Cpp2ILInjected.Token(Token = "0x4004E20")]
191 public const short TinAxeOld = -28;
192
193 [global::Cpp2ILInjected.Token(Token = "0x4004E21")]
194 public const short TinShortswordOld = -27;
195
196 [global::Cpp2ILInjected.Token(Token = "0x4004E22")]
197 public const short TinBroadswordOld = -26;
198
199 [global::Cpp2ILInjected.Token(Token = "0x4004E23")]
200 public const short TinPickaxeOld = -25;
201
202 [global::Cpp2ILInjected.Token(Token = "0x4004E24")]
203 public const short CopperBowOld = -18;
204
205 [global::Cpp2ILInjected.Token(Token = "0x4004E25")]
206 public const short CopperHammerOld = -17;
207
208 [global::Cpp2ILInjected.Token(Token = "0x4004E26")]
209 public const short CopperAxeOld = -16;
210
211 [global::Cpp2ILInjected.Token(Token = "0x4004E27")]
212 public const short CopperShortswordOld = -15;
213
214 [global::Cpp2ILInjected.Token(Token = "0x4004E28")]
215 public const short CopperBroadswordOld = -14;
216
217 [global::Cpp2ILInjected.Token(Token = "0x4004E29")]
218 public const short CopperPickaxeOld = -13;
219
220 [global::Cpp2ILInjected.Token(Token = "0x4004E2A")]
221 public const short SilverBowOld = -12;
222
223 [global::Cpp2ILInjected.Token(Token = "0x4004E2B")]
224 public const short SilverHammerOld = -11;
225
226 [global::Cpp2ILInjected.Token(Token = "0x4004E2C")]
227 public const short SilverAxeOld = -10;
228
229 [global::Cpp2ILInjected.Token(Token = "0x4004E2D")]
230 public const short SilverShortswordOld = -9;
231
232 [global::Cpp2ILInjected.Token(Token = "0x4004E2E")]
233 public const short SilverBroadswordOld = -8;
234
235 [global::Cpp2ILInjected.Token(Token = "0x4004E2F")]
236 public const short SilverPickaxeOld = -7;
237
238 [global::Cpp2ILInjected.Token(Token = "0x4004E30")]
239 public const short GoldBowOld = -6;
240
241 [global::Cpp2ILInjected.Token(Token = "0x4004E31")]
242 public const short GoldHammerOld = -5;
243
244 [global::Cpp2ILInjected.Token(Token = "0x4004E32")]
245 public const short GoldAxeOld = -4;
246
247 [global::Cpp2ILInjected.Token(Token = "0x4004E33")]
248 public const short GoldShortswordOld = -3;
249
250 [global::Cpp2ILInjected.Token(Token = "0x4004E34")]
251 public const short GoldBroadswordOld = -2;
252
253 [global::Cpp2ILInjected.Token(Token = "0x4004E35")]
254 public const short GoldPickaxeOld = -1;
255
256 [global::Cpp2ILInjected.Token(Token = "0x4004E36")]
257 public const short None = 0;
258
259 [global::Cpp2ILInjected.Token(Token = "0x4004E37")]
260 public const short IronPickaxe = 1;
261
262 [global::Cpp2ILInjected.Token(Token = "0x4004E38")]
263 public const short DirtBlock = 2;
264
265 [global::Cpp2ILInjected.Token(Token = "0x4004E39")]
266 public const short StoneBlock = 3;
267
268 [global::Cpp2ILInjected.Token(Token = "0x4004E3A")]
269 public const short IronBroadsword = 4;
270
271 [global::Cpp2ILInjected.Token(Token = "0x4004E3B")]
272 public const short Mushroom = 5;
273
274 [global::Cpp2ILInjected.Token(Token = "0x4004E3C")]
275 public const short IronShortsword = 6;
276
277 [global::Cpp2ILInjected.Token(Token = "0x4004E3D")]
278 public const short IronHammer = 7;
279
280 [global::Cpp2ILInjected.Token(Token = "0x4004E3E")]
281 public const short Torch = 8;
282
283 [global::Cpp2ILInjected.Token(Token = "0x4004E3F")]
284 public const short Wood = 9;
285
286 [global::Cpp2ILInjected.Token(Token = "0x4004E40")]
287 public const short IronAxe = 10;
288
289 [global::Cpp2ILInjected.Token(Token = "0x4004E41")]
290 public const short IronOre = 11;
291
292 [global::Cpp2ILInjected.Token(Token = "0x4004E42")]
293 public const short CopperOre = 12;
294
295 [global::Cpp2ILInjected.Token(Token = "0x4004E43")]
296 public const short GoldOre = 13;
297
298 [global::Cpp2ILInjected.Token(Token = "0x4004E44")]
299 public const short SilverOre = 14;
300
301 [global::Cpp2ILInjected.Token(Token = "0x4004E45")]
302 public const short CopperWatch = 15;
303
304 [global::Cpp2ILInjected.Token(Token = "0x4004E46")]
305 public const short SilverWatch = 16;
306
307 [global::Cpp2ILInjected.Token(Token = "0x4004E47")]
308 public const short GoldWatch = 17;
309
310 [global::Cpp2ILInjected.Token(Token = "0x4004E48")]
311 public const short DepthMeter = 18;
312
313 [global::Cpp2ILInjected.Token(Token = "0x4004E49")]
314 public const short GoldBar = 19;
315
316 [global::Cpp2ILInjected.Token(Token = "0x4004E4A")]
317 public const short CopperBar = 20;
318
319 [global::Cpp2ILInjected.Token(Token = "0x4004E4B")]
320 public const short SilverBar = 21;
321
322 [global::Cpp2ILInjected.Token(Token = "0x4004E4C")]
323 public const short IronBar = 22;
324
325 [global::Cpp2ILInjected.Token(Token = "0x4004E4D")]
326 public const short Gel = 23;
327
328 [global::Cpp2ILInjected.Token(Token = "0x4004E4E")]
329 public const short WoodenSword = 24;
330
331 [global::Cpp2ILInjected.Token(Token = "0x4004E4F")]
332 public const short WoodenDoor = 25;
333
334 [global::Cpp2ILInjected.Token(Token = "0x4004E50")]
335 public const short StoneWall = 26;
336
337 [global::Cpp2ILInjected.Token(Token = "0x4004E51")]
338 public const short Acorn = 27;
339
340 [global::Cpp2ILInjected.Token(Token = "0x4004E52")]
341 public const short LesserHealingPotion = 28;
342
343 [global::Cpp2ILInjected.Token(Token = "0x4004E53")]
344 public const short LifeCrystal = 29;
345
346 [global::Cpp2ILInjected.Token(Token = "0x4004E54")]
347 public const short DirtWall = 30;
348
349 [global::Cpp2ILInjected.Token(Token = "0x4004E55")]
350 public const short Bottle = 31;
351
352 [global::Cpp2ILInjected.Token(Token = "0x4004E56")]
353 public const short WoodenTable = 32;
354
355 [global::Cpp2ILInjected.Token(Token = "0x4004E57")]
356 public const short Furnace = 33;
357
358 [global::Cpp2ILInjected.Token(Token = "0x4004E58")]
359 public const short WoodenChair = 34;
360
361 [global::Cpp2ILInjected.Token(Token = "0x4004E59")]
362 public const short IronAnvil = 35;
363
364 [global::Cpp2ILInjected.Token(Token = "0x4004E5A")]
365 public const short WorkBench = 36;
366
367 [global::Cpp2ILInjected.Token(Token = "0x4004E5B")]
368 public const short Goggles = 37;
369
370 [global::Cpp2ILInjected.Token(Token = "0x4004E5C")]
371 public const short Lens = 38;
372
373 [global::Cpp2ILInjected.Token(Token = "0x4004E5D")]
374 public const short WoodenBow = 39;
375
376 [global::Cpp2ILInjected.Token(Token = "0x4004E5E")]
377 public const short WoodenArrow = 40;
378
379 [global::Cpp2ILInjected.Token(Token = "0x4004E5F")]
380 public const short FlamingArrow = 41;
381
382 [global::Cpp2ILInjected.Token(Token = "0x4004E60")]
383 public const short Shuriken = 42;
384
385 [global::Cpp2ILInjected.Token(Token = "0x4004E61")]
386 public const short SuspiciousLookingEye = 43;
387
388 [global::Cpp2ILInjected.Token(Token = "0x4004E62")]
389 public const short DemonBow = 44;
390
391 [global::Cpp2ILInjected.Token(Token = "0x4004E63")]
392 public const short WarAxeoftheNight = 45;
393
394 [global::Cpp2ILInjected.Token(Token = "0x4004E64")]
395 public const short LightsBane = 46;
396
397 [global::Cpp2ILInjected.Token(Token = "0x4004E65")]
398 public const short UnholyArrow = 47;
399
400 [global::Cpp2ILInjected.Token(Token = "0x4004E66")]
401 public const short Chest = 48;
402
403 [global::Cpp2ILInjected.Token(Token = "0x4004E67")]
404 public const short BandofRegeneration = 49;
405
406 [global::Cpp2ILInjected.Token(Token = "0x4004E68")]
407 public const short MagicMirror = 50;
408
409 [global::Cpp2ILInjected.Token(Token = "0x4004E69")]
410 public const short JestersArrow = 51;
411
412 [global::Cpp2ILInjected.Token(Token = "0x4004E6A")]
413 public const short AngelStatue = 52;
414
415 [global::Cpp2ILInjected.Token(Token = "0x4004E6B")]
416 public const short CloudinaBottle = 53;
417
418 [global::Cpp2ILInjected.Token(Token = "0x4004E6C")]
419 public const short HermesBoots = 54;
420
421 [global::Cpp2ILInjected.Token(Token = "0x4004E6D")]
422 public const short EnchantedBoomerang = 55;
423
424 [global::Cpp2ILInjected.Token(Token = "0x4004E6E")]
425 public const short DemoniteOre = 56;
426
427 [global::Cpp2ILInjected.Token(Token = "0x4004E6F")]
428 public const short DemoniteBar = 57;
429
430 [global::Cpp2ILInjected.Token(Token = "0x4004E70")]
431 public const short Heart = 58;
432
433 [global::Cpp2ILInjected.Token(Token = "0x4004E71")]
434 public const short CorruptSeeds = 59;
435
436 [global::Cpp2ILInjected.Token(Token = "0x4004E72")]
437 public const short VileMushroom = 60;
438
439 [global::Cpp2ILInjected.Token(Token = "0x4004E73")]
440 public const short EbonstoneBlock = 61;
441
442 [global::Cpp2ILInjected.Token(Token = "0x4004E74")]
443 public const short GrassSeeds = 62;
444
445 [global::Cpp2ILInjected.Token(Token = "0x4004E75")]
446 public const short Sunflower = 63;
447
448 [global::Cpp2ILInjected.Token(Token = "0x4004E76")]
449 public const short Vilethorn = 64;
450
451 [global::Cpp2ILInjected.Token(Token = "0x4004E77")]
452 public const short Starfury = 65;
453
454 [global::Cpp2ILInjected.Token(Token = "0x4004E78")]
455 public const short PurificationPowder = 66;
456
457 [global::Cpp2ILInjected.Token(Token = "0x4004E79")]
458 public const short VilePowder = 67;
459
460 [global::Cpp2ILInjected.Token(Token = "0x4004E7A")]
461 public const short RottenChunk = 68;
462
463 [global::Cpp2ILInjected.Token(Token = "0x4004E7B")]
464 public const short WormTooth = 69;
465
466 [global::Cpp2ILInjected.Token(Token = "0x4004E7C")]
467 public const short WormFood = 70;
468
469 [global::Cpp2ILInjected.Token(Token = "0x4004E7D")]
470 public const short CopperCoin = 71;
471
472 [global::Cpp2ILInjected.Token(Token = "0x4004E7E")]
473 public const short SilverCoin = 72;
474
475 [global::Cpp2ILInjected.Token(Token = "0x4004E7F")]
476 public const short GoldCoin = 73;
477
478 [global::Cpp2ILInjected.Token(Token = "0x4004E80")]
479 public const short PlatinumCoin = 74;
480
481 [global::Cpp2ILInjected.Token(Token = "0x4004E81")]
482 public const short FallenStar = 75;
483
484 [global::Cpp2ILInjected.Token(Token = "0x4004E82")]
485 public const short CopperGreaves = 76;
486
487 [global::Cpp2ILInjected.Token(Token = "0x4004E83")]
488 public const short IronGreaves = 77;
489
490 [global::Cpp2ILInjected.Token(Token = "0x4004E84")]
491 public const short SilverGreaves = 78;
492
493 [global::Cpp2ILInjected.Token(Token = "0x4004E85")]
494 public const short GoldGreaves = 79;
495
496 [global::Cpp2ILInjected.Token(Token = "0x4004E86")]
497 public const short CopperChainmail = 80;
498
499 [global::Cpp2ILInjected.Token(Token = "0x4004E87")]
500 public const short IronChainmail = 81;
501
502 [global::Cpp2ILInjected.Token(Token = "0x4004E88")]
503 public const short SilverChainmail = 82;
504
505 [global::Cpp2ILInjected.Token(Token = "0x4004E89")]
506 public const short GoldChainmail = 83;
507
508 [global::Cpp2ILInjected.Token(Token = "0x4004E8A")]
509 public const short GrapplingHook = 84;
510
511 [global::Cpp2ILInjected.Token(Token = "0x4004E8B")]
512 public const short Chain = 85;
513
514 [global::Cpp2ILInjected.Token(Token = "0x4004E8C")]
515 public const short ShadowScale = 86;
516
517 [global::Cpp2ILInjected.Token(Token = "0x4004E8D")]
518 public const short PiggyBank = 87;
519
520 [global::Cpp2ILInjected.Token(Token = "0x4004E8E")]
521 public const short MiningHelmet = 88;
522
523 [global::Cpp2ILInjected.Token(Token = "0x4004E8F")]
524 public const short CopperHelmet = 89;
525
526 [global::Cpp2ILInjected.Token(Token = "0x4004E90")]
527 public const short IronHelmet = 90;
528
529 [global::Cpp2ILInjected.Token(Token = "0x4004E91")]
530 public const short SilverHelmet = 91;
531
532 [global::Cpp2ILInjected.Token(Token = "0x4004E92")]
533 public const short GoldHelmet = 92;
534
535 [global::Cpp2ILInjected.Token(Token = "0x4004E93")]
536 public const short WoodWall = 93;
537
538 [global::Cpp2ILInjected.Token(Token = "0x4004E94")]
539 public const short WoodPlatform = 94;
540
541 [global::Cpp2ILInjected.Token(Token = "0x4004E95")]
542 public const short FlintlockPistol = 95;
543
544 [global::Cpp2ILInjected.Token(Token = "0x4004E96")]
545 public const short Musket = 96;
546
547 [global::Cpp2ILInjected.Token(Token = "0x4004E97")]
548 public const short MusketBall = 97;
549
550 [global::Cpp2ILInjected.Token(Token = "0x4004E98")]
551 public const short Minishark = 98;
552
553 [global::Cpp2ILInjected.Token(Token = "0x4004E99")]
554 public const short IronBow = 99;
555
556 [global::Cpp2ILInjected.Token(Token = "0x4004E9A")]
557 public const short ShadowGreaves = 100;
558
559 [global::Cpp2ILInjected.Token(Token = "0x4004E9B")]
560 public const short ShadowScalemail = 101;
561
562 [global::Cpp2ILInjected.Token(Token = "0x4004E9C")]
563 public const short ShadowHelmet = 102;
564
565 [global::Cpp2ILInjected.Token(Token = "0x4004E9D")]
566 public const short NightmarePickaxe = 103;
567
568 [global::Cpp2ILInjected.Token(Token = "0x4004E9E")]
569 public const short TheBreaker = 104;
570
571 [global::Cpp2ILInjected.Token(Token = "0x4004E9F")]
572 public const short Candle = 105;
573
574 [global::Cpp2ILInjected.Token(Token = "0x4004EA0")]
575 public const short CopperChandelier = 106;
576
577 [global::Cpp2ILInjected.Token(Token = "0x4004EA1")]
578 public const short SilverChandelier = 107;
579
580 [global::Cpp2ILInjected.Token(Token = "0x4004EA2")]
581 public const short GoldChandelier = 108;
582
583 [global::Cpp2ILInjected.Token(Token = "0x4004EA3")]
584 public const short ManaCrystal = 109;
585
586 [global::Cpp2ILInjected.Token(Token = "0x4004EA4")]
587 public const short LesserManaPotion = 110;
588
589 [global::Cpp2ILInjected.Token(Token = "0x4004EA5")]
590 public const short BandofStarpower = 111;
591
592 [global::Cpp2ILInjected.Token(Token = "0x4004EA6")]
593 public const short FlowerofFire = 112;
594
595 [global::Cpp2ILInjected.Token(Token = "0x4004EA7")]
596 public const short MagicMissile = 113;
597
598 [global::Cpp2ILInjected.Token(Token = "0x4004EA8")]
599 public const short DirtRod = 114;
600
601 [global::Cpp2ILInjected.Token(Token = "0x4004EA9")]
602 public const short ShadowOrb = 115;
603
604 [global::Cpp2ILInjected.Token(Token = "0x4004EAA")]
605 public const short Meteorite = 116;
606
607 [global::Cpp2ILInjected.Token(Token = "0x4004EAB")]
608 public const short MeteoriteBar = 117;
609
610 [global::Cpp2ILInjected.Token(Token = "0x4004EAC")]
611 public const short Hook = 118;
612
613 [global::Cpp2ILInjected.Token(Token = "0x4004EAD")]
614 public const short Flamarang = 119;
615
616 [global::Cpp2ILInjected.Token(Token = "0x4004EAE")]
617 public const short MoltenFury = 120;
618
619 [global::Cpp2ILInjected.Token(Token = "0x4004EAF")]
620 public const short FieryGreatsword = 121;
621
622 [global::Cpp2ILInjected.Token(Token = "0x4004EB0")]
623 public const short MoltenPickaxe = 122;
624
625 [global::Cpp2ILInjected.Token(Token = "0x4004EB1")]
626 public const short MeteorHelmet = 123;
627
628 [global::Cpp2ILInjected.Token(Token = "0x4004EB2")]
629 public const short MeteorSuit = 124;
630
631 [global::Cpp2ILInjected.Token(Token = "0x4004EB3")]
632 public const short MeteorLeggings = 125;
633
634 [global::Cpp2ILInjected.Token(Token = "0x4004EB4")]
635 public const short BottledWater = 126;
636
637 [global::Cpp2ILInjected.Token(Token = "0x4004EB5")]
638 public const short SpaceGun = 127;
639
640 [global::Cpp2ILInjected.Token(Token = "0x4004EB6")]
641 public const short RocketBoots = 128;
642
643 [global::Cpp2ILInjected.Token(Token = "0x4004EB7")]
644 public const short GrayBrick = 129;
645
646 [global::Cpp2ILInjected.Token(Token = "0x4004EB8")]
647 public const short GrayBrickWall = 130;
648
649 [global::Cpp2ILInjected.Token(Token = "0x4004EB9")]
650 public const short RedBrick = 131;
651
652 [global::Cpp2ILInjected.Token(Token = "0x4004EBA")]
653 public const short RedBrickWall = 132;
654
655 [global::Cpp2ILInjected.Token(Token = "0x4004EBB")]
656 public const short ClayBlock = 133;
657
658 [global::Cpp2ILInjected.Token(Token = "0x4004EBC")]
659 public const short BlueBrick = 134;
660
661 [global::Cpp2ILInjected.Token(Token = "0x4004EBD")]
662 public const short BlueBrickWall = 135;
663
664 [global::Cpp2ILInjected.Token(Token = "0x4004EBE")]
665 public const short ChainLantern = 136;
666
667 [global::Cpp2ILInjected.Token(Token = "0x4004EBF")]
668 public const short GreenBrick = 137;
669
670 [global::Cpp2ILInjected.Token(Token = "0x4004EC0")]
671 public const short GreenBrickWall = 138;
672
673 [global::Cpp2ILInjected.Token(Token = "0x4004EC1")]
674 public const short PinkBrick = 139;
675
676 [global::Cpp2ILInjected.Token(Token = "0x4004EC2")]
677 public const short PinkBrickWall = 140;
678
679 [global::Cpp2ILInjected.Token(Token = "0x4004EC3")]
680 public const short GoldBrick = 141;
681
682 [global::Cpp2ILInjected.Token(Token = "0x4004EC4")]
683 public const short GoldBrickWall = 142;
684
685 [global::Cpp2ILInjected.Token(Token = "0x4004EC5")]
686 public const short SilverBrick = 143;
687
688 [global::Cpp2ILInjected.Token(Token = "0x4004EC6")]
689 public const short SilverBrickWall = 144;
690
691 [global::Cpp2ILInjected.Token(Token = "0x4004EC7")]
692 public const short CopperBrick = 145;
693
694 [global::Cpp2ILInjected.Token(Token = "0x4004EC8")]
695 public const short CopperBrickWall = 146;
696
697 [global::Cpp2ILInjected.Token(Token = "0x4004EC9")]
698 public const short Spike = 147;
699
700 [global::Cpp2ILInjected.Token(Token = "0x4004ECA")]
701 public const short WaterCandle = 148;
702
703 [global::Cpp2ILInjected.Token(Token = "0x4004ECB")]
704 public const short Book = 149;
705
706 [global::Cpp2ILInjected.Token(Token = "0x4004ECC")]
707 public const short Cobweb = 150;
708
709 [global::Cpp2ILInjected.Token(Token = "0x4004ECD")]
710 public const short NecroHelmet = 151;
711
712 [global::Cpp2ILInjected.Token(Token = "0x4004ECE")]
713 public const short NecroBreastplate = 152;
714
715 [global::Cpp2ILInjected.Token(Token = "0x4004ECF")]
716 public const short NecroGreaves = 153;
717
718 [global::Cpp2ILInjected.Token(Token = "0x4004ED0")]
719 public const short Bone = 154;
720
721 [global::Cpp2ILInjected.Token(Token = "0x4004ED1")]
722 public const short Muramasa = 155;
723
724 [global::Cpp2ILInjected.Token(Token = "0x4004ED2")]
725 public const short CobaltShield = 156;
726
727 [global::Cpp2ILInjected.Token(Token = "0x4004ED3")]
728 public const short AquaScepter = 157;
729
730 [global::Cpp2ILInjected.Token(Token = "0x4004ED4")]
731 public const short LuckyHorseshoe = 158;
732
733 [global::Cpp2ILInjected.Token(Token = "0x4004ED5")]
734 public const short ShinyRedBalloon = 159;
735
736 [global::Cpp2ILInjected.Token(Token = "0x4004ED6")]
737 public const short Harpoon = 160;
738
739 [global::Cpp2ILInjected.Token(Token = "0x4004ED7")]
740 public const short SpikyBall = 161;
741
742 [global::Cpp2ILInjected.Token(Token = "0x4004ED8")]
743 public const short BallOHurt = 162;
744
745 [global::Cpp2ILInjected.Token(Token = "0x4004ED9")]
746 public const short BlueMoon = 163;
747
748 [global::Cpp2ILInjected.Token(Token = "0x4004EDA")]
749 public const short Handgun = 164;
750
751 [global::Cpp2ILInjected.Token(Token = "0x4004EDB")]
752 public const short WaterBolt = 165;
753
754 [global::Cpp2ILInjected.Token(Token = "0x4004EDC")]
755 public const short Bomb = 166;
756
757 [global::Cpp2ILInjected.Token(Token = "0x4004EDD")]
758 public const short Dynamite = 167;
759
760 [global::Cpp2ILInjected.Token(Token = "0x4004EDE")]
761 public const short Grenade = 168;
762
763 [global::Cpp2ILInjected.Token(Token = "0x4004EDF")]
764 public const short SandBlock = 169;
765
766 [global::Cpp2ILInjected.Token(Token = "0x4004EE0")]
767 public const short Glass = 170;
768
769 [global::Cpp2ILInjected.Token(Token = "0x4004EE1")]
770 public const short Sign = 171;
771
772 [global::Cpp2ILInjected.Token(Token = "0x4004EE2")]
773 public const short AshBlock = 172;
774
775 [global::Cpp2ILInjected.Token(Token = "0x4004EE3")]
776 public const short Obsidian = 173;
777
778 [global::Cpp2ILInjected.Token(Token = "0x4004EE4")]
779 public const short Hellstone = 174;
780
781 [global::Cpp2ILInjected.Token(Token = "0x4004EE5")]
782 public const short HellstoneBar = 175;
783
784 [global::Cpp2ILInjected.Token(Token = "0x4004EE6")]
785 public const short MudBlock = 176;
786
787 [global::Cpp2ILInjected.Token(Token = "0x4004EE7")]
788 public const short Sapphire = 177;
789
790 [global::Cpp2ILInjected.Token(Token = "0x4004EE8")]
791 public const short Ruby = 178;
792
793 [global::Cpp2ILInjected.Token(Token = "0x4004EE9")]
794 public const short Emerald = 179;
795
796 [global::Cpp2ILInjected.Token(Token = "0x4004EEA")]
797 public const short Topaz = 180;
798
799 [global::Cpp2ILInjected.Token(Token = "0x4004EEB")]
800 public const short Amethyst = 181;
801
802 [global::Cpp2ILInjected.Token(Token = "0x4004EEC")]
803 public const short Diamond = 182;
804
805 [global::Cpp2ILInjected.Token(Token = "0x4004EED")]
806 public const short GlowingMushroom = 183;
807
808 [global::Cpp2ILInjected.Token(Token = "0x4004EEE")]
809 public const short Star = 184;
810
811 [global::Cpp2ILInjected.Token(Token = "0x4004EEF")]
812 public const short IvyWhip = 185;
813
814 [global::Cpp2ILInjected.Token(Token = "0x4004EF0")]
815 public const short BreathingReed = 186;
816
817 [global::Cpp2ILInjected.Token(Token = "0x4004EF1")]
818 public const short Flipper = 187;
819
820 [global::Cpp2ILInjected.Token(Token = "0x4004EF2")]
821 public const short HealingPotion = 188;
822
823 [global::Cpp2ILInjected.Token(Token = "0x4004EF3")]
824 public const short ManaPotion = 189;
825
826 [global::Cpp2ILInjected.Token(Token = "0x4004EF4")]
827 public const short BladeofGrass = 190;
828
829 [global::Cpp2ILInjected.Token(Token = "0x4004EF5")]
830 public const short ThornChakram = 191;
831
832 [global::Cpp2ILInjected.Token(Token = "0x4004EF6")]
833 public const short ObsidianBrick = 192;
834
835 [global::Cpp2ILInjected.Token(Token = "0x4004EF7")]
836 public const short ObsidianSkull = 193;
837
838 [global::Cpp2ILInjected.Token(Token = "0x4004EF8")]
839 public const short MushroomGrassSeeds = 194;
840
841 [global::Cpp2ILInjected.Token(Token = "0x4004EF9")]
842 public const short JungleGrassSeeds = 195;
843
844 [global::Cpp2ILInjected.Token(Token = "0x4004EFA")]
845 public const short WoodenHammer = 196;
846
847 [global::Cpp2ILInjected.Token(Token = "0x4004EFB")]
848 public const short StarCannon = 197;
849
850 [global::Cpp2ILInjected.Token(Token = "0x4004EFC")]
851 public const short BluePhaseblade = 198;
852
853 [global::Cpp2ILInjected.Token(Token = "0x4004EFD")]
854 public const short RedPhaseblade = 199;
855
856 [global::Cpp2ILInjected.Token(Token = "0x4004EFE")]
857 public const short GreenPhaseblade = 200;
858
859 [global::Cpp2ILInjected.Token(Token = "0x4004EFF")]
860 public const short PurplePhaseblade = 201;
861
862 [global::Cpp2ILInjected.Token(Token = "0x4004F00")]
863 public const short WhitePhaseblade = 202;
864
865 [global::Cpp2ILInjected.Token(Token = "0x4004F01")]
866 public const short YellowPhaseblade = 203;
867
868 [global::Cpp2ILInjected.Token(Token = "0x4004F02")]
869 public const short MeteorHamaxe = 204;
870
871 [global::Cpp2ILInjected.Token(Token = "0x4004F03")]
872 public const short EmptyBucket = 205;
873
874 [global::Cpp2ILInjected.Token(Token = "0x4004F04")]
875 public const short WaterBucket = 206;
876
877 [global::Cpp2ILInjected.Token(Token = "0x4004F05")]
878 public const short LavaBucket = 207;
879
880 [global::Cpp2ILInjected.Token(Token = "0x4004F06")]
881 public const short JungleRose = 208;
882
883 [global::Cpp2ILInjected.Token(Token = "0x4004F07")]
884 public const short Stinger = 209;
885
886 [global::Cpp2ILInjected.Token(Token = "0x4004F08")]
887 public const short Vine = 210;
888
889 [global::Cpp2ILInjected.Token(Token = "0x4004F09")]
890 public const short FeralClaws = 211;
891
892 [global::Cpp2ILInjected.Token(Token = "0x4004F0A")]
893 public const short AnkletoftheWind = 212;
894
895 [global::Cpp2ILInjected.Token(Token = "0x4004F0B")]
896 public const short StaffofRegrowth = 213;
897
898 [global::Cpp2ILInjected.Token(Token = "0x4004F0C")]
899 public const short HellstoneBrick = 214;
900
901 [global::Cpp2ILInjected.Token(Token = "0x4004F0D")]
902 public const short WhoopieCushion = 215;
903
904 [global::Cpp2ILInjected.Token(Token = "0x4004F0E")]
905 public const short Shackle = 216;
906
907 [global::Cpp2ILInjected.Token(Token = "0x4004F0F")]
908 public const short MoltenHamaxe = 217;
909
910 [global::Cpp2ILInjected.Token(Token = "0x4004F10")]
911 public const short Flamelash = 218;
912
913 [global::Cpp2ILInjected.Token(Token = "0x4004F11")]
914 public const short PhoenixBlaster = 219;
915
916 [global::Cpp2ILInjected.Token(Token = "0x4004F12")]
917 public const short Sunfury = 220;
918
919 [global::Cpp2ILInjected.Token(Token = "0x4004F13")]
920 public const short Hellforge = 221;
921
922 [global::Cpp2ILInjected.Token(Token = "0x4004F14")]
923 public const short ClayPot = 222;
924
925 [global::Cpp2ILInjected.Token(Token = "0x4004F15")]
926 public const short NaturesGift = 223;
927
928 [global::Cpp2ILInjected.Token(Token = "0x4004F16")]
929 public const short Bed = 224;
930
931 [global::Cpp2ILInjected.Token(Token = "0x4004F17")]
932 public const short Silk = 225;
933
934 [global::Cpp2ILInjected.Token(Token = "0x4004F18")]
935 public const short LesserRestorationPotion = 226;
936
937 [global::Cpp2ILInjected.Token(Token = "0x4004F19")]
938 public const short RestorationPotion = 227;
939
940 [global::Cpp2ILInjected.Token(Token = "0x4004F1A")]
941 public const short JungleHat = 228;
942
943 [global::Cpp2ILInjected.Token(Token = "0x4004F1B")]
944 public const short JungleShirt = 229;
945
946 [global::Cpp2ILInjected.Token(Token = "0x4004F1C")]
947 public const short JunglePants = 230;
948
949 [global::Cpp2ILInjected.Token(Token = "0x4004F1D")]
950 public const short MoltenHelmet = 231;
951
952 [global::Cpp2ILInjected.Token(Token = "0x4004F1E")]
953 public const short MoltenBreastplate = 232;
954
955 [global::Cpp2ILInjected.Token(Token = "0x4004F1F")]
956 public const short MoltenGreaves = 233;
957
958 [global::Cpp2ILInjected.Token(Token = "0x4004F20")]
959 public const short MeteorShot = 234;
960
961 [global::Cpp2ILInjected.Token(Token = "0x4004F21")]
962 public const short StickyBomb = 235;
963
964 [global::Cpp2ILInjected.Token(Token = "0x4004F22")]
965 public const short BlackLens = 236;
966
967 [global::Cpp2ILInjected.Token(Token = "0x4004F23")]
968 public const short Sunglasses = 237;
969
970 [global::Cpp2ILInjected.Token(Token = "0x4004F24")]
971 public const short WizardHat = 238;
972
973 [global::Cpp2ILInjected.Token(Token = "0x4004F25")]
974 public const short TopHat = 239;
975
976 [global::Cpp2ILInjected.Token(Token = "0x4004F26")]
977 public const short TuxedoShirt = 240;
978
979 [global::Cpp2ILInjected.Token(Token = "0x4004F27")]
980 public const short TuxedoPants = 241;
981
982 [global::Cpp2ILInjected.Token(Token = "0x4004F28")]
983 public const short SummerHat = 242;
984
985 [global::Cpp2ILInjected.Token(Token = "0x4004F29")]
986 public const short BunnyHood = 243;
987
988 [global::Cpp2ILInjected.Token(Token = "0x4004F2A")]
989 public const short PlumbersHat = 244;
990
991 [global::Cpp2ILInjected.Token(Token = "0x4004F2B")]
992 public const short PlumbersShirt = 245;
993
994 [global::Cpp2ILInjected.Token(Token = "0x4004F2C")]
995 public const short PlumbersPants = 246;
996
997 [global::Cpp2ILInjected.Token(Token = "0x4004F2D")]
998 public const short HerosHat = 247;
999
1000 [global::Cpp2ILInjected.Token(Token = "0x4004F2E")]
1001 public const short HerosShirt = 248;
1002
1003 [global::Cpp2ILInjected.Token(Token = "0x4004F2F")]
1004 public const short HerosPants = 249;
1005
1006 [global::Cpp2ILInjected.Token(Token = "0x4004F30")]
1007 public const short FishBowl = 250;
1008
1009 [global::Cpp2ILInjected.Token(Token = "0x4004F31")]
1010 public const short ArchaeologistsHat = 251;
1011
1012 [global::Cpp2ILInjected.Token(Token = "0x4004F32")]
1013 public const short ArchaeologistsJacket = 252;
1014
1015 [global::Cpp2ILInjected.Token(Token = "0x4004F33")]
1016 public const short ArchaeologistsPants = 253;
1017
1018 [global::Cpp2ILInjected.Token(Token = "0x4004F34")]
1019 public const short BlackThread = 254;
1020
1021 [global::Cpp2ILInjected.Token(Token = "0x4004F35")]
1022 public const short GreenThread = 255;
1023
1024 [global::Cpp2ILInjected.Token(Token = "0x4004F36")]
1025 public const short NinjaHood = 256;
1026
1027 [global::Cpp2ILInjected.Token(Token = "0x4004F37")]
1028 public const short NinjaShirt = 257;
1029
1030 [global::Cpp2ILInjected.Token(Token = "0x4004F38")]
1031 public const short NinjaPants = 258;
1032
1033 [global::Cpp2ILInjected.Token(Token = "0x4004F39")]
1034 public const short Leather = 259;
1035
1036 [global::Cpp2ILInjected.Token(Token = "0x4004F3A")]
1037 public const short RedHat = 260;
1038
1039 [global::Cpp2ILInjected.Token(Token = "0x4004F3B")]
1040 public const short Goldfish = 261;
1041
1042 [global::Cpp2ILInjected.Token(Token = "0x4004F3C")]
1043 public const short Robe = 262;
1044
1045 [global::Cpp2ILInjected.Token(Token = "0x4004F3D")]
1046 public const short RobotHat = 263;
1047
1048 [global::Cpp2ILInjected.Token(Token = "0x4004F3E")]
1049 public const short GoldCrown = 264;
1050
1051 [global::Cpp2ILInjected.Token(Token = "0x4004F3F")]
1052 public const short HellfireArrow = 265;
1053
1054 [global::Cpp2ILInjected.Token(Token = "0x4004F40")]
1055 public const short Sandgun = 266;
1056
1057 [global::Cpp2ILInjected.Token(Token = "0x4004F41")]
1058 public const short GuideVoodooDoll = 267;
1059
1060 [global::Cpp2ILInjected.Token(Token = "0x4004F42")]
1061 public const short DivingHelmet = 268;
1062
1063 [global::Cpp2ILInjected.Token(Token = "0x4004F43")]
1064 public const short FamiliarShirt = 269;
1065
1066 [global::Cpp2ILInjected.Token(Token = "0x4004F44")]
1067 public const short FamiliarPants = 270;
1068
1069 [global::Cpp2ILInjected.Token(Token = "0x4004F45")]
1070 public const short FamiliarWig = 271;
1071
1072 [global::Cpp2ILInjected.Token(Token = "0x4004F46")]
1073 public const short DemonScythe = 272;
1074
1075 [global::Cpp2ILInjected.Token(Token = "0x4004F47")]
1076 public const short NightsEdge = 273;
1077
1078 [global::Cpp2ILInjected.Token(Token = "0x4004F48")]
1079 public const short DarkLance = 274;
1080
1081 [global::Cpp2ILInjected.Token(Token = "0x4004F49")]
1082 public const short Coral = 275;
1083
1084 [global::Cpp2ILInjected.Token(Token = "0x4004F4A")]
1085 public const short Cactus = 276;
1086
1087 [global::Cpp2ILInjected.Token(Token = "0x4004F4B")]
1088 public const short Trident = 277;
1089
1090 [global::Cpp2ILInjected.Token(Token = "0x4004F4C")]
1091 public const short SilverBullet = 278;
1092
1093 [global::Cpp2ILInjected.Token(Token = "0x4004F4D")]
1094 public const short ThrowingKnife = 279;
1095
1096 [global::Cpp2ILInjected.Token(Token = "0x4004F4E")]
1097 public const short Spear = 280;
1098
1099 [global::Cpp2ILInjected.Token(Token = "0x4004F4F")]
1100 public const short Blowpipe = 281;
1101
1102 [global::Cpp2ILInjected.Token(Token = "0x4004F50")]
1103 public const short Glowstick = 282;
1104
1105 [global::Cpp2ILInjected.Token(Token = "0x4004F51")]
1106 public const short Seed = 283;
1107
1108 [global::Cpp2ILInjected.Token(Token = "0x4004F52")]
1109 public const short WoodenBoomerang = 284;
1110
1111 [global::Cpp2ILInjected.Token(Token = "0x4004F53")]
1112 public const short Aglet = 285;
1113
1114 [global::Cpp2ILInjected.Token(Token = "0x4004F54")]
1115 public const short StickyGlowstick = 286;
1116
1117 [global::Cpp2ILInjected.Token(Token = "0x4004F55")]
1118 public const short PoisonedKnife = 287;
1119
1120 [global::Cpp2ILInjected.Token(Token = "0x4004F56")]
1121 public const short ObsidianSkinPotion = 288;
1122
1123 [global::Cpp2ILInjected.Token(Token = "0x4004F57")]
1124 public const short RegenerationPotion = 289;
1125
1126 [global::Cpp2ILInjected.Token(Token = "0x4004F58")]
1127 public const short SwiftnessPotion = 290;
1128
1129 [global::Cpp2ILInjected.Token(Token = "0x4004F59")]
1130 public const short GillsPotion = 291;
1131
1132 [global::Cpp2ILInjected.Token(Token = "0x4004F5A")]
1133 public const short IronskinPotion = 292;
1134
1135 [global::Cpp2ILInjected.Token(Token = "0x4004F5B")]
1136 public const short ManaRegenerationPotion = 293;
1137
1138 [global::Cpp2ILInjected.Token(Token = "0x4004F5C")]
1139 public const short MagicPowerPotion = 294;
1140
1141 [global::Cpp2ILInjected.Token(Token = "0x4004F5D")]
1142 public const short FeatherfallPotion = 295;
1143
1144 [global::Cpp2ILInjected.Token(Token = "0x4004F5E")]
1145 public const short SpelunkerPotion = 296;
1146
1147 [global::Cpp2ILInjected.Token(Token = "0x4004F5F")]
1148 public const short InvisibilityPotion = 297;
1149
1150 [global::Cpp2ILInjected.Token(Token = "0x4004F60")]
1151 public const short ShinePotion = 298;
1152
1153 [global::Cpp2ILInjected.Token(Token = "0x4004F61")]
1154 public const short NightOwlPotion = 299;
1155
1156 [global::Cpp2ILInjected.Token(Token = "0x4004F62")]
1157 public const short BattlePotion = 300;
1158
1159 [global::Cpp2ILInjected.Token(Token = "0x4004F63")]
1160 public const short ThornsPotion = 301;
1161
1162 [global::Cpp2ILInjected.Token(Token = "0x4004F64")]
1163 public const short WaterWalkingPotion = 302;
1164
1165 [global::Cpp2ILInjected.Token(Token = "0x4004F65")]
1166 public const short ArcheryPotion = 303;
1167
1168 [global::Cpp2ILInjected.Token(Token = "0x4004F66")]
1169 public const short HunterPotion = 304;
1170
1171 [global::Cpp2ILInjected.Token(Token = "0x4004F67")]
1172 public const short GravitationPotion = 305;
1173
1174 [global::Cpp2ILInjected.Token(Token = "0x4004F68")]
1175 public const short GoldChest = 306;
1176
1177 [global::Cpp2ILInjected.Token(Token = "0x4004F69")]
1178 public const short DaybloomSeeds = 307;
1179
1180 [global::Cpp2ILInjected.Token(Token = "0x4004F6A")]
1181 public const short MoonglowSeeds = 308;
1182
1183 [global::Cpp2ILInjected.Token(Token = "0x4004F6B")]
1184 public const short BlinkrootSeeds = 309;
1185
1186 [global::Cpp2ILInjected.Token(Token = "0x4004F6C")]
1187 public const short DeathweedSeeds = 310;
1188
1189 [global::Cpp2ILInjected.Token(Token = "0x4004F6D")]
1190 public const short WaterleafSeeds = 311;
1191
1192 [global::Cpp2ILInjected.Token(Token = "0x4004F6E")]
1193 public const short FireblossomSeeds = 312;
1194
1195 [global::Cpp2ILInjected.Token(Token = "0x4004F6F")]
1196 public const short Daybloom = 313;
1197
1198 [global::Cpp2ILInjected.Token(Token = "0x4004F70")]
1199 public const short Moonglow = 314;
1200
1201 [global::Cpp2ILInjected.Token(Token = "0x4004F71")]
1202 public const short Blinkroot = 315;
1203
1204 [global::Cpp2ILInjected.Token(Token = "0x4004F72")]
1205 public const short Deathweed = 316;
1206
1207 [global::Cpp2ILInjected.Token(Token = "0x4004F73")]
1208 public const short Waterleaf = 317;
1209
1210 [global::Cpp2ILInjected.Token(Token = "0x4004F74")]
1211 public const short Fireblossom = 318;
1212
1213 [global::Cpp2ILInjected.Token(Token = "0x4004F75")]
1214 public const short SharkFin = 319;
1215
1216 [global::Cpp2ILInjected.Token(Token = "0x4004F76")]
1217 public const short Feather = 320;
1218
1219 [global::Cpp2ILInjected.Token(Token = "0x4004F77")]
1220 public const short Tombstone = 321;
1221
1222 [global::Cpp2ILInjected.Token(Token = "0x4004F78")]
1223 public const short MimeMask = 322;
1224
1225 [global::Cpp2ILInjected.Token(Token = "0x4004F79")]
1226 public const short AntlionMandible = 323;
1227
1228 [global::Cpp2ILInjected.Token(Token = "0x4004F7A")]
1229 public const short IllegalGunParts = 324;
1230
1231 [global::Cpp2ILInjected.Token(Token = "0x4004F7B")]
1232 public const short TheDoctorsShirt = 325;
1233
1234 [global::Cpp2ILInjected.Token(Token = "0x4004F7C")]
1235 public const short TheDoctorsPants = 326;
1236
1237 [global::Cpp2ILInjected.Token(Token = "0x4004F7D")]
1238 public const short GoldenKey = 327;
1239
1240 [global::Cpp2ILInjected.Token(Token = "0x4004F7E")]
1241 public const short ShadowChest = 328;
1242
1243 [global::Cpp2ILInjected.Token(Token = "0x4004F7F")]
1244 public const short ShadowKey = 329;
1245
1246 [global::Cpp2ILInjected.Token(Token = "0x4004F80")]
1247 public const short ObsidianBrickWall = 330;
1248
1249 [global::Cpp2ILInjected.Token(Token = "0x4004F81")]
1250 public const short JungleSpores = 331;
1251
1252 [global::Cpp2ILInjected.Token(Token = "0x4004F82")]
1253 public const short Loom = 332;
1254
1255 [global::Cpp2ILInjected.Token(Token = "0x4004F83")]
1256 public const short Piano = 333;
1257
1258 [global::Cpp2ILInjected.Token(Token = "0x4004F84")]
1259 public const short Dresser = 334;
1260
1261 [global::Cpp2ILInjected.Token(Token = "0x4004F85")]
1262 public const short Bench = 335;
1263
1264 [global::Cpp2ILInjected.Token(Token = "0x4004F86")]
1265 public const short Bathtub = 336;
1266
1267 [global::Cpp2ILInjected.Token(Token = "0x4004F87")]
1268 public const short RedBanner = 337;
1269
1270 [global::Cpp2ILInjected.Token(Token = "0x4004F88")]
1271 public const short GreenBanner = 338;
1272
1273 [global::Cpp2ILInjected.Token(Token = "0x4004F89")]
1274 public const short BlueBanner = 339;
1275
1276 [global::Cpp2ILInjected.Token(Token = "0x4004F8A")]
1277 public const short YellowBanner = 340;
1278
1279 [global::Cpp2ILInjected.Token(Token = "0x4004F8B")]
1280 public const short LampPost = 341;
1281
1282 [global::Cpp2ILInjected.Token(Token = "0x4004F8C")]
1283 public const short TikiTorch = 342;
1284
1285 [global::Cpp2ILInjected.Token(Token = "0x4004F8D")]
1286 public const short Barrel = 343;
1287
1288 [global::Cpp2ILInjected.Token(Token = "0x4004F8E")]
1289 public const short ChineseLantern = 344;
1290
1291 [global::Cpp2ILInjected.Token(Token = "0x4004F8F")]
1292 public const short CookingPot = 345;
1293
1294 [global::Cpp2ILInjected.Token(Token = "0x4004F90")]
1295 public const short Safe = 346;
1296
1297 [global::Cpp2ILInjected.Token(Token = "0x4004F91")]
1298 public const short SkullLantern = 347;
1299
1300 [global::Cpp2ILInjected.Token(Token = "0x4004F92")]
1301 public const short TrashCan = 348;
1302
1303 [global::Cpp2ILInjected.Token(Token = "0x4004F93")]
1304 public const short Candelabra = 349;
1305
1306 [global::Cpp2ILInjected.Token(Token = "0x4004F94")]
1307 public const short PinkVase = 350;
1308
1309 [global::Cpp2ILInjected.Token(Token = "0x4004F95")]
1310 public const short Mug = 351;
1311
1312 [global::Cpp2ILInjected.Token(Token = "0x4004F96")]
1313 public const short Keg = 352;
1314
1315 [global::Cpp2ILInjected.Token(Token = "0x4004F97")]
1316 public const short Ale = 353;
1317
1318 [global::Cpp2ILInjected.Token(Token = "0x4004F98")]
1319 public const short Bookcase = 354;
1320
1321 [global::Cpp2ILInjected.Token(Token = "0x4004F99")]
1322 public const short Throne = 355;
1323
1324 [global::Cpp2ILInjected.Token(Token = "0x4004F9A")]
1325 public const short Bowl = 356;
1326
1327 [global::Cpp2ILInjected.Token(Token = "0x4004F9B")]
1328 public const short BowlofSoup = 357;
1329
1330 [global::Cpp2ILInjected.Token(Token = "0x4004F9C")]
1331 public const short Toilet = 358;
1332
1333 [global::Cpp2ILInjected.Token(Token = "0x4004F9D")]
1334 public const short GrandfatherClock = 359;
1335
1336 [global::Cpp2ILInjected.Token(Token = "0x4004F9E")]
1337 public const short ArmorStatue = 360;
1338
1339 [global::Cpp2ILInjected.Token(Token = "0x4004F9F")]
1340 public const short GoblinBattleStandard = 361;
1341
1342 [global::Cpp2ILInjected.Token(Token = "0x4004FA0")]
1343 public const short TatteredCloth = 362;
1344
1345 [global::Cpp2ILInjected.Token(Token = "0x4004FA1")]
1346 public const short Sawmill = 363;
1347
1348 [global::Cpp2ILInjected.Token(Token = "0x4004FA2")]
1349 public const short CobaltOre = 364;
1350
1351 [global::Cpp2ILInjected.Token(Token = "0x4004FA3")]
1352 public const short MythrilOre = 365;
1353
1354 [global::Cpp2ILInjected.Token(Token = "0x4004FA4")]
1355 public const short AdamantiteOre = 366;
1356
1357 [global::Cpp2ILInjected.Token(Token = "0x4004FA5")]
1358 public const short Pwnhammer = 367;
1359
1360 [global::Cpp2ILInjected.Token(Token = "0x4004FA6")]
1361 public const short Excalibur = 368;
1362
1363 [global::Cpp2ILInjected.Token(Token = "0x4004FA7")]
1364 public const short HallowedSeeds = 369;
1365
1366 [global::Cpp2ILInjected.Token(Token = "0x4004FA8")]
1367 public const short EbonsandBlock = 370;
1368
1369 [global::Cpp2ILInjected.Token(Token = "0x4004FA9")]
1370 public const short CobaltHat = 371;
1371
1372 [global::Cpp2ILInjected.Token(Token = "0x4004FAA")]
1373 public const short CobaltHelmet = 372;
1374
1375 [global::Cpp2ILInjected.Token(Token = "0x4004FAB")]
1376 public const short CobaltMask = 373;
1377
1378 [global::Cpp2ILInjected.Token(Token = "0x4004FAC")]
1379 public const short CobaltBreastplate = 374;
1380
1381 [global::Cpp2ILInjected.Token(Token = "0x4004FAD")]
1382 public const short CobaltLeggings = 375;
1383
1384 [global::Cpp2ILInjected.Token(Token = "0x4004FAE")]
1385 public const short MythrilHood = 376;
1386
1387 [global::Cpp2ILInjected.Token(Token = "0x4004FAF")]
1388 public const short MythrilHelmet = 377;
1389
1390 [global::Cpp2ILInjected.Token(Token = "0x4004FB0")]
1391 public const short MythrilHat = 378;
1392
1393 [global::Cpp2ILInjected.Token(Token = "0x4004FB1")]
1394 public const short MythrilChainmail = 379;
1395
1396 [global::Cpp2ILInjected.Token(Token = "0x4004FB2")]
1397 public const short MythrilGreaves = 380;
1398
1399 [global::Cpp2ILInjected.Token(Token = "0x4004FB3")]
1400 public const short CobaltBar = 381;
1401
1402 [global::Cpp2ILInjected.Token(Token = "0x4004FB4")]
1403 public const short MythrilBar = 382;
1404
1405 [global::Cpp2ILInjected.Token(Token = "0x4004FB5")]
1406 public const short CobaltChainsaw = 383;
1407
1408 [global::Cpp2ILInjected.Token(Token = "0x4004FB6")]
1409 public const short MythrilChainsaw = 384;
1410
1411 [global::Cpp2ILInjected.Token(Token = "0x4004FB7")]
1412 public const short CobaltDrill = 385;
1413
1414 [global::Cpp2ILInjected.Token(Token = "0x4004FB8")]
1415 public const short MythrilDrill = 386;
1416
1417 [global::Cpp2ILInjected.Token(Token = "0x4004FB9")]
1418 public const short AdamantiteChainsaw = 387;
1419
1420 [global::Cpp2ILInjected.Token(Token = "0x4004FBA")]
1421 public const short AdamantiteDrill = 388;
1422
1423 [global::Cpp2ILInjected.Token(Token = "0x4004FBB")]
1424 public const short DaoofPow = 389;
1425
1426 [global::Cpp2ILInjected.Token(Token = "0x4004FBC")]
1427 public const short MythrilHalberd = 390;
1428
1429 [global::Cpp2ILInjected.Token(Token = "0x4004FBD")]
1430 public const short AdamantiteBar = 391;
1431
1432 [global::Cpp2ILInjected.Token(Token = "0x4004FBE")]
1433 public const short GlassWall = 392;
1434
1435 [global::Cpp2ILInjected.Token(Token = "0x4004FBF")]
1436 public const short Compass = 393;
1437
1438 [global::Cpp2ILInjected.Token(Token = "0x4004FC0")]
1439 public const short DivingGear = 394;
1440
1441 [global::Cpp2ILInjected.Token(Token = "0x4004FC1")]
1442 public const short GPS = 395;
1443
1444 [global::Cpp2ILInjected.Token(Token = "0x4004FC2")]
1445 public const short ObsidianHorseshoe = 396;
1446
1447 [global::Cpp2ILInjected.Token(Token = "0x4004FC3")]
1448 public const short ObsidianShield = 397;
1449
1450 [global::Cpp2ILInjected.Token(Token = "0x4004FC4")]
1451 public const short TinkerersWorkshop = 398;
1452
1453 [global::Cpp2ILInjected.Token(Token = "0x4004FC5")]
1454 public const short CloudinaBalloon = 399;
1455
1456 [global::Cpp2ILInjected.Token(Token = "0x4004FC6")]
1457 public const short AdamantiteHeadgear = 400;
1458
1459 [global::Cpp2ILInjected.Token(Token = "0x4004FC7")]
1460 public const short AdamantiteHelmet = 401;
1461
1462 [global::Cpp2ILInjected.Token(Token = "0x4004FC8")]
1463 public const short AdamantiteMask = 402;
1464
1465 [global::Cpp2ILInjected.Token(Token = "0x4004FC9")]
1466 public const short AdamantiteBreastplate = 403;
1467
1468 [global::Cpp2ILInjected.Token(Token = "0x4004FCA")]
1469 public const short AdamantiteLeggings = 404;
1470
1471 [global::Cpp2ILInjected.Token(Token = "0x4004FCB")]
1472 public const short SpectreBoots = 405;
1473
1474 [global::Cpp2ILInjected.Token(Token = "0x4004FCC")]
1475 public const short AdamantiteGlaive = 406;
1476
1477 [global::Cpp2ILInjected.Token(Token = "0x4004FCD")]
1478 public const short Toolbelt = 407;
1479
1480 [global::Cpp2ILInjected.Token(Token = "0x4004FCE")]
1481 public const short PearlsandBlock = 408;
1482
1483 [global::Cpp2ILInjected.Token(Token = "0x4004FCF")]
1484 public const short PearlstoneBlock = 409;
1485
1486 [global::Cpp2ILInjected.Token(Token = "0x4004FD0")]
1487 public const short MiningShirt = 410;
1488
1489 [global::Cpp2ILInjected.Token(Token = "0x4004FD1")]
1490 public const short MiningPants = 411;
1491
1492 [global::Cpp2ILInjected.Token(Token = "0x4004FD2")]
1493 public const short PearlstoneBrick = 412;
1494
1495 [global::Cpp2ILInjected.Token(Token = "0x4004FD3")]
1496 public const short IridescentBrick = 413;
1497
1498 [global::Cpp2ILInjected.Token(Token = "0x4004FD4")]
1499 public const short MudstoneBlock = 414;
1500
1501 [global::Cpp2ILInjected.Token(Token = "0x4004FD5")]
1502 public const short CobaltBrick = 415;
1503
1504 [global::Cpp2ILInjected.Token(Token = "0x4004FD6")]
1505 public const short MythrilBrick = 416;
1506
1507 [global::Cpp2ILInjected.Token(Token = "0x4004FD7")]
1508 public const short PearlstoneBrickWall = 417;
1509
1510 [global::Cpp2ILInjected.Token(Token = "0x4004FD8")]
1511 public const short IridescentBrickWall = 418;
1512
1513 [global::Cpp2ILInjected.Token(Token = "0x4004FD9")]
1514 public const short MudstoneBrickWall = 419;
1515
1516 [global::Cpp2ILInjected.Token(Token = "0x4004FDA")]
1517 public const short CobaltBrickWall = 420;
1518
1519 [global::Cpp2ILInjected.Token(Token = "0x4004FDB")]
1520 public const short MythrilBrickWall = 421;
1521
1522 [global::Cpp2ILInjected.Token(Token = "0x4004FDC")]
1523 public const short HolyWater = 422;
1524
1525 [global::Cpp2ILInjected.Token(Token = "0x4004FDD")]
1526 public const short UnholyWater = 423;
1527
1528 [global::Cpp2ILInjected.Token(Token = "0x4004FDE")]
1529 public const short SiltBlock = 424;
1530
1531 [global::Cpp2ILInjected.Token(Token = "0x4004FDF")]
1532 public const short FairyBell = 425;
1533
1534 [global::Cpp2ILInjected.Token(Token = "0x4004FE0")]
1535 public const short BreakerBlade = 426;
1536
1537 [global::Cpp2ILInjected.Token(Token = "0x4004FE1")]
1538 public const short BlueTorch = 427;
1539
1540 [global::Cpp2ILInjected.Token(Token = "0x4004FE2")]
1541 public const short RedTorch = 428;
1542
1543 [global::Cpp2ILInjected.Token(Token = "0x4004FE3")]
1544 public const short GreenTorch = 429;
1545
1546 [global::Cpp2ILInjected.Token(Token = "0x4004FE4")]
1547 public const short PurpleTorch = 430;
1548
1549 [global::Cpp2ILInjected.Token(Token = "0x4004FE5")]
1550 public const short WhiteTorch = 431;
1551
1552 [global::Cpp2ILInjected.Token(Token = "0x4004FE6")]
1553 public const short YellowTorch = 432;
1554
1555 [global::Cpp2ILInjected.Token(Token = "0x4004FE7")]
1556 public const short DemonTorch = 433;
1557
1558 [global::Cpp2ILInjected.Token(Token = "0x4004FE8")]
1559 public const short ClockworkAssaultRifle = 434;
1560
1561 [global::Cpp2ILInjected.Token(Token = "0x4004FE9")]
1562 public const short CobaltRepeater = 435;
1563
1564 [global::Cpp2ILInjected.Token(Token = "0x4004FEA")]
1565 public const short MythrilRepeater = 436;
1566
1567 [global::Cpp2ILInjected.Token(Token = "0x4004FEB")]
1568 public const short DualHook = 437;
1569
1570 [global::Cpp2ILInjected.Token(Token = "0x4004FEC")]
1571 public const short StarStatue = 438;
1572
1573 [global::Cpp2ILInjected.Token(Token = "0x4004FED")]
1574 public const short SwordStatue = 439;
1575
1576 [global::Cpp2ILInjected.Token(Token = "0x4004FEE")]
1577 public const short SlimeStatue = 440;
1578
1579 [global::Cpp2ILInjected.Token(Token = "0x4004FEF")]
1580 public const short GoblinStatue = 441;
1581
1582 [global::Cpp2ILInjected.Token(Token = "0x4004FF0")]
1583 public const short ShieldStatue = 442;
1584
1585 [global::Cpp2ILInjected.Token(Token = "0x4004FF1")]
1586 public const short BatStatue = 443;
1587
1588 [global::Cpp2ILInjected.Token(Token = "0x4004FF2")]
1589 public const short FishStatue = 444;
1590
1591 [global::Cpp2ILInjected.Token(Token = "0x4004FF3")]
1592 public const short BunnyStatue = 445;
1593
1594 [global::Cpp2ILInjected.Token(Token = "0x4004FF4")]
1595 public const short SkeletonStatue = 446;
1596
1597 [global::Cpp2ILInjected.Token(Token = "0x4004FF5")]
1598 public const short ReaperStatue = 447;
1599
1600 [global::Cpp2ILInjected.Token(Token = "0x4004FF6")]
1601 public const short WomanStatue = 448;
1602
1603 [global::Cpp2ILInjected.Token(Token = "0x4004FF7")]
1604 public const short ImpStatue = 449;
1605
1606 [global::Cpp2ILInjected.Token(Token = "0x4004FF8")]
1607 public const short GargoyleStatue = 450;
1608
1609 [global::Cpp2ILInjected.Token(Token = "0x4004FF9")]
1610 public const short GloomStatue = 451;
1611
1612 [global::Cpp2ILInjected.Token(Token = "0x4004FFA")]
1613 public const short HornetStatue = 452;
1614
1615 [global::Cpp2ILInjected.Token(Token = "0x4004FFB")]
1616 public const short BombStatue = 453;
1617
1618 [global::Cpp2ILInjected.Token(Token = "0x4004FFC")]
1619 public const short CrabStatue = 454;
1620
1621 [global::Cpp2ILInjected.Token(Token = "0x4004FFD")]
1622 public const short HammerStatue = 455;
1623
1624 [global::Cpp2ILInjected.Token(Token = "0x4004FFE")]
1625 public const short PotionStatue = 456;
1626
1627 [global::Cpp2ILInjected.Token(Token = "0x4004FFF")]
1628 public const short SpearStatue = 457;
1629
1630 [global::Cpp2ILInjected.Token(Token = "0x4005000")]
1631 public const short CrossStatue = 458;
1632
1633 [global::Cpp2ILInjected.Token(Token = "0x4005001")]
1634 public const short JellyfishStatue = 459;
1635
1636 [global::Cpp2ILInjected.Token(Token = "0x4005002")]
1637 public const short BowStatue = 460;
1638
1639 [global::Cpp2ILInjected.Token(Token = "0x4005003")]
1640 public const short BoomerangStatue = 461;
1641
1642 [global::Cpp2ILInjected.Token(Token = "0x4005004")]
1643 public const short BootStatue = 462;
1644
1645 [global::Cpp2ILInjected.Token(Token = "0x4005005")]
1646 public const short ChestStatue = 463;
1647
1648 [global::Cpp2ILInjected.Token(Token = "0x4005006")]
1649 public const short BirdStatue = 464;
1650
1651 [global::Cpp2ILInjected.Token(Token = "0x4005007")]
1652 public const short AxeStatue = 465;
1653
1654 [global::Cpp2ILInjected.Token(Token = "0x4005008")]
1655 public const short CorruptStatue = 466;
1656
1657 [global::Cpp2ILInjected.Token(Token = "0x4005009")]
1658 public const short TreeStatue = 467;
1659
1660 [global::Cpp2ILInjected.Token(Token = "0x400500A")]
1661 public const short AnvilStatue = 468;
1662
1663 [global::Cpp2ILInjected.Token(Token = "0x400500B")]
1664 public const short PickaxeStatue = 469;
1665
1666 [global::Cpp2ILInjected.Token(Token = "0x400500C")]
1667 public const short MushroomStatue = 470;
1668
1669 [global::Cpp2ILInjected.Token(Token = "0x400500D")]
1670 public const short EyeballStatue = 471;
1671
1672 [global::Cpp2ILInjected.Token(Token = "0x400500E")]
1673 public const short PillarStatue = 472;
1674
1675 [global::Cpp2ILInjected.Token(Token = "0x400500F")]
1676 public const short HeartStatue = 473;
1677
1678 [global::Cpp2ILInjected.Token(Token = "0x4005010")]
1679 public const short PotStatue = 474;
1680
1681 [global::Cpp2ILInjected.Token(Token = "0x4005011")]
1682 public const short SunflowerStatue = 475;
1683
1684 [global::Cpp2ILInjected.Token(Token = "0x4005012")]
1685 public const short KingStatue = 476;
1686
1687 [global::Cpp2ILInjected.Token(Token = "0x4005013")]
1688 public const short QueenStatue = 477;
1689
1690 [global::Cpp2ILInjected.Token(Token = "0x4005014")]
1691 public const short PiranhaStatue = 478;
1692
1693 [global::Cpp2ILInjected.Token(Token = "0x4005015")]
1694 public const short PlankedWall = 479;
1695
1696 [global::Cpp2ILInjected.Token(Token = "0x4005016")]
1697 public const short WoodenBeam = 480;
1698
1699 [global::Cpp2ILInjected.Token(Token = "0x4005017")]
1700 public const short AdamantiteRepeater = 481;
1701
1702 [global::Cpp2ILInjected.Token(Token = "0x4005018")]
1703 public const short AdamantiteSword = 482;
1704
1705 [global::Cpp2ILInjected.Token(Token = "0x4005019")]
1706 public const short CobaltSword = 483;
1707
1708 [global::Cpp2ILInjected.Token(Token = "0x400501A")]
1709 public const short MythrilSword = 484;
1710
1711 [global::Cpp2ILInjected.Token(Token = "0x400501B")]
1712 public const short MoonCharm = 485;
1713
1714 [global::Cpp2ILInjected.Token(Token = "0x400501C")]
1715 public const short Ruler = 486;
1716
1717 [global::Cpp2ILInjected.Token(Token = "0x400501D")]
1718 public const short CrystalBall = 487;
1719
1720 [global::Cpp2ILInjected.Token(Token = "0x400501E")]
1721 public const short DiscoBall = 488;
1722
1723 [global::Cpp2ILInjected.Token(Token = "0x400501F")]
1724 public const short SorcererEmblem = 489;
1725
1726 [global::Cpp2ILInjected.Token(Token = "0x4005020")]
1727 public const short WarriorEmblem = 490;
1728
1729 [global::Cpp2ILInjected.Token(Token = "0x4005021")]
1730 public const short RangerEmblem = 491;
1731
1732 [global::Cpp2ILInjected.Token(Token = "0x4005022")]
1733 public const short DemonWings = 492;
1734
1735 [global::Cpp2ILInjected.Token(Token = "0x4005023")]
1736 public const short AngelWings = 493;
1737
1738 [global::Cpp2ILInjected.Token(Token = "0x4005024")]
1739 public const short MagicalHarp = 494;
1740
1741 [global::Cpp2ILInjected.Token(Token = "0x4005025")]
1742 public const short RainbowRod = 495;
1743
1744 [global::Cpp2ILInjected.Token(Token = "0x4005026")]
1745 public const short IceRod = 496;
1746
1747 [global::Cpp2ILInjected.Token(Token = "0x4005027")]
1748 public const short NeptunesShell = 497;
1749
1750 [global::Cpp2ILInjected.Token(Token = "0x4005028")]
1751 public const short Mannequin = 498;
1752
1753 [global::Cpp2ILInjected.Token(Token = "0x4005029")]
1754 public const short GreaterHealingPotion = 499;
1755
1756 [global::Cpp2ILInjected.Token(Token = "0x400502A")]
1757 public const short GreaterManaPotion = 500;
1758
1759 [global::Cpp2ILInjected.Token(Token = "0x400502B")]
1760 public const short PixieDust = 501;
1761
1762 [global::Cpp2ILInjected.Token(Token = "0x400502C")]
1763 public const short CrystalShard = 502;
1764
1765 [global::Cpp2ILInjected.Token(Token = "0x400502D")]
1766 public const short ClownHat = 503;
1767
1768 [global::Cpp2ILInjected.Token(Token = "0x400502E")]
1769 public const short ClownShirt = 504;
1770
1771 [global::Cpp2ILInjected.Token(Token = "0x400502F")]
1772 public const short ClownPants = 505;
1773
1774 [global::Cpp2ILInjected.Token(Token = "0x4005030")]
1775 public const short Flamethrower = 506;
1776
1777 [global::Cpp2ILInjected.Token(Token = "0x4005031")]
1778 public const short Bell = 507;
1779
1780 [global::Cpp2ILInjected.Token(Token = "0x4005032")]
1781 public const short Harp = 508;
1782
1783 [global::Cpp2ILInjected.Token(Token = "0x4005033")]
1784 public const short Wrench = 509;
1785
1786 [global::Cpp2ILInjected.Token(Token = "0x4005034")]
1787 public const short WireCutter = 510;
1788
1789 [global::Cpp2ILInjected.Token(Token = "0x4005035")]
1790 public const short ActiveStoneBlock = 511;
1791
1792 [global::Cpp2ILInjected.Token(Token = "0x4005036")]
1793 public const short InactiveStoneBlock = 512;
1794
1795 [global::Cpp2ILInjected.Token(Token = "0x4005037")]
1796 public const short Lever = 513;
1797
1798 [global::Cpp2ILInjected.Token(Token = "0x4005038")]
1799 public const short LaserRifle = 514;
1800
1801 [global::Cpp2ILInjected.Token(Token = "0x4005039")]
1802 public const short CrystalBullet = 515;
1803
1804 [global::Cpp2ILInjected.Token(Token = "0x400503A")]
1805 public const short HolyArrow = 516;
1806
1807 [global::Cpp2ILInjected.Token(Token = "0x400503B")]
1808 public const short MagicDagger = 517;
1809
1810 [global::Cpp2ILInjected.Token(Token = "0x400503C")]
1811 public const short CrystalStorm = 518;
1812
1813 [global::Cpp2ILInjected.Token(Token = "0x400503D")]
1814 public const short CursedFlames = 519;
1815
1816 [global::Cpp2ILInjected.Token(Token = "0x400503E")]
1817 public const short SoulofLight = 520;
1818
1819 [global::Cpp2ILInjected.Token(Token = "0x400503F")]
1820 public const short SoulofNight = 521;
1821
1822 [global::Cpp2ILInjected.Token(Token = "0x4005040")]
1823 public const short CursedFlame = 522;
1824
1825 [global::Cpp2ILInjected.Token(Token = "0x4005041")]
1826 public const short CursedTorch = 523;
1827
1828 [global::Cpp2ILInjected.Token(Token = "0x4005042")]
1829 public const short AdamantiteForge = 524;
1830
1831 [global::Cpp2ILInjected.Token(Token = "0x4005043")]
1832 public const short MythrilAnvil = 525;
1833
1834 [global::Cpp2ILInjected.Token(Token = "0x4005044")]
1835 public const short UnicornHorn = 526;
1836
1837 [global::Cpp2ILInjected.Token(Token = "0x4005045")]
1838 public const short DarkShard = 527;
1839
1840 [global::Cpp2ILInjected.Token(Token = "0x4005046")]
1841 public const short LightShard = 528;
1842
1843 [global::Cpp2ILInjected.Token(Token = "0x4005047")]
1844 public const short RedPressurePlate = 529;
1845
1846 [global::Cpp2ILInjected.Token(Token = "0x4005048")]
1847 public const short Wire = 530;
1848
1849 [global::Cpp2ILInjected.Token(Token = "0x4005049")]
1850 public const short SpellTome = 531;
1851
1852 [global::Cpp2ILInjected.Token(Token = "0x400504A")]
1853 public const short StarCloak = 532;
1854
1855 [global::Cpp2ILInjected.Token(Token = "0x400504B")]
1856 public const short Megashark = 533;
1857
1858 [global::Cpp2ILInjected.Token(Token = "0x400504C")]
1859 public const short Shotgun = 534;
1860
1861 [global::Cpp2ILInjected.Token(Token = "0x400504D")]
1862 public const short PhilosophersStone = 535;
1863
1864 [global::Cpp2ILInjected.Token(Token = "0x400504E")]
1865 public const short TitanGlove = 536;
1866
1867 [global::Cpp2ILInjected.Token(Token = "0x400504F")]
1868 public const short CobaltNaginata = 537;
1869
1870 [global::Cpp2ILInjected.Token(Token = "0x4005050")]
1871 public const short Switch = 538;
1872
1873 [global::Cpp2ILInjected.Token(Token = "0x4005051")]
1874 public const short DartTrap = 539;
1875
1876 [global::Cpp2ILInjected.Token(Token = "0x4005052")]
1877 public const short Boulder = 540;
1878
1879 [global::Cpp2ILInjected.Token(Token = "0x4005053")]
1880 public const short GreenPressurePlate = 541;
1881
1882 [global::Cpp2ILInjected.Token(Token = "0x4005054")]
1883 public const short GrayPressurePlate = 542;
1884
1885 [global::Cpp2ILInjected.Token(Token = "0x4005055")]
1886 public const short BrownPressurePlate = 543;
1887
1888 [global::Cpp2ILInjected.Token(Token = "0x4005056")]
1889 public const short MechanicalEye = 544;
1890
1891 [global::Cpp2ILInjected.Token(Token = "0x4005057")]
1892 public const short CursedArrow = 545;
1893
1894 [global::Cpp2ILInjected.Token(Token = "0x4005058")]
1895 public const short CursedBullet = 546;
1896
1897 [global::Cpp2ILInjected.Token(Token = "0x4005059")]
1898 public const short SoulofFright = 547;
1899
1900 [global::Cpp2ILInjected.Token(Token = "0x400505A")]
1901 public const short SoulofMight = 548;
1902
1903 [global::Cpp2ILInjected.Token(Token = "0x400505B")]
1904 public const short SoulofSight = 549;
1905
1906 [global::Cpp2ILInjected.Token(Token = "0x400505C")]
1907 public const short Gungnir = 550;
1908
1909 [global::Cpp2ILInjected.Token(Token = "0x400505D")]
1910 public const short HallowedPlateMail = 551;
1911
1912 [global::Cpp2ILInjected.Token(Token = "0x400505E")]
1913 public const short HallowedGreaves = 552;
1914
1915 [global::Cpp2ILInjected.Token(Token = "0x400505F")]
1916 public const short HallowedHelmet = 553;
1917
1918 [global::Cpp2ILInjected.Token(Token = "0x4005060")]
1919 public const short CrossNecklace = 554;
1920
1921 [global::Cpp2ILInjected.Token(Token = "0x4005061")]
1922 public const short ManaFlower = 555;
1923
1924 [global::Cpp2ILInjected.Token(Token = "0x4005062")]
1925 public const short MechanicalWorm = 556;
1926
1927 [global::Cpp2ILInjected.Token(Token = "0x4005063")]
1928 public const short MechanicalSkull = 557;
1929
1930 [global::Cpp2ILInjected.Token(Token = "0x4005064")]
1931 public const short HallowedHeadgear = 558;
1932
1933 [global::Cpp2ILInjected.Token(Token = "0x4005065")]
1934 public const short HallowedMask = 559;
1935
1936 [global::Cpp2ILInjected.Token(Token = "0x4005066")]
1937 public const short SlimeCrown = 560;
1938
1939 [global::Cpp2ILInjected.Token(Token = "0x4005067")]
1940 public const short LightDisc = 561;
1941
1942 [global::Cpp2ILInjected.Token(Token = "0x4005068")]
1943 public const short MusicBoxOverworldDay = 562;
1944
1945 [global::Cpp2ILInjected.Token(Token = "0x4005069")]
1946 public const short MusicBoxEerie = 563;
1947
1948 [global::Cpp2ILInjected.Token(Token = "0x400506A")]
1949 public const short MusicBoxNight = 564;
1950
1951 [global::Cpp2ILInjected.Token(Token = "0x400506B")]
1952 public const short MusicBoxTitle = 565;
1953
1954 [global::Cpp2ILInjected.Token(Token = "0x400506C")]
1955 public const short MusicBoxUnderground = 566;
1956
1957 [global::Cpp2ILInjected.Token(Token = "0x400506D")]
1958 public const short MusicBoxBoss1 = 567;
1959
1960 [global::Cpp2ILInjected.Token(Token = "0x400506E")]
1961 public const short MusicBoxJungle = 568;
1962
1963 [global::Cpp2ILInjected.Token(Token = "0x400506F")]
1964 public const short MusicBoxCorruption = 569;
1965
1966 [global::Cpp2ILInjected.Token(Token = "0x4005070")]
1967 public const short MusicBoxUndergroundCorruption = 570;
1968
1969 [global::Cpp2ILInjected.Token(Token = "0x4005071")]
1970 public const short MusicBoxTheHallow = 571;
1971
1972 [global::Cpp2ILInjected.Token(Token = "0x4005072")]
1973 public const short MusicBoxBoss2 = 572;
1974
1975 [global::Cpp2ILInjected.Token(Token = "0x4005073")]
1976 public const short MusicBoxUndergroundHallow = 573;
1977
1978 [global::Cpp2ILInjected.Token(Token = "0x4005074")]
1979 public const short MusicBoxBoss3 = 574;
1980
1981 [global::Cpp2ILInjected.Token(Token = "0x4005075")]
1982 public const short SoulofFlight = 575;
1983
1984 [global::Cpp2ILInjected.Token(Token = "0x4005076")]
1985 public const short MusicBox = 576;
1986
1987 [global::Cpp2ILInjected.Token(Token = "0x4005077")]
1988 public const short DemoniteBrick = 577;
1989
1990 [global::Cpp2ILInjected.Token(Token = "0x4005078")]
1991 public const short HallowedRepeater = 578;
1992
1993 [global::Cpp2ILInjected.Token(Token = "0x4005079")]
1994 public const short Drax = 579;
1995
1996 [global::Cpp2ILInjected.Token(Token = "0x400507A")]
1997 public const short Explosives = 580;
1998
1999 [global::Cpp2ILInjected.Token(Token = "0x400507B")]
2000 public const short InletPump = 581;
2001
2002 [global::Cpp2ILInjected.Token(Token = "0x400507C")]
2003 public const short OutletPump = 582;
2004
2005 [global::Cpp2ILInjected.Token(Token = "0x400507D")]
2006 public const short Timer1Second = 583;
2007
2008 [global::Cpp2ILInjected.Token(Token = "0x400507E")]
2009 public const short Timer3Second = 584;
2010
2011 [global::Cpp2ILInjected.Token(Token = "0x400507F")]
2012 public const short Timer5Second = 585;
2013
2014 [global::Cpp2ILInjected.Token(Token = "0x4005080")]
2015 public const short CandyCaneBlock = 586;
2016
2017 [global::Cpp2ILInjected.Token(Token = "0x4005081")]
2018 public const short CandyCaneWall = 587;
2019
2020 [global::Cpp2ILInjected.Token(Token = "0x4005082")]
2021 public const short SantaHat = 588;
2022
2023 [global::Cpp2ILInjected.Token(Token = "0x4005083")]
2024 public const short SantaShirt = 589;
2025
2026 [global::Cpp2ILInjected.Token(Token = "0x4005084")]
2027 public const short SantaPants = 590;
2028
2029 [global::Cpp2ILInjected.Token(Token = "0x4005085")]
2030 public const short GreenCandyCaneBlock = 591;
2031
2032 [global::Cpp2ILInjected.Token(Token = "0x4005086")]
2033 public const short GreenCandyCaneWall = 592;
2034
2035 [global::Cpp2ILInjected.Token(Token = "0x4005087")]
2036 public const short SnowBlock = 593;
2037
2038 [global::Cpp2ILInjected.Token(Token = "0x4005088")]
2039 public const short SnowBrick = 594;
2040
2041 [global::Cpp2ILInjected.Token(Token = "0x4005089")]
2042 public const short SnowBrickWall = 595;
2043
2044 [global::Cpp2ILInjected.Token(Token = "0x400508A")]
2045 public const short BlueLight = 596;
2046
2047 [global::Cpp2ILInjected.Token(Token = "0x400508B")]
2048 public const short RedLight = 597;
2049
2050 [global::Cpp2ILInjected.Token(Token = "0x400508C")]
2051 public const short GreenLight = 598;
2052
2053 [global::Cpp2ILInjected.Token(Token = "0x400508D")]
2054 public const short BluePresent = 599;
2055
2056 [global::Cpp2ILInjected.Token(Token = "0x400508E")]
2057 public const short GreenPresent = 600;
2058
2059 [global::Cpp2ILInjected.Token(Token = "0x400508F")]
2060 public const short YellowPresent = 601;
2061
2062 [global::Cpp2ILInjected.Token(Token = "0x4005090")]
2063 public const short SnowGlobe = 602;
2064
2065 [global::Cpp2ILInjected.Token(Token = "0x4005091")]
2066 public const short Carrot = 603;
2067
2068 [global::Cpp2ILInjected.Token(Token = "0x4005092")]
2069 public const short AdamantiteBeam = 604;
2070
2071 [global::Cpp2ILInjected.Token(Token = "0x4005093")]
2072 public const short AdamantiteBeamWall = 605;
2073
2074 [global::Cpp2ILInjected.Token(Token = "0x4005094")]
2075 public const short DemoniteBrickWall = 606;
2076
2077 [global::Cpp2ILInjected.Token(Token = "0x4005095")]
2078 public const short SandstoneBrick = 607;
2079
2080 [global::Cpp2ILInjected.Token(Token = "0x4005096")]
2081 public const short SandstoneBrickWall = 608;
2082
2083 [global::Cpp2ILInjected.Token(Token = "0x4005097")]
2084 public const short EbonstoneBrick = 609;
2085
2086 [global::Cpp2ILInjected.Token(Token = "0x4005098")]
2087 public const short EbonstoneBrickWall = 610;
2088
2089 [global::Cpp2ILInjected.Token(Token = "0x4005099")]
2090 public const short RedStucco = 611;
2091
2092 [global::Cpp2ILInjected.Token(Token = "0x400509A")]
2093 public const short YellowStucco = 612;
2094
2095 [global::Cpp2ILInjected.Token(Token = "0x400509B")]
2096 public const short GreenStucco = 613;
2097
2098 [global::Cpp2ILInjected.Token(Token = "0x400509C")]
2099 public const short GrayStucco = 614;
2100
2101 [global::Cpp2ILInjected.Token(Token = "0x400509D")]
2102 public const short RedStuccoWall = 615;
2103
2104 [global::Cpp2ILInjected.Token(Token = "0x400509E")]
2105 public const short YellowStuccoWall = 616;
2106
2107 [global::Cpp2ILInjected.Token(Token = "0x400509F")]
2108 public const short GreenStuccoWall = 617;
2109
2110 [global::Cpp2ILInjected.Token(Token = "0x40050A0")]
2111 public const short GrayStuccoWall = 618;
2112
2113 [global::Cpp2ILInjected.Token(Token = "0x40050A1")]
2114 public const short Ebonwood = 619;
2115
2116 [global::Cpp2ILInjected.Token(Token = "0x40050A2")]
2117 public const short RichMahogany = 620;
2118
2119 [global::Cpp2ILInjected.Token(Token = "0x40050A3")]
2120 public const short Pearlwood = 621;
2121
2122 [global::Cpp2ILInjected.Token(Token = "0x40050A4")]
2123 public const short EbonwoodWall = 622;
2124
2125 [global::Cpp2ILInjected.Token(Token = "0x40050A5")]
2126 public const short RichMahoganyWall = 623;
2127
2128 [global::Cpp2ILInjected.Token(Token = "0x40050A6")]
2129 public const short PearlwoodWall = 624;
2130
2131 [global::Cpp2ILInjected.Token(Token = "0x40050A7")]
2132 public const short EbonwoodChest = 625;
2133
2134 [global::Cpp2ILInjected.Token(Token = "0x40050A8")]
2135 public const short RichMahoganyChest = 626;
2136
2137 [global::Cpp2ILInjected.Token(Token = "0x40050A9")]
2138 public const short PearlwoodChest = 627;
2139
2140 [global::Cpp2ILInjected.Token(Token = "0x40050AA")]
2141 public const short EbonwoodChair = 628;
2142
2143 [global::Cpp2ILInjected.Token(Token = "0x40050AB")]
2144 public const short RichMahoganyChair = 629;
2145
2146 [global::Cpp2ILInjected.Token(Token = "0x40050AC")]
2147 public const short PearlwoodChair = 630;
2148
2149 [global::Cpp2ILInjected.Token(Token = "0x40050AD")]
2150 public const short EbonwoodPlatform = 631;
2151
2152 [global::Cpp2ILInjected.Token(Token = "0x40050AE")]
2153 public const short RichMahoganyPlatform = 632;
2154
2155 [global::Cpp2ILInjected.Token(Token = "0x40050AF")]
2156 public const short PearlwoodPlatform = 633;
2157
2158 [global::Cpp2ILInjected.Token(Token = "0x40050B0")]
2159 public const short BonePlatform = 634;
2160
2161 [global::Cpp2ILInjected.Token(Token = "0x40050B1")]
2162 public const short EbonwoodWorkBench = 635;
2163
2164 [global::Cpp2ILInjected.Token(Token = "0x40050B2")]
2165 public const short RichMahoganyWorkBench = 636;
2166
2167 [global::Cpp2ILInjected.Token(Token = "0x40050B3")]
2168 public const short PearlwoodWorkBench = 637;
2169
2170 [global::Cpp2ILInjected.Token(Token = "0x40050B4")]
2171 public const short EbonwoodTable = 638;
2172
2173 [global::Cpp2ILInjected.Token(Token = "0x40050B5")]
2174 public const short RichMahoganyTable = 639;
2175
2176 [global::Cpp2ILInjected.Token(Token = "0x40050B6")]
2177 public const short PearlwoodTable = 640;
2178
2179 [global::Cpp2ILInjected.Token(Token = "0x40050B7")]
2180 public const short EbonwoodPiano = 641;
2181
2182 [global::Cpp2ILInjected.Token(Token = "0x40050B8")]
2183 public const short RichMahoganyPiano = 642;
2184
2185 [global::Cpp2ILInjected.Token(Token = "0x40050B9")]
2186 public const short PearlwoodPiano = 643;
2187
2188 [global::Cpp2ILInjected.Token(Token = "0x40050BA")]
2189 public const short EbonwoodBed = 644;
2190
2191 [global::Cpp2ILInjected.Token(Token = "0x40050BB")]
2192 public const short RichMahoganyBed = 645;
2193
2194 [global::Cpp2ILInjected.Token(Token = "0x40050BC")]
2195 public const short PearlwoodBed = 646;
2196
2197 [global::Cpp2ILInjected.Token(Token = "0x40050BD")]
2198 public const short EbonwoodDresser = 647;
2199
2200 [global::Cpp2ILInjected.Token(Token = "0x40050BE")]
2201 public const short RichMahoganyDresser = 648;
2202
2203 [global::Cpp2ILInjected.Token(Token = "0x40050BF")]
2204 public const short PearlwoodDresser = 649;
2205
2206 [global::Cpp2ILInjected.Token(Token = "0x40050C0")]
2207 public const short EbonwoodDoor = 650;
2208
2209 [global::Cpp2ILInjected.Token(Token = "0x40050C1")]
2210 public const short RichMahoganyDoor = 651;
2211
2212 [global::Cpp2ILInjected.Token(Token = "0x40050C2")]
2213 public const short PearlwoodDoor = 652;
2214
2215 [global::Cpp2ILInjected.Token(Token = "0x40050C3")]
2216 public const short EbonwoodSword = 653;
2217
2218 [global::Cpp2ILInjected.Token(Token = "0x40050C4")]
2219 public const short EbonwoodHammer = 654;
2220
2221 [global::Cpp2ILInjected.Token(Token = "0x40050C5")]
2222 public const short EbonwoodBow = 655;
2223
2224 [global::Cpp2ILInjected.Token(Token = "0x40050C6")]
2225 public const short RichMahoganySword = 656;
2226
2227 [global::Cpp2ILInjected.Token(Token = "0x40050C7")]
2228 public const short RichMahoganyHammer = 657;
2229
2230 [global::Cpp2ILInjected.Token(Token = "0x40050C8")]
2231 public const short RichMahoganyBow = 658;
2232
2233 [global::Cpp2ILInjected.Token(Token = "0x40050C9")]
2234 public const short PearlwoodSword = 659;
2235
2236 [global::Cpp2ILInjected.Token(Token = "0x40050CA")]
2237 public const short PearlwoodHammer = 660;
2238
2239 [global::Cpp2ILInjected.Token(Token = "0x40050CB")]
2240 public const short PearlwoodBow = 661;
2241
2242 [global::Cpp2ILInjected.Token(Token = "0x40050CC")]
2243 public const short RainbowBrick = 662;
2244
2245 [global::Cpp2ILInjected.Token(Token = "0x40050CD")]
2246 public const short RainbowBrickWall = 663;
2247
2248 [global::Cpp2ILInjected.Token(Token = "0x40050CE")]
2249 public const short IceBlock = 664;
2250
2251 [global::Cpp2ILInjected.Token(Token = "0x40050CF")]
2252 public const short RedsWings = 665;
2253
2254 [global::Cpp2ILInjected.Token(Token = "0x40050D0")]
2255 public const short RedsHelmet = 666;
2256
2257 [global::Cpp2ILInjected.Token(Token = "0x40050D1")]
2258 public const short RedsBreastplate = 667;
2259
2260 [global::Cpp2ILInjected.Token(Token = "0x40050D2")]
2261 public const short RedsLeggings = 668;
2262
2263 [global::Cpp2ILInjected.Token(Token = "0x40050D3")]
2264 public const short Fish = 669;
2265
2266 [global::Cpp2ILInjected.Token(Token = "0x40050D4")]
2267 public const short IceBoomerang = 670;
2268
2269 [global::Cpp2ILInjected.Token(Token = "0x40050D5")]
2270 public const short Keybrand = 671;
2271
2272 [global::Cpp2ILInjected.Token(Token = "0x40050D6")]
2273 public const short Cutlass = 672;
2274
2275 [global::Cpp2ILInjected.Token(Token = "0x40050D7")]
2276 public const short BorealWoodWorkBench = 673;
2277
2278 [global::Cpp2ILInjected.Token(Token = "0x40050D8")]
2279 public const short TrueExcalibur = 674;
2280
2281 [global::Cpp2ILInjected.Token(Token = "0x40050D9")]
2282 public const short TrueNightsEdge = 675;
2283
2284 [global::Cpp2ILInjected.Token(Token = "0x40050DA")]
2285 public const short Frostbrand = 676;
2286
2287 [global::Cpp2ILInjected.Token(Token = "0x40050DB")]
2288 public const short BorealWoodTable = 677;
2289
2290 [global::Cpp2ILInjected.Token(Token = "0x40050DC")]
2291 public const short RedPotion = 678;
2292
2293 [global::Cpp2ILInjected.Token(Token = "0x40050DD")]
2294 public const short TacticalShotgun = 679;
2295
2296 [global::Cpp2ILInjected.Token(Token = "0x40050DE")]
2297 public const short IvyChest = 680;
2298
2299 [global::Cpp2ILInjected.Token(Token = "0x40050DF")]
2300 public const short IceChest = 681;
2301
2302 [global::Cpp2ILInjected.Token(Token = "0x40050E0")]
2303 public const short Marrow = 682;
2304
2305 [global::Cpp2ILInjected.Token(Token = "0x40050E1")]
2306 public const short UnholyTrident = 683;
2307
2308 [global::Cpp2ILInjected.Token(Token = "0x40050E2")]
2309 public const short FrostHelmet = 684;
2310
2311 [global::Cpp2ILInjected.Token(Token = "0x40050E3")]
2312 public const short FrostBreastplate = 685;
2313
2314 [global::Cpp2ILInjected.Token(Token = "0x40050E4")]
2315 public const short FrostLeggings = 686;
2316
2317 [global::Cpp2ILInjected.Token(Token = "0x40050E5")]
2318 public const short TinHelmet = 687;
2319
2320 [global::Cpp2ILInjected.Token(Token = "0x40050E6")]
2321 public const short TinChainmail = 688;
2322
2323 [global::Cpp2ILInjected.Token(Token = "0x40050E7")]
2324 public const short TinGreaves = 689;
2325
2326 [global::Cpp2ILInjected.Token(Token = "0x40050E8")]
2327 public const short LeadHelmet = 690;
2328
2329 [global::Cpp2ILInjected.Token(Token = "0x40050E9")]
2330 public const short LeadChainmail = 691;
2331
2332 [global::Cpp2ILInjected.Token(Token = "0x40050EA")]
2333 public const short LeadGreaves = 692;
2334
2335 [global::Cpp2ILInjected.Token(Token = "0x40050EB")]
2336 public const short TungstenHelmet = 693;
2337
2338 [global::Cpp2ILInjected.Token(Token = "0x40050EC")]
2339 public const short TungstenChainmail = 694;
2340
2341 [global::Cpp2ILInjected.Token(Token = "0x40050ED")]
2342 public const short TungstenGreaves = 695;
2343
2344 [global::Cpp2ILInjected.Token(Token = "0x40050EE")]
2345 public const short PlatinumHelmet = 696;
2346
2347 [global::Cpp2ILInjected.Token(Token = "0x40050EF")]
2348 public const short PlatinumChainmail = 697;
2349
2350 [global::Cpp2ILInjected.Token(Token = "0x40050F0")]
2351 public const short PlatinumGreaves = 698;
2352
2353 [global::Cpp2ILInjected.Token(Token = "0x40050F1")]
2354 public const short TinOre = 699;
2355
2356 [global::Cpp2ILInjected.Token(Token = "0x40050F2")]
2357 public const short LeadOre = 700;
2358
2359 [global::Cpp2ILInjected.Token(Token = "0x40050F3")]
2360 public const short TungstenOre = 701;
2361
2362 [global::Cpp2ILInjected.Token(Token = "0x40050F4")]
2363 public const short PlatinumOre = 702;
2364
2365 [global::Cpp2ILInjected.Token(Token = "0x40050F5")]
2366 public const short TinBar = 703;
2367
2368 [global::Cpp2ILInjected.Token(Token = "0x40050F6")]
2369 public const short LeadBar = 704;
2370
2371 [global::Cpp2ILInjected.Token(Token = "0x40050F7")]
2372 public const short TungstenBar = 705;
2373
2374 [global::Cpp2ILInjected.Token(Token = "0x40050F8")]
2375 public const short PlatinumBar = 706;
2376
2377 [global::Cpp2ILInjected.Token(Token = "0x40050F9")]
2378 public const short TinWatch = 707;
2379
2380 [global::Cpp2ILInjected.Token(Token = "0x40050FA")]
2381 public const short TungstenWatch = 708;
2382
2383 [global::Cpp2ILInjected.Token(Token = "0x40050FB")]
2384 public const short PlatinumWatch = 709;
2385
2386 [global::Cpp2ILInjected.Token(Token = "0x40050FC")]
2387 public const short TinChandelier = 710;
2388
2389 [global::Cpp2ILInjected.Token(Token = "0x40050FD")]
2390 public const short TungstenChandelier = 711;
2391
2392 [global::Cpp2ILInjected.Token(Token = "0x40050FE")]
2393 public const short PlatinumChandelier = 712;
2394
2395 [global::Cpp2ILInjected.Token(Token = "0x40050FF")]
2396 public const short PlatinumCandle = 713;
2397
2398 [global::Cpp2ILInjected.Token(Token = "0x4005100")]
2399 public const short PlatinumCandelabra = 714;
2400
2401 [global::Cpp2ILInjected.Token(Token = "0x4005101")]
2402 public const short PlatinumCrown = 715;
2403
2404 [global::Cpp2ILInjected.Token(Token = "0x4005102")]
2405 public const short LeadAnvil = 716;
2406
2407 [global::Cpp2ILInjected.Token(Token = "0x4005103")]
2408 public const short TinBrick = 717;
2409
2410 [global::Cpp2ILInjected.Token(Token = "0x4005104")]
2411 public const short TungstenBrick = 718;
2412
2413 [global::Cpp2ILInjected.Token(Token = "0x4005105")]
2414 public const short PlatinumBrick = 719;
2415
2416 [global::Cpp2ILInjected.Token(Token = "0x4005106")]
2417 public const short TinBrickWall = 720;
2418
2419 [global::Cpp2ILInjected.Token(Token = "0x4005107")]
2420 public const short TungstenBrickWall = 721;
2421
2422 [global::Cpp2ILInjected.Token(Token = "0x4005108")]
2423 public const short PlatinumBrickWall = 722;
2424
2425 [global::Cpp2ILInjected.Token(Token = "0x4005109")]
2426 public const short BeamSword = 723;
2427
2428 [global::Cpp2ILInjected.Token(Token = "0x400510A")]
2429 public const short IceBlade = 724;
2430
2431 [global::Cpp2ILInjected.Token(Token = "0x400510B")]
2432 public const short IceBow = 725;
2433
2434 [global::Cpp2ILInjected.Token(Token = "0x400510C")]
2435 public const short FrostStaff = 726;
2436
2437 [global::Cpp2ILInjected.Token(Token = "0x400510D")]
2438 public const short WoodHelmet = 727;
2439
2440 [global::Cpp2ILInjected.Token(Token = "0x400510E")]
2441 public const short WoodBreastplate = 728;
2442
2443 [global::Cpp2ILInjected.Token(Token = "0x400510F")]
2444 public const short WoodGreaves = 729;
2445
2446 [global::Cpp2ILInjected.Token(Token = "0x4005110")]
2447 public const short EbonwoodHelmet = 730;
2448
2449 [global::Cpp2ILInjected.Token(Token = "0x4005111")]
2450 public const short EbonwoodBreastplate = 731;
2451
2452 [global::Cpp2ILInjected.Token(Token = "0x4005112")]
2453 public const short EbonwoodGreaves = 732;
2454
2455 [global::Cpp2ILInjected.Token(Token = "0x4005113")]
2456 public const short RichMahoganyHelmet = 733;
2457
2458 [global::Cpp2ILInjected.Token(Token = "0x4005114")]
2459 public const short RichMahoganyBreastplate = 734;
2460
2461 [global::Cpp2ILInjected.Token(Token = "0x4005115")]
2462 public const short RichMahoganyGreaves = 735;
2463
2464 [global::Cpp2ILInjected.Token(Token = "0x4005116")]
2465 public const short PearlwoodHelmet = 736;
2466
2467 [global::Cpp2ILInjected.Token(Token = "0x4005117")]
2468 public const short PearlwoodBreastplate = 737;
2469
2470 [global::Cpp2ILInjected.Token(Token = "0x4005118")]
2471 public const short PearlwoodGreaves = 738;
2472
2473 [global::Cpp2ILInjected.Token(Token = "0x4005119")]
2474 public const short AmethystStaff = 739;
2475
2476 [global::Cpp2ILInjected.Token(Token = "0x400511A")]
2477 public const short TopazStaff = 740;
2478
2479 [global::Cpp2ILInjected.Token(Token = "0x400511B")]
2480 public const short SapphireStaff = 741;
2481
2482 [global::Cpp2ILInjected.Token(Token = "0x400511C")]
2483 public const short EmeraldStaff = 742;
2484
2485 [global::Cpp2ILInjected.Token(Token = "0x400511D")]
2486 public const short RubyStaff = 743;
2487
2488 [global::Cpp2ILInjected.Token(Token = "0x400511E")]
2489 public const short DiamondStaff = 744;
2490
2491 [global::Cpp2ILInjected.Token(Token = "0x400511F")]
2492 public const short GrassWall = 745;
2493
2494 [global::Cpp2ILInjected.Token(Token = "0x4005120")]
2495 public const short JungleWall = 746;
2496
2497 [global::Cpp2ILInjected.Token(Token = "0x4005121")]
2498 public const short FlowerWall = 747;
2499
2500 [global::Cpp2ILInjected.Token(Token = "0x4005122")]
2501 public const short Jetpack = 748;
2502
2503 [global::Cpp2ILInjected.Token(Token = "0x4005123")]
2504 public const short ButterflyWings = 749;
2505
2506 [global::Cpp2ILInjected.Token(Token = "0x4005124")]
2507 public const short CactusWall = 750;
2508
2509 [global::Cpp2ILInjected.Token(Token = "0x4005125")]
2510 public const short Cloud = 751;
2511
2512 [global::Cpp2ILInjected.Token(Token = "0x4005126")]
2513 public const short CloudWall = 752;
2514
2515 [global::Cpp2ILInjected.Token(Token = "0x4005127")]
2516 public const short Seaweed = 753;
2517
2518 [global::Cpp2ILInjected.Token(Token = "0x4005128")]
2519 public const short RuneHat = 754;
2520
2521 [global::Cpp2ILInjected.Token(Token = "0x4005129")]
2522 public const short RuneRobe = 755;
2523
2524 [global::Cpp2ILInjected.Token(Token = "0x400512A")]
2525 public const short MushroomSpear = 756;
2526
2527 [global::Cpp2ILInjected.Token(Token = "0x400512B")]
2528 public const short TerraBlade = 757;
2529
2530 [global::Cpp2ILInjected.Token(Token = "0x400512C")]
2531 public const short GrenadeLauncher = 758;
2532
2533 [global::Cpp2ILInjected.Token(Token = "0x400512D")]
2534 public const short RocketLauncher = 759;
2535
2536 [global::Cpp2ILInjected.Token(Token = "0x400512E")]
2537 public const short ProximityMineLauncher = 760;
2538
2539 [global::Cpp2ILInjected.Token(Token = "0x400512F")]
2540 public const short FairyWings = 761;
2541
2542 [global::Cpp2ILInjected.Token(Token = "0x4005130")]
2543 public const short SlimeBlock = 762;
2544
2545 [global::Cpp2ILInjected.Token(Token = "0x4005131")]
2546 public const short FleshBlock = 763;
2547
2548 [global::Cpp2ILInjected.Token(Token = "0x4005132")]
2549 public const short MushroomWall = 764;
2550
2551 [global::Cpp2ILInjected.Token(Token = "0x4005133")]
2552 public const short RainCloud = 765;
2553
2554 [global::Cpp2ILInjected.Token(Token = "0x4005134")]
2555 public const short BoneBlock = 766;
2556
2557 [global::Cpp2ILInjected.Token(Token = "0x4005135")]
2558 public const short FrozenSlimeBlock = 767;
2559
2560 [global::Cpp2ILInjected.Token(Token = "0x4005136")]
2561 public const short BoneBlockWall = 768;
2562
2563 [global::Cpp2ILInjected.Token(Token = "0x4005137")]
2564 public const short SlimeBlockWall = 769;
2565
2566 [global::Cpp2ILInjected.Token(Token = "0x4005138")]
2567 public const short FleshBlockWall = 770;
2568
2569 [global::Cpp2ILInjected.Token(Token = "0x4005139")]
2570 public const short RocketI = 771;
2571
2572 [global::Cpp2ILInjected.Token(Token = "0x400513A")]
2573 public const short RocketII = 772;
2574
2575 [global::Cpp2ILInjected.Token(Token = "0x400513B")]
2576 public const short RocketIII = 773;
2577
2578 [global::Cpp2ILInjected.Token(Token = "0x400513C")]
2579 public const short RocketIV = 774;
2580
2581 [global::Cpp2ILInjected.Token(Token = "0x400513D")]
2582 public const short AsphaltBlock = 775;
2583
2584 [global::Cpp2ILInjected.Token(Token = "0x400513E")]
2585 public const short CobaltPickaxe = 776;
2586
2587 [global::Cpp2ILInjected.Token(Token = "0x400513F")]
2588 public const short MythrilPickaxe = 777;
2589
2590 [global::Cpp2ILInjected.Token(Token = "0x4005140")]
2591 public const short AdamantitePickaxe = 778;
2592
2593 [global::Cpp2ILInjected.Token(Token = "0x4005141")]
2594 public const short Clentaminator = 779;
2595
2596 [global::Cpp2ILInjected.Token(Token = "0x4005142")]
2597 public const short GreenSolution = 780;
2598
2599 [global::Cpp2ILInjected.Token(Token = "0x4005143")]
2600 public const short BlueSolution = 781;
2601
2602 [global::Cpp2ILInjected.Token(Token = "0x4005144")]
2603 public const short PurpleSolution = 782;
2604
2605 [global::Cpp2ILInjected.Token(Token = "0x4005145")]
2606 public const short DarkBlueSolution = 783;
2607
2608 [global::Cpp2ILInjected.Token(Token = "0x4005146")]
2609 public const short RedSolution = 784;
2610
2611 [global::Cpp2ILInjected.Token(Token = "0x4005147")]
2612 public const short HarpyWings = 785;
2613
2614 [global::Cpp2ILInjected.Token(Token = "0x4005148")]
2615 public const short BoneWings = 786;
2616
2617 [global::Cpp2ILInjected.Token(Token = "0x4005149")]
2618 public const short Hammush = 787;
2619
2620 [global::Cpp2ILInjected.Token(Token = "0x400514A")]
2621 public const short NettleBurst = 788;
2622
2623 [global::Cpp2ILInjected.Token(Token = "0x400514B")]
2624 public const short AnkhBanner = 789;
2625
2626 [global::Cpp2ILInjected.Token(Token = "0x400514C")]
2627 public const short SnakeBanner = 790;
2628
2629 [global::Cpp2ILInjected.Token(Token = "0x400514D")]
2630 public const short OmegaBanner = 791;
2631
2632 [global::Cpp2ILInjected.Token(Token = "0x400514E")]
2633 public const short CrimsonHelmet = 792;
2634
2635 [global::Cpp2ILInjected.Token(Token = "0x400514F")]
2636 public const short CrimsonScalemail = 793;
2637
2638 [global::Cpp2ILInjected.Token(Token = "0x4005150")]
2639 public const short CrimsonGreaves = 794;
2640
2641 [global::Cpp2ILInjected.Token(Token = "0x4005151")]
2642 public const short BloodButcherer = 795;
2643
2644 [global::Cpp2ILInjected.Token(Token = "0x4005152")]
2645 public const short TendonBow = 796;
2646
2647 [global::Cpp2ILInjected.Token(Token = "0x4005153")]
2648 public const short FleshGrinder = 797;
2649
2650 [global::Cpp2ILInjected.Token(Token = "0x4005154")]
2651 public const short DeathbringerPickaxe = 798;
2652
2653 [global::Cpp2ILInjected.Token(Token = "0x4005155")]
2654 public const short BloodLustCluster = 799;
2655
2656 [global::Cpp2ILInjected.Token(Token = "0x4005156")]
2657 public const short TheUndertaker = 800;
2658
2659 [global::Cpp2ILInjected.Token(Token = "0x4005157")]
2660 public const short TheMeatball = 801;
2661
2662 [global::Cpp2ILInjected.Token(Token = "0x4005158")]
2663 public const short TheRottedFork = 802;
2664
2665 [global::Cpp2ILInjected.Token(Token = "0x4005159")]
2666 public const short EskimoHood = 803;
2667
2668 [global::Cpp2ILInjected.Token(Token = "0x400515A")]
2669 public const short EskimoCoat = 804;
2670
2671 [global::Cpp2ILInjected.Token(Token = "0x400515B")]
2672 public const short EskimoPants = 805;
2673
2674 [global::Cpp2ILInjected.Token(Token = "0x400515C")]
2675 public const short LivingWoodChair = 806;
2676
2677 [global::Cpp2ILInjected.Token(Token = "0x400515D")]
2678 public const short CactusChair = 807;
2679
2680 [global::Cpp2ILInjected.Token(Token = "0x400515E")]
2681 public const short BoneChair = 808;
2682
2683 [global::Cpp2ILInjected.Token(Token = "0x400515F")]
2684 public const short FleshChair = 809;
2685
2686 [global::Cpp2ILInjected.Token(Token = "0x4005160")]
2687 public const short MushroomChair = 810;
2688
2689 [global::Cpp2ILInjected.Token(Token = "0x4005161")]
2690 public const short BoneWorkBench = 811;
2691
2692 [global::Cpp2ILInjected.Token(Token = "0x4005162")]
2693 public const short CactusWorkBench = 812;
2694
2695 [global::Cpp2ILInjected.Token(Token = "0x4005163")]
2696 public const short FleshWorkBench = 813;
2697
2698 [global::Cpp2ILInjected.Token(Token = "0x4005164")]
2699 public const short MushroomWorkBench = 814;
2700
2701 [global::Cpp2ILInjected.Token(Token = "0x4005165")]
2702 public const short SlimeWorkBench = 815;
2703
2704 [global::Cpp2ILInjected.Token(Token = "0x4005166")]
2705 public const short CactusDoor = 816;
2706
2707 [global::Cpp2ILInjected.Token(Token = "0x4005167")]
2708 public const short FleshDoor = 817;
2709
2710 [global::Cpp2ILInjected.Token(Token = "0x4005168")]
2711 public const short MushroomDoor = 818;
2712
2713 [global::Cpp2ILInjected.Token(Token = "0x4005169")]
2714 public const short LivingWoodDoor = 819;
2715
2716 [global::Cpp2ILInjected.Token(Token = "0x400516A")]
2717 public const short BoneDoor = 820;
2718
2719 [global::Cpp2ILInjected.Token(Token = "0x400516B")]
2720 public const short FlameWings = 821;
2721
2722 [global::Cpp2ILInjected.Token(Token = "0x400516C")]
2723 public const short FrozenWings = 822;
2724
2725 [global::Cpp2ILInjected.Token(Token = "0x400516D")]
2726 public const short GhostWings = 823;
2727
2728 [global::Cpp2ILInjected.Token(Token = "0x400516E")]
2729 public const short SunplateBlock = 824;
2730
2731 [global::Cpp2ILInjected.Token(Token = "0x400516F")]
2732 public const short DiscWall = 825;
2733
2734 [global::Cpp2ILInjected.Token(Token = "0x4005170")]
2735 public const short SkywareChair = 826;
2736
2737 [global::Cpp2ILInjected.Token(Token = "0x4005171")]
2738 public const short BoneTable = 827;
2739
2740 [global::Cpp2ILInjected.Token(Token = "0x4005172")]
2741 public const short FleshTable = 828;
2742
2743 [global::Cpp2ILInjected.Token(Token = "0x4005173")]
2744 public const short LivingWoodTable = 829;
2745
2746 [global::Cpp2ILInjected.Token(Token = "0x4005174")]
2747 public const short SkywareTable = 830;
2748
2749 [global::Cpp2ILInjected.Token(Token = "0x4005175")]
2750 public const short LivingWoodChest = 831;
2751
2752 [global::Cpp2ILInjected.Token(Token = "0x4005176")]
2753 public const short LivingWoodWand = 832;
2754
2755 [global::Cpp2ILInjected.Token(Token = "0x4005177")]
2756 public const short PurpleIceBlock = 833;
2757
2758 [global::Cpp2ILInjected.Token(Token = "0x4005178")]
2759 public const short PinkIceBlock = 834;
2760
2761 [global::Cpp2ILInjected.Token(Token = "0x4005179")]
2762 public const short RedIceBlock = 835;
2763
2764 [global::Cpp2ILInjected.Token(Token = "0x400517A")]
2765 public const short CrimstoneBlock = 836;
2766
2767 [global::Cpp2ILInjected.Token(Token = "0x400517B")]
2768 public const short SkywareDoor = 837;
2769
2770 [global::Cpp2ILInjected.Token(Token = "0x400517C")]
2771 public const short SkywareChest = 838;
2772
2773 [global::Cpp2ILInjected.Token(Token = "0x400517D")]
2774 public const short SteampunkHat = 839;
2775
2776 [global::Cpp2ILInjected.Token(Token = "0x400517E")]
2777 public const short SteampunkShirt = 840;
2778
2779 [global::Cpp2ILInjected.Token(Token = "0x400517F")]
2780 public const short SteampunkPants = 841;
2781
2782 [global::Cpp2ILInjected.Token(Token = "0x4005180")]
2783 public const short BeeHat = 842;
2784
2785 [global::Cpp2ILInjected.Token(Token = "0x4005181")]
2786 public const short BeeShirt = 843;
2787
2788 [global::Cpp2ILInjected.Token(Token = "0x4005182")]
2789 public const short BeePants = 844;
2790
2791 [global::Cpp2ILInjected.Token(Token = "0x4005183")]
2792 public const short WorldBanner = 845;
2793
2794 [global::Cpp2ILInjected.Token(Token = "0x4005184")]
2795 public const short SunBanner = 846;
2796
2797 [global::Cpp2ILInjected.Token(Token = "0x4005185")]
2798 public const short GravityBanner = 847;
2799
2800 [global::Cpp2ILInjected.Token(Token = "0x4005186")]
2801 public const short PharaohsMask = 848;
2802
2803 [global::Cpp2ILInjected.Token(Token = "0x4005187")]
2804 public const short Actuator = 849;
2805
2806 [global::Cpp2ILInjected.Token(Token = "0x4005188")]
2807 public const short BlueWrench = 850;
2808
2809 [global::Cpp2ILInjected.Token(Token = "0x4005189")]
2810 public const short GreenWrench = 851;
2811
2812 [global::Cpp2ILInjected.Token(Token = "0x400518A")]
2813 public const short BluePressurePlate = 852;
2814
2815 [global::Cpp2ILInjected.Token(Token = "0x400518B")]
2816 public const short YellowPressurePlate = 853;
2817
2818 [global::Cpp2ILInjected.Token(Token = "0x400518C")]
2819 public const short DiscountCard = 854;
2820
2821 [global::Cpp2ILInjected.Token(Token = "0x400518D")]
2822 public const short LuckyCoin = 855;
2823
2824 [global::Cpp2ILInjected.Token(Token = "0x400518E")]
2825 public const short UnicornonaStick = 856;
2826
2827 [global::Cpp2ILInjected.Token(Token = "0x400518F")]
2828 public const short SandstorminaBottle = 857;
2829
2830 [global::Cpp2ILInjected.Token(Token = "0x4005190")]
2831 public const short BorealWoodSofa = 858;
2832
2833 [global::Cpp2ILInjected.Token(Token = "0x4005191")]
2834 public const short BeachBall = 859;
2835
2836 [global::Cpp2ILInjected.Token(Token = "0x4005192")]
2837 public const short CharmofMyths = 860;
2838
2839 [global::Cpp2ILInjected.Token(Token = "0x4005193")]
2840 public const short MoonShell = 861;
2841
2842 [global::Cpp2ILInjected.Token(Token = "0x4005194")]
2843 public const short StarVeil = 862;
2844
2845 [global::Cpp2ILInjected.Token(Token = "0x4005195")]
2846 public const short WaterWalkingBoots = 863;
2847
2848 [global::Cpp2ILInjected.Token(Token = "0x4005196")]
2849 public const short Tiara = 864;
2850
2851 [global::Cpp2ILInjected.Token(Token = "0x4005197")]
2852 public const short PrincessDress = 865;
2853
2854 [global::Cpp2ILInjected.Token(Token = "0x4005198")]
2855 public const short PharaohsRobe = 866;
2856
2857 [global::Cpp2ILInjected.Token(Token = "0x4005199")]
2858 public const short GreenCap = 867;
2859
2860 [global::Cpp2ILInjected.Token(Token = "0x400519A")]
2861 public const short MushroomCap = 868;
2862
2863 [global::Cpp2ILInjected.Token(Token = "0x400519B")]
2864 public const short TamOShanter = 869;
2865
2866 [global::Cpp2ILInjected.Token(Token = "0x400519C")]
2867 public const short MummyMask = 870;
2868
2869 [global::Cpp2ILInjected.Token(Token = "0x400519D")]
2870 public const short MummyShirt = 871;
2871
2872 [global::Cpp2ILInjected.Token(Token = "0x400519E")]
2873 public const short MummyPants = 872;
2874
2875 [global::Cpp2ILInjected.Token(Token = "0x400519F")]
2876 public const short CowboyHat = 873;
2877
2878 [global::Cpp2ILInjected.Token(Token = "0x40051A0")]
2879 public const short CowboyJacket = 874;
2880
2881 [global::Cpp2ILInjected.Token(Token = "0x40051A1")]
2882 public const short CowboyPants = 875;
2883
2884 [global::Cpp2ILInjected.Token(Token = "0x40051A2")]
2885 public const short PirateHat = 876;
2886
2887 [global::Cpp2ILInjected.Token(Token = "0x40051A3")]
2888 public const short PirateShirt = 877;
2889
2890 [global::Cpp2ILInjected.Token(Token = "0x40051A4")]
2891 public const short PiratePants = 878;
2892
2893 [global::Cpp2ILInjected.Token(Token = "0x40051A5")]
2894 public const short VikingHelmet = 879;
2895
2896 [global::Cpp2ILInjected.Token(Token = "0x40051A6")]
2897 public const short CrimtaneOre = 880;
2898
2899 [global::Cpp2ILInjected.Token(Token = "0x40051A7")]
2900 public const short CactusSword = 881;
2901
2902 [global::Cpp2ILInjected.Token(Token = "0x40051A8")]
2903 public const short CactusPickaxe = 882;
2904
2905 [global::Cpp2ILInjected.Token(Token = "0x40051A9")]
2906 public const short IceBrick = 883;
2907
2908 [global::Cpp2ILInjected.Token(Token = "0x40051AA")]
2909 public const short IceBrickWall = 884;
2910
2911 [global::Cpp2ILInjected.Token(Token = "0x40051AB")]
2912 public const short AdhesiveBandage = 885;
2913
2914 [global::Cpp2ILInjected.Token(Token = "0x40051AC")]
2915 public const short ArmorPolish = 886;
2916
2917 [global::Cpp2ILInjected.Token(Token = "0x40051AD")]
2918 public const short Bezoar = 887;
2919
2920 [global::Cpp2ILInjected.Token(Token = "0x40051AE")]
2921 public const short Blindfold = 888;
2922
2923 [global::Cpp2ILInjected.Token(Token = "0x40051AF")]
2924 public const short FastClock = 889;
2925
2926 [global::Cpp2ILInjected.Token(Token = "0x40051B0")]
2927 public const short Megaphone = 890;
2928
2929 [global::Cpp2ILInjected.Token(Token = "0x40051B1")]
2930 public const short Nazar = 891;
2931
2932 [global::Cpp2ILInjected.Token(Token = "0x40051B2")]
2933 public const short Vitamins = 892;
2934
2935 [global::Cpp2ILInjected.Token(Token = "0x40051B3")]
2936 public const short TrifoldMap = 893;
2937
2938 [global::Cpp2ILInjected.Token(Token = "0x40051B4")]
2939 public const short CactusHelmet = 894;
2940
2941 [global::Cpp2ILInjected.Token(Token = "0x40051B5")]
2942 public const short CactusBreastplate = 895;
2943
2944 [global::Cpp2ILInjected.Token(Token = "0x40051B6")]
2945 public const short CactusLeggings = 896;
2946
2947 [global::Cpp2ILInjected.Token(Token = "0x40051B7")]
2948 public const short PowerGlove = 897;
2949
2950 [global::Cpp2ILInjected.Token(Token = "0x40051B8")]
2951 public const short LightningBoots = 898;
2952
2953 [global::Cpp2ILInjected.Token(Token = "0x40051B9")]
2954 public const short SunStone = 899;
2955
2956 [global::Cpp2ILInjected.Token(Token = "0x40051BA")]
2957 public const short MoonStone = 900;
2958
2959 [global::Cpp2ILInjected.Token(Token = "0x40051BB")]
2960 public const short ArmorBracing = 901;
2961
2962 [global::Cpp2ILInjected.Token(Token = "0x40051BC")]
2963 public const short MedicatedBandage = 902;
2964
2965 [global::Cpp2ILInjected.Token(Token = "0x40051BD")]
2966 public const short ThePlan = 903;
2967
2968 [global::Cpp2ILInjected.Token(Token = "0x40051BE")]
2969 public const short CountercurseMantra = 904;
2970
2971 [global::Cpp2ILInjected.Token(Token = "0x40051BF")]
2972 public const short CoinGun = 905;
2973
2974 [global::Cpp2ILInjected.Token(Token = "0x40051C0")]
2975 public const short LavaCharm = 906;
2976
2977 [global::Cpp2ILInjected.Token(Token = "0x40051C1")]
2978 public const short ObsidianWaterWalkingBoots = 907;
2979
2980 [global::Cpp2ILInjected.Token(Token = "0x40051C2")]
2981 public const short LavaWaders = 908;
2982
2983 [global::Cpp2ILInjected.Token(Token = "0x40051C3")]
2984 public const short PureWaterFountain = 909;
2985
2986 [global::Cpp2ILInjected.Token(Token = "0x40051C4")]
2987 public const short DesertWaterFountain = 910;
2988
2989 [global::Cpp2ILInjected.Token(Token = "0x40051C5")]
2990 public const short Shadewood = 911;
2991
2992 [global::Cpp2ILInjected.Token(Token = "0x40051C6")]
2993 public const short ShadewoodDoor = 912;
2994
2995 [global::Cpp2ILInjected.Token(Token = "0x40051C7")]
2996 public const short ShadewoodPlatform = 913;
2997
2998 [global::Cpp2ILInjected.Token(Token = "0x40051C8")]
2999 public const short ShadewoodChest = 914;
3000
3001 [global::Cpp2ILInjected.Token(Token = "0x40051C9")]
3002 public const short ShadewoodChair = 915;
3003
3004 [global::Cpp2ILInjected.Token(Token = "0x40051CA")]
3005 public const short ShadewoodWorkBench = 916;
3006
3007 [global::Cpp2ILInjected.Token(Token = "0x40051CB")]
3008 public const short ShadewoodTable = 917;
3009
3010 [global::Cpp2ILInjected.Token(Token = "0x40051CC")]
3011 public const short ShadewoodDresser = 918;
3012
3013 [global::Cpp2ILInjected.Token(Token = "0x40051CD")]
3014 public const short ShadewoodPiano = 919;
3015
3016 [global::Cpp2ILInjected.Token(Token = "0x40051CE")]
3017 public const short ShadewoodBed = 920;
3018
3019 [global::Cpp2ILInjected.Token(Token = "0x40051CF")]
3020 public const short ShadewoodSword = 921;
3021
3022 [global::Cpp2ILInjected.Token(Token = "0x40051D0")]
3023 public const short ShadewoodHammer = 922;
3024
3025 [global::Cpp2ILInjected.Token(Token = "0x40051D1")]
3026 public const short ShadewoodBow = 923;
3027
3028 [global::Cpp2ILInjected.Token(Token = "0x40051D2")]
3029 public const short ShadewoodHelmet = 924;
3030
3031 [global::Cpp2ILInjected.Token(Token = "0x40051D3")]
3032 public const short ShadewoodBreastplate = 925;
3033
3034 [global::Cpp2ILInjected.Token(Token = "0x40051D4")]
3035 public const short ShadewoodGreaves = 926;
3036
3037 [global::Cpp2ILInjected.Token(Token = "0x40051D5")]
3038 public const short ShadewoodWall = 927;
3039
3040 [global::Cpp2ILInjected.Token(Token = "0x40051D6")]
3041 public const short Cannon = 928;
3042
3043 [global::Cpp2ILInjected.Token(Token = "0x40051D7")]
3044 public const short Cannonball = 929;
3045
3046 [global::Cpp2ILInjected.Token(Token = "0x40051D8")]
3047 public const short FlareGun = 930;
3048
3049 [global::Cpp2ILInjected.Token(Token = "0x40051D9")]
3050 public const short Flare = 931;
3051
3052 [global::Cpp2ILInjected.Token(Token = "0x40051DA")]
3053 public const short BoneWand = 932;
3054
3055 [global::Cpp2ILInjected.Token(Token = "0x40051DB")]
3056 public const short LeafWand = 933;
3057
3058 [global::Cpp2ILInjected.Token(Token = "0x40051DC")]
3059 public const short FlyingCarpet = 934;
3060
3061 [global::Cpp2ILInjected.Token(Token = "0x40051DD")]
3062 public const short AvengerEmblem = 935;
3063
3064 [global::Cpp2ILInjected.Token(Token = "0x40051DE")]
3065 public const short MechanicalGlove = 936;
3066
3067 [global::Cpp2ILInjected.Token(Token = "0x40051DF")]
3068 public const short LandMine = 937;
3069
3070 [global::Cpp2ILInjected.Token(Token = "0x40051E0")]
3071 public const short PaladinsShield = 938;
3072
3073 [global::Cpp2ILInjected.Token(Token = "0x40051E1")]
3074 public const short WebSlinger = 939;
3075
3076 [global::Cpp2ILInjected.Token(Token = "0x40051E2")]
3077 public const short JungleWaterFountain = 940;
3078
3079 [global::Cpp2ILInjected.Token(Token = "0x40051E3")]
3080 public const short IcyWaterFountain = 941;
3081
3082 [global::Cpp2ILInjected.Token(Token = "0x40051E4")]
3083 public const short CorruptWaterFountain = 942;
3084
3085 [global::Cpp2ILInjected.Token(Token = "0x40051E5")]
3086 public const short CrimsonWaterFountain = 943;
3087
3088 [global::Cpp2ILInjected.Token(Token = "0x40051E6")]
3089 public const short HallowedWaterFountain = 944;
3090
3091 [global::Cpp2ILInjected.Token(Token = "0x40051E7")]
3092 public const short BloodWaterFountain = 945;
3093
3094 [global::Cpp2ILInjected.Token(Token = "0x40051E8")]
3095 public const short Umbrella = 946;
3096
3097 [global::Cpp2ILInjected.Token(Token = "0x40051E9")]
3098 public const short ChlorophyteOre = 947;
3099
3100 [global::Cpp2ILInjected.Token(Token = "0x40051EA")]
3101 public const short SteampunkWings = 948;
3102
3103 [global::Cpp2ILInjected.Token(Token = "0x40051EB")]
3104 public const short Snowball = 949;
3105
3106 [global::Cpp2ILInjected.Token(Token = "0x40051EC")]
3107 public const short IceSkates = 950;
3108
3109 [global::Cpp2ILInjected.Token(Token = "0x40051ED")]
3110 public const short SnowballLauncher = 951;
3111
3112 [global::Cpp2ILInjected.Token(Token = "0x40051EE")]
3113 public const short WebCoveredChest = 952;
3114
3115 [global::Cpp2ILInjected.Token(Token = "0x40051EF")]
3116 public const short ClimbingClaws = 953;
3117
3118 [global::Cpp2ILInjected.Token(Token = "0x40051F0")]
3119 public const short AncientIronHelmet = 954;
3120
3121 [global::Cpp2ILInjected.Token(Token = "0x40051F1")]
3122 public const short AncientGoldHelmet = 955;
3123
3124 [global::Cpp2ILInjected.Token(Token = "0x40051F2")]
3125 public const short AncientShadowHelmet = 956;
3126
3127 [global::Cpp2ILInjected.Token(Token = "0x40051F3")]
3128 public const short AncientShadowScalemail = 957;
3129
3130 [global::Cpp2ILInjected.Token(Token = "0x40051F4")]
3131 public const short AncientShadowGreaves = 958;
3132
3133 [global::Cpp2ILInjected.Token(Token = "0x40051F5")]
3134 public const short AncientNecroHelmet = 959;
3135
3136 [global::Cpp2ILInjected.Token(Token = "0x40051F6")]
3137 public const short AncientCobaltHelmet = 960;
3138
3139 [global::Cpp2ILInjected.Token(Token = "0x40051F7")]
3140 public const short AncientCobaltBreastplate = 961;
3141
3142 [global::Cpp2ILInjected.Token(Token = "0x40051F8")]
3143 public const short AncientCobaltLeggings = 962;
3144
3145 [global::Cpp2ILInjected.Token(Token = "0x40051F9")]
3146 public const short BlackBelt = 963;
3147
3148 [global::Cpp2ILInjected.Token(Token = "0x40051FA")]
3149 public const short Boomstick = 964;
3150
3151 [global::Cpp2ILInjected.Token(Token = "0x40051FB")]
3152 public const short Rope = 965;
3153
3154 [global::Cpp2ILInjected.Token(Token = "0x40051FC")]
3155 public const short Campfire = 966;
3156
3157 [global::Cpp2ILInjected.Token(Token = "0x40051FD")]
3158 public const short Marshmallow = 967;
3159
3160 [global::Cpp2ILInjected.Token(Token = "0x40051FE")]
3161 public const short MarshmallowonaStick = 968;
3162
3163 [global::Cpp2ILInjected.Token(Token = "0x40051FF")]
3164 public const short CookedMarshmallow = 969;
3165
3166 [global::Cpp2ILInjected.Token(Token = "0x4005200")]
3167 public const short RedRocket = 970;
3168
3169 [global::Cpp2ILInjected.Token(Token = "0x4005201")]
3170 public const short GreenRocket = 971;
3171
3172 [global::Cpp2ILInjected.Token(Token = "0x4005202")]
3173 public const short BlueRocket = 972;
3174
3175 [global::Cpp2ILInjected.Token(Token = "0x4005203")]
3176 public const short YellowRocket = 973;
3177
3178 [global::Cpp2ILInjected.Token(Token = "0x4005204")]
3179 public const short IceTorch = 974;
3180
3181 [global::Cpp2ILInjected.Token(Token = "0x4005205")]
3182 public const short ShoeSpikes = 975;
3183
3184 [global::Cpp2ILInjected.Token(Token = "0x4005206")]
3185 public const short TigerClimbingGear = 976;
3186
3187 [global::Cpp2ILInjected.Token(Token = "0x4005207")]
3188 public const short Tabi = 977;
3189
3190 [global::Cpp2ILInjected.Token(Token = "0x4005208")]
3191 public const short PinkEskimoHood = 978;
3192
3193 [global::Cpp2ILInjected.Token(Token = "0x4005209")]
3194 public const short PinkEskimoCoat = 979;
3195
3196 [global::Cpp2ILInjected.Token(Token = "0x400520A")]
3197 public const short PinkEskimoPants = 980;
3198
3199 [global::Cpp2ILInjected.Token(Token = "0x400520B")]
3200 public const short PinkThread = 981;
3201
3202 [global::Cpp2ILInjected.Token(Token = "0x400520C")]
3203 public const short ManaRegenerationBand = 982;
3204
3205 [global::Cpp2ILInjected.Token(Token = "0x400520D")]
3206 public const short SandstorminaBalloon = 983;
3207
3208 [global::Cpp2ILInjected.Token(Token = "0x400520E")]
3209 public const short MasterNinjaGear = 984;
3210
3211 [global::Cpp2ILInjected.Token(Token = "0x400520F")]
3212 public const short RopeCoil = 985;
3213
3214 [global::Cpp2ILInjected.Token(Token = "0x4005210")]
3215 public const short Blowgun = 986;
3216
3217 [global::Cpp2ILInjected.Token(Token = "0x4005211")]
3218 public const short BlizzardinaBottle = 987;
3219
3220 [global::Cpp2ILInjected.Token(Token = "0x4005212")]
3221 public const short FrostburnArrow = 988;
3222
3223 [global::Cpp2ILInjected.Token(Token = "0x4005213")]
3224 public const short EnchantedSword = 989;
3225
3226 [global::Cpp2ILInjected.Token(Token = "0x4005214")]
3227 public const short PickaxeAxe = 990;
3228
3229 [global::Cpp2ILInjected.Token(Token = "0x4005215")]
3230 public const short CobaltWaraxe = 991;
3231
3232 [global::Cpp2ILInjected.Token(Token = "0x4005216")]
3233 public const short MythrilWaraxe = 992;
3234
3235 [global::Cpp2ILInjected.Token(Token = "0x4005217")]
3236 public const short AdamantiteWaraxe = 993;
3237
3238 [global::Cpp2ILInjected.Token(Token = "0x4005218")]
3239 public const short EatersBone = 994;
3240
3241 [global::Cpp2ILInjected.Token(Token = "0x4005219")]
3242 public const short BlendOMatic = 995;
3243
3244 [global::Cpp2ILInjected.Token(Token = "0x400521A")]
3245 public const short MeatGrinder = 996;
3246
3247 [global::Cpp2ILInjected.Token(Token = "0x400521B")]
3248 public const short Extractinator = 997;
3249
3250 [global::Cpp2ILInjected.Token(Token = "0x400521C")]
3251 public const short Solidifier = 998;
3252
3253 [global::Cpp2ILInjected.Token(Token = "0x400521D")]
3254 public const short Amber = 999;
3255
3256 [global::Cpp2ILInjected.Token(Token = "0x400521E")]
3257 public const short ConfettiGun = 1000;
3258
3259 [global::Cpp2ILInjected.Token(Token = "0x400521F")]
3260 public const short ChlorophyteMask = 1001;
3261
3262 [global::Cpp2ILInjected.Token(Token = "0x4005220")]
3263 public const short ChlorophyteHelmet = 1002;
3264
3265 [global::Cpp2ILInjected.Token(Token = "0x4005221")]
3266 public const short ChlorophyteHeadgear = 1003;
3267
3268 [global::Cpp2ILInjected.Token(Token = "0x4005222")]
3269 public const short ChlorophytePlateMail = 1004;
3270
3271 [global::Cpp2ILInjected.Token(Token = "0x4005223")]
3272 public const short ChlorophyteGreaves = 1005;
3273
3274 [global::Cpp2ILInjected.Token(Token = "0x4005224")]
3275 public const short ChlorophyteBar = 1006;
3276
3277 [global::Cpp2ILInjected.Token(Token = "0x4005225")]
3278 public const short RedDye = 1007;
3279
3280 [global::Cpp2ILInjected.Token(Token = "0x4005226")]
3281 public const short OrangeDye = 1008;
3282
3283 [global::Cpp2ILInjected.Token(Token = "0x4005227")]
3284 public const short YellowDye = 1009;
3285
3286 [global::Cpp2ILInjected.Token(Token = "0x4005228")]
3287 public const short LimeDye = 1010;
3288
3289 [global::Cpp2ILInjected.Token(Token = "0x4005229")]
3290 public const short GreenDye = 1011;
3291
3292 [global::Cpp2ILInjected.Token(Token = "0x400522A")]
3293 public const short TealDye = 1012;
3294
3295 [global::Cpp2ILInjected.Token(Token = "0x400522B")]
3296 public const short CyanDye = 1013;
3297
3298 [global::Cpp2ILInjected.Token(Token = "0x400522C")]
3299 public const short SkyBlueDye = 1014;
3300
3301 [global::Cpp2ILInjected.Token(Token = "0x400522D")]
3302 public const short BlueDye = 1015;
3303
3304 [global::Cpp2ILInjected.Token(Token = "0x400522E")]
3305 public const short PurpleDye = 1016;
3306
3307 [global::Cpp2ILInjected.Token(Token = "0x400522F")]
3308 public const short VioletDye = 1017;
3309
3310 [global::Cpp2ILInjected.Token(Token = "0x4005230")]
3311 public const short PinkDye = 1018;
3312
3313 [global::Cpp2ILInjected.Token(Token = "0x4005231")]
3314 public const short RedandBlackDye = 1019;
3315
3316 [global::Cpp2ILInjected.Token(Token = "0x4005232")]
3317 public const short OrangeandBlackDye = 1020;
3318
3319 [global::Cpp2ILInjected.Token(Token = "0x4005233")]
3320 public const short YellowandBlackDye = 1021;
3321
3322 [global::Cpp2ILInjected.Token(Token = "0x4005234")]
3323 public const short LimeandBlackDye = 1022;
3324
3325 [global::Cpp2ILInjected.Token(Token = "0x4005235")]
3326 public const short GreenandBlackDye = 1023;
3327
3328 [global::Cpp2ILInjected.Token(Token = "0x4005236")]
3329 public const short TealandBlackDye = 1024;
3330
3331 [global::Cpp2ILInjected.Token(Token = "0x4005237")]
3332 public const short CyanandBlackDye = 1025;
3333
3334 [global::Cpp2ILInjected.Token(Token = "0x4005238")]
3335 public const short SkyBlueandBlackDye = 1026;
3336
3337 [global::Cpp2ILInjected.Token(Token = "0x4005239")]
3338 public const short BlueandBlackDye = 1027;
3339
3340 [global::Cpp2ILInjected.Token(Token = "0x400523A")]
3341 public const short PurpleandBlackDye = 1028;
3342
3343 [global::Cpp2ILInjected.Token(Token = "0x400523B")]
3344 public const short VioletandBlackDye = 1029;
3345
3346 [global::Cpp2ILInjected.Token(Token = "0x400523C")]
3347 public const short PinkandBlackDye = 1030;
3348
3349 [global::Cpp2ILInjected.Token(Token = "0x400523D")]
3350 public const short FlameDye = 1031;
3351
3352 [global::Cpp2ILInjected.Token(Token = "0x400523E")]
3353 public const short FlameAndBlackDye = 1032;
3354
3355 [global::Cpp2ILInjected.Token(Token = "0x400523F")]
3356 public const short GreenFlameDye = 1033;
3357
3358 [global::Cpp2ILInjected.Token(Token = "0x4005240")]
3359 public const short GreenFlameAndBlackDye = 1034;
3360
3361 [global::Cpp2ILInjected.Token(Token = "0x4005241")]
3362 public const short BlueFlameDye = 1035;
3363
3364 [global::Cpp2ILInjected.Token(Token = "0x4005242")]
3365 public const short BlueFlameAndBlackDye = 1036;
3366
3367 [global::Cpp2ILInjected.Token(Token = "0x4005243")]
3368 public const short SilverDye = 1037;
3369
3370 [global::Cpp2ILInjected.Token(Token = "0x4005244")]
3371 public const short BrightRedDye = 1038;
3372
3373 [global::Cpp2ILInjected.Token(Token = "0x4005245")]
3374 public const short BrightOrangeDye = 1039;
3375
3376 [global::Cpp2ILInjected.Token(Token = "0x4005246")]
3377 public const short BrightYellowDye = 1040;
3378
3379 [global::Cpp2ILInjected.Token(Token = "0x4005247")]
3380 public const short BrightLimeDye = 1041;
3381
3382 [global::Cpp2ILInjected.Token(Token = "0x4005248")]
3383 public const short BrightGreenDye = 1042;
3384
3385 [global::Cpp2ILInjected.Token(Token = "0x4005249")]
3386 public const short BrightTealDye = 1043;
3387
3388 [global::Cpp2ILInjected.Token(Token = "0x400524A")]
3389 public const short BrightCyanDye = 1044;
3390
3391 [global::Cpp2ILInjected.Token(Token = "0x400524B")]
3392 public const short BrightSkyBlueDye = 1045;
3393
3394 [global::Cpp2ILInjected.Token(Token = "0x400524C")]
3395 public const short BrightBlueDye = 1046;
3396
3397 [global::Cpp2ILInjected.Token(Token = "0x400524D")]
3398 public const short BrightPurpleDye = 1047;
3399
3400 [global::Cpp2ILInjected.Token(Token = "0x400524E")]
3401 public const short BrightVioletDye = 1048;
3402
3403 [global::Cpp2ILInjected.Token(Token = "0x400524F")]
3404 public const short BrightPinkDye = 1049;
3405
3406 [global::Cpp2ILInjected.Token(Token = "0x4005250")]
3407 public const short BlackDye = 1050;
3408
3409 [global::Cpp2ILInjected.Token(Token = "0x4005251")]
3410 public const short RedandSilverDye = 1051;
3411
3412 [global::Cpp2ILInjected.Token(Token = "0x4005252")]
3413 public const short OrangeandSilverDye = 1052;
3414
3415 [global::Cpp2ILInjected.Token(Token = "0x4005253")]
3416 public const short YellowandSilverDye = 1053;
3417
3418 [global::Cpp2ILInjected.Token(Token = "0x4005254")]
3419 public const short LimeandSilverDye = 1054;
3420
3421 [global::Cpp2ILInjected.Token(Token = "0x4005255")]
3422 public const short GreenandSilverDye = 1055;
3423
3424 [global::Cpp2ILInjected.Token(Token = "0x4005256")]
3425 public const short TealandSilverDye = 1056;
3426
3427 [global::Cpp2ILInjected.Token(Token = "0x4005257")]
3428 public const short CyanandSilverDye = 1057;
3429
3430 [global::Cpp2ILInjected.Token(Token = "0x4005258")]
3431 public const short SkyBlueandSilverDye = 1058;
3432
3433 [global::Cpp2ILInjected.Token(Token = "0x4005259")]
3434 public const short BlueandSilverDye = 1059;
3435
3436 [global::Cpp2ILInjected.Token(Token = "0x400525A")]
3437 public const short PurpleandSilverDye = 1060;
3438
3439 [global::Cpp2ILInjected.Token(Token = "0x400525B")]
3440 public const short VioletandSilverDye = 1061;
3441
3442 [global::Cpp2ILInjected.Token(Token = "0x400525C")]
3443 public const short PinkandSilverDye = 1062;
3444
3445 [global::Cpp2ILInjected.Token(Token = "0x400525D")]
3446 public const short IntenseFlameDye = 1063;
3447
3448 [global::Cpp2ILInjected.Token(Token = "0x400525E")]
3449 public const short IntenseGreenFlameDye = 1064;
3450
3451 [global::Cpp2ILInjected.Token(Token = "0x400525F")]
3452 public const short IntenseBlueFlameDye = 1065;
3453
3454 [global::Cpp2ILInjected.Token(Token = "0x4005260")]
3455 public const short RainbowDye = 1066;
3456
3457 [global::Cpp2ILInjected.Token(Token = "0x4005261")]
3458 public const short IntenseRainbowDye = 1067;
3459
3460 [global::Cpp2ILInjected.Token(Token = "0x4005262")]
3461 public const short YellowGradientDye = 1068;
3462
3463 [global::Cpp2ILInjected.Token(Token = "0x4005263")]
3464 public const short CyanGradientDye = 1069;
3465
3466 [global::Cpp2ILInjected.Token(Token = "0x4005264")]
3467 public const short VioletGradientDye = 1070;
3468
3469 [global::Cpp2ILInjected.Token(Token = "0x4005265")]
3470 public const short Paintbrush = 1071;
3471
3472 [global::Cpp2ILInjected.Token(Token = "0x4005266")]
3473 public const short PaintRoller = 1072;
3474
3475 [global::Cpp2ILInjected.Token(Token = "0x4005267")]
3476 public const short RedPaint = 1073;
3477
3478 [global::Cpp2ILInjected.Token(Token = "0x4005268")]
3479 public const short OrangePaint = 1074;
3480
3481 [global::Cpp2ILInjected.Token(Token = "0x4005269")]
3482 public const short YellowPaint = 1075;
3483
3484 [global::Cpp2ILInjected.Token(Token = "0x400526A")]
3485 public const short LimePaint = 1076;
3486
3487 [global::Cpp2ILInjected.Token(Token = "0x400526B")]
3488 public const short GreenPaint = 1077;
3489
3490 [global::Cpp2ILInjected.Token(Token = "0x400526C")]
3491 public const short TealPaint = 1078;
3492
3493 [global::Cpp2ILInjected.Token(Token = "0x400526D")]
3494 public const short CyanPaint = 1079;
3495
3496 [global::Cpp2ILInjected.Token(Token = "0x400526E")]
3497 public const short SkyBluePaint = 1080;
3498
3499 [global::Cpp2ILInjected.Token(Token = "0x400526F")]
3500 public const short BluePaint = 1081;
3501
3502 [global::Cpp2ILInjected.Token(Token = "0x4005270")]
3503 public const short PurplePaint = 1082;
3504
3505 [global::Cpp2ILInjected.Token(Token = "0x4005271")]
3506 public const short VioletPaint = 1083;
3507
3508 [global::Cpp2ILInjected.Token(Token = "0x4005272")]
3509 public const short PinkPaint = 1084;
3510
3511 [global::Cpp2ILInjected.Token(Token = "0x4005273")]
3512 public const short DeepRedPaint = 1085;
3513
3514 [global::Cpp2ILInjected.Token(Token = "0x4005274")]
3515 public const short DeepOrangePaint = 1086;
3516
3517 [global::Cpp2ILInjected.Token(Token = "0x4005275")]
3518 public const short DeepYellowPaint = 1087;
3519
3520 [global::Cpp2ILInjected.Token(Token = "0x4005276")]
3521 public const short DeepLimePaint = 1088;
3522
3523 [global::Cpp2ILInjected.Token(Token = "0x4005277")]
3524 public const short DeepGreenPaint = 1089;
3525
3526 [global::Cpp2ILInjected.Token(Token = "0x4005278")]
3527 public const short DeepTealPaint = 1090;
3528
3529 [global::Cpp2ILInjected.Token(Token = "0x4005279")]
3530 public const short DeepCyanPaint = 1091;
3531
3532 [global::Cpp2ILInjected.Token(Token = "0x400527A")]
3533 public const short DeepSkyBluePaint = 1092;
3534
3535 [global::Cpp2ILInjected.Token(Token = "0x400527B")]
3536 public const short DeepBluePaint = 1093;
3537
3538 [global::Cpp2ILInjected.Token(Token = "0x400527C")]
3539 public const short DeepPurplePaint = 1094;
3540
3541 [global::Cpp2ILInjected.Token(Token = "0x400527D")]
3542 public const short DeepVioletPaint = 1095;
3543
3544 [global::Cpp2ILInjected.Token(Token = "0x400527E")]
3545 public const short DeepPinkPaint = 1096;
3546
3547 [global::Cpp2ILInjected.Token(Token = "0x400527F")]
3548 public const short BlackPaint = 1097;
3549
3550 [global::Cpp2ILInjected.Token(Token = "0x4005280")]
3551 public const short WhitePaint = 1098;
3552
3553 [global::Cpp2ILInjected.Token(Token = "0x4005281")]
3554 public const short GrayPaint = 1099;
3555
3556 [global::Cpp2ILInjected.Token(Token = "0x4005282")]
3557 public const short PaintScraper = 1100;
3558
3559 [global::Cpp2ILInjected.Token(Token = "0x4005283")]
3560 public const short LihzahrdBrick = 1101;
3561
3562 [global::Cpp2ILInjected.Token(Token = "0x4005284")]
3563 public const short LihzahrdBrickWall = 1102;
3564
3565 [global::Cpp2ILInjected.Token(Token = "0x4005285")]
3566 public const short SlushBlock = 1103;
3567
3568 [global::Cpp2ILInjected.Token(Token = "0x4005286")]
3569 public const short PalladiumOre = 1104;
3570
3571 [global::Cpp2ILInjected.Token(Token = "0x4005287")]
3572 public const short OrichalcumOre = 1105;
3573
3574 [global::Cpp2ILInjected.Token(Token = "0x4005288")]
3575 public const short TitaniumOre = 1106;
3576
3577 [global::Cpp2ILInjected.Token(Token = "0x4005289")]
3578 public const short TealMushroom = 1107;
3579
3580 [global::Cpp2ILInjected.Token(Token = "0x400528A")]
3581 public const short GreenMushroom = 1108;
3582
3583 [global::Cpp2ILInjected.Token(Token = "0x400528B")]
3584 public const short SkyBlueFlower = 1109;
3585
3586 [global::Cpp2ILInjected.Token(Token = "0x400528C")]
3587 public const short YellowMarigold = 1110;
3588
3589 [global::Cpp2ILInjected.Token(Token = "0x400528D")]
3590 public const short BlueBerries = 1111;
3591
3592 [global::Cpp2ILInjected.Token(Token = "0x400528E")]
3593 public const short LimeKelp = 1112;
3594
3595 [global::Cpp2ILInjected.Token(Token = "0x400528F")]
3596 public const short PinkPricklyPear = 1113;
3597
3598 [global::Cpp2ILInjected.Token(Token = "0x4005290")]
3599 public const short OrangeBloodroot = 1114;
3600
3601 [global::Cpp2ILInjected.Token(Token = "0x4005291")]
3602 public const short RedHusk = 1115;
3603
3604 [global::Cpp2ILInjected.Token(Token = "0x4005292")]
3605 public const short CyanHusk = 1116;
3606
3607 [global::Cpp2ILInjected.Token(Token = "0x4005293")]
3608 public const short VioletHusk = 1117;
3609
3610 [global::Cpp2ILInjected.Token(Token = "0x4005294")]
3611 public const short PurpleMucos = 1118;
3612
3613 [global::Cpp2ILInjected.Token(Token = "0x4005295")]
3614 public const short BlackInk = 1119;
3615
3616 [global::Cpp2ILInjected.Token(Token = "0x4005296")]
3617 public const short DyeVat = 1120;
3618
3619 [global::Cpp2ILInjected.Token(Token = "0x4005297")]
3620 public const short BeeGun = 1121;
3621
3622 [global::Cpp2ILInjected.Token(Token = "0x4005298")]
3623 public const short PossessedHatchet = 1122;
3624
3625 [global::Cpp2ILInjected.Token(Token = "0x4005299")]
3626 public const short BeeKeeper = 1123;
3627
3628 [global::Cpp2ILInjected.Token(Token = "0x400529A")]
3629 public const short Hive = 1124;
3630
3631 [global::Cpp2ILInjected.Token(Token = "0x400529B")]
3632 public const short HoneyBlock = 1125;
3633
3634 [global::Cpp2ILInjected.Token(Token = "0x400529C")]
3635 public const short HiveWall = 1126;
3636
3637 [global::Cpp2ILInjected.Token(Token = "0x400529D")]
3638 public const short CrispyHoneyBlock = 1127;
3639
3640 [global::Cpp2ILInjected.Token(Token = "0x400529E")]
3641 public const short HoneyBucket = 1128;
3642
3643 [global::Cpp2ILInjected.Token(Token = "0x400529F")]
3644 public const short HiveWand = 1129;
3645
3646 [global::Cpp2ILInjected.Token(Token = "0x40052A0")]
3647 public const short Beenade = 1130;
3648
3649 [global::Cpp2ILInjected.Token(Token = "0x40052A1")]
3650 public const short GravityGlobe = 1131;
3651
3652 [global::Cpp2ILInjected.Token(Token = "0x40052A2")]
3653 public const short HoneyComb = 1132;
3654
3655 [global::Cpp2ILInjected.Token(Token = "0x40052A3")]
3656 public const short Abeemination = 1133;
3657
3658 [global::Cpp2ILInjected.Token(Token = "0x40052A4")]
3659 public const short BottledHoney = 1134;
3660
3661 [global::Cpp2ILInjected.Token(Token = "0x40052A5")]
3662 public const short RainHat = 1135;
3663
3664 [global::Cpp2ILInjected.Token(Token = "0x40052A6")]
3665 public const short RainCoat = 1136;
3666
3667 [global::Cpp2ILInjected.Token(Token = "0x40052A7")]
3668 public const short LihzahrdDoor = 1137;
3669
3670 [global::Cpp2ILInjected.Token(Token = "0x40052A8")]
3671 public const short DungeonDoor = 1138;
3672
3673 [global::Cpp2ILInjected.Token(Token = "0x40052A9")]
3674 public const short LeadDoor = 1139;
3675
3676 [global::Cpp2ILInjected.Token(Token = "0x40052AA")]
3677 public const short IronDoor = 1140;
3678
3679 [global::Cpp2ILInjected.Token(Token = "0x40052AB")]
3680 public const short TempleKey = 1141;
3681
3682 [global::Cpp2ILInjected.Token(Token = "0x40052AC")]
3683 public const short LihzahrdChest = 1142;
3684
3685 [global::Cpp2ILInjected.Token(Token = "0x40052AD")]
3686 public const short LihzahrdChair = 1143;
3687
3688 [global::Cpp2ILInjected.Token(Token = "0x40052AE")]
3689 public const short LihzahrdTable = 1144;
3690
3691 [global::Cpp2ILInjected.Token(Token = "0x40052AF")]
3692 public const short LihzahrdWorkBench = 1145;
3693
3694 [global::Cpp2ILInjected.Token(Token = "0x40052B0")]
3695 public const short SuperDartTrap = 1146;
3696
3697 [global::Cpp2ILInjected.Token(Token = "0x40052B1")]
3698 public const short FlameTrap = 1147;
3699
3700 [global::Cpp2ILInjected.Token(Token = "0x40052B2")]
3701 public const short SpikyBallTrap = 1148;
3702
3703 [global::Cpp2ILInjected.Token(Token = "0x40052B3")]
3704 public const short SpearTrap = 1149;
3705
3706 [global::Cpp2ILInjected.Token(Token = "0x40052B4")]
3707 public const short WoodenSpike = 1150;
3708
3709 [global::Cpp2ILInjected.Token(Token = "0x40052B5")]
3710 public const short LihzahrdPressurePlate = 1151;
3711
3712 [global::Cpp2ILInjected.Token(Token = "0x40052B6")]
3713 public const short LihzahrdStatue = 1152;
3714
3715 [global::Cpp2ILInjected.Token(Token = "0x40052B7")]
3716 public const short LihzahrdWatcherStatue = 1153;
3717
3718 [global::Cpp2ILInjected.Token(Token = "0x40052B8")]
3719 public const short LihzahrdGuardianStatue = 1154;
3720
3721 [global::Cpp2ILInjected.Token(Token = "0x40052B9")]
3722 public const short WaspGun = 1155;
3723
3724 [global::Cpp2ILInjected.Token(Token = "0x40052BA")]
3725 public const short PiranhaGun = 1156;
3726
3727 [global::Cpp2ILInjected.Token(Token = "0x40052BB")]
3728 public const short PygmyStaff = 1157;
3729
3730 [global::Cpp2ILInjected.Token(Token = "0x40052BC")]
3731 public const short PygmyNecklace = 1158;
3732
3733 [global::Cpp2ILInjected.Token(Token = "0x40052BD")]
3734 public const short TikiMask = 1159;
3735
3736 [global::Cpp2ILInjected.Token(Token = "0x40052BE")]
3737 public const short TikiShirt = 1160;
3738
3739 [global::Cpp2ILInjected.Token(Token = "0x40052BF")]
3740 public const short TikiPants = 1161;
3741
3742 [global::Cpp2ILInjected.Token(Token = "0x40052C0")]
3743 public const short LeafWings = 1162;
3744
3745 [global::Cpp2ILInjected.Token(Token = "0x40052C1")]
3746 public const short BlizzardinaBalloon = 1163;
3747
3748 [global::Cpp2ILInjected.Token(Token = "0x40052C2")]
3749 public const short BundleofBalloons = 1164;
3750
3751 [global::Cpp2ILInjected.Token(Token = "0x40052C3")]
3752 public const short BatWings = 1165;
3753
3754 [global::Cpp2ILInjected.Token(Token = "0x40052C4")]
3755 public const short BoneSword = 1166;
3756
3757 [global::Cpp2ILInjected.Token(Token = "0x40052C5")]
3758 public const short HerculesBeetle = 1167;
3759
3760 [global::Cpp2ILInjected.Token(Token = "0x40052C6")]
3761 public const short SmokeBomb = 1168;
3762
3763 [global::Cpp2ILInjected.Token(Token = "0x40052C7")]
3764 public const short BoneKey = 1169;
3765
3766 [global::Cpp2ILInjected.Token(Token = "0x40052C8")]
3767 public const short Nectar = 1170;
3768
3769 [global::Cpp2ILInjected.Token(Token = "0x40052C9")]
3770 public const short TikiTotem = 1171;
3771
3772 [global::Cpp2ILInjected.Token(Token = "0x40052CA")]
3773 public const short LizardEgg = 1172;
3774
3775 [global::Cpp2ILInjected.Token(Token = "0x40052CB")]
3776 public const short GraveMarker = 1173;
3777
3778 [global::Cpp2ILInjected.Token(Token = "0x40052CC")]
3779 public const short CrossGraveMarker = 1174;
3780
3781 [global::Cpp2ILInjected.Token(Token = "0x40052CD")]
3782 public const short Headstone = 1175;
3783
3784 [global::Cpp2ILInjected.Token(Token = "0x40052CE")]
3785 public const short Gravestone = 1176;
3786
3787 [global::Cpp2ILInjected.Token(Token = "0x40052CF")]
3788 public const short Obelisk = 1177;
3789
3790 [global::Cpp2ILInjected.Token(Token = "0x40052D0")]
3791 public const short LeafBlower = 1178;
3792
3793 [global::Cpp2ILInjected.Token(Token = "0x40052D1")]
3794 public const short ChlorophyteBullet = 1179;
3795
3796 [global::Cpp2ILInjected.Token(Token = "0x40052D2")]
3797 public const short ParrotCracker = 1180;
3798
3799 [global::Cpp2ILInjected.Token(Token = "0x40052D3")]
3800 public const short StrangeGlowingMushroom = 1181;
3801
3802 [global::Cpp2ILInjected.Token(Token = "0x40052D4")]
3803 public const short Seedling = 1182;
3804
3805 [global::Cpp2ILInjected.Token(Token = "0x40052D5")]
3806 public const short WispinaBottle = 1183;
3807
3808 [global::Cpp2ILInjected.Token(Token = "0x40052D6")]
3809 public const short PalladiumBar = 1184;
3810
3811 [global::Cpp2ILInjected.Token(Token = "0x40052D7")]
3812 public const short PalladiumSword = 1185;
3813
3814 [global::Cpp2ILInjected.Token(Token = "0x40052D8")]
3815 public const short PalladiumPike = 1186;
3816
3817 [global::Cpp2ILInjected.Token(Token = "0x40052D9")]
3818 public const short PalladiumRepeater = 1187;
3819
3820 [global::Cpp2ILInjected.Token(Token = "0x40052DA")]
3821 public const short PalladiumPickaxe = 1188;
3822
3823 [global::Cpp2ILInjected.Token(Token = "0x40052DB")]
3824 public const short PalladiumDrill = 1189;
3825
3826 [global::Cpp2ILInjected.Token(Token = "0x40052DC")]
3827 public const short PalladiumChainsaw = 1190;
3828
3829 [global::Cpp2ILInjected.Token(Token = "0x40052DD")]
3830 public const short OrichalcumBar = 1191;
3831
3832 [global::Cpp2ILInjected.Token(Token = "0x40052DE")]
3833 public const short OrichalcumSword = 1192;
3834
3835 [global::Cpp2ILInjected.Token(Token = "0x40052DF")]
3836 public const short OrichalcumHalberd = 1193;
3837
3838 [global::Cpp2ILInjected.Token(Token = "0x40052E0")]
3839 public const short OrichalcumRepeater = 1194;
3840
3841 [global::Cpp2ILInjected.Token(Token = "0x40052E1")]
3842 public const short OrichalcumPickaxe = 1195;
3843
3844 [global::Cpp2ILInjected.Token(Token = "0x40052E2")]
3845 public const short OrichalcumDrill = 1196;
3846
3847 [global::Cpp2ILInjected.Token(Token = "0x40052E3")]
3848 public const short OrichalcumChainsaw = 1197;
3849
3850 [global::Cpp2ILInjected.Token(Token = "0x40052E4")]
3851 public const short TitaniumBar = 1198;
3852
3853 [global::Cpp2ILInjected.Token(Token = "0x40052E5")]
3854 public const short TitaniumSword = 1199;
3855
3856 [global::Cpp2ILInjected.Token(Token = "0x40052E6")]
3857 public const short TitaniumTrident = 1200;
3858
3859 [global::Cpp2ILInjected.Token(Token = "0x40052E7")]
3860 public const short TitaniumRepeater = 1201;
3861
3862 [global::Cpp2ILInjected.Token(Token = "0x40052E8")]
3863 public const short TitaniumPickaxe = 1202;
3864
3865 [global::Cpp2ILInjected.Token(Token = "0x40052E9")]
3866 public const short TitaniumDrill = 1203;
3867
3868 [global::Cpp2ILInjected.Token(Token = "0x40052EA")]
3869 public const short TitaniumChainsaw = 1204;
3870
3871 [global::Cpp2ILInjected.Token(Token = "0x40052EB")]
3872 public const short PalladiumMask = 1205;
3873
3874 [global::Cpp2ILInjected.Token(Token = "0x40052EC")]
3875 public const short PalladiumHelmet = 1206;
3876
3877 [global::Cpp2ILInjected.Token(Token = "0x40052ED")]
3878 public const short PalladiumHeadgear = 1207;
3879
3880 [global::Cpp2ILInjected.Token(Token = "0x40052EE")]
3881 public const short PalladiumBreastplate = 1208;
3882
3883 [global::Cpp2ILInjected.Token(Token = "0x40052EF")]
3884 public const short PalladiumLeggings = 1209;
3885
3886 [global::Cpp2ILInjected.Token(Token = "0x40052F0")]
3887 public const short OrichalcumMask = 1210;
3888
3889 [global::Cpp2ILInjected.Token(Token = "0x40052F1")]
3890 public const short OrichalcumHelmet = 1211;
3891
3892 [global::Cpp2ILInjected.Token(Token = "0x40052F2")]
3893 public const short OrichalcumHeadgear = 1212;
3894
3895 [global::Cpp2ILInjected.Token(Token = "0x40052F3")]
3896 public const short OrichalcumBreastplate = 1213;
3897
3898 [global::Cpp2ILInjected.Token(Token = "0x40052F4")]
3899 public const short OrichalcumLeggings = 1214;
3900
3901 [global::Cpp2ILInjected.Token(Token = "0x40052F5")]
3902 public const short TitaniumMask = 1215;
3903
3904 [global::Cpp2ILInjected.Token(Token = "0x40052F6")]
3905 public const short TitaniumHelmet = 1216;
3906
3907 [global::Cpp2ILInjected.Token(Token = "0x40052F7")]
3908 public const short TitaniumHeadgear = 1217;
3909
3910 [global::Cpp2ILInjected.Token(Token = "0x40052F8")]
3911 public const short TitaniumBreastplate = 1218;
3912
3913 [global::Cpp2ILInjected.Token(Token = "0x40052F9")]
3914 public const short TitaniumLeggings = 1219;
3915
3916 [global::Cpp2ILInjected.Token(Token = "0x40052FA")]
3917 public const short OrichalcumAnvil = 1220;
3918
3919 [global::Cpp2ILInjected.Token(Token = "0x40052FB")]
3920 public const short TitaniumForge = 1221;
3921
3922 [global::Cpp2ILInjected.Token(Token = "0x40052FC")]
3923 public const short PalladiumWaraxe = 1222;
3924
3925 [global::Cpp2ILInjected.Token(Token = "0x40052FD")]
3926 public const short OrichalcumWaraxe = 1223;
3927
3928 [global::Cpp2ILInjected.Token(Token = "0x40052FE")]
3929 public const short TitaniumWaraxe = 1224;
3930
3931 [global::Cpp2ILInjected.Token(Token = "0x40052FF")]
3932 public const short HallowedBar = 1225;
3933
3934 [global::Cpp2ILInjected.Token(Token = "0x4005300")]
3935 public const short ChlorophyteClaymore = 1226;
3936
3937 [global::Cpp2ILInjected.Token(Token = "0x4005301")]
3938 public const short ChlorophyteSaber = 1227;
3939
3940 [global::Cpp2ILInjected.Token(Token = "0x4005302")]
3941 public const short ChlorophytePartisan = 1228;
3942
3943 [global::Cpp2ILInjected.Token(Token = "0x4005303")]
3944 public const short ChlorophyteShotbow = 1229;
3945
3946 [global::Cpp2ILInjected.Token(Token = "0x4005304")]
3947 public const short ChlorophytePickaxe = 1230;
3948
3949 [global::Cpp2ILInjected.Token(Token = "0x4005305")]
3950 public const short ChlorophyteDrill = 1231;
3951
3952 [global::Cpp2ILInjected.Token(Token = "0x4005306")]
3953 public const short ChlorophyteChainsaw = 1232;
3954
3955 [global::Cpp2ILInjected.Token(Token = "0x4005307")]
3956 public const short ChlorophyteGreataxe = 1233;
3957
3958 [global::Cpp2ILInjected.Token(Token = "0x4005308")]
3959 public const short ChlorophyteWarhammer = 1234;
3960
3961 [global::Cpp2ILInjected.Token(Token = "0x4005309")]
3962 public const short ChlorophyteArrow = 1235;
3963
3964 [global::Cpp2ILInjected.Token(Token = "0x400530A")]
3965 public const short AmethystHook = 1236;
3966
3967 [global::Cpp2ILInjected.Token(Token = "0x400530B")]
3968 public const short TopazHook = 1237;
3969
3970 [global::Cpp2ILInjected.Token(Token = "0x400530C")]
3971 public const short SapphireHook = 1238;
3972
3973 [global::Cpp2ILInjected.Token(Token = "0x400530D")]
3974 public const short EmeraldHook = 1239;
3975
3976 [global::Cpp2ILInjected.Token(Token = "0x400530E")]
3977 public const short RubyHook = 1240;
3978
3979 [global::Cpp2ILInjected.Token(Token = "0x400530F")]
3980 public const short DiamondHook = 1241;
3981
3982 [global::Cpp2ILInjected.Token(Token = "0x4005310")]
3983 public const short AmberMosquito = 1242;
3984
3985 [global::Cpp2ILInjected.Token(Token = "0x4005311")]
3986 public const short UmbrellaHat = 1243;
3987
3988 [global::Cpp2ILInjected.Token(Token = "0x4005312")]
3989 public const short NimbusRod = 1244;
3990
3991 [global::Cpp2ILInjected.Token(Token = "0x4005313")]
3992 public const short OrangeTorch = 1245;
3993
3994 [global::Cpp2ILInjected.Token(Token = "0x4005314")]
3995 public const short CrimsandBlock = 1246;
3996
3997 [global::Cpp2ILInjected.Token(Token = "0x4005315")]
3998 public const short BeeCloak = 1247;
3999
4000 [global::Cpp2ILInjected.Token(Token = "0x4005316")]
4001 public const short EyeoftheGolem = 1248;
4002
4003 [global::Cpp2ILInjected.Token(Token = "0x4005317")]
4004 public const short HoneyBalloon = 1249;
4005
4006 [global::Cpp2ILInjected.Token(Token = "0x4005318")]
4007 public const short BlueHorseshoeBalloon = 1250;
4008
4009 [global::Cpp2ILInjected.Token(Token = "0x4005319")]
4010 public const short WhiteHorseshoeBalloon = 1251;
4011
4012 [global::Cpp2ILInjected.Token(Token = "0x400531A")]
4013 public const short YellowHorseshoeBalloon = 1252;
4014
4015 [global::Cpp2ILInjected.Token(Token = "0x400531B")]
4016 public const short FrozenTurtleShell = 1253;
4017
4018 [global::Cpp2ILInjected.Token(Token = "0x400531C")]
4019 public const short SniperRifle = 1254;
4020
4021 [global::Cpp2ILInjected.Token(Token = "0x400531D")]
4022 public const short VenusMagnum = 1255;
4023
4024 [global::Cpp2ILInjected.Token(Token = "0x400531E")]
4025 public const short CrimsonRod = 1256;
4026
4027 [global::Cpp2ILInjected.Token(Token = "0x400531F")]
4028 public const short CrimtaneBar = 1257;
4029
4030 [global::Cpp2ILInjected.Token(Token = "0x4005320")]
4031 public const short Stynger = 1258;
4032
4033 [global::Cpp2ILInjected.Token(Token = "0x4005321")]
4034 public const short FlowerPow = 1259;
4035
4036 [global::Cpp2ILInjected.Token(Token = "0x4005322")]
4037 public const short RainbowGun = 1260;
4038
4039 [global::Cpp2ILInjected.Token(Token = "0x4005323")]
4040 public const short StyngerBolt = 1261;
4041
4042 [global::Cpp2ILInjected.Token(Token = "0x4005324")]
4043 public const short ChlorophyteJackhammer = 1262;
4044
4045 [global::Cpp2ILInjected.Token(Token = "0x4005325")]
4046 public const short Teleporter = 1263;
4047
4048 [global::Cpp2ILInjected.Token(Token = "0x4005326")]
4049 public const short FlowerofFrost = 1264;
4050
4051 [global::Cpp2ILInjected.Token(Token = "0x4005327")]
4052 public const short Uzi = 1265;
4053
4054 [global::Cpp2ILInjected.Token(Token = "0x4005328")]
4055 public const short MagnetSphere = 1266;
4056
4057 [global::Cpp2ILInjected.Token(Token = "0x4005329")]
4058 public const short PurpleStainedGlass = 1267;
4059
4060 [global::Cpp2ILInjected.Token(Token = "0x400532A")]
4061 public const short YellowStainedGlass = 1268;
4062
4063 [global::Cpp2ILInjected.Token(Token = "0x400532B")]
4064 public const short BlueStainedGlass = 1269;
4065
4066 [global::Cpp2ILInjected.Token(Token = "0x400532C")]
4067 public const short GreenStainedGlass = 1270;
4068
4069 [global::Cpp2ILInjected.Token(Token = "0x400532D")]
4070 public const short RedStainedGlass = 1271;
4071
4072 [global::Cpp2ILInjected.Token(Token = "0x400532E")]
4073 public const short MulticoloredStainedGlass = 1272;
4074
4075 [global::Cpp2ILInjected.Token(Token = "0x400532F")]
4076 public const short SkeletronHand = 1273;
4077
4078 [global::Cpp2ILInjected.Token(Token = "0x4005330")]
4079 public const short Skull = 1274;
4080
4081 [global::Cpp2ILInjected.Token(Token = "0x4005331")]
4082 public const short BallaHat = 1275;
4083
4084 [global::Cpp2ILInjected.Token(Token = "0x4005332")]
4085 public const short GangstaHat = 1276;
4086
4087 [global::Cpp2ILInjected.Token(Token = "0x4005333")]
4088 public const short SailorHat = 1277;
4089
4090 [global::Cpp2ILInjected.Token(Token = "0x4005334")]
4091 public const short EyePatch = 1278;
4092
4093 [global::Cpp2ILInjected.Token(Token = "0x4005335")]
4094 public const short SailorShirt = 1279;
4095
4096 [global::Cpp2ILInjected.Token(Token = "0x4005336")]
4097 public const short SailorPants = 1280;
4098
4099 [global::Cpp2ILInjected.Token(Token = "0x4005337")]
4100 public const short SkeletronMask = 1281;
4101
4102 [global::Cpp2ILInjected.Token(Token = "0x4005338")]
4103 public const short AmethystRobe = 1282;
4104
4105 [global::Cpp2ILInjected.Token(Token = "0x4005339")]
4106 public const short TopazRobe = 1283;
4107
4108 [global::Cpp2ILInjected.Token(Token = "0x400533A")]
4109 public const short SapphireRobe = 1284;
4110
4111 [global::Cpp2ILInjected.Token(Token = "0x400533B")]
4112 public const short EmeraldRobe = 1285;
4113
4114 [global::Cpp2ILInjected.Token(Token = "0x400533C")]
4115 public const short RubyRobe = 1286;
4116
4117 [global::Cpp2ILInjected.Token(Token = "0x400533D")]
4118 public const short DiamondRobe = 1287;
4119
4120 [global::Cpp2ILInjected.Token(Token = "0x400533E")]
4121 public const short WhiteTuxedoShirt = 1288;
4122
4123 [global::Cpp2ILInjected.Token(Token = "0x400533F")]
4124 public const short WhiteTuxedoPants = 1289;
4125
4126 [global::Cpp2ILInjected.Token(Token = "0x4005340")]
4127 public const short PanicNecklace = 1290;
4128
4129 [global::Cpp2ILInjected.Token(Token = "0x4005341")]
4130 public const short LifeFruit = 1291;
4131
4132 [global::Cpp2ILInjected.Token(Token = "0x4005342")]
4133 public const short LihzahrdAltar = 1292;
4134
4135 [global::Cpp2ILInjected.Token(Token = "0x4005343")]
4136 public const short LihzahrdPowerCell = 1293;
4137
4138 [global::Cpp2ILInjected.Token(Token = "0x4005344")]
4139 public const short Picksaw = 1294;
4140
4141 [global::Cpp2ILInjected.Token(Token = "0x4005345")]
4142 public const short HeatRay = 1295;
4143
4144 [global::Cpp2ILInjected.Token(Token = "0x4005346")]
4145 public const short StaffofEarth = 1296;
4146
4147 [global::Cpp2ILInjected.Token(Token = "0x4005347")]
4148 public const short GolemFist = 1297;
4149
4150 [global::Cpp2ILInjected.Token(Token = "0x4005348")]
4151 public const short WaterChest = 1298;
4152
4153 [global::Cpp2ILInjected.Token(Token = "0x4005349")]
4154 public const short Binoculars = 1299;
4155
4156 [global::Cpp2ILInjected.Token(Token = "0x400534A")]
4157 public const short RifleScope = 1300;
4158
4159 [global::Cpp2ILInjected.Token(Token = "0x400534B")]
4160 public const short DestroyerEmblem = 1301;
4161
4162 [global::Cpp2ILInjected.Token(Token = "0x400534C")]
4163 public const short HighVelocityBullet = 1302;
4164
4165 [global::Cpp2ILInjected.Token(Token = "0x400534D")]
4166 public const short JellyfishNecklace = 1303;
4167
4168 [global::Cpp2ILInjected.Token(Token = "0x400534E")]
4169 public const short ZombieArm = 1304;
4170
4171 [global::Cpp2ILInjected.Token(Token = "0x400534F")]
4172 public const short TheAxe = 1305;
4173
4174 [global::Cpp2ILInjected.Token(Token = "0x4005350")]
4175 public const short IceSickle = 1306;
4176
4177 [global::Cpp2ILInjected.Token(Token = "0x4005351")]
4178 public const short ClothierVoodooDoll = 1307;
4179
4180 [global::Cpp2ILInjected.Token(Token = "0x4005352")]
4181 public const short PoisonStaff = 1308;
4182
4183 [global::Cpp2ILInjected.Token(Token = "0x4005353")]
4184 public const short SlimeStaff = 1309;
4185
4186 [global::Cpp2ILInjected.Token(Token = "0x4005354")]
4187 public const short PoisonDart = 1310;
4188
4189 [global::Cpp2ILInjected.Token(Token = "0x4005355")]
4190 public const short EyeSpring = 1311;
4191
4192 [global::Cpp2ILInjected.Token(Token = "0x4005356")]
4193 public const short ToySled = 1312;
4194
4195 [global::Cpp2ILInjected.Token(Token = "0x4005357")]
4196 public const short BookofSkulls = 1313;
4197
4198 [global::Cpp2ILInjected.Token(Token = "0x4005358")]
4199 public const short KOCannon = 1314;
4200
4201 [global::Cpp2ILInjected.Token(Token = "0x4005359")]
4202 public const short PirateMap = 1315;
4203
4204 [global::Cpp2ILInjected.Token(Token = "0x400535A")]
4205 public const short TurtleHelmet = 1316;
4206
4207 [global::Cpp2ILInjected.Token(Token = "0x400535B")]
4208 public const short TurtleScaleMail = 1317;
4209
4210 [global::Cpp2ILInjected.Token(Token = "0x400535C")]
4211 public const short TurtleLeggings = 1318;
4212
4213 [global::Cpp2ILInjected.Token(Token = "0x400535D")]
4214 public const short SnowballCannon = 1319;
4215
4216 [global::Cpp2ILInjected.Token(Token = "0x400535E")]
4217 public const short BonePickaxe = 1320;
4218
4219 [global::Cpp2ILInjected.Token(Token = "0x400535F")]
4220 public const short MagicQuiver = 1321;
4221
4222 [global::Cpp2ILInjected.Token(Token = "0x4005360")]
4223 public const short MagmaStone = 1322;
4224
4225 [global::Cpp2ILInjected.Token(Token = "0x4005361")]
4226 public const short ObsidianRose = 1323;
4227
4228 [global::Cpp2ILInjected.Token(Token = "0x4005362")]
4229 public const short Bananarang = 1324;
4230
4231 [global::Cpp2ILInjected.Token(Token = "0x4005363")]
4232 public const short ChainKnife = 1325;
4233
4234 [global::Cpp2ILInjected.Token(Token = "0x4005364")]
4235 public const short RodofDiscord = 1326;
4236
4237 [global::Cpp2ILInjected.Token(Token = "0x4005365")]
4238 public const short DeathSickle = 1327;
4239
4240 [global::Cpp2ILInjected.Token(Token = "0x4005366")]
4241 public const short TurtleShell = 1328;
4242
4243 [global::Cpp2ILInjected.Token(Token = "0x4005367")]
4244 public const short TissueSample = 1329;
4245
4246 [global::Cpp2ILInjected.Token(Token = "0x4005368")]
4247 public const short Vertebrae = 1330;
4248
4249 [global::Cpp2ILInjected.Token(Token = "0x4005369")]
4250 public const short BloodySpine = 1331;
4251
4252 [global::Cpp2ILInjected.Token(Token = "0x400536A")]
4253 public const short Ichor = 1332;
4254
4255 [global::Cpp2ILInjected.Token(Token = "0x400536B")]
4256 public const short IchorTorch = 1333;
4257
4258 [global::Cpp2ILInjected.Token(Token = "0x400536C")]
4259 public const short IchorArrow = 1334;
4260
4261 [global::Cpp2ILInjected.Token(Token = "0x400536D")]
4262 public const short IchorBullet = 1335;
4263
4264 [global::Cpp2ILInjected.Token(Token = "0x400536E")]
4265 public const short GoldenShower = 1336;
4266
4267 [global::Cpp2ILInjected.Token(Token = "0x400536F")]
4268 public const short BunnyCannon = 1337;
4269
4270 [global::Cpp2ILInjected.Token(Token = "0x4005370")]
4271 public const short ExplosiveBunny = 1338;
4272
4273 [global::Cpp2ILInjected.Token(Token = "0x4005371")]
4274 public const short VialofVenom = 1339;
4275
4276 [global::Cpp2ILInjected.Token(Token = "0x4005372")]
4277 public const short FlaskofVenom = 1340;
4278
4279 [global::Cpp2ILInjected.Token(Token = "0x4005373")]
4280 public const short VenomArrow = 1341;
4281
4282 [global::Cpp2ILInjected.Token(Token = "0x4005374")]
4283 public const short VenomBullet = 1342;
4284
4285 [global::Cpp2ILInjected.Token(Token = "0x4005375")]
4286 public const short FireGauntlet = 1343;
4287
4288 [global::Cpp2ILInjected.Token(Token = "0x4005376")]
4289 public const short Cog = 1344;
4290
4291 [global::Cpp2ILInjected.Token(Token = "0x4005377")]
4292 public const short Confetti = 1345;
4293
4294 [global::Cpp2ILInjected.Token(Token = "0x4005378")]
4295 public const short Nanites = 1346;
4296
4297 [global::Cpp2ILInjected.Token(Token = "0x4005379")]
4298 public const short ExplosivePowder = 1347;
4299
4300 [global::Cpp2ILInjected.Token(Token = "0x400537A")]
4301 public const short GoldDust = 1348;
4302
4303 [global::Cpp2ILInjected.Token(Token = "0x400537B")]
4304 public const short PartyBullet = 1349;
4305
4306 [global::Cpp2ILInjected.Token(Token = "0x400537C")]
4307 public const short NanoBullet = 1350;
4308
4309 [global::Cpp2ILInjected.Token(Token = "0x400537D")]
4310 public const short ExplodingBullet = 1351;
4311
4312 [global::Cpp2ILInjected.Token(Token = "0x400537E")]
4313 public const short GoldenBullet = 1352;
4314
4315 [global::Cpp2ILInjected.Token(Token = "0x400537F")]
4316 public const short FlaskofCursedFlames = 1353;
4317
4318 [global::Cpp2ILInjected.Token(Token = "0x4005380")]
4319 public const short FlaskofFire = 1354;
4320
4321 [global::Cpp2ILInjected.Token(Token = "0x4005381")]
4322 public const short FlaskofGold = 1355;
4323
4324 [global::Cpp2ILInjected.Token(Token = "0x4005382")]
4325 public const short FlaskofIchor = 1356;
4326
4327 [global::Cpp2ILInjected.Token(Token = "0x4005383")]
4328 public const short FlaskofNanites = 1357;
4329
4330 [global::Cpp2ILInjected.Token(Token = "0x4005384")]
4331 public const short FlaskofParty = 1358;
4332
4333 [global::Cpp2ILInjected.Token(Token = "0x4005385")]
4334 public const short FlaskofPoison = 1359;
4335
4336 [global::Cpp2ILInjected.Token(Token = "0x4005386")]
4337 public const short EyeofCthulhuTrophy = 1360;
4338
4339 [global::Cpp2ILInjected.Token(Token = "0x4005387")]
4340 public const short EaterofWorldsTrophy = 1361;
4341
4342 [global::Cpp2ILInjected.Token(Token = "0x4005388")]
4343 public const short BrainofCthulhuTrophy = 1362;
4344
4345 [global::Cpp2ILInjected.Token(Token = "0x4005389")]
4346 public const short SkeletronTrophy = 1363;
4347
4348 [global::Cpp2ILInjected.Token(Token = "0x400538A")]
4349 public const short QueenBeeTrophy = 1364;
4350
4351 [global::Cpp2ILInjected.Token(Token = "0x400538B")]
4352 public const short WallofFleshTrophy = 1365;
4353
4354 [global::Cpp2ILInjected.Token(Token = "0x400538C")]
4355 public const short DestroyerTrophy = 1366;
4356
4357 [global::Cpp2ILInjected.Token(Token = "0x400538D")]
4358 public const short SkeletronPrimeTrophy = 1367;
4359
4360 [global::Cpp2ILInjected.Token(Token = "0x400538E")]
4361 public const short RetinazerTrophy = 1368;
4362
4363 [global::Cpp2ILInjected.Token(Token = "0x400538F")]
4364 public const short SpazmatismTrophy = 1369;
4365
4366 [global::Cpp2ILInjected.Token(Token = "0x4005390")]
4367 public const short PlanteraTrophy = 1370;
4368
4369 [global::Cpp2ILInjected.Token(Token = "0x4005391")]
4370 public const short GolemTrophy = 1371;
4371
4372 [global::Cpp2ILInjected.Token(Token = "0x4005392")]
4373 public const short BloodMoonRising = 1372;
4374
4375 [global::Cpp2ILInjected.Token(Token = "0x4005393")]
4376 public const short TheHangedMan = 1373;
4377
4378 [global::Cpp2ILInjected.Token(Token = "0x4005394")]
4379 public const short GloryoftheFire = 1374;
4380
4381 [global::Cpp2ILInjected.Token(Token = "0x4005395")]
4382 public const short BoneWarp = 1375;
4383
4384 [global::Cpp2ILInjected.Token(Token = "0x4005396")]
4385 public const short WallSkeleton = 1376;
4386
4387 [global::Cpp2ILInjected.Token(Token = "0x4005397")]
4388 public const short HangingSkeleton = 1377;
4389
4390 [global::Cpp2ILInjected.Token(Token = "0x4005398")]
4391 public const short BlueSlabWall = 1378;
4392
4393 [global::Cpp2ILInjected.Token(Token = "0x4005399")]
4394 public const short BlueTiledWall = 1379;
4395
4396 [global::Cpp2ILInjected.Token(Token = "0x400539A")]
4397 public const short PinkSlabWall = 1380;
4398
4399 [global::Cpp2ILInjected.Token(Token = "0x400539B")]
4400 public const short PinkTiledWall = 1381;
4401
4402 [global::Cpp2ILInjected.Token(Token = "0x400539C")]
4403 public const short GreenSlabWall = 1382;
4404
4405 [global::Cpp2ILInjected.Token(Token = "0x400539D")]
4406 public const short GreenTiledWall = 1383;
4407
4408 [global::Cpp2ILInjected.Token(Token = "0x400539E")]
4409 public const short BlueBrickPlatform = 1384;
4410
4411 [global::Cpp2ILInjected.Token(Token = "0x400539F")]
4412 public const short PinkBrickPlatform = 1385;
4413
4414 [global::Cpp2ILInjected.Token(Token = "0x40053A0")]
4415 public const short GreenBrickPlatform = 1386;
4416
4417 [global::Cpp2ILInjected.Token(Token = "0x40053A1")]
4418 public const short MetalShelf = 1387;
4419
4420 [global::Cpp2ILInjected.Token(Token = "0x40053A2")]
4421 public const short BrassShelf = 1388;
4422
4423 [global::Cpp2ILInjected.Token(Token = "0x40053A3")]
4424 public const short WoodShelf = 1389;
4425
4426 [global::Cpp2ILInjected.Token(Token = "0x40053A4")]
4427 public const short BrassLantern = 1390;
4428
4429 [global::Cpp2ILInjected.Token(Token = "0x40053A5")]
4430 public const short CagedLantern = 1391;
4431
4432 [global::Cpp2ILInjected.Token(Token = "0x40053A6")]
4433 public const short CarriageLantern = 1392;
4434
4435 [global::Cpp2ILInjected.Token(Token = "0x40053A7")]
4436 public const short AlchemyLantern = 1393;
4437
4438 [global::Cpp2ILInjected.Token(Token = "0x40053A8")]
4439 public const short DiablostLamp = 1394;
4440
4441 [global::Cpp2ILInjected.Token(Token = "0x40053A9")]
4442 public const short OilRagSconse = 1395;
4443
4444 [global::Cpp2ILInjected.Token(Token = "0x40053AA")]
4445 public const short BlueDungeonChair = 1396;
4446
4447 [global::Cpp2ILInjected.Token(Token = "0x40053AB")]
4448 public const short BlueDungeonTable = 1397;
4449
4450 [global::Cpp2ILInjected.Token(Token = "0x40053AC")]
4451 public const short BlueDungeonWorkBench = 1398;
4452
4453 [global::Cpp2ILInjected.Token(Token = "0x40053AD")]
4454 public const short GreenDungeonChair = 1399;
4455
4456 [global::Cpp2ILInjected.Token(Token = "0x40053AE")]
4457 public const short GreenDungeonTable = 1400;
4458
4459 [global::Cpp2ILInjected.Token(Token = "0x40053AF")]
4460 public const short GreenDungeonWorkBench = 1401;
4461
4462 [global::Cpp2ILInjected.Token(Token = "0x40053B0")]
4463 public const short PinkDungeonChair = 1402;
4464
4465 [global::Cpp2ILInjected.Token(Token = "0x40053B1")]
4466 public const short PinkDungeonTable = 1403;
4467
4468 [global::Cpp2ILInjected.Token(Token = "0x40053B2")]
4469 public const short PinkDungeonWorkBench = 1404;
4470
4471 [global::Cpp2ILInjected.Token(Token = "0x40053B3")]
4472 public const short BlueDungeonCandle = 1405;
4473
4474 [global::Cpp2ILInjected.Token(Token = "0x40053B4")]
4475 public const short GreenDungeonCandle = 1406;
4476
4477 [global::Cpp2ILInjected.Token(Token = "0x40053B5")]
4478 public const short PinkDungeonCandle = 1407;
4479
4480 [global::Cpp2ILInjected.Token(Token = "0x40053B6")]
4481 public const short BlueDungeonVase = 1408;
4482
4483 [global::Cpp2ILInjected.Token(Token = "0x40053B7")]
4484 public const short GreenDungeonVase = 1409;
4485
4486 [global::Cpp2ILInjected.Token(Token = "0x40053B8")]
4487 public const short PinkDungeonVase = 1410;
4488
4489 [global::Cpp2ILInjected.Token(Token = "0x40053B9")]
4490 public const short BlueDungeonDoor = 1411;
4491
4492 [global::Cpp2ILInjected.Token(Token = "0x40053BA")]
4493 public const short GreenDungeonDoor = 1412;
4494
4495 [global::Cpp2ILInjected.Token(Token = "0x40053BB")]
4496 public const short PinkDungeonDoor = 1413;
4497
4498 [global::Cpp2ILInjected.Token(Token = "0x40053BC")]
4499 public const short BlueDungeonBookcase = 1414;
4500
4501 [global::Cpp2ILInjected.Token(Token = "0x40053BD")]
4502 public const short GreenDungeonBookcase = 1415;
4503
4504 [global::Cpp2ILInjected.Token(Token = "0x40053BE")]
4505 public const short PinkDungeonBookcase = 1416;
4506
4507 [global::Cpp2ILInjected.Token(Token = "0x40053BF")]
4508 public const short Catacomb = 1417;
4509
4510 [global::Cpp2ILInjected.Token(Token = "0x40053C0")]
4511 public const short DungeonShelf = 1418;
4512
4513 [global::Cpp2ILInjected.Token(Token = "0x40053C1")]
4514 public const short SkellingtonJSkellingsworth = 1419;
4515
4516 [global::Cpp2ILInjected.Token(Token = "0x40053C2")]
4517 public const short TheCursedMan = 1420;
4518
4519 [global::Cpp2ILInjected.Token(Token = "0x40053C3")]
4520 public const short TheEyeSeestheEnd = 1421;
4521
4522 [global::Cpp2ILInjected.Token(Token = "0x40053C4")]
4523 public const short SomethingEvilisWatchingYou = 1422;
4524
4525 [global::Cpp2ILInjected.Token(Token = "0x40053C5")]
4526 public const short TheTwinsHaveAwoken = 1423;
4527
4528 [global::Cpp2ILInjected.Token(Token = "0x40053C6")]
4529 public const short TheScreamer = 1424;
4530
4531 [global::Cpp2ILInjected.Token(Token = "0x40053C7")]
4532 public const short GoblinsPlayingPoker = 1425;
4533
4534 [global::Cpp2ILInjected.Token(Token = "0x40053C8")]
4535 public const short Dryadisque = 1426;
4536
4537 [global::Cpp2ILInjected.Token(Token = "0x40053C9")]
4538 public const short Sunflowers = 1427;
4539
4540 [global::Cpp2ILInjected.Token(Token = "0x40053CA")]
4541 public const short TerrarianGothic = 1428;
4542
4543 [global::Cpp2ILInjected.Token(Token = "0x40053CB")]
4544 public const short Beanie = 1429;
4545
4546 [global::Cpp2ILInjected.Token(Token = "0x40053CC")]
4547 public const short ImbuingStation = 1430;
4548
4549 [global::Cpp2ILInjected.Token(Token = "0x40053CD")]
4550 public const short StarinaBottle = 1431;
4551
4552 [global::Cpp2ILInjected.Token(Token = "0x40053CE")]
4553 public const short EmptyBullet = 1432;
4554
4555 [global::Cpp2ILInjected.Token(Token = "0x40053CF")]
4556 public const short Impact = 1433;
4557
4558 [global::Cpp2ILInjected.Token(Token = "0x40053D0")]
4559 public const short PoweredbyBirds = 1434;
4560
4561 [global::Cpp2ILInjected.Token(Token = "0x40053D1")]
4562 public const short TheDestroyer = 1435;
4563
4564 [global::Cpp2ILInjected.Token(Token = "0x40053D2")]
4565 public const short ThePersistencyofEyes = 1436;
4566
4567 [global::Cpp2ILInjected.Token(Token = "0x40053D3")]
4568 public const short UnicornCrossingtheHallows = 1437;
4569
4570 [global::Cpp2ILInjected.Token(Token = "0x40053D4")]
4571 public const short GreatWave = 1438;
4572
4573 [global::Cpp2ILInjected.Token(Token = "0x40053D5")]
4574 public const short StarryNight = 1439;
4575
4576 [global::Cpp2ILInjected.Token(Token = "0x40053D6")]
4577 public const short GuidePicasso = 1440;
4578
4579 [global::Cpp2ILInjected.Token(Token = "0x40053D7")]
4580 public const short TheGuardiansGaze = 1441;
4581
4582 [global::Cpp2ILInjected.Token(Token = "0x40053D8")]
4583 public const short FatherofSomeone = 1442;
4584
4585 [global::Cpp2ILInjected.Token(Token = "0x40053D9")]
4586 public const short NurseLisa = 1443;
4587
4588 [global::Cpp2ILInjected.Token(Token = "0x40053DA")]
4589 public const short ShadowbeamStaff = 1444;
4590
4591 [global::Cpp2ILInjected.Token(Token = "0x40053DB")]
4592 public const short InfernoFork = 1445;
4593
4594 [global::Cpp2ILInjected.Token(Token = "0x40053DC")]
4595 public const short SpectreStaff = 1446;
4596
4597 [global::Cpp2ILInjected.Token(Token = "0x40053DD")]
4598 public const short WoodenFence = 1447;
4599
4600 [global::Cpp2ILInjected.Token(Token = "0x40053DE")]
4601 public const short LeadFence = 1448;
4602
4603 [global::Cpp2ILInjected.Token(Token = "0x40053DF")]
4604 public const short BubbleMachine = 1449;
4605
4606 [global::Cpp2ILInjected.Token(Token = "0x40053E0")]
4607 public const short BubbleWand = 1450;
4608
4609 [global::Cpp2ILInjected.Token(Token = "0x40053E1")]
4610 public const short MarchingBonesBanner = 1451;
4611
4612 [global::Cpp2ILInjected.Token(Token = "0x40053E2")]
4613 public const short NecromanticSign = 1452;
4614
4615 [global::Cpp2ILInjected.Token(Token = "0x40053E3")]
4616 public const short RustedCompanyStandard = 1453;
4617
4618 [global::Cpp2ILInjected.Token(Token = "0x40053E4")]
4619 public const short RaggedBrotherhoodSigil = 1454;
4620
4621 [global::Cpp2ILInjected.Token(Token = "0x40053E5")]
4622 public const short MoltenLegionFlag = 1455;
4623
4624 [global::Cpp2ILInjected.Token(Token = "0x40053E6")]
4625 public const short DiabolicSigil = 1456;
4626
4627 [global::Cpp2ILInjected.Token(Token = "0x40053E7")]
4628 public const short ObsidianPlatform = 1457;
4629
4630 [global::Cpp2ILInjected.Token(Token = "0x40053E8")]
4631 public const short ObsidianDoor = 1458;
4632
4633 [global::Cpp2ILInjected.Token(Token = "0x40053E9")]
4634 public const short ObsidianChair = 1459;
4635
4636 [global::Cpp2ILInjected.Token(Token = "0x40053EA")]
4637 public const short ObsidianTable = 1460;
4638
4639 [global::Cpp2ILInjected.Token(Token = "0x40053EB")]
4640 public const short ObsidianWorkBench = 1461;
4641
4642 [global::Cpp2ILInjected.Token(Token = "0x40053EC")]
4643 public const short ObsidianVase = 1462;
4644
4645 [global::Cpp2ILInjected.Token(Token = "0x40053ED")]
4646 public const short ObsidianBookcase = 1463;
4647
4648 [global::Cpp2ILInjected.Token(Token = "0x40053EE")]
4649 public const short HellboundBanner = 1464;
4650
4651 [global::Cpp2ILInjected.Token(Token = "0x40053EF")]
4652 public const short HellHammerBanner = 1465;
4653
4654 [global::Cpp2ILInjected.Token(Token = "0x40053F0")]
4655 public const short HelltowerBanner = 1466;
4656
4657 [global::Cpp2ILInjected.Token(Token = "0x40053F1")]
4658 public const short LostHopesofManBanner = 1467;
4659
4660 [global::Cpp2ILInjected.Token(Token = "0x40053F2")]
4661 public const short ObsidianWatcherBanner = 1468;
4662
4663 [global::Cpp2ILInjected.Token(Token = "0x40053F3")]
4664 public const short LavaEruptsBanner = 1469;
4665
4666 [global::Cpp2ILInjected.Token(Token = "0x40053F4")]
4667 public const short BlueDungeonBed = 1470;
4668
4669 [global::Cpp2ILInjected.Token(Token = "0x40053F5")]
4670 public const short GreenDungeonBed = 1471;
4671
4672 [global::Cpp2ILInjected.Token(Token = "0x40053F6")]
4673 public const short PinkDungeonBed = 1472;
4674
4675 [global::Cpp2ILInjected.Token(Token = "0x40053F7")]
4676 public const short ObsidianBed = 1473;
4677
4678 [global::Cpp2ILInjected.Token(Token = "0x40053F8")]
4679 public const short Waldo = 1474;
4680
4681 [global::Cpp2ILInjected.Token(Token = "0x40053F9")]
4682 public const short Darkness = 1475;
4683
4684 [global::Cpp2ILInjected.Token(Token = "0x40053FA")]
4685 public const short DarkSoulReaper = 1476;
4686
4687 [global::Cpp2ILInjected.Token(Token = "0x40053FB")]
4688 public const short Land = 1477;
4689
4690 [global::Cpp2ILInjected.Token(Token = "0x40053FC")]
4691 public const short TrappedGhost = 1478;
4692
4693 [global::Cpp2ILInjected.Token(Token = "0x40053FD")]
4694 public const short DemonsEye = 1479;
4695
4696 [global::Cpp2ILInjected.Token(Token = "0x40053FE")]
4697 public const short FindingGold = 1480;
4698
4699 [global::Cpp2ILInjected.Token(Token = "0x40053FF")]
4700 public const short FirstEncounter = 1481;
4701
4702 [global::Cpp2ILInjected.Token(Token = "0x4005400")]
4703 public const short GoodMorning = 1482;
4704
4705 [global::Cpp2ILInjected.Token(Token = "0x4005401")]
4706 public const short UndergroundReward = 1483;
4707
4708 [global::Cpp2ILInjected.Token(Token = "0x4005402")]
4709 public const short ThroughtheWindow = 1484;
4710
4711 [global::Cpp2ILInjected.Token(Token = "0x4005403")]
4712 public const short PlaceAbovetheClouds = 1485;
4713
4714 [global::Cpp2ILInjected.Token(Token = "0x4005404")]
4715 public const short DoNotStepontheGrass = 1486;
4716
4717 [global::Cpp2ILInjected.Token(Token = "0x4005405")]
4718 public const short ColdWatersintheWhiteLand = 1487;
4719
4720 [global::Cpp2ILInjected.Token(Token = "0x4005406")]
4721 public const short LightlessChasms = 1488;
4722
4723 [global::Cpp2ILInjected.Token(Token = "0x4005407")]
4724 public const short TheLandofDeceivingLooks = 1489;
4725
4726 [global::Cpp2ILInjected.Token(Token = "0x4005408")]
4727 public const short Daylight = 1490;
4728
4729 [global::Cpp2ILInjected.Token(Token = "0x4005409")]
4730 public const short SecretoftheSands = 1491;
4731
4732 [global::Cpp2ILInjected.Token(Token = "0x400540A")]
4733 public const short DeadlandComesAlive = 1492;
4734
4735 [global::Cpp2ILInjected.Token(Token = "0x400540B")]
4736 public const short EvilPresence = 1493;
4737
4738 [global::Cpp2ILInjected.Token(Token = "0x400540C")]
4739 public const short SkyGuardian = 1494;
4740
4741 [global::Cpp2ILInjected.Token(Token = "0x400540D")]
4742 public const short AmericanExplosive = 1495;
4743
4744 [global::Cpp2ILInjected.Token(Token = "0x400540E")]
4745 public const short Discover = 1496;
4746
4747 [global::Cpp2ILInjected.Token(Token = "0x400540F")]
4748 public const short HandEarth = 1497;
4749
4750 [global::Cpp2ILInjected.Token(Token = "0x4005410")]
4751 public const short OldMiner = 1498;
4752
4753 [global::Cpp2ILInjected.Token(Token = "0x4005411")]
4754 public const short Skelehead = 1499;
4755
4756 [global::Cpp2ILInjected.Token(Token = "0x4005412")]
4757 public const short FacingtheCerebralMastermind = 1500;
4758
4759 [global::Cpp2ILInjected.Token(Token = "0x4005413")]
4760 public const short LakeofFire = 1501;
4761
4762 [global::Cpp2ILInjected.Token(Token = "0x4005414")]
4763 public const short TrioSuperHeroes = 1502;
4764
4765 [global::Cpp2ILInjected.Token(Token = "0x4005415")]
4766 public const short SpectreHood = 1503;
4767
4768 [global::Cpp2ILInjected.Token(Token = "0x4005416")]
4769 public const short SpectreRobe = 1504;
4770
4771 [global::Cpp2ILInjected.Token(Token = "0x4005417")]
4772 public const short SpectrePants = 1505;
4773
4774 [global::Cpp2ILInjected.Token(Token = "0x4005418")]
4775 public const short SpectrePickaxe = 1506;
4776
4777 [global::Cpp2ILInjected.Token(Token = "0x4005419")]
4778 public const short SpectreHamaxe = 1507;
4779
4780 [global::Cpp2ILInjected.Token(Token = "0x400541A")]
4781 public const short Ectoplasm = 1508;
4782
4783 [global::Cpp2ILInjected.Token(Token = "0x400541B")]
4784 public const short GothicChair = 1509;
4785
4786 [global::Cpp2ILInjected.Token(Token = "0x400541C")]
4787 public const short GothicTable = 1510;
4788
4789 [global::Cpp2ILInjected.Token(Token = "0x400541D")]
4790 public const short GothicWorkBench = 1511;
4791
4792 [global::Cpp2ILInjected.Token(Token = "0x400541E")]
4793 public const short GothicBookcase = 1512;
4794
4795 [global::Cpp2ILInjected.Token(Token = "0x400541F")]
4796 public const short PaladinsHammer = 1513;
4797
4798 [global::Cpp2ILInjected.Token(Token = "0x4005420")]
4799 public const short SWATHelmet = 1514;
4800
4801 [global::Cpp2ILInjected.Token(Token = "0x4005421")]
4802 public const short BeeWings = 1515;
4803
4804 [global::Cpp2ILInjected.Token(Token = "0x4005422")]
4805 public const short GiantHarpyFeather = 1516;
4806
4807 [global::Cpp2ILInjected.Token(Token = "0x4005423")]
4808 public const short BoneFeather = 1517;
4809
4810 [global::Cpp2ILInjected.Token(Token = "0x4005424")]
4811 public const short FireFeather = 1518;
4812
4813 [global::Cpp2ILInjected.Token(Token = "0x4005425")]
4814 public const short IceFeather = 1519;
4815
4816 [global::Cpp2ILInjected.Token(Token = "0x4005426")]
4817 public const short BrokenBatWing = 1520;
4818
4819 [global::Cpp2ILInjected.Token(Token = "0x4005427")]
4820 public const short TatteredBeeWing = 1521;
4821
4822 [global::Cpp2ILInjected.Token(Token = "0x4005428")]
4823 public const short LargeAmethyst = 1522;
4824
4825 [global::Cpp2ILInjected.Token(Token = "0x4005429")]
4826 public const short LargeTopaz = 1523;
4827
4828 [global::Cpp2ILInjected.Token(Token = "0x400542A")]
4829 public const short LargeSapphire = 1524;
4830
4831 [global::Cpp2ILInjected.Token(Token = "0x400542B")]
4832 public const short LargeEmerald = 1525;
4833
4834 [global::Cpp2ILInjected.Token(Token = "0x400542C")]
4835 public const short LargeRuby = 1526;
4836
4837 [global::Cpp2ILInjected.Token(Token = "0x400542D")]
4838 public const short LargeDiamond = 1527;
4839
4840 [global::Cpp2ILInjected.Token(Token = "0x400542E")]
4841 public const short JungleChest = 1528;
4842
4843 [global::Cpp2ILInjected.Token(Token = "0x400542F")]
4844 public const short CorruptionChest = 1529;
4845
4846 [global::Cpp2ILInjected.Token(Token = "0x4005430")]
4847 public const short CrimsonChest = 1530;
4848
4849 [global::Cpp2ILInjected.Token(Token = "0x4005431")]
4850 public const short HallowedChest = 1531;
4851
4852 [global::Cpp2ILInjected.Token(Token = "0x4005432")]
4853 public const short FrozenChest = 1532;
4854
4855 [global::Cpp2ILInjected.Token(Token = "0x4005433")]
4856 public const short JungleKey = 1533;
4857
4858 [global::Cpp2ILInjected.Token(Token = "0x4005434")]
4859 public const short CorruptionKey = 1534;
4860
4861 [global::Cpp2ILInjected.Token(Token = "0x4005435")]
4862 public const short CrimsonKey = 1535;
4863
4864 [global::Cpp2ILInjected.Token(Token = "0x4005436")]
4865 public const short HallowedKey = 1536;
4866
4867 [global::Cpp2ILInjected.Token(Token = "0x4005437")]
4868 public const short FrozenKey = 1537;
4869
4870 [global::Cpp2ILInjected.Token(Token = "0x4005438")]
4871 public const short ImpFace = 1538;
4872
4873 [global::Cpp2ILInjected.Token(Token = "0x4005439")]
4874 public const short OminousPresence = 1539;
4875
4876 [global::Cpp2ILInjected.Token(Token = "0x400543A")]
4877 public const short ShiningMoon = 1540;
4878
4879 [global::Cpp2ILInjected.Token(Token = "0x400543B")]
4880 public const short LivingGore = 1541;
4881
4882 [global::Cpp2ILInjected.Token(Token = "0x400543C")]
4883 public const short FlowingMagma = 1542;
4884
4885 [global::Cpp2ILInjected.Token(Token = "0x400543D")]
4886 public const short SpectrePaintbrush = 1543;
4887
4888 [global::Cpp2ILInjected.Token(Token = "0x400543E")]
4889 public const short SpectrePaintRoller = 1544;
4890
4891 [global::Cpp2ILInjected.Token(Token = "0x400543F")]
4892 public const short SpectrePaintScraper = 1545;
4893
4894 [global::Cpp2ILInjected.Token(Token = "0x4005440")]
4895 public const short ShroomiteHeadgear = 1546;
4896
4897 [global::Cpp2ILInjected.Token(Token = "0x4005441")]
4898 public const short ShroomiteMask = 1547;
4899
4900 [global::Cpp2ILInjected.Token(Token = "0x4005442")]
4901 public const short ShroomiteHelmet = 1548;
4902
4903 [global::Cpp2ILInjected.Token(Token = "0x4005443")]
4904 public const short ShroomiteBreastplate = 1549;
4905
4906 [global::Cpp2ILInjected.Token(Token = "0x4005444")]
4907 public const short ShroomiteLeggings = 1550;
4908
4909 [global::Cpp2ILInjected.Token(Token = "0x4005445")]
4910 public const short Autohammer = 1551;
4911
4912 [global::Cpp2ILInjected.Token(Token = "0x4005446")]
4913 public const short ShroomiteBar = 1552;
4914
4915 [global::Cpp2ILInjected.Token(Token = "0x4005447")]
4916 public const short SDMG = 1553;
4917
4918 [global::Cpp2ILInjected.Token(Token = "0x4005448")]
4919 public const short CenxsTiara = 1554;
4920
4921 [global::Cpp2ILInjected.Token(Token = "0x4005449")]
4922 public const short CenxsBreastplate = 1555;
4923
4924 [global::Cpp2ILInjected.Token(Token = "0x400544A")]
4925 public const short CenxsLeggings = 1556;
4926
4927 [global::Cpp2ILInjected.Token(Token = "0x400544B")]
4928 public const short CrownosMask = 1557;
4929
4930 [global::Cpp2ILInjected.Token(Token = "0x400544C")]
4931 public const short CrownosBreastplate = 1558;
4932
4933 [global::Cpp2ILInjected.Token(Token = "0x400544D")]
4934 public const short CrownosLeggings = 1559;
4935
4936 [global::Cpp2ILInjected.Token(Token = "0x400544E")]
4937 public const short WillsHelmet = 1560;
4938
4939 [global::Cpp2ILInjected.Token(Token = "0x400544F")]
4940 public const short WillsBreastplate = 1561;
4941
4942 [global::Cpp2ILInjected.Token(Token = "0x4005450")]
4943 public const short WillsLeggings = 1562;
4944
4945 [global::Cpp2ILInjected.Token(Token = "0x4005451")]
4946 public const short JimsHelmet = 1563;
4947
4948 [global::Cpp2ILInjected.Token(Token = "0x4005452")]
4949 public const short JimsBreastplate = 1564;
4950
4951 [global::Cpp2ILInjected.Token(Token = "0x4005453")]
4952 public const short JimsLeggings = 1565;
4953
4954 [global::Cpp2ILInjected.Token(Token = "0x4005454")]
4955 public const short AaronsHelmet = 1566;
4956
4957 [global::Cpp2ILInjected.Token(Token = "0x4005455")]
4958 public const short AaronsBreastplate = 1567;
4959
4960 [global::Cpp2ILInjected.Token(Token = "0x4005456")]
4961 public const short AaronsLeggings = 1568;
4962
4963 [global::Cpp2ILInjected.Token(Token = "0x4005457")]
4964 public const short VampireKnives = 1569;
4965
4966 [global::Cpp2ILInjected.Token(Token = "0x4005458")]
4967 public const short BrokenHeroSword = 1570;
4968
4969 [global::Cpp2ILInjected.Token(Token = "0x4005459")]
4970 public const short ScourgeoftheCorruptor = 1571;
4971
4972 [global::Cpp2ILInjected.Token(Token = "0x400545A")]
4973 public const short StaffoftheFrostHydra = 1572;
4974
4975 [global::Cpp2ILInjected.Token(Token = "0x400545B")]
4976 public const short TheCreationoftheGuide = 1573;
4977
4978 [global::Cpp2ILInjected.Token(Token = "0x400545C")]
4979 public const short TheMerchant = 1574;
4980
4981 [global::Cpp2ILInjected.Token(Token = "0x400545D")]
4982 public const short CrownoDevoursHisLunch = 1575;
4983
4984 [global::Cpp2ILInjected.Token(Token = "0x400545E")]
4985 public const short RareEnchantment = 1576;
4986
4987 [global::Cpp2ILInjected.Token(Token = "0x400545F")]
4988 public const short GloriousNight = 1577;
4989
4990 [global::Cpp2ILInjected.Token(Token = "0x4005460")]
4991 public const short SweetheartNecklace = 1578;
4992
4993 [global::Cpp2ILInjected.Token(Token = "0x4005461")]
4994 public const short FlurryBoots = 1579;
4995
4996 [global::Cpp2ILInjected.Token(Token = "0x4005462")]
4997 public const short DTownsHelmet = 1580;
4998
4999 [global::Cpp2ILInjected.Token(Token = "0x4005463")]
5000 public const short DTownsBreastplate = 1581;
5001
5002 [global::Cpp2ILInjected.Token(Token = "0x4005464")]
5003 public const short DTownsLeggings = 1582;
5004
5005 [global::Cpp2ILInjected.Token(Token = "0x4005465")]
5006 public const short DTownsWings = 1583;
5007
5008 [global::Cpp2ILInjected.Token(Token = "0x4005466")]
5009 public const short WillsWings = 1584;
5010
5011 [global::Cpp2ILInjected.Token(Token = "0x4005467")]
5012 public const short CrownosWings = 1585;
5013
5014 [global::Cpp2ILInjected.Token(Token = "0x4005468")]
5015 public const short CenxsWings = 1586;
5016
5017 [global::Cpp2ILInjected.Token(Token = "0x4005469")]
5018 public const short CenxsDress = 1587;
5019
5020 [global::Cpp2ILInjected.Token(Token = "0x400546A")]
5021 public const short CenxsDressPants = 1588;
5022
5023 [global::Cpp2ILInjected.Token(Token = "0x400546B")]
5024 public const short PalladiumColumn = 1589;
5025
5026 [global::Cpp2ILInjected.Token(Token = "0x400546C")]
5027 public const short PalladiumColumnWall = 1590;
5028
5029 [global::Cpp2ILInjected.Token(Token = "0x400546D")]
5030 public const short BubblegumBlock = 1591;
5031
5032 [global::Cpp2ILInjected.Token(Token = "0x400546E")]
5033 public const short BubblegumBlockWall = 1592;
5034
5035 [global::Cpp2ILInjected.Token(Token = "0x400546F")]
5036 public const short TitanstoneBlock = 1593;
5037
5038 [global::Cpp2ILInjected.Token(Token = "0x4005470")]
5039 public const short TitanstoneBlockWall = 1594;
5040
5041 [global::Cpp2ILInjected.Token(Token = "0x4005471")]
5042 public const short MagicCuffs = 1595;
5043
5044 [global::Cpp2ILInjected.Token(Token = "0x4005472")]
5045 public const short MusicBoxSnow = 1596;
5046
5047 [global::Cpp2ILInjected.Token(Token = "0x4005473")]
5048 public const short MusicBoxSpace = 1597;
5049
5050 [global::Cpp2ILInjected.Token(Token = "0x4005474")]
5051 public const short MusicBoxCrimson = 1598;
5052
5053 [global::Cpp2ILInjected.Token(Token = "0x4005475")]
5054 public const short MusicBoxBoss4 = 1599;
5055
5056 [global::Cpp2ILInjected.Token(Token = "0x4005476")]
5057 public const short MusicBoxAltOverworldDay = 1600;
5058
5059 [global::Cpp2ILInjected.Token(Token = "0x4005477")]
5060 public const short MusicBoxRain = 1601;
5061
5062 [global::Cpp2ILInjected.Token(Token = "0x4005478")]
5063 public const short MusicBoxIce = 1602;
5064
5065 [global::Cpp2ILInjected.Token(Token = "0x4005479")]
5066 public const short MusicBoxDesert = 1603;
5067
5068 [global::Cpp2ILInjected.Token(Token = "0x400547A")]
5069 public const short MusicBoxOcean = 1604;
5070
5071 [global::Cpp2ILInjected.Token(Token = "0x400547B")]
5072 public const short MusicBoxDungeon = 1605;
5073
5074 [global::Cpp2ILInjected.Token(Token = "0x400547C")]
5075 public const short MusicBoxPlantera = 1606;
5076
5077 [global::Cpp2ILInjected.Token(Token = "0x400547D")]
5078 public const short MusicBoxBoss5 = 1607;
5079
5080 [global::Cpp2ILInjected.Token(Token = "0x400547E")]
5081 public const short MusicBoxTemple = 1608;
5082
5083 [global::Cpp2ILInjected.Token(Token = "0x400547F")]
5084 public const short MusicBoxEclipse = 1609;
5085
5086 [global::Cpp2ILInjected.Token(Token = "0x4005480")]
5087 public const short MusicBoxMushrooms = 1610;
5088
5089 [global::Cpp2ILInjected.Token(Token = "0x4005481")]
5090 public const short ButterflyDust = 1611;
5091
5092 [global::Cpp2ILInjected.Token(Token = "0x4005482")]
5093 public const short AnkhCharm = 1612;
5094
5095 [global::Cpp2ILInjected.Token(Token = "0x4005483")]
5096 public const short AnkhShield = 1613;
5097
5098 [global::Cpp2ILInjected.Token(Token = "0x4005484")]
5099 public const short BlueFlare = 1614;
5100
5101 [global::Cpp2ILInjected.Token(Token = "0x4005485")]
5102 public const short AnglerFishBanner = 1615;
5103
5104 [global::Cpp2ILInjected.Token(Token = "0x4005486")]
5105 public const short AngryNimbusBanner = 1616;
5106
5107 [global::Cpp2ILInjected.Token(Token = "0x4005487")]
5108 public const short AnomuraFungusBanner = 1617;
5109
5110 [global::Cpp2ILInjected.Token(Token = "0x4005488")]
5111 public const short AntlionBanner = 1618;
5112
5113 [global::Cpp2ILInjected.Token(Token = "0x4005489")]
5114 public const short ArapaimaBanner = 1619;
5115
5116 [global::Cpp2ILInjected.Token(Token = "0x400548A")]
5117 public const short ArmoredSkeletonBanner = 1620;
5118
5119 [global::Cpp2ILInjected.Token(Token = "0x400548B")]
5120 public const short BatBanner = 1621;
5121
5122 [global::Cpp2ILInjected.Token(Token = "0x400548C")]
5123 public const short BirdBanner = 1622;
5124
5125 [global::Cpp2ILInjected.Token(Token = "0x400548D")]
5126 public const short BlackRecluseBanner = 1623;
5127
5128 [global::Cpp2ILInjected.Token(Token = "0x400548E")]
5129 public const short BloodFeederBanner = 1624;
5130
5131 [global::Cpp2ILInjected.Token(Token = "0x400548F")]
5132 public const short BloodJellyBanner = 1625;
5133
5134 [global::Cpp2ILInjected.Token(Token = "0x4005490")]
5135 public const short BloodCrawlerBanner = 1626;
5136
5137 [global::Cpp2ILInjected.Token(Token = "0x4005491")]
5138 public const short BoneSerpentBanner = 1627;
5139
5140 [global::Cpp2ILInjected.Token(Token = "0x4005492")]
5141 public const short BunnyBanner = 1628;
5142
5143 [global::Cpp2ILInjected.Token(Token = "0x4005493")]
5144 public const short ChaosElementalBanner = 1629;
5145
5146 [global::Cpp2ILInjected.Token(Token = "0x4005494")]
5147 public const short MimicBanner = 1630;
5148
5149 [global::Cpp2ILInjected.Token(Token = "0x4005495")]
5150 public const short ClownBanner = 1631;
5151
5152 [global::Cpp2ILInjected.Token(Token = "0x4005496")]
5153 public const short CorruptBunnyBanner = 1632;
5154
5155 [global::Cpp2ILInjected.Token(Token = "0x4005497")]
5156 public const short CorruptGoldfishBanner = 1633;
5157
5158 [global::Cpp2ILInjected.Token(Token = "0x4005498")]
5159 public const short CrabBanner = 1634;
5160
5161 [global::Cpp2ILInjected.Token(Token = "0x4005499")]
5162 public const short CrimeraBanner = 1635;
5163
5164 [global::Cpp2ILInjected.Token(Token = "0x400549A")]
5165 public const short CrimsonAxeBanner = 1636;
5166
5167 [global::Cpp2ILInjected.Token(Token = "0x400549B")]
5168 public const short CursedHammerBanner = 1637;
5169
5170 [global::Cpp2ILInjected.Token(Token = "0x400549C")]
5171 public const short DemonBanner = 1638;
5172
5173 [global::Cpp2ILInjected.Token(Token = "0x400549D")]
5174 public const short DemonEyeBanner = 1639;
5175
5176 [global::Cpp2ILInjected.Token(Token = "0x400549E")]
5177 public const short DerplingBanner = 1640;
5178
5179 [global::Cpp2ILInjected.Token(Token = "0x400549F")]
5180 public const short EaterofSoulsBanner = 1641;
5181
5182 [global::Cpp2ILInjected.Token(Token = "0x40054A0")]
5183 public const short EnchantedSwordBanner = 1642;
5184
5185 [global::Cpp2ILInjected.Token(Token = "0x40054A1")]
5186 public const short ZombieEskimoBanner = 1643;
5187
5188 [global::Cpp2ILInjected.Token(Token = "0x40054A2")]
5189 public const short FaceMonsterBanner = 1644;
5190
5191 [global::Cpp2ILInjected.Token(Token = "0x40054A3")]
5192 public const short FloatyGrossBanner = 1645;
5193
5194 [global::Cpp2ILInjected.Token(Token = "0x40054A4")]
5195 public const short FlyingFishBanner = 1646;
5196
5197 [global::Cpp2ILInjected.Token(Token = "0x40054A5")]
5198 public const short FlyingSnakeBanner = 1647;
5199
5200 [global::Cpp2ILInjected.Token(Token = "0x40054A6")]
5201 public const short FrankensteinBanner = 1648;
5202
5203 [global::Cpp2ILInjected.Token(Token = "0x40054A7")]
5204 public const short FungiBulbBanner = 1649;
5205
5206 [global::Cpp2ILInjected.Token(Token = "0x40054A8")]
5207 public const short FungoFishBanner = 1650;
5208
5209 [global::Cpp2ILInjected.Token(Token = "0x40054A9")]
5210 public const short GastropodBanner = 1651;
5211
5212 [global::Cpp2ILInjected.Token(Token = "0x40054AA")]
5213 public const short GoblinThiefBanner = 1652;
5214
5215 [global::Cpp2ILInjected.Token(Token = "0x40054AB")]
5216 public const short GoblinSorcererBanner = 1653;
5217
5218 [global::Cpp2ILInjected.Token(Token = "0x40054AC")]
5219 public const short GoblinPeonBanner = 1654;
5220
5221 [global::Cpp2ILInjected.Token(Token = "0x40054AD")]
5222 public const short GoblinScoutBanner = 1655;
5223
5224 [global::Cpp2ILInjected.Token(Token = "0x40054AE")]
5225 public const short GoblinWarriorBanner = 1656;
5226
5227 [global::Cpp2ILInjected.Token(Token = "0x40054AF")]
5228 public const short GoldfishBanner = 1657;
5229
5230 [global::Cpp2ILInjected.Token(Token = "0x40054B0")]
5231 public const short HarpyBanner = 1658;
5232
5233 [global::Cpp2ILInjected.Token(Token = "0x40054B1")]
5234 public const short HellbatBanner = 1659;
5235
5236 [global::Cpp2ILInjected.Token(Token = "0x40054B2")]
5237 public const short HerplingBanner = 1660;
5238
5239 [global::Cpp2ILInjected.Token(Token = "0x40054B3")]
5240 public const short HornetBanner = 1661;
5241
5242 [global::Cpp2ILInjected.Token(Token = "0x40054B4")]
5243 public const short IceElementalBanner = 1662;
5244
5245 [global::Cpp2ILInjected.Token(Token = "0x40054B5")]
5246 public const short IcyMermanBanner = 1663;
5247
5248 [global::Cpp2ILInjected.Token(Token = "0x40054B6")]
5249 public const short FireImpBanner = 1664;
5250
5251 [global::Cpp2ILInjected.Token(Token = "0x40054B7")]
5252 public const short JellyfishBanner = 1665;
5253
5254 [global::Cpp2ILInjected.Token(Token = "0x40054B8")]
5255 public const short JungleCreeperBanner = 1666;
5256
5257 [global::Cpp2ILInjected.Token(Token = "0x40054B9")]
5258 public const short LihzahrdBanner = 1667;
5259
5260 [global::Cpp2ILInjected.Token(Token = "0x40054BA")]
5261 public const short ManEaterBanner = 1668;
5262
5263 [global::Cpp2ILInjected.Token(Token = "0x40054BB")]
5264 public const short MeteorHeadBanner = 1669;
5265
5266 [global::Cpp2ILInjected.Token(Token = "0x40054BC")]
5267 public const short MothBanner = 1670;
5268
5269 [global::Cpp2ILInjected.Token(Token = "0x40054BD")]
5270 public const short MummyBanner = 1671;
5271
5272 [global::Cpp2ILInjected.Token(Token = "0x40054BE")]
5273 public const short MushiLadybugBanner = 1672;
5274
5275 [global::Cpp2ILInjected.Token(Token = "0x40054BF")]
5276 public const short ParrotBanner = 1673;
5277
5278 [global::Cpp2ILInjected.Token(Token = "0x40054C0")]
5279 public const short PigronBanner = 1674;
5280
5281 [global::Cpp2ILInjected.Token(Token = "0x40054C1")]
5282 public const short PiranhaBanner = 1675;
5283
5284 [global::Cpp2ILInjected.Token(Token = "0x40054C2")]
5285 public const short PirateBanner = 1676;
5286
5287 [global::Cpp2ILInjected.Token(Token = "0x40054C3")]
5288 public const short PixieBanner = 1677;
5289
5290 [global::Cpp2ILInjected.Token(Token = "0x40054C4")]
5291 public const short RaincoatZombieBanner = 1678;
5292
5293 [global::Cpp2ILInjected.Token(Token = "0x40054C5")]
5294 public const short ReaperBanner = 1679;
5295
5296 [global::Cpp2ILInjected.Token(Token = "0x40054C6")]
5297 public const short SharkBanner = 1680;
5298
5299 [global::Cpp2ILInjected.Token(Token = "0x40054C7")]
5300 public const short SkeletonBanner = 1681;
5301
5302 [global::Cpp2ILInjected.Token(Token = "0x40054C8")]
5303 public const short SkeletonMageBanner = 1682;
5304
5305 [global::Cpp2ILInjected.Token(Token = "0x40054C9")]
5306 public const short SlimeBanner = 1683;
5307
5308 [global::Cpp2ILInjected.Token(Token = "0x40054CA")]
5309 public const short SnowFlinxBanner = 1684;
5310
5311 [global::Cpp2ILInjected.Token(Token = "0x40054CB")]
5312 public const short SpiderBanner = 1685;
5313
5314 [global::Cpp2ILInjected.Token(Token = "0x40054CC")]
5315 public const short SporeZombieBanner = 1686;
5316
5317 [global::Cpp2ILInjected.Token(Token = "0x40054CD")]
5318 public const short SwampThingBanner = 1687;
5319
5320 [global::Cpp2ILInjected.Token(Token = "0x40054CE")]
5321 public const short TortoiseBanner = 1688;
5322
5323 [global::Cpp2ILInjected.Token(Token = "0x40054CF")]
5324 public const short ToxicSludgeBanner = 1689;
5325
5326 [global::Cpp2ILInjected.Token(Token = "0x40054D0")]
5327 public const short UmbrellaSlimeBanner = 1690;
5328
5329 [global::Cpp2ILInjected.Token(Token = "0x40054D1")]
5330 public const short UnicornBanner = 1691;
5331
5332 [global::Cpp2ILInjected.Token(Token = "0x40054D2")]
5333 public const short VampireBanner = 1692;
5334
5335 [global::Cpp2ILInjected.Token(Token = "0x40054D3")]
5336 public const short VultureBanner = 1693;
5337
5338 [global::Cpp2ILInjected.Token(Token = "0x40054D4")]
5339 public const short NypmhBanner = 1694;
5340
5341 [global::Cpp2ILInjected.Token(Token = "0x40054D5")]
5342 public const short WerewolfBanner = 1695;
5343
5344 [global::Cpp2ILInjected.Token(Token = "0x40054D6")]
5345 public const short WolfBanner = 1696;
5346
5347 [global::Cpp2ILInjected.Token(Token = "0x40054D7")]
5348 public const short WorldFeederBanner = 1697;
5349
5350 [global::Cpp2ILInjected.Token(Token = "0x40054D8")]
5351 public const short WormBanner = 1698;
5352
5353 [global::Cpp2ILInjected.Token(Token = "0x40054D9")]
5354 public const short WraithBanner = 1699;
5355
5356 [global::Cpp2ILInjected.Token(Token = "0x40054DA")]
5357 public const short WyvernBanner = 1700;
5358
5359 [global::Cpp2ILInjected.Token(Token = "0x40054DB")]
5360 public const short ZombieBanner = 1701;
5361
5362 [global::Cpp2ILInjected.Token(Token = "0x40054DC")]
5363 public const short GlassPlatform = 1702;
5364
5365 [global::Cpp2ILInjected.Token(Token = "0x40054DD")]
5366 public const short GlassChair = 1703;
5367
5368 [global::Cpp2ILInjected.Token(Token = "0x40054DE")]
5369 public const short GoldenChair = 1704;
5370
5371 [global::Cpp2ILInjected.Token(Token = "0x40054DF")]
5372 public const short GoldenToilet = 1705;
5373
5374 [global::Cpp2ILInjected.Token(Token = "0x40054E0")]
5375 public const short BarStool = 1706;
5376
5377 [global::Cpp2ILInjected.Token(Token = "0x40054E1")]
5378 public const short HoneyChair = 1707;
5379
5380 [global::Cpp2ILInjected.Token(Token = "0x40054E2")]
5381 public const short SteampunkChair = 1708;
5382
5383 [global::Cpp2ILInjected.Token(Token = "0x40054E3")]
5384 public const short GlassDoor = 1709;
5385
5386 [global::Cpp2ILInjected.Token(Token = "0x40054E4")]
5387 public const short GoldenDoor = 1710;
5388
5389 [global::Cpp2ILInjected.Token(Token = "0x40054E5")]
5390 public const short HoneyDoor = 1711;
5391
5392 [global::Cpp2ILInjected.Token(Token = "0x40054E6")]
5393 public const short SteampunkDoor = 1712;
5394
5395 [global::Cpp2ILInjected.Token(Token = "0x40054E7")]
5396 public const short GlassTable = 1713;
5397
5398 [global::Cpp2ILInjected.Token(Token = "0x40054E8")]
5399 public const short BanquetTable = 1714;
5400
5401 [global::Cpp2ILInjected.Token(Token = "0x40054E9")]
5402 public const short Bar = 1715;
5403
5404 [global::Cpp2ILInjected.Token(Token = "0x40054EA")]
5405 public const short GoldenTable = 1716;
5406
5407 [global::Cpp2ILInjected.Token(Token = "0x40054EB")]
5408 public const short HoneyTable = 1717;
5409
5410 [global::Cpp2ILInjected.Token(Token = "0x40054EC")]
5411 public const short SteampunkTable = 1718;
5412
5413 [global::Cpp2ILInjected.Token(Token = "0x40054ED")]
5414 public const short GlassBed = 1719;
5415
5416 [global::Cpp2ILInjected.Token(Token = "0x40054EE")]
5417 public const short GoldenBed = 1720;
5418
5419 [global::Cpp2ILInjected.Token(Token = "0x40054EF")]
5420 public const short HoneyBed = 1721;
5421
5422 [global::Cpp2ILInjected.Token(Token = "0x40054F0")]
5423 public const short SteampunkBed = 1722;
5424
5425 [global::Cpp2ILInjected.Token(Token = "0x40054F1")]
5426 public const short LivingWoodWall = 1723;
5427
5428 [global::Cpp2ILInjected.Token(Token = "0x40054F2")]
5429 public const short FartinaJar = 1724;
5430
5431 [global::Cpp2ILInjected.Token(Token = "0x40054F3")]
5432 public const short Pumpkin = 1725;
5433
5434 [global::Cpp2ILInjected.Token(Token = "0x40054F4")]
5435 public const short PumpkinWall = 1726;
5436
5437 [global::Cpp2ILInjected.Token(Token = "0x40054F5")]
5438 public const short Hay = 1727;
5439
5440 [global::Cpp2ILInjected.Token(Token = "0x40054F6")]
5441 public const short HayWall = 1728;
5442
5443 [global::Cpp2ILInjected.Token(Token = "0x40054F7")]
5444 public const short SpookyWood = 1729;
5445
5446 [global::Cpp2ILInjected.Token(Token = "0x40054F8")]
5447 public const short SpookyWoodWall = 1730;
5448
5449 [global::Cpp2ILInjected.Token(Token = "0x40054F9")]
5450 public const short PumpkinHelmet = 1731;
5451
5452 [global::Cpp2ILInjected.Token(Token = "0x40054FA")]
5453 public const short PumpkinBreastplate = 1732;
5454
5455 [global::Cpp2ILInjected.Token(Token = "0x40054FB")]
5456 public const short PumpkinLeggings = 1733;
5457
5458 [global::Cpp2ILInjected.Token(Token = "0x40054FC")]
5459 public const short CandyApple = 1734;
5460
5461 [global::Cpp2ILInjected.Token(Token = "0x40054FD")]
5462 public const short SoulCake = 1735;
5463
5464 [global::Cpp2ILInjected.Token(Token = "0x40054FE")]
5465 public const short NurseHat = 1736;
5466
5467 [global::Cpp2ILInjected.Token(Token = "0x40054FF")]
5468 public const short NurseShirt = 1737;
5469
5470 [global::Cpp2ILInjected.Token(Token = "0x4005500")]
5471 public const short NursePants = 1738;
5472
5473 [global::Cpp2ILInjected.Token(Token = "0x4005501")]
5474 public const short WizardsHat = 1739;
5475
5476 [global::Cpp2ILInjected.Token(Token = "0x4005502")]
5477 public const short GuyFawkesMask = 1740;
5478
5479 [global::Cpp2ILInjected.Token(Token = "0x4005503")]
5480 public const short DyeTraderRobe = 1741;
5481
5482 [global::Cpp2ILInjected.Token(Token = "0x4005504")]
5483 public const short SteampunkGoggles = 1742;
5484
5485 [global::Cpp2ILInjected.Token(Token = "0x4005505")]
5486 public const short CyborgHelmet = 1743;
5487
5488 [global::Cpp2ILInjected.Token(Token = "0x4005506")]
5489 public const short CyborgShirt = 1744;
5490
5491 [global::Cpp2ILInjected.Token(Token = "0x4005507")]
5492 public const short CyborgPants = 1745;
5493
5494 [global::Cpp2ILInjected.Token(Token = "0x4005508")]
5495 public const short CreeperMask = 1746;
5496
5497 [global::Cpp2ILInjected.Token(Token = "0x4005509")]
5498 public const short CreeperShirt = 1747;
5499
5500 [global::Cpp2ILInjected.Token(Token = "0x400550A")]
5501 public const short CreeperPants = 1748;
5502
5503 [global::Cpp2ILInjected.Token(Token = "0x400550B")]
5504 public const short CatMask = 1749;
5505
5506 [global::Cpp2ILInjected.Token(Token = "0x400550C")]
5507 public const short CatShirt = 1750;
5508
5509 [global::Cpp2ILInjected.Token(Token = "0x400550D")]
5510 public const short CatPants = 1751;
5511
5512 [global::Cpp2ILInjected.Token(Token = "0x400550E")]
5513 public const short GhostMask = 1752;
5514
5515 [global::Cpp2ILInjected.Token(Token = "0x400550F")]
5516 public const short GhostShirt = 1753;
5517
5518 [global::Cpp2ILInjected.Token(Token = "0x4005510")]
5519 public const short PumpkinMask = 1754;
5520
5521 [global::Cpp2ILInjected.Token(Token = "0x4005511")]
5522 public const short PumpkinShirt = 1755;
5523
5524 [global::Cpp2ILInjected.Token(Token = "0x4005512")]
5525 public const short PumpkinPants = 1756;
5526
5527 [global::Cpp2ILInjected.Token(Token = "0x4005513")]
5528 public const short RobotMask = 1757;
5529
5530 [global::Cpp2ILInjected.Token(Token = "0x4005514")]
5531 public const short RobotShirt = 1758;
5532
5533 [global::Cpp2ILInjected.Token(Token = "0x4005515")]
5534 public const short RobotPants = 1759;
5535
5536 [global::Cpp2ILInjected.Token(Token = "0x4005516")]
5537 public const short UnicornMask = 1760;
5538
5539 [global::Cpp2ILInjected.Token(Token = "0x4005517")]
5540 public const short UnicornShirt = 1761;
5541
5542 [global::Cpp2ILInjected.Token(Token = "0x4005518")]
5543 public const short UnicornPants = 1762;
5544
5545 [global::Cpp2ILInjected.Token(Token = "0x4005519")]
5546 public const short VampireMask = 1763;
5547
5548 [global::Cpp2ILInjected.Token(Token = "0x400551A")]
5549 public const short VampireShirt = 1764;
5550
5551 [global::Cpp2ILInjected.Token(Token = "0x400551B")]
5552 public const short VampirePants = 1765;
5553
5554 [global::Cpp2ILInjected.Token(Token = "0x400551C")]
5555 public const short WitchHat = 1766;
5556
5557 [global::Cpp2ILInjected.Token(Token = "0x400551D")]
5558 public const short LeprechaunHat = 1767;
5559
5560 [global::Cpp2ILInjected.Token(Token = "0x400551E")]
5561 public const short LeprechaunShirt = 1768;
5562
5563 [global::Cpp2ILInjected.Token(Token = "0x400551F")]
5564 public const short LeprechaunPants = 1769;
5565
5566 [global::Cpp2ILInjected.Token(Token = "0x4005520")]
5567 public const short PixieShirt = 1770;
5568
5569 [global::Cpp2ILInjected.Token(Token = "0x4005521")]
5570 public const short PixiePants = 1771;
5571
5572 [global::Cpp2ILInjected.Token(Token = "0x4005522")]
5573 public const short PrincessHat = 1772;
5574
5575 [global::Cpp2ILInjected.Token(Token = "0x4005523")]
5576 public const short PrincessDressNew = 1773;
5577
5578 [global::Cpp2ILInjected.Token(Token = "0x4005524")]
5579 public const short GoodieBag = 1774;
5580
5581 [global::Cpp2ILInjected.Token(Token = "0x4005525")]
5582 public const short WitchDress = 1775;
5583
5584 [global::Cpp2ILInjected.Token(Token = "0x4005526")]
5585 public const short WitchBoots = 1776;
5586
5587 [global::Cpp2ILInjected.Token(Token = "0x4005527")]
5588 public const short BrideofFrankensteinMask = 1777;
5589
5590 [global::Cpp2ILInjected.Token(Token = "0x4005528")]
5591 public const short BrideofFrankensteinDress = 1778;
5592
5593 [global::Cpp2ILInjected.Token(Token = "0x4005529")]
5594 public const short KarateTortoiseMask = 1779;
5595
5596 [global::Cpp2ILInjected.Token(Token = "0x400552A")]
5597 public const short KarateTortoiseShirt = 1780;
5598
5599 [global::Cpp2ILInjected.Token(Token = "0x400552B")]
5600 public const short KarateTortoisePants = 1781;
5601
5602 [global::Cpp2ILInjected.Token(Token = "0x400552C")]
5603 public const short CandyCornRifle = 1782;
5604
5605 [global::Cpp2ILInjected.Token(Token = "0x400552D")]
5606 public const short CandyCorn = 1783;
5607
5608 [global::Cpp2ILInjected.Token(Token = "0x400552E")]
5609 public const short JackOLanternLauncher = 1784;
5610
5611 [global::Cpp2ILInjected.Token(Token = "0x400552F")]
5612 public const short ExplosiveJackOLantern = 1785;
5613
5614 [global::Cpp2ILInjected.Token(Token = "0x4005530")]
5615 public const short Sickle = 1786;
5616
5617 [global::Cpp2ILInjected.Token(Token = "0x4005531")]
5618 public const short PumpkinPie = 1787;
5619
5620 [global::Cpp2ILInjected.Token(Token = "0x4005532")]
5621 public const short ScarecrowHat = 1788;
5622
5623 [global::Cpp2ILInjected.Token(Token = "0x4005533")]
5624 public const short ScarecrowShirt = 1789;
5625
5626 [global::Cpp2ILInjected.Token(Token = "0x4005534")]
5627 public const short ScarecrowPants = 1790;
5628
5629 [global::Cpp2ILInjected.Token(Token = "0x4005535")]
5630 public const short Cauldron = 1791;
5631
5632 [global::Cpp2ILInjected.Token(Token = "0x4005536")]
5633 public const short PumpkinChair = 1792;
5634
5635 [global::Cpp2ILInjected.Token(Token = "0x4005537")]
5636 public const short PumpkinDoor = 1793;
5637
5638 [global::Cpp2ILInjected.Token(Token = "0x4005538")]
5639 public const short PumpkinTable = 1794;
5640
5641 [global::Cpp2ILInjected.Token(Token = "0x4005539")]
5642 public const short PumpkinWorkBench = 1795;
5643
5644 [global::Cpp2ILInjected.Token(Token = "0x400553A")]
5645 public const short PumpkinPlatform = 1796;
5646
5647 [global::Cpp2ILInjected.Token(Token = "0x400553B")]
5648 public const short TatteredFairyWings = 1797;
5649
5650 [global::Cpp2ILInjected.Token(Token = "0x400553C")]
5651 public const short SpiderEgg = 1798;
5652
5653 [global::Cpp2ILInjected.Token(Token = "0x400553D")]
5654 public const short MagicalPumpkinSeed = 1799;
5655
5656 [global::Cpp2ILInjected.Token(Token = "0x400553E")]
5657 public const short BatHook = 1800;
5658
5659 [global::Cpp2ILInjected.Token(Token = "0x400553F")]
5660 public const short BatScepter = 1801;
5661
5662 [global::Cpp2ILInjected.Token(Token = "0x4005540")]
5663 public const short RavenStaff = 1802;
5664
5665 [global::Cpp2ILInjected.Token(Token = "0x4005541")]
5666 public const short JungleKeyMold = 1803;
5667
5668 [global::Cpp2ILInjected.Token(Token = "0x4005542")]
5669 public const short CorruptionKeyMold = 1804;
5670
5671 [global::Cpp2ILInjected.Token(Token = "0x4005543")]
5672 public const short CrimsonKeyMold = 1805;
5673
5674 [global::Cpp2ILInjected.Token(Token = "0x4005544")]
5675 public const short HallowedKeyMold = 1806;
5676
5677 [global::Cpp2ILInjected.Token(Token = "0x4005545")]
5678 public const short FrozenKeyMold = 1807;
5679
5680 [global::Cpp2ILInjected.Token(Token = "0x4005546")]
5681 public const short HangingJackOLantern = 1808;
5682
5683 [global::Cpp2ILInjected.Token(Token = "0x4005547")]
5684 public const short RottenEgg = 1809;
5685
5686 [global::Cpp2ILInjected.Token(Token = "0x4005548")]
5687 public const short UnluckyYarn = 1810;
5688
5689 [global::Cpp2ILInjected.Token(Token = "0x4005549")]
5690 public const short BlackFairyDust = 1811;
5691
5692 [global::Cpp2ILInjected.Token(Token = "0x400554A")]
5693 public const short Jackelier = 1812;
5694
5695 [global::Cpp2ILInjected.Token(Token = "0x400554B")]
5696 public const short JackOLantern = 1813;
5697
5698 [global::Cpp2ILInjected.Token(Token = "0x400554C")]
5699 public const short SpookyChair = 1814;
5700
5701 [global::Cpp2ILInjected.Token(Token = "0x400554D")]
5702 public const short SpookyDoor = 1815;
5703
5704 [global::Cpp2ILInjected.Token(Token = "0x400554E")]
5705 public const short SpookyTable = 1816;
5706
5707 [global::Cpp2ILInjected.Token(Token = "0x400554F")]
5708 public const short SpookyWorkBench = 1817;
5709
5710 [global::Cpp2ILInjected.Token(Token = "0x4005550")]
5711 public const short SpookyPlatform = 1818;
5712
5713 [global::Cpp2ILInjected.Token(Token = "0x4005551")]
5714 public const short ReaperHood = 1819;
5715
5716 [global::Cpp2ILInjected.Token(Token = "0x4005552")]
5717 public const short ReaperRobe = 1820;
5718
5719 [global::Cpp2ILInjected.Token(Token = "0x4005553")]
5720 public const short FoxMask = 1821;
5721
5722 [global::Cpp2ILInjected.Token(Token = "0x4005554")]
5723 public const short FoxShirt = 1822;
5724
5725 [global::Cpp2ILInjected.Token(Token = "0x4005555")]
5726 public const short FoxPants = 1823;
5727
5728 [global::Cpp2ILInjected.Token(Token = "0x4005556")]
5729 public const short CatEars = 1824;
5730
5731 [global::Cpp2ILInjected.Token(Token = "0x4005557")]
5732 public const short BloodyMachete = 1825;
5733
5734 [global::Cpp2ILInjected.Token(Token = "0x4005558")]
5735 public const short TheHorsemansBlade = 1826;
5736
5737 [global::Cpp2ILInjected.Token(Token = "0x4005559")]
5738 public const short BladedGlove = 1827;
5739
5740 [global::Cpp2ILInjected.Token(Token = "0x400555A")]
5741 public const short PumpkinSeed = 1828;
5742
5743 [global::Cpp2ILInjected.Token(Token = "0x400555B")]
5744 public const short SpookyHook = 1829;
5745
5746 [global::Cpp2ILInjected.Token(Token = "0x400555C")]
5747 public const short SpookyWings = 1830;
5748
5749 [global::Cpp2ILInjected.Token(Token = "0x400555D")]
5750 public const short SpookyTwig = 1831;
5751
5752 [global::Cpp2ILInjected.Token(Token = "0x400555E")]
5753 public const short SpookyHelmet = 1832;
5754
5755 [global::Cpp2ILInjected.Token(Token = "0x400555F")]
5756 public const short SpookyBreastplate = 1833;
5757
5758 [global::Cpp2ILInjected.Token(Token = "0x4005560")]
5759 public const short SpookyLeggings = 1834;
5760
5761 [global::Cpp2ILInjected.Token(Token = "0x4005561")]
5762 public const short StakeLauncher = 1835;
5763
5764 [global::Cpp2ILInjected.Token(Token = "0x4005562")]
5765 public const short Stake = 1836;
5766
5767 [global::Cpp2ILInjected.Token(Token = "0x4005563")]
5768 public const short CursedSapling = 1837;
5769
5770 [global::Cpp2ILInjected.Token(Token = "0x4005564")]
5771 public const short SpaceCreatureMask = 1838;
5772
5773 [global::Cpp2ILInjected.Token(Token = "0x4005565")]
5774 public const short SpaceCreatureShirt = 1839;
5775
5776 [global::Cpp2ILInjected.Token(Token = "0x4005566")]
5777 public const short SpaceCreaturePants = 1840;
5778
5779 [global::Cpp2ILInjected.Token(Token = "0x4005567")]
5780 public const short WolfMask = 1841;
5781
5782 [global::Cpp2ILInjected.Token(Token = "0x4005568")]
5783 public const short WolfShirt = 1842;
5784
5785 [global::Cpp2ILInjected.Token(Token = "0x4005569")]
5786 public const short WolfPants = 1843;
5787
5788 [global::Cpp2ILInjected.Token(Token = "0x400556A")]
5789 public const short PumpkinMoonMedallion = 1844;
5790
5791 [global::Cpp2ILInjected.Token(Token = "0x400556B")]
5792 public const short NecromanticScroll = 1845;
5793
5794 [global::Cpp2ILInjected.Token(Token = "0x400556C")]
5795 public const short JackingSkeletron = 1846;
5796
5797 [global::Cpp2ILInjected.Token(Token = "0x400556D")]
5798 public const short BitterHarvest = 1847;
5799
5800 [global::Cpp2ILInjected.Token(Token = "0x400556E")]
5801 public const short BloodMoonCountess = 1848;
5802
5803 [global::Cpp2ILInjected.Token(Token = "0x400556F")]
5804 public const short HallowsEve = 1849;
5805
5806 [global::Cpp2ILInjected.Token(Token = "0x4005570")]
5807 public const short MorbidCuriosity = 1850;
5808
5809 [global::Cpp2ILInjected.Token(Token = "0x4005571")]
5810 public const short TreasureHunterShirt = 1851;
5811
5812 [global::Cpp2ILInjected.Token(Token = "0x4005572")]
5813 public const short TreasureHunterPants = 1852;
5814
5815 [global::Cpp2ILInjected.Token(Token = "0x4005573")]
5816 public const short DryadCoverings = 1853;
5817
5818 [global::Cpp2ILInjected.Token(Token = "0x4005574")]
5819 public const short DryadLoincloth = 1854;
5820
5821 [global::Cpp2ILInjected.Token(Token = "0x4005575")]
5822 public const short MourningWoodTrophy = 1855;
5823
5824 [global::Cpp2ILInjected.Token(Token = "0x4005576")]
5825 public const short PumpkingTrophy = 1856;
5826
5827 [global::Cpp2ILInjected.Token(Token = "0x4005577")]
5828 public const short JackOLanternMask = 1857;
5829
5830 [global::Cpp2ILInjected.Token(Token = "0x4005578")]
5831 public const short SniperScope = 1858;
5832
5833 [global::Cpp2ILInjected.Token(Token = "0x4005579")]
5834 public const short HeartLantern = 1859;
5835
5836 [global::Cpp2ILInjected.Token(Token = "0x400557A")]
5837 public const short JellyfishDivingGear = 1860;
5838
5839 [global::Cpp2ILInjected.Token(Token = "0x400557B")]
5840 public const short ArcticDivingGear = 1861;
5841
5842 [global::Cpp2ILInjected.Token(Token = "0x400557C")]
5843 public const short FrostsparkBoots = 1862;
5844
5845 [global::Cpp2ILInjected.Token(Token = "0x400557D")]
5846 public const short FartInABalloon = 1863;
5847
5848 [global::Cpp2ILInjected.Token(Token = "0x400557E")]
5849 public const short PapyrusScarab = 1864;
5850
5851 [global::Cpp2ILInjected.Token(Token = "0x400557F")]
5852 public const short CelestialStone = 1865;
5853
5854 [global::Cpp2ILInjected.Token(Token = "0x4005580")]
5855 public const short Hoverboard = 1866;
5856
5857 [global::Cpp2ILInjected.Token(Token = "0x4005581")]
5858 public const short CandyCane = 1867;
5859
5860 [global::Cpp2ILInjected.Token(Token = "0x4005582")]
5861 public const short SugarPlum = 1868;
5862
5863 [global::Cpp2ILInjected.Token(Token = "0x4005583")]
5864 public const short Present = 1869;
5865
5866 [global::Cpp2ILInjected.Token(Token = "0x4005584")]
5867 public const short RedRyder = 1870;
5868
5869 [global::Cpp2ILInjected.Token(Token = "0x4005585")]
5870 public const short FestiveWings = 1871;
5871
5872 [global::Cpp2ILInjected.Token(Token = "0x4005586")]
5873 public const short PineTreeBlock = 1872;
5874
5875 [global::Cpp2ILInjected.Token(Token = "0x4005587")]
5876 public const short ChristmasTree = 1873;
5877
5878 [global::Cpp2ILInjected.Token(Token = "0x4005588")]
5879 public const short StarTopper1 = 1874;
5880
5881 [global::Cpp2ILInjected.Token(Token = "0x4005589")]
5882 public const short StarTopper2 = 1875;
5883
5884 [global::Cpp2ILInjected.Token(Token = "0x400558A")]
5885 public const short StarTopper3 = 1876;
5886
5887 [global::Cpp2ILInjected.Token(Token = "0x400558B")]
5888 public const short BowTopper = 1877;
5889
5890 [global::Cpp2ILInjected.Token(Token = "0x400558C")]
5891 public const short WhiteGarland = 1878;
5892
5893 [global::Cpp2ILInjected.Token(Token = "0x400558D")]
5894 public const short WhiteAndRedGarland = 1879;
5895
5896 [global::Cpp2ILInjected.Token(Token = "0x400558E")]
5897 public const short RedGardland = 1880;
5898
5899 [global::Cpp2ILInjected.Token(Token = "0x400558F")]
5900 public const short RedAndGreenGardland = 1881;
5901
5902 [global::Cpp2ILInjected.Token(Token = "0x4005590")]
5903 public const short GreenGardland = 1882;
5904
5905 [global::Cpp2ILInjected.Token(Token = "0x4005591")]
5906 public const short GreenAndWhiteGarland = 1883;
5907
5908 [global::Cpp2ILInjected.Token(Token = "0x4005592")]
5909 public const short MulticoloredBulb = 1884;
5910
5911 [global::Cpp2ILInjected.Token(Token = "0x4005593")]
5912 public const short RedBulb = 1885;
5913
5914 [global::Cpp2ILInjected.Token(Token = "0x4005594")]
5915 public const short YellowBulb = 1886;
5916
5917 [global::Cpp2ILInjected.Token(Token = "0x4005595")]
5918 public const short GreenBulb = 1887;
5919
5920 [global::Cpp2ILInjected.Token(Token = "0x4005596")]
5921 public const short RedAndGreenBulb = 1888;
5922
5923 [global::Cpp2ILInjected.Token(Token = "0x4005597")]
5924 public const short YellowAndGreenBulb = 1889;
5925
5926 [global::Cpp2ILInjected.Token(Token = "0x4005598")]
5927 public const short RedAndYellowBulb = 1890;
5928
5929 [global::Cpp2ILInjected.Token(Token = "0x4005599")]
5930 public const short WhiteBulb = 1891;
5931
5932 [global::Cpp2ILInjected.Token(Token = "0x400559A")]
5933 public const short WhiteAndRedBulb = 1892;
5934
5935 [global::Cpp2ILInjected.Token(Token = "0x400559B")]
5936 public const short WhiteAndYellowBulb = 1893;
5937
5938 [global::Cpp2ILInjected.Token(Token = "0x400559C")]
5939 public const short WhiteAndGreenBulb = 1894;
5940
5941 [global::Cpp2ILInjected.Token(Token = "0x400559D")]
5942 public const short MulticoloredLights = 1895;
5943
5944 [global::Cpp2ILInjected.Token(Token = "0x400559E")]
5945 public const short RedLights = 1896;
5946
5947 [global::Cpp2ILInjected.Token(Token = "0x400559F")]
5948 public const short GreenLights = 1897;
5949
5950 [global::Cpp2ILInjected.Token(Token = "0x40055A0")]
5951 public const short BlueLights = 1898;
5952
5953 [global::Cpp2ILInjected.Token(Token = "0x40055A1")]
5954 public const short YellowLights = 1899;
5955
5956 [global::Cpp2ILInjected.Token(Token = "0x40055A2")]
5957 public const short RedAndYellowLights = 1900;
5958
5959 [global::Cpp2ILInjected.Token(Token = "0x40055A3")]
5960 public const short RedAndGreenLights = 1901;
5961
5962 [global::Cpp2ILInjected.Token(Token = "0x40055A4")]
5963 public const short YellowAndGreenLights = 1902;
5964
5965 [global::Cpp2ILInjected.Token(Token = "0x40055A5")]
5966 public const short BlueAndGreenLights = 1903;
5967
5968 [global::Cpp2ILInjected.Token(Token = "0x40055A6")]
5969 public const short RedAndBlueLights = 1904;
5970
5971 [global::Cpp2ILInjected.Token(Token = "0x40055A7")]
5972 public const short BlueAndYellowLights = 1905;
5973
5974 [global::Cpp2ILInjected.Token(Token = "0x40055A8")]
5975 public const short GiantBow = 1906;
5976
5977 [global::Cpp2ILInjected.Token(Token = "0x40055A9")]
5978 public const short ReindeerAntlers = 1907;
5979
5980 [global::Cpp2ILInjected.Token(Token = "0x40055AA")]
5981 public const short Holly = 1908;
5982
5983 [global::Cpp2ILInjected.Token(Token = "0x40055AB")]
5984 public const short CandyCaneSword = 1909;
5985
5986 [global::Cpp2ILInjected.Token(Token = "0x40055AC")]
5987 public const short ElfMelter = 1910;
5988
5989 [global::Cpp2ILInjected.Token(Token = "0x40055AD")]
5990 public const short ChristmasPudding = 1911;
5991
5992 [global::Cpp2ILInjected.Token(Token = "0x40055AE")]
5993 public const short Eggnog = 1912;
5994
5995 [global::Cpp2ILInjected.Token(Token = "0x40055AF")]
5996 public const short StarAnise = 1913;
5997
5998 [global::Cpp2ILInjected.Token(Token = "0x40055B0")]
5999 public const short ReindeerBells = 1914;
6000
6001 [global::Cpp2ILInjected.Token(Token = "0x40055B1")]
6002 public const short CandyCaneHook = 1915;
6003
6004 [global::Cpp2ILInjected.Token(Token = "0x40055B2")]
6005 public const short ChristmasHook = 1916;
6006
6007 [global::Cpp2ILInjected.Token(Token = "0x40055B3")]
6008 public const short CnadyCanePickaxe = 1917;
6009
6010 [global::Cpp2ILInjected.Token(Token = "0x40055B4")]
6011 public const short FruitcakeChakram = 1918;
6012
6013 [global::Cpp2ILInjected.Token(Token = "0x40055B5")]
6014 public const short SugarCookie = 1919;
6015
6016 [global::Cpp2ILInjected.Token(Token = "0x40055B6")]
6017 public const short GingerbreadCookie = 1920;
6018
6019 [global::Cpp2ILInjected.Token(Token = "0x40055B7")]
6020 public const short HandWarmer = 1921;
6021
6022 [global::Cpp2ILInjected.Token(Token = "0x40055B8")]
6023 public const short Coal = 1922;
6024
6025 [global::Cpp2ILInjected.Token(Token = "0x40055B9")]
6026 public const short Toolbox = 1923;
6027
6028 [global::Cpp2ILInjected.Token(Token = "0x40055BA")]
6029 public const short PineDoor = 1924;
6030
6031 [global::Cpp2ILInjected.Token(Token = "0x40055BB")]
6032 public const short PineChair = 1925;
6033
6034 [global::Cpp2ILInjected.Token(Token = "0x40055BC")]
6035 public const short PineTable = 1926;
6036
6037 [global::Cpp2ILInjected.Token(Token = "0x40055BD")]
6038 public const short DogWhistle = 1927;
6039
6040 [global::Cpp2ILInjected.Token(Token = "0x40055BE")]
6041 public const short ChristmasTreeSword = 1928;
6042
6043 [global::Cpp2ILInjected.Token(Token = "0x40055BF")]
6044 public const short ChainGun = 1929;
6045
6046 [global::Cpp2ILInjected.Token(Token = "0x40055C0")]
6047 public const short Razorpine = 1930;
6048
6049 [global::Cpp2ILInjected.Token(Token = "0x40055C1")]
6050 public const short BlizzardStaff = 1931;
6051
6052 [global::Cpp2ILInjected.Token(Token = "0x40055C2")]
6053 public const short MrsClauseHat = 1932;
6054
6055 [global::Cpp2ILInjected.Token(Token = "0x40055C3")]
6056 public const short MrsClauseShirt = 1933;
6057
6058 [global::Cpp2ILInjected.Token(Token = "0x40055C4")]
6059 public const short MrsClauseHeels = 1934;
6060
6061 [global::Cpp2ILInjected.Token(Token = "0x40055C5")]
6062 public const short ParkaHood = 1935;
6063
6064 [global::Cpp2ILInjected.Token(Token = "0x40055C6")]
6065 public const short ParkaCoat = 1936;
6066
6067 [global::Cpp2ILInjected.Token(Token = "0x40055C7")]
6068 public const short ParkaPants = 1937;
6069
6070 [global::Cpp2ILInjected.Token(Token = "0x40055C8")]
6071 public const short SnowHat = 1938;
6072
6073 [global::Cpp2ILInjected.Token(Token = "0x40055C9")]
6074 public const short UglySweater = 1939;
6075
6076 [global::Cpp2ILInjected.Token(Token = "0x40055CA")]
6077 public const short TreeMask = 1940;
6078
6079 [global::Cpp2ILInjected.Token(Token = "0x40055CB")]
6080 public const short TreeShirt = 1941;
6081
6082 [global::Cpp2ILInjected.Token(Token = "0x40055CC")]
6083 public const short TreeTrunks = 1942;
6084
6085 [global::Cpp2ILInjected.Token(Token = "0x40055CD")]
6086 public const short ElfHat = 1943;
6087
6088 [global::Cpp2ILInjected.Token(Token = "0x40055CE")]
6089 public const short ElfShirt = 1944;
6090
6091 [global::Cpp2ILInjected.Token(Token = "0x40055CF")]
6092 public const short ElfPants = 1945;
6093
6094 [global::Cpp2ILInjected.Token(Token = "0x40055D0")]
6095 public const short SnowmanCannon = 1946;
6096
6097 [global::Cpp2ILInjected.Token(Token = "0x40055D1")]
6098 public const short NorthPole = 1947;
6099
6100 [global::Cpp2ILInjected.Token(Token = "0x40055D2")]
6101 public const short ChristmasTreeWallpaper = 1948;
6102
6103 [global::Cpp2ILInjected.Token(Token = "0x40055D3")]
6104 public const short OrnamentWallpaper = 1949;
6105
6106 [global::Cpp2ILInjected.Token(Token = "0x40055D4")]
6107 public const short CandyCaneWallpaper = 1950;
6108
6109 [global::Cpp2ILInjected.Token(Token = "0x40055D5")]
6110 public const short FestiveWallpaper = 1951;
6111
6112 [global::Cpp2ILInjected.Token(Token = "0x40055D6")]
6113 public const short StarsWallpaper = 1952;
6114
6115 [global::Cpp2ILInjected.Token(Token = "0x40055D7")]
6116 public const short SquigglesWallpaper = 1953;
6117
6118 [global::Cpp2ILInjected.Token(Token = "0x40055D8")]
6119 public const short SnowflakeWallpaper = 1954;
6120
6121 [global::Cpp2ILInjected.Token(Token = "0x40055D9")]
6122 public const short KrampusHornWallpaper = 1955;
6123
6124 [global::Cpp2ILInjected.Token(Token = "0x40055DA")]
6125 public const short BluegreenWallpaper = 1956;
6126
6127 [global::Cpp2ILInjected.Token(Token = "0x40055DB")]
6128 public const short GrinchFingerWallpaper = 1957;
6129
6130 [global::Cpp2ILInjected.Token(Token = "0x40055DC")]
6131 public const short NaughtyPresent = 1958;
6132
6133 [global::Cpp2ILInjected.Token(Token = "0x40055DD")]
6134 public const short BabyGrinchMischiefWhistle = 1959;
6135
6136 [global::Cpp2ILInjected.Token(Token = "0x40055DE")]
6137 public const short IceQueenTrophy = 1960;
6138
6139 [global::Cpp2ILInjected.Token(Token = "0x40055DF")]
6140 public const short SantaNK1Trophy = 1961;
6141
6142 [global::Cpp2ILInjected.Token(Token = "0x40055E0")]
6143 public const short EverscreamTrophy = 1962;
6144
6145 [global::Cpp2ILInjected.Token(Token = "0x40055E1")]
6146 public const short MusicBoxPumpkinMoon = 1963;
6147
6148 [global::Cpp2ILInjected.Token(Token = "0x40055E2")]
6149 public const short MusicBoxAltUnderground = 1964;
6150
6151 [global::Cpp2ILInjected.Token(Token = "0x40055E3")]
6152 public const short MusicBoxFrostMoon = 1965;
6153
6154 [global::Cpp2ILInjected.Token(Token = "0x40055E4")]
6155 public const short BrownPaint = 1966;
6156
6157 [global::Cpp2ILInjected.Token(Token = "0x40055E5")]
6158 public const short ShadowPaint = 1967;
6159
6160 [global::Cpp2ILInjected.Token(Token = "0x40055E6")]
6161 public const short NegativePaint = 1968;
6162
6163 [global::Cpp2ILInjected.Token(Token = "0x40055E7")]
6164 public const short TeamDye = 1969;
6165
6166 [global::Cpp2ILInjected.Token(Token = "0x40055E8")]
6167 public const short AmethystGemsparkBlock = 1970;
6168
6169 [global::Cpp2ILInjected.Token(Token = "0x40055E9")]
6170 public const short TopazGemsparkBlock = 1971;
6171
6172 [global::Cpp2ILInjected.Token(Token = "0x40055EA")]
6173 public const short SapphireGemsparkBlock = 1972;
6174
6175 [global::Cpp2ILInjected.Token(Token = "0x40055EB")]
6176 public const short EmeraldGemsparkBlock = 1973;
6177
6178 [global::Cpp2ILInjected.Token(Token = "0x40055EC")]
6179 public const short RubyGemsparkBlock = 1974;
6180
6181 [global::Cpp2ILInjected.Token(Token = "0x40055ED")]
6182 public const short DiamondGemsparkBlock = 1975;
6183
6184 [global::Cpp2ILInjected.Token(Token = "0x40055EE")]
6185 public const short AmberGemsparkBlock = 1976;
6186
6187 [global::Cpp2ILInjected.Token(Token = "0x40055EF")]
6188 public const short LifeHairDye = 1977;
6189
6190 [global::Cpp2ILInjected.Token(Token = "0x40055F0")]
6191 public const short ManaHairDye = 1978;
6192
6193 [global::Cpp2ILInjected.Token(Token = "0x40055F1")]
6194 public const short DepthHairDye = 1979;
6195
6196 [global::Cpp2ILInjected.Token(Token = "0x40055F2")]
6197 public const short MoneyHairDye = 1980;
6198
6199 [global::Cpp2ILInjected.Token(Token = "0x40055F3")]
6200 public const short TimeHairDye = 1981;
6201
6202 [global::Cpp2ILInjected.Token(Token = "0x40055F4")]
6203 public const short TeamHairDye = 1982;
6204
6205 [global::Cpp2ILInjected.Token(Token = "0x40055F5")]
6206 public const short BiomeHairDye = 1983;
6207
6208 [global::Cpp2ILInjected.Token(Token = "0x40055F6")]
6209 public const short PartyHairDye = 1984;
6210
6211 [global::Cpp2ILInjected.Token(Token = "0x40055F7")]
6212 public const short RainbowHairDye = 1985;
6213
6214 [global::Cpp2ILInjected.Token(Token = "0x40055F8")]
6215 public const short SpeedHairDye = 1986;
6216
6217 [global::Cpp2ILInjected.Token(Token = "0x40055F9")]
6218 public const short AngelHalo = 1987;
6219
6220 [global::Cpp2ILInjected.Token(Token = "0x40055FA")]
6221 public const short Fez = 1988;
6222
6223 [global::Cpp2ILInjected.Token(Token = "0x40055FB")]
6224 public const short Womannquin = 1989;
6225
6226 [global::Cpp2ILInjected.Token(Token = "0x40055FC")]
6227 public const short HairDyeRemover = 1990;
6228
6229 [global::Cpp2ILInjected.Token(Token = "0x40055FD")]
6230 public const short BugNet = 1991;
6231
6232 [global::Cpp2ILInjected.Token(Token = "0x40055FE")]
6233 public const short Firefly = 1992;
6234
6235 [global::Cpp2ILInjected.Token(Token = "0x40055FF")]
6236 public const short FireflyinaBottle = 1993;
6237
6238 [global::Cpp2ILInjected.Token(Token = "0x4005600")]
6239 public const short MonarchButterfly = 1994;
6240
6241 [global::Cpp2ILInjected.Token(Token = "0x4005601")]
6242 public const short PurpleEmperorButterfly = 1995;
6243
6244 [global::Cpp2ILInjected.Token(Token = "0x4005602")]
6245 public const short RedAdmiralButterfly = 1996;
6246
6247 [global::Cpp2ILInjected.Token(Token = "0x4005603")]
6248 public const short UlyssesButterfly = 1997;
6249
6250 [global::Cpp2ILInjected.Token(Token = "0x4005604")]
6251 public const short SulphurButterfly = 1998;
6252
6253 [global::Cpp2ILInjected.Token(Token = "0x4005605")]
6254 public const short TreeNymphButterfly = 1999;
6255
6256 [global::Cpp2ILInjected.Token(Token = "0x4005606")]
6257 public const short ZebraSwallowtailButterfly = 2000;
6258
6259 [global::Cpp2ILInjected.Token(Token = "0x4005607")]
6260 public const short JuliaButterfly = 2001;
6261
6262 [global::Cpp2ILInjected.Token(Token = "0x4005608")]
6263 public const short Worm = 2002;
6264
6265 [global::Cpp2ILInjected.Token(Token = "0x4005609")]
6266 public const short Mouse = 2003;
6267
6268 [global::Cpp2ILInjected.Token(Token = "0x400560A")]
6269 public const short LightningBug = 2004;
6270
6271 [global::Cpp2ILInjected.Token(Token = "0x400560B")]
6272 public const short LightningBuginaBottle = 2005;
6273
6274 [global::Cpp2ILInjected.Token(Token = "0x400560C")]
6275 public const short Snail = 2006;
6276
6277 [global::Cpp2ILInjected.Token(Token = "0x400560D")]
6278 public const short GlowingSnail = 2007;
6279
6280 [global::Cpp2ILInjected.Token(Token = "0x400560E")]
6281 public const short FancyGreyWallpaper = 2008;
6282
6283 [global::Cpp2ILInjected.Token(Token = "0x400560F")]
6284 public const short IceFloeWallpaper = 2009;
6285
6286 [global::Cpp2ILInjected.Token(Token = "0x4005610")]
6287 public const short MusicWallpaper = 2010;
6288
6289 [global::Cpp2ILInjected.Token(Token = "0x4005611")]
6290 public const short PurpleRainWallpaper = 2011;
6291
6292 [global::Cpp2ILInjected.Token(Token = "0x4005612")]
6293 public const short RainbowWallpaper = 2012;
6294
6295 [global::Cpp2ILInjected.Token(Token = "0x4005613")]
6296 public const short SparkleStoneWallpaper = 2013;
6297
6298 [global::Cpp2ILInjected.Token(Token = "0x4005614")]
6299 public const short StarlitHeavenWallpaper = 2014;
6300
6301 [global::Cpp2ILInjected.Token(Token = "0x4005615")]
6302 public const short Bird = 2015;
6303
6304 [global::Cpp2ILInjected.Token(Token = "0x4005616")]
6305 public const short BlueJay = 2016;
6306
6307 [global::Cpp2ILInjected.Token(Token = "0x4005617")]
6308 public const short Cardinal = 2017;
6309
6310 [global::Cpp2ILInjected.Token(Token = "0x4005618")]
6311 public const short Squirrel = 2018;
6312
6313 [global::Cpp2ILInjected.Token(Token = "0x4005619")]
6314 public const short Bunny = 2019;
6315
6316 [global::Cpp2ILInjected.Token(Token = "0x400561A")]
6317 public const short CactusBookcase = 2020;
6318
6319 [global::Cpp2ILInjected.Token(Token = "0x400561B")]
6320 public const short EbonwoodBookcase = 2021;
6321
6322 [global::Cpp2ILInjected.Token(Token = "0x400561C")]
6323 public const short FleshBookcase = 2022;
6324
6325 [global::Cpp2ILInjected.Token(Token = "0x400561D")]
6326 public const short HoneyBookcase = 2023;
6327
6328 [global::Cpp2ILInjected.Token(Token = "0x400561E")]
6329 public const short SteampunkBookcase = 2024;
6330
6331 [global::Cpp2ILInjected.Token(Token = "0x400561F")]
6332 public const short GlassBookcase = 2025;
6333
6334 [global::Cpp2ILInjected.Token(Token = "0x4005620")]
6335 public const short RichMahoganyBookcase = 2026;
6336
6337 [global::Cpp2ILInjected.Token(Token = "0x4005621")]
6338 public const short PearlwoodBookcase = 2027;
6339
6340 [global::Cpp2ILInjected.Token(Token = "0x4005622")]
6341 public const short SpookyBookcase = 2028;
6342
6343 [global::Cpp2ILInjected.Token(Token = "0x4005623")]
6344 public const short SkywareBookcase = 2029;
6345
6346 [global::Cpp2ILInjected.Token(Token = "0x4005624")]
6347 public const short LihzahrdBookcase = 2030;
6348
6349 [global::Cpp2ILInjected.Token(Token = "0x4005625")]
6350 public const short FrozenBookcase = 2031;
6351
6352 [global::Cpp2ILInjected.Token(Token = "0x4005626")]
6353 public const short CactusLantern = 2032;
6354
6355 [global::Cpp2ILInjected.Token(Token = "0x4005627")]
6356 public const short EbonwoodLantern = 2033;
6357
6358 [global::Cpp2ILInjected.Token(Token = "0x4005628")]
6359 public const short FleshLantern = 2034;
6360
6361 [global::Cpp2ILInjected.Token(Token = "0x4005629")]
6362 public const short HoneyLantern = 2035;
6363
6364 [global::Cpp2ILInjected.Token(Token = "0x400562A")]
6365 public const short SteampunkLantern = 2036;
6366
6367 [global::Cpp2ILInjected.Token(Token = "0x400562B")]
6368 public const short GlassLantern = 2037;
6369
6370 [global::Cpp2ILInjected.Token(Token = "0x400562C")]
6371 public const short RichMahoganyLantern = 2038;
6372
6373 [global::Cpp2ILInjected.Token(Token = "0x400562D")]
6374 public const short PearlwoodLantern = 2039;
6375
6376 [global::Cpp2ILInjected.Token(Token = "0x400562E")]
6377 public const short FrozenLantern = 2040;
6378
6379 [global::Cpp2ILInjected.Token(Token = "0x400562F")]
6380 public const short LihzahrdLantern = 2041;
6381
6382 [global::Cpp2ILInjected.Token(Token = "0x4005630")]
6383 public const short SkywareLantern = 2042;
6384
6385 [global::Cpp2ILInjected.Token(Token = "0x4005631")]
6386 public const short SpookyLantern = 2043;
6387
6388 [global::Cpp2ILInjected.Token(Token = "0x4005632")]
6389 public const short FrozenDoor = 2044;
6390
6391 [global::Cpp2ILInjected.Token(Token = "0x4005633")]
6392 public const short CactusCandle = 2045;
6393
6394 [global::Cpp2ILInjected.Token(Token = "0x4005634")]
6395 public const short EbonwoodCandle = 2046;
6396
6397 [global::Cpp2ILInjected.Token(Token = "0x4005635")]
6398 public const short FleshCandle = 2047;
6399
6400 [global::Cpp2ILInjected.Token(Token = "0x4005636")]
6401 public const short GlassCandle = 2048;
6402
6403 [global::Cpp2ILInjected.Token(Token = "0x4005637")]
6404 public const short FrozenCandle = 2049;
6405
6406 [global::Cpp2ILInjected.Token(Token = "0x4005638")]
6407 public const short RichMahoganyCandle = 2050;
6408
6409 [global::Cpp2ILInjected.Token(Token = "0x4005639")]
6410 public const short PearlwoodCandle = 2051;
6411
6412 [global::Cpp2ILInjected.Token(Token = "0x400563A")]
6413 public const short LihzahrdCandle = 2052;
6414
6415 [global::Cpp2ILInjected.Token(Token = "0x400563B")]
6416 public const short SkywareCandle = 2053;
6417
6418 [global::Cpp2ILInjected.Token(Token = "0x400563C")]
6419 public const short PumpkinCandle = 2054;
6420
6421 [global::Cpp2ILInjected.Token(Token = "0x400563D")]
6422 public const short CactusChandelier = 2055;
6423
6424 [global::Cpp2ILInjected.Token(Token = "0x400563E")]
6425 public const short EbonwoodChandelier = 2056;
6426
6427 [global::Cpp2ILInjected.Token(Token = "0x400563F")]
6428 public const short FleshChandelier = 2057;
6429
6430 [global::Cpp2ILInjected.Token(Token = "0x4005640")]
6431 public const short HoneyChandelier = 2058;
6432
6433 [global::Cpp2ILInjected.Token(Token = "0x4005641")]
6434 public const short FrozenChandelier = 2059;
6435
6436 [global::Cpp2ILInjected.Token(Token = "0x4005642")]
6437 public const short RichMahoganyChandelier = 2060;
6438
6439 [global::Cpp2ILInjected.Token(Token = "0x4005643")]
6440 public const short PearlwoodChandelier = 2061;
6441
6442 [global::Cpp2ILInjected.Token(Token = "0x4005644")]
6443 public const short LihzahrdChandelier = 2062;
6444
6445 [global::Cpp2ILInjected.Token(Token = "0x4005645")]
6446 public const short SkywareChandelier = 2063;
6447
6448 [global::Cpp2ILInjected.Token(Token = "0x4005646")]
6449 public const short SpookyChandelier = 2064;
6450
6451 [global::Cpp2ILInjected.Token(Token = "0x4005647")]
6452 public const short GlassChandelier = 2065;
6453
6454 [global::Cpp2ILInjected.Token(Token = "0x4005648")]
6455 public const short CactusBed = 2066;
6456
6457 [global::Cpp2ILInjected.Token(Token = "0x4005649")]
6458 public const short FleshBed = 2067;
6459
6460 [global::Cpp2ILInjected.Token(Token = "0x400564A")]
6461 public const short FrozenBed = 2068;
6462
6463 [global::Cpp2ILInjected.Token(Token = "0x400564B")]
6464 public const short LihzahrdBed = 2069;
6465
6466 [global::Cpp2ILInjected.Token(Token = "0x400564C")]
6467 public const short SkywareBed = 2070;
6468
6469 [global::Cpp2ILInjected.Token(Token = "0x400564D")]
6470 public const short SpookyBed = 2071;
6471
6472 [global::Cpp2ILInjected.Token(Token = "0x400564E")]
6473 public const short CactusBathtub = 2072;
6474
6475 [global::Cpp2ILInjected.Token(Token = "0x400564F")]
6476 public const short EbonwoodBathtub = 2073;
6477
6478 [global::Cpp2ILInjected.Token(Token = "0x4005650")]
6479 public const short FleshBathtub = 2074;
6480
6481 [global::Cpp2ILInjected.Token(Token = "0x4005651")]
6482 public const short GlassBathtub = 2075;
6483
6484 [global::Cpp2ILInjected.Token(Token = "0x4005652")]
6485 public const short FrozenBathtub = 2076;
6486
6487 [global::Cpp2ILInjected.Token(Token = "0x4005653")]
6488 public const short RichMahoganyBathtub = 2077;
6489
6490 [global::Cpp2ILInjected.Token(Token = "0x4005654")]
6491 public const short PearlwoodBathtub = 2078;
6492
6493 [global::Cpp2ILInjected.Token(Token = "0x4005655")]
6494 public const short LihzahrdBathtub = 2079;
6495
6496 [global::Cpp2ILInjected.Token(Token = "0x4005656")]
6497 public const short SkywareBathtub = 2080;
6498
6499 [global::Cpp2ILInjected.Token(Token = "0x4005657")]
6500 public const short SpookyBathtub = 2081;
6501
6502 [global::Cpp2ILInjected.Token(Token = "0x4005658")]
6503 public const short CactusLamp = 2082;
6504
6505 [global::Cpp2ILInjected.Token(Token = "0x4005659")]
6506 public const short EbonwoodLamp = 2083;
6507
6508 [global::Cpp2ILInjected.Token(Token = "0x400565A")]
6509 public const short FleshLamp = 2084;
6510
6511 [global::Cpp2ILInjected.Token(Token = "0x400565B")]
6512 public const short GlassLamp = 2085;
6513
6514 [global::Cpp2ILInjected.Token(Token = "0x400565C")]
6515 public const short FrozenLamp = 2086;
6516
6517 [global::Cpp2ILInjected.Token(Token = "0x400565D")]
6518 public const short RichMahoganyLamp = 2087;
6519
6520 [global::Cpp2ILInjected.Token(Token = "0x400565E")]
6521 public const short PearlwoodLamp = 2088;
6522
6523 [global::Cpp2ILInjected.Token(Token = "0x400565F")]
6524 public const short LihzahrdLamp = 2089;
6525
6526 [global::Cpp2ILInjected.Token(Token = "0x4005660")]
6527 public const short SkywareLamp = 2090;
6528
6529 [global::Cpp2ILInjected.Token(Token = "0x4005661")]
6530 public const short SpookyLamp = 2091;
6531
6532 [global::Cpp2ILInjected.Token(Token = "0x4005662")]
6533 public const short CactusCandelabra = 2092;
6534
6535 [global::Cpp2ILInjected.Token(Token = "0x4005663")]
6536 public const short EbonwoodCandelabra = 2093;
6537
6538 [global::Cpp2ILInjected.Token(Token = "0x4005664")]
6539 public const short FleshCandelabra = 2094;
6540
6541 [global::Cpp2ILInjected.Token(Token = "0x4005665")]
6542 public const short HoneyCandelabra = 2095;
6543
6544 [global::Cpp2ILInjected.Token(Token = "0x4005666")]
6545 public const short SteampunkCandelabra = 2096;
6546
6547 [global::Cpp2ILInjected.Token(Token = "0x4005667")]
6548 public const short GlassCandelabra = 2097;
6549
6550 [global::Cpp2ILInjected.Token(Token = "0x4005668")]
6551 public const short RichMahoganyCandelabra = 2098;
6552
6553 [global::Cpp2ILInjected.Token(Token = "0x4005669")]
6554 public const short PearlwoodCandelabra = 2099;
6555
6556 [global::Cpp2ILInjected.Token(Token = "0x400566A")]
6557 public const short FrozenCandelabra = 2100;
6558
6559 [global::Cpp2ILInjected.Token(Token = "0x400566B")]
6560 public const short LihzahrdCandelabra = 2101;
6561
6562 [global::Cpp2ILInjected.Token(Token = "0x400566C")]
6563 public const short SkywareCandelabra = 2102;
6564
6565 [global::Cpp2ILInjected.Token(Token = "0x400566D")]
6566 public const short SpookyCandelabra = 2103;
6567
6568 [global::Cpp2ILInjected.Token(Token = "0x400566E")]
6569 public const short BrainMask = 2104;
6570
6571 [global::Cpp2ILInjected.Token(Token = "0x400566F")]
6572 public const short FleshMask = 2105;
6573
6574 [global::Cpp2ILInjected.Token(Token = "0x4005670")]
6575 public const short TwinMask = 2106;
6576
6577 [global::Cpp2ILInjected.Token(Token = "0x4005671")]
6578 public const short SkeletronPrimeMask = 2107;
6579
6580 [global::Cpp2ILInjected.Token(Token = "0x4005672")]
6581 public const short BeeMask = 2108;
6582
6583 [global::Cpp2ILInjected.Token(Token = "0x4005673")]
6584 public const short PlanteraMask = 2109;
6585
6586 [global::Cpp2ILInjected.Token(Token = "0x4005674")]
6587 public const short GolemMask = 2110;
6588
6589 [global::Cpp2ILInjected.Token(Token = "0x4005675")]
6590 public const short EaterMask = 2111;
6591
6592 [global::Cpp2ILInjected.Token(Token = "0x4005676")]
6593 public const short EyeMask = 2112;
6594
6595 [global::Cpp2ILInjected.Token(Token = "0x4005677")]
6596 public const short DestroyerMask = 2113;
6597
6598 [global::Cpp2ILInjected.Token(Token = "0x4005678")]
6599 public const short BlacksmithRack = 2114;
6600
6601 [global::Cpp2ILInjected.Token(Token = "0x4005679")]
6602 public const short CarpentryRack = 2115;
6603
6604 [global::Cpp2ILInjected.Token(Token = "0x400567A")]
6605 public const short HelmetRack = 2116;
6606
6607 [global::Cpp2ILInjected.Token(Token = "0x400567B")]
6608 public const short SpearRack = 2117;
6609
6610 [global::Cpp2ILInjected.Token(Token = "0x400567C")]
6611 public const short SwordRack = 2118;
6612
6613 [global::Cpp2ILInjected.Token(Token = "0x400567D")]
6614 public const short StoneSlab = 2119;
6615
6616 [global::Cpp2ILInjected.Token(Token = "0x400567E")]
6617 public const short SandstoneSlab = 2120;
6618
6619 [global::Cpp2ILInjected.Token(Token = "0x400567F")]
6620 public const short Frog = 2121;
6621
6622 [global::Cpp2ILInjected.Token(Token = "0x4005680")]
6623 public const short MallardDuck = 2122;
6624
6625 [global::Cpp2ILInjected.Token(Token = "0x4005681")]
6626 public const short Duck = 2123;
6627
6628 [global::Cpp2ILInjected.Token(Token = "0x4005682")]
6629 public const short HoneyBathtub = 2124;
6630
6631 [global::Cpp2ILInjected.Token(Token = "0x4005683")]
6632 public const short SteampunkBathtub = 2125;
6633
6634 [global::Cpp2ILInjected.Token(Token = "0x4005684")]
6635 public const short LivingWoodBathtub = 2126;
6636
6637 [global::Cpp2ILInjected.Token(Token = "0x4005685")]
6638 public const short ShadewoodBathtub = 2127;
6639
6640 [global::Cpp2ILInjected.Token(Token = "0x4005686")]
6641 public const short BoneBathtub = 2128;
6642
6643 [global::Cpp2ILInjected.Token(Token = "0x4005687")]
6644 public const short HoneyLamp = 2129;
6645
6646 [global::Cpp2ILInjected.Token(Token = "0x4005688")]
6647 public const short SteampunkLamp = 2130;
6648
6649 [global::Cpp2ILInjected.Token(Token = "0x4005689")]
6650 public const short LivingWoodLamp = 2131;
6651
6652 [global::Cpp2ILInjected.Token(Token = "0x400568A")]
6653 public const short ShadewoodLamp = 2132;
6654
6655 [global::Cpp2ILInjected.Token(Token = "0x400568B")]
6656 public const short GoldenLamp = 2133;
6657
6658 [global::Cpp2ILInjected.Token(Token = "0x400568C")]
6659 public const short BoneLamp = 2134;
6660
6661 [global::Cpp2ILInjected.Token(Token = "0x400568D")]
6662 public const short LivingWoodBookcase = 2135;
6663
6664 [global::Cpp2ILInjected.Token(Token = "0x400568E")]
6665 public const short ShadewoodBookcase = 2136;
6666
6667 [global::Cpp2ILInjected.Token(Token = "0x400568F")]
6668 public const short GoldenBookcase = 2137;
6669
6670 [global::Cpp2ILInjected.Token(Token = "0x4005690")]
6671 public const short BoneBookcase = 2138;
6672
6673 [global::Cpp2ILInjected.Token(Token = "0x4005691")]
6674 public const short LivingWoodBed = 2139;
6675
6676 [global::Cpp2ILInjected.Token(Token = "0x4005692")]
6677 public const short BoneBed = 2140;
6678
6679 [global::Cpp2ILInjected.Token(Token = "0x4005693")]
6680 public const short LivingWoodChandelier = 2141;
6681
6682 [global::Cpp2ILInjected.Token(Token = "0x4005694")]
6683 public const short ShadewoodChandelier = 2142;
6684
6685 [global::Cpp2ILInjected.Token(Token = "0x4005695")]
6686 public const short GoldenChandelier = 2143;
6687
6688 [global::Cpp2ILInjected.Token(Token = "0x4005696")]
6689 public const short BoneChandelier = 2144;
6690
6691 [global::Cpp2ILInjected.Token(Token = "0x4005697")]
6692 public const short LivingWoodLantern = 2145;
6693
6694 [global::Cpp2ILInjected.Token(Token = "0x4005698")]
6695 public const short ShadewoodLantern = 2146;
6696
6697 [global::Cpp2ILInjected.Token(Token = "0x4005699")]
6698 public const short GoldenLantern = 2147;
6699
6700 [global::Cpp2ILInjected.Token(Token = "0x400569A")]
6701 public const short BoneLantern = 2148;
6702
6703 [global::Cpp2ILInjected.Token(Token = "0x400569B")]
6704 public const short LivingWoodCandelabra = 2149;
6705
6706 [global::Cpp2ILInjected.Token(Token = "0x400569C")]
6707 public const short ShadewoodCandelabra = 2150;
6708
6709 [global::Cpp2ILInjected.Token(Token = "0x400569D")]
6710 public const short GoldenCandelabra = 2151;
6711
6712 [global::Cpp2ILInjected.Token(Token = "0x400569E")]
6713 public const short BoneCandelabra = 2152;
6714
6715 [global::Cpp2ILInjected.Token(Token = "0x400569F")]
6716 public const short LivingWoodCandle = 2153;
6717
6718 [global::Cpp2ILInjected.Token(Token = "0x40056A0")]
6719 public const short ShadewoodCandle = 2154;
6720
6721 [global::Cpp2ILInjected.Token(Token = "0x40056A1")]
6722 public const short GoldenCandle = 2155;
6723
6724 [global::Cpp2ILInjected.Token(Token = "0x40056A2")]
6725 public const short BlackScorpion = 2156;
6726
6727 [global::Cpp2ILInjected.Token(Token = "0x40056A3")]
6728 public const short Scorpion = 2157;
6729
6730 [global::Cpp2ILInjected.Token(Token = "0x40056A4")]
6731 public const short BubbleWallpaper = 2158;
6732
6733 [global::Cpp2ILInjected.Token(Token = "0x40056A5")]
6734 public const short CopperPipeWallpaper = 2159;
6735
6736 [global::Cpp2ILInjected.Token(Token = "0x40056A6")]
6737 public const short DuckyWallpaper = 2160;
6738
6739 [global::Cpp2ILInjected.Token(Token = "0x40056A7")]
6740 public const short FrostCore = 2161;
6741
6742 [global::Cpp2ILInjected.Token(Token = "0x40056A8")]
6743 public const short BunnyCage = 2162;
6744
6745 [global::Cpp2ILInjected.Token(Token = "0x40056A9")]
6746 public const short SquirrelCage = 2163;
6747
6748 [global::Cpp2ILInjected.Token(Token = "0x40056AA")]
6749 public const short MallardDuckCage = 2164;
6750
6751 [global::Cpp2ILInjected.Token(Token = "0x40056AB")]
6752 public const short DuckCage = 2165;
6753
6754 [global::Cpp2ILInjected.Token(Token = "0x40056AC")]
6755 public const short BirdCage = 2166;
6756
6757 [global::Cpp2ILInjected.Token(Token = "0x40056AD")]
6758 public const short BlueJayCage = 2167;
6759
6760 [global::Cpp2ILInjected.Token(Token = "0x40056AE")]
6761 public const short CardinalCage = 2168;
6762
6763 [global::Cpp2ILInjected.Token(Token = "0x40056AF")]
6764 public const short WaterfallWall = 2169;
6765
6766 [global::Cpp2ILInjected.Token(Token = "0x40056B0")]
6767 public const short LavafallWall = 2170;
6768
6769 [global::Cpp2ILInjected.Token(Token = "0x40056B1")]
6770 public const short CrimsonSeeds = 2171;
6771
6772 [global::Cpp2ILInjected.Token(Token = "0x40056B2")]
6773 public const short HeavyWorkBench = 2172;
6774
6775 [global::Cpp2ILInjected.Token(Token = "0x40056B3")]
6776 public const short CopperPlating = 2173;
6777
6778 [global::Cpp2ILInjected.Token(Token = "0x40056B4")]
6779 public const short SnailCage = 2174;
6780
6781 [global::Cpp2ILInjected.Token(Token = "0x40056B5")]
6782 public const short GlowingSnailCage = 2175;
6783
6784 [global::Cpp2ILInjected.Token(Token = "0x40056B6")]
6785 public const short ShroomiteDiggingClaw = 2176;
6786
6787 [global::Cpp2ILInjected.Token(Token = "0x40056B7")]
6788 public const short AmmoBox = 2177;
6789
6790 [global::Cpp2ILInjected.Token(Token = "0x40056B8")]
6791 public const short MonarchButterflyJar = 2178;
6792
6793 [global::Cpp2ILInjected.Token(Token = "0x40056B9")]
6794 public const short PurpleEmperorButterflyJar = 2179;
6795
6796 [global::Cpp2ILInjected.Token(Token = "0x40056BA")]
6797 public const short RedAdmiralButterflyJar = 2180;
6798
6799 [global::Cpp2ILInjected.Token(Token = "0x40056BB")]
6800 public const short UlyssesButterflyJar = 2181;
6801
6802 [global::Cpp2ILInjected.Token(Token = "0x40056BC")]
6803 public const short SulphurButterflyJar = 2182;
6804
6805 [global::Cpp2ILInjected.Token(Token = "0x40056BD")]
6806 public const short TreeNymphButterflyJar = 2183;
6807
6808 [global::Cpp2ILInjected.Token(Token = "0x40056BE")]
6809 public const short ZebraSwallowtailButterflyJar = 2184;
6810
6811 [global::Cpp2ILInjected.Token(Token = "0x40056BF")]
6812 public const short JuliaButterflyJar = 2185;
6813
6814 [global::Cpp2ILInjected.Token(Token = "0x40056C0")]
6815 public const short ScorpionCage = 2186;
6816
6817 [global::Cpp2ILInjected.Token(Token = "0x40056C1")]
6818 public const short BlackScorpionCage = 2187;
6819
6820 [global::Cpp2ILInjected.Token(Token = "0x40056C2")]
6821 public const short VenomStaff = 2188;
6822
6823 [global::Cpp2ILInjected.Token(Token = "0x40056C3")]
6824 public const short SpectreMask = 2189;
6825
6826 [global::Cpp2ILInjected.Token(Token = "0x40056C4")]
6827 public const short FrogCage = 2190;
6828
6829 [global::Cpp2ILInjected.Token(Token = "0x40056C5")]
6830 public const short MouseCage = 2191;
6831
6832 [global::Cpp2ILInjected.Token(Token = "0x40056C6")]
6833 public const short BoneWelder = 2192;
6834
6835 [global::Cpp2ILInjected.Token(Token = "0x40056C7")]
6836 public const short FleshCloningVaat = 2193;
6837
6838 [global::Cpp2ILInjected.Token(Token = "0x40056C8")]
6839 public const short GlassKiln = 2194;
6840
6841 [global::Cpp2ILInjected.Token(Token = "0x40056C9")]
6842 public const short LihzahrdFurnace = 2195;
6843
6844 [global::Cpp2ILInjected.Token(Token = "0x40056CA")]
6845 public const short LivingLoom = 2196;
6846
6847 [global::Cpp2ILInjected.Token(Token = "0x40056CB")]
6848 public const short SkyMill = 2197;
6849
6850 [global::Cpp2ILInjected.Token(Token = "0x40056CC")]
6851 public const short IceMachine = 2198;
6852
6853 [global::Cpp2ILInjected.Token(Token = "0x40056CD")]
6854 public const short BeetleHelmet = 2199;
6855
6856 [global::Cpp2ILInjected.Token(Token = "0x40056CE")]
6857 public const short BeetleScaleMail = 2200;
6858
6859 [global::Cpp2ILInjected.Token(Token = "0x40056CF")]
6860 public const short BeetleShell = 2201;
6861
6862 [global::Cpp2ILInjected.Token(Token = "0x40056D0")]
6863 public const short BeetleLeggings = 2202;
6864
6865 [global::Cpp2ILInjected.Token(Token = "0x40056D1")]
6866 public const short SteampunkBoiler = 2203;
6867
6868 [global::Cpp2ILInjected.Token(Token = "0x40056D2")]
6869 public const short HoneyDispenser = 2204;
6870
6871 [global::Cpp2ILInjected.Token(Token = "0x40056D3")]
6872 public const short Penguin = 2205;
6873
6874 [global::Cpp2ILInjected.Token(Token = "0x40056D4")]
6875 public const short PenguinCage = 2206;
6876
6877 [global::Cpp2ILInjected.Token(Token = "0x40056D5")]
6878 public const short WormCage = 2207;
6879
6880 [global::Cpp2ILInjected.Token(Token = "0x40056D6")]
6881 public const short Terrarium = 2208;
6882
6883 [global::Cpp2ILInjected.Token(Token = "0x40056D7")]
6884 public const short SuperManaPotion = 2209;
6885
6886 [global::Cpp2ILInjected.Token(Token = "0x40056D8")]
6887 public const short EbonwoodFence = 2210;
6888
6889 [global::Cpp2ILInjected.Token(Token = "0x40056D9")]
6890 public const short RichMahoganyFence = 2211;
6891
6892 [global::Cpp2ILInjected.Token(Token = "0x40056DA")]
6893 public const short PearlwoodFence = 2212;
6894
6895 [global::Cpp2ILInjected.Token(Token = "0x40056DB")]
6896 public const short ShadewoodFence = 2213;
6897
6898 [global::Cpp2ILInjected.Token(Token = "0x40056DC")]
6899 public const short BrickLayer = 2214;
6900
6901 [global::Cpp2ILInjected.Token(Token = "0x40056DD")]
6902 public const short ExtendoGrip = 2215;
6903
6904 [global::Cpp2ILInjected.Token(Token = "0x40056DE")]
6905 public const short PaintSprayer = 2216;
6906
6907 [global::Cpp2ILInjected.Token(Token = "0x40056DF")]
6908 public const short PortableCementMixer = 2217;
6909
6910 [global::Cpp2ILInjected.Token(Token = "0x40056E0")]
6911 public const short BeetleHusk = 2218;
6912
6913 [global::Cpp2ILInjected.Token(Token = "0x40056E1")]
6914 public const short CelestialMagnet = 2219;
6915
6916 [global::Cpp2ILInjected.Token(Token = "0x40056E2")]
6917 public const short CelestialEmblem = 2220;
6918
6919 [global::Cpp2ILInjected.Token(Token = "0x40056E3")]
6920 public const short CelestialCuffs = 2221;
6921
6922 [global::Cpp2ILInjected.Token(Token = "0x40056E4")]
6923 public const short PeddlersHat = 2222;
6924
6925 [global::Cpp2ILInjected.Token(Token = "0x40056E5")]
6926 public const short PulseBow = 2223;
6927
6928 [global::Cpp2ILInjected.Token(Token = "0x40056E6")]
6929 public const short DynastyChandelier = 2224;
6930
6931 [global::Cpp2ILInjected.Token(Token = "0x40056E7")]
6932 public const short DynastyLamp = 2225;
6933
6934 [global::Cpp2ILInjected.Token(Token = "0x40056E8")]
6935 public const short DynastyLantern = 2226;
6936
6937 [global::Cpp2ILInjected.Token(Token = "0x40056E9")]
6938 public const short DynastyCandelabra = 2227;
6939
6940 [global::Cpp2ILInjected.Token(Token = "0x40056EA")]
6941 public const short DynastyChair = 2228;
6942
6943 [global::Cpp2ILInjected.Token(Token = "0x40056EB")]
6944 public const short DynastyWorkBench = 2229;
6945
6946 [global::Cpp2ILInjected.Token(Token = "0x40056EC")]
6947 public const short DynastyChest = 2230;
6948
6949 [global::Cpp2ILInjected.Token(Token = "0x40056ED")]
6950 public const short DynastyBed = 2231;
6951
6952 [global::Cpp2ILInjected.Token(Token = "0x40056EE")]
6953 public const short DynastyBathtub = 2232;
6954
6955 [global::Cpp2ILInjected.Token(Token = "0x40056EF")]
6956 public const short DynastyBookcase = 2233;
6957
6958 [global::Cpp2ILInjected.Token(Token = "0x40056F0")]
6959 public const short DynastyCup = 2234;
6960
6961 [global::Cpp2ILInjected.Token(Token = "0x40056F1")]
6962 public const short DynastyBowl = 2235;
6963
6964 [global::Cpp2ILInjected.Token(Token = "0x40056F2")]
6965 public const short DynastyCandle = 2236;
6966
6967 [global::Cpp2ILInjected.Token(Token = "0x40056F3")]
6968 public const short DynastyClock = 2237;
6969
6970 [global::Cpp2ILInjected.Token(Token = "0x40056F4")]
6971 public const short GoldenClock = 2238;
6972
6973 [global::Cpp2ILInjected.Token(Token = "0x40056F5")]
6974 public const short GlassClock = 2239;
6975
6976 [global::Cpp2ILInjected.Token(Token = "0x40056F6")]
6977 public const short HoneyClock = 2240;
6978
6979 [global::Cpp2ILInjected.Token(Token = "0x40056F7")]
6980 public const short SteampunkClock = 2241;
6981
6982 [global::Cpp2ILInjected.Token(Token = "0x40056F8")]
6983 public const short FancyDishes = 2242;
6984
6985 [global::Cpp2ILInjected.Token(Token = "0x40056F9")]
6986 public const short GlassBowl = 2243;
6987
6988 [global::Cpp2ILInjected.Token(Token = "0x40056FA")]
6989 public const short WineGlass = 2244;
6990
6991 [global::Cpp2ILInjected.Token(Token = "0x40056FB")]
6992 public const short LivingWoodPiano = 2245;
6993
6994 [global::Cpp2ILInjected.Token(Token = "0x40056FC")]
6995 public const short FleshPiano = 2246;
6996
6997 [global::Cpp2ILInjected.Token(Token = "0x40056FD")]
6998 public const short FrozenPiano = 2247;
6999
7000 [global::Cpp2ILInjected.Token(Token = "0x40056FE")]
7001 public const short FrozenTable = 2248;
7002
7003 [global::Cpp2ILInjected.Token(Token = "0x40056FF")]
7004 public const short HoneyChest = 2249;
7005
7006 [global::Cpp2ILInjected.Token(Token = "0x4005700")]
7007 public const short SteampunkChest = 2250;
7008
7009 [global::Cpp2ILInjected.Token(Token = "0x4005701")]
7010 public const short HoneyWorkBench = 2251;
7011
7012 [global::Cpp2ILInjected.Token(Token = "0x4005702")]
7013 public const short FrozenWorkBench = 2252;
7014
7015 [global::Cpp2ILInjected.Token(Token = "0x4005703")]
7016 public const short SteampunkWorkBench = 2253;
7017
7018 [global::Cpp2ILInjected.Token(Token = "0x4005704")]
7019 public const short GlassPiano = 2254;
7020
7021 [global::Cpp2ILInjected.Token(Token = "0x4005705")]
7022 public const short HoneyPiano = 2255;
7023
7024 [global::Cpp2ILInjected.Token(Token = "0x4005706")]
7025 public const short SteampunkPiano = 2256;
7026
7027 [global::Cpp2ILInjected.Token(Token = "0x4005707")]
7028 public const short HoneyCup = 2257;
7029
7030 [global::Cpp2ILInjected.Token(Token = "0x4005708")]
7031 public const short SteampunkCup = 2258;
7032
7033 [global::Cpp2ILInjected.Token(Token = "0x4005709")]
7034 public const short DynastyTable = 2259;
7035
7036 [global::Cpp2ILInjected.Token(Token = "0x400570A")]
7037 public const short DynastyWood = 2260;
7038
7039 [global::Cpp2ILInjected.Token(Token = "0x400570B")]
7040 public const short RedDynastyShingles = 2261;
7041
7042 [global::Cpp2ILInjected.Token(Token = "0x400570C")]
7043 public const short BlueDynastyShingles = 2262;
7044
7045 [global::Cpp2ILInjected.Token(Token = "0x400570D")]
7046 public const short WhiteDynastyWall = 2263;
7047
7048 [global::Cpp2ILInjected.Token(Token = "0x400570E")]
7049 public const short BlueDynastyWall = 2264;
7050
7051 [global::Cpp2ILInjected.Token(Token = "0x400570F")]
7052 public const short DynastyDoor = 2265;
7053
7054 [global::Cpp2ILInjected.Token(Token = "0x4005710")]
7055 public const short Sake = 2266;
7056
7057 [global::Cpp2ILInjected.Token(Token = "0x4005711")]
7058 public const short PadThai = 2267;
7059
7060 [global::Cpp2ILInjected.Token(Token = "0x4005712")]
7061 public const short Pho = 2268;
7062
7063 [global::Cpp2ILInjected.Token(Token = "0x4005713")]
7064 public const short Revolver = 2269;
7065
7066 [global::Cpp2ILInjected.Token(Token = "0x4005714")]
7067 public const short Gatligator = 2270;
7068
7069 [global::Cpp2ILInjected.Token(Token = "0x4005715")]
7070 public const short ArcaneRuneWall = 2271;
7071
7072 [global::Cpp2ILInjected.Token(Token = "0x4005716")]
7073 public const short WaterGun = 2272;
7074
7075 [global::Cpp2ILInjected.Token(Token = "0x4005717")]
7076 public const short Katana = 2273;
7077
7078 [global::Cpp2ILInjected.Token(Token = "0x4005718")]
7079 public const short UltrabrightTorch = 2274;
7080
7081 [global::Cpp2ILInjected.Token(Token = "0x4005719")]
7082 public const short MagicHat = 2275;
7083
7084 [global::Cpp2ILInjected.Token(Token = "0x400571A")]
7085 public const short DiamondRing = 2276;
7086
7087 [global::Cpp2ILInjected.Token(Token = "0x400571B")]
7088 public const short Gi = 2277;
7089
7090 [global::Cpp2ILInjected.Token(Token = "0x400571C")]
7091 public const short Kimono = 2278;
7092
7093 [global::Cpp2ILInjected.Token(Token = "0x400571D")]
7094 public const short GypsyRobe = 2279;
7095
7096 [global::Cpp2ILInjected.Token(Token = "0x400571E")]
7097 public const short BeetleWings = 2280;
7098
7099 [global::Cpp2ILInjected.Token(Token = "0x400571F")]
7100 public const short TigerSkin = 2281;
7101
7102 [global::Cpp2ILInjected.Token(Token = "0x4005720")]
7103 public const short LeopardSkin = 2282;
7104
7105 [global::Cpp2ILInjected.Token(Token = "0x4005721")]
7106 public const short ZebraSkin = 2283;
7107
7108 [global::Cpp2ILInjected.Token(Token = "0x4005722")]
7109 public const short CrimsonCloak = 2284;
7110
7111 [global::Cpp2ILInjected.Token(Token = "0x4005723")]
7112 public const short MysteriousCape = 2285;
7113
7114 [global::Cpp2ILInjected.Token(Token = "0x4005724")]
7115 public const short RedCape = 2286;
7116
7117 [global::Cpp2ILInjected.Token(Token = "0x4005725")]
7118 public const short WinterCape = 2287;
7119
7120 [global::Cpp2ILInjected.Token(Token = "0x4005726")]
7121 public const short FrozenChair = 2288;
7122
7123 [global::Cpp2ILInjected.Token(Token = "0x4005727")]
7124 public const short WoodFishingPole = 2289;
7125
7126 [global::Cpp2ILInjected.Token(Token = "0x4005728")]
7127 public const short Bass = 2290;
7128
7129 [global::Cpp2ILInjected.Token(Token = "0x4005729")]
7130 public const short ReinforcedFishingPole = 2291;
7131
7132 [global::Cpp2ILInjected.Token(Token = "0x400572A")]
7133 public const short FiberglassFishingPole = 2292;
7134
7135 [global::Cpp2ILInjected.Token(Token = "0x400572B")]
7136 public const short FisherofSouls = 2293;
7137
7138 [global::Cpp2ILInjected.Token(Token = "0x400572C")]
7139 public const short GoldenFishingRod = 2294;
7140
7141 [global::Cpp2ILInjected.Token(Token = "0x400572D")]
7142 public const short MechanicsRod = 2295;
7143
7144 [global::Cpp2ILInjected.Token(Token = "0x400572E")]
7145 public const short SittingDucksFishingRod = 2296;
7146
7147 [global::Cpp2ILInjected.Token(Token = "0x400572F")]
7148 public const short Trout = 2297;
7149
7150 [global::Cpp2ILInjected.Token(Token = "0x4005730")]
7151 public const short Salmon = 2298;
7152
7153 [global::Cpp2ILInjected.Token(Token = "0x4005731")]
7154 public const short AtlanticCod = 2299;
7155
7156 [global::Cpp2ILInjected.Token(Token = "0x4005732")]
7157 public const short Tuna = 2300;
7158
7159 [global::Cpp2ILInjected.Token(Token = "0x4005733")]
7160 public const short RedSnapper = 2301;
7161
7162 [global::Cpp2ILInjected.Token(Token = "0x4005734")]
7163 public const short NeonTetra = 2302;
7164
7165 [global::Cpp2ILInjected.Token(Token = "0x4005735")]
7166 public const short ArmoredCavefish = 2303;
7167
7168 [global::Cpp2ILInjected.Token(Token = "0x4005736")]
7169 public const short Damselfish = 2304;
7170
7171 [global::Cpp2ILInjected.Token(Token = "0x4005737")]
7172 public const short CrimsonTigerfish = 2305;
7173
7174 [global::Cpp2ILInjected.Token(Token = "0x4005738")]
7175 public const short FrostMinnow = 2306;
7176
7177 [global::Cpp2ILInjected.Token(Token = "0x4005739")]
7178 public const short PrincessFish = 2307;
7179
7180 [global::Cpp2ILInjected.Token(Token = "0x400573A")]
7181 public const short GoldenCarp = 2308;
7182
7183 [global::Cpp2ILInjected.Token(Token = "0x400573B")]
7184 public const short SpecularFish = 2309;
7185
7186 [global::Cpp2ILInjected.Token(Token = "0x400573C")]
7187 public const short Prismite = 2310;
7188
7189 [global::Cpp2ILInjected.Token(Token = "0x400573D")]
7190 public const short VariegatedLardfish = 2311;
7191
7192 [global::Cpp2ILInjected.Token(Token = "0x400573E")]
7193 public const short FlarefinKoi = 2312;
7194
7195 [global::Cpp2ILInjected.Token(Token = "0x400573F")]
7196 public const short DoubleCod = 2313;
7197
7198 [global::Cpp2ILInjected.Token(Token = "0x4005740")]
7199 public const short Honeyfin = 2314;
7200
7201 [global::Cpp2ILInjected.Token(Token = "0x4005741")]
7202 public const short Obsidifish = 2315;
7203
7204 [global::Cpp2ILInjected.Token(Token = "0x4005742")]
7205 public const short Shrimp = 2316;
7206
7207 [global::Cpp2ILInjected.Token(Token = "0x4005743")]
7208 public const short ChaosFish = 2317;
7209
7210 [global::Cpp2ILInjected.Token(Token = "0x4005744")]
7211 public const short Ebonkoi = 2318;
7212
7213 [global::Cpp2ILInjected.Token(Token = "0x4005745")]
7214 public const short Hemopiranha = 2319;
7215
7216 [global::Cpp2ILInjected.Token(Token = "0x4005746")]
7217 public const short Rockfish = 2320;
7218
7219 [global::Cpp2ILInjected.Token(Token = "0x4005747")]
7220 public const short Stinkfish = 2321;
7221
7222 [global::Cpp2ILInjected.Token(Token = "0x4005748")]
7223 public const short MiningPotion = 2322;
7224
7225 [global::Cpp2ILInjected.Token(Token = "0x4005749")]
7226 public const short HeartreachPotion = 2323;
7227
7228 [global::Cpp2ILInjected.Token(Token = "0x400574A")]
7229 public const short CalmingPotion = 2324;
7230
7231 [global::Cpp2ILInjected.Token(Token = "0x400574B")]
7232 public const short BuilderPotion = 2325;
7233
7234 [global::Cpp2ILInjected.Token(Token = "0x400574C")]
7235 public const short TitanPotion = 2326;
7236
7237 [global::Cpp2ILInjected.Token(Token = "0x400574D")]
7238 public const short FlipperPotion = 2327;
7239
7240 [global::Cpp2ILInjected.Token(Token = "0x400574E")]
7241 public const short SummoningPotion = 2328;
7242
7243 [global::Cpp2ILInjected.Token(Token = "0x400574F")]
7244 public const short TrapsightPotion = 2329;
7245
7246 [global::Cpp2ILInjected.Token(Token = "0x4005750")]
7247 public const short PurpleClubberfish = 2330;
7248
7249 [global::Cpp2ILInjected.Token(Token = "0x4005751")]
7250 public const short ObsidianSwordfish = 2331;
7251
7252 [global::Cpp2ILInjected.Token(Token = "0x4005752")]
7253 public const short Swordfish = 2332;
7254
7255 [global::Cpp2ILInjected.Token(Token = "0x4005753")]
7256 public const short IronFence = 2333;
7257
7258 [global::Cpp2ILInjected.Token(Token = "0x4005754")]
7259 public const short WoodenCrate = 2334;
7260
7261 [global::Cpp2ILInjected.Token(Token = "0x4005755")]
7262 public const short IronCrate = 2335;
7263
7264 [global::Cpp2ILInjected.Token(Token = "0x4005756")]
7265 public const short GoldenCrate = 2336;
7266
7267 [global::Cpp2ILInjected.Token(Token = "0x4005757")]
7268 public const short OldShoe = 2337;
7269
7270 [global::Cpp2ILInjected.Token(Token = "0x4005758")]
7271 public const short FishingSeaweed = 2338;
7272
7273 [global::Cpp2ILInjected.Token(Token = "0x4005759")]
7274 public const short TinCan = 2339;
7275
7276 [global::Cpp2ILInjected.Token(Token = "0x400575A")]
7277 public const short MinecartTrack = 2340;
7278
7279 [global::Cpp2ILInjected.Token(Token = "0x400575B")]
7280 public const short ReaverShark = 2341;
7281
7282 [global::Cpp2ILInjected.Token(Token = "0x400575C")]
7283 public const short SawtoothShark = 2342;
7284
7285 [global::Cpp2ILInjected.Token(Token = "0x400575D")]
7286 public const short Minecart = 2343;
7287
7288 [global::Cpp2ILInjected.Token(Token = "0x400575E")]
7289 public const short AmmoReservationPotion = 2344;
7290
7291 [global::Cpp2ILInjected.Token(Token = "0x400575F")]
7292 public const short LifeforcePotion = 2345;
7293
7294 [global::Cpp2ILInjected.Token(Token = "0x4005760")]
7295 public const short EndurancePotion = 2346;
7296
7297 [global::Cpp2ILInjected.Token(Token = "0x4005761")]
7298 public const short RagePotion = 2347;
7299
7300 [global::Cpp2ILInjected.Token(Token = "0x4005762")]
7301 public const short InfernoPotion = 2348;
7302
7303 [global::Cpp2ILInjected.Token(Token = "0x4005763")]
7304 public const short WrathPotion = 2349;
7305
7306 [global::Cpp2ILInjected.Token(Token = "0x4005764")]
7307 public const short RecallPotion = 2350;
7308
7309 [global::Cpp2ILInjected.Token(Token = "0x4005765")]
7310 public const short TeleportationPotion = 2351;
7311
7312 [global::Cpp2ILInjected.Token(Token = "0x4005766")]
7313 public const short LovePotion = 2352;
7314
7315 [global::Cpp2ILInjected.Token(Token = "0x4005767")]
7316 public const short StinkPotion = 2353;
7317
7318 [global::Cpp2ILInjected.Token(Token = "0x4005768")]
7319 public const short FishingPotion = 2354;
7320
7321 [global::Cpp2ILInjected.Token(Token = "0x4005769")]
7322 public const short SonarPotion = 2355;
7323
7324 [global::Cpp2ILInjected.Token(Token = "0x400576A")]
7325 public const short CratePotion = 2356;
7326
7327 [global::Cpp2ILInjected.Token(Token = "0x400576B")]
7328 public const short ShiverthornSeeds = 2357;
7329
7330 [global::Cpp2ILInjected.Token(Token = "0x400576C")]
7331 public const short Shiverthorn = 2358;
7332
7333 [global::Cpp2ILInjected.Token(Token = "0x400576D")]
7334 public const short WarmthPotion = 2359;
7335
7336 [global::Cpp2ILInjected.Token(Token = "0x400576E")]
7337 public const short FishHook = 2360;
7338
7339 [global::Cpp2ILInjected.Token(Token = "0x400576F")]
7340 public const short BeeHeadgear = 2361;
7341
7342 [global::Cpp2ILInjected.Token(Token = "0x4005770")]
7343 public const short BeeBreastplate = 2362;
7344
7345 [global::Cpp2ILInjected.Token(Token = "0x4005771")]
7346 public const short BeeGreaves = 2363;
7347
7348 [global::Cpp2ILInjected.Token(Token = "0x4005772")]
7349 public const short HornetStaff = 2364;
7350
7351 [global::Cpp2ILInjected.Token(Token = "0x4005773")]
7352 public const short ImpStaff = 2365;
7353
7354 [global::Cpp2ILInjected.Token(Token = "0x4005774")]
7355 public const short QueenSpiderStaff = 2366;
7356
7357 [global::Cpp2ILInjected.Token(Token = "0x4005775")]
7358 public const short AnglerHat = 2367;
7359
7360 [global::Cpp2ILInjected.Token(Token = "0x4005776")]
7361 public const short AnglerVest = 2368;
7362
7363 [global::Cpp2ILInjected.Token(Token = "0x4005777")]
7364 public const short AnglerPants = 2369;
7365
7366 [global::Cpp2ILInjected.Token(Token = "0x4005778")]
7367 public const short SpiderMask = 2370;
7368
7369 [global::Cpp2ILInjected.Token(Token = "0x4005779")]
7370 public const short SpiderBreastplate = 2371;
7371
7372 [global::Cpp2ILInjected.Token(Token = "0x400577A")]
7373 public const short SpiderGreaves = 2372;
7374
7375 [global::Cpp2ILInjected.Token(Token = "0x400577B")]
7376 public const short HighTestFishingLine = 2373;
7377
7378 [global::Cpp2ILInjected.Token(Token = "0x400577C")]
7379 public const short AnglerEarring = 2374;
7380
7381 [global::Cpp2ILInjected.Token(Token = "0x400577D")]
7382 public const short TackleBox = 2375;
7383
7384 [global::Cpp2ILInjected.Token(Token = "0x400577E")]
7385 public const short BlueDungeonPiano = 2376;
7386
7387 [global::Cpp2ILInjected.Token(Token = "0x400577F")]
7388 public const short GreenDungeonPiano = 2377;
7389
7390 [global::Cpp2ILInjected.Token(Token = "0x4005780")]
7391 public const short PinkDungeonPiano = 2378;
7392
7393 [global::Cpp2ILInjected.Token(Token = "0x4005781")]
7394 public const short GoldenPiano = 2379;
7395
7396 [global::Cpp2ILInjected.Token(Token = "0x4005782")]
7397 public const short ObsidianPiano = 2380;
7398
7399 [global::Cpp2ILInjected.Token(Token = "0x4005783")]
7400 public const short BonePiano = 2381;
7401
7402 [global::Cpp2ILInjected.Token(Token = "0x4005784")]
7403 public const short CactusPiano = 2382;
7404
7405 [global::Cpp2ILInjected.Token(Token = "0x4005785")]
7406 public const short SpookyPiano = 2383;
7407
7408 [global::Cpp2ILInjected.Token(Token = "0x4005786")]
7409 public const short SkywarePiano = 2384;
7410
7411 [global::Cpp2ILInjected.Token(Token = "0x4005787")]
7412 public const short LihzahrdPiano = 2385;
7413
7414 [global::Cpp2ILInjected.Token(Token = "0x4005788")]
7415 public const short BlueDungeonDresser = 2386;
7416
7417 [global::Cpp2ILInjected.Token(Token = "0x4005789")]
7418 public const short GreenDungeonDresser = 2387;
7419
7420 [global::Cpp2ILInjected.Token(Token = "0x400578A")]
7421 public const short PinkDungeonDresser = 2388;
7422
7423 [global::Cpp2ILInjected.Token(Token = "0x400578B")]
7424 public const short GoldenDresser = 2389;
7425
7426 [global::Cpp2ILInjected.Token(Token = "0x400578C")]
7427 public const short ObsidianDresser = 2390;
7428
7429 [global::Cpp2ILInjected.Token(Token = "0x400578D")]
7430 public const short BoneDresser = 2391;
7431
7432 [global::Cpp2ILInjected.Token(Token = "0x400578E")]
7433 public const short CactusDresser = 2392;
7434
7435 [global::Cpp2ILInjected.Token(Token = "0x400578F")]
7436 public const short SpookyDresser = 2393;
7437
7438 [global::Cpp2ILInjected.Token(Token = "0x4005790")]
7439 public const short SkywareDresser = 2394;
7440
7441 [global::Cpp2ILInjected.Token(Token = "0x4005791")]
7442 public const short HoneyDresser = 2395;
7443
7444 [global::Cpp2ILInjected.Token(Token = "0x4005792")]
7445 public const short LihzahrdDresser = 2396;
7446
7447 [global::Cpp2ILInjected.Token(Token = "0x4005793")]
7448 public const short Sofa = 2397;
7449
7450 [global::Cpp2ILInjected.Token(Token = "0x4005794")]
7451 public const short EbonwoodSofa = 2398;
7452
7453 [global::Cpp2ILInjected.Token(Token = "0x4005795")]
7454 public const short RichMahoganySofa = 2399;
7455
7456 [global::Cpp2ILInjected.Token(Token = "0x4005796")]
7457 public const short PearlwoodSofa = 2400;
7458
7459 [global::Cpp2ILInjected.Token(Token = "0x4005797")]
7460 public const short ShadewoodSofa = 2401;
7461
7462 [global::Cpp2ILInjected.Token(Token = "0x4005798")]
7463 public const short BlueDungeonSofa = 2402;
7464
7465 [global::Cpp2ILInjected.Token(Token = "0x4005799")]
7466 public const short GreenDungeonSofa = 2403;
7467
7468 [global::Cpp2ILInjected.Token(Token = "0x400579A")]
7469 public const short PinkDungeonSofa = 2404;
7470
7471 [global::Cpp2ILInjected.Token(Token = "0x400579B")]
7472 public const short GoldenSofa = 2405;
7473
7474 [global::Cpp2ILInjected.Token(Token = "0x400579C")]
7475 public const short ObsidianSofa = 2406;
7476
7477 [global::Cpp2ILInjected.Token(Token = "0x400579D")]
7478 public const short BoneSofa = 2407;
7479
7480 [global::Cpp2ILInjected.Token(Token = "0x400579E")]
7481 public const short CactusSofa = 2408;
7482
7483 [global::Cpp2ILInjected.Token(Token = "0x400579F")]
7484 public const short SpookySofa = 2409;
7485
7486 [global::Cpp2ILInjected.Token(Token = "0x40057A0")]
7487 public const short SkywareSofa = 2410;
7488
7489 [global::Cpp2ILInjected.Token(Token = "0x40057A1")]
7490 public const short HoneySofa = 2411;
7491
7492 [global::Cpp2ILInjected.Token(Token = "0x40057A2")]
7493 public const short SteampunkSofa = 2412;
7494
7495 [global::Cpp2ILInjected.Token(Token = "0x40057A3")]
7496 public const short MushroomSofa = 2413;
7497
7498 [global::Cpp2ILInjected.Token(Token = "0x40057A4")]
7499 public const short GlassSofa = 2414;
7500
7501 [global::Cpp2ILInjected.Token(Token = "0x40057A5")]
7502 public const short PumpkinSofa = 2415;
7503
7504 [global::Cpp2ILInjected.Token(Token = "0x40057A6")]
7505 public const short LihzahrdSofa = 2416;
7506
7507 [global::Cpp2ILInjected.Token(Token = "0x40057A7")]
7508 public const short SeashellHairpin = 2417;
7509
7510 [global::Cpp2ILInjected.Token(Token = "0x40057A8")]
7511 public const short MermaidAdornment = 2418;
7512
7513 [global::Cpp2ILInjected.Token(Token = "0x40057A9")]
7514 public const short MermaidTail = 2419;
7515
7516 [global::Cpp2ILInjected.Token(Token = "0x40057AA")]
7517 public const short ZephyrFish = 2420;
7518
7519 [global::Cpp2ILInjected.Token(Token = "0x40057AB")]
7520 public const short Fleshcatcher = 2421;
7521
7522 [global::Cpp2ILInjected.Token(Token = "0x40057AC")]
7523 public const short HotlineFishingHook = 2422;
7524
7525 [global::Cpp2ILInjected.Token(Token = "0x40057AD")]
7526 public const short FrogLeg = 2423;
7527
7528 [global::Cpp2ILInjected.Token(Token = "0x40057AE")]
7529 public const short Anchor = 2424;
7530
7531 [global::Cpp2ILInjected.Token(Token = "0x40057AF")]
7532 public const short CookedFish = 2425;
7533
7534 [global::Cpp2ILInjected.Token(Token = "0x40057B0")]
7535 public const short CookedShrimp = 2426;
7536
7537 [global::Cpp2ILInjected.Token(Token = "0x40057B1")]
7538 public const short Sashimi = 2427;
7539
7540 [global::Cpp2ILInjected.Token(Token = "0x40057B2")]
7541 public const short FuzzyCarrot = 2428;
7542
7543 [global::Cpp2ILInjected.Token(Token = "0x40057B3")]
7544 public const short ScalyTruffle = 2429;
7545
7546 [global::Cpp2ILInjected.Token(Token = "0x40057B4")]
7547 public const short SlimySaddle = 2430;
7548
7549 [global::Cpp2ILInjected.Token(Token = "0x40057B5")]
7550 public const short BeeWax = 2431;
7551
7552 [global::Cpp2ILInjected.Token(Token = "0x40057B6")]
7553 public const short CopperPlatingWall = 2432;
7554
7555 [global::Cpp2ILInjected.Token(Token = "0x40057B7")]
7556 public const short StoneSlabWall = 2433;
7557
7558 [global::Cpp2ILInjected.Token(Token = "0x40057B8")]
7559 public const short Sail = 2434;
7560
7561 [global::Cpp2ILInjected.Token(Token = "0x40057B9")]
7562 public const short CoralstoneBlock = 2435;
7563
7564 [global::Cpp2ILInjected.Token(Token = "0x40057BA")]
7565 public const short BlueJellyfish = 2436;
7566
7567 [global::Cpp2ILInjected.Token(Token = "0x40057BB")]
7568 public const short GreenJellyfish = 2437;
7569
7570 [global::Cpp2ILInjected.Token(Token = "0x40057BC")]
7571 public const short PinkJellyfish = 2438;
7572
7573 [global::Cpp2ILInjected.Token(Token = "0x40057BD")]
7574 public const short BlueJellyfishJar = 2439;
7575
7576 [global::Cpp2ILInjected.Token(Token = "0x40057BE")]
7577 public const short GreenJellyfishJar = 2440;
7578
7579 [global::Cpp2ILInjected.Token(Token = "0x40057BF")]
7580 public const short PinkJellyfishJar = 2441;
7581
7582 [global::Cpp2ILInjected.Token(Token = "0x40057C0")]
7583 public const short LifePreserver = 2442;
7584
7585 [global::Cpp2ILInjected.Token(Token = "0x40057C1")]
7586 public const short ShipsWheel = 2443;
7587
7588 [global::Cpp2ILInjected.Token(Token = "0x40057C2")]
7589 public const short CompassRose = 2444;
7590
7591 [global::Cpp2ILInjected.Token(Token = "0x40057C3")]
7592 public const short WallAnchor = 2445;
7593
7594 [global::Cpp2ILInjected.Token(Token = "0x40057C4")]
7595 public const short GoldfishTrophy = 2446;
7596
7597 [global::Cpp2ILInjected.Token(Token = "0x40057C5")]
7598 public const short BunnyfishTrophy = 2447;
7599
7600 [global::Cpp2ILInjected.Token(Token = "0x40057C6")]
7601 public const short SwordfishTrophy = 2448;
7602
7603 [global::Cpp2ILInjected.Token(Token = "0x40057C7")]
7604 public const short SharkteethTrophy = 2449;
7605
7606 [global::Cpp2ILInjected.Token(Token = "0x40057C8")]
7607 public const short Batfish = 2450;
7608
7609 [global::Cpp2ILInjected.Token(Token = "0x40057C9")]
7610 public const short BumblebeeTuna = 2451;
7611
7612 [global::Cpp2ILInjected.Token(Token = "0x40057CA")]
7613 public const short Catfish = 2452;
7614
7615 [global::Cpp2ILInjected.Token(Token = "0x40057CB")]
7616 public const short Cloudfish = 2453;
7617
7618 [global::Cpp2ILInjected.Token(Token = "0x40057CC")]
7619 public const short Cursedfish = 2454;
7620
7621 [global::Cpp2ILInjected.Token(Token = "0x40057CD")]
7622 public const short Dirtfish = 2455;
7623
7624 [global::Cpp2ILInjected.Token(Token = "0x40057CE")]
7625 public const short DynamiteFish = 2456;
7626
7627 [global::Cpp2ILInjected.Token(Token = "0x40057CF")]
7628 public const short EaterofPlankton = 2457;
7629
7630 [global::Cpp2ILInjected.Token(Token = "0x40057D0")]
7631 public const short FallenStarfish = 2458;
7632
7633 [global::Cpp2ILInjected.Token(Token = "0x40057D1")]
7634 public const short TheFishofCthulu = 2459;
7635
7636 [global::Cpp2ILInjected.Token(Token = "0x40057D2")]
7637 public const short Fishotron = 2460;
7638
7639 [global::Cpp2ILInjected.Token(Token = "0x40057D3")]
7640 public const short Harpyfish = 2461;
7641
7642 [global::Cpp2ILInjected.Token(Token = "0x40057D4")]
7643 public const short Hungerfish = 2462;
7644
7645 [global::Cpp2ILInjected.Token(Token = "0x40057D5")]
7646 public const short Ichorfish = 2463;
7647
7648 [global::Cpp2ILInjected.Token(Token = "0x40057D6")]
7649 public const short Jewelfish = 2464;
7650
7651 [global::Cpp2ILInjected.Token(Token = "0x40057D7")]
7652 public const short MirageFish = 2465;
7653
7654 [global::Cpp2ILInjected.Token(Token = "0x40057D8")]
7655 public const short MutantFlinxfin = 2466;
7656
7657 [global::Cpp2ILInjected.Token(Token = "0x40057D9")]
7658 public const short Pengfish = 2467;
7659
7660 [global::Cpp2ILInjected.Token(Token = "0x40057DA")]
7661 public const short Pixiefish = 2468;
7662
7663 [global::Cpp2ILInjected.Token(Token = "0x40057DB")]
7664 public const short Spiderfish = 2469;
7665
7666 [global::Cpp2ILInjected.Token(Token = "0x40057DC")]
7667 public const short TundraTrout = 2470;
7668
7669 [global::Cpp2ILInjected.Token(Token = "0x40057DD")]
7670 public const short UnicornFish = 2471;
7671
7672 [global::Cpp2ILInjected.Token(Token = "0x40057DE")]
7673 public const short GuideVoodooFish = 2472;
7674
7675 [global::Cpp2ILInjected.Token(Token = "0x40057DF")]
7676 public const short Wyverntail = 2473;
7677
7678 [global::Cpp2ILInjected.Token(Token = "0x40057E0")]
7679 public const short ZombieFish = 2474;
7680
7681 [global::Cpp2ILInjected.Token(Token = "0x40057E1")]
7682 public const short AmanitaFungifin = 2475;
7683
7684 [global::Cpp2ILInjected.Token(Token = "0x40057E2")]
7685 public const short Angelfish = 2476;
7686
7687 [global::Cpp2ILInjected.Token(Token = "0x40057E3")]
7688 public const short BloodyManowar = 2477;
7689
7690 [global::Cpp2ILInjected.Token(Token = "0x40057E4")]
7691 public const short Bonefish = 2478;
7692
7693 [global::Cpp2ILInjected.Token(Token = "0x40057E5")]
7694 public const short Bunnyfish = 2479;
7695
7696 [global::Cpp2ILInjected.Token(Token = "0x40057E6")]
7697 public const short CapnTunabeard = 2480;
7698
7699 [global::Cpp2ILInjected.Token(Token = "0x40057E7")]
7700 public const short Clownfish = 2481;
7701
7702 [global::Cpp2ILInjected.Token(Token = "0x40057E8")]
7703 public const short DemonicHellfish = 2482;
7704
7705 [global::Cpp2ILInjected.Token(Token = "0x40057E9")]
7706 public const short Derpfish = 2483;
7707
7708 [global::Cpp2ILInjected.Token(Token = "0x40057EA")]
7709 public const short Fishron = 2484;
7710
7711 [global::Cpp2ILInjected.Token(Token = "0x40057EB")]
7712 public const short InfectedScabbardfish = 2485;
7713
7714 [global::Cpp2ILInjected.Token(Token = "0x40057EC")]
7715 public const short Mudfish = 2486;
7716
7717 [global::Cpp2ILInjected.Token(Token = "0x40057ED")]
7718 public const short Slimefish = 2487;
7719
7720 [global::Cpp2ILInjected.Token(Token = "0x40057EE")]
7721 public const short TropicalBarracuda = 2488;
7722
7723 [global::Cpp2ILInjected.Token(Token = "0x40057EF")]
7724 public const short KingSlimeTrophy = 2489;
7725
7726 [global::Cpp2ILInjected.Token(Token = "0x40057F0")]
7727 public const short ShipInABottle = 2490;
7728
7729 [global::Cpp2ILInjected.Token(Token = "0x40057F1")]
7730 public const short HardySaddle = 2491;
7731
7732 [global::Cpp2ILInjected.Token(Token = "0x40057F2")]
7733 public const short PressureTrack = 2492;
7734
7735 [global::Cpp2ILInjected.Token(Token = "0x40057F3")]
7736 public const short KingSlimeMask = 2493;
7737
7738 [global::Cpp2ILInjected.Token(Token = "0x40057F4")]
7739 public const short FinWings = 2494;
7740
7741 [global::Cpp2ILInjected.Token(Token = "0x40057F5")]
7742 public const short TreasureMap = 2495;
7743
7744 [global::Cpp2ILInjected.Token(Token = "0x40057F6")]
7745 public const short SeaweedPlanter = 2496;
7746
7747 [global::Cpp2ILInjected.Token(Token = "0x40057F7")]
7748 public const short PillaginMePixels = 2497;
7749
7750 [global::Cpp2ILInjected.Token(Token = "0x40057F8")]
7751 public const short FishCostumeMask = 2498;
7752
7753 [global::Cpp2ILInjected.Token(Token = "0x40057F9")]
7754 public const short FishCostumeShirt = 2499;
7755
7756 [global::Cpp2ILInjected.Token(Token = "0x40057FA")]
7757 public const short FishCostumeFinskirt = 2500;
7758
7759 [global::Cpp2ILInjected.Token(Token = "0x40057FB")]
7760 public const short GingerBeard = 2501;
7761
7762 [global::Cpp2ILInjected.Token(Token = "0x40057FC")]
7763 public const short HoneyedGoggles = 2502;
7764
7765 [global::Cpp2ILInjected.Token(Token = "0x40057FD")]
7766 public const short BorealWood = 2503;
7767
7768 [global::Cpp2ILInjected.Token(Token = "0x40057FE")]
7769 public const short PalmWood = 2504;
7770
7771 [global::Cpp2ILInjected.Token(Token = "0x40057FF")]
7772 public const short BorealWoodWall = 2505;
7773
7774 [global::Cpp2ILInjected.Token(Token = "0x4005800")]
7775 public const short PalmWoodWall = 2506;
7776
7777 [global::Cpp2ILInjected.Token(Token = "0x4005801")]
7778 public const short BorealWoodFence = 2507;
7779
7780 [global::Cpp2ILInjected.Token(Token = "0x4005802")]
7781 public const short PalmWoodFence = 2508;
7782
7783 [global::Cpp2ILInjected.Token(Token = "0x4005803")]
7784 public const short BorealWoodHelmet = 2509;
7785
7786 [global::Cpp2ILInjected.Token(Token = "0x4005804")]
7787 public const short BorealWoodBreastplate = 2510;
7788
7789 [global::Cpp2ILInjected.Token(Token = "0x4005805")]
7790 public const short BorealWoodGreaves = 2511;
7791
7792 [global::Cpp2ILInjected.Token(Token = "0x4005806")]
7793 public const short PalmWoodHelmet = 2512;
7794
7795 [global::Cpp2ILInjected.Token(Token = "0x4005807")]
7796 public const short PalmWoodBreastplate = 2513;
7797
7798 [global::Cpp2ILInjected.Token(Token = "0x4005808")]
7799 public const short PalmWoodGreaves = 2514;
7800
7801 [global::Cpp2ILInjected.Token(Token = "0x4005809")]
7802 public const short PalmWoodBow = 2515;
7803
7804 [global::Cpp2ILInjected.Token(Token = "0x400580A")]
7805 public const short PalmWoodHammer = 2516;
7806
7807 [global::Cpp2ILInjected.Token(Token = "0x400580B")]
7808 public const short PalmWoodSword = 2517;
7809
7810 [global::Cpp2ILInjected.Token(Token = "0x400580C")]
7811 public const short PalmWoodPlatform = 2518;
7812
7813 [global::Cpp2ILInjected.Token(Token = "0x400580D")]
7814 public const short PalmWoodBathtub = 2519;
7815
7816 [global::Cpp2ILInjected.Token(Token = "0x400580E")]
7817 public const short PalmWoodBed = 2520;
7818
7819 [global::Cpp2ILInjected.Token(Token = "0x400580F")]
7820 public const short PalmWoodBench = 2521;
7821
7822 [global::Cpp2ILInjected.Token(Token = "0x4005810")]
7823 public const short PalmWoodCandelabra = 2522;
7824
7825 [global::Cpp2ILInjected.Token(Token = "0x4005811")]
7826 public const short PalmWoodCandle = 2523;
7827
7828 [global::Cpp2ILInjected.Token(Token = "0x4005812")]
7829 public const short PalmWoodChair = 2524;
7830
7831 [global::Cpp2ILInjected.Token(Token = "0x4005813")]
7832 public const short PalmWoodChandelier = 2525;
7833
7834 [global::Cpp2ILInjected.Token(Token = "0x4005814")]
7835 public const short PalmWoodChest = 2526;
7836
7837 [global::Cpp2ILInjected.Token(Token = "0x4005815")]
7838 public const short PalmWoodSofa = 2527;
7839
7840 [global::Cpp2ILInjected.Token(Token = "0x4005816")]
7841 public const short PalmWoodDoor = 2528;
7842
7843 [global::Cpp2ILInjected.Token(Token = "0x4005817")]
7844 public const short PalmWoodDresser = 2529;
7845
7846 [global::Cpp2ILInjected.Token(Token = "0x4005818")]
7847 public const short PalmWoodLantern = 2530;
7848
7849 [global::Cpp2ILInjected.Token(Token = "0x4005819")]
7850 public const short PalmWoodPiano = 2531;
7851
7852 [global::Cpp2ILInjected.Token(Token = "0x400581A")]
7853 public const short PalmWoodTable = 2532;
7854
7855 [global::Cpp2ILInjected.Token(Token = "0x400581B")]
7856 public const short PalmWoodLamp = 2533;
7857
7858 [global::Cpp2ILInjected.Token(Token = "0x400581C")]
7859 public const short PalmWoodWorkBench = 2534;
7860
7861 [global::Cpp2ILInjected.Token(Token = "0x400581D")]
7862 public const short OpticStaff = 2535;
7863
7864 [global::Cpp2ILInjected.Token(Token = "0x400581E")]
7865 public const short PalmWoodBookcase = 2536;
7866
7867 [global::Cpp2ILInjected.Token(Token = "0x400581F")]
7868 public const short MushroomBathtub = 2537;
7869
7870 [global::Cpp2ILInjected.Token(Token = "0x4005820")]
7871 public const short MushroomBed = 2538;
7872
7873 [global::Cpp2ILInjected.Token(Token = "0x4005821")]
7874 public const short MushroomBench = 2539;
7875
7876 [global::Cpp2ILInjected.Token(Token = "0x4005822")]
7877 public const short MushroomBookcase = 2540;
7878
7879 [global::Cpp2ILInjected.Token(Token = "0x4005823")]
7880 public const short MushroomCandelabra = 2541;
7881
7882 [global::Cpp2ILInjected.Token(Token = "0x4005824")]
7883 public const short MushroomCandle = 2542;
7884
7885 [global::Cpp2ILInjected.Token(Token = "0x4005825")]
7886 public const short MushroomChandelier = 2543;
7887
7888 [global::Cpp2ILInjected.Token(Token = "0x4005826")]
7889 public const short MushroomChest = 2544;
7890
7891 [global::Cpp2ILInjected.Token(Token = "0x4005827")]
7892 public const short MushroomDresser = 2545;
7893
7894 [global::Cpp2ILInjected.Token(Token = "0x4005828")]
7895 public const short MushroomLantern = 2546;
7896
7897 [global::Cpp2ILInjected.Token(Token = "0x4005829")]
7898 public const short MushroomLamp = 2547;
7899
7900 [global::Cpp2ILInjected.Token(Token = "0x400582A")]
7901 public const short MushroomPiano = 2548;
7902
7903 [global::Cpp2ILInjected.Token(Token = "0x400582B")]
7904 public const short MushroomPlatform = 2549;
7905
7906 [global::Cpp2ILInjected.Token(Token = "0x400582C")]
7907 public const short MushroomTable = 2550;
7908
7909 [global::Cpp2ILInjected.Token(Token = "0x400582D")]
7910 public const short SpiderStaff = 2551;
7911
7912 [global::Cpp2ILInjected.Token(Token = "0x400582E")]
7913 public const short BorealWoodBathtub = 2552;
7914
7915 [global::Cpp2ILInjected.Token(Token = "0x400582F")]
7916 public const short BorealWoodBed = 2553;
7917
7918 [global::Cpp2ILInjected.Token(Token = "0x4005830")]
7919 public const short BorealWoodBookcase = 2554;
7920
7921 [global::Cpp2ILInjected.Token(Token = "0x4005831")]
7922 public const short BorealWoodCandelabra = 2555;
7923
7924 [global::Cpp2ILInjected.Token(Token = "0x4005832")]
7925 public const short BorealWoodCandle = 2556;
7926
7927 [global::Cpp2ILInjected.Token(Token = "0x4005833")]
7928 public const short BorealWoodChair = 2557;
7929
7930 [global::Cpp2ILInjected.Token(Token = "0x4005834")]
7931 public const short BorealWoodChandelier = 2558;
7932
7933 [global::Cpp2ILInjected.Token(Token = "0x4005835")]
7934 public const short BorealWoodChest = 2559;
7935
7936 [global::Cpp2ILInjected.Token(Token = "0x4005836")]
7937 public const short BorealWoodClock = 2560;
7938
7939 [global::Cpp2ILInjected.Token(Token = "0x4005837")]
7940 public const short BorealWoodDoor = 2561;
7941
7942 [global::Cpp2ILInjected.Token(Token = "0x4005838")]
7943 public const short BorealWoodDresser = 2562;
7944
7945 [global::Cpp2ILInjected.Token(Token = "0x4005839")]
7946 public const short BorealWoodLamp = 2563;
7947
7948 [global::Cpp2ILInjected.Token(Token = "0x400583A")]
7949 public const short BorealWoodLantern = 2564;
7950
7951 [global::Cpp2ILInjected.Token(Token = "0x400583B")]
7952 public const short BorealWoodPiano = 2565;
7953
7954 [global::Cpp2ILInjected.Token(Token = "0x400583C")]
7955 public const short BorealWoodPlatform = 2566;
7956
7957 [global::Cpp2ILInjected.Token(Token = "0x400583D")]
7958 public const short SlimeBathtub = 2567;
7959
7960 [global::Cpp2ILInjected.Token(Token = "0x400583E")]
7961 public const short SlimeBed = 2568;
7962
7963 [global::Cpp2ILInjected.Token(Token = "0x400583F")]
7964 public const short SlimeBookcase = 2569;
7965
7966 [global::Cpp2ILInjected.Token(Token = "0x4005840")]
7967 public const short SlimeCandelabra = 2570;
7968
7969 [global::Cpp2ILInjected.Token(Token = "0x4005841")]
7970 public const short SlimeCandle = 2571;
7971
7972 [global::Cpp2ILInjected.Token(Token = "0x4005842")]
7973 public const short SlimeChair = 2572;
7974
7975 [global::Cpp2ILInjected.Token(Token = "0x4005843")]
7976 public const short SlimeChandelier = 2573;
7977
7978 [global::Cpp2ILInjected.Token(Token = "0x4005844")]
7979 public const short SlimeChest = 2574;
7980
7981 [global::Cpp2ILInjected.Token(Token = "0x4005845")]
7982 public const short SlimeClock = 2575;
7983
7984 [global::Cpp2ILInjected.Token(Token = "0x4005846")]
7985 public const short SlimeDoor = 2576;
7986
7987 [global::Cpp2ILInjected.Token(Token = "0x4005847")]
7988 public const short SlimeDresser = 2577;
7989
7990 [global::Cpp2ILInjected.Token(Token = "0x4005848")]
7991 public const short SlimeLamp = 2578;
7992
7993 [global::Cpp2ILInjected.Token(Token = "0x4005849")]
7994 public const short SlimeLantern = 2579;
7995
7996 [global::Cpp2ILInjected.Token(Token = "0x400584A")]
7997 public const short SlimePiano = 2580;
7998
7999 [global::Cpp2ILInjected.Token(Token = "0x400584B")]
8000 public const short SlimePlatform = 2581;
8001
8002 [global::Cpp2ILInjected.Token(Token = "0x400584C")]
8003 public const short SlimeSofa = 2582;
8004
8005 [global::Cpp2ILInjected.Token(Token = "0x400584D")]
8006 public const short SlimeTable = 2583;
8007
8008 [global::Cpp2ILInjected.Token(Token = "0x400584E")]
8009 public const short PirateStaff = 2584;
8010
8011 [global::Cpp2ILInjected.Token(Token = "0x400584F")]
8012 public const short SlimeHook = 2585;
8013
8014 [global::Cpp2ILInjected.Token(Token = "0x4005850")]
8015 public const short StickyGrenade = 2586;
8016
8017 [global::Cpp2ILInjected.Token(Token = "0x4005851")]
8018 public const short TartarSauce = 2587;
8019
8020 [global::Cpp2ILInjected.Token(Token = "0x4005852")]
8021 public const short DukeFishronMask = 2588;
8022
8023 [global::Cpp2ILInjected.Token(Token = "0x4005853")]
8024 public const short DukeFishronTrophy = 2589;
8025
8026 [global::Cpp2ILInjected.Token(Token = "0x4005854")]
8027 public const short MolotovCocktail = 2590;
8028
8029 [global::Cpp2ILInjected.Token(Token = "0x4005855")]
8030 public const short BoneClock = 2591;
8031
8032 [global::Cpp2ILInjected.Token(Token = "0x4005856")]
8033 public const short CactusClock = 2592;
8034
8035 [global::Cpp2ILInjected.Token(Token = "0x4005857")]
8036 public const short EbonwoodClock = 2593;
8037
8038 [global::Cpp2ILInjected.Token(Token = "0x4005858")]
8039 public const short FrozenClock = 2594;
8040
8041 [global::Cpp2ILInjected.Token(Token = "0x4005859")]
8042 public const short LihzahrdClock = 2595;
8043
8044 [global::Cpp2ILInjected.Token(Token = "0x400585A")]
8045 public const short LivingWoodClock = 2596;
8046
8047 [global::Cpp2ILInjected.Token(Token = "0x400585B")]
8048 public const short RichMahoganyClock = 2597;
8049
8050 [global::Cpp2ILInjected.Token(Token = "0x400585C")]
8051 public const short FleshClock = 2598;
8052
8053 [global::Cpp2ILInjected.Token(Token = "0x400585D")]
8054 public const short MushroomClock = 2599;
8055
8056 [global::Cpp2ILInjected.Token(Token = "0x400585E")]
8057 public const short ObsidianClock = 2600;
8058
8059 [global::Cpp2ILInjected.Token(Token = "0x400585F")]
8060 public const short PalmWoodClock = 2601;
8061
8062 [global::Cpp2ILInjected.Token(Token = "0x4005860")]
8063 public const short PearlwoodClock = 2602;
8064
8065 [global::Cpp2ILInjected.Token(Token = "0x4005861")]
8066 public const short PumpkinClock = 2603;
8067
8068 [global::Cpp2ILInjected.Token(Token = "0x4005862")]
8069 public const short ShadewoodClock = 2604;
8070
8071 [global::Cpp2ILInjected.Token(Token = "0x4005863")]
8072 public const short SpookyClock = 2605;
8073
8074 [global::Cpp2ILInjected.Token(Token = "0x4005864")]
8075 public const short SkywareClock = 2606;
8076
8077 [global::Cpp2ILInjected.Token(Token = "0x4005865")]
8078 public const short SpiderFang = 2607;
8079
8080 [global::Cpp2ILInjected.Token(Token = "0x4005866")]
8081 public const short FalconBlade = 2608;
8082
8083 [global::Cpp2ILInjected.Token(Token = "0x4005867")]
8084 public const short FishronWings = 2609;
8085
8086 [global::Cpp2ILInjected.Token(Token = "0x4005868")]
8087 public const short SlimeGun = 2610;
8088
8089 [global::Cpp2ILInjected.Token(Token = "0x4005869")]
8090 public const short Flairon = 2611;
8091
8092 [global::Cpp2ILInjected.Token(Token = "0x400586A")]
8093 public const short GreenDungeonChest = 2612;
8094
8095 [global::Cpp2ILInjected.Token(Token = "0x400586B")]
8096 public const short PinkDungeonChest = 2613;
8097
8098 [global::Cpp2ILInjected.Token(Token = "0x400586C")]
8099 public const short BlueDungeonChest = 2614;
8100
8101 [global::Cpp2ILInjected.Token(Token = "0x400586D")]
8102 public const short BoneChest = 2615;
8103
8104 [global::Cpp2ILInjected.Token(Token = "0x400586E")]
8105 public const short CactusChest = 2616;
8106
8107 [global::Cpp2ILInjected.Token(Token = "0x400586F")]
8108 public const short FleshChest = 2617;
8109
8110 [global::Cpp2ILInjected.Token(Token = "0x4005870")]
8111 public const short ObsidianChest = 2618;
8112
8113 [global::Cpp2ILInjected.Token(Token = "0x4005871")]
8114 public const short PumpkinChest = 2619;
8115
8116 [global::Cpp2ILInjected.Token(Token = "0x4005872")]
8117 public const short SpookyChest = 2620;
8118
8119 [global::Cpp2ILInjected.Token(Token = "0x4005873")]
8120 public const short TempestStaff = 2621;
8121
8122 [global::Cpp2ILInjected.Token(Token = "0x4005874")]
8123 public const short RazorbladeTyphoon = 2622;
8124
8125 [global::Cpp2ILInjected.Token(Token = "0x4005875")]
8126 public const short BubbleGun = 2623;
8127
8128 [global::Cpp2ILInjected.Token(Token = "0x4005876")]
8129 public const short Tsunami = 2624;
8130
8131 [global::Cpp2ILInjected.Token(Token = "0x4005877")]
8132 public const short Seashell = 2625;
8133
8134 [global::Cpp2ILInjected.Token(Token = "0x4005878")]
8135 public const short Starfish = 2626;
8136
8137 [global::Cpp2ILInjected.Token(Token = "0x4005879")]
8138 public const short SteampunkPlatform = 2627;
8139
8140 [global::Cpp2ILInjected.Token(Token = "0x400587A")]
8141 public const short SkywarePlatform = 2628;
8142
8143 [global::Cpp2ILInjected.Token(Token = "0x400587B")]
8144 public const short LivingWoodPlatform = 2629;
8145
8146 [global::Cpp2ILInjected.Token(Token = "0x400587C")]
8147 public const short HoneyPlatform = 2630;
8148
8149 [global::Cpp2ILInjected.Token(Token = "0x400587D")]
8150 public const short SkywareWorkbench = 2631;
8151
8152 [global::Cpp2ILInjected.Token(Token = "0x400587E")]
8153 public const short GlassWorkBench = 2632;
8154
8155 [global::Cpp2ILInjected.Token(Token = "0x400587F")]
8156 public const short LivingWoodWorkBench = 2633;
8157
8158 [global::Cpp2ILInjected.Token(Token = "0x4005880")]
8159 public const short FleshSofa = 2634;
8160
8161 [global::Cpp2ILInjected.Token(Token = "0x4005881")]
8162 public const short FrozenSofa = 2635;
8163
8164 [global::Cpp2ILInjected.Token(Token = "0x4005882")]
8165 public const short LivingWoodSofa = 2636;
8166
8167 [global::Cpp2ILInjected.Token(Token = "0x4005883")]
8168 public const short PumpkinDresser = 2637;
8169
8170 [global::Cpp2ILInjected.Token(Token = "0x4005884")]
8171 public const short SteampunkDresser = 2638;
8172
8173 [global::Cpp2ILInjected.Token(Token = "0x4005885")]
8174 public const short GlassDresser = 2639;
8175
8176 [global::Cpp2ILInjected.Token(Token = "0x4005886")]
8177 public const short FleshDresser = 2640;
8178
8179 [global::Cpp2ILInjected.Token(Token = "0x4005887")]
8180 public const short PumpkinLantern = 2641;
8181
8182 [global::Cpp2ILInjected.Token(Token = "0x4005888")]
8183 public const short ObsidianLantern = 2642;
8184
8185 [global::Cpp2ILInjected.Token(Token = "0x4005889")]
8186 public const short PumpkinLamp = 2643;
8187
8188 [global::Cpp2ILInjected.Token(Token = "0x400588A")]
8189 public const short ObsidianLamp = 2644;
8190
8191 [global::Cpp2ILInjected.Token(Token = "0x400588B")]
8192 public const short BlueDungeonLamp = 2645;
8193
8194 [global::Cpp2ILInjected.Token(Token = "0x400588C")]
8195 public const short GreenDungeonLamp = 2646;
8196
8197 [global::Cpp2ILInjected.Token(Token = "0x400588D")]
8198 public const short PinkDungeonLamp = 2647;
8199
8200 [global::Cpp2ILInjected.Token(Token = "0x400588E")]
8201 public const short HoneyCandle = 2648;
8202
8203 [global::Cpp2ILInjected.Token(Token = "0x400588F")]
8204 public const short SteampunkCandle = 2649;
8205
8206 [global::Cpp2ILInjected.Token(Token = "0x4005890")]
8207 public const short SpookyCandle = 2650;
8208
8209 [global::Cpp2ILInjected.Token(Token = "0x4005891")]
8210 public const short ObsidianCandle = 2651;
8211
8212 [global::Cpp2ILInjected.Token(Token = "0x4005892")]
8213 public const short BlueDungeonChandelier = 2652;
8214
8215 [global::Cpp2ILInjected.Token(Token = "0x4005893")]
8216 public const short GreenDungeonChandelier = 2653;
8217
8218 [global::Cpp2ILInjected.Token(Token = "0x4005894")]
8219 public const short PinkDungeonChandelier = 2654;
8220
8221 [global::Cpp2ILInjected.Token(Token = "0x4005895")]
8222 public const short SteampunkChandelier = 2655;
8223
8224 [global::Cpp2ILInjected.Token(Token = "0x4005896")]
8225 public const short PumpkinChandelier = 2656;
8226
8227 [global::Cpp2ILInjected.Token(Token = "0x4005897")]
8228 public const short ObsidianChandelier = 2657;
8229
8230 [global::Cpp2ILInjected.Token(Token = "0x4005898")]
8231 public const short BlueDungeonBathtub = 2658;
8232
8233 [global::Cpp2ILInjected.Token(Token = "0x4005899")]
8234 public const short GreenDungeonBathtub = 2659;
8235
8236 [global::Cpp2ILInjected.Token(Token = "0x400589A")]
8237 public const short PinkDungeonBathtub = 2660;
8238
8239 [global::Cpp2ILInjected.Token(Token = "0x400589B")]
8240 public const short PumpkinBathtub = 2661;
8241
8242 [global::Cpp2ILInjected.Token(Token = "0x400589C")]
8243 public const short ObsidianBathtub = 2662;
8244
8245 [global::Cpp2ILInjected.Token(Token = "0x400589D")]
8246 public const short GoldenBathtub = 2663;
8247
8248 [global::Cpp2ILInjected.Token(Token = "0x400589E")]
8249 public const short BlueDungeonCandelabra = 2664;
8250
8251 [global::Cpp2ILInjected.Token(Token = "0x400589F")]
8252 public const short GreenDungeonCandelabra = 2665;
8253
8254 [global::Cpp2ILInjected.Token(Token = "0x40058A0")]
8255 public const short PinkDungeonCandelabra = 2666;
8256
8257 [global::Cpp2ILInjected.Token(Token = "0x40058A1")]
8258 public const short ObsidianCandelabra = 2667;
8259
8260 [global::Cpp2ILInjected.Token(Token = "0x40058A2")]
8261 public const short PumpkinCandelabra = 2668;
8262
8263 [global::Cpp2ILInjected.Token(Token = "0x40058A3")]
8264 public const short PumpkinBed = 2669;
8265
8266 [global::Cpp2ILInjected.Token(Token = "0x40058A4")]
8267 public const short PumpkinBookcase = 2670;
8268
8269 [global::Cpp2ILInjected.Token(Token = "0x40058A5")]
8270 public const short PumpkinPiano = 2671;
8271
8272 [global::Cpp2ILInjected.Token(Token = "0x40058A6")]
8273 public const short SharkStatue = 2672;
8274
8275 [global::Cpp2ILInjected.Token(Token = "0x40058A7")]
8276 public const short TruffleWorm = 2673;
8277
8278 [global::Cpp2ILInjected.Token(Token = "0x40058A8")]
8279 public const short ApprenticeBait = 2674;
8280
8281 [global::Cpp2ILInjected.Token(Token = "0x40058A9")]
8282 public const short JourneymanBait = 2675;
8283
8284 [global::Cpp2ILInjected.Token(Token = "0x40058AA")]
8285 public const short MasterBait = 2676;
8286
8287 [global::Cpp2ILInjected.Token(Token = "0x40058AB")]
8288 public const short AmberGemsparkWall = 2677;
8289
8290 [global::Cpp2ILInjected.Token(Token = "0x40058AC")]
8291 public const short AmberGemsparkWallOff = 2678;
8292
8293 [global::Cpp2ILInjected.Token(Token = "0x40058AD")]
8294 public const short AmethystGemsparkWall = 2679;
8295
8296 [global::Cpp2ILInjected.Token(Token = "0x40058AE")]
8297 public const short AmethystGemsparkWallOff = 2680;
8298
8299 [global::Cpp2ILInjected.Token(Token = "0x40058AF")]
8300 public const short DiamondGemsparkWall = 2681;
8301
8302 [global::Cpp2ILInjected.Token(Token = "0x40058B0")]
8303 public const short DiamondGemsparkWallOff = 2682;
8304
8305 [global::Cpp2ILInjected.Token(Token = "0x40058B1")]
8306 public const short EmeraldGemsparkWall = 2683;
8307
8308 [global::Cpp2ILInjected.Token(Token = "0x40058B2")]
8309 public const short EmeraldGemsparkWallOff = 2684;
8310
8311 [global::Cpp2ILInjected.Token(Token = "0x40058B3")]
8312 public const short RubyGemsparkWall = 2685;
8313
8314 [global::Cpp2ILInjected.Token(Token = "0x40058B4")]
8315 public const short RubyGemsparkWallOff = 2686;
8316
8317 [global::Cpp2ILInjected.Token(Token = "0x40058B5")]
8318 public const short SapphireGemsparkWall = 2687;
8319
8320 [global::Cpp2ILInjected.Token(Token = "0x40058B6")]
8321 public const short SapphireGemsparkWallOff = 2688;
8322
8323 [global::Cpp2ILInjected.Token(Token = "0x40058B7")]
8324 public const short TopazGemsparkWall = 2689;
8325
8326 [global::Cpp2ILInjected.Token(Token = "0x40058B8")]
8327 public const short TopazGemsparkWallOff = 2690;
8328
8329 [global::Cpp2ILInjected.Token(Token = "0x40058B9")]
8330 public const short TinPlatingWall = 2691;
8331
8332 [global::Cpp2ILInjected.Token(Token = "0x40058BA")]
8333 public const short TinPlating = 2692;
8334
8335 [global::Cpp2ILInjected.Token(Token = "0x40058BB")]
8336 public const short WaterfallBlock = 2693;
8337
8338 [global::Cpp2ILInjected.Token(Token = "0x40058BC")]
8339 public const short LavafallBlock = 2694;
8340
8341 [global::Cpp2ILInjected.Token(Token = "0x40058BD")]
8342 public const short ConfettiBlock = 2695;
8343
8344 [global::Cpp2ILInjected.Token(Token = "0x40058BE")]
8345 public const short ConfettiWall = 2696;
8346
8347 [global::Cpp2ILInjected.Token(Token = "0x40058BF")]
8348 public const short ConfettiBlockBlack = 2697;
8349
8350 [global::Cpp2ILInjected.Token(Token = "0x40058C0")]
8351 public const short ConfettiWallBlack = 2698;
8352
8353 [global::Cpp2ILInjected.Token(Token = "0x40058C1")]
8354 public const short WeaponRack = 2699;
8355
8356 [global::Cpp2ILInjected.Token(Token = "0x40058C2")]
8357 public const short FireworksBox = 2700;
8358
8359 [global::Cpp2ILInjected.Token(Token = "0x40058C3")]
8360 public const short LivingFireBlock = 2701;
8361
8362 [global::Cpp2ILInjected.Token(Token = "0x40058C4")]
8363 public const short AlphabetStatue0 = 2702;
8364
8365 [global::Cpp2ILInjected.Token(Token = "0x40058C5")]
8366 public const short AlphabetStatue1 = 2703;
8367
8368 [global::Cpp2ILInjected.Token(Token = "0x40058C6")]
8369 public const short AlphabetStatue2 = 2704;
8370
8371 [global::Cpp2ILInjected.Token(Token = "0x40058C7")]
8372 public const short AlphabetStatue3 = 2705;
8373
8374 [global::Cpp2ILInjected.Token(Token = "0x40058C8")]
8375 public const short AlphabetStatue4 = 2706;
8376
8377 [global::Cpp2ILInjected.Token(Token = "0x40058C9")]
8378 public const short AlphabetStatue5 = 2707;
8379
8380 [global::Cpp2ILInjected.Token(Token = "0x40058CA")]
8381 public const short AlphabetStatue6 = 2708;
8382
8383 [global::Cpp2ILInjected.Token(Token = "0x40058CB")]
8384 public const short AlphabetStatue7 = 2709;
8385
8386 [global::Cpp2ILInjected.Token(Token = "0x40058CC")]
8387 public const short AlphabetStatue8 = 2710;
8388
8389 [global::Cpp2ILInjected.Token(Token = "0x40058CD")]
8390 public const short AlphabetStatue9 = 2711;
8391
8392 [global::Cpp2ILInjected.Token(Token = "0x40058CE")]
8393 public const short AlphabetStatueA = 2712;
8394
8395 [global::Cpp2ILInjected.Token(Token = "0x40058CF")]
8396 public const short AlphabetStatueB = 2713;
8397
8398 [global::Cpp2ILInjected.Token(Token = "0x40058D0")]
8399 public const short AlphabetStatueC = 2714;
8400
8401 [global::Cpp2ILInjected.Token(Token = "0x40058D1")]
8402 public const short AlphabetStatueD = 2715;
8403
8404 [global::Cpp2ILInjected.Token(Token = "0x40058D2")]
8405 public const short AlphabetStatueE = 2716;
8406
8407 [global::Cpp2ILInjected.Token(Token = "0x40058D3")]
8408 public const short AlphabetStatueF = 2717;
8409
8410 [global::Cpp2ILInjected.Token(Token = "0x40058D4")]
8411 public const short AlphabetStatueG = 2718;
8412
8413 [global::Cpp2ILInjected.Token(Token = "0x40058D5")]
8414 public const short AlphabetStatueH = 2719;
8415
8416 [global::Cpp2ILInjected.Token(Token = "0x40058D6")]
8417 public const short AlphabetStatueI = 2720;
8418
8419 [global::Cpp2ILInjected.Token(Token = "0x40058D7")]
8420 public const short AlphabetStatueJ = 2721;
8421
8422 [global::Cpp2ILInjected.Token(Token = "0x40058D8")]
8423 public const short AlphabetStatueK = 2722;
8424
8425 [global::Cpp2ILInjected.Token(Token = "0x40058D9")]
8426 public const short AlphabetStatueL = 2723;
8427
8428 [global::Cpp2ILInjected.Token(Token = "0x40058DA")]
8429 public const short AlphabetStatueM = 2724;
8430
8431 [global::Cpp2ILInjected.Token(Token = "0x40058DB")]
8432 public const short AlphabetStatueN = 2725;
8433
8434 [global::Cpp2ILInjected.Token(Token = "0x40058DC")]
8435 public const short AlphabetStatueO = 2726;
8436
8437 [global::Cpp2ILInjected.Token(Token = "0x40058DD")]
8438 public const short AlphabetStatueP = 2727;
8439
8440 [global::Cpp2ILInjected.Token(Token = "0x40058DE")]
8441 public const short AlphabetStatueQ = 2728;
8442
8443 [global::Cpp2ILInjected.Token(Token = "0x40058DF")]
8444 public const short AlphabetStatueR = 2729;
8445
8446 [global::Cpp2ILInjected.Token(Token = "0x40058E0")]
8447 public const short AlphabetStatueS = 2730;
8448
8449 [global::Cpp2ILInjected.Token(Token = "0x40058E1")]
8450 public const short AlphabetStatueT = 2731;
8451
8452 [global::Cpp2ILInjected.Token(Token = "0x40058E2")]
8453 public const short AlphabetStatueU = 2732;
8454
8455 [global::Cpp2ILInjected.Token(Token = "0x40058E3")]
8456 public const short AlphabetStatueV = 2733;
8457
8458 [global::Cpp2ILInjected.Token(Token = "0x40058E4")]
8459 public const short AlphabetStatueW = 2734;
8460
8461 [global::Cpp2ILInjected.Token(Token = "0x40058E5")]
8462 public const short AlphabetStatueX = 2735;
8463
8464 [global::Cpp2ILInjected.Token(Token = "0x40058E6")]
8465 public const short AlphabetStatueY = 2736;
8466
8467 [global::Cpp2ILInjected.Token(Token = "0x40058E7")]
8468 public const short AlphabetStatueZ = 2737;
8469
8470 [global::Cpp2ILInjected.Token(Token = "0x40058E8")]
8471 public const short FireworkFountain = 2738;
8472
8473 [global::Cpp2ILInjected.Token(Token = "0x40058E9")]
8474 public const short BoosterTrack = 2739;
8475
8476 [global::Cpp2ILInjected.Token(Token = "0x40058EA")]
8477 public const short Grasshopper = 2740;
8478
8479 [global::Cpp2ILInjected.Token(Token = "0x40058EB")]
8480 public const short GrasshopperCage = 2741;
8481
8482 [global::Cpp2ILInjected.Token(Token = "0x40058EC")]
8483 public const short MusicBoxUndergroundCrimson = 2742;
8484
8485 [global::Cpp2ILInjected.Token(Token = "0x40058ED")]
8486 public const short CactusTable = 2743;
8487
8488 [global::Cpp2ILInjected.Token(Token = "0x40058EE")]
8489 public const short CactusPlatform = 2744;
8490
8491 [global::Cpp2ILInjected.Token(Token = "0x40058EF")]
8492 public const short BorealWoodSword = 2745;
8493
8494 [global::Cpp2ILInjected.Token(Token = "0x40058F0")]
8495 public const short BorealWoodHammer = 2746;
8496
8497 [global::Cpp2ILInjected.Token(Token = "0x40058F1")]
8498 public const short BorealWoodBow = 2747;
8499
8500 [global::Cpp2ILInjected.Token(Token = "0x40058F2")]
8501 public const short GlassChest = 2748;
8502
8503 [global::Cpp2ILInjected.Token(Token = "0x40058F3")]
8504 public const short XenoStaff = 2749;
8505
8506 [global::Cpp2ILInjected.Token(Token = "0x40058F4")]
8507 public const short MeteorStaff = 2750;
8508
8509 [global::Cpp2ILInjected.Token(Token = "0x40058F5")]
8510 public const short LivingCursedFireBlock = 2751;
8511
8512 [global::Cpp2ILInjected.Token(Token = "0x40058F6")]
8513 public const short LivingDemonFireBlock = 2752;
8514
8515 [global::Cpp2ILInjected.Token(Token = "0x40058F7")]
8516 public const short LivingFrostFireBlock = 2753;
8517
8518 [global::Cpp2ILInjected.Token(Token = "0x40058F8")]
8519 public const short LivingIchorBlock = 2754;
8520
8521 [global::Cpp2ILInjected.Token(Token = "0x40058F9")]
8522 public const short LivingUltrabrightFireBlock = 2755;
8523
8524 [global::Cpp2ILInjected.Token(Token = "0x40058FA")]
8525 public const short GenderChangePotion = 2756;
8526
8527 [global::Cpp2ILInjected.Token(Token = "0x40058FB")]
8528 public const short VortexHelmet = 2757;
8529
8530 [global::Cpp2ILInjected.Token(Token = "0x40058FC")]
8531 public const short VortexBreastplate = 2758;
8532
8533 [global::Cpp2ILInjected.Token(Token = "0x40058FD")]
8534 public const short VortexLeggings = 2759;
8535
8536 [global::Cpp2ILInjected.Token(Token = "0x40058FE")]
8537 public const short NebulaHelmet = 2760;
8538
8539 [global::Cpp2ILInjected.Token(Token = "0x40058FF")]
8540 public const short NebulaBreastplate = 2761;
8541
8542 [global::Cpp2ILInjected.Token(Token = "0x4005900")]
8543 public const short NebulaLeggings = 2762;
8544
8545 [global::Cpp2ILInjected.Token(Token = "0x4005901")]
8546 public const short SolarFlareHelmet = 2763;
8547
8548 [global::Cpp2ILInjected.Token(Token = "0x4005902")]
8549 public const short SolarFlareBreastplate = 2764;
8550
8551 [global::Cpp2ILInjected.Token(Token = "0x4005903")]
8552 public const short SolarFlareLeggings = 2765;
8553
8554 [global::Cpp2ILInjected.Token(Token = "0x4005904")]
8555 public const short LunarTabletFragment = 2766;
8556
8557 [global::Cpp2ILInjected.Token(Token = "0x4005905")]
8558 public const short SolarTablet = 2767;
8559
8560 [global::Cpp2ILInjected.Token(Token = "0x4005906")]
8561 public const short DrillContainmentUnit = 2768;
8562
8563 [global::Cpp2ILInjected.Token(Token = "0x4005907")]
8564 public const short CosmicCarKey = 2769;
8565
8566 [global::Cpp2ILInjected.Token(Token = "0x4005908")]
8567 public const short MothronWings = 2770;
8568
8569 [global::Cpp2ILInjected.Token(Token = "0x4005909")]
8570 public const short BrainScrambler = 2771;
8571
8572 [global::Cpp2ILInjected.Token(Token = "0x400590A")]
8573 public const short VortexAxe = 2772;
8574
8575 [global::Cpp2ILInjected.Token(Token = "0x400590B")]
8576 public const short VortexChainsaw = 2773;
8577
8578 [global::Cpp2ILInjected.Token(Token = "0x400590C")]
8579 public const short VortexDrill = 2774;
8580
8581 [global::Cpp2ILInjected.Token(Token = "0x400590D")]
8582 public const short VortexHammer = 2775;
8583
8584 [global::Cpp2ILInjected.Token(Token = "0x400590E")]
8585 public const short VortexPickaxe = 2776;
8586
8587 [global::Cpp2ILInjected.Token(Token = "0x400590F")]
8588 public const short NebulaAxe = 2777;
8589
8590 [global::Cpp2ILInjected.Token(Token = "0x4005910")]
8591 public const short NebulaChainsaw = 2778;
8592
8593 [global::Cpp2ILInjected.Token(Token = "0x4005911")]
8594 public const short NebulaDrill = 2779;
8595
8596 [global::Cpp2ILInjected.Token(Token = "0x4005912")]
8597 public const short NebulaHammer = 2780;
8598
8599 [global::Cpp2ILInjected.Token(Token = "0x4005913")]
8600 public const short NebulaPickaxe = 2781;
8601
8602 [global::Cpp2ILInjected.Token(Token = "0x4005914")]
8603 public const short SolarFlareAxe = 2782;
8604
8605 [global::Cpp2ILInjected.Token(Token = "0x4005915")]
8606 public const short SolarFlareChainsaw = 2783;
8607
8608 [global::Cpp2ILInjected.Token(Token = "0x4005916")]
8609 public const short SolarFlareDrill = 2784;
8610
8611 [global::Cpp2ILInjected.Token(Token = "0x4005917")]
8612 public const short SolarFlareHammer = 2785;
8613
8614 [global::Cpp2ILInjected.Token(Token = "0x4005918")]
8615 public const short SolarFlarePickaxe = 2786;
8616
8617 [global::Cpp2ILInjected.Token(Token = "0x4005919")]
8618 public const short HoneyfallBlock = 2787;
8619
8620 [global::Cpp2ILInjected.Token(Token = "0x400591A")]
8621 public const short HoneyfallWall = 2788;
8622
8623 [global::Cpp2ILInjected.Token(Token = "0x400591B")]
8624 public const short ChlorophyteBrickWall = 2789;
8625
8626 [global::Cpp2ILInjected.Token(Token = "0x400591C")]
8627 public const short CrimtaneBrickWall = 2790;
8628
8629 [global::Cpp2ILInjected.Token(Token = "0x400591D")]
8630 public const short ShroomitePlatingWall = 2791;
8631
8632 [global::Cpp2ILInjected.Token(Token = "0x400591E")]
8633 public const short ChlorophyteBrick = 2792;
8634
8635 [global::Cpp2ILInjected.Token(Token = "0x400591F")]
8636 public const short CrimtaneBrick = 2793;
8637
8638 [global::Cpp2ILInjected.Token(Token = "0x4005920")]
8639 public const short ShroomitePlating = 2794;
8640
8641 [global::Cpp2ILInjected.Token(Token = "0x4005921")]
8642 public const short LaserMachinegun = 2795;
8643
8644 [global::Cpp2ILInjected.Token(Token = "0x4005922")]
8645 public const short ElectrosphereLauncher = 2796;
8646
8647 [global::Cpp2ILInjected.Token(Token = "0x4005923")]
8648 public const short Xenopopper = 2797;
8649
8650 [global::Cpp2ILInjected.Token(Token = "0x4005924")]
8651 public const short LaserDrill = 2798;
8652
8653 [global::Cpp2ILInjected.Token(Token = "0x4005925")]
8654 public const short LaserRuler = 2799;
8655
8656 [global::Cpp2ILInjected.Token(Token = "0x4005926")]
8657 public const short AntiGravityHook = 2800;
8658
8659 [global::Cpp2ILInjected.Token(Token = "0x4005927")]
8660 public const short MoonMask = 2801;
8661
8662 [global::Cpp2ILInjected.Token(Token = "0x4005928")]
8663 public const short SunMask = 2802;
8664
8665 [global::Cpp2ILInjected.Token(Token = "0x4005929")]
8666 public const short MartianCostumeMask = 2803;
8667
8668 [global::Cpp2ILInjected.Token(Token = "0x400592A")]
8669 public const short MartianCostumeShirt = 2804;
8670
8671 [global::Cpp2ILInjected.Token(Token = "0x400592B")]
8672 public const short MartianCostumePants = 2805;
8673
8674 [global::Cpp2ILInjected.Token(Token = "0x400592C")]
8675 public const short MartianUniformHelmet = 2806;
8676
8677 [global::Cpp2ILInjected.Token(Token = "0x400592D")]
8678 public const short MartianUniformTorso = 2807;
8679
8680 [global::Cpp2ILInjected.Token(Token = "0x400592E")]
8681 public const short MartianUniformPants = 2808;
8682
8683 [global::Cpp2ILInjected.Token(Token = "0x400592F")]
8684 public const short MartianAstroClock = 2809;
8685
8686 [global::Cpp2ILInjected.Token(Token = "0x4005930")]
8687 public const short MartianBathtub = 2810;
8688
8689 [global::Cpp2ILInjected.Token(Token = "0x4005931")]
8690 public const short MartianBed = 2811;
8691
8692 [global::Cpp2ILInjected.Token(Token = "0x4005932")]
8693 public const short MartianHoverChair = 2812;
8694
8695 [global::Cpp2ILInjected.Token(Token = "0x4005933")]
8696 public const short MartianChandelier = 2813;
8697
8698 [global::Cpp2ILInjected.Token(Token = "0x4005934")]
8699 public const short MartianChest = 2814;
8700
8701 [global::Cpp2ILInjected.Token(Token = "0x4005935")]
8702 public const short MartianDoor = 2815;
8703
8704 [global::Cpp2ILInjected.Token(Token = "0x4005936")]
8705 public const short MartianDresser = 2816;
8706
8707 [global::Cpp2ILInjected.Token(Token = "0x4005937")]
8708 public const short MartianHolobookcase = 2817;
8709
8710 [global::Cpp2ILInjected.Token(Token = "0x4005938")]
8711 public const short MartianHoverCandle = 2818;
8712
8713 [global::Cpp2ILInjected.Token(Token = "0x4005939")]
8714 public const short MartianLamppost = 2819;
8715
8716 [global::Cpp2ILInjected.Token(Token = "0x400593A")]
8717 public const short MartianLantern = 2820;
8718
8719 [global::Cpp2ILInjected.Token(Token = "0x400593B")]
8720 public const short MartianPiano = 2821;
8721
8722 [global::Cpp2ILInjected.Token(Token = "0x400593C")]
8723 public const short MartianPlatform = 2822;
8724
8725 [global::Cpp2ILInjected.Token(Token = "0x400593D")]
8726 public const short MartianSofa = 2823;
8727
8728 [global::Cpp2ILInjected.Token(Token = "0x400593E")]
8729 public const short MartianTable = 2824;
8730
8731 [global::Cpp2ILInjected.Token(Token = "0x400593F")]
8732 public const short MartianTableLamp = 2825;
8733
8734 [global::Cpp2ILInjected.Token(Token = "0x4005940")]
8735 public const short MartianWorkBench = 2826;
8736
8737 [global::Cpp2ILInjected.Token(Token = "0x4005941")]
8738 public const short WoodenSink = 2827;
8739
8740 [global::Cpp2ILInjected.Token(Token = "0x4005942")]
8741 public const short EbonwoodSink = 2828;
8742
8743 [global::Cpp2ILInjected.Token(Token = "0x4005943")]
8744 public const short RichMahoganySink = 2829;
8745
8746 [global::Cpp2ILInjected.Token(Token = "0x4005944")]
8747 public const short PearlwoodSink = 2830;
8748
8749 [global::Cpp2ILInjected.Token(Token = "0x4005945")]
8750 public const short BoneSink = 2831;
8751
8752 [global::Cpp2ILInjected.Token(Token = "0x4005946")]
8753 public const short FleshSink = 2832;
8754
8755 [global::Cpp2ILInjected.Token(Token = "0x4005947")]
8756 public const short LivingWoodSink = 2833;
8757
8758 [global::Cpp2ILInjected.Token(Token = "0x4005948")]
8759 public const short SkywareSink = 2834;
8760
8761 [global::Cpp2ILInjected.Token(Token = "0x4005949")]
8762 public const short ShadewoodSink = 2835;
8763
8764 [global::Cpp2ILInjected.Token(Token = "0x400594A")]
8765 public const short LihzahrdSink = 2836;
8766
8767 [global::Cpp2ILInjected.Token(Token = "0x400594B")]
8768 public const short BlueDungeonSink = 2837;
8769
8770 [global::Cpp2ILInjected.Token(Token = "0x400594C")]
8771 public const short GreenDungeonSink = 2838;
8772
8773 [global::Cpp2ILInjected.Token(Token = "0x400594D")]
8774 public const short PinkDungeonSink = 2839;
8775
8776 [global::Cpp2ILInjected.Token(Token = "0x400594E")]
8777 public const short ObsidianSink = 2840;
8778
8779 [global::Cpp2ILInjected.Token(Token = "0x400594F")]
8780 public const short MetalSink = 2841;
8781
8782 [global::Cpp2ILInjected.Token(Token = "0x4005950")]
8783 public const short GlassSink = 2842;
8784
8785 [global::Cpp2ILInjected.Token(Token = "0x4005951")]
8786 public const short GoldenSink = 2843;
8787
8788 [global::Cpp2ILInjected.Token(Token = "0x4005952")]
8789 public const short HoneySink = 2844;
8790
8791 [global::Cpp2ILInjected.Token(Token = "0x4005953")]
8792 public const short SteampunkSink = 2845;
8793
8794 [global::Cpp2ILInjected.Token(Token = "0x4005954")]
8795 public const short PumpkinSink = 2846;
8796
8797 [global::Cpp2ILInjected.Token(Token = "0x4005955")]
8798 public const short SpookySink = 2847;
8799
8800 [global::Cpp2ILInjected.Token(Token = "0x4005956")]
8801 public const short FrozenSink = 2848;
8802
8803 [global::Cpp2ILInjected.Token(Token = "0x4005957")]
8804 public const short DynastySink = 2849;
8805
8806 [global::Cpp2ILInjected.Token(Token = "0x4005958")]
8807 public const short PalmWoodSink = 2850;
8808
8809 [global::Cpp2ILInjected.Token(Token = "0x4005959")]
8810 public const short MushroomSink = 2851;
8811
8812 [global::Cpp2ILInjected.Token(Token = "0x400595A")]
8813 public const short BorealWoodSink = 2852;
8814
8815 [global::Cpp2ILInjected.Token(Token = "0x400595B")]
8816 public const short SlimeSink = 2853;
8817
8818 [global::Cpp2ILInjected.Token(Token = "0x400595C")]
8819 public const short CactusSink = 2854;
8820
8821 [global::Cpp2ILInjected.Token(Token = "0x400595D")]
8822 public const short MartianSink = 2855;
8823
8824 [global::Cpp2ILInjected.Token(Token = "0x400595E")]
8825 public const short WhiteLunaticHood = 2856;
8826
8827 [global::Cpp2ILInjected.Token(Token = "0x400595F")]
8828 public const short BlueLunaticHood = 2857;
8829
8830 [global::Cpp2ILInjected.Token(Token = "0x4005960")]
8831 public const short WhiteLunaticRobe = 2858;
8832
8833 [global::Cpp2ILInjected.Token(Token = "0x4005961")]
8834 public const short BlueLunaticRobe = 2859;
8835
8836 [global::Cpp2ILInjected.Token(Token = "0x4005962")]
8837 public const short MartianConduitPlating = 2860;
8838
8839 [global::Cpp2ILInjected.Token(Token = "0x4005963")]
8840 public const short MartianConduitWall = 2861;
8841
8842 [global::Cpp2ILInjected.Token(Token = "0x4005964")]
8843 public const short HiTekSunglasses = 2862;
8844
8845 [global::Cpp2ILInjected.Token(Token = "0x4005965")]
8846 public const short MartianHairDye = 2863;
8847
8848 [global::Cpp2ILInjected.Token(Token = "0x4005966")]
8849 public const short MartianArmorDye = 2864;
8850
8851 [global::Cpp2ILInjected.Token(Token = "0x4005967")]
8852 public const short PaintingCastleMarsberg = 2865;
8853
8854 [global::Cpp2ILInjected.Token(Token = "0x4005968")]
8855 public const short PaintingMartiaLisa = 2866;
8856
8857 [global::Cpp2ILInjected.Token(Token = "0x4005969")]
8858 public const short PaintingTheTruthIsUpThere = 2867;
8859
8860 [global::Cpp2ILInjected.Token(Token = "0x400596A")]
8861 public const short SmokeBlock = 2868;
8862
8863 [global::Cpp2ILInjected.Token(Token = "0x400596B")]
8864 public const short LivingFlameDye = 2869;
8865
8866 [global::Cpp2ILInjected.Token(Token = "0x400596C")]
8867 public const short LivingRainbowDye = 2870;
8868
8869 [global::Cpp2ILInjected.Token(Token = "0x400596D")]
8870 public const short ShadowDye = 2871;
8871
8872 [global::Cpp2ILInjected.Token(Token = "0x400596E")]
8873 public const short NegativeDye = 2872;
8874
8875 [global::Cpp2ILInjected.Token(Token = "0x400596F")]
8876 public const short LivingOceanDye = 2873;
8877
8878 [global::Cpp2ILInjected.Token(Token = "0x4005970")]
8879 public const short BrownDye = 2874;
8880
8881 [global::Cpp2ILInjected.Token(Token = "0x4005971")]
8882 public const short BrownAndBlackDye = 2875;
8883
8884 [global::Cpp2ILInjected.Token(Token = "0x4005972")]
8885 public const short BrightBrownDye = 2876;
8886
8887 [global::Cpp2ILInjected.Token(Token = "0x4005973")]
8888 public const short BrownAndSilverDye = 2877;
8889
8890 [global::Cpp2ILInjected.Token(Token = "0x4005974")]
8891 public const short WispDye = 2878;
8892
8893 [global::Cpp2ILInjected.Token(Token = "0x4005975")]
8894 public const short PixieDye = 2879;
8895
8896 [global::Cpp2ILInjected.Token(Token = "0x4005976")]
8897 public const short InfluxWaver = 2880;
8898
8899 [global::Cpp2ILInjected.Token(Token = "0x4005977")]
8900 public const short PhasicWarpEjector = 2881;
8901
8902 [global::Cpp2ILInjected.Token(Token = "0x4005978")]
8903 public const short ChargedBlasterCannon = 2882;
8904
8905 [global::Cpp2ILInjected.Token(Token = "0x4005979")]
8906 public const short ChlorophyteDye = 2883;
8907
8908 [global::Cpp2ILInjected.Token(Token = "0x400597A")]
8909 public const short UnicornWispDye = 2884;
8910
8911 [global::Cpp2ILInjected.Token(Token = "0x400597B")]
8912 public const short InfernalWispDye = 2885;
8913
8914 [global::Cpp2ILInjected.Token(Token = "0x400597C")]
8915 public const short ViciousPowder = 2886;
8916
8917 [global::Cpp2ILInjected.Token(Token = "0x400597D")]
8918 public const short ViciousMushroom = 2887;
8919
8920 [global::Cpp2ILInjected.Token(Token = "0x400597E")]
8921 public const short BeesKnees = 2888;
8922
8923 [global::Cpp2ILInjected.Token(Token = "0x400597F")]
8924 public const short GoldBird = 2889;
8925
8926 [global::Cpp2ILInjected.Token(Token = "0x4005980")]
8927 public const short GoldBunny = 2890;
8928
8929 [global::Cpp2ILInjected.Token(Token = "0x4005981")]
8930 public const short GoldButterfly = 2891;
8931
8932 [global::Cpp2ILInjected.Token(Token = "0x4005982")]
8933 public const short GoldFrog = 2892;
8934
8935 [global::Cpp2ILInjected.Token(Token = "0x4005983")]
8936 public const short GoldGrasshopper = 2893;
8937
8938 [global::Cpp2ILInjected.Token(Token = "0x4005984")]
8939 public const short GoldMouse = 2894;
8940
8941 [global::Cpp2ILInjected.Token(Token = "0x4005985")]
8942 public const short GoldWorm = 2895;
8943
8944 [global::Cpp2ILInjected.Token(Token = "0x4005986")]
8945 public const short StickyDynamite = 2896;
8946
8947 [global::Cpp2ILInjected.Token(Token = "0x4005987")]
8948 public const short AngryTrapperBanner = 2897;
8949
8950 [global::Cpp2ILInjected.Token(Token = "0x4005988")]
8951 public const short ArmoredVikingBanner = 2898;
8952
8953 [global::Cpp2ILInjected.Token(Token = "0x4005989")]
8954 public const short BlackSlimeBanner = 2899;
8955
8956 [global::Cpp2ILInjected.Token(Token = "0x400598A")]
8957 public const short BlueArmoredBonesBanner = 2900;
8958
8959 [global::Cpp2ILInjected.Token(Token = "0x400598B")]
8960 public const short BlueCultistArcherBanner = 2901;
8961
8962 [global::Cpp2ILInjected.Token(Token = "0x400598C")]
8963 public const short BlueCultistCasterBanner = 2902;
8964
8965 [global::Cpp2ILInjected.Token(Token = "0x400598D")]
8966 public const short BlueCultistFighterBanner = 2903;
8967
8968 [global::Cpp2ILInjected.Token(Token = "0x400598E")]
8969 public const short BoneLeeBanner = 2904;
8970
8971 [global::Cpp2ILInjected.Token(Token = "0x400598F")]
8972 public const short ClingerBanner = 2905;
8973
8974 [global::Cpp2ILInjected.Token(Token = "0x4005990")]
8975 public const short CochinealBeetleBanner = 2906;
8976
8977 [global::Cpp2ILInjected.Token(Token = "0x4005991")]
8978 public const short CorruptPenguinBanner = 2907;
8979
8980 [global::Cpp2ILInjected.Token(Token = "0x4005992")]
8981 public const short CorruptSlimeBanner = 2908;
8982
8983 [global::Cpp2ILInjected.Token(Token = "0x4005993")]
8984 public const short CorruptorBanner = 2909;
8985
8986 [global::Cpp2ILInjected.Token(Token = "0x4005994")]
8987 public const short CrimslimeBanner = 2910;
8988
8989 [global::Cpp2ILInjected.Token(Token = "0x4005995")]
8990 public const short CursedSkullBanner = 2911;
8991
8992 [global::Cpp2ILInjected.Token(Token = "0x4005996")]
8993 public const short CyanBeetleBanner = 2912;
8994
8995 [global::Cpp2ILInjected.Token(Token = "0x4005997")]
8996 public const short DevourerBanner = 2913;
8997
8998 [global::Cpp2ILInjected.Token(Token = "0x4005998")]
8999 public const short DiablolistBanner = 2914;
9000
9001 [global::Cpp2ILInjected.Token(Token = "0x4005999")]
9002 public const short DoctorBonesBanner = 2915;
9003
9004 [global::Cpp2ILInjected.Token(Token = "0x400599A")]
9005 public const short DungeonSlimeBanner = 2916;
9006
9007 [global::Cpp2ILInjected.Token(Token = "0x400599B")]
9008 public const short DungeonSpiritBanner = 2917;
9009
9010 [global::Cpp2ILInjected.Token(Token = "0x400599C")]
9011 public const short ElfArcherBanner = 2918;
9012
9013 [global::Cpp2ILInjected.Token(Token = "0x400599D")]
9014 public const short ElfCopterBanner = 2919;
9015
9016 [global::Cpp2ILInjected.Token(Token = "0x400599E")]
9017 public const short EyezorBanner = 2920;
9018
9019 [global::Cpp2ILInjected.Token(Token = "0x400599F")]
9020 public const short FlockoBanner = 2921;
9021
9022 [global::Cpp2ILInjected.Token(Token = "0x40059A0")]
9023 public const short GhostBanner = 2922;
9024
9025 [global::Cpp2ILInjected.Token(Token = "0x40059A1")]
9026 public const short GiantBatBanner = 2923;
9027
9028 [global::Cpp2ILInjected.Token(Token = "0x40059A2")]
9029 public const short GiantCursedSkullBanner = 2924;
9030
9031 [global::Cpp2ILInjected.Token(Token = "0x40059A3")]
9032 public const short GiantFlyingFoxBanner = 2925;
9033
9034 [global::Cpp2ILInjected.Token(Token = "0x40059A4")]
9035 public const short GingerbreadManBanner = 2926;
9036
9037 [global::Cpp2ILInjected.Token(Token = "0x40059A5")]
9038 public const short GoblinArcherBanner = 2927;
9039
9040 [global::Cpp2ILInjected.Token(Token = "0x40059A6")]
9041 public const short GreenSlimeBanner = 2928;
9042
9043 [global::Cpp2ILInjected.Token(Token = "0x40059A7")]
9044 public const short HeadlessHorsemanBanner = 2929;
9045
9046 [global::Cpp2ILInjected.Token(Token = "0x40059A8")]
9047 public const short HellArmoredBonesBanner = 2930;
9048
9049 [global::Cpp2ILInjected.Token(Token = "0x40059A9")]
9050 public const short HellhoundBanner = 2931;
9051
9052 [global::Cpp2ILInjected.Token(Token = "0x40059AA")]
9053 public const short HoppinJackBanner = 2932;
9054
9055 [global::Cpp2ILInjected.Token(Token = "0x40059AB")]
9056 public const short IceBatBanner = 2933;
9057
9058 [global::Cpp2ILInjected.Token(Token = "0x40059AC")]
9059 public const short IceGolemBanner = 2934;
9060
9061 [global::Cpp2ILInjected.Token(Token = "0x40059AD")]
9062 public const short IceSlimeBanner = 2935;
9063
9064 [global::Cpp2ILInjected.Token(Token = "0x40059AE")]
9065 public const short IchorStickerBanner = 2936;
9066
9067 [global::Cpp2ILInjected.Token(Token = "0x40059AF")]
9068 public const short IlluminantBatBanner = 2937;
9069
9070 [global::Cpp2ILInjected.Token(Token = "0x40059B0")]
9071 public const short IlluminantSlimeBanner = 2938;
9072
9073 [global::Cpp2ILInjected.Token(Token = "0x40059B1")]
9074 public const short JungleBatBanner = 2939;
9075
9076 [global::Cpp2ILInjected.Token(Token = "0x40059B2")]
9077 public const short JungleSlimeBanner = 2940;
9078
9079 [global::Cpp2ILInjected.Token(Token = "0x40059B3")]
9080 public const short KrampusBanner = 2941;
9081
9082 [global::Cpp2ILInjected.Token(Token = "0x40059B4")]
9083 public const short LacBeetleBanner = 2942;
9084
9085 [global::Cpp2ILInjected.Token(Token = "0x40059B5")]
9086 public const short LavaBatBanner = 2943;
9087
9088 [global::Cpp2ILInjected.Token(Token = "0x40059B6")]
9089 public const short LavaSlimeBanner = 2944;
9090
9091 [global::Cpp2ILInjected.Token(Token = "0x40059B7")]
9092 public const short MartianBrainscramblerBanner = 2945;
9093
9094 [global::Cpp2ILInjected.Token(Token = "0x40059B8")]
9095 public const short MartianDroneBanner = 2946;
9096
9097 [global::Cpp2ILInjected.Token(Token = "0x40059B9")]
9098 public const short MartianEngineerBanner = 2947;
9099
9100 [global::Cpp2ILInjected.Token(Token = "0x40059BA")]
9101 public const short MartianGigazapperBanner = 2948;
9102
9103 [global::Cpp2ILInjected.Token(Token = "0x40059BB")]
9104 public const short MartianGreyGruntBanner = 2949;
9105
9106 [global::Cpp2ILInjected.Token(Token = "0x40059BC")]
9107 public const short MartianOfficerBanner = 2950;
9108
9109 [global::Cpp2ILInjected.Token(Token = "0x40059BD")]
9110 public const short MartianRaygunnerBanner = 2951;
9111
9112 [global::Cpp2ILInjected.Token(Token = "0x40059BE")]
9113 public const short MartianScutlixGunnerBanner = 2952;
9114
9115 [global::Cpp2ILInjected.Token(Token = "0x40059BF")]
9116 public const short MartianTeslaTurretBanner = 2953;
9117
9118 [global::Cpp2ILInjected.Token(Token = "0x40059C0")]
9119 public const short MisterStabbyBanner = 2954;
9120
9121 [global::Cpp2ILInjected.Token(Token = "0x40059C1")]
9122 public const short MotherSlimeBanner = 2955;
9123
9124 [global::Cpp2ILInjected.Token(Token = "0x40059C2")]
9125 public const short NecromancerBanner = 2956;
9126
9127 [global::Cpp2ILInjected.Token(Token = "0x40059C3")]
9128 public const short NutcrackerBanner = 2957;
9129
9130 [global::Cpp2ILInjected.Token(Token = "0x40059C4")]
9131 public const short PaladinBanner = 2958;
9132
9133 [global::Cpp2ILInjected.Token(Token = "0x40059C5")]
9134 public const short PenguinBanner = 2959;
9135
9136 [global::Cpp2ILInjected.Token(Token = "0x40059C6")]
9137 public const short PinkyBanner = 2960;
9138
9139 [global::Cpp2ILInjected.Token(Token = "0x40059C7")]
9140 public const short PoltergeistBanner = 2961;
9141
9142 [global::Cpp2ILInjected.Token(Token = "0x40059C8")]
9143 public const short PossessedArmorBanner = 2962;
9144
9145 [global::Cpp2ILInjected.Token(Token = "0x40059C9")]
9146 public const short PresentMimicBanner = 2963;
9147
9148 [global::Cpp2ILInjected.Token(Token = "0x40059CA")]
9149 public const short PurpleSlimeBanner = 2964;
9150
9151 [global::Cpp2ILInjected.Token(Token = "0x40059CB")]
9152 public const short RaggedCasterBanner = 2965;
9153
9154 [global::Cpp2ILInjected.Token(Token = "0x40059CC")]
9155 public const short RainbowSlimeBanner = 2966;
9156
9157 [global::Cpp2ILInjected.Token(Token = "0x40059CD")]
9158 public const short RavenBanner = 2967;
9159
9160 [global::Cpp2ILInjected.Token(Token = "0x40059CE")]
9161 public const short RedSlimeBanner = 2968;
9162
9163 [global::Cpp2ILInjected.Token(Token = "0x40059CF")]
9164 public const short RuneWizardBanner = 2969;
9165
9166 [global::Cpp2ILInjected.Token(Token = "0x40059D0")]
9167 public const short RustyArmoredBonesBanner = 2970;
9168
9169 [global::Cpp2ILInjected.Token(Token = "0x40059D1")]
9170 public const short ScarecrowBanner = 2971;
9171
9172 [global::Cpp2ILInjected.Token(Token = "0x40059D2")]
9173 public const short ScutlixBanner = 2972;
9174
9175 [global::Cpp2ILInjected.Token(Token = "0x40059D3")]
9176 public const short SkeletonArcherBanner = 2973;
9177
9178 [global::Cpp2ILInjected.Token(Token = "0x40059D4")]
9179 public const short SkeletonCommandoBanner = 2974;
9180
9181 [global::Cpp2ILInjected.Token(Token = "0x40059D5")]
9182 public const short SkeletonSniperBanner = 2975;
9183
9184 [global::Cpp2ILInjected.Token(Token = "0x40059D6")]
9185 public const short SlimerBanner = 2976;
9186
9187 [global::Cpp2ILInjected.Token(Token = "0x40059D7")]
9188 public const short SnatcherBanner = 2977;
9189
9190 [global::Cpp2ILInjected.Token(Token = "0x40059D8")]
9191 public const short SnowBallaBanner = 2978;
9192
9193 [global::Cpp2ILInjected.Token(Token = "0x40059D9")]
9194 public const short SnowmanGangstaBanner = 2979;
9195
9196 [global::Cpp2ILInjected.Token(Token = "0x40059DA")]
9197 public const short SpikedIceSlimeBanner = 2980;
9198
9199 [global::Cpp2ILInjected.Token(Token = "0x40059DB")]
9200 public const short SpikedJungleSlimeBanner = 2981;
9201
9202 [global::Cpp2ILInjected.Token(Token = "0x40059DC")]
9203 public const short SplinterlingBanner = 2982;
9204
9205 [global::Cpp2ILInjected.Token(Token = "0x40059DD")]
9206 public const short SquidBanner = 2983;
9207
9208 [global::Cpp2ILInjected.Token(Token = "0x40059DE")]
9209 public const short TacticalSkeletonBanner = 2984;
9210
9211 [global::Cpp2ILInjected.Token(Token = "0x40059DF")]
9212 public const short TheGroomBanner = 2985;
9213
9214 [global::Cpp2ILInjected.Token(Token = "0x40059E0")]
9215 public const short TimBanner = 2986;
9216
9217 [global::Cpp2ILInjected.Token(Token = "0x40059E1")]
9218 public const short UndeadMinerBanner = 2987;
9219
9220 [global::Cpp2ILInjected.Token(Token = "0x40059E2")]
9221 public const short UndeadVikingBanner = 2988;
9222
9223 [global::Cpp2ILInjected.Token(Token = "0x40059E3")]
9224 public const short WhiteCultistArcherBanner = 2989;
9225
9226 [global::Cpp2ILInjected.Token(Token = "0x40059E4")]
9227 public const short WhiteCultistCasterBanner = 2990;
9228
9229 [global::Cpp2ILInjected.Token(Token = "0x40059E5")]
9230 public const short WhiteCultistFighterBanner = 2991;
9231
9232 [global::Cpp2ILInjected.Token(Token = "0x40059E6")]
9233 public const short YellowSlimeBanner = 2992;
9234
9235 [global::Cpp2ILInjected.Token(Token = "0x40059E7")]
9236 public const short YetiBanner = 2993;
9237
9238 [global::Cpp2ILInjected.Token(Token = "0x40059E8")]
9239 public const short ZombieElfBanner = 2994;
9240
9241 [global::Cpp2ILInjected.Token(Token = "0x40059E9")]
9242 public const short SparkyPainting = 2995;
9243
9244 [global::Cpp2ILInjected.Token(Token = "0x40059EA")]
9245 public const short VineRope = 2996;
9246
9247 [global::Cpp2ILInjected.Token(Token = "0x40059EB")]
9248 public const short WormholePotion = 2997;
9249
9250 [global::Cpp2ILInjected.Token(Token = "0x40059EC")]
9251 public const short SummonerEmblem = 2998;
9252
9253 [global::Cpp2ILInjected.Token(Token = "0x40059ED")]
9254 public const short BewitchingTable = 2999;
9255
9256 [global::Cpp2ILInjected.Token(Token = "0x40059EE")]
9257 public const short AlchemyTable = 3000;
9258
9259 [global::Cpp2ILInjected.Token(Token = "0x40059EF")]
9260 public const short StrangeBrew = 3001;
9261
9262 [global::Cpp2ILInjected.Token(Token = "0x40059F0")]
9263 public const short SpelunkerGlowstick = 3002;
9264
9265 [global::Cpp2ILInjected.Token(Token = "0x40059F1")]
9266 public const short BoneArrow = 3003;
9267
9268 [global::Cpp2ILInjected.Token(Token = "0x40059F2")]
9269 public const short BoneTorch = 3004;
9270
9271 [global::Cpp2ILInjected.Token(Token = "0x40059F3")]
9272 public const short VineRopeCoil = 3005;
9273
9274 [global::Cpp2ILInjected.Token(Token = "0x40059F4")]
9275 public const short SoulDrain = 3006;
9276
9277 [global::Cpp2ILInjected.Token(Token = "0x40059F5")]
9278 public const short DartPistol = 3007;
9279
9280 [global::Cpp2ILInjected.Token(Token = "0x40059F6")]
9281 public const short DartRifle = 3008;
9282
9283 [global::Cpp2ILInjected.Token(Token = "0x40059F7")]
9284 public const short CrystalDart = 3009;
9285
9286 [global::Cpp2ILInjected.Token(Token = "0x40059F8")]
9287 public const short CursedDart = 3010;
9288
9289 [global::Cpp2ILInjected.Token(Token = "0x40059F9")]
9290 public const short IchorDart = 3011;
9291
9292 [global::Cpp2ILInjected.Token(Token = "0x40059FA")]
9293 public const short ChainGuillotines = 3012;
9294
9295 [global::Cpp2ILInjected.Token(Token = "0x40059FB")]
9296 public const short FetidBaghnakhs = 3013;
9297
9298 [global::Cpp2ILInjected.Token(Token = "0x40059FC")]
9299 public const short ClingerStaff = 3014;
9300
9301 [global::Cpp2ILInjected.Token(Token = "0x40059FD")]
9302 public const short PutridScent = 3015;
9303
9304 [global::Cpp2ILInjected.Token(Token = "0x40059FE")]
9305 public const short FleshKnuckles = 3016;
9306
9307 [global::Cpp2ILInjected.Token(Token = "0x40059FF")]
9308 public const short FlowerBoots = 3017;
9309
9310 [global::Cpp2ILInjected.Token(Token = "0x4005A00")]
9311 public const short Seedler = 3018;
9312
9313 [global::Cpp2ILInjected.Token(Token = "0x4005A01")]
9314 public const short HellwingBow = 3019;
9315
9316 [global::Cpp2ILInjected.Token(Token = "0x4005A02")]
9317 public const short TendonHook = 3020;
9318
9319 [global::Cpp2ILInjected.Token(Token = "0x4005A03")]
9320 public const short ThornHook = 3021;
9321
9322 [global::Cpp2ILInjected.Token(Token = "0x4005A04")]
9323 public const short IlluminantHook = 3022;
9324
9325 [global::Cpp2ILInjected.Token(Token = "0x4005A05")]
9326 public const short WormHook = 3023;
9327
9328 [global::Cpp2ILInjected.Token(Token = "0x4005A06")]
9329 public const short DevDye = 3024;
9330
9331 [global::Cpp2ILInjected.Token(Token = "0x4005A07")]
9332 public const short PurpleOozeDye = 3025;
9333
9334 [global::Cpp2ILInjected.Token(Token = "0x4005A08")]
9335 public const short ReflectiveSilverDye = 3026;
9336
9337 [global::Cpp2ILInjected.Token(Token = "0x4005A09")]
9338 public const short ReflectiveGoldDye = 3027;
9339
9340 [global::Cpp2ILInjected.Token(Token = "0x4005A0A")]
9341 public const short BlueAcidDye = 3028;
9342
9343 [global::Cpp2ILInjected.Token(Token = "0x4005A0B")]
9344 public const short DaedalusStormbow = 3029;
9345
9346 [global::Cpp2ILInjected.Token(Token = "0x4005A0C")]
9347 public const short FlyingKnife = 3030;
9348
9349 [global::Cpp2ILInjected.Token(Token = "0x4005A0D")]
9350 public const short BottomlessBucket = 3031;
9351
9352 [global::Cpp2ILInjected.Token(Token = "0x4005A0E")]
9353 public const short SuperAbsorbantSponge = 3032;
9354
9355 [global::Cpp2ILInjected.Token(Token = "0x4005A0F")]
9356 public const short GoldRing = 3033;
9357
9358 [global::Cpp2ILInjected.Token(Token = "0x4005A10")]
9359 public const short CoinRing = 3034;
9360
9361 [global::Cpp2ILInjected.Token(Token = "0x4005A11")]
9362 public const short GreedyRing = 3035;
9363
9364 [global::Cpp2ILInjected.Token(Token = "0x4005A12")]
9365 public const short FishFinder = 3036;
9366
9367 [global::Cpp2ILInjected.Token(Token = "0x4005A13")]
9368 public const short WeatherRadio = 3037;
9369
9370 [global::Cpp2ILInjected.Token(Token = "0x4005A14")]
9371 public const short HadesDye = 3038;
9372
9373 [global::Cpp2ILInjected.Token(Token = "0x4005A15")]
9374 public const short TwilightDye = 3039;
9375
9376 [global::Cpp2ILInjected.Token(Token = "0x4005A16")]
9377 public const short AcidDye = 3040;
9378
9379 [global::Cpp2ILInjected.Token(Token = "0x4005A17")]
9380 public const short MushroomDye = 3041;
9381
9382 [global::Cpp2ILInjected.Token(Token = "0x4005A18")]
9383 public const short PhaseDye = 3042;
9384
9385 [global::Cpp2ILInjected.Token(Token = "0x4005A19")]
9386 public const short MagicLantern = 3043;
9387
9388 [global::Cpp2ILInjected.Token(Token = "0x4005A1A")]
9389 public const short MusicBoxLunarBoss = 3044;
9390
9391 [global::Cpp2ILInjected.Token(Token = "0x4005A1B")]
9392 public const short RainbowTorch = 3045;
9393
9394 [global::Cpp2ILInjected.Token(Token = "0x4005A1C")]
9395 public const short CursedCampfire = 3046;
9396
9397 [global::Cpp2ILInjected.Token(Token = "0x4005A1D")]
9398 public const short DemonCampfire = 3047;
9399
9400 [global::Cpp2ILInjected.Token(Token = "0x4005A1E")]
9401 public const short FrozenCampfire = 3048;
9402
9403 [global::Cpp2ILInjected.Token(Token = "0x4005A1F")]
9404 public const short IchorCampfire = 3049;
9405
9406 [global::Cpp2ILInjected.Token(Token = "0x4005A20")]
9407 public const short RainbowCampfire = 3050;
9408
9409 [global::Cpp2ILInjected.Token(Token = "0x4005A21")]
9410 public const short CrystalVileShard = 3051;
9411
9412 [global::Cpp2ILInjected.Token(Token = "0x4005A22")]
9413 public const short ShadowFlameBow = 3052;
9414
9415 [global::Cpp2ILInjected.Token(Token = "0x4005A23")]
9416 public const short ShadowFlameHexDoll = 3053;
9417
9418 [global::Cpp2ILInjected.Token(Token = "0x4005A24")]
9419 public const short ShadowFlameKnife = 3054;
9420
9421 [global::Cpp2ILInjected.Token(Token = "0x4005A25")]
9422 public const short PaintingAcorns = 3055;
9423
9424 [global::Cpp2ILInjected.Token(Token = "0x4005A26")]
9425 public const short PaintingColdSnap = 3056;
9426
9427 [global::Cpp2ILInjected.Token(Token = "0x4005A27")]
9428 public const short PaintingCursedSaint = 3057;
9429
9430 [global::Cpp2ILInjected.Token(Token = "0x4005A28")]
9431 public const short PaintingSnowfellas = 3058;
9432
9433 [global::Cpp2ILInjected.Token(Token = "0x4005A29")]
9434 public const short PaintingTheSeason = 3059;
9435
9436 [global::Cpp2ILInjected.Token(Token = "0x4005A2A")]
9437 public const short BoneRattle = 3060;
9438
9439 [global::Cpp2ILInjected.Token(Token = "0x4005A2B")]
9440 public const short ArchitectGizmoPack = 3061;
9441
9442 [global::Cpp2ILInjected.Token(Token = "0x4005A2C")]
9443 public const short CrimsonHeart = 3062;
9444
9445 [global::Cpp2ILInjected.Token(Token = "0x4005A2D")]
9446 public const short Meowmere = 3063;
9447
9448 [global::Cpp2ILInjected.Token(Token = "0x4005A2E")]
9449 public const short Sundial = 3064;
9450
9451 [global::Cpp2ILInjected.Token(Token = "0x4005A2F")]
9452 public const short StarWrath = 3065;
9453
9454 [global::Cpp2ILInjected.Token(Token = "0x4005A30")]
9455 public const short MarbleBlock = 3066;
9456
9457 [global::Cpp2ILInjected.Token(Token = "0x4005A31")]
9458 public const short HellstoneBrickWall = 3067;
9459
9460 [global::Cpp2ILInjected.Token(Token = "0x4005A32")]
9461 public const short CordageGuide = 3068;
9462
9463 [global::Cpp2ILInjected.Token(Token = "0x4005A33")]
9464 public const short WandofSparking = 3069;
9465
9466 [global::Cpp2ILInjected.Token(Token = "0x4005A34")]
9467 public const short GoldBirdCage = 3070;
9468
9469 [global::Cpp2ILInjected.Token(Token = "0x4005A35")]
9470 public const short GoldBunnyCage = 3071;
9471
9472 [global::Cpp2ILInjected.Token(Token = "0x4005A36")]
9473 public const short GoldButterflyCage = 3072;
9474
9475 [global::Cpp2ILInjected.Token(Token = "0x4005A37")]
9476 public const short GoldFrogCage = 3073;
9477
9478 [global::Cpp2ILInjected.Token(Token = "0x4005A38")]
9479 public const short GoldGrasshopperCage = 3074;
9480
9481 [global::Cpp2ILInjected.Token(Token = "0x4005A39")]
9482 public const short GoldMouseCage = 3075;
9483
9484 [global::Cpp2ILInjected.Token(Token = "0x4005A3A")]
9485 public const short GoldWormCage = 3076;
9486
9487 [global::Cpp2ILInjected.Token(Token = "0x4005A3B")]
9488 public const short SilkRope = 3077;
9489
9490 [global::Cpp2ILInjected.Token(Token = "0x4005A3C")]
9491 public const short WebRope = 3078;
9492
9493 [global::Cpp2ILInjected.Token(Token = "0x4005A3D")]
9494 public const short SilkRopeCoil = 3079;
9495
9496 [global::Cpp2ILInjected.Token(Token = "0x4005A3E")]
9497 public const short WebRopeCoil = 3080;
9498
9499 [global::Cpp2ILInjected.Token(Token = "0x4005A3F")]
9500 public const short Marble = 3081;
9501
9502 [global::Cpp2ILInjected.Token(Token = "0x4005A40")]
9503 public const short MarbleWall = 3082;
9504
9505 [global::Cpp2ILInjected.Token(Token = "0x4005A41")]
9506 public const short MarbleBlockWall = 3083;
9507
9508 [global::Cpp2ILInjected.Token(Token = "0x4005A42")]
9509 public const short Radar = 3084;
9510
9511 [global::Cpp2ILInjected.Token(Token = "0x4005A43")]
9512 public const short LockBox = 3085;
9513
9514 [global::Cpp2ILInjected.Token(Token = "0x4005A44")]
9515 public const short Granite = 3086;
9516
9517 [global::Cpp2ILInjected.Token(Token = "0x4005A45")]
9518 public const short GraniteBlock = 3087;
9519
9520 [global::Cpp2ILInjected.Token(Token = "0x4005A46")]
9521 public const short GraniteWall = 3088;
9522
9523 [global::Cpp2ILInjected.Token(Token = "0x4005A47")]
9524 public const short GraniteBlockWall = 3089;
9525
9526 [global::Cpp2ILInjected.Token(Token = "0x4005A48")]
9527 public const short RoyalGel = 3090;
9528
9529 [global::Cpp2ILInjected.Token(Token = "0x4005A49")]
9530 public const short NightKey = 3091;
9531
9532 [global::Cpp2ILInjected.Token(Token = "0x4005A4A")]
9533 public const short LightKey = 3092;
9534
9535 [global::Cpp2ILInjected.Token(Token = "0x4005A4B")]
9536 public const short HerbBag = 3093;
9537
9538 [global::Cpp2ILInjected.Token(Token = "0x4005A4C")]
9539 public const short Javelin = 3094;
9540
9541 [global::Cpp2ILInjected.Token(Token = "0x4005A4D")]
9542 public const short TallyCounter = 3095;
9543
9544 [global::Cpp2ILInjected.Token(Token = "0x4005A4E")]
9545 public const short Sextant = 3096;
9546
9547 [global::Cpp2ILInjected.Token(Token = "0x4005A4F")]
9548 public const short EoCShield = 3097;
9549
9550 [global::Cpp2ILInjected.Token(Token = "0x4005A50")]
9551 public const short ButchersChainsaw = 3098;
9552
9553 [global::Cpp2ILInjected.Token(Token = "0x4005A51")]
9554 public const short Stopwatch = 3099;
9555
9556 [global::Cpp2ILInjected.Token(Token = "0x4005A52")]
9557 public const short MeteoriteBrick = 3100;
9558
9559 [global::Cpp2ILInjected.Token(Token = "0x4005A53")]
9560 public const short MeteoriteBrickWall = 3101;
9561
9562 [global::Cpp2ILInjected.Token(Token = "0x4005A54")]
9563 public const short MetalDetector = 3102;
9564
9565 [global::Cpp2ILInjected.Token(Token = "0x4005A55")]
9566 public const short EndlessQuiver = 3103;
9567
9568 [global::Cpp2ILInjected.Token(Token = "0x4005A56")]
9569 public const short EndlessMusketPouch = 3104;
9570
9571 [global::Cpp2ILInjected.Token(Token = "0x4005A57")]
9572 public const short ToxicFlask = 3105;
9573
9574 [global::Cpp2ILInjected.Token(Token = "0x4005A58")]
9575 public const short PsychoKnife = 3106;
9576
9577 [global::Cpp2ILInjected.Token(Token = "0x4005A59")]
9578 public const short NailGun = 3107;
9579
9580 [global::Cpp2ILInjected.Token(Token = "0x4005A5A")]
9581 public const short Nail = 3108;
9582
9583 [global::Cpp2ILInjected.Token(Token = "0x4005A5B")]
9584 public const short NightVisionHelmet = 3109;
9585
9586 [global::Cpp2ILInjected.Token(Token = "0x4005A5C")]
9587 public const short CelestialShell = 3110;
9588
9589 [global::Cpp2ILInjected.Token(Token = "0x4005A5D")]
9590 public const short PinkGel = 3111;
9591
9592 [global::Cpp2ILInjected.Token(Token = "0x4005A5E")]
9593 public const short BouncyGlowstick = 3112;
9594
9595 [global::Cpp2ILInjected.Token(Token = "0x4005A5F")]
9596 public const short PinkSlimeBlock = 3113;
9597
9598 [global::Cpp2ILInjected.Token(Token = "0x4005A60")]
9599 public const short PinkTorch = 3114;
9600
9601 [global::Cpp2ILInjected.Token(Token = "0x4005A61")]
9602 public const short BouncyBomb = 3115;
9603
9604 [global::Cpp2ILInjected.Token(Token = "0x4005A62")]
9605 public const short BouncyGrenade = 3116;
9606
9607 [global::Cpp2ILInjected.Token(Token = "0x4005A63")]
9608 public const short PeaceCandle = 3117;
9609
9610 [global::Cpp2ILInjected.Token(Token = "0x4005A64")]
9611 public const short LifeformAnalyzer = 3118;
9612
9613 [global::Cpp2ILInjected.Token(Token = "0x4005A65")]
9614 public const short DPSMeter = 3119;
9615
9616 [global::Cpp2ILInjected.Token(Token = "0x4005A66")]
9617 public const short FishermansGuide = 3120;
9618
9619 [global::Cpp2ILInjected.Token(Token = "0x4005A67")]
9620 public const short GoblinTech = 3121;
9621
9622 [global::Cpp2ILInjected.Token(Token = "0x4005A68")]
9623 public const short REK = 3122;
9624
9625 [global::Cpp2ILInjected.Token(Token = "0x4005A69")]
9626 public const short PDA = 3123;
9627
9628 [global::Cpp2ILInjected.Token(Token = "0x4005A6A")]
9629 public const short CellPhone = 3124;
9630
9631 [global::Cpp2ILInjected.Token(Token = "0x4005A6B")]
9632 public const short GraniteChest = 3125;
9633
9634 [global::Cpp2ILInjected.Token(Token = "0x4005A6C")]
9635 public const short MeteoriteClock = 3126;
9636
9637 [global::Cpp2ILInjected.Token(Token = "0x4005A6D")]
9638 public const short MarbleClock = 3127;
9639
9640 [global::Cpp2ILInjected.Token(Token = "0x4005A6E")]
9641 public const short GraniteClock = 3128;
9642
9643 [global::Cpp2ILInjected.Token(Token = "0x4005A6F")]
9644 public const short MeteoriteDoor = 3129;
9645
9646 [global::Cpp2ILInjected.Token(Token = "0x4005A70")]
9647 public const short MarbleDoor = 3130;
9648
9649 [global::Cpp2ILInjected.Token(Token = "0x4005A71")]
9650 public const short GraniteDoor = 3131;
9651
9652 [global::Cpp2ILInjected.Token(Token = "0x4005A72")]
9653 public const short MeteoriteDresser = 3132;
9654
9655 [global::Cpp2ILInjected.Token(Token = "0x4005A73")]
9656 public const short MarbleDresser = 3133;
9657
9658 [global::Cpp2ILInjected.Token(Token = "0x4005A74")]
9659 public const short GraniteDresser = 3134;
9660
9661 [global::Cpp2ILInjected.Token(Token = "0x4005A75")]
9662 public const short MeteoriteLamp = 3135;
9663
9664 [global::Cpp2ILInjected.Token(Token = "0x4005A76")]
9665 public const short MarbleLamp = 3136;
9666
9667 [global::Cpp2ILInjected.Token(Token = "0x4005A77")]
9668 public const short GraniteLamp = 3137;
9669
9670 [global::Cpp2ILInjected.Token(Token = "0x4005A78")]
9671 public const short MeteoriteLantern = 3138;
9672
9673 [global::Cpp2ILInjected.Token(Token = "0x4005A79")]
9674 public const short MarbleLantern = 3139;
9675
9676 [global::Cpp2ILInjected.Token(Token = "0x4005A7A")]
9677 public const short GraniteLantern = 3140;
9678
9679 [global::Cpp2ILInjected.Token(Token = "0x4005A7B")]
9680 public const short MeteoritePiano = 3141;
9681
9682 [global::Cpp2ILInjected.Token(Token = "0x4005A7C")]
9683 public const short MarblePiano = 3142;
9684
9685 [global::Cpp2ILInjected.Token(Token = "0x4005A7D")]
9686 public const short GranitePiano = 3143;
9687
9688 [global::Cpp2ILInjected.Token(Token = "0x4005A7E")]
9689 public const short MeteoritePlatform = 3144;
9690
9691 [global::Cpp2ILInjected.Token(Token = "0x4005A7F")]
9692 public const short MarblePlatform = 3145;
9693
9694 [global::Cpp2ILInjected.Token(Token = "0x4005A80")]
9695 public const short GranitePlatform = 3146;
9696
9697 [global::Cpp2ILInjected.Token(Token = "0x4005A81")]
9698 public const short MeteoriteSink = 3147;
9699
9700 [global::Cpp2ILInjected.Token(Token = "0x4005A82")]
9701 public const short MarbleSink = 3148;
9702
9703 [global::Cpp2ILInjected.Token(Token = "0x4005A83")]
9704 public const short GraniteSink = 3149;
9705
9706 [global::Cpp2ILInjected.Token(Token = "0x4005A84")]
9707 public const short MeteoriteSofa = 3150;
9708
9709 [global::Cpp2ILInjected.Token(Token = "0x4005A85")]
9710 public const short MarbleSofa = 3151;
9711
9712 [global::Cpp2ILInjected.Token(Token = "0x4005A86")]
9713 public const short GraniteSofa = 3152;
9714
9715 [global::Cpp2ILInjected.Token(Token = "0x4005A87")]
9716 public const short MeteoriteTable = 3153;
9717
9718 [global::Cpp2ILInjected.Token(Token = "0x4005A88")]
9719 public const short MarbleTable = 3154;
9720
9721 [global::Cpp2ILInjected.Token(Token = "0x4005A89")]
9722 public const short GraniteTable = 3155;
9723
9724 [global::Cpp2ILInjected.Token(Token = "0x4005A8A")]
9725 public const short MeteoriteWorkBench = 3156;
9726
9727 [global::Cpp2ILInjected.Token(Token = "0x4005A8B")]
9728 public const short MarbleWorkBench = 3157;
9729
9730 [global::Cpp2ILInjected.Token(Token = "0x4005A8C")]
9731 public const short GraniteWorkBench = 3158;
9732
9733 [global::Cpp2ILInjected.Token(Token = "0x4005A8D")]
9734 public const short MeteoriteBathtub = 3159;
9735
9736 [global::Cpp2ILInjected.Token(Token = "0x4005A8E")]
9737 public const short MarbleBathtub = 3160;
9738
9739 [global::Cpp2ILInjected.Token(Token = "0x4005A8F")]
9740 public const short GraniteBathtub = 3161;
9741
9742 [global::Cpp2ILInjected.Token(Token = "0x4005A90")]
9743 public const short MeteoriteBed = 3162;
9744
9745 [global::Cpp2ILInjected.Token(Token = "0x4005A91")]
9746 public const short MarbleBed = 3163;
9747
9748 [global::Cpp2ILInjected.Token(Token = "0x4005A92")]
9749 public const short GraniteBed = 3164;
9750
9751 [global::Cpp2ILInjected.Token(Token = "0x4005A93")]
9752 public const short MeteoriteBookcase = 3165;
9753
9754 [global::Cpp2ILInjected.Token(Token = "0x4005A94")]
9755 public const short MarbleBookcase = 3166;
9756
9757 [global::Cpp2ILInjected.Token(Token = "0x4005A95")]
9758 public const short GraniteBookcase = 3167;
9759
9760 [global::Cpp2ILInjected.Token(Token = "0x4005A96")]
9761 public const short MeteoriteCandelabra = 3168;
9762
9763 [global::Cpp2ILInjected.Token(Token = "0x4005A97")]
9764 public const short MarbleCandelabra = 3169;
9765
9766 [global::Cpp2ILInjected.Token(Token = "0x4005A98")]
9767 public const short GraniteCandelabra = 3170;
9768
9769 [global::Cpp2ILInjected.Token(Token = "0x4005A99")]
9770 public const short MeteoriteCandle = 3171;
9771
9772 [global::Cpp2ILInjected.Token(Token = "0x4005A9A")]
9773 public const short MarbleCandle = 3172;
9774
9775 [global::Cpp2ILInjected.Token(Token = "0x4005A9B")]
9776 public const short GraniteCandle = 3173;
9777
9778 [global::Cpp2ILInjected.Token(Token = "0x4005A9C")]
9779 public const short MeteoriteChair = 3174;
9780
9781 [global::Cpp2ILInjected.Token(Token = "0x4005A9D")]
9782 public const short MarbleChair = 3175;
9783
9784 [global::Cpp2ILInjected.Token(Token = "0x4005A9E")]
9785 public const short GraniteChair = 3176;
9786
9787 [global::Cpp2ILInjected.Token(Token = "0x4005A9F")]
9788 public const short MeteoriteChandelier = 3177;
9789
9790 [global::Cpp2ILInjected.Token(Token = "0x4005AA0")]
9791 public const short MarbleChandelier = 3178;
9792
9793 [global::Cpp2ILInjected.Token(Token = "0x4005AA1")]
9794 public const short GraniteChandelier = 3179;
9795
9796 [global::Cpp2ILInjected.Token(Token = "0x4005AA2")]
9797 public const short MeteoriteChest = 3180;
9798
9799 [global::Cpp2ILInjected.Token(Token = "0x4005AA3")]
9800 public const short MarbleChest = 3181;
9801
9802 [global::Cpp2ILInjected.Token(Token = "0x4005AA4")]
9803 public const short MagicWaterDropper = 3182;
9804
9805 [global::Cpp2ILInjected.Token(Token = "0x4005AA5")]
9806 public const short GoldenBugNet = 3183;
9807
9808 [global::Cpp2ILInjected.Token(Token = "0x4005AA6")]
9809 public const short MagicLavaDropper = 3184;
9810
9811 [global::Cpp2ILInjected.Token(Token = "0x4005AA7")]
9812 public const short MagicHoneyDropper = 3185;
9813
9814 [global::Cpp2ILInjected.Token(Token = "0x4005AA8")]
9815 public const short EmptyDropper = 3186;
9816
9817 [global::Cpp2ILInjected.Token(Token = "0x4005AA9")]
9818 public const short GladiatorHelmet = 3187;
9819
9820 [global::Cpp2ILInjected.Token(Token = "0x4005AAA")]
9821 public const short GladiatorBreastplate = 3188;
9822
9823 [global::Cpp2ILInjected.Token(Token = "0x4005AAB")]
9824 public const short GladiatorLeggings = 3189;
9825
9826 [global::Cpp2ILInjected.Token(Token = "0x4005AAC")]
9827 public const short ReflectiveDye = 3190;
9828
9829 [global::Cpp2ILInjected.Token(Token = "0x4005AAD")]
9830 public const short EnchantedNightcrawler = 3191;
9831
9832 [global::Cpp2ILInjected.Token(Token = "0x4005AAE")]
9833 public const short Grubby = 3192;
9834
9835 [global::Cpp2ILInjected.Token(Token = "0x4005AAF")]
9836 public const short Sluggy = 3193;
9837
9838 [global::Cpp2ILInjected.Token(Token = "0x4005AB0")]
9839 public const short Buggy = 3194;
9840
9841 [global::Cpp2ILInjected.Token(Token = "0x4005AB1")]
9842 public const short GrubSoup = 3195;
9843
9844 [global::Cpp2ILInjected.Token(Token = "0x4005AB2")]
9845 public const short BombFish = 3196;
9846
9847 [global::Cpp2ILInjected.Token(Token = "0x4005AB3")]
9848 public const short FrostDaggerfish = 3197;
9849
9850 [global::Cpp2ILInjected.Token(Token = "0x4005AB4")]
9851 public const short SharpeningStation = 3198;
9852
9853 [global::Cpp2ILInjected.Token(Token = "0x4005AB5")]
9854 public const short IceMirror = 3199;
9855
9856 [global::Cpp2ILInjected.Token(Token = "0x4005AB6")]
9857 public const short SailfishBoots = 3200;
9858
9859 [global::Cpp2ILInjected.Token(Token = "0x4005AB7")]
9860 public const short TsunamiInABottle = 3201;
9861
9862 [global::Cpp2ILInjected.Token(Token = "0x4005AB8")]
9863 public const short TargetDummy = 3202;
9864
9865 [global::Cpp2ILInjected.Token(Token = "0x4005AB9")]
9866 public const short CorruptFishingCrate = 3203;
9867
9868 [global::Cpp2ILInjected.Token(Token = "0x4005ABA")]
9869 public const short CrimsonFishingCrate = 3204;
9870
9871 [global::Cpp2ILInjected.Token(Token = "0x4005ABB")]
9872 public const short DungeonFishingCrate = 3205;
9873
9874 [global::Cpp2ILInjected.Token(Token = "0x4005ABC")]
9875 public const short FloatingIslandFishingCrate = 3206;
9876
9877 [global::Cpp2ILInjected.Token(Token = "0x4005ABD")]
9878 public const short HallowedFishingCrate = 3207;
9879
9880 [global::Cpp2ILInjected.Token(Token = "0x4005ABE")]
9881 public const short JungleFishingCrate = 3208;
9882
9883 [global::Cpp2ILInjected.Token(Token = "0x4005ABF")]
9884 public const short CrystalSerpent = 3209;
9885
9886 [global::Cpp2ILInjected.Token(Token = "0x4005AC0")]
9887 public const short Toxikarp = 3210;
9888
9889 [global::Cpp2ILInjected.Token(Token = "0x4005AC1")]
9890 public const short Bladetongue = 3211;
9891
9892 [global::Cpp2ILInjected.Token(Token = "0x4005AC2")]
9893 public const short SharkToothNecklace = 3212;
9894
9895 [global::Cpp2ILInjected.Token(Token = "0x4005AC3")]
9896 public const short MoneyTrough = 3213;
9897
9898 [global::Cpp2ILInjected.Token(Token = "0x4005AC4")]
9899 public const short Bubble = 3214;
9900
9901 [global::Cpp2ILInjected.Token(Token = "0x4005AC5")]
9902 public const short DayBloomPlanterBox = 3215;
9903
9904 [global::Cpp2ILInjected.Token(Token = "0x4005AC6")]
9905 public const short MoonglowPlanterBox = 3216;
9906
9907 [global::Cpp2ILInjected.Token(Token = "0x4005AC7")]
9908 public const short CorruptPlanterBox = 3217;
9909
9910 [global::Cpp2ILInjected.Token(Token = "0x4005AC8")]
9911 public const short CrimsonPlanterBox = 3218;
9912
9913 [global::Cpp2ILInjected.Token(Token = "0x4005AC9")]
9914 public const short BlinkrootPlanterBox = 3219;
9915
9916 [global::Cpp2ILInjected.Token(Token = "0x4005ACA")]
9917 public const short WaterleafPlanterBox = 3220;
9918
9919 [global::Cpp2ILInjected.Token(Token = "0x4005ACB")]
9920 public const short ShiverthornPlanterBox = 3221;
9921
9922 [global::Cpp2ILInjected.Token(Token = "0x4005ACC")]
9923 public const short FireBlossomPlanterBox = 3222;
9924
9925 [global::Cpp2ILInjected.Token(Token = "0x4005ACD")]
9926 public const short BrainOfConfusion = 3223;
9927
9928 [global::Cpp2ILInjected.Token(Token = "0x4005ACE")]
9929 public const short WormScarf = 3224;
9930
9931 [global::Cpp2ILInjected.Token(Token = "0x4005ACF")]
9932 public const short BalloonPufferfish = 3225;
9933
9934 [global::Cpp2ILInjected.Token(Token = "0x4005AD0")]
9935 public const short BejeweledValkyrieHead = 3226;
9936
9937 [global::Cpp2ILInjected.Token(Token = "0x4005AD1")]
9938 public const short BejeweledValkyrieBody = 3227;
9939
9940 [global::Cpp2ILInjected.Token(Token = "0x4005AD2")]
9941 public const short BejeweledValkyrieWing = 3228;
9942
9943 [global::Cpp2ILInjected.Token(Token = "0x4005AD3")]
9944 public const short RichGravestone1 = 3229;
9945
9946 [global::Cpp2ILInjected.Token(Token = "0x4005AD4")]
9947 public const short RichGravestone2 = 3230;
9948
9949 [global::Cpp2ILInjected.Token(Token = "0x4005AD5")]
9950 public const short RichGravestone3 = 3231;
9951
9952 [global::Cpp2ILInjected.Token(Token = "0x4005AD6")]
9953 public const short RichGravestone4 = 3232;
9954
9955 [global::Cpp2ILInjected.Token(Token = "0x4005AD7")]
9956 public const short RichGravestone5 = 3233;
9957
9958 [global::Cpp2ILInjected.Token(Token = "0x4005AD8")]
9959 public const short CrystalBlock = 3234;
9960
9961 [global::Cpp2ILInjected.Token(Token = "0x4005AD9")]
9962 public const short MusicBoxMartians = 3235;
9963
9964 [global::Cpp2ILInjected.Token(Token = "0x4005ADA")]
9965 public const short MusicBoxPirates = 3236;
9966
9967 [global::Cpp2ILInjected.Token(Token = "0x4005ADB")]
9968 public const short MusicBoxHell = 3237;
9969
9970 [global::Cpp2ILInjected.Token(Token = "0x4005ADC")]
9971 public const short CrystalBlockWall = 3238;
9972
9973 [global::Cpp2ILInjected.Token(Token = "0x4005ADD")]
9974 public const short Trapdoor = 3239;
9975
9976 [global::Cpp2ILInjected.Token(Token = "0x4005ADE")]
9977 public const short TallGate = 3240;
9978
9979 [global::Cpp2ILInjected.Token(Token = "0x4005ADF")]
9980 public const short SharkronBalloon = 3241;
9981
9982 [global::Cpp2ILInjected.Token(Token = "0x4005AE0")]
9983 public const short TaxCollectorHat = 3242;
9984
9985 [global::Cpp2ILInjected.Token(Token = "0x4005AE1")]
9986 public const short TaxCollectorSuit = 3243;
9987
9988 [global::Cpp2ILInjected.Token(Token = "0x4005AE2")]
9989 public const short TaxCollectorPants = 3244;
9990
9991 [global::Cpp2ILInjected.Token(Token = "0x4005AE3")]
9992 public const short BoneGlove = 3245;
9993
9994 [global::Cpp2ILInjected.Token(Token = "0x4005AE4")]
9995 public const short ClothierJacket = 3246;
9996
9997 [global::Cpp2ILInjected.Token(Token = "0x4005AE5")]
9998 public const short ClothierPants = 3247;
9999
10000 [global::Cpp2ILInjected.Token(Token = "0x4005AE6")]
10001 public const short DyeTraderTurban = 3248;
10002
10003 [global::Cpp2ILInjected.Token(Token = "0x4005AE7")]
10004 public const short DeadlySphereStaff = 3249;
10005
10006 [global::Cpp2ILInjected.Token(Token = "0x4005AE8")]
10007 public const short BalloonHorseshoeFart = 3250;
10008
10009 [global::Cpp2ILInjected.Token(Token = "0x4005AE9")]
10010 public const short BalloonHorseshoeHoney = 3251;
10011
10012 [global::Cpp2ILInjected.Token(Token = "0x4005AEA")]
10013 public const short BalloonHorseshoeSharkron = 3252;
10014
10015 [global::Cpp2ILInjected.Token(Token = "0x4005AEB")]
10016 public const short LavaLamp = 3253;
10017
10018 [global::Cpp2ILInjected.Token(Token = "0x4005AEC")]
10019 public const short CageEnchantedNightcrawler = 3254;
10020
10021 [global::Cpp2ILInjected.Token(Token = "0x4005AED")]
10022 public const short CageBuggy = 3255;
10023
10024 [global::Cpp2ILInjected.Token(Token = "0x4005AEE")]
10025 public const short CageGrubby = 3256;
10026
10027 [global::Cpp2ILInjected.Token(Token = "0x4005AEF")]
10028 public const short CageSluggy = 3257;
10029
10030 [global::Cpp2ILInjected.Token(Token = "0x4005AF0")]
10031 public const short SlapHand = 3258;
10032
10033 [global::Cpp2ILInjected.Token(Token = "0x4005AF1")]
10034 public const short TwilightHairDye = 3259;
10035
10036 [global::Cpp2ILInjected.Token(Token = "0x4005AF2")]
10037 public const short BlessedApple = 3260;
10038
10039 [global::Cpp2ILInjected.Token(Token = "0x4005AF3")]
10040 public const short SpectreBar = 3261;
10041
10042 [global::Cpp2ILInjected.Token(Token = "0x4005AF4")]
10043 public const short Code1 = 3262;
10044
10045 [global::Cpp2ILInjected.Token(Token = "0x4005AF5")]
10046 public const short BuccaneerBandana = 3263;
10047
10048 [global::Cpp2ILInjected.Token(Token = "0x4005AF6")]
10049 public const short BuccaneerShirt = 3264;
10050
10051 [global::Cpp2ILInjected.Token(Token = "0x4005AF7")]
10052 public const short BuccaneerPants = 3265;
10053
10054 [global::Cpp2ILInjected.Token(Token = "0x4005AF8")]
10055 public const short ObsidianHelm = 3266;
10056
10057 [global::Cpp2ILInjected.Token(Token = "0x4005AF9")]
10058 public const short ObsidianShirt = 3267;
10059
10060 [global::Cpp2ILInjected.Token(Token = "0x4005AFA")]
10061 public const short ObsidianPants = 3268;
10062
10063 [global::Cpp2ILInjected.Token(Token = "0x4005AFB")]
10064 public const short MedusaHead = 3269;
10065
10066 [global::Cpp2ILInjected.Token(Token = "0x4005AFC")]
10067 public const short ItemFrame = 3270;
10068
10069 [global::Cpp2ILInjected.Token(Token = "0x4005AFD")]
10070 public const short Sandstone = 3271;
10071
10072 [global::Cpp2ILInjected.Token(Token = "0x4005AFE")]
10073 public const short HardenedSand = 3272;
10074
10075 [global::Cpp2ILInjected.Token(Token = "0x4005AFF")]
10076 public const short SandstoneWall = 3273;
10077
10078 [global::Cpp2ILInjected.Token(Token = "0x4005B00")]
10079 public const short CorruptHardenedSand = 3274;
10080
10081 [global::Cpp2ILInjected.Token(Token = "0x4005B01")]
10082 public const short CrimsonHardenedSand = 3275;
10083
10084 [global::Cpp2ILInjected.Token(Token = "0x4005B02")]
10085 public const short CorruptSandstone = 3276;
10086
10087 [global::Cpp2ILInjected.Token(Token = "0x4005B03")]
10088 public const short CrimsonSandstone = 3277;
10089
10090 [global::Cpp2ILInjected.Token(Token = "0x4005B04")]
10091 public const short WoodYoyo = 3278;
10092
10093 [global::Cpp2ILInjected.Token(Token = "0x4005B05")]
10094 public const short CorruptYoyo = 3279;
10095
10096 [global::Cpp2ILInjected.Token(Token = "0x4005B06")]
10097 public const short CrimsonYoyo = 3280;
10098
10099 [global::Cpp2ILInjected.Token(Token = "0x4005B07")]
10100 public const short JungleYoyo = 3281;
10101
10102 [global::Cpp2ILInjected.Token(Token = "0x4005B08")]
10103 public const short Cascade = 3282;
10104
10105 [global::Cpp2ILInjected.Token(Token = "0x4005B09")]
10106 public const short Chik = 3283;
10107
10108 [global::Cpp2ILInjected.Token(Token = "0x4005B0A")]
10109 public const short Code2 = 3284;
10110
10111 [global::Cpp2ILInjected.Token(Token = "0x4005B0B")]
10112 public const short Rally = 3285;
10113
10114 [global::Cpp2ILInjected.Token(Token = "0x4005B0C")]
10115 public const short Yelets = 3286;
10116
10117 [global::Cpp2ILInjected.Token(Token = "0x4005B0D")]
10118 public const short RedsYoyo = 3287;
10119
10120 [global::Cpp2ILInjected.Token(Token = "0x4005B0E")]
10121 public const short ValkyrieYoyo = 3288;
10122
10123 [global::Cpp2ILInjected.Token(Token = "0x4005B0F")]
10124 public const short Amarok = 3289;
10125
10126 [global::Cpp2ILInjected.Token(Token = "0x4005B10")]
10127 public const short HelFire = 3290;
10128
10129 [global::Cpp2ILInjected.Token(Token = "0x4005B11")]
10130 public const short Kraken = 3291;
10131
10132 [global::Cpp2ILInjected.Token(Token = "0x4005B12")]
10133 public const short TheEyeOfCthulhu = 3292;
10134
10135 [global::Cpp2ILInjected.Token(Token = "0x4005B13")]
10136 public const short RedString = 3293;
10137
10138 [global::Cpp2ILInjected.Token(Token = "0x4005B14")]
10139 public const short OrangeString = 3294;
10140
10141 [global::Cpp2ILInjected.Token(Token = "0x4005B15")]
10142 public const short YellowString = 3295;
10143
10144 [global::Cpp2ILInjected.Token(Token = "0x4005B16")]
10145 public const short LimeString = 3296;
10146
10147 [global::Cpp2ILInjected.Token(Token = "0x4005B17")]
10148 public const short GreenString = 3297;
10149
10150 [global::Cpp2ILInjected.Token(Token = "0x4005B18")]
10151 public const short TealString = 3298;
10152
10153 [global::Cpp2ILInjected.Token(Token = "0x4005B19")]
10154 public const short CyanString = 3299;
10155
10156 [global::Cpp2ILInjected.Token(Token = "0x4005B1A")]
10157 public const short SkyBlueString = 3300;
10158
10159 [global::Cpp2ILInjected.Token(Token = "0x4005B1B")]
10160 public const short BlueString = 3301;
10161
10162 [global::Cpp2ILInjected.Token(Token = "0x4005B1C")]
10163 public const short PurpleString = 3302;
10164
10165 [global::Cpp2ILInjected.Token(Token = "0x4005B1D")]
10166 public const short VioletString = 3303;
10167
10168 [global::Cpp2ILInjected.Token(Token = "0x4005B1E")]
10169 public const short PinkString = 3304;
10170
10171 [global::Cpp2ILInjected.Token(Token = "0x4005B1F")]
10172 public const short BrownString = 3305;
10173
10174 [global::Cpp2ILInjected.Token(Token = "0x4005B20")]
10175 public const short WhiteString = 3306;
10176
10177 [global::Cpp2ILInjected.Token(Token = "0x4005B21")]
10178 public const short RainbowString = 3307;
10179
10180 [global::Cpp2ILInjected.Token(Token = "0x4005B22")]
10181 public const short BlackString = 3308;
10182
10183 [global::Cpp2ILInjected.Token(Token = "0x4005B23")]
10184 public const short BlackCounterweight = 3309;
10185
10186 [global::Cpp2ILInjected.Token(Token = "0x4005B24")]
10187 public const short BlueCounterweight = 3310;
10188
10189 [global::Cpp2ILInjected.Token(Token = "0x4005B25")]
10190 public const short GreenCounterweight = 3311;
10191
10192 [global::Cpp2ILInjected.Token(Token = "0x4005B26")]
10193 public const short PurpleCounterweight = 3312;
10194
10195 [global::Cpp2ILInjected.Token(Token = "0x4005B27")]
10196 public const short RedCounterweight = 3313;
10197
10198 [global::Cpp2ILInjected.Token(Token = "0x4005B28")]
10199 public const short YellowCounterweight = 3314;
10200
10201 [global::Cpp2ILInjected.Token(Token = "0x4005B29")]
10202 public const short FormatC = 3315;
10203
10204 [global::Cpp2ILInjected.Token(Token = "0x4005B2A")]
10205 public const short Gradient = 3316;
10206
10207 [global::Cpp2ILInjected.Token(Token = "0x4005B2B")]
10208 public const short Valor = 3317;
10209
10210 [global::Cpp2ILInjected.Token(Token = "0x4005B2C")]
10211 public const short KingSlimeBossBag = 3318;
10212
10213 [global::Cpp2ILInjected.Token(Token = "0x4005B2D")]
10214 public const short EyeOfCthulhuBossBag = 3319;
10215
10216 [global::Cpp2ILInjected.Token(Token = "0x4005B2E")]
10217 public const short EaterOfWorldsBossBag = 3320;
10218
10219 [global::Cpp2ILInjected.Token(Token = "0x4005B2F")]
10220 public const short BrainOfCthulhuBossBag = 3321;
10221
10222 [global::Cpp2ILInjected.Token(Token = "0x4005B30")]
10223 public const short QueenBeeBossBag = 3322;
10224
10225 [global::Cpp2ILInjected.Token(Token = "0x4005B31")]
10226 public const short SkeletronBossBag = 3323;
10227
10228 [global::Cpp2ILInjected.Token(Token = "0x4005B32")]
10229 public const short WallOfFleshBossBag = 3324;
10230
10231 [global::Cpp2ILInjected.Token(Token = "0x4005B33")]
10232 public const short DestroyerBossBag = 3325;
10233
10234 [global::Cpp2ILInjected.Token(Token = "0x4005B34")]
10235 public const short TwinsBossBag = 3326;
10236
10237 [global::Cpp2ILInjected.Token(Token = "0x4005B35")]
10238 public const short SkeletronPrimeBossBag = 3327;
10239
10240 [global::Cpp2ILInjected.Token(Token = "0x4005B36")]
10241 public const short PlanteraBossBag = 3328;
10242
10243 [global::Cpp2ILInjected.Token(Token = "0x4005B37")]
10244 public const short GolemBossBag = 3329;
10245
10246 [global::Cpp2ILInjected.Token(Token = "0x4005B38")]
10247 public const short FishronBossBag = 3330;
10248
10249 [global::Cpp2ILInjected.Token(Token = "0x4005B39")]
10250 public const short CultistBossBag = 3331;
10251
10252 [global::Cpp2ILInjected.Token(Token = "0x4005B3A")]
10253 public const short MoonLordBossBag = 3332;
10254
10255 [global::Cpp2ILInjected.Token(Token = "0x4005B3B")]
10256 public const short HiveBackpack = 3333;
10257
10258 [global::Cpp2ILInjected.Token(Token = "0x4005B3C")]
10259 public const short YoYoGlove = 3334;
10260
10261 [global::Cpp2ILInjected.Token(Token = "0x4005B3D")]
10262 public const short DemonHeart = 3335;
10263
10264 [global::Cpp2ILInjected.Token(Token = "0x4005B3E")]
10265 public const short SporeSac = 3336;
10266
10267 [global::Cpp2ILInjected.Token(Token = "0x4005B3F")]
10268 public const short ShinyStone = 3337;
10269
10270 [global::Cpp2ILInjected.Token(Token = "0x4005B40")]
10271 public const short HallowHardenedSand = 3338;
10272
10273 [global::Cpp2ILInjected.Token(Token = "0x4005B41")]
10274 public const short HallowSandstone = 3339;
10275
10276 [global::Cpp2ILInjected.Token(Token = "0x4005B42")]
10277 public const short HardenedSandWall = 3340;
10278
10279 [global::Cpp2ILInjected.Token(Token = "0x4005B43")]
10280 public const short CorruptHardenedSandWall = 3341;
10281
10282 [global::Cpp2ILInjected.Token(Token = "0x4005B44")]
10283 public const short CrimsonHardenedSandWall = 3342;
10284
10285 [global::Cpp2ILInjected.Token(Token = "0x4005B45")]
10286 public const short HallowHardenedSandWall = 3343;
10287
10288 [global::Cpp2ILInjected.Token(Token = "0x4005B46")]
10289 public const short CorruptSandstoneWall = 3344;
10290
10291 [global::Cpp2ILInjected.Token(Token = "0x4005B47")]
10292 public const short CrimsonSandstoneWall = 3345;
10293
10294 [global::Cpp2ILInjected.Token(Token = "0x4005B48")]
10295 public const short HallowSandstoneWall = 3346;
10296
10297 [global::Cpp2ILInjected.Token(Token = "0x4005B49")]
10298 public const short DesertFossil = 3347;
10299
10300 [global::Cpp2ILInjected.Token(Token = "0x4005B4A")]
10301 public const short DesertFossilWall = 3348;
10302
10303 [global::Cpp2ILInjected.Token(Token = "0x4005B4B")]
10304 public const short DyeTradersScimitar = 3349;
10305
10306 [global::Cpp2ILInjected.Token(Token = "0x4005B4C")]
10307 public const short PainterPaintballGun = 3350;
10308
10309 [global::Cpp2ILInjected.Token(Token = "0x4005B4D")]
10310 public const short TaxCollectorsStickOfDoom = 3351;
10311
10312 [global::Cpp2ILInjected.Token(Token = "0x4005B4E")]
10313 public const short StylistKilLaKillScissorsIWish = 3352;
10314
10315 [global::Cpp2ILInjected.Token(Token = "0x4005B4F")]
10316 public const short MinecartMech = 3353;
10317
10318 [global::Cpp2ILInjected.Token(Token = "0x4005B50")]
10319 public const short MechanicalWheelPiece = 3354;
10320
10321 [global::Cpp2ILInjected.Token(Token = "0x4005B51")]
10322 public const short MechanicalWagonPiece = 3355;
10323
10324 [global::Cpp2ILInjected.Token(Token = "0x4005B52")]
10325 public const short MechanicalBatteryPiece = 3356;
10326
10327 [global::Cpp2ILInjected.Token(Token = "0x4005B53")]
10328 public const short AncientCultistTrophy = 3357;
10329
10330 [global::Cpp2ILInjected.Token(Token = "0x4005B54")]
10331 public const short MartianSaucerTrophy = 3358;
10332
10333 [global::Cpp2ILInjected.Token(Token = "0x4005B55")]
10334 public const short FlyingDutchmanTrophy = 3359;
10335
10336 [global::Cpp2ILInjected.Token(Token = "0x4005B56")]
10337 public const short LivingMahoganyWand = 3360;
10338
10339 [global::Cpp2ILInjected.Token(Token = "0x4005B57")]
10340 public const short LivingMahoganyLeafWand = 3361;
10341
10342 [global::Cpp2ILInjected.Token(Token = "0x4005B58")]
10343 public const short FallenTuxedoShirt = 3362;
10344
10345 [global::Cpp2ILInjected.Token(Token = "0x4005B59")]
10346 public const short FallenTuxedoPants = 3363;
10347
10348 [global::Cpp2ILInjected.Token(Token = "0x4005B5A")]
10349 public const short Fireplace = 3364;
10350
10351 [global::Cpp2ILInjected.Token(Token = "0x4005B5B")]
10352 public const short Chimney = 3365;
10353
10354 [global::Cpp2ILInjected.Token(Token = "0x4005B5C")]
10355 public const short YoyoBag = 3366;
10356
10357 [global::Cpp2ILInjected.Token(Token = "0x4005B5D")]
10358 public const short ShrimpyTruffle = 3367;
10359
10360 [global::Cpp2ILInjected.Token(Token = "0x4005B5E")]
10361 public const short Arkhalis = 3368;
10362
10363 [global::Cpp2ILInjected.Token(Token = "0x4005B5F")]
10364 public const short ConfettiCannon = 3369;
10365
10366 [global::Cpp2ILInjected.Token(Token = "0x4005B60")]
10367 public const short MusicBoxTowers = 3370;
10368
10369 [global::Cpp2ILInjected.Token(Token = "0x4005B61")]
10370 public const short MusicBoxGoblins = 3371;
10371
10372 [global::Cpp2ILInjected.Token(Token = "0x4005B62")]
10373 public const short BossMaskCultist = 3372;
10374
10375 [global::Cpp2ILInjected.Token(Token = "0x4005B63")]
10376 public const short BossMaskMoonlord = 3373;
10377
10378 [global::Cpp2ILInjected.Token(Token = "0x4005B64")]
10379 public const short FossilHelm = 3374;
10380
10381 [global::Cpp2ILInjected.Token(Token = "0x4005B65")]
10382 public const short FossilShirt = 3375;
10383
10384 [global::Cpp2ILInjected.Token(Token = "0x4005B66")]
10385 public const short FossilPants = 3376;
10386
10387 [global::Cpp2ILInjected.Token(Token = "0x4005B67")]
10388 public const short AmberStaff = 3377;
10389
10390 [global::Cpp2ILInjected.Token(Token = "0x4005B68")]
10391 public const short BoneJavelin = 3378;
10392
10393 [global::Cpp2ILInjected.Token(Token = "0x4005B69")]
10394 public const short BoneDagger = 3379;
10395
10396 [global::Cpp2ILInjected.Token(Token = "0x4005B6A")]
10397 public const short FossilOre = 3380;
10398
10399 [global::Cpp2ILInjected.Token(Token = "0x4005B6B")]
10400 public const short StardustHelmet = 3381;
10401
10402 [global::Cpp2ILInjected.Token(Token = "0x4005B6C")]
10403 public const short StardustBreastplate = 3382;
10404
10405 [global::Cpp2ILInjected.Token(Token = "0x4005B6D")]
10406 public const short StardustLeggings = 3383;
10407
10408 [global::Cpp2ILInjected.Token(Token = "0x4005B6E")]
10409 public const short PortalGun = 3384;
10410
10411 [global::Cpp2ILInjected.Token(Token = "0x4005B6F")]
10412 public const short StrangePlant1 = 3385;
10413
10414 [global::Cpp2ILInjected.Token(Token = "0x4005B70")]
10415 public const short StrangePlant2 = 3386;
10416
10417 [global::Cpp2ILInjected.Token(Token = "0x4005B71")]
10418 public const short StrangePlant3 = 3387;
10419
10420 [global::Cpp2ILInjected.Token(Token = "0x4005B72")]
10421 public const short StrangePlant4 = 3388;
10422
10423 [global::Cpp2ILInjected.Token(Token = "0x4005B73")]
10424 public const short Terrarian = 3389;
10425
10426 [global::Cpp2ILInjected.Token(Token = "0x4005B74")]
10427 public const short GoblinSummonerBanner = 3390;
10428
10429 [global::Cpp2ILInjected.Token(Token = "0x4005B75")]
10430 public const short SalamanderBanner = 3391;
10431
10432 [global::Cpp2ILInjected.Token(Token = "0x4005B76")]
10433 public const short GiantShellyBanner = 3392;
10434
10435 [global::Cpp2ILInjected.Token(Token = "0x4005B77")]
10436 public const short CrawdadBanner = 3393;
10437
10438 [global::Cpp2ILInjected.Token(Token = "0x4005B78")]
10439 public const short FritzBanner = 3394;
10440
10441 [global::Cpp2ILInjected.Token(Token = "0x4005B79")]
10442 public const short CreatureFromTheDeepBanner = 3395;
10443
10444 [global::Cpp2ILInjected.Token(Token = "0x4005B7A")]
10445 public const short DrManFlyBanner = 3396;
10446
10447 [global::Cpp2ILInjected.Token(Token = "0x4005B7B")]
10448 public const short MothronBanner = 3397;
10449
10450 [global::Cpp2ILInjected.Token(Token = "0x4005B7C")]
10451 public const short SeveredHandBanner = 3398;
10452
10453 [global::Cpp2ILInjected.Token(Token = "0x4005B7D")]
10454 public const short ThePossessedBanner = 3399;
10455
10456 [global::Cpp2ILInjected.Token(Token = "0x4005B7E")]
10457 public const short ButcherBanner = 3400;
10458
10459 [global::Cpp2ILInjected.Token(Token = "0x4005B7F")]
10460 public const short PsychoBanner = 3401;
10461
10462 [global::Cpp2ILInjected.Token(Token = "0x4005B80")]
10463 public const short DeadlySphereBanner = 3402;
10464
10465 [global::Cpp2ILInjected.Token(Token = "0x4005B81")]
10466 public const short NailheadBanner = 3403;
10467
10468 [global::Cpp2ILInjected.Token(Token = "0x4005B82")]
10469 public const short PoisonousSporeBanner = 3404;
10470
10471 [global::Cpp2ILInjected.Token(Token = "0x4005B83")]
10472 public const short MedusaBanner = 3405;
10473
10474 [global::Cpp2ILInjected.Token(Token = "0x4005B84")]
10475 public const short GreekSkeletonBanner = 3406;
10476
10477 [global::Cpp2ILInjected.Token(Token = "0x4005B85")]
10478 public const short GraniteFlyerBanner = 3407;
10479
10480 [global::Cpp2ILInjected.Token(Token = "0x4005B86")]
10481 public const short GraniteGolemBanner = 3408;
10482
10483 [global::Cpp2ILInjected.Token(Token = "0x4005B87")]
10484 public const short BloodZombieBanner = 3409;
10485
10486 [global::Cpp2ILInjected.Token(Token = "0x4005B88")]
10487 public const short DripplerBanner = 3410;
10488
10489 [global::Cpp2ILInjected.Token(Token = "0x4005B89")]
10490 public const short TombCrawlerBanner = 3411;
10491
10492 [global::Cpp2ILInjected.Token(Token = "0x4005B8A")]
10493 public const short DuneSplicerBanner = 3412;
10494
10495 [global::Cpp2ILInjected.Token(Token = "0x4005B8B")]
10496 public const short FlyingAntlionBanner = 3413;
10497
10498 [global::Cpp2ILInjected.Token(Token = "0x4005B8C")]
10499 public const short WalkingAntlionBanner = 3414;
10500
10501 [global::Cpp2ILInjected.Token(Token = "0x4005B8D")]
10502 public const short DesertGhoulBanner = 3415;
10503
10504 [global::Cpp2ILInjected.Token(Token = "0x4005B8E")]
10505 public const short DesertLamiaBanner = 3416;
10506
10507 [global::Cpp2ILInjected.Token(Token = "0x4005B8F")]
10508 public const short DesertDjinnBanner = 3417;
10509
10510 [global::Cpp2ILInjected.Token(Token = "0x4005B90")]
10511 public const short DesertBasiliskBanner = 3418;
10512
10513 [global::Cpp2ILInjected.Token(Token = "0x4005B91")]
10514 public const short RavagerScorpionBanner = 3419;
10515
10516 [global::Cpp2ILInjected.Token(Token = "0x4005B92")]
10517 public const short StardustSoldierBanner = 3420;
10518
10519 [global::Cpp2ILInjected.Token(Token = "0x4005B93")]
10520 public const short StardustWormBanner = 3421;
10521
10522 [global::Cpp2ILInjected.Token(Token = "0x4005B94")]
10523 public const short StardustJellyfishBanner = 3422;
10524
10525 [global::Cpp2ILInjected.Token(Token = "0x4005B95")]
10526 public const short StardustSpiderBanner = 3423;
10527
10528 [global::Cpp2ILInjected.Token(Token = "0x4005B96")]
10529 public const short StardustSmallCellBanner = 3424;
10530
10531 [global::Cpp2ILInjected.Token(Token = "0x4005B97")]
10532 public const short StardustLargeCellBanner = 3425;
10533
10534 [global::Cpp2ILInjected.Token(Token = "0x4005B98")]
10535 public const short SolarCoriteBanner = 3426;
10536
10537 [global::Cpp2ILInjected.Token(Token = "0x4005B99")]
10538 public const short SolarSrollerBanner = 3427;
10539
10540 [global::Cpp2ILInjected.Token(Token = "0x4005B9A")]
10541 public const short SolarCrawltipedeBanner = 3428;
10542
10543 [global::Cpp2ILInjected.Token(Token = "0x4005B9B")]
10544 public const short SolarDrakomireRiderBanner = 3429;
10545
10546 [global::Cpp2ILInjected.Token(Token = "0x4005B9C")]
10547 public const short SolarDrakomireBanner = 3430;
10548
10549 [global::Cpp2ILInjected.Token(Token = "0x4005B9D")]
10550 public const short SolarSolenianBanner = 3431;
10551
10552 [global::Cpp2ILInjected.Token(Token = "0x4005B9E")]
10553 public const short NebulaSoldierBanner = 3432;
10554
10555 [global::Cpp2ILInjected.Token(Token = "0x4005B9F")]
10556 public const short NebulaHeadcrabBanner = 3433;
10557
10558 [global::Cpp2ILInjected.Token(Token = "0x4005BA0")]
10559 public const short NebulaBrainBanner = 3434;
10560
10561 [global::Cpp2ILInjected.Token(Token = "0x4005BA1")]
10562 public const short NebulaBeastBanner = 3435;
10563
10564 [global::Cpp2ILInjected.Token(Token = "0x4005BA2")]
10565 public const short VortexLarvaBanner = 3436;
10566
10567 [global::Cpp2ILInjected.Token(Token = "0x4005BA3")]
10568 public const short VortexHornetQueenBanner = 3437;
10569
10570 [global::Cpp2ILInjected.Token(Token = "0x4005BA4")]
10571 public const short VortexHornetBanner = 3438;
10572
10573 [global::Cpp2ILInjected.Token(Token = "0x4005BA5")]
10574 public const short VortexSoldierBanner = 3439;
10575
10576 [global::Cpp2ILInjected.Token(Token = "0x4005BA6")]
10577 public const short VortexRiflemanBanner = 3440;
10578
10579 [global::Cpp2ILInjected.Token(Token = "0x4005BA7")]
10580 public const short PirateCaptainBanner = 3441;
10581
10582 [global::Cpp2ILInjected.Token(Token = "0x4005BA8")]
10583 public const short PirateDeadeyeBanner = 3442;
10584
10585 [global::Cpp2ILInjected.Token(Token = "0x4005BA9")]
10586 public const short PirateCorsairBanner = 3443;
10587
10588 [global::Cpp2ILInjected.Token(Token = "0x4005BAA")]
10589 public const short PirateCrossbowerBanner = 3444;
10590
10591 [global::Cpp2ILInjected.Token(Token = "0x4005BAB")]
10592 public const short MartianWalkerBanner = 3445;
10593
10594 [global::Cpp2ILInjected.Token(Token = "0x4005BAC")]
10595 public const short RedDevilBanner = 3446;
10596
10597 [global::Cpp2ILInjected.Token(Token = "0x4005BAD")]
10598 public const short PinkJellyfishBanner = 3447;
10599
10600 [global::Cpp2ILInjected.Token(Token = "0x4005BAE")]
10601 public const short GreenJellyfishBanner = 3448;
10602
10603 [global::Cpp2ILInjected.Token(Token = "0x4005BAF")]
10604 public const short DarkMummyBanner = 3449;
10605
10606 [global::Cpp2ILInjected.Token(Token = "0x4005BB0")]
10607 public const short LightMummyBanner = 3450;
10608
10609 [global::Cpp2ILInjected.Token(Token = "0x4005BB1")]
10610 public const short AngryBonesBanner = 3451;
10611
10612 [global::Cpp2ILInjected.Token(Token = "0x4005BB2")]
10613 public const short IceTortoiseBanner = 3452;
10614
10615 [global::Cpp2ILInjected.Token(Token = "0x4005BB3")]
10616 public const short NebulaPickup1 = 3453;
10617
10618 [global::Cpp2ILInjected.Token(Token = "0x4005BB4")]
10619 public const short NebulaPickup2 = 3454;
10620
10621 [global::Cpp2ILInjected.Token(Token = "0x4005BB5")]
10622 public const short NebulaPickup3 = 3455;
10623
10624 [global::Cpp2ILInjected.Token(Token = "0x4005BB6")]
10625 public const short FragmentVortex = 3456;
10626
10627 [global::Cpp2ILInjected.Token(Token = "0x4005BB7")]
10628 public const short FragmentNebula = 3457;
10629
10630 [global::Cpp2ILInjected.Token(Token = "0x4005BB8")]
10631 public const short FragmentSolar = 3458;
10632
10633 [global::Cpp2ILInjected.Token(Token = "0x4005BB9")]
10634 public const short FragmentStardust = 3459;
10635
10636 [global::Cpp2ILInjected.Token(Token = "0x4005BBA")]
10637 public const short LunarOre = 3460;
10638
10639 [global::Cpp2ILInjected.Token(Token = "0x4005BBB")]
10640 public const short LunarBrick = 3461;
10641
10642 [global::Cpp2ILInjected.Token(Token = "0x4005BBC")]
10643 public const short StardustAxe = 3462;
10644
10645 [global::Cpp2ILInjected.Token(Token = "0x4005BBD")]
10646 public const short StardustChainsaw = 3463;
10647
10648 [global::Cpp2ILInjected.Token(Token = "0x4005BBE")]
10649 public const short StardustDrill = 3464;
10650
10651 [global::Cpp2ILInjected.Token(Token = "0x4005BBF")]
10652 public const short StardustHammer = 3465;
10653
10654 [global::Cpp2ILInjected.Token(Token = "0x4005BC0")]
10655 public const short StardustPickaxe = 3466;
10656
10657 [global::Cpp2ILInjected.Token(Token = "0x4005BC1")]
10658 public const short LunarBar = 3467;
10659
10660 [global::Cpp2ILInjected.Token(Token = "0x4005BC2")]
10661 public const short WingsSolar = 3468;
10662
10663 [global::Cpp2ILInjected.Token(Token = "0x4005BC3")]
10664 public const short WingsVortex = 3469;
10665
10666 [global::Cpp2ILInjected.Token(Token = "0x4005BC4")]
10667 public const short WingsNebula = 3470;
10668
10669 [global::Cpp2ILInjected.Token(Token = "0x4005BC5")]
10670 public const short WingsStardust = 3471;
10671
10672 [global::Cpp2ILInjected.Token(Token = "0x4005BC6")]
10673 public const short LunarBrickWall = 3472;
10674
10675 [global::Cpp2ILInjected.Token(Token = "0x4005BC7")]
10676 public const short SolarEruption = 3473;
10677
10678 [global::Cpp2ILInjected.Token(Token = "0x4005BC8")]
10679 public const short StardustCellStaff = 3474;
10680
10681 [global::Cpp2ILInjected.Token(Token = "0x4005BC9")]
10682 public const short VortexBeater = 3475;
10683
10684 [global::Cpp2ILInjected.Token(Token = "0x4005BCA")]
10685 public const short NebulaArcanum = 3476;
10686
10687 [global::Cpp2ILInjected.Token(Token = "0x4005BCB")]
10688 public const short BloodWater = 3477;
10689
10690 [global::Cpp2ILInjected.Token(Token = "0x4005BCC")]
10691 public const short TheBrideHat = 3478;
10692
10693 [global::Cpp2ILInjected.Token(Token = "0x4005BCD")]
10694 public const short TheBrideDress = 3479;
10695
10696 [global::Cpp2ILInjected.Token(Token = "0x4005BCE")]
10697 public const short PlatinumBow = 3480;
10698
10699 [global::Cpp2ILInjected.Token(Token = "0x4005BCF")]
10700 public const short PlatinumHammer = 3481;
10701
10702 [global::Cpp2ILInjected.Token(Token = "0x4005BD0")]
10703 public const short PlatinumAxe = 3482;
10704
10705 [global::Cpp2ILInjected.Token(Token = "0x4005BD1")]
10706 public const short PlatinumShortsword = 3483;
10707
10708 [global::Cpp2ILInjected.Token(Token = "0x4005BD2")]
10709 public const short PlatinumBroadsword = 3484;
10710
10711 [global::Cpp2ILInjected.Token(Token = "0x4005BD3")]
10712 public const short PlatinumPickaxe = 3485;
10713
10714 [global::Cpp2ILInjected.Token(Token = "0x4005BD4")]
10715 public const short TungstenBow = 3486;
10716
10717 [global::Cpp2ILInjected.Token(Token = "0x4005BD5")]
10718 public const short TungstenHammer = 3487;
10719
10720 [global::Cpp2ILInjected.Token(Token = "0x4005BD6")]
10721 public const short TungstenAxe = 3488;
10722
10723 [global::Cpp2ILInjected.Token(Token = "0x4005BD7")]
10724 public const short TungstenShortsword = 3489;
10725
10726 [global::Cpp2ILInjected.Token(Token = "0x4005BD8")]
10727 public const short TungstenBroadsword = 3490;
10728
10729 [global::Cpp2ILInjected.Token(Token = "0x4005BD9")]
10730 public const short TungstenPickaxe = 3491;
10731
10732 [global::Cpp2ILInjected.Token(Token = "0x4005BDA")]
10733 public const short LeadBow = 3492;
10734
10735 [global::Cpp2ILInjected.Token(Token = "0x4005BDB")]
10736 public const short LeadHammer = 3493;
10737
10738 [global::Cpp2ILInjected.Token(Token = "0x4005BDC")]
10739 public const short LeadAxe = 3494;
10740
10741 [global::Cpp2ILInjected.Token(Token = "0x4005BDD")]
10742 public const short LeadShortsword = 3495;
10743
10744 [global::Cpp2ILInjected.Token(Token = "0x4005BDE")]
10745 public const short LeadBroadsword = 3496;
10746
10747 [global::Cpp2ILInjected.Token(Token = "0x4005BDF")]
10748 public const short LeadPickaxe = 3497;
10749
10750 [global::Cpp2ILInjected.Token(Token = "0x4005BE0")]
10751 public const short TinBow = 3498;
10752
10753 [global::Cpp2ILInjected.Token(Token = "0x4005BE1")]
10754 public const short TinHammer = 3499;
10755
10756 [global::Cpp2ILInjected.Token(Token = "0x4005BE2")]
10757 public const short TinAxe = 3500;
10758
10759 [global::Cpp2ILInjected.Token(Token = "0x4005BE3")]
10760 public const short TinShortsword = 3501;
10761
10762 [global::Cpp2ILInjected.Token(Token = "0x4005BE4")]
10763 public const short TinBroadsword = 3502;
10764
10765 [global::Cpp2ILInjected.Token(Token = "0x4005BE5")]
10766 public const short TinPickaxe = 3503;
10767
10768 [global::Cpp2ILInjected.Token(Token = "0x4005BE6")]
10769 public const short CopperBow = 3504;
10770
10771 [global::Cpp2ILInjected.Token(Token = "0x4005BE7")]
10772 public const short CopperHammer = 3505;
10773
10774 [global::Cpp2ILInjected.Token(Token = "0x4005BE8")]
10775 public const short CopperAxe = 3506;
10776
10777 [global::Cpp2ILInjected.Token(Token = "0x4005BE9")]
10778 public const short CopperShortsword = 3507;
10779
10780 [global::Cpp2ILInjected.Token(Token = "0x4005BEA")]
10781 public const short CopperBroadsword = 3508;
10782
10783 [global::Cpp2ILInjected.Token(Token = "0x4005BEB")]
10784 public const short CopperPickaxe = 3509;
10785
10786 [global::Cpp2ILInjected.Token(Token = "0x4005BEC")]
10787 public const short SilverBow = 3510;
10788
10789 [global::Cpp2ILInjected.Token(Token = "0x4005BED")]
10790 public const short SilverHammer = 3511;
10791
10792 [global::Cpp2ILInjected.Token(Token = "0x4005BEE")]
10793 public const short SilverAxe = 3512;
10794
10795 [global::Cpp2ILInjected.Token(Token = "0x4005BEF")]
10796 public const short SilverShortsword = 3513;
10797
10798 [global::Cpp2ILInjected.Token(Token = "0x4005BF0")]
10799 public const short SilverBroadsword = 3514;
10800
10801 [global::Cpp2ILInjected.Token(Token = "0x4005BF1")]
10802 public const short SilverPickaxe = 3515;
10803
10804 [global::Cpp2ILInjected.Token(Token = "0x4005BF2")]
10805 public const short GoldBow = 3516;
10806
10807 [global::Cpp2ILInjected.Token(Token = "0x4005BF3")]
10808 public const short GoldHammer = 3517;
10809
10810 [global::Cpp2ILInjected.Token(Token = "0x4005BF4")]
10811 public const short GoldAxe = 3518;
10812
10813 [global::Cpp2ILInjected.Token(Token = "0x4005BF5")]
10814 public const short GoldShortsword = 3519;
10815
10816 [global::Cpp2ILInjected.Token(Token = "0x4005BF6")]
10817 public const short GoldBroadsword = 3520;
10818
10819 [global::Cpp2ILInjected.Token(Token = "0x4005BF7")]
10820 public const short GoldPickaxe = 3521;
10821
10822 [global::Cpp2ILInjected.Token(Token = "0x4005BF8")]
10823 public const short LunarHamaxeSolar = 3522;
10824
10825 [global::Cpp2ILInjected.Token(Token = "0x4005BF9")]
10826 public const short LunarHamaxeVortex = 3523;
10827
10828 [global::Cpp2ILInjected.Token(Token = "0x4005BFA")]
10829 public const short LunarHamaxeNebula = 3524;
10830
10831 [global::Cpp2ILInjected.Token(Token = "0x4005BFB")]
10832 public const short LunarHamaxeStardust = 3525;
10833
10834 [global::Cpp2ILInjected.Token(Token = "0x4005BFC")]
10835 public const short SolarDye = 3526;
10836
10837 [global::Cpp2ILInjected.Token(Token = "0x4005BFD")]
10838 public const short NebulaDye = 3527;
10839
10840 [global::Cpp2ILInjected.Token(Token = "0x4005BFE")]
10841 public const short VortexDye = 3528;
10842
10843 [global::Cpp2ILInjected.Token(Token = "0x4005BFF")]
10844 public const short StardustDye = 3529;
10845
10846 [global::Cpp2ILInjected.Token(Token = "0x4005C00")]
10847 public const short VoidDye = 3530;
10848
10849 [global::Cpp2ILInjected.Token(Token = "0x4005C01")]
10850 public const short StardustDragonStaff = 3531;
10851
10852 [global::Cpp2ILInjected.Token(Token = "0x4005C02")]
10853 public const short Bacon = 3532;
10854
10855 [global::Cpp2ILInjected.Token(Token = "0x4005C03")]
10856 public const short ShiftingSandsDye = 3533;
10857
10858 [global::Cpp2ILInjected.Token(Token = "0x4005C04")]
10859 public const short MirageDye = 3534;
10860
10861 [global::Cpp2ILInjected.Token(Token = "0x4005C05")]
10862 public const short ShiftingPearlSandsDye = 3535;
10863
10864 [global::Cpp2ILInjected.Token(Token = "0x4005C06")]
10865 public const short VortexMonolith = 3536;
10866
10867 [global::Cpp2ILInjected.Token(Token = "0x4005C07")]
10868 public const short NebulaMonolith = 3537;
10869
10870 [global::Cpp2ILInjected.Token(Token = "0x4005C08")]
10871 public const short StardustMonolith = 3538;
10872
10873 [global::Cpp2ILInjected.Token(Token = "0x4005C09")]
10874 public const short SolarMonolith = 3539;
10875
10876 [global::Cpp2ILInjected.Token(Token = "0x4005C0A")]
10877 public const short Phantasm = 3540;
10878
10879 [global::Cpp2ILInjected.Token(Token = "0x4005C0B")]
10880 public const short LastPrism = 3541;
10881
10882 [global::Cpp2ILInjected.Token(Token = "0x4005C0C")]
10883 public const short NebulaBlaze = 3542;
10884
10885 [global::Cpp2ILInjected.Token(Token = "0x4005C0D")]
10886 public const short DayBreak = 3543;
10887
10888 [global::Cpp2ILInjected.Token(Token = "0x4005C0E")]
10889 public const short SuperHealingPotion = 3544;
10890
10891 [global::Cpp2ILInjected.Token(Token = "0x4005C0F")]
10892 public const short Detonator = 3545;
10893
10894 [global::Cpp2ILInjected.Token(Token = "0x4005C10")]
10895 public const short FireworksLauncher = 3546;
10896
10897 [global::Cpp2ILInjected.Token(Token = "0x4005C11")]
10898 public const short BouncyDynamite = 3547;
10899
10900 [global::Cpp2ILInjected.Token(Token = "0x4005C12")]
10901 public const short PartyGirlGrenade = 3548;
10902
10903 [global::Cpp2ILInjected.Token(Token = "0x4005C13")]
10904 public const short LunarCraftingStation = 3549;
10905
10906 [global::Cpp2ILInjected.Token(Token = "0x4005C14")]
10907 public const short FlameAndSilverDye = 3550;
10908
10909 [global::Cpp2ILInjected.Token(Token = "0x4005C15")]
10910 public const short GreenFlameAndSilverDye = 3551;
10911
10912 [global::Cpp2ILInjected.Token(Token = "0x4005C16")]
10913 public const short BlueFlameAndSilverDye = 3552;
10914
10915 [global::Cpp2ILInjected.Token(Token = "0x4005C17")]
10916 public const short ReflectiveCopperDye = 3553;
10917
10918 [global::Cpp2ILInjected.Token(Token = "0x4005C18")]
10919 public const short ReflectiveObsidianDye = 3554;
10920
10921 [global::Cpp2ILInjected.Token(Token = "0x4005C19")]
10922 public const short ReflectiveMetalDye = 3555;
10923
10924 [global::Cpp2ILInjected.Token(Token = "0x4005C1A")]
10925 public const short MidnightRainbowDye = 3556;
10926
10927 [global::Cpp2ILInjected.Token(Token = "0x4005C1B")]
10928 public const short BlackAndWhiteDye = 3557;
10929
10930 [global::Cpp2ILInjected.Token(Token = "0x4005C1C")]
10931 public const short BrightSilverDye = 3558;
10932
10933 [global::Cpp2ILInjected.Token(Token = "0x4005C1D")]
10934 public const short SilverAndBlackDye = 3559;
10935
10936 [global::Cpp2ILInjected.Token(Token = "0x4005C1E")]
10937 public const short RedAcidDye = 3560;
10938
10939 [global::Cpp2ILInjected.Token(Token = "0x4005C1F")]
10940 public const short GelDye = 3561;
10941
10942 [global::Cpp2ILInjected.Token(Token = "0x4005C20")]
10943 public const short PinkGelDye = 3562;
10944
10945 [global::Cpp2ILInjected.Token(Token = "0x4005C21")]
10946 public const short SquirrelRed = 3563;
10947
10948 [global::Cpp2ILInjected.Token(Token = "0x4005C22")]
10949 public const short SquirrelGold = 3564;
10950
10951 [global::Cpp2ILInjected.Token(Token = "0x4005C23")]
10952 public const short SquirrelOrangeCage = 3565;
10953
10954 [global::Cpp2ILInjected.Token(Token = "0x4005C24")]
10955 public const short SquirrelGoldCage = 3566;
10956
10957 [global::Cpp2ILInjected.Token(Token = "0x4005C25")]
10958 public const short MoonlordBullet = 3567;
10959
10960 [global::Cpp2ILInjected.Token(Token = "0x4005C26")]
10961 public const short MoonlordArrow = 3568;
10962
10963 [global::Cpp2ILInjected.Token(Token = "0x4005C27")]
10964 public const short MoonlordTurretStaff = 3569;
10965
10966 [global::Cpp2ILInjected.Token(Token = "0x4005C28")]
10967 public const short LunarFlareBook = 3570;
10968
10969 [global::Cpp2ILInjected.Token(Token = "0x4005C29")]
10970 public const short RainbowCrystalStaff = 3571;
10971
10972 [global::Cpp2ILInjected.Token(Token = "0x4005C2A")]
10973 public const short LunarHook = 3572;
10974
10975 [global::Cpp2ILInjected.Token(Token = "0x4005C2B")]
10976 public const short LunarBlockSolar = 3573;
10977
10978 [global::Cpp2ILInjected.Token(Token = "0x4005C2C")]
10979 public const short LunarBlockVortex = 3574;
10980
10981 [global::Cpp2ILInjected.Token(Token = "0x4005C2D")]
10982 public const short LunarBlockNebula = 3575;
10983
10984 [global::Cpp2ILInjected.Token(Token = "0x4005C2E")]
10985 public const short LunarBlockStardust = 3576;
10986
10987 [global::Cpp2ILInjected.Token(Token = "0x4005C2F")]
10988 public const short SuspiciousLookingTentacle = 3577;
10989
10990 [global::Cpp2ILInjected.Token(Token = "0x4005C30")]
10991 public const short Yoraiz0rShirt = 3578;
10992
10993 [global::Cpp2ILInjected.Token(Token = "0x4005C31")]
10994 public const short Yoraiz0rPants = 3579;
10995
10996 [global::Cpp2ILInjected.Token(Token = "0x4005C32")]
10997 public const short Yoraiz0rWings = 3580;
10998
10999 [global::Cpp2ILInjected.Token(Token = "0x4005C33")]
11000 public const short Yoraiz0rDarkness = 3581;
11001
11002 [global::Cpp2ILInjected.Token(Token = "0x4005C34")]
11003 public const short JimsWings = 3582;
11004
11005 [global::Cpp2ILInjected.Token(Token = "0x4005C35")]
11006 public const short Yoraiz0rHead = 3583;
11007
11008 [global::Cpp2ILInjected.Token(Token = "0x4005C36")]
11009 public const short LivingLeafWall = 3584;
11010
11011 [global::Cpp2ILInjected.Token(Token = "0x4005C37")]
11012 public const short SkiphsHelm = 3585;
11013
11014 [global::Cpp2ILInjected.Token(Token = "0x4005C38")]
11015 public const short SkiphsShirt = 3586;
11016
11017 [global::Cpp2ILInjected.Token(Token = "0x4005C39")]
11018 public const short SkiphsPants = 3587;
11019
11020 [global::Cpp2ILInjected.Token(Token = "0x4005C3A")]
11021 public const short SkiphsWings = 3588;
11022
11023 [global::Cpp2ILInjected.Token(Token = "0x4005C3B")]
11024 public const short LokisHelm = 3589;
11025
11026 [global::Cpp2ILInjected.Token(Token = "0x4005C3C")]
11027 public const short LokisShirt = 3590;
11028
11029 [global::Cpp2ILInjected.Token(Token = "0x4005C3D")]
11030 public const short LokisPants = 3591;
11031
11032 [global::Cpp2ILInjected.Token(Token = "0x4005C3E")]
11033 public const short LokisWings = 3592;
11034
11035 [global::Cpp2ILInjected.Token(Token = "0x4005C3F")]
11036 public const short SandSlimeBanner = 3593;
11037
11038 [global::Cpp2ILInjected.Token(Token = "0x4005C40")]
11039 public const short SeaSnailBanner = 3594;
11040
11041 [global::Cpp2ILInjected.Token(Token = "0x4005C41")]
11042 public const short MoonLordTrophy = 3595;
11043
11044 [global::Cpp2ILInjected.Token(Token = "0x4005C42")]
11045 public const short MoonLordPainting = 3596;
11046
11047 [global::Cpp2ILInjected.Token(Token = "0x4005C43")]
11048 public const short BurningHadesDye = 3597;
11049
11050 [global::Cpp2ILInjected.Token(Token = "0x4005C44")]
11051 public const short GrimDye = 3598;
11052
11053 [global::Cpp2ILInjected.Token(Token = "0x4005C45")]
11054 public const short LokisDye = 3599;
11055
11056 [global::Cpp2ILInjected.Token(Token = "0x4005C46")]
11057 public const short ShadowflameHadesDye = 3600;
11058
11059 [global::Cpp2ILInjected.Token(Token = "0x4005C47")]
11060 public const short CelestialSigil = 3601;
11061
11062 [global::Cpp2ILInjected.Token(Token = "0x4005C48")]
11063 public const short LogicGateLamp_Off = 3602;
11064
11065 [global::Cpp2ILInjected.Token(Token = "0x4005C49")]
11066 public const short LogicGate_AND = 3603;
11067
11068 [global::Cpp2ILInjected.Token(Token = "0x4005C4A")]
11069 public const short LogicGate_OR = 3604;
11070
11071 [global::Cpp2ILInjected.Token(Token = "0x4005C4B")]
11072 public const short LogicGate_NAND = 3605;
11073
11074 [global::Cpp2ILInjected.Token(Token = "0x4005C4C")]
11075 public const short LogicGate_NOR = 3606;
11076
11077 [global::Cpp2ILInjected.Token(Token = "0x4005C4D")]
11078 public const short LogicGate_XOR = 3607;
11079
11080 [global::Cpp2ILInjected.Token(Token = "0x4005C4E")]
11081 public const short LogicGate_NXOR = 3608;
11082
11083 [global::Cpp2ILInjected.Token(Token = "0x4005C4F")]
11084 public const short ConveyorBeltLeft = 3609;
11085
11086 [global::Cpp2ILInjected.Token(Token = "0x4005C50")]
11087 public const short ConveyorBeltRight = 3610;
11088
11089 [global::Cpp2ILInjected.Token(Token = "0x4005C51")]
11090 public const short WireKite = 3611;
11091
11092 [global::Cpp2ILInjected.Token(Token = "0x4005C52")]
11093 public const short YellowWrench = 3612;
11094
11095 [global::Cpp2ILInjected.Token(Token = "0x4005C53")]
11096 public const short LogicSensor_Sun = 3613;
11097
11098 [global::Cpp2ILInjected.Token(Token = "0x4005C54")]
11099 public const short LogicSensor_Moon = 3614;
11100
11101 [global::Cpp2ILInjected.Token(Token = "0x4005C55")]
11102 public const short LogicSensor_Above = 3615;
11103
11104 [global::Cpp2ILInjected.Token(Token = "0x4005C56")]
11105 public const short WirePipe = 3616;
11106
11107 [global::Cpp2ILInjected.Token(Token = "0x4005C57")]
11108 public const short AnnouncementBox = 3617;
11109
11110 [global::Cpp2ILInjected.Token(Token = "0x4005C58")]
11111 public const short LogicGateLamp_On = 3618;
11112
11113 [global::Cpp2ILInjected.Token(Token = "0x4005C59")]
11114 public const short MechanicalLens = 3619;
11115
11116 [global::Cpp2ILInjected.Token(Token = "0x4005C5A")]
11117 public const short ActuationRod = 3620;
11118
11119 [global::Cpp2ILInjected.Token(Token = "0x4005C5B")]
11120 public const short TeamBlockRed = 3621;
11121
11122 [global::Cpp2ILInjected.Token(Token = "0x4005C5C")]
11123 public const short TeamBlockRedPlatform = 3622;
11124
11125 [global::Cpp2ILInjected.Token(Token = "0x4005C5D")]
11126 public const short StaticHook = 3623;
11127
11128 [global::Cpp2ILInjected.Token(Token = "0x4005C5E")]
11129 public const short ActuationAccessory = 3624;
11130
11131 [global::Cpp2ILInjected.Token(Token = "0x4005C5F")]
11132 public const short MulticolorWrench = 3625;
11133
11134 [global::Cpp2ILInjected.Token(Token = "0x4005C60")]
11135 public const short WeightedPressurePlatePink = 3626;
11136
11137 [global::Cpp2ILInjected.Token(Token = "0x4005C61")]
11138 public const short EngineeringHelmet = 3627;
11139
11140 [global::Cpp2ILInjected.Token(Token = "0x4005C62")]
11141 public const short CompanionCube = 3628;
11142
11143 [global::Cpp2ILInjected.Token(Token = "0x4005C63")]
11144 public const short WireBulb = 3629;
11145
11146 [global::Cpp2ILInjected.Token(Token = "0x4005C64")]
11147 public const short WeightedPressurePlateOrange = 3630;
11148
11149 [global::Cpp2ILInjected.Token(Token = "0x4005C65")]
11150 public const short WeightedPressurePlatePurple = 3631;
11151
11152 [global::Cpp2ILInjected.Token(Token = "0x4005C66")]
11153 public const short WeightedPressurePlateCyan = 3632;
11154
11155 [global::Cpp2ILInjected.Token(Token = "0x4005C67")]
11156 public const short TeamBlockGreen = 3633;
11157
11158 [global::Cpp2ILInjected.Token(Token = "0x4005C68")]
11159 public const short TeamBlockBlue = 3634;
11160
11161 [global::Cpp2ILInjected.Token(Token = "0x4005C69")]
11162 public const short TeamBlockYellow = 3635;
11163
11164 [global::Cpp2ILInjected.Token(Token = "0x4005C6A")]
11165 public const short TeamBlockPink = 3636;
11166
11167 [global::Cpp2ILInjected.Token(Token = "0x4005C6B")]
11168 public const short TeamBlockWhite = 3637;
11169
11170 [global::Cpp2ILInjected.Token(Token = "0x4005C6C")]
11171 public const short TeamBlockGreenPlatform = 3638;
11172
11173 [global::Cpp2ILInjected.Token(Token = "0x4005C6D")]
11174 public const short TeamBlockBluePlatform = 3639;
11175
11176 [global::Cpp2ILInjected.Token(Token = "0x4005C6E")]
11177 public const short TeamBlockYellowPlatform = 3640;
11178
11179 [global::Cpp2ILInjected.Token(Token = "0x4005C6F")]
11180 public const short TeamBlockPinkPlatform = 3641;
11181
11182 [global::Cpp2ILInjected.Token(Token = "0x4005C70")]
11183 public const short TeamBlockWhitePlatform = 3642;
11184
11185 [global::Cpp2ILInjected.Token(Token = "0x4005C71")]
11186 public const short LargeAmber = 3643;
11187
11188 [global::Cpp2ILInjected.Token(Token = "0x4005C72")]
11189 public const short GemLockRuby = 3644;
11190
11191 [global::Cpp2ILInjected.Token(Token = "0x4005C73")]
11192 public const short GemLockSapphire = 3645;
11193
11194 [global::Cpp2ILInjected.Token(Token = "0x4005C74")]
11195 public const short GemLockEmerald = 3646;
11196
11197 [global::Cpp2ILInjected.Token(Token = "0x4005C75")]
11198 public const short GemLockTopaz = 3647;
11199
11200 [global::Cpp2ILInjected.Token(Token = "0x4005C76")]
11201 public const short GemLockAmethyst = 3648;
11202
11203 [global::Cpp2ILInjected.Token(Token = "0x4005C77")]
11204 public const short GemLockDiamond = 3649;
11205
11206 [global::Cpp2ILInjected.Token(Token = "0x4005C78")]
11207 public const short GemLockAmber = 3650;
11208
11209 [global::Cpp2ILInjected.Token(Token = "0x4005C79")]
11210 public const short SquirrelStatue = 3651;
11211
11212 [global::Cpp2ILInjected.Token(Token = "0x4005C7A")]
11213 public const short ButterflyStatue = 3652;
11214
11215 [global::Cpp2ILInjected.Token(Token = "0x4005C7B")]
11216 public const short WormStatue = 3653;
11217
11218 [global::Cpp2ILInjected.Token(Token = "0x4005C7C")]
11219 public const short FireflyStatue = 3654;
11220
11221 [global::Cpp2ILInjected.Token(Token = "0x4005C7D")]
11222 public const short ScorpionStatue = 3655;
11223
11224 [global::Cpp2ILInjected.Token(Token = "0x4005C7E")]
11225 public const short SnailStatue = 3656;
11226
11227 [global::Cpp2ILInjected.Token(Token = "0x4005C7F")]
11228 public const short GrasshopperStatue = 3657;
11229
11230 [global::Cpp2ILInjected.Token(Token = "0x4005C80")]
11231 public const short MouseStatue = 3658;
11232
11233 [global::Cpp2ILInjected.Token(Token = "0x4005C81")]
11234 public const short DuckStatue = 3659;
11235
11236 [global::Cpp2ILInjected.Token(Token = "0x4005C82")]
11237 public const short PenguinStatue = 3660;
11238
11239 [global::Cpp2ILInjected.Token(Token = "0x4005C83")]
11240 public const short FrogStatue = 3661;
11241
11242 [global::Cpp2ILInjected.Token(Token = "0x4005C84")]
11243 public const short BuggyStatue = 3662;
11244
11245 [global::Cpp2ILInjected.Token(Token = "0x4005C85")]
11246 public const short LogicGateLamp_Faulty = 3663;
11247
11248 [global::Cpp2ILInjected.Token(Token = "0x4005C86")]
11249 public const short PortalGunStation = 3664;
11250
11251 [global::Cpp2ILInjected.Token(Token = "0x4005C87")]
11252 public const short Fake_Chest = 3665;
11253
11254 [global::Cpp2ILInjected.Token(Token = "0x4005C88")]
11255 public const short Fake_GoldChest = 3666;
11256
11257 [global::Cpp2ILInjected.Token(Token = "0x4005C89")]
11258 public const short Fake_ShadowChest = 3667;
11259
11260 [global::Cpp2ILInjected.Token(Token = "0x4005C8A")]
11261 public const short Fake_EbonwoodChest = 3668;
11262
11263 [global::Cpp2ILInjected.Token(Token = "0x4005C8B")]
11264 public const short Fake_RichMahoganyChest = 3669;
11265
11266 [global::Cpp2ILInjected.Token(Token = "0x4005C8C")]
11267 public const short Fake_PearlwoodChest = 3670;
11268
11269 [global::Cpp2ILInjected.Token(Token = "0x4005C8D")]
11270 public const short Fake_IvyChest = 3671;
11271
11272 [global::Cpp2ILInjected.Token(Token = "0x4005C8E")]
11273 public const short Fake_IceChest = 3672;
11274
11275 [global::Cpp2ILInjected.Token(Token = "0x4005C8F")]
11276 public const short Fake_LivingWoodChest = 3673;
11277
11278 [global::Cpp2ILInjected.Token(Token = "0x4005C90")]
11279 public const short Fake_SkywareChest = 3674;
11280
11281 [global::Cpp2ILInjected.Token(Token = "0x4005C91")]
11282 public const short Fake_ShadewoodChest = 3675;
11283
11284 [global::Cpp2ILInjected.Token(Token = "0x4005C92")]
11285 public const short Fake_WebCoveredChest = 3676;
11286
11287 [global::Cpp2ILInjected.Token(Token = "0x4005C93")]
11288 public const short Fake_LihzahrdChest = 3677;
11289
11290 [global::Cpp2ILInjected.Token(Token = "0x4005C94")]
11291 public const short Fake_WaterChest = 3678;
11292
11293 [global::Cpp2ILInjected.Token(Token = "0x4005C95")]
11294 public const short Fake_JungleChest = 3679;
11295
11296 [global::Cpp2ILInjected.Token(Token = "0x4005C96")]
11297 public const short Fake_CorruptionChest = 3680;
11298
11299 [global::Cpp2ILInjected.Token(Token = "0x4005C97")]
11300 public const short Fake_CrimsonChest = 3681;
11301
11302 [global::Cpp2ILInjected.Token(Token = "0x4005C98")]
11303 public const short Fake_HallowedChest = 3682;
11304
11305 [global::Cpp2ILInjected.Token(Token = "0x4005C99")]
11306 public const short Fake_FrozenChest = 3683;
11307
11308 [global::Cpp2ILInjected.Token(Token = "0x4005C9A")]
11309 public const short Fake_DynastyChest = 3684;
11310
11311 [global::Cpp2ILInjected.Token(Token = "0x4005C9B")]
11312 public const short Fake_HoneyChest = 3685;
11313
11314 [global::Cpp2ILInjected.Token(Token = "0x4005C9C")]
11315 public const short Fake_SteampunkChest = 3686;
11316
11317 [global::Cpp2ILInjected.Token(Token = "0x4005C9D")]
11318 public const short Fake_PalmWoodChest = 3687;
11319
11320 [global::Cpp2ILInjected.Token(Token = "0x4005C9E")]
11321 public const short Fake_MushroomChest = 3688;
11322
11323 [global::Cpp2ILInjected.Token(Token = "0x4005C9F")]
11324 public const short Fake_BorealWoodChest = 3689;
11325
11326 [global::Cpp2ILInjected.Token(Token = "0x4005CA0")]
11327 public const short Fake_SlimeChest = 3690;
11328
11329 [global::Cpp2ILInjected.Token(Token = "0x4005CA1")]
11330 public const short Fake_GreenDungeonChest = 3691;
11331
11332 [global::Cpp2ILInjected.Token(Token = "0x4005CA2")]
11333 public const short Fake_PinkDungeonChest = 3692;
11334
11335 [global::Cpp2ILInjected.Token(Token = "0x4005CA3")]
11336 public const short Fake_BlueDungeonChest = 3693;
11337
11338 [global::Cpp2ILInjected.Token(Token = "0x4005CA4")]
11339 public const short Fake_BoneChest = 3694;
11340
11341 [global::Cpp2ILInjected.Token(Token = "0x4005CA5")]
11342 public const short Fake_CactusChest = 3695;
11343
11344 [global::Cpp2ILInjected.Token(Token = "0x4005CA6")]
11345 public const short Fake_FleshChest = 3696;
11346
11347 [global::Cpp2ILInjected.Token(Token = "0x4005CA7")]
11348 public const short Fake_ObsidianChest = 3697;
11349
11350 [global::Cpp2ILInjected.Token(Token = "0x4005CA8")]
11351 public const short Fake_PumpkinChest = 3698;
11352
11353 [global::Cpp2ILInjected.Token(Token = "0x4005CA9")]
11354 public const short Fake_SpookyChest = 3699;
11355
11356 [global::Cpp2ILInjected.Token(Token = "0x4005CAA")]
11357 public const short Fake_GlassChest = 3700;
11358
11359 [global::Cpp2ILInjected.Token(Token = "0x4005CAB")]
11360 public const short Fake_MartianChest = 3701;
11361
11362 [global::Cpp2ILInjected.Token(Token = "0x4005CAC")]
11363 public const short Fake_MeteoriteChest = 3702;
11364
11365 [global::Cpp2ILInjected.Token(Token = "0x4005CAD")]
11366 public const short Fake_GraniteChest = 3703;
11367
11368 [global::Cpp2ILInjected.Token(Token = "0x4005CAE")]
11369 public const short Fake_MarbleChest = 3704;
11370
11371 [global::Cpp2ILInjected.Token(Token = "0x4005CAF")]
11372 public const short Fake_newchest1 = 3705;
11373
11374 [global::Cpp2ILInjected.Token(Token = "0x4005CB0")]
11375 public const short Fake_newchest2 = 3706;
11376
11377 [global::Cpp2ILInjected.Token(Token = "0x4005CB1")]
11378 public const short ProjectilePressurePad = 3707;
11379
11380 [global::Cpp2ILInjected.Token(Token = "0x4005CB2")]
11381 public const short WallCreeperStatue = 3708;
11382
11383 [global::Cpp2ILInjected.Token(Token = "0x4005CB3")]
11384 public const short UnicornStatue = 3709;
11385
11386 [global::Cpp2ILInjected.Token(Token = "0x4005CB4")]
11387 public const short DripplerStatue = 3710;
11388
11389 [global::Cpp2ILInjected.Token(Token = "0x4005CB5")]
11390 public const short WraithStatue = 3711;
11391
11392 [global::Cpp2ILInjected.Token(Token = "0x4005CB6")]
11393 public const short BoneSkeletonStatue = 3712;
11394
11395 [global::Cpp2ILInjected.Token(Token = "0x4005CB7")]
11396 public const short UndeadVikingStatue = 3713;
11397
11398 [global::Cpp2ILInjected.Token(Token = "0x4005CB8")]
11399 public const short MedusaStatue = 3714;
11400
11401 [global::Cpp2ILInjected.Token(Token = "0x4005CB9")]
11402 public const short HarpyStatue = 3715;
11403
11404 [global::Cpp2ILInjected.Token(Token = "0x4005CBA")]
11405 public const short PigronStatue = 3716;
11406
11407 [global::Cpp2ILInjected.Token(Token = "0x4005CBB")]
11408 public const short HopliteStatue = 3717;
11409
11410 [global::Cpp2ILInjected.Token(Token = "0x4005CBC")]
11411 public const short GraniteGolemStatue = 3718;
11412
11413 [global::Cpp2ILInjected.Token(Token = "0x4005CBD")]
11414 public const short ZombieArmStatue = 3719;
11415
11416 [global::Cpp2ILInjected.Token(Token = "0x4005CBE")]
11417 public const short BloodZombieStatue = 3720;
11418
11419 [global::Cpp2ILInjected.Token(Token = "0x4005CBF")]
11420 public const short AnglerTackleBag = 3721;
11421
11422 [global::Cpp2ILInjected.Token(Token = "0x4005CC0")]
11423 public const short GeyserTrap = 3722;
11424
11425 [global::Cpp2ILInjected.Token(Token = "0x4005CC1")]
11426 public const short UltraBrightCampfire = 3723;
11427
11428 [global::Cpp2ILInjected.Token(Token = "0x4005CC2")]
11429 public const short BoneCampfire = 3724;
11430
11431 [global::Cpp2ILInjected.Token(Token = "0x4005CC3")]
11432 public const short PixelBox = 3725;
11433
11434 [global::Cpp2ILInjected.Token(Token = "0x4005CC4")]
11435 public const short LogicSensor_Water = 3726;
11436
11437 [global::Cpp2ILInjected.Token(Token = "0x4005CC5")]
11438 public const short LogicSensor_Lava = 3727;
11439
11440 [global::Cpp2ILInjected.Token(Token = "0x4005CC6")]
11441 public const short LogicSensor_Honey = 3728;
11442
11443 [global::Cpp2ILInjected.Token(Token = "0x4005CC7")]
11444 public const short LogicSensor_Liquid = 3729;
11445
11446 [global::Cpp2ILInjected.Token(Token = "0x4005CC8")]
11447 public const short PartyBundleOfBalloonsAccessory = 3730;
11448
11449 [global::Cpp2ILInjected.Token(Token = "0x4005CC9")]
11450 public const short PartyBalloonAnimal = 3731;
11451
11452 [global::Cpp2ILInjected.Token(Token = "0x4005CCA")]
11453 public const short PartyHat = 3732;
11454
11455 [global::Cpp2ILInjected.Token(Token = "0x4005CCB")]
11456 public const short FlowerBoyHat = 3733;
11457
11458 [global::Cpp2ILInjected.Token(Token = "0x4005CCC")]
11459 public const short FlowerBoyShirt = 3734;
11460
11461 [global::Cpp2ILInjected.Token(Token = "0x4005CCD")]
11462 public const short FlowerBoyPants = 3735;
11463
11464 [global::Cpp2ILInjected.Token(Token = "0x4005CCE")]
11465 public const short SillyBalloonPink = 3736;
11466
11467 [global::Cpp2ILInjected.Token(Token = "0x4005CCF")]
11468 public const short SillyBalloonPurple = 3737;
11469
11470 [global::Cpp2ILInjected.Token(Token = "0x4005CD0")]
11471 public const short SillyBalloonGreen = 3738;
11472
11473 [global::Cpp2ILInjected.Token(Token = "0x4005CD1")]
11474 public const short SillyStreamerBlue = 3739;
11475
11476 [global::Cpp2ILInjected.Token(Token = "0x4005CD2")]
11477 public const short SillyStreamerGreen = 3740;
11478
11479 [global::Cpp2ILInjected.Token(Token = "0x4005CD3")]
11480 public const short SillyStreamerPink = 3741;
11481
11482 [global::Cpp2ILInjected.Token(Token = "0x4005CD4")]
11483 public const short SillyBalloonMachine = 3742;
11484
11485 [global::Cpp2ILInjected.Token(Token = "0x4005CD5")]
11486 public const short SillyBalloonTiedPink = 3743;
11487
11488 [global::Cpp2ILInjected.Token(Token = "0x4005CD6")]
11489 public const short SillyBalloonTiedPurple = 3744;
11490
11491 [global::Cpp2ILInjected.Token(Token = "0x4005CD7")]
11492 public const short SillyBalloonTiedGreen = 3745;
11493
11494 [global::Cpp2ILInjected.Token(Token = "0x4005CD8")]
11495 public const short Pigronata = 3746;
11496
11497 [global::Cpp2ILInjected.Token(Token = "0x4005CD9")]
11498 public const short PartyMonolith = 3747;
11499
11500 [global::Cpp2ILInjected.Token(Token = "0x4005CDA")]
11501 public const short PartyBundleOfBalloonTile = 3748;
11502
11503 [global::Cpp2ILInjected.Token(Token = "0x4005CDB")]
11504 public const short PartyPresent = 3749;
11505
11506 [global::Cpp2ILInjected.Token(Token = "0x4005CDC")]
11507 public const short SliceOfCake = 3750;
11508
11509 [global::Cpp2ILInjected.Token(Token = "0x4005CDD")]
11510 public const short CogWall = 3751;
11511
11512 [global::Cpp2ILInjected.Token(Token = "0x4005CDE")]
11513 public const short SandFallWall = 3752;
11514
11515 [global::Cpp2ILInjected.Token(Token = "0x4005CDF")]
11516 public const short SnowFallWall = 3753;
11517
11518 [global::Cpp2ILInjected.Token(Token = "0x4005CE0")]
11519 public const short SandFallBlock = 3754;
11520
11521 [global::Cpp2ILInjected.Token(Token = "0x4005CE1")]
11522 public const short SnowFallBlock = 3755;
11523
11524 [global::Cpp2ILInjected.Token(Token = "0x4005CE2")]
11525 public const short SnowCloudBlock = 3756;
11526
11527 [global::Cpp2ILInjected.Token(Token = "0x4005CE3")]
11528 public const short PedguinHat = 3757;
11529
11530 [global::Cpp2ILInjected.Token(Token = "0x4005CE4")]
11531 public const short PedguinShirt = 3758;
11532
11533 [global::Cpp2ILInjected.Token(Token = "0x4005CE5")]
11534 public const short PedguinPants = 3759;
11535
11536 [global::Cpp2ILInjected.Token(Token = "0x4005CE6")]
11537 public const short SillyBalloonPinkWall = 3760;
11538
11539 [global::Cpp2ILInjected.Token(Token = "0x4005CE7")]
11540 public const short SillyBalloonPurpleWall = 3761;
11541
11542 [global::Cpp2ILInjected.Token(Token = "0x4005CE8")]
11543 public const short SillyBalloonGreenWall = 3762;
11544
11545 [global::Cpp2ILInjected.Token(Token = "0x4005CE9")]
11546 public const short AviatorSunglasses = 3763;
11547
11548 [global::Cpp2ILInjected.Token(Token = "0x4005CEA")]
11549 public const short BluePhasesaber = 3764;
11550
11551 [global::Cpp2ILInjected.Token(Token = "0x4005CEB")]
11552 public const short RedPhasesaber = 3765;
11553
11554 [global::Cpp2ILInjected.Token(Token = "0x4005CEC")]
11555 public const short GreenPhasesaber = 3766;
11556
11557 [global::Cpp2ILInjected.Token(Token = "0x4005CED")]
11558 public const short PurplePhasesaber = 3767;
11559
11560 [global::Cpp2ILInjected.Token(Token = "0x4005CEE")]
11561 public const short WhitePhasesaber = 3768;
11562
11563 [global::Cpp2ILInjected.Token(Token = "0x4005CEF")]
11564 public const short YellowPhasesaber = 3769;
11565
11566 [global::Cpp2ILInjected.Token(Token = "0x4005CF0")]
11567 public const short DjinnsCurse = 3770;
11568
11569 [global::Cpp2ILInjected.Token(Token = "0x4005CF1")]
11570 public const short AncientHorn = 3771;
11571
11572 [global::Cpp2ILInjected.Token(Token = "0x4005CF2")]
11573 public const short AntlionClaw = 3772;
11574
11575 [global::Cpp2ILInjected.Token(Token = "0x4005CF3")]
11576 public const short AncientArmorHat = 3773;
11577
11578 [global::Cpp2ILInjected.Token(Token = "0x4005CF4")]
11579 public const short AncientArmorShirt = 3774;
11580
11581 [global::Cpp2ILInjected.Token(Token = "0x4005CF5")]
11582 public const short AncientArmorPants = 3775;
11583
11584 [global::Cpp2ILInjected.Token(Token = "0x4005CF6")]
11585 public const short AncientBattleArmorHat = 3776;
11586
11587 [global::Cpp2ILInjected.Token(Token = "0x4005CF7")]
11588 public const short AncientBattleArmorShirt = 3777;
11589
11590 [global::Cpp2ILInjected.Token(Token = "0x4005CF8")]
11591 public const short AncientBattleArmorPants = 3778;
11592
11593 [global::Cpp2ILInjected.Token(Token = "0x4005CF9")]
11594 public const short SpiritFlame = 3779;
11595
11596 [global::Cpp2ILInjected.Token(Token = "0x4005CFA")]
11597 public const short SandElementalBanner = 3780;
11598
11599 [global::Cpp2ILInjected.Token(Token = "0x4005CFB")]
11600 public const short PocketMirror = 3781;
11601
11602 [global::Cpp2ILInjected.Token(Token = "0x4005CFC")]
11603 public const short MagicSandDropper = 3782;
11604
11605 [global::Cpp2ILInjected.Token(Token = "0x4005CFD")]
11606 public const short AncientBattleArmorMaterial = 3783;
11607
11608 [global::Cpp2ILInjected.Token(Token = "0x4005CFE")]
11609 public const short LamiaPants = 3784;
11610
11611 [global::Cpp2ILInjected.Token(Token = "0x4005CFF")]
11612 public const short LamiaShirt = 3785;
11613
11614 [global::Cpp2ILInjected.Token(Token = "0x4005D00")]
11615 public const short LamiaHat = 3786;
11616
11617 [global::Cpp2ILInjected.Token(Token = "0x4005D01")]
11618 public const short SkyFracture = 3787;
11619
11620 [global::Cpp2ILInjected.Token(Token = "0x4005D02")]
11621 public const short OnyxBlaster = 3788;
11622
11623 [global::Cpp2ILInjected.Token(Token = "0x4005D03")]
11624 public const short SandsharkBanner = 3789;
11625
11626 [global::Cpp2ILInjected.Token(Token = "0x4005D04")]
11627 public const short SandsharkCorruptBanner = 3790;
11628
11629 [global::Cpp2ILInjected.Token(Token = "0x4005D05")]
11630 public const short SandsharkCrimsonBanner = 3791;
11631
11632 [global::Cpp2ILInjected.Token(Token = "0x4005D06")]
11633 public const short SandsharkHallowedBanner = 3792;
11634
11635 [global::Cpp2ILInjected.Token(Token = "0x4005D07")]
11636 public const short TumbleweedBanner = 3793;
11637
11638 [global::Cpp2ILInjected.Token(Token = "0x4005D08")]
11639 public const short AncientCloth = 3794;
11640
11641 [global::Cpp2ILInjected.Token(Token = "0x4005D09")]
11642 public const short DjinnLamp = 3795;
11643
11644 [global::Cpp2ILInjected.Token(Token = "0x4005D0A")]
11645 public const short MusicBoxSandstorm = 3796;
11646
11647 [global::Cpp2ILInjected.Token(Token = "0x4005D0B")]
11648 public const short ApprenticeHat = 3797;
11649
11650 [global::Cpp2ILInjected.Token(Token = "0x4005D0C")]
11651 public const short ApprenticeRobe = 3798;
11652
11653 [global::Cpp2ILInjected.Token(Token = "0x4005D0D")]
11654 public const short ApprenticeTrousers = 3799;
11655
11656 [global::Cpp2ILInjected.Token(Token = "0x4005D0E")]
11657 public const short SquireGreatHelm = 3800;
11658
11659 [global::Cpp2ILInjected.Token(Token = "0x4005D0F")]
11660 public const short SquirePlating = 3801;
11661
11662 [global::Cpp2ILInjected.Token(Token = "0x4005D10")]
11663 public const short SquireGreaves = 3802;
11664
11665 [global::Cpp2ILInjected.Token(Token = "0x4005D11")]
11666 public const short HuntressWig = 3803;
11667
11668 [global::Cpp2ILInjected.Token(Token = "0x4005D12")]
11669 public const short HuntressJerkin = 3804;
11670
11671 [global::Cpp2ILInjected.Token(Token = "0x4005D13")]
11672 public const short HuntressPants = 3805;
11673
11674 [global::Cpp2ILInjected.Token(Token = "0x4005D14")]
11675 public const short MonkBrows = 3806;
11676
11677 [global::Cpp2ILInjected.Token(Token = "0x4005D15")]
11678 public const short MonkShirt = 3807;
11679
11680 [global::Cpp2ILInjected.Token(Token = "0x4005D16")]
11681 public const short MonkPants = 3808;
11682
11683 [global::Cpp2ILInjected.Token(Token = "0x4005D17")]
11684 public const short ApprenticeScarf = 3809;
11685
11686 [global::Cpp2ILInjected.Token(Token = "0x4005D18")]
11687 public const short SquireShield = 3810;
11688
11689 [global::Cpp2ILInjected.Token(Token = "0x4005D19")]
11690 public const short HuntressBuckler = 3811;
11691
11692 [global::Cpp2ILInjected.Token(Token = "0x4005D1A")]
11693 public const short MonkBelt = 3812;
11694
11695 [global::Cpp2ILInjected.Token(Token = "0x4005D1B")]
11696 public const short DefendersForge = 3813;
11697
11698 [global::Cpp2ILInjected.Token(Token = "0x4005D1C")]
11699 public const short WarTable = 3814;
11700
11701 [global::Cpp2ILInjected.Token(Token = "0x4005D1D")]
11702 public const short WarTableBanner = 3815;
11703
11704 [global::Cpp2ILInjected.Token(Token = "0x4005D1E")]
11705 public const short DD2ElderCrystalStand = 3816;
11706
11707 [global::Cpp2ILInjected.Token(Token = "0x4005D1F")]
11708 public const short DefenderMedal = 3817;
11709
11710 [global::Cpp2ILInjected.Token(Token = "0x4005D20")]
11711 public const short DD2FlameburstTowerT1Popper = 3818;
11712
11713 [global::Cpp2ILInjected.Token(Token = "0x4005D21")]
11714 public const short DD2FlameburstTowerT2Popper = 3819;
11715
11716 [global::Cpp2ILInjected.Token(Token = "0x4005D22")]
11717 public const short DD2FlameburstTowerT3Popper = 3820;
11718
11719 [global::Cpp2ILInjected.Token(Token = "0x4005D23")]
11720 public const short AleThrowingGlove = 3821;
11721
11722 [global::Cpp2ILInjected.Token(Token = "0x4005D24")]
11723 public const short DD2EnergyCrystal = 3822;
11724
11725 [global::Cpp2ILInjected.Token(Token = "0x4005D25")]
11726 public const short DD2SquireDemonSword = 3823;
11727
11728 [global::Cpp2ILInjected.Token(Token = "0x4005D26")]
11729 public const short DD2BallistraTowerT1Popper = 3824;
11730
11731 [global::Cpp2ILInjected.Token(Token = "0x4005D27")]
11732 public const short DD2BallistraTowerT2Popper = 3825;
11733
11734 [global::Cpp2ILInjected.Token(Token = "0x4005D28")]
11735 public const short DD2BallistraTowerT3Popper = 3826;
11736
11737 [global::Cpp2ILInjected.Token(Token = "0x4005D29")]
11738 public const short DD2SquireBetsySword = 3827;
11739
11740 [global::Cpp2ILInjected.Token(Token = "0x4005D2A")]
11741 public const short DD2ElderCrystal = 3828;
11742
11743 [global::Cpp2ILInjected.Token(Token = "0x4005D2B")]
11744 public const short DD2LightningAuraT1Popper = 3829;
11745
11746 [global::Cpp2ILInjected.Token(Token = "0x4005D2C")]
11747 public const short DD2LightningAuraT2Popper = 3830;
11748
11749 [global::Cpp2ILInjected.Token(Token = "0x4005D2D")]
11750 public const short DD2LightningAuraT3Popper = 3831;
11751
11752 [global::Cpp2ILInjected.Token(Token = "0x4005D2E")]
11753 public const short DD2ExplosiveTrapT1Popper = 3832;
11754
11755 [global::Cpp2ILInjected.Token(Token = "0x4005D2F")]
11756 public const short DD2ExplosiveTrapT2Popper = 3833;
11757
11758 [global::Cpp2ILInjected.Token(Token = "0x4005D30")]
11759 public const short DD2ExplosiveTrapT3Popper = 3834;
11760
11761 [global::Cpp2ILInjected.Token(Token = "0x4005D31")]
11762 public const short MonkStaffT1 = 3835;
11763
11764 [global::Cpp2ILInjected.Token(Token = "0x4005D32")]
11765 public const short MonkStaffT2 = 3836;
11766
11767 [global::Cpp2ILInjected.Token(Token = "0x4005D33")]
11768 public const short DD2GoblinBomberBanner = 3837;
11769
11770 [global::Cpp2ILInjected.Token(Token = "0x4005D34")]
11771 public const short DD2GoblinBanner = 3838;
11772
11773 [global::Cpp2ILInjected.Token(Token = "0x4005D35")]
11774 public const short DD2SkeletonBanner = 3839;
11775
11776 [global::Cpp2ILInjected.Token(Token = "0x4005D36")]
11777 public const short DD2DrakinBanner = 3840;
11778
11779 [global::Cpp2ILInjected.Token(Token = "0x4005D37")]
11780 public const short DD2KoboldFlyerBanner = 3841;
11781
11782 [global::Cpp2ILInjected.Token(Token = "0x4005D38")]
11783 public const short DD2KoboldBanner = 3842;
11784
11785 [global::Cpp2ILInjected.Token(Token = "0x4005D39")]
11786 public const short DD2WitherBeastBanner = 3843;
11787
11788 [global::Cpp2ILInjected.Token(Token = "0x4005D3A")]
11789 public const short DD2WyvernBanner = 3844;
11790
11791 [global::Cpp2ILInjected.Token(Token = "0x4005D3B")]
11792 public const short DD2JavelinThrowerBanner = 3845;
11793
11794 [global::Cpp2ILInjected.Token(Token = "0x4005D3C")]
11795 public const short DD2LightningBugBanner = 3846;
11796
11797 [global::Cpp2ILInjected.Token(Token = "0x4005D3D")]
11798 public const short OgreMask = 3847;
11799
11800 [global::Cpp2ILInjected.Token(Token = "0x4005D3E")]
11801 public const short GoblinMask = 3848;
11802
11803 [global::Cpp2ILInjected.Token(Token = "0x4005D3F")]
11804 public const short GoblinBomberCap = 3849;
11805
11806 [global::Cpp2ILInjected.Token(Token = "0x4005D40")]
11807 public const short EtherianJavelin = 3850;
11808
11809 [global::Cpp2ILInjected.Token(Token = "0x4005D41")]
11810 public const short KoboldDynamiteBackpack = 3851;
11811
11812 [global::Cpp2ILInjected.Token(Token = "0x4005D42")]
11813 public const short BookStaff = 3852;
11814
11815 [global::Cpp2ILInjected.Token(Token = "0x4005D43")]
11816 public const short BoringBow = 3853;
11817
11818 [global::Cpp2ILInjected.Token(Token = "0x4005D44")]
11819 public const short DD2PhoenixBow = 3854;
11820
11821 [global::Cpp2ILInjected.Token(Token = "0x4005D45")]
11822 public const short DD2PetGato = 3855;
11823
11824 [global::Cpp2ILInjected.Token(Token = "0x4005D46")]
11825 public const short DD2PetGhost = 3856;
11826
11827 [global::Cpp2ILInjected.Token(Token = "0x4005D47")]
11828 public const short DD2PetDragon = 3857;
11829
11830 [global::Cpp2ILInjected.Token(Token = "0x4005D48")]
11831 public const short MonkStaffT3 = 3858;
11832
11833 [global::Cpp2ILInjected.Token(Token = "0x4005D49")]
11834 public const short DD2BetsyBow = 3859;
11835
11836 [global::Cpp2ILInjected.Token(Token = "0x4005D4A")]
11837 public const short BossBagBetsy = 3860;
11838
11839 [global::Cpp2ILInjected.Token(Token = "0x4005D4B")]
11840 public const short BossBagOgre = 3861;
11841
11842 [global::Cpp2ILInjected.Token(Token = "0x4005D4C")]
11843 public const short BossBagDarkMage = 3862;
11844
11845 [global::Cpp2ILInjected.Token(Token = "0x4005D4D")]
11846 public const short BossMaskBetsy = 3863;
11847
11848 [global::Cpp2ILInjected.Token(Token = "0x4005D4E")]
11849 public const short BossMaskDarkMage = 3864;
11850
11851 [global::Cpp2ILInjected.Token(Token = "0x4005D4F")]
11852 public const short BossMaskOgre = 3865;
11853
11854 [global::Cpp2ILInjected.Token(Token = "0x4005D50")]
11855 public const short BossTrophyBetsy = 3866;
11856
11857 [global::Cpp2ILInjected.Token(Token = "0x4005D51")]
11858 public const short BossTrophyDarkmage = 3867;
11859
11860 [global::Cpp2ILInjected.Token(Token = "0x4005D52")]
11861 public const short BossTrophyOgre = 3868;
11862
11863 [global::Cpp2ILInjected.Token(Token = "0x4005D53")]
11864 public const short MusicBoxDD2 = 3869;
11865
11866 [global::Cpp2ILInjected.Token(Token = "0x4005D54")]
11867 public const short ApprenticeStaffT3 = 3870;
11868
11869 [global::Cpp2ILInjected.Token(Token = "0x4005D55")]
11870 public const short SquireAltHead = 3871;
11871
11872 [global::Cpp2ILInjected.Token(Token = "0x4005D56")]
11873 public const short SquireAltShirt = 3872;
11874
11875 [global::Cpp2ILInjected.Token(Token = "0x4005D57")]
11876 public const short SquireAltPants = 3873;
11877
11878 [global::Cpp2ILInjected.Token(Token = "0x4005D58")]
11879 public const short ApprenticeAltHead = 3874;
11880
11881 [global::Cpp2ILInjected.Token(Token = "0x4005D59")]
11882 public const short ApprenticeAltShirt = 3875;
11883
11884 [global::Cpp2ILInjected.Token(Token = "0x4005D5A")]
11885 public const short ApprenticeAltPants = 3876;
11886
11887 [global::Cpp2ILInjected.Token(Token = "0x4005D5B")]
11888 public const short HuntressAltHead = 3877;
11889
11890 [global::Cpp2ILInjected.Token(Token = "0x4005D5C")]
11891 public const short HuntressAltShirt = 3878;
11892
11893 [global::Cpp2ILInjected.Token(Token = "0x4005D5D")]
11894 public const short HuntressAltPants = 3879;
11895
11896 [global::Cpp2ILInjected.Token(Token = "0x4005D5E")]
11897 public const short MonkAltHead = 3880;
11898
11899 [global::Cpp2ILInjected.Token(Token = "0x4005D5F")]
11900 public const short MonkAltShirt = 3881;
11901
11902 [global::Cpp2ILInjected.Token(Token = "0x4005D60")]
11903 public const short MonkAltPants = 3882;
11904
11905 [global::Cpp2ILInjected.Token(Token = "0x4005D61")]
11906 public const short BetsyWings = 3883;
11907
11908 [global::Cpp2ILInjected.Token(Token = "0x4005D62")]
11909 public const short CrystalChest = 3884;
11910
11911 [global::Cpp2ILInjected.Token(Token = "0x4005D63")]
11912 public const short GoldenChest = 3885;
11913
11914 [global::Cpp2ILInjected.Token(Token = "0x4005D64")]
11915 public const short Fake_CrystalChest = 3886;
11916
11917 [global::Cpp2ILInjected.Token(Token = "0x4005D65")]
11918 public const short Fake_GoldenChest = 3887;
11919
11920 [global::Cpp2ILInjected.Token(Token = "0x4005D66")]
11921 public const short CrystalDoor = 3888;
11922
11923 [global::Cpp2ILInjected.Token(Token = "0x4005D67")]
11924 public const short CrystalChair = 3889;
11925
11926 [global::Cpp2ILInjected.Token(Token = "0x4005D68")]
11927 public const short CrystalCandle = 3890;
11928
11929 [global::Cpp2ILInjected.Token(Token = "0x4005D69")]
11930 public const short CrystalLantern = 3891;
11931
11932 [global::Cpp2ILInjected.Token(Token = "0x4005D6A")]
11933 public const short CrystalLamp = 3892;
11934
11935 [global::Cpp2ILInjected.Token(Token = "0x4005D6B")]
11936 public const short CrystalCandelabra = 3893;
11937
11938 [global::Cpp2ILInjected.Token(Token = "0x4005D6C")]
11939 public const short CrystalChandelier = 3894;
11940
11941 [global::Cpp2ILInjected.Token(Token = "0x4005D6D")]
11942 public const short CrystalBathtub = 3895;
11943
11944 [global::Cpp2ILInjected.Token(Token = "0x4005D6E")]
11945 public const short CrystalSink = 3896;
11946
11947 [global::Cpp2ILInjected.Token(Token = "0x4005D6F")]
11948 public const short CrystalBed = 3897;
11949
11950 [global::Cpp2ILInjected.Token(Token = "0x4005D70")]
11951 public const short CrystalClock = 3898;
11952
11953 [global::Cpp2ILInjected.Token(Token = "0x4005D71")]
11954 public const short SkywareClock2 = 3899;
11955
11956 [global::Cpp2ILInjected.Token(Token = "0x4005D72")]
11957 public const short DungeonClockBlue = 3900;
11958
11959 [global::Cpp2ILInjected.Token(Token = "0x4005D73")]
11960 public const short DungeonClockGreen = 3901;
11961
11962 [global::Cpp2ILInjected.Token(Token = "0x4005D74")]
11963 public const short DungeonClockPink = 3902;
11964
11965 [global::Cpp2ILInjected.Token(Token = "0x4005D75")]
11966 public const short CrystalPlatform = 3903;
11967
11968 [global::Cpp2ILInjected.Token(Token = "0x4005D76")]
11969 public const short GoldenPlatform = 3904;
11970
11971 [global::Cpp2ILInjected.Token(Token = "0x4005D77")]
11972 public const short DynastyPlatform = 3905;
11973
11974 [global::Cpp2ILInjected.Token(Token = "0x4005D78")]
11975 public const short LihzahrdPlatform = 3906;
11976
11977 [global::Cpp2ILInjected.Token(Token = "0x4005D79")]
11978 public const short FleshPlatform = 3907;
11979
11980 [global::Cpp2ILInjected.Token(Token = "0x4005D7A")]
11981 public const short FrozenPlatform = 3908;
11982
11983 [global::Cpp2ILInjected.Token(Token = "0x4005D7B")]
11984 public const short CrystalWorkbench = 3909;
11985
11986 [global::Cpp2ILInjected.Token(Token = "0x4005D7C")]
11987 public const short GoldenWorkbench = 3910;
11988
11989 [global::Cpp2ILInjected.Token(Token = "0x4005D7D")]
11990 public const short CrystalDresser = 3911;
11991
11992 [global::Cpp2ILInjected.Token(Token = "0x4005D7E")]
11993 public const short DynastyDresser = 3912;
11994
11995 [global::Cpp2ILInjected.Token(Token = "0x4005D7F")]
11996 public const short FrozenDresser = 3913;
11997
11998 [global::Cpp2ILInjected.Token(Token = "0x4005D80")]
11999 public const short LivingWoodDresser = 3914;
12000
12001 [global::Cpp2ILInjected.Token(Token = "0x4005D81")]
12002 public const short CrystalPiano = 3915;
12003
12004 [global::Cpp2ILInjected.Token(Token = "0x4005D82")]
12005 public const short DynastyPiano = 3916;
12006
12007 [global::Cpp2ILInjected.Token(Token = "0x4005D83")]
12008 public const short CrystalBookCase = 3917;
12009
12010 [global::Cpp2ILInjected.Token(Token = "0x4005D84")]
12011 public const short CrystalSofaHowDoesThatEvenWork = 3918;
12012
12013 [global::Cpp2ILInjected.Token(Token = "0x4005D85")]
12014 public const short DynastySofa = 3919;
12015
12016 [global::Cpp2ILInjected.Token(Token = "0x4005D86")]
12017 public const short CrystalTable = 3920;
12018
12019 [global::Cpp2ILInjected.Token(Token = "0x4005D87")]
12020 public const short ArkhalisHat = 3921;
12021
12022 [global::Cpp2ILInjected.Token(Token = "0x4005D88")]
12023 public const short ArkhalisShirt = 3922;
12024
12025 [global::Cpp2ILInjected.Token(Token = "0x4005D89")]
12026 public const short ArkhalisPants = 3923;
12027
12028 [global::Cpp2ILInjected.Token(Token = "0x4005D8A")]
12029 public const short ArkhalisWings = 3924;
12030
12031 [global::Cpp2ILInjected.Token(Token = "0x4005D8B")]
12032 public const short LeinforsHat = 3925;
12033
12034 [global::Cpp2ILInjected.Token(Token = "0x4005D8C")]
12035 public const short LeinforsShirt = 3926;
12036
12037 [global::Cpp2ILInjected.Token(Token = "0x4005D8D")]
12038 public const short LeinforsPants = 3927;
12039
12040 [global::Cpp2ILInjected.Token(Token = "0x4005D8E")]
12041 public const short LeinforsWings = 3928;
12042
12043 [global::Cpp2ILInjected.Token(Token = "0x4005D8F")]
12044 public const short LeinforsAccessory = 3929;
12045
12046 [global::Cpp2ILInjected.Token(Token = "0x4005D90")]
12047 public const short Celeb2 = 3930;
12048
12049 [global::Cpp2ILInjected.Token(Token = "0x4005D91")]
12050 public const short SpiderBathtub = 3931;
12051
12052 [global::Cpp2ILInjected.Token(Token = "0x4005D92")]
12053 public const short SpiderBed = 3932;
12054
12055 [global::Cpp2ILInjected.Token(Token = "0x4005D93")]
12056 public const short SpiderBookcase = 3933;
12057
12058 [global::Cpp2ILInjected.Token(Token = "0x4005D94")]
12059 public const short SpiderDresser = 3934;
12060
12061 [global::Cpp2ILInjected.Token(Token = "0x4005D95")]
12062 public const short SpiderCandelabra = 3935;
12063
12064 [global::Cpp2ILInjected.Token(Token = "0x4005D96")]
12065 public const short SpiderCandle = 3936;
12066
12067 [global::Cpp2ILInjected.Token(Token = "0x4005D97")]
12068 public const short SpiderChair = 3937;
12069
12070 [global::Cpp2ILInjected.Token(Token = "0x4005D98")]
12071 public const short SpiderChandelier = 3938;
12072
12073 [global::Cpp2ILInjected.Token(Token = "0x4005D99")]
12074 public const short SpiderChest = 3939;
12075
12076 [global::Cpp2ILInjected.Token(Token = "0x4005D9A")]
12077 public const short SpiderClock = 3940;
12078
12079 [global::Cpp2ILInjected.Token(Token = "0x4005D9B")]
12080 public const short SpiderDoor = 3941;
12081
12082 [global::Cpp2ILInjected.Token(Token = "0x4005D9C")]
12083 public const short SpiderLamp = 3942;
12084
12085 [global::Cpp2ILInjected.Token(Token = "0x4005D9D")]
12086 public const short SpiderLantern = 3943;
12087
12088 [global::Cpp2ILInjected.Token(Token = "0x4005D9E")]
12089 public const short SpiderPiano = 3944;
12090
12091 [global::Cpp2ILInjected.Token(Token = "0x4005D9F")]
12092 public const short SpiderPlatform = 3945;
12093
12094 [global::Cpp2ILInjected.Token(Token = "0x4005DA0")]
12096
12097 [global::Cpp2ILInjected.Token(Token = "0x4005DA1")]
12098 public const short SpiderSofa = 3947;
12099
12100 [global::Cpp2ILInjected.Token(Token = "0x4005DA2")]
12101 public const short SpiderTable = 3948;
12102
12103 [global::Cpp2ILInjected.Token(Token = "0x4005DA3")]
12104 public const short SpiderWorkbench = 3949;
12105
12106 [global::Cpp2ILInjected.Token(Token = "0x4005DA4")]
12107 public const short Fake_SpiderChest = 3950;
12108
12109 [global::Cpp2ILInjected.Token(Token = "0x4005DA5")]
12110 public const short IronBrick = 3951;
12111
12112 [global::Cpp2ILInjected.Token(Token = "0x4005DA6")]
12113 public const short IronBrickWall = 3952;
12114
12115 [global::Cpp2ILInjected.Token(Token = "0x4005DA7")]
12116 public const short LeadBrick = 3953;
12117
12118 [global::Cpp2ILInjected.Token(Token = "0x4005DA8")]
12119 public const short LeadBrickWall = 3954;
12120
12121 [global::Cpp2ILInjected.Token(Token = "0x4005DA9")]
12122 public const short LesionBlock = 3955;
12123
12124 [global::Cpp2ILInjected.Token(Token = "0x4005DAA")]
12125 public const short LesionBlockWall = 3956;
12126
12127 [global::Cpp2ILInjected.Token(Token = "0x4005DAB")]
12128 public const short LesionPlatform = 3957;
12129
12130 [global::Cpp2ILInjected.Token(Token = "0x4005DAC")]
12131 public const short LesionBathtub = 3958;
12132
12133 [global::Cpp2ILInjected.Token(Token = "0x4005DAD")]
12134 public const short LesionBed = 3959;
12135
12136 [global::Cpp2ILInjected.Token(Token = "0x4005DAE")]
12137 public const short LesionBookcase = 3960;
12138
12139 [global::Cpp2ILInjected.Token(Token = "0x4005DAF")]
12140 public const short LesionCandelabra = 3961;
12141
12142 [global::Cpp2ILInjected.Token(Token = "0x4005DB0")]
12143 public const short LesionCandle = 3962;
12144
12145 [global::Cpp2ILInjected.Token(Token = "0x4005DB1")]
12146 public const short LesionChair = 3963;
12147
12148 [global::Cpp2ILInjected.Token(Token = "0x4005DB2")]
12149 public const short LesionChandelier = 3964;
12150
12151 [global::Cpp2ILInjected.Token(Token = "0x4005DB3")]
12152 public const short LesionChest = 3965;
12153
12154 [global::Cpp2ILInjected.Token(Token = "0x4005DB4")]
12155 public const short LesionClock = 3966;
12156
12157 [global::Cpp2ILInjected.Token(Token = "0x4005DB5")]
12158 public const short LesionDoor = 3967;
12159
12160 [global::Cpp2ILInjected.Token(Token = "0x4005DB6")]
12161 public const short LesionDresser = 3968;
12162
12163 [global::Cpp2ILInjected.Token(Token = "0x4005DB7")]
12164 public const short LesionLamp = 3969;
12165
12166 [global::Cpp2ILInjected.Token(Token = "0x4005DB8")]
12167 public const short LesionLantern = 3970;
12168
12169 [global::Cpp2ILInjected.Token(Token = "0x4005DB9")]
12170 public const short LesionPiano = 3971;
12171
12172 [global::Cpp2ILInjected.Token(Token = "0x4005DBA")]
12173 public const short LesionSink = 3972;
12174
12175 [global::Cpp2ILInjected.Token(Token = "0x4005DBB")]
12176 public const short LesionSofa = 3973;
12177
12178 [global::Cpp2ILInjected.Token(Token = "0x4005DBC")]
12179 public const short LesionTable = 3974;
12180
12181 [global::Cpp2ILInjected.Token(Token = "0x4005DBD")]
12182 public const short LesionWorkbench = 3975;
12183
12184 [global::Cpp2ILInjected.Token(Token = "0x4005DBE")]
12185 public const short Fake_LesionChest = 3976;
12186
12187 [global::Cpp2ILInjected.Token(Token = "0x4005DBF")]
12188 public const short HatRack = 3977;
12189
12190 [global::Cpp2ILInjected.Token(Token = "0x4005DC0")]
12191 public const short ColorOnlyDye = 3978;
12192
12193 [global::Cpp2ILInjected.Token(Token = "0x4005DC1")]
12194 public const short WoodenCrateHard = 3979;
12195
12196 [global::Cpp2ILInjected.Token(Token = "0x4005DC2")]
12197 public const short IronCrateHard = 3980;
12198
12199 [global::Cpp2ILInjected.Token(Token = "0x4005DC3")]
12200 public const short GoldenCrateHard = 3981;
12201
12202 [global::Cpp2ILInjected.Token(Token = "0x4005DC4")]
12203 public const short CorruptFishingCrateHard = 3982;
12204
12205 [global::Cpp2ILInjected.Token(Token = "0x4005DC5")]
12206 public const short CrimsonFishingCrateHard = 3983;
12207
12208 [global::Cpp2ILInjected.Token(Token = "0x4005DC6")]
12209 public const short DungeonFishingCrateHard = 3984;
12210
12211 [global::Cpp2ILInjected.Token(Token = "0x4005DC7")]
12212 public const short FloatingIslandFishingCrateHard = 3985;
12213
12214 [global::Cpp2ILInjected.Token(Token = "0x4005DC8")]
12215 public const short HallowedFishingCrateHard = 3986;
12216
12217 [global::Cpp2ILInjected.Token(Token = "0x4005DC9")]
12218 public const short JungleFishingCrateHard = 3987;
12219
12220 [global::Cpp2ILInjected.Token(Token = "0x4005DCA")]
12221 public const short DeadMansChest = 3988;
12222
12223 [global::Cpp2ILInjected.Token(Token = "0x4005DCB")]
12224 public const short GolfBall = 3989;
12225
12226 [global::Cpp2ILInjected.Token(Token = "0x4005DCC")]
12227 public const short AmphibianBoots = 3990;
12228
12229 [global::Cpp2ILInjected.Token(Token = "0x4005DCD")]
12230 public const short ArcaneFlower = 3991;
12231
12232 [global::Cpp2ILInjected.Token(Token = "0x4005DCE")]
12233 public const short BerserkerGlove = 3992;
12234
12235 [global::Cpp2ILInjected.Token(Token = "0x4005DCF")]
12236 public const short FairyBoots = 3993;
12237
12238 [global::Cpp2ILInjected.Token(Token = "0x4005DD0")]
12239 public const short FrogFlipper = 3994;
12240
12241 [global::Cpp2ILInjected.Token(Token = "0x4005DD1")]
12242 public const short FrogGear = 3995;
12243
12244 [global::Cpp2ILInjected.Token(Token = "0x4005DD2")]
12245 public const short FrogWebbing = 3996;
12246
12247 [global::Cpp2ILInjected.Token(Token = "0x4005DD3")]
12248 public const short FrozenShield = 3997;
12249
12250 [global::Cpp2ILInjected.Token(Token = "0x4005DD4")]
12251 public const short HeroShield = 3998;
12252
12253 [global::Cpp2ILInjected.Token(Token = "0x4005DD5")]
12254 public const short LavaSkull = 3999;
12255
12256 [global::Cpp2ILInjected.Token(Token = "0x4005DD6")]
12257 public const short MagnetFlower = 4000;
12258
12259 [global::Cpp2ILInjected.Token(Token = "0x4005DD7")]
12260 public const short ManaCloak = 4001;
12261
12262 [global::Cpp2ILInjected.Token(Token = "0x4005DD8")]
12263 public const short MoltenQuiver = 4002;
12264
12265 [global::Cpp2ILInjected.Token(Token = "0x4005DD9")]
12266 public const short MoltenSkullRose = 4003;
12267
12268 [global::Cpp2ILInjected.Token(Token = "0x4005DDA")]
12269 public const short ObsidianSkullRose = 4004;
12270
12271 [global::Cpp2ILInjected.Token(Token = "0x4005DDB")]
12272 public const short ReconScope = 4005;
12273
12274 [global::Cpp2ILInjected.Token(Token = "0x4005DDC")]
12275 public const short StalkersQuiver = 4006;
12276
12277 [global::Cpp2ILInjected.Token(Token = "0x4005DDD")]
12278 public const short StingerNecklace = 4007;
12279
12280 [global::Cpp2ILInjected.Token(Token = "0x4005DDE")]
12281 public const short UltrabrightHelmet = 4008;
12282
12283 [global::Cpp2ILInjected.Token(Token = "0x4005DDF")]
12284 public const short Apple = 4009;
12285
12286 [global::Cpp2ILInjected.Token(Token = "0x4005DE0")]
12287 public const short ApplePieSlice = 4010;
12288
12289 [global::Cpp2ILInjected.Token(Token = "0x4005DE1")]
12290 public const short ApplePie = 4011;
12291
12292 [global::Cpp2ILInjected.Token(Token = "0x4005DE2")]
12293 public const short BananaSplit = 4012;
12294
12295 [global::Cpp2ILInjected.Token(Token = "0x4005DE3")]
12296 public const short BBQRibs = 4013;
12297
12298 [global::Cpp2ILInjected.Token(Token = "0x4005DE4")]
12299 public const short BunnyStew = 4014;
12300
12301 [global::Cpp2ILInjected.Token(Token = "0x4005DE5")]
12302 public const short Burger = 4015;
12303
12304 [global::Cpp2ILInjected.Token(Token = "0x4005DE6")]
12305 public const short ChickenNugget = 4016;
12306
12307 [global::Cpp2ILInjected.Token(Token = "0x4005DE7")]
12308 public const short ChocolateChipCookie = 4017;
12309
12310 [global::Cpp2ILInjected.Token(Token = "0x4005DE8")]
12311 public const short CreamSoda = 4018;
12312
12313 [global::Cpp2ILInjected.Token(Token = "0x4005DE9")]
12314 public const short Escargot = 4019;
12315
12316 [global::Cpp2ILInjected.Token(Token = "0x4005DEA")]
12317 public const short FriedEgg = 4020;
12318
12319 [global::Cpp2ILInjected.Token(Token = "0x4005DEB")]
12320 public const short Fries = 4021;
12321
12322 [global::Cpp2ILInjected.Token(Token = "0x4005DEC")]
12323 public const short GoldenDelight = 4022;
12324
12325 [global::Cpp2ILInjected.Token(Token = "0x4005DED")]
12326 public const short Grapes = 4023;
12327
12328 [global::Cpp2ILInjected.Token(Token = "0x4005DEE")]
12329 public const short GrilledSquirrel = 4024;
12330
12331 [global::Cpp2ILInjected.Token(Token = "0x4005DEF")]
12332 public const short Hotdog = 4025;
12333
12334 [global::Cpp2ILInjected.Token(Token = "0x4005DF0")]
12335 public const short IceCream = 4026;
12336
12337 [global::Cpp2ILInjected.Token(Token = "0x4005DF1")]
12338 public const short Milkshake = 4027;
12339
12340 [global::Cpp2ILInjected.Token(Token = "0x4005DF2")]
12341 public const short Nachos = 4028;
12342
12343 [global::Cpp2ILInjected.Token(Token = "0x4005DF3")]
12344 public const short Pizza = 4029;
12345
12346 [global::Cpp2ILInjected.Token(Token = "0x4005DF4")]
12347 public const short PotatoChips = 4030;
12348
12349 [global::Cpp2ILInjected.Token(Token = "0x4005DF5")]
12350 public const short RoastedBird = 4031;
12351
12352 [global::Cpp2ILInjected.Token(Token = "0x4005DF6")]
12353 public const short RoastedDuck = 4032;
12354
12355 [global::Cpp2ILInjected.Token(Token = "0x4005DF7")]
12356 public const short SauteedFrogLegs = 4033;
12357
12358 [global::Cpp2ILInjected.Token(Token = "0x4005DF8")]
12359 public const short SeafoodDinner = 4034;
12360
12361 [global::Cpp2ILInjected.Token(Token = "0x4005DF9")]
12362 public const short ShrimpPoBoy = 4035;
12363
12364 [global::Cpp2ILInjected.Token(Token = "0x4005DFA")]
12365 public const short Spaghetti = 4036;
12366
12367 [global::Cpp2ILInjected.Token(Token = "0x4005DFB")]
12368 public const short Steak = 4037;
12369
12370 [global::Cpp2ILInjected.Token(Token = "0x4005DFC")]
12371 public const short MoltenCharm = 4038;
12372
12373 [global::Cpp2ILInjected.Token(Token = "0x4005DFD")]
12374 public const short GolfClubIron = 4039;
12375
12376 [global::Cpp2ILInjected.Token(Token = "0x4005DFE")]
12377 public const short GolfCup = 4040;
12378
12379 [global::Cpp2ILInjected.Token(Token = "0x4005DFF")]
12380 public const short FlowerPacketBlue = 4041;
12381
12382 [global::Cpp2ILInjected.Token(Token = "0x4005E00")]
12383 public const short FlowerPacketMagenta = 4042;
12384
12385 [global::Cpp2ILInjected.Token(Token = "0x4005E01")]
12386 public const short FlowerPacketPink = 4043;
12387
12388 [global::Cpp2ILInjected.Token(Token = "0x4005E02")]
12389 public const short FlowerPacketRed = 4044;
12390
12391 [global::Cpp2ILInjected.Token(Token = "0x4005E03")]
12392 public const short FlowerPacketYellow = 4045;
12393
12394 [global::Cpp2ILInjected.Token(Token = "0x4005E04")]
12395 public const short FlowerPacketViolet = 4046;
12396
12397 [global::Cpp2ILInjected.Token(Token = "0x4005E05")]
12398 public const short FlowerPacketWhite = 4047;
12399
12400 [global::Cpp2ILInjected.Token(Token = "0x4005E06")]
12401 public const short FlowerPacketTallGrass = 4048;
12402
12403 [global::Cpp2ILInjected.Token(Token = "0x4005E07")]
12404 public const short LawnMower = 4049;
12405
12406 [global::Cpp2ILInjected.Token(Token = "0x4005E08")]
12407 public const short CrimstoneBrick = 4050;
12408
12409 [global::Cpp2ILInjected.Token(Token = "0x4005E09")]
12410 public const short SmoothSandstone = 4051;
12411
12412 [global::Cpp2ILInjected.Token(Token = "0x4005E0A")]
12413 public const short CrimstoneBrickWall = 4052;
12414
12415 [global::Cpp2ILInjected.Token(Token = "0x4005E0B")]
12416 public const short SmoothSandstoneWall = 4053;
12417
12418 [global::Cpp2ILInjected.Token(Token = "0x4005E0C")]
12419 public const short BloodMoonMonolith = 4054;
12420
12421 [global::Cpp2ILInjected.Token(Token = "0x4005E0D")]
12422 public const short SandBoots = 4055;
12423
12424 [global::Cpp2ILInjected.Token(Token = "0x4005E0E")]
12425 public const short AncientChisel = 4056;
12426
12427 [global::Cpp2ILInjected.Token(Token = "0x4005E0F")]
12428 public const short CarbonGuitar = 4057;
12429
12430 [global::Cpp2ILInjected.Token(Token = "0x4005E10")]
12431 public const short SkeletonBow = 4058;
12432
12433 [global::Cpp2ILInjected.Token(Token = "0x4005E11")]
12434 public const short FossilPickaxe = 4059;
12435
12436 [global::Cpp2ILInjected.Token(Token = "0x4005E12")]
12437 public const short SuperStarCannon = 4060;
12438
12439 [global::Cpp2ILInjected.Token(Token = "0x4005E13")]
12440 public const short ThunderSpear = 4061;
12441
12442 [global::Cpp2ILInjected.Token(Token = "0x4005E14")]
12443 public const short ThunderStaff = 4062;
12444
12445 [global::Cpp2ILInjected.Token(Token = "0x4005E15")]
12446 public const short DrumSet = 4063;
12447
12448 [global::Cpp2ILInjected.Token(Token = "0x4005E16")]
12449 public const short PicnicTable = 4064;
12450
12451 [global::Cpp2ILInjected.Token(Token = "0x4005E17")]
12452 public const short PicnicTableWithCloth = 4065;
12453
12454 [global::Cpp2ILInjected.Token(Token = "0x4005E18")]
12455 public const short DesertMinecart = 4066;
12456
12457 [global::Cpp2ILInjected.Token(Token = "0x4005E19")]
12458 public const short FishMinecart = 4067;
12459
12460 [global::Cpp2ILInjected.Token(Token = "0x4005E1A")]
12461 public const short FairyCritterPink = 4068;
12462
12463 [global::Cpp2ILInjected.Token(Token = "0x4005E1B")]
12464 public const short FairyCritterGreen = 4069;
12465
12466 [global::Cpp2ILInjected.Token(Token = "0x4005E1C")]
12467 public const short FairyCritterBlue = 4070;
12468
12469 [global::Cpp2ILInjected.Token(Token = "0x4005E1D")]
12470 public const short JunoniaShell = 4071;
12471
12472 [global::Cpp2ILInjected.Token(Token = "0x4005E1E")]
12473 public const short LightningWhelkShell = 4072;
12474
12475 [global::Cpp2ILInjected.Token(Token = "0x4005E1F")]
12476 public const short TulipShell = 4073;
12477
12478 [global::Cpp2ILInjected.Token(Token = "0x4005E20")]
12479 public const short PinWheel = 4074;
12480
12481 [global::Cpp2ILInjected.Token(Token = "0x4005E21")]
12482 public const short WeatherVane = 4075;
12483
12484 [global::Cpp2ILInjected.Token(Token = "0x4005E22")]
12485 public const short VoidVault = 4076;
12486
12487 [global::Cpp2ILInjected.Token(Token = "0x4005E23")]
12488 public const short MusicBoxOceanAlt = 4077;
12489
12490 [global::Cpp2ILInjected.Token(Token = "0x4005E24")]
12491 public const short MusicBoxSlimeRain = 4078;
12492
12493 [global::Cpp2ILInjected.Token(Token = "0x4005E25")]
12494 public const short MusicBoxSpaceAlt = 4079;
12495
12496 [global::Cpp2ILInjected.Token(Token = "0x4005E26")]
12497 public const short MusicBoxTownDay = 4080;
12498
12499 [global::Cpp2ILInjected.Token(Token = "0x4005E27")]
12500 public const short MusicBoxTownNight = 4081;
12501
12502 [global::Cpp2ILInjected.Token(Token = "0x4005E28")]
12503 public const short MusicBoxWindyDay = 4082;
12504
12505 [global::Cpp2ILInjected.Token(Token = "0x4005E29")]
12506 public const short GolfCupFlagWhite = 4083;
12507
12508 [global::Cpp2ILInjected.Token(Token = "0x4005E2A")]
12509 public const short GolfCupFlagRed = 4084;
12510
12511 [global::Cpp2ILInjected.Token(Token = "0x4005E2B")]
12512 public const short GolfCupFlagGreen = 4085;
12513
12514 [global::Cpp2ILInjected.Token(Token = "0x4005E2C")]
12515 public const short GolfCupFlagBlue = 4086;
12516
12517 [global::Cpp2ILInjected.Token(Token = "0x4005E2D")]
12518 public const short GolfCupFlagYellow = 4087;
12519
12520 [global::Cpp2ILInjected.Token(Token = "0x4005E2E")]
12521 public const short GolfCupFlagPurple = 4088;
12522
12523 [global::Cpp2ILInjected.Token(Token = "0x4005E2F")]
12524 public const short GolfTee = 4089;
12525
12526 [global::Cpp2ILInjected.Token(Token = "0x4005E30")]
12527 public const short ShellPileBlock = 4090;
12528
12529 [global::Cpp2ILInjected.Token(Token = "0x4005E31")]
12530 public const short AntiPortalBlock = 4091;
12531
12532 [global::Cpp2ILInjected.Token(Token = "0x4005E32")]
12533 public const short GolfClubPutter = 4092;
12534
12535 [global::Cpp2ILInjected.Token(Token = "0x4005E33")]
12536 public const short GolfClubWedge = 4093;
12537
12538 [global::Cpp2ILInjected.Token(Token = "0x4005E34")]
12539 public const short GolfClubDriver = 4094;
12540
12541 [global::Cpp2ILInjected.Token(Token = "0x4005E35")]
12542 public const short GolfWhistle = 4095;
12543
12544 [global::Cpp2ILInjected.Token(Token = "0x4005E36")]
12545 public const short ToiletEbonyWood = 4096;
12546
12547 [global::Cpp2ILInjected.Token(Token = "0x4005E37")]
12548 public const short ToiletRichMahogany = 4097;
12549
12550 [global::Cpp2ILInjected.Token(Token = "0x4005E38")]
12551 public const short ToiletPearlwood = 4098;
12552
12553 [global::Cpp2ILInjected.Token(Token = "0x4005E39")]
12554 public const short ToiletLivingWood = 4099;
12555
12556 [global::Cpp2ILInjected.Token(Token = "0x4005E3A")]
12557 public const short ToiletCactus = 4100;
12558
12559 [global::Cpp2ILInjected.Token(Token = "0x4005E3B")]
12560 public const short ToiletBone = 4101;
12561
12562 [global::Cpp2ILInjected.Token(Token = "0x4005E3C")]
12563 public const short ToiletFlesh = 4102;
12564
12565 [global::Cpp2ILInjected.Token(Token = "0x4005E3D")]
12566 public const short ToiletMushroom = 4103;
12567
12568 [global::Cpp2ILInjected.Token(Token = "0x4005E3E")]
12569 public const short ToiletSunplate = 4104;
12570
12571 [global::Cpp2ILInjected.Token(Token = "0x4005E3F")]
12572 public const short ToiletShadewood = 4105;
12573
12574 [global::Cpp2ILInjected.Token(Token = "0x4005E40")]
12575 public const short ToiletLihzhard = 4106;
12576
12577 [global::Cpp2ILInjected.Token(Token = "0x4005E41")]
12578 public const short ToiletDungeonBlue = 4107;
12579
12580 [global::Cpp2ILInjected.Token(Token = "0x4005E42")]
12581 public const short ToiletDungeonGreen = 4108;
12582
12583 [global::Cpp2ILInjected.Token(Token = "0x4005E43")]
12584 public const short ToiletDungeonPink = 4109;
12585
12586 [global::Cpp2ILInjected.Token(Token = "0x4005E44")]
12587 public const short ToiletObsidian = 4110;
12588
12589 [global::Cpp2ILInjected.Token(Token = "0x4005E45")]
12590 public const short ToiletFrozen = 4111;
12591
12592 [global::Cpp2ILInjected.Token(Token = "0x4005E46")]
12593 public const short ToiletGlass = 4112;
12594
12595 [global::Cpp2ILInjected.Token(Token = "0x4005E47")]
12596 public const short ToiletHoney = 4113;
12597
12598 [global::Cpp2ILInjected.Token(Token = "0x4005E48")]
12599 public const short ToiletSteampunk = 4114;
12600
12601 [global::Cpp2ILInjected.Token(Token = "0x4005E49")]
12602 public const short ToiletPumpkin = 4115;
12603
12604 [global::Cpp2ILInjected.Token(Token = "0x4005E4A")]
12605 public const short ToiletSpooky = 4116;
12606
12607 [global::Cpp2ILInjected.Token(Token = "0x4005E4B")]
12608 public const short ToiletDynasty = 4117;
12609
12610 [global::Cpp2ILInjected.Token(Token = "0x4005E4C")]
12611 public const short ToiletPalm = 4118;
12612
12613 [global::Cpp2ILInjected.Token(Token = "0x4005E4D")]
12614 public const short ToiletBoreal = 4119;
12615
12616 [global::Cpp2ILInjected.Token(Token = "0x4005E4E")]
12617 public const short ToiletSlime = 4120;
12618
12619 [global::Cpp2ILInjected.Token(Token = "0x4005E4F")]
12620 public const short ToiletMartian = 4121;
12621
12622 [global::Cpp2ILInjected.Token(Token = "0x4005E50")]
12623 public const short ToiletGranite = 4122;
12624
12625 [global::Cpp2ILInjected.Token(Token = "0x4005E51")]
12626 public const short ToiletMarble = 4123;
12627
12628 [global::Cpp2ILInjected.Token(Token = "0x4005E52")]
12629 public const short ToiletCrystal = 4124;
12630
12631 [global::Cpp2ILInjected.Token(Token = "0x4005E53")]
12632 public const short ToiletSpider = 4125;
12633
12634 [global::Cpp2ILInjected.Token(Token = "0x4005E54")]
12635 public const short ToiletLesion = 4126;
12636
12637 [global::Cpp2ILInjected.Token(Token = "0x4005E55")]
12638 public const short ToiletDiamond = 4127;
12639
12640 [global::Cpp2ILInjected.Token(Token = "0x4005E56")]
12641 public const short MaidHead = 4128;
12642
12643 [global::Cpp2ILInjected.Token(Token = "0x4005E57")]
12644 public const short MaidShirt = 4129;
12645
12646 [global::Cpp2ILInjected.Token(Token = "0x4005E58")]
12647 public const short MaidPants = 4130;
12648
12649 [global::Cpp2ILInjected.Token(Token = "0x4005E59")]
12650 public const short VoidLens = 4131;
12651
12652 [global::Cpp2ILInjected.Token(Token = "0x4005E5A")]
12653 public const short MaidHead2 = 4132;
12654
12655 [global::Cpp2ILInjected.Token(Token = "0x4005E5B")]
12656 public const short MaidShirt2 = 4133;
12657
12658 [global::Cpp2ILInjected.Token(Token = "0x4005E5C")]
12659 public const short MaidPants2 = 4134;
12660
12661 [global::Cpp2ILInjected.Token(Token = "0x4005E5D")]
12662 public const short GolfHat = 4135;
12663
12664 [global::Cpp2ILInjected.Token(Token = "0x4005E5E")]
12665 public const short GolfShirt = 4136;
12666
12667 [global::Cpp2ILInjected.Token(Token = "0x4005E5F")]
12668 public const short GolfPants = 4137;
12669
12670 [global::Cpp2ILInjected.Token(Token = "0x4005E60")]
12671 public const short GolfVisor = 4138;
12672
12673 [global::Cpp2ILInjected.Token(Token = "0x4005E61")]
12674 public const short SpiderBlock = 4139;
12675
12676 [global::Cpp2ILInjected.Token(Token = "0x4005E62")]
12677 public const short SpiderWall = 4140;
12678
12679 [global::Cpp2ILInjected.Token(Token = "0x4005E63")]
12680 public const short ToiletMeteor = 4141;
12681
12682 [global::Cpp2ILInjected.Token(Token = "0x4005E64")]
12683 public const short LesionStation = 4142;
12684
12685 [global::Cpp2ILInjected.Token(Token = "0x4005E65")]
12686 public const short ManaCloakStar = 4143;
12687
12688 [global::Cpp2ILInjected.Token(Token = "0x4005E66")]
12689 public const short Terragrim = 4144;
12690
12691 [global::Cpp2ILInjected.Token(Token = "0x4005E67")]
12692 public const short SolarBathtub = 4145;
12693
12694 [global::Cpp2ILInjected.Token(Token = "0x4005E68")]
12695 public const short SolarBed = 4146;
12696
12697 [global::Cpp2ILInjected.Token(Token = "0x4005E69")]
12698 public const short SolarBookcase = 4147;
12699
12700 [global::Cpp2ILInjected.Token(Token = "0x4005E6A")]
12701 public const short SolarDresser = 4148;
12702
12703 [global::Cpp2ILInjected.Token(Token = "0x4005E6B")]
12704 public const short SolarCandelabra = 4149;
12705
12706 [global::Cpp2ILInjected.Token(Token = "0x4005E6C")]
12707 public const short SolarCandle = 4150;
12708
12709 [global::Cpp2ILInjected.Token(Token = "0x4005E6D")]
12710 public const short SolarChair = 4151;
12711
12712 [global::Cpp2ILInjected.Token(Token = "0x4005E6E")]
12713 public const short SolarChandelier = 4152;
12714
12715 [global::Cpp2ILInjected.Token(Token = "0x4005E6F")]
12716 public const short SolarChest = 4153;
12717
12718 [global::Cpp2ILInjected.Token(Token = "0x4005E70")]
12719 public const short SolarClock = 4154;
12720
12721 [global::Cpp2ILInjected.Token(Token = "0x4005E71")]
12722 public const short SolarDoor = 4155;
12723
12724 [global::Cpp2ILInjected.Token(Token = "0x4005E72")]
12725 public const short SolarLamp = 4156;
12726
12727 [global::Cpp2ILInjected.Token(Token = "0x4005E73")]
12728 public const short SolarLantern = 4157;
12729
12730 [global::Cpp2ILInjected.Token(Token = "0x4005E74")]
12731 public const short SolarPiano = 4158;
12732
12733 [global::Cpp2ILInjected.Token(Token = "0x4005E75")]
12734 public const short SolarPlatform = 4159;
12735
12736 [global::Cpp2ILInjected.Token(Token = "0x4005E76")]
12737 public const short SolarSink = 4160;
12738
12739 [global::Cpp2ILInjected.Token(Token = "0x4005E77")]
12740 public const short SolarSofa = 4161;
12741
12742 [global::Cpp2ILInjected.Token(Token = "0x4005E78")]
12743 public const short SolarTable = 4162;
12744
12745 [global::Cpp2ILInjected.Token(Token = "0x4005E79")]
12746 public const short SolarWorkbench = 4163;
12747
12748 [global::Cpp2ILInjected.Token(Token = "0x4005E7A")]
12749 public const short Fake_SolarChest = 4164;
12750
12751 [global::Cpp2ILInjected.Token(Token = "0x4005E7B")]
12752 public const short SolarToilet = 4165;
12753
12754 [global::Cpp2ILInjected.Token(Token = "0x4005E7C")]
12755 public const short VortexBathtub = 4166;
12756
12757 [global::Cpp2ILInjected.Token(Token = "0x4005E7D")]
12758 public const short VortexBed = 4167;
12759
12760 [global::Cpp2ILInjected.Token(Token = "0x4005E7E")]
12761 public const short VortexBookcase = 4168;
12762
12763 [global::Cpp2ILInjected.Token(Token = "0x4005E7F")]
12764 public const short VortexDresser = 4169;
12765
12766 [global::Cpp2ILInjected.Token(Token = "0x4005E80")]
12767 public const short VortexCandelabra = 4170;
12768
12769 [global::Cpp2ILInjected.Token(Token = "0x4005E81")]
12770 public const short VortexCandle = 4171;
12771
12772 [global::Cpp2ILInjected.Token(Token = "0x4005E82")]
12773 public const short VortexChair = 4172;
12774
12775 [global::Cpp2ILInjected.Token(Token = "0x4005E83")]
12776 public const short VortexChandelier = 4173;
12777
12778 [global::Cpp2ILInjected.Token(Token = "0x4005E84")]
12779 public const short VortexChest = 4174;
12780
12781 [global::Cpp2ILInjected.Token(Token = "0x4005E85")]
12782 public const short VortexClock = 4175;
12783
12784 [global::Cpp2ILInjected.Token(Token = "0x4005E86")]
12785 public const short VortexDoor = 4176;
12786
12787 [global::Cpp2ILInjected.Token(Token = "0x4005E87")]
12788 public const short VortexLamp = 4177;
12789
12790 [global::Cpp2ILInjected.Token(Token = "0x4005E88")]
12791 public const short VortexLantern = 4178;
12792
12793 [global::Cpp2ILInjected.Token(Token = "0x4005E89")]
12794 public const short VortexPiano = 4179;
12795
12796 [global::Cpp2ILInjected.Token(Token = "0x4005E8A")]
12797 public const short VortexPlatform = 4180;
12798
12799 [global::Cpp2ILInjected.Token(Token = "0x4005E8B")]
12800 public const short VortexSink = 4181;
12801
12802 [global::Cpp2ILInjected.Token(Token = "0x4005E8C")]
12803 public const short VortexSofa = 4182;
12804
12805 [global::Cpp2ILInjected.Token(Token = "0x4005E8D")]
12806 public const short VortexTable = 4183;
12807
12808 [global::Cpp2ILInjected.Token(Token = "0x4005E8E")]
12809 public const short VortexWorkbench = 4184;
12810
12811 [global::Cpp2ILInjected.Token(Token = "0x4005E8F")]
12812 public const short Fake_VortexChest = 4185;
12813
12814 [global::Cpp2ILInjected.Token(Token = "0x4005E90")]
12815 public const short VortexToilet = 4186;
12816
12817 [global::Cpp2ILInjected.Token(Token = "0x4005E91")]
12818 public const short NebulaBathtub = 4187;
12819
12820 [global::Cpp2ILInjected.Token(Token = "0x4005E92")]
12821 public const short NebulaBed = 4188;
12822
12823 [global::Cpp2ILInjected.Token(Token = "0x4005E93")]
12824 public const short NebulaBookcase = 4189;
12825
12826 [global::Cpp2ILInjected.Token(Token = "0x4005E94")]
12827 public const short NebulaDresser = 4190;
12828
12829 [global::Cpp2ILInjected.Token(Token = "0x4005E95")]
12830 public const short NebulaCandelabra = 4191;
12831
12832 [global::Cpp2ILInjected.Token(Token = "0x4005E96")]
12833 public const short NebulaCandle = 4192;
12834
12835 [global::Cpp2ILInjected.Token(Token = "0x4005E97")]
12836 public const short NebulaChair = 4193;
12837
12838 [global::Cpp2ILInjected.Token(Token = "0x4005E98")]
12839 public const short NebulaChandelier = 4194;
12840
12841 [global::Cpp2ILInjected.Token(Token = "0x4005E99")]
12842 public const short NebulaChest = 4195;
12843
12844 [global::Cpp2ILInjected.Token(Token = "0x4005E9A")]
12845 public const short NebulaClock = 4196;
12846
12847 [global::Cpp2ILInjected.Token(Token = "0x4005E9B")]
12848 public const short NebulaDoor = 4197;
12849
12850 [global::Cpp2ILInjected.Token(Token = "0x4005E9C")]
12851 public const short NebulaLamp = 4198;
12852
12853 [global::Cpp2ILInjected.Token(Token = "0x4005E9D")]
12854 public const short NebulaLantern = 4199;
12855
12856 [global::Cpp2ILInjected.Token(Token = "0x4005E9E")]
12857 public const short NebulaPiano = 4200;
12858
12859 [global::Cpp2ILInjected.Token(Token = "0x4005E9F")]
12860 public const short NebulaPlatform = 4201;
12861
12862 [global::Cpp2ILInjected.Token(Token = "0x4005EA0")]
12863 public const short NebulaSink = 4202;
12864
12865 [global::Cpp2ILInjected.Token(Token = "0x4005EA1")]
12866 public const short NebulaSofa = 4203;
12867
12868 [global::Cpp2ILInjected.Token(Token = "0x4005EA2")]
12869 public const short NebulaTable = 4204;
12870
12871 [global::Cpp2ILInjected.Token(Token = "0x4005EA3")]
12872 public const short NebulaWorkbench = 4205;
12873
12874 [global::Cpp2ILInjected.Token(Token = "0x4005EA4")]
12875 public const short Fake_NebulaChest = 4206;
12876
12877 [global::Cpp2ILInjected.Token(Token = "0x4005EA5")]
12878 public const short NebulaToilet = 4207;
12879
12880 [global::Cpp2ILInjected.Token(Token = "0x4005EA6")]
12881 public const short StardustBathtub = 4208;
12882
12883 [global::Cpp2ILInjected.Token(Token = "0x4005EA7")]
12884 public const short StardustBed = 4209;
12885
12886 [global::Cpp2ILInjected.Token(Token = "0x4005EA8")]
12887 public const short StardustBookcase = 4210;
12888
12889 [global::Cpp2ILInjected.Token(Token = "0x4005EA9")]
12890 public const short StardustDresser = 4211;
12891
12892 [global::Cpp2ILInjected.Token(Token = "0x4005EAA")]
12893 public const short StardustCandelabra = 4212;
12894
12895 [global::Cpp2ILInjected.Token(Token = "0x4005EAB")]
12896 public const short StardustCandle = 4213;
12897
12898 [global::Cpp2ILInjected.Token(Token = "0x4005EAC")]
12899 public const short StardustChair = 4214;
12900
12901 [global::Cpp2ILInjected.Token(Token = "0x4005EAD")]
12902 public const short StardustChandelier = 4215;
12903
12904 [global::Cpp2ILInjected.Token(Token = "0x4005EAE")]
12905 public const short StardustChest = 4216;
12906
12907 [global::Cpp2ILInjected.Token(Token = "0x4005EAF")]
12908 public const short StardustClock = 4217;
12909
12910 [global::Cpp2ILInjected.Token(Token = "0x4005EB0")]
12911 public const short StardustDoor = 4218;
12912
12913 [global::Cpp2ILInjected.Token(Token = "0x4005EB1")]
12914 public const short StardustLamp = 4219;
12915
12916 [global::Cpp2ILInjected.Token(Token = "0x4005EB2")]
12917 public const short StardustLantern = 4220;
12918
12919 [global::Cpp2ILInjected.Token(Token = "0x4005EB3")]
12920 public const short StardustPiano = 4221;
12921
12922 [global::Cpp2ILInjected.Token(Token = "0x4005EB4")]
12923 public const short StardustPlatform = 4222;
12924
12925 [global::Cpp2ILInjected.Token(Token = "0x4005EB5")]
12926 public const short StardustSink = 4223;
12927
12928 [global::Cpp2ILInjected.Token(Token = "0x4005EB6")]
12929 public const short StardustSofa = 4224;
12930
12931 [global::Cpp2ILInjected.Token(Token = "0x4005EB7")]
12932 public const short StardustTable = 4225;
12933
12934 [global::Cpp2ILInjected.Token(Token = "0x4005EB8")]
12935 public const short StardustWorkbench = 4226;
12936
12937 [global::Cpp2ILInjected.Token(Token = "0x4005EB9")]
12938 public const short Fake_StardustChest = 4227;
12939
12940 [global::Cpp2ILInjected.Token(Token = "0x4005EBA")]
12941 public const short StardustToilet = 4228;
12942
12943 [global::Cpp2ILInjected.Token(Token = "0x4005EBB")]
12944 public const short SolarBrick = 4229;
12945
12946 [global::Cpp2ILInjected.Token(Token = "0x4005EBC")]
12947 public const short VortexBrick = 4230;
12948
12949 [global::Cpp2ILInjected.Token(Token = "0x4005EBD")]
12950 public const short NebulaBrick = 4231;
12951
12952 [global::Cpp2ILInjected.Token(Token = "0x4005EBE")]
12953 public const short StardustBrick = 4232;
12954
12955 [global::Cpp2ILInjected.Token(Token = "0x4005EBF")]
12956 public const short SolarBrickWall = 4233;
12957
12958 [global::Cpp2ILInjected.Token(Token = "0x4005EC0")]
12959 public const short VortexBrickWall = 4234;
12960
12961 [global::Cpp2ILInjected.Token(Token = "0x4005EC1")]
12962 public const short NebulaBrickWall = 4235;
12963
12964 [global::Cpp2ILInjected.Token(Token = "0x4005EC2")]
12965 public const short StardustBrickWall = 4236;
12966
12967 [global::Cpp2ILInjected.Token(Token = "0x4005EC3")]
12968 public const short MusicBoxDayRemix = 4237;
12969
12970 [global::Cpp2ILInjected.Token(Token = "0x4005EC4")]
12971 public const short CrackedBlueBrick = 4238;
12972
12973 [global::Cpp2ILInjected.Token(Token = "0x4005EC5")]
12974 public const short CrackedGreenBrick = 4239;
12975
12976 [global::Cpp2ILInjected.Token(Token = "0x4005EC6")]
12977 public const short CrackedPinkBrick = 4240;
12978
12979 [global::Cpp2ILInjected.Token(Token = "0x4005EC7")]
12980 public const short FlowerPacketWild = 4241;
12981
12982 [global::Cpp2ILInjected.Token(Token = "0x4005EC8")]
12983 public const short GolfBallDyedBlack = 4242;
12984
12985 [global::Cpp2ILInjected.Token(Token = "0x4005EC9")]
12986 public const short GolfBallDyedBlue = 4243;
12987
12988 [global::Cpp2ILInjected.Token(Token = "0x4005ECA")]
12989 public const short GolfBallDyedBrown = 4244;
12990
12991 [global::Cpp2ILInjected.Token(Token = "0x4005ECB")]
12992 public const short GolfBallDyedCyan = 4245;
12993
12994 [global::Cpp2ILInjected.Token(Token = "0x4005ECC")]
12995 public const short GolfBallDyedGreen = 4246;
12996
12997 [global::Cpp2ILInjected.Token(Token = "0x4005ECD")]
12998 public const short GolfBallDyedLimeGreen = 4247;
12999
13000 [global::Cpp2ILInjected.Token(Token = "0x4005ECE")]
13001 public const short GolfBallDyedOrange = 4248;
13002
13003 [global::Cpp2ILInjected.Token(Token = "0x4005ECF")]
13004 public const short GolfBallDyedPink = 4249;
13005
13006 [global::Cpp2ILInjected.Token(Token = "0x4005ED0")]
13007 public const short GolfBallDyedPurple = 4250;
13008
13009 [global::Cpp2ILInjected.Token(Token = "0x4005ED1")]
13010 public const short GolfBallDyedRed = 4251;
13011
13012 [global::Cpp2ILInjected.Token(Token = "0x4005ED2")]
13013 public const short GolfBallDyedSkyBlue = 4252;
13014
13015 [global::Cpp2ILInjected.Token(Token = "0x4005ED3")]
13016 public const short GolfBallDyedTeal = 4253;
13017
13018 [global::Cpp2ILInjected.Token(Token = "0x4005ED4")]
13019 public const short GolfBallDyedViolet = 4254;
13020
13021 [global::Cpp2ILInjected.Token(Token = "0x4005ED5")]
13022 public const short GolfBallDyedYellow = 4255;
13023
13024 [global::Cpp2ILInjected.Token(Token = "0x4005ED6")]
13025 public const short AmberRobe = 4256;
13026
13027 [global::Cpp2ILInjected.Token(Token = "0x4005ED7")]
13028 public const short AmberHook = 4257;
13029
13030 [global::Cpp2ILInjected.Token(Token = "0x4005ED8")]
13031 public const short OrangePhaseblade = 4258;
13032
13033 [global::Cpp2ILInjected.Token(Token = "0x4005ED9")]
13034 public const short OrangePhasesaber = 4259;
13035
13036 [global::Cpp2ILInjected.Token(Token = "0x4005EDA")]
13037 public const short OrangeStainedGlass = 4260;
13038
13039 [global::Cpp2ILInjected.Token(Token = "0x4005EDB")]
13040 public const short OrangePressurePlate = 4261;
13041
13042 [global::Cpp2ILInjected.Token(Token = "0x4005EDC")]
13043 public const short MysticCoilSnake = 4262;
13044
13045 [global::Cpp2ILInjected.Token(Token = "0x4005EDD")]
13046 public const short MagicConch = 4263;
13047
13048 [global::Cpp2ILInjected.Token(Token = "0x4005EDE")]
13049 public const short GolfCart = 4264;
13050
13051 [global::Cpp2ILInjected.Token(Token = "0x4005EDF")]
13052 public const short GolfChest = 4265;
13053
13054 [global::Cpp2ILInjected.Token(Token = "0x4005EE0")]
13055 public const short Fake_GolfChest = 4266;
13056
13057 [global::Cpp2ILInjected.Token(Token = "0x4005EE1")]
13058 public const short DesertChest = 4267;
13059
13060 [global::Cpp2ILInjected.Token(Token = "0x4005EE2")]
13061 public const short Fake_DesertChest = 4268;
13062
13063 [global::Cpp2ILInjected.Token(Token = "0x4005EE3")]
13064 public const short SanguineStaff = 4269;
13065
13066 [global::Cpp2ILInjected.Token(Token = "0x4005EE4")]
13067 public const short SharpTears = 4270;
13068
13069 [global::Cpp2ILInjected.Token(Token = "0x4005EE5")]
13070 public const short BloodMoonStarter = 4271;
13071
13072 [global::Cpp2ILInjected.Token(Token = "0x4005EE6")]
13073 public const short DripplerFlail = 4272;
13074
13075 [global::Cpp2ILInjected.Token(Token = "0x4005EE7")]
13076 public const short VampireFrogStaff = 4273;
13077
13078 [global::Cpp2ILInjected.Token(Token = "0x4005EE8")]
13079 public const short GoldGoldfish = 4274;
13080
13081 [global::Cpp2ILInjected.Token(Token = "0x4005EE9")]
13082 public const short GoldGoldfishBowl = 4275;
13083
13084 [global::Cpp2ILInjected.Token(Token = "0x4005EEA")]
13085 public const short CatBast = 4276;
13086
13087 [global::Cpp2ILInjected.Token(Token = "0x4005EEB")]
13088 public const short GoldStarryGlassBlock = 4277;
13089
13090 [global::Cpp2ILInjected.Token(Token = "0x4005EEC")]
13091 public const short BlueStarryGlassBlock = 4278;
13092
13093 [global::Cpp2ILInjected.Token(Token = "0x4005EED")]
13094 public const short GoldStarryGlassWall = 4279;
13095
13096 [global::Cpp2ILInjected.Token(Token = "0x4005EEE")]
13097 public const short BlueStarryGlassWall = 4280;
13098
13099 [global::Cpp2ILInjected.Token(Token = "0x4005EEF")]
13100 public const short BabyBirdStaff = 4281;
13101
13102 [global::Cpp2ILInjected.Token(Token = "0x4005EF0")]
13103 public const short Apricot = 4282;
13104
13105 [global::Cpp2ILInjected.Token(Token = "0x4005EF1")]
13106 public const short Banana = 4283;
13107
13108 [global::Cpp2ILInjected.Token(Token = "0x4005EF2")]
13109 public const short BlackCurrant = 4284;
13110
13111 [global::Cpp2ILInjected.Token(Token = "0x4005EF3")]
13112 public const short BloodOrange = 4285;
13113
13114 [global::Cpp2ILInjected.Token(Token = "0x4005EF4")]
13115 public const short Cherry = 4286;
13116
13117 [global::Cpp2ILInjected.Token(Token = "0x4005EF5")]
13118 public const short Coconut = 4287;
13119
13120 [global::Cpp2ILInjected.Token(Token = "0x4005EF6")]
13121 public const short Dragonfruit = 4288;
13122
13123 [global::Cpp2ILInjected.Token(Token = "0x4005EF7")]
13124 public const short Elderberry = 4289;
13125
13126 [global::Cpp2ILInjected.Token(Token = "0x4005EF8")]
13127 public const short Grapefruit = 4290;
13128
13129 [global::Cpp2ILInjected.Token(Token = "0x4005EF9")]
13130 public const short Lemon = 4291;
13131
13132 [global::Cpp2ILInjected.Token(Token = "0x4005EFA")]
13133 public const short Mango = 4292;
13134
13135 [global::Cpp2ILInjected.Token(Token = "0x4005EFB")]
13136 public const short Peach = 4293;
13137
13138 [global::Cpp2ILInjected.Token(Token = "0x4005EFC")]
13139 public const short Pineapple = 4294;
13140
13141 [global::Cpp2ILInjected.Token(Token = "0x4005EFD")]
13142 public const short Plum = 4295;
13143
13144 [global::Cpp2ILInjected.Token(Token = "0x4005EFE")]
13145 public const short Rambutan = 4296;
13146
13147 [global::Cpp2ILInjected.Token(Token = "0x4005EFF")]
13148 public const short Starfruit = 4297;
13149
13150 [global::Cpp2ILInjected.Token(Token = "0x4005F00")]
13151 public const short SandstoneBathtub = 4298;
13152
13153 [global::Cpp2ILInjected.Token(Token = "0x4005F01")]
13154 public const short SandstoneBed = 4299;
13155
13156 [global::Cpp2ILInjected.Token(Token = "0x4005F02")]
13157 public const short SandstoneBookcase = 4300;
13158
13159 [global::Cpp2ILInjected.Token(Token = "0x4005F03")]
13160 public const short SandstoneDresser = 4301;
13161
13162 [global::Cpp2ILInjected.Token(Token = "0x4005F04")]
13163 public const short SandstoneCandelabra = 4302;
13164
13165 [global::Cpp2ILInjected.Token(Token = "0x4005F05")]
13166 public const short SandstoneCandle = 4303;
13167
13168 [global::Cpp2ILInjected.Token(Token = "0x4005F06")]
13169 public const short SandstoneChair = 4304;
13170
13171 [global::Cpp2ILInjected.Token(Token = "0x4005F07")]
13172 public const short SandstoneChandelier = 4305;
13173
13174 [global::Cpp2ILInjected.Token(Token = "0x4005F08")]
13175 public const short SandstoneClock = 4306;
13176
13177 [global::Cpp2ILInjected.Token(Token = "0x4005F09")]
13178 public const short SandstoneDoor = 4307;
13179
13180 [global::Cpp2ILInjected.Token(Token = "0x4005F0A")]
13181 public const short SandstoneLamp = 4308;
13182
13183 [global::Cpp2ILInjected.Token(Token = "0x4005F0B")]
13184 public const short SandstoneLantern = 4309;
13185
13186 [global::Cpp2ILInjected.Token(Token = "0x4005F0C")]
13187 public const short SandstonePiano = 4310;
13188
13189 [global::Cpp2ILInjected.Token(Token = "0x4005F0D")]
13190 public const short SandstonePlatform = 4311;
13191
13192 [global::Cpp2ILInjected.Token(Token = "0x4005F0E")]
13193 public const short SandstoneSink = 4312;
13194
13195 [global::Cpp2ILInjected.Token(Token = "0x4005F0F")]
13196 public const short SandstoneSofa = 4313;
13197
13198 [global::Cpp2ILInjected.Token(Token = "0x4005F10")]
13199 public const short SandstoneTable = 4314;
13200
13201 [global::Cpp2ILInjected.Token(Token = "0x4005F11")]
13202 public const short SandstoneWorkbench = 4315;
13203
13204 [global::Cpp2ILInjected.Token(Token = "0x4005F12")]
13205 public const short SandstoneToilet = 4316;
13206
13207 [global::Cpp2ILInjected.Token(Token = "0x4005F13")]
13208 public const short BloodHamaxe = 4317;
13209
13210 [global::Cpp2ILInjected.Token(Token = "0x4005F14")]
13211 public const short VoidMonolith = 4318;
13212
13213 [global::Cpp2ILInjected.Token(Token = "0x4005F15")]
13214 public const short ArrowSign = 4319;
13215
13216 [global::Cpp2ILInjected.Token(Token = "0x4005F16")]
13217 public const short PaintedArrowSign = 4320;
13218
13219 [global::Cpp2ILInjected.Token(Token = "0x4005F17")]
13220 public const short GameMasterShirt = 4321;
13221
13222 [global::Cpp2ILInjected.Token(Token = "0x4005F18")]
13223 public const short GameMasterPants = 4322;
13224
13225 [global::Cpp2ILInjected.Token(Token = "0x4005F19")]
13226 public const short StarPrincessCrown = 4323;
13227
13228 [global::Cpp2ILInjected.Token(Token = "0x4005F1A")]
13229 public const short StarPrincessDress = 4324;
13230
13231 [global::Cpp2ILInjected.Token(Token = "0x4005F1B")]
13232 public const short BloodFishingRod = 4325;
13233
13234 [global::Cpp2ILInjected.Token(Token = "0x4005F1C")]
13235 public const short FoodPlatter = 4326;
13236
13237 [global::Cpp2ILInjected.Token(Token = "0x4005F1D")]
13238 public const short BlackDragonflyJar = 4327;
13239
13240 [global::Cpp2ILInjected.Token(Token = "0x4005F1E")]
13241 public const short BlueDragonflyJar = 4328;
13242
13243 [global::Cpp2ILInjected.Token(Token = "0x4005F1F")]
13244 public const short GreenDragonflyJar = 4329;
13245
13246 [global::Cpp2ILInjected.Token(Token = "0x4005F20")]
13247 public const short OrangeDragonflyJar = 4330;
13248
13249 [global::Cpp2ILInjected.Token(Token = "0x4005F21")]
13250 public const short RedDragonflyJar = 4331;
13251
13252 [global::Cpp2ILInjected.Token(Token = "0x4005F22")]
13253 public const short YellowDragonflyJar = 4332;
13254
13255 [global::Cpp2ILInjected.Token(Token = "0x4005F23")]
13256 public const short GoldDragonflyJar = 4333;
13257
13258 [global::Cpp2ILInjected.Token(Token = "0x4005F24")]
13259 public const short BlackDragonfly = 4334;
13260
13261 [global::Cpp2ILInjected.Token(Token = "0x4005F25")]
13262 public const short BlueDragonfly = 4335;
13263
13264 [global::Cpp2ILInjected.Token(Token = "0x4005F26")]
13265 public const short GreenDragonfly = 4336;
13266
13267 [global::Cpp2ILInjected.Token(Token = "0x4005F27")]
13268 public const short OrangeDragonfly = 4337;
13269
13270 [global::Cpp2ILInjected.Token(Token = "0x4005F28")]
13271 public const short RedDragonfly = 4338;
13272
13273 [global::Cpp2ILInjected.Token(Token = "0x4005F29")]
13274 public const short YellowDragonfly = 4339;
13275
13276 [global::Cpp2ILInjected.Token(Token = "0x4005F2A")]
13277 public const short GoldDragonfly = 4340;
13278
13279 [global::Cpp2ILInjected.Token(Token = "0x4005F2B")]
13280 public const short PortableStool = 4341;
13281
13282 [global::Cpp2ILInjected.Token(Token = "0x4005F2C")]
13283 public const short DragonflyStatue = 4342;
13284
13285 [global::Cpp2ILInjected.Token(Token = "0x4005F2D")]
13286 public const short PaperAirplaneA = 4343;
13287
13288 [global::Cpp2ILInjected.Token(Token = "0x4005F2E")]
13289 public const short PaperAirplaneB = 4344;
13290
13291 [global::Cpp2ILInjected.Token(Token = "0x4005F2F")]
13292 public const short CanOfWorms = 4345;
13293
13294 [global::Cpp2ILInjected.Token(Token = "0x4005F30")]
13295 public const short EncumberingStone = 4346;
13296
13297 [global::Cpp2ILInjected.Token(Token = "0x4005F31")]
13298 public const short ZapinatorGray = 4347;
13299
13300 [global::Cpp2ILInjected.Token(Token = "0x4005F32")]
13301 public const short ZapinatorOrange = 4348;
13302
13303 [global::Cpp2ILInjected.Token(Token = "0x4005F33")]
13304 public const short GreenMoss = 4349;
13305
13306 [global::Cpp2ILInjected.Token(Token = "0x4005F34")]
13307 public const short BrownMoss = 4350;
13308
13309 [global::Cpp2ILInjected.Token(Token = "0x4005F35")]
13310 public const short RedMoss = 4351;
13311
13312 [global::Cpp2ILInjected.Token(Token = "0x4005F36")]
13313 public const short BlueMoss = 4352;
13314
13315 [global::Cpp2ILInjected.Token(Token = "0x4005F37")]
13316 public const short PurpleMoss = 4353;
13317
13318 [global::Cpp2ILInjected.Token(Token = "0x4005F38")]
13319 public const short LavaMoss = 4354;
13320
13321 [global::Cpp2ILInjected.Token(Token = "0x4005F39")]
13322 public const short BoulderStatue = 4355;
13323
13324 [global::Cpp2ILInjected.Token(Token = "0x4005F3A")]
13325 public const short MusicBoxTitleAlt = 4356;
13326
13327 [global::Cpp2ILInjected.Token(Token = "0x4005F3B")]
13328 public const short MusicBoxStorm = 4357;
13329
13330 [global::Cpp2ILInjected.Token(Token = "0x4005F3C")]
13331 public const short MusicBoxGraveyard = 4358;
13332
13333 [global::Cpp2ILInjected.Token(Token = "0x4005F3D")]
13334 public const short Seagull = 4359;
13335
13336 [global::Cpp2ILInjected.Token(Token = "0x4005F3E")]
13337 public const short SeagullStatue = 4360;
13338
13339 [global::Cpp2ILInjected.Token(Token = "0x4005F3F")]
13340 public const short LadyBug = 4361;
13341
13342 [global::Cpp2ILInjected.Token(Token = "0x4005F40")]
13343 public const short GoldLadyBug = 4362;
13344
13345 [global::Cpp2ILInjected.Token(Token = "0x4005F41")]
13346 public const short Maggot = 4363;
13347
13348 [global::Cpp2ILInjected.Token(Token = "0x4005F42")]
13349 public const short MaggotCage = 4364;
13350
13351 [global::Cpp2ILInjected.Token(Token = "0x4005F43")]
13352 public const short CelestialWand = 4365;
13353
13354 [global::Cpp2ILInjected.Token(Token = "0x4005F44")]
13355 public const short EucaluptusSap = 4366;
13356
13357 [global::Cpp2ILInjected.Token(Token = "0x4005F45")]
13358 public const short KiteBlue = 4367;
13359
13360 [global::Cpp2ILInjected.Token(Token = "0x4005F46")]
13361 public const short KiteBlueAndYellow = 4368;
13362
13363 [global::Cpp2ILInjected.Token(Token = "0x4005F47")]
13364 public const short KiteRed = 4369;
13365
13366 [global::Cpp2ILInjected.Token(Token = "0x4005F48")]
13367 public const short KiteRedAndYellow = 4370;
13368
13369 [global::Cpp2ILInjected.Token(Token = "0x4005F49")]
13370 public const short KiteYellow = 4371;
13371
13372 [global::Cpp2ILInjected.Token(Token = "0x4005F4A")]
13373 public const short IvyGuitar = 4372;
13374
13375 [global::Cpp2ILInjected.Token(Token = "0x4005F4B")]
13376 public const short Pupfish = 4373;
13377
13378 [global::Cpp2ILInjected.Token(Token = "0x4005F4C")]
13379 public const short Grebe = 4374;
13380
13381 [global::Cpp2ILInjected.Token(Token = "0x4005F4D")]
13382 public const short Rat = 4375;
13383
13384 [global::Cpp2ILInjected.Token(Token = "0x4005F4E")]
13385 public const short RatCage = 4376;
13386
13387 [global::Cpp2ILInjected.Token(Token = "0x4005F4F")]
13388 public const short KryptonMoss = 4377;
13389
13390 [global::Cpp2ILInjected.Token(Token = "0x4005F50")]
13391 public const short XenonMoss = 4378;
13392
13393 [global::Cpp2ILInjected.Token(Token = "0x4005F51")]
13394 public const short KiteWyvern = 4379;
13395
13396 [global::Cpp2ILInjected.Token(Token = "0x4005F52")]
13397 public const short LadybugCage = 4380;
13398
13399 [global::Cpp2ILInjected.Token(Token = "0x4005F53")]
13400 public const short BloodRainBow = 4381;
13401
13402 [global::Cpp2ILInjected.Token(Token = "0x4005F54")]
13403 public const short CombatBook = 4382;
13404
13405 [global::Cpp2ILInjected.Token(Token = "0x4005F55")]
13406 public const short DesertTorch = 4383;
13407
13408 [global::Cpp2ILInjected.Token(Token = "0x4005F56")]
13409 public const short CoralTorch = 4384;
13410
13411 [global::Cpp2ILInjected.Token(Token = "0x4005F57")]
13412 public const short CorruptTorch = 4385;
13413
13414 [global::Cpp2ILInjected.Token(Token = "0x4005F58")]
13415 public const short CrimsonTorch = 4386;
13416
13417 [global::Cpp2ILInjected.Token(Token = "0x4005F59")]
13418 public const short HallowedTorch = 4387;
13419
13420 [global::Cpp2ILInjected.Token(Token = "0x4005F5A")]
13421 public const short JungleTorch = 4388;
13422
13423 [global::Cpp2ILInjected.Token(Token = "0x4005F5B")]
13424 public const short ArgonMoss = 4389;
13425
13426 [global::Cpp2ILInjected.Token(Token = "0x4005F5C")]
13427 public const short RollingCactus = 4390;
13428
13429 [global::Cpp2ILInjected.Token(Token = "0x4005F5D")]
13430 public const short ThinIce = 4391;
13431
13432 [global::Cpp2ILInjected.Token(Token = "0x4005F5E")]
13433 public const short EchoBlock = 4392;
13434
13435 [global::Cpp2ILInjected.Token(Token = "0x4005F5F")]
13436 public const short ScarabFish = 4393;
13437
13438 [global::Cpp2ILInjected.Token(Token = "0x4005F60")]
13439 public const short ScorpioFish = 4394;
13440
13441 [global::Cpp2ILInjected.Token(Token = "0x4005F61")]
13442 public const short Owl = 4395;
13443
13444 [global::Cpp2ILInjected.Token(Token = "0x4005F62")]
13445 public const short OwlCage = 4396;
13446
13447 [global::Cpp2ILInjected.Token(Token = "0x4005F63")]
13448 public const short OwlStatue = 4397;
13449
13450 [global::Cpp2ILInjected.Token(Token = "0x4005F64")]
13451 public const short PupfishBowl = 4398;
13452
13453 [global::Cpp2ILInjected.Token(Token = "0x4005F65")]
13454 public const short GoldLadybugCage = 4399;
13455
13456 [global::Cpp2ILInjected.Token(Token = "0x4005F66")]
13457 public const short Geode = 4400;
13458
13459 [global::Cpp2ILInjected.Token(Token = "0x4005F67")]
13460 public const short Flounder = 4401;
13461
13462 [global::Cpp2ILInjected.Token(Token = "0x4005F68")]
13463 public const short RockLobster = 4402;
13464
13465 [global::Cpp2ILInjected.Token(Token = "0x4005F69")]
13466 public const short LobsterTail = 4403;
13467
13468 [global::Cpp2ILInjected.Token(Token = "0x4005F6A")]
13469 public const short FloatingTube = 4404;
13470
13471 [global::Cpp2ILInjected.Token(Token = "0x4005F6B")]
13472 public const short FrozenCrate = 4405;
13473
13474 [global::Cpp2ILInjected.Token(Token = "0x4005F6C")]
13475 public const short FrozenCrateHard = 4406;
13476
13477 [global::Cpp2ILInjected.Token(Token = "0x4005F6D")]
13478 public const short OasisCrate = 4407;
13479
13480 [global::Cpp2ILInjected.Token(Token = "0x4005F6E")]
13481 public const short OasisCrateHard = 4408;
13482
13483 [global::Cpp2ILInjected.Token(Token = "0x4005F6F")]
13484 public const short SpectreGoggles = 4409;
13485
13486 [global::Cpp2ILInjected.Token(Token = "0x4005F70")]
13487 public const short Oyster = 4410;
13488
13489 [global::Cpp2ILInjected.Token(Token = "0x4005F71")]
13490 public const short ShuckedOyster = 4411;
13491
13492 [global::Cpp2ILInjected.Token(Token = "0x4005F72")]
13493 public const short WhitePearl = 4412;
13494
13495 [global::Cpp2ILInjected.Token(Token = "0x4005F73")]
13496 public const short BlackPearl = 4413;
13497
13498 [global::Cpp2ILInjected.Token(Token = "0x4005F74")]
13499 public const short PinkPearl = 4414;
13500
13501 [global::Cpp2ILInjected.Token(Token = "0x4005F75")]
13502 public const short StoneDoor = 4415;
13503
13504 [global::Cpp2ILInjected.Token(Token = "0x4005F76")]
13505 public const short StonePlatform = 4416;
13506
13507 [global::Cpp2ILInjected.Token(Token = "0x4005F77")]
13508 public const short OasisFountain = 4417;
13509
13510 [global::Cpp2ILInjected.Token(Token = "0x4005F78")]
13511 public const short WaterStrider = 4418;
13512
13513 [global::Cpp2ILInjected.Token(Token = "0x4005F79")]
13514 public const short GoldWaterStrider = 4419;
13515
13516 [global::Cpp2ILInjected.Token(Token = "0x4005F7A")]
13517 public const short LawnFlamingo = 4420;
13518
13519 [global::Cpp2ILInjected.Token(Token = "0x4005F7B")]
13520 public const short MusicBoxUndergroundJungle = 4421;
13521
13522 [global::Cpp2ILInjected.Token(Token = "0x4005F7C")]
13523 public const short Grate = 4422;
13524
13525 [global::Cpp2ILInjected.Token(Token = "0x4005F7D")]
13526 public const short ScarabBomb = 4423;
13527
13528 [global::Cpp2ILInjected.Token(Token = "0x4005F7E")]
13529 public const short WroughtIronFence = 4424;
13530
13531 [global::Cpp2ILInjected.Token(Token = "0x4005F7F")]
13532 public const short SharkBait = 4425;
13533
13534 [global::Cpp2ILInjected.Token(Token = "0x4005F80")]
13535 public const short BeeMinecart = 4426;
13536
13537 [global::Cpp2ILInjected.Token(Token = "0x4005F81")]
13538 public const short LadybugMinecart = 4427;
13539
13540 [global::Cpp2ILInjected.Token(Token = "0x4005F82")]
13541 public const short PigronMinecart = 4428;
13542
13543 [global::Cpp2ILInjected.Token(Token = "0x4005F83")]
13544 public const short SunflowerMinecart = 4429;
13545
13546 [global::Cpp2ILInjected.Token(Token = "0x4005F84")]
13547 public const short PottedForestCedar = 4430;
13548
13549 [global::Cpp2ILInjected.Token(Token = "0x4005F85")]
13550 public const short PottedJungleCedar = 4431;
13551
13552 [global::Cpp2ILInjected.Token(Token = "0x4005F86")]
13553 public const short PottedHallowCedar = 4432;
13554
13555 [global::Cpp2ILInjected.Token(Token = "0x4005F87")]
13556 public const short PottedForestTree = 4433;
13557
13558 [global::Cpp2ILInjected.Token(Token = "0x4005F88")]
13559 public const short PottedJungleTree = 4434;
13560
13561 [global::Cpp2ILInjected.Token(Token = "0x4005F89")]
13562 public const short PottedHallowTree = 4435;
13563
13564 [global::Cpp2ILInjected.Token(Token = "0x4005F8A")]
13565 public const short PottedForestPalm = 4436;
13566
13567 [global::Cpp2ILInjected.Token(Token = "0x4005F8B")]
13568 public const short PottedJunglePalm = 4437;
13569
13570 [global::Cpp2ILInjected.Token(Token = "0x4005F8C")]
13571 public const short PottedHallowPalm = 4438;
13572
13573 [global::Cpp2ILInjected.Token(Token = "0x4005F8D")]
13574 public const short PottedForestBamboo = 4439;
13575
13576 [global::Cpp2ILInjected.Token(Token = "0x4005F8E")]
13577 public const short PottedJungleBamboo = 4440;
13578
13579 [global::Cpp2ILInjected.Token(Token = "0x4005F8F")]
13580 public const short PottedHallowBamboo = 4441;
13581
13582 [global::Cpp2ILInjected.Token(Token = "0x4005F90")]
13583 public const short ScarabFishingRod = 4442;
13584
13585 [global::Cpp2ILInjected.Token(Token = "0x4005F91")]
13586 public const short HellMinecart = 4443;
13587
13588 [global::Cpp2ILInjected.Token(Token = "0x4005F92")]
13589 public const short WitchBroom = 4444;
13590
13591 [global::Cpp2ILInjected.Token(Token = "0x4005F93")]
13592 public const short ClusterRocketI = 4445;
13593
13594 [global::Cpp2ILInjected.Token(Token = "0x4005F94")]
13595 public const short ClusterRocketII = 4446;
13596
13597 [global::Cpp2ILInjected.Token(Token = "0x4005F95")]
13598 public const short WetRocket = 4447;
13599
13600 [global::Cpp2ILInjected.Token(Token = "0x4005F96")]
13601 public const short LavaRocket = 4448;
13602
13603 [global::Cpp2ILInjected.Token(Token = "0x4005F97")]
13604 public const short HoneyRocket = 4449;
13605
13606 [global::Cpp2ILInjected.Token(Token = "0x4005F98")]
13607 public const short ShroomMinecart = 4450;
13608
13609 [global::Cpp2ILInjected.Token(Token = "0x4005F99")]
13610 public const short AmethystMinecart = 4451;
13611
13612 [global::Cpp2ILInjected.Token(Token = "0x4005F9A")]
13613 public const short TopazMinecart = 4452;
13614
13615 [global::Cpp2ILInjected.Token(Token = "0x4005F9B")]
13616 public const short SapphireMinecart = 4453;
13617
13618 [global::Cpp2ILInjected.Token(Token = "0x4005F9C")]
13619 public const short EmeraldMinecart = 4454;
13620
13621 [global::Cpp2ILInjected.Token(Token = "0x4005F9D")]
13622 public const short RubyMinecart = 4455;
13623
13624 [global::Cpp2ILInjected.Token(Token = "0x4005F9E")]
13625 public const short DiamondMinecart = 4456;
13626
13627 [global::Cpp2ILInjected.Token(Token = "0x4005F9F")]
13628 public const short MiniNukeI = 4457;
13629
13630 [global::Cpp2ILInjected.Token(Token = "0x4005FA0")]
13631 public const short MiniNukeII = 4458;
13632
13633 [global::Cpp2ILInjected.Token(Token = "0x4005FA1")]
13634 public const short DryRocket = 4459;
13635
13636 [global::Cpp2ILInjected.Token(Token = "0x4005FA2")]
13637 public const short SandcastleBucket = 4460;
13638
13639 [global::Cpp2ILInjected.Token(Token = "0x4005FA3")]
13640 public const short TurtleCage = 4461;
13641
13642 [global::Cpp2ILInjected.Token(Token = "0x4005FA4")]
13643 public const short TurtleJungleCage = 4462;
13644
13645 [global::Cpp2ILInjected.Token(Token = "0x4005FA5")]
13646 public const short Gladius = 4463;
13647
13648 [global::Cpp2ILInjected.Token(Token = "0x4005FA6")]
13649 public const short Turtle = 4464;
13650
13651 [global::Cpp2ILInjected.Token(Token = "0x4005FA7")]
13652 public const short TurtleJungle = 4465;
13653
13654 [global::Cpp2ILInjected.Token(Token = "0x4005FA8")]
13655 public const short TurtleStatue = 4466;
13656
13657 [global::Cpp2ILInjected.Token(Token = "0x4005FA9")]
13658 public const short AmberMinecart = 4467;
13659
13660 [global::Cpp2ILInjected.Token(Token = "0x4005FAA")]
13661 public const short BeetleMinecart = 4468;
13662
13663 [global::Cpp2ILInjected.Token(Token = "0x4005FAB")]
13664 public const short MeowmereMinecart = 4469;
13665
13666 [global::Cpp2ILInjected.Token(Token = "0x4005FAC")]
13667 public const short PartyMinecart = 4470;
13668
13669 [global::Cpp2ILInjected.Token(Token = "0x4005FAD")]
13670 public const short PirateMinecart = 4471;
13671
13672 [global::Cpp2ILInjected.Token(Token = "0x4005FAE")]
13673 public const short SteampunkMinecart = 4472;
13674
13675 [global::Cpp2ILInjected.Token(Token = "0x4005FAF")]
13676 public const short GrebeCage = 4473;
13677
13678 [global::Cpp2ILInjected.Token(Token = "0x4005FB0")]
13679 public const short SeagullCage = 4474;
13680
13681 [global::Cpp2ILInjected.Token(Token = "0x4005FB1")]
13682 public const short WaterStriderCage = 4475;
13683
13684 [global::Cpp2ILInjected.Token(Token = "0x4005FB2")]
13685 public const short GoldWaterStriderCage = 4476;
13686
13687 [global::Cpp2ILInjected.Token(Token = "0x4005FB3")]
13688 public const short LuckPotionLesser = 4477;
13689
13690 [global::Cpp2ILInjected.Token(Token = "0x4005FB4")]
13691 public const short LuckPotion = 4478;
13692
13693 [global::Cpp2ILInjected.Token(Token = "0x4005FB5")]
13694 public const short LuckPotionGreater = 4479;
13695
13696 [global::Cpp2ILInjected.Token(Token = "0x4005FB6")]
13697 public const short Seahorse = 4480;
13698
13699 [global::Cpp2ILInjected.Token(Token = "0x4005FB7")]
13700 public const short SeahorseCage = 4481;
13701
13702 [global::Cpp2ILInjected.Token(Token = "0x4005FB8")]
13703 public const short GoldSeahorse = 4482;
13704
13705 [global::Cpp2ILInjected.Token(Token = "0x4005FB9")]
13706 public const short GoldSeahorseCage = 4483;
13707
13708 [global::Cpp2ILInjected.Token(Token = "0x4005FBA")]
13709 public const short TimerOneHalfSecond = 4484;
13710
13711 [global::Cpp2ILInjected.Token(Token = "0x4005FBB")]
13712 public const short TimerOneFourthSecond = 4485;
13713
13714 [global::Cpp2ILInjected.Token(Token = "0x4005FBC")]
13715 public const short EbonstoneEcho = 4486;
13716
13717 [global::Cpp2ILInjected.Token(Token = "0x4005FBD")]
13718 public const short MudWallEcho = 4487;
13719
13720 [global::Cpp2ILInjected.Token(Token = "0x4005FBE")]
13721 public const short PearlstoneEcho = 4488;
13722
13723 [global::Cpp2ILInjected.Token(Token = "0x4005FBF")]
13724 public const short SnowWallEcho = 4489;
13725
13726 [global::Cpp2ILInjected.Token(Token = "0x4005FC0")]
13727 public const short AmethystEcho = 4490;
13728
13729 [global::Cpp2ILInjected.Token(Token = "0x4005FC1")]
13730 public const short TopazEcho = 4491;
13731
13732 [global::Cpp2ILInjected.Token(Token = "0x4005FC2")]
13733 public const short SapphireEcho = 4492;
13734
13735 [global::Cpp2ILInjected.Token(Token = "0x4005FC3")]
13736 public const short EmeraldEcho = 4493;
13737
13738 [global::Cpp2ILInjected.Token(Token = "0x4005FC4")]
13739 public const short RubyEcho = 4494;
13740
13741 [global::Cpp2ILInjected.Token(Token = "0x4005FC5")]
13742 public const short DiamondEcho = 4495;
13743
13744 [global::Cpp2ILInjected.Token(Token = "0x4005FC6")]
13745 public const short Cave1Echo = 4496;
13746
13747 [global::Cpp2ILInjected.Token(Token = "0x4005FC7")]
13748 public const short Cave2Echo = 4497;
13749
13750 [global::Cpp2ILInjected.Token(Token = "0x4005FC8")]
13751 public const short Cave3Echo = 4498;
13752
13753 [global::Cpp2ILInjected.Token(Token = "0x4005FC9")]
13754 public const short Cave4Echo = 4499;
13755
13756 [global::Cpp2ILInjected.Token(Token = "0x4005FCA")]
13757 public const short Cave5Echo = 4500;
13758
13759 [global::Cpp2ILInjected.Token(Token = "0x4005FCB")]
13760 public const short Cave6Echo = 4501;
13761
13762 [global::Cpp2ILInjected.Token(Token = "0x4005FCC")]
13763 public const short Cave7Echo = 4502;
13764
13765 [global::Cpp2ILInjected.Token(Token = "0x4005FCD")]
13766 public const short SpiderEcho = 4503;
13767
13768 [global::Cpp2ILInjected.Token(Token = "0x4005FCE")]
13769 public const short CorruptGrassEcho = 4504;
13770
13771 [global::Cpp2ILInjected.Token(Token = "0x4005FCF")]
13772 public const short HallowedGrassEcho = 4505;
13773
13774 [global::Cpp2ILInjected.Token(Token = "0x4005FD0")]
13775 public const short IceEcho = 4506;
13776
13777 [global::Cpp2ILInjected.Token(Token = "0x4005FD1")]
13778 public const short ObsidianBackEcho = 4507;
13779
13780 [global::Cpp2ILInjected.Token(Token = "0x4005FD2")]
13781 public const short CrimsonGrassEcho = 4508;
13782
13783 [global::Cpp2ILInjected.Token(Token = "0x4005FD3")]
13784 public const short CrimstoneEcho = 4509;
13785
13786 [global::Cpp2ILInjected.Token(Token = "0x4005FD4")]
13787 public const short CaveWall1Echo = 4510;
13788
13789 [global::Cpp2ILInjected.Token(Token = "0x4005FD5")]
13790 public const short CaveWall2Echo = 4511;
13791
13792 [global::Cpp2ILInjected.Token(Token = "0x4005FD6")]
13793 public const short Cave8Echo = 4512;
13794
13795 [global::Cpp2ILInjected.Token(Token = "0x4005FD7")]
13796 public const short Corruption1Echo = 4513;
13797
13798 [global::Cpp2ILInjected.Token(Token = "0x4005FD8")]
13799 public const short Corruption2Echo = 4514;
13800
13801 [global::Cpp2ILInjected.Token(Token = "0x4005FD9")]
13802 public const short Corruption3Echo = 4515;
13803
13804 [global::Cpp2ILInjected.Token(Token = "0x4005FDA")]
13805 public const short Corruption4Echo = 4516;
13806
13807 [global::Cpp2ILInjected.Token(Token = "0x4005FDB")]
13808 public const short Crimson1Echo = 4517;
13809
13810 [global::Cpp2ILInjected.Token(Token = "0x4005FDC")]
13811 public const short Crimson2Echo = 4518;
13812
13813 [global::Cpp2ILInjected.Token(Token = "0x4005FDD")]
13814 public const short Crimson3Echo = 4519;
13815
13816 [global::Cpp2ILInjected.Token(Token = "0x4005FDE")]
13817 public const short Crimson4Echo = 4520;
13818
13819 [global::Cpp2ILInjected.Token(Token = "0x4005FDF")]
13820 public const short Dirt1Echo = 4521;
13821
13822 [global::Cpp2ILInjected.Token(Token = "0x4005FE0")]
13823 public const short Dirt2Echo = 4522;
13824
13825 [global::Cpp2ILInjected.Token(Token = "0x4005FE1")]
13826 public const short Dirt3Echo = 4523;
13827
13828 [global::Cpp2ILInjected.Token(Token = "0x4005FE2")]
13829 public const short Dirt4Echo = 4524;
13830
13831 [global::Cpp2ILInjected.Token(Token = "0x4005FE3")]
13832 public const short Hallow1Echo = 4525;
13833
13834 [global::Cpp2ILInjected.Token(Token = "0x4005FE4")]
13835 public const short Hallow2Echo = 4526;
13836
13837 [global::Cpp2ILInjected.Token(Token = "0x4005FE5")]
13838 public const short Hallow3Echo = 4527;
13839
13840 [global::Cpp2ILInjected.Token(Token = "0x4005FE6")]
13841 public const short Hallow4Echo = 4528;
13842
13843 [global::Cpp2ILInjected.Token(Token = "0x4005FE7")]
13844 public const short Jungle1Echo = 4529;
13845
13846 [global::Cpp2ILInjected.Token(Token = "0x4005FE8")]
13847 public const short Jungle2Echo = 4530;
13848
13849 [global::Cpp2ILInjected.Token(Token = "0x4005FE9")]
13850 public const short Jungle3Echo = 4531;
13851
13852 [global::Cpp2ILInjected.Token(Token = "0x4005FEA")]
13853 public const short Jungle4Echo = 4532;
13854
13855 [global::Cpp2ILInjected.Token(Token = "0x4005FEB")]
13856 public const short Lava1Echo = 4533;
13857
13858 [global::Cpp2ILInjected.Token(Token = "0x4005FEC")]
13859 public const short Lava2Echo = 4534;
13860
13861 [global::Cpp2ILInjected.Token(Token = "0x4005FED")]
13862 public const short Lava3Echo = 4535;
13863
13864 [global::Cpp2ILInjected.Token(Token = "0x4005FEE")]
13865 public const short Lava4Echo = 4536;
13866
13867 [global::Cpp2ILInjected.Token(Token = "0x4005FEF")]
13868 public const short Rocks1Echo = 4537;
13869
13870 [global::Cpp2ILInjected.Token(Token = "0x4005FF0")]
13871 public const short Rocks2Echo = 4538;
13872
13873 [global::Cpp2ILInjected.Token(Token = "0x4005FF1")]
13874 public const short Rocks3Echo = 4539;
13875
13876 [global::Cpp2ILInjected.Token(Token = "0x4005FF2")]
13877 public const short Rocks4Echo = 4540;
13878
13879 [global::Cpp2ILInjected.Token(Token = "0x4005FF3")]
13880 public const short TheBrideBanner = 4541;
13881
13882 [global::Cpp2ILInjected.Token(Token = "0x4005FF4")]
13883 public const short ZombieMermanBanner = 4542;
13884
13885 [global::Cpp2ILInjected.Token(Token = "0x4005FF5")]
13886 public const short EyeballFlyingFishBanner = 4543;
13887
13888 [global::Cpp2ILInjected.Token(Token = "0x4005FF6")]
13889 public const short BloodSquidBanner = 4544;
13890
13891 [global::Cpp2ILInjected.Token(Token = "0x4005FF7")]
13892 public const short BloodEelBanner = 4545;
13893
13894 [global::Cpp2ILInjected.Token(Token = "0x4005FF8")]
13895 public const short GoblinSharkBanner = 4546;
13896
13897 [global::Cpp2ILInjected.Token(Token = "0x4005FF9")]
13898 public const short LargeBambooBlock = 4547;
13899
13900 [global::Cpp2ILInjected.Token(Token = "0x4005FFA")]
13901 public const short LargeBambooBlockWall = 4548;
13902
13903 [global::Cpp2ILInjected.Token(Token = "0x4005FFB")]
13904 public const short DemonHorns = 4549;
13905
13906 [global::Cpp2ILInjected.Token(Token = "0x4005FFC")]
13907 public const short BambooLeaf = 4550;
13908
13909 [global::Cpp2ILInjected.Token(Token = "0x4005FFD")]
13910 public const short HellCake = 4551;
13911
13912 [global::Cpp2ILInjected.Token(Token = "0x4005FFE")]
13913 public const short FogMachine = 4552;
13914
13915 [global::Cpp2ILInjected.Token(Token = "0x4005FFF")]
13916 public const short PlasmaLamp = 4553;
13917
13918 [global::Cpp2ILInjected.Token(Token = "0x4006000")]
13919 public const short MarbleColumn = 4554;
13920
13921 [global::Cpp2ILInjected.Token(Token = "0x4006001")]
13922 public const short ChefHat = 4555;
13923
13924 [global::Cpp2ILInjected.Token(Token = "0x4006002")]
13925 public const short ChefShirt = 4556;
13926
13927 [global::Cpp2ILInjected.Token(Token = "0x4006003")]
13928 public const short ChefPants = 4557;
13929
13930 [global::Cpp2ILInjected.Token(Token = "0x4006004")]
13931 public const short StarHairpin = 4558;
13932
13933 [global::Cpp2ILInjected.Token(Token = "0x4006005")]
13934 public const short HeartHairpin = 4559;
13935
13936 [global::Cpp2ILInjected.Token(Token = "0x4006006")]
13937 public const short BunnyEars = 4560;
13938
13939 [global::Cpp2ILInjected.Token(Token = "0x4006007")]
13940 public const short DevilHorns = 4561;
13941
13942 [global::Cpp2ILInjected.Token(Token = "0x4006008")]
13943 public const short Fedora = 4562;
13944
13945 [global::Cpp2ILInjected.Token(Token = "0x4006009")]
13946 public const short UnicornHornHat = 4563;
13947
13948 [global::Cpp2ILInjected.Token(Token = "0x400600A")]
13949 public const short BambooBlock = 4564;
13950
13951 [global::Cpp2ILInjected.Token(Token = "0x400600B")]
13952 public const short BambooBlockWall = 4565;
13953
13954 [global::Cpp2ILInjected.Token(Token = "0x400600C")]
13955 public const short BambooBathtub = 4566;
13956
13957 [global::Cpp2ILInjected.Token(Token = "0x400600D")]
13958 public const short BambooBed = 4567;
13959
13960 [global::Cpp2ILInjected.Token(Token = "0x400600E")]
13961 public const short BambooBookcase = 4568;
13962
13963 [global::Cpp2ILInjected.Token(Token = "0x400600F")]
13964 public const short BambooDresser = 4569;
13965
13966 [global::Cpp2ILInjected.Token(Token = "0x4006010")]
13967 public const short BambooCandelabra = 4570;
13968
13969 [global::Cpp2ILInjected.Token(Token = "0x4006011")]
13970 public const short BambooCandle = 4571;
13971
13972 [global::Cpp2ILInjected.Token(Token = "0x4006012")]
13973 public const short BambooChair = 4572;
13974
13975 [global::Cpp2ILInjected.Token(Token = "0x4006013")]
13976 public const short BambooChandelier = 4573;
13977
13978 [global::Cpp2ILInjected.Token(Token = "0x4006014")]
13979 public const short BambooChest = 4574;
13980
13981 [global::Cpp2ILInjected.Token(Token = "0x4006015")]
13982 public const short BambooClock = 4575;
13983
13984 [global::Cpp2ILInjected.Token(Token = "0x4006016")]
13985 public const short BambooDoor = 4576;
13986
13987 [global::Cpp2ILInjected.Token(Token = "0x4006017")]
13988 public const short BambooLamp = 4577;
13989
13990 [global::Cpp2ILInjected.Token(Token = "0x4006018")]
13991 public const short BambooLantern = 4578;
13992
13993 [global::Cpp2ILInjected.Token(Token = "0x4006019")]
13994 public const short BambooPiano = 4579;
13995
13996 [global::Cpp2ILInjected.Token(Token = "0x400601A")]
13997 public const short BambooPlatform = 4580;
13998
13999 [global::Cpp2ILInjected.Token(Token = "0x400601B")]
14000 public const short BambooSink = 4581;
14001
14002 [global::Cpp2ILInjected.Token(Token = "0x400601C")]
14003 public const short BambooSofa = 4582;
14004
14005 [global::Cpp2ILInjected.Token(Token = "0x400601D")]
14006 public const short BambooTable = 4583;
14007
14008 [global::Cpp2ILInjected.Token(Token = "0x400601E")]
14009 public const short BambooWorkbench = 4584;
14010
14011 [global::Cpp2ILInjected.Token(Token = "0x400601F")]
14012 public const short Fake_BambooChest = 4585;
14013
14014 [global::Cpp2ILInjected.Token(Token = "0x4006020")]
14015 public const short BambooToilet = 4586;
14016
14017 [global::Cpp2ILInjected.Token(Token = "0x4006021")]
14018 public const short GolfClubStoneIron = 4587;
14019
14020 [global::Cpp2ILInjected.Token(Token = "0x4006022")]
14021 public const short GolfClubRustyPutter = 4588;
14022
14023 [global::Cpp2ILInjected.Token(Token = "0x4006023")]
14024 public const short GolfClubBronzeWedge = 4589;
14025
14026 [global::Cpp2ILInjected.Token(Token = "0x4006024")]
14027 public const short GolfClubWoodDriver = 4590;
14028
14029 [global::Cpp2ILInjected.Token(Token = "0x4006025")]
14030 public const short GolfClubMythrilIron = 4591;
14031
14032 [global::Cpp2ILInjected.Token(Token = "0x4006026")]
14033 public const short GolfClubLeadPutter = 4592;
14034
14035 [global::Cpp2ILInjected.Token(Token = "0x4006027")]
14036 public const short GolfClubGoldWedge = 4593;
14037
14038 [global::Cpp2ILInjected.Token(Token = "0x4006028")]
14039 public const short GolfClubPearlwoodDriver = 4594;
14040
14041 [global::Cpp2ILInjected.Token(Token = "0x4006029")]
14042 public const short GolfClubTitaniumIron = 4595;
14043
14044 [global::Cpp2ILInjected.Token(Token = "0x400602A")]
14045 public const short GolfClubShroomitePutter = 4596;
14046
14047 [global::Cpp2ILInjected.Token(Token = "0x400602B")]
14048 public const short GolfClubDiamondWedge = 4597;
14049
14050 [global::Cpp2ILInjected.Token(Token = "0x400602C")]
14051 public const short GolfClubChlorophyteDriver = 4598;
14052
14053 [global::Cpp2ILInjected.Token(Token = "0x400602D")]
14054 public const short GolfTrophyBronze = 4599;
14055
14056 [global::Cpp2ILInjected.Token(Token = "0x400602E")]
14057 public const short GolfTrophySilver = 4600;
14058
14059 [global::Cpp2ILInjected.Token(Token = "0x400602F")]
14060 public const short GolfTrophyGold = 4601;
14061
14062 [global::Cpp2ILInjected.Token(Token = "0x4006030")]
14063 public const short BloodNautilusBanner = 4602;
14064
14065 [global::Cpp2ILInjected.Token(Token = "0x4006031")]
14066 public const short BirdieRattle = 4603;
14067
14068 [global::Cpp2ILInjected.Token(Token = "0x4006032")]
14069 public const short ExoticEasternChewToy = 4604;
14070
14071 [global::Cpp2ILInjected.Token(Token = "0x4006033")]
14072 public const short BedazzledNectar = 4605;
14073
14074 [global::Cpp2ILInjected.Token(Token = "0x4006034")]
14075 public const short MusicBoxJungleNight = 4606;
14076
14077 [global::Cpp2ILInjected.Token(Token = "0x4006035")]
14078 public const short StormTigerStaff = 4607;
14079
14080 [global::Cpp2ILInjected.Token(Token = "0x4006036")]
14081 public const short ChumBucket = 4608;
14082
14083 [global::Cpp2ILInjected.Token(Token = "0x4006037")]
14084 public const short GardenGnome = 4609;
14085
14086 [global::Cpp2ILInjected.Token(Token = "0x4006038")]
14087 public const short KiteBoneSerpent = 4610;
14088
14089 [global::Cpp2ILInjected.Token(Token = "0x4006039")]
14090 public const short KiteWorldFeeder = 4611;
14091
14092 [global::Cpp2ILInjected.Token(Token = "0x400603A")]
14093 public const short KiteBunny = 4612;
14094
14095 [global::Cpp2ILInjected.Token(Token = "0x400603B")]
14096 public const short KitePigron = 4613;
14097
14098 [global::Cpp2ILInjected.Token(Token = "0x400603C")]
14099 public const short AppleJuice = 4614;
14100
14101 [global::Cpp2ILInjected.Token(Token = "0x400603D")]
14102 public const short GrapeJuice = 4615;
14103
14104 [global::Cpp2ILInjected.Token(Token = "0x400603E")]
14105 public const short Lemonade = 4616;
14106
14107 [global::Cpp2ILInjected.Token(Token = "0x400603F")]
14108 public const short BananaDaiquiri = 4617;
14109
14110 [global::Cpp2ILInjected.Token(Token = "0x4006040")]
14111 public const short PeachSangria = 4618;
14112
14113 [global::Cpp2ILInjected.Token(Token = "0x4006041")]
14114 public const short PinaColada = 4619;
14115
14116 [global::Cpp2ILInjected.Token(Token = "0x4006042")]
14117 public const short TropicalSmoothie = 4620;
14118
14119 [global::Cpp2ILInjected.Token(Token = "0x4006043")]
14120 public const short BloodyMoscato = 4621;
14121
14122 [global::Cpp2ILInjected.Token(Token = "0x4006044")]
14123 public const short SmoothieofDarkness = 4622;
14124
14125 [global::Cpp2ILInjected.Token(Token = "0x4006045")]
14126 public const short PrismaticPunch = 4623;
14127
14128 [global::Cpp2ILInjected.Token(Token = "0x4006046")]
14129 public const short FruitJuice = 4624;
14130
14131 [global::Cpp2ILInjected.Token(Token = "0x4006047")]
14132 public const short FruitSalad = 4625;
14133
14134 [global::Cpp2ILInjected.Token(Token = "0x4006048")]
14135 public const short AndrewSphinx = 4626;
14136
14137 [global::Cpp2ILInjected.Token(Token = "0x4006049")]
14138 public const short WatchfulAntlion = 4627;
14139
14140 [global::Cpp2ILInjected.Token(Token = "0x400604A")]
14141 public const short BurningSpirit = 4628;
14142
14143 [global::Cpp2ILInjected.Token(Token = "0x400604B")]
14144 public const short JawsOfDeath = 4629;
14145
14146 [global::Cpp2ILInjected.Token(Token = "0x400604C")]
14147 public const short TheSandsOfSlime = 4630;
14148
14149 [global::Cpp2ILInjected.Token(Token = "0x400604D")]
14150 public const short SnakesIHateSnakes = 4631;
14151
14152 [global::Cpp2ILInjected.Token(Token = "0x400604E")]
14153 public const short LifeAboveTheSand = 4632;
14154
14155 [global::Cpp2ILInjected.Token(Token = "0x400604F")]
14156 public const short Oasis = 4633;
14157
14158 [global::Cpp2ILInjected.Token(Token = "0x4006050")]
14159 public const short PrehistoryPreserved = 4634;
14160
14161 [global::Cpp2ILInjected.Token(Token = "0x4006051")]
14162 public const short AncientTablet = 4635;
14163
14164 [global::Cpp2ILInjected.Token(Token = "0x4006052")]
14165 public const short Uluru = 4636;
14166
14167 [global::Cpp2ILInjected.Token(Token = "0x4006053")]
14168 public const short VisitingThePyramids = 4637;
14169
14170 [global::Cpp2ILInjected.Token(Token = "0x4006054")]
14171 public const short BandageBoy = 4638;
14172
14173 [global::Cpp2ILInjected.Token(Token = "0x4006055")]
14174 public const short DivineEye = 4639;
14175
14176 [global::Cpp2ILInjected.Token(Token = "0x4006056")]
14177 public const short AmethystStoneBlock = 4640;
14178
14179 [global::Cpp2ILInjected.Token(Token = "0x4006057")]
14180 public const short TopazStoneBlock = 4641;
14181
14182 [global::Cpp2ILInjected.Token(Token = "0x4006058")]
14183 public const short SapphireStoneBlock = 4642;
14184
14185 [global::Cpp2ILInjected.Token(Token = "0x4006059")]
14186 public const short EmeraldStoneBlock = 4643;
14187
14188 [global::Cpp2ILInjected.Token(Token = "0x400605A")]
14189 public const short RubyStoneBlock = 4644;
14190
14191 [global::Cpp2ILInjected.Token(Token = "0x400605B")]
14192 public const short DiamondStoneBlock = 4645;
14193
14194 [global::Cpp2ILInjected.Token(Token = "0x400605C")]
14195 public const short AmberStoneBlock = 4646;
14196
14197 [global::Cpp2ILInjected.Token(Token = "0x400605D")]
14198 public const short AmberStoneWallEcho = 4647;
14199
14200 [global::Cpp2ILInjected.Token(Token = "0x400605E")]
14201 public const short KiteManEater = 4648;
14202
14203 [global::Cpp2ILInjected.Token(Token = "0x400605F")]
14204 public const short KiteJellyfishBlue = 4649;
14205
14206 [global::Cpp2ILInjected.Token(Token = "0x4006060")]
14207 public const short KiteJellyfishPink = 4650;
14208
14209 [global::Cpp2ILInjected.Token(Token = "0x4006061")]
14210 public const short KiteShark = 4651;
14211
14212 [global::Cpp2ILInjected.Token(Token = "0x4006062")]
14213 public const short SuperHeroMask = 4652;
14214
14215 [global::Cpp2ILInjected.Token(Token = "0x4006063")]
14216 public const short SuperHeroCostume = 4653;
14217
14218 [global::Cpp2ILInjected.Token(Token = "0x4006064")]
14219 public const short SuperHeroTights = 4654;
14220
14221 [global::Cpp2ILInjected.Token(Token = "0x4006065")]
14222 public const short PinkFairyJar = 4655;
14223
14224 [global::Cpp2ILInjected.Token(Token = "0x4006066")]
14225 public const short GreenFairyJar = 4656;
14226
14227 [global::Cpp2ILInjected.Token(Token = "0x4006067")]
14228 public const short BlueFairyJar = 4657;
14229
14230 [global::Cpp2ILInjected.Token(Token = "0x4006068")]
14231 public const short GolfPainting1 = 4658;
14232
14233 [global::Cpp2ILInjected.Token(Token = "0x4006069")]
14234 public const short GolfPainting2 = 4659;
14235
14236 [global::Cpp2ILInjected.Token(Token = "0x400606A")]
14237 public const short GolfPainting3 = 4660;
14238
14239 [global::Cpp2ILInjected.Token(Token = "0x400606B")]
14240 public const short GolfPainting4 = 4661;
14241
14242 [global::Cpp2ILInjected.Token(Token = "0x400606C")]
14243 public const short FogboundDye = 4662;
14244
14245 [global::Cpp2ILInjected.Token(Token = "0x400606D")]
14246 public const short BloodbathDye = 4663;
14247
14248 [global::Cpp2ILInjected.Token(Token = "0x400606E")]
14249 public const short PrettyPinkDressSkirt = 4664;
14250
14251 [global::Cpp2ILInjected.Token(Token = "0x400606F")]
14252 public const short PrettyPinkDressPants = 4665;
14253
14254 [global::Cpp2ILInjected.Token(Token = "0x4006070")]
14255 public const short PrettyPinkRibbon = 4666;
14256
14257 [global::Cpp2ILInjected.Token(Token = "0x4006071")]
14258 public const short BambooFence = 4667;
14259
14260 [global::Cpp2ILInjected.Token(Token = "0x4006072")]
14261 public const short GlowPaint = 4668;
14262
14263 [global::Cpp2ILInjected.Token(Token = "0x4006073")]
14264 public const short KiteSandShark = 4669;
14265
14266 [global::Cpp2ILInjected.Token(Token = "0x4006074")]
14267 public const short KiteBunnyCorrupt = 4670;
14268
14269 [global::Cpp2ILInjected.Token(Token = "0x4006075")]
14270 public const short KiteBunnyCrimson = 4671;
14271
14272 [global::Cpp2ILInjected.Token(Token = "0x4006076")]
14273 public const short BlandWhip = 4672;
14274
14275 [global::Cpp2ILInjected.Token(Token = "0x4006077")]
14276 public const short DrumStick = 4673;
14277
14278 [global::Cpp2ILInjected.Token(Token = "0x4006078")]
14279 public const short KiteGoldfish = 4674;
14280
14281 [global::Cpp2ILInjected.Token(Token = "0x4006079")]
14282 public const short KiteAngryTrapper = 4675;
14283
14284 [global::Cpp2ILInjected.Token(Token = "0x400607A")]
14285 public const short KiteKoi = 4676;
14286
14287 [global::Cpp2ILInjected.Token(Token = "0x400607B")]
14288 public const short KiteCrawltipede = 4677;
14289
14290 [global::Cpp2ILInjected.Token(Token = "0x400607C")]
14291 public const short SwordWhip = 4678;
14292
14293 [global::Cpp2ILInjected.Token(Token = "0x400607D")]
14294 public const short MaceWhip = 4679;
14295
14296 [global::Cpp2ILInjected.Token(Token = "0x400607E")]
14297 public const short ScytheWhip = 4680;
14298
14299 [global::Cpp2ILInjected.Token(Token = "0x400607F")]
14300 public const short KiteSpectrum = 4681;
14301
14302 [global::Cpp2ILInjected.Token(Token = "0x4006080")]
14303 public const short ReleaseDoves = 4682;
14304
14305 [global::Cpp2ILInjected.Token(Token = "0x4006081")]
14306 public const short KiteWanderingEye = 4683;
14307
14308 [global::Cpp2ILInjected.Token(Token = "0x4006082")]
14309 public const short KiteUnicorn = 4684;
14310
14311 [global::Cpp2ILInjected.Token(Token = "0x4006083")]
14312 public const short UndertakerHat = 4685;
14313
14314 [global::Cpp2ILInjected.Token(Token = "0x4006084")]
14315 public const short UndertakerCoat = 4686;
14316
14317 [global::Cpp2ILInjected.Token(Token = "0x4006085")]
14318 public const short DandelionBanner = 4687;
14319
14320 [global::Cpp2ILInjected.Token(Token = "0x4006086")]
14321 public const short GnomeBanner = 4688;
14322
14323 [global::Cpp2ILInjected.Token(Token = "0x4006087")]
14324 public const short DesertCampfire = 4689;
14325
14326 [global::Cpp2ILInjected.Token(Token = "0x4006088")]
14327 public const short CoralCampfire = 4690;
14328
14329 [global::Cpp2ILInjected.Token(Token = "0x4006089")]
14330 public const short CorruptCampfire = 4691;
14331
14332 [global::Cpp2ILInjected.Token(Token = "0x400608A")]
14333 public const short CrimsonCampfire = 4692;
14334
14335 [global::Cpp2ILInjected.Token(Token = "0x400608B")]
14336 public const short HallowedCampfire = 4693;
14337
14338 [global::Cpp2ILInjected.Token(Token = "0x400608C")]
14339 public const short JungleCampfire = 4694;
14340
14341 [global::Cpp2ILInjected.Token(Token = "0x400608D")]
14342 public const short SoulBottleLight = 4695;
14343
14344 [global::Cpp2ILInjected.Token(Token = "0x400608E")]
14345 public const short SoulBottleNight = 4696;
14346
14347 [global::Cpp2ILInjected.Token(Token = "0x400608F")]
14348 public const short SoulBottleFlight = 4697;
14349
14350 [global::Cpp2ILInjected.Token(Token = "0x4006090")]
14351 public const short SoulBottleSight = 4698;
14352
14353 [global::Cpp2ILInjected.Token(Token = "0x4006091")]
14354 public const short SoulBottleMight = 4699;
14355
14356 [global::Cpp2ILInjected.Token(Token = "0x4006092")]
14357 public const short SoulBottleFright = 4700;
14358
14359 [global::Cpp2ILInjected.Token(Token = "0x4006093")]
14360 public const short MudBud = 4701;
14361
14362 [global::Cpp2ILInjected.Token(Token = "0x4006094")]
14363 public const short ReleaseLantern = 4702;
14364
14365 [global::Cpp2ILInjected.Token(Token = "0x4006095")]
14366 public const short QuadBarrelShotgun = 4703;
14367
14368 [global::Cpp2ILInjected.Token(Token = "0x4006096")]
14369 public const short FuneralHat = 4704;
14370
14371 [global::Cpp2ILInjected.Token(Token = "0x4006097")]
14372 public const short FuneralCoat = 4705;
14373
14374 [global::Cpp2ILInjected.Token(Token = "0x4006098")]
14375 public const short FuneralPants = 4706;
14376
14377 [global::Cpp2ILInjected.Token(Token = "0x4006099")]
14378 public const short TragicUmbrella = 4707;
14379
14380 [global::Cpp2ILInjected.Token(Token = "0x400609A")]
14381 public const short VictorianGothHat = 4708;
14382
14383 [global::Cpp2ILInjected.Token(Token = "0x400609B")]
14384 public const short VictorianGothDress = 4709;
14385
14386 [global::Cpp2ILInjected.Token(Token = "0x400609C")]
14387 public const short TatteredWoodSign = 4710;
14388
14389 [global::Cpp2ILInjected.Token(Token = "0x400609D")]
14390 public const short GravediggerShovel = 4711;
14391
14392 [global::Cpp2ILInjected.Token(Token = "0x400609E")]
14393 public const short DungeonDesertChest = 4712;
14394
14395 [global::Cpp2ILInjected.Token(Token = "0x400609F")]
14396 public const short Fake_DungeonDesertChest = 4713;
14397
14398 [global::Cpp2ILInjected.Token(Token = "0x40060A0")]
14399 public const short DungeonDesertKey = 4714;
14400
14401 [global::Cpp2ILInjected.Token(Token = "0x40060A1")]
14402 public const short SparkleGuitar = 4715;
14403
14404 [global::Cpp2ILInjected.Token(Token = "0x40060A2")]
14405 public const short MolluskWhistle = 4716;
14406
14407 [global::Cpp2ILInjected.Token(Token = "0x40060A3")]
14408 public const short BorealBeam = 4717;
14409
14410 [global::Cpp2ILInjected.Token(Token = "0x40060A4")]
14411 public const short RichMahoganyBeam = 4718;
14412
14413 [global::Cpp2ILInjected.Token(Token = "0x40060A5")]
14414 public const short GraniteColumn = 4719;
14415
14416 [global::Cpp2ILInjected.Token(Token = "0x40060A6")]
14417 public const short SandstoneColumn = 4720;
14418
14419 [global::Cpp2ILInjected.Token(Token = "0x40060A7")]
14420 public const short MushroomBeam = 4721;
14421
14422 [global::Cpp2ILInjected.Token(Token = "0x40060A8")]
14423 public const short FirstFractal = 4722;
14424
14425 [global::Cpp2ILInjected.Token(Token = "0x40060A9")]
14426 public const short Nevermore = 4723;
14427
14428 [global::Cpp2ILInjected.Token(Token = "0x40060AA")]
14429 public const short Reborn = 4724;
14430
14431 [global::Cpp2ILInjected.Token(Token = "0x40060AB")]
14432 public const short Graveyard = 4725;
14433
14434 [global::Cpp2ILInjected.Token(Token = "0x40060AC")]
14435 public const short GhostManifestation = 4726;
14436
14437 [global::Cpp2ILInjected.Token(Token = "0x40060AD")]
14438 public const short WickedUndead = 4727;
14439
14440 [global::Cpp2ILInjected.Token(Token = "0x40060AE")]
14441 public const short BloodyGoblet = 4728;
14442
14443 [global::Cpp2ILInjected.Token(Token = "0x40060AF")]
14444 public const short StillLife = 4729;
14445
14446 [global::Cpp2ILInjected.Token(Token = "0x40060B0")]
14447 public const short GhostarsWings = 4730;
14448
14449 [global::Cpp2ILInjected.Token(Token = "0x40060B1")]
14450 public const short TerraToilet = 4731;
14451
14452 [global::Cpp2ILInjected.Token(Token = "0x40060B2")]
14453 public const short GhostarSkullPin = 4732;
14454
14455 [global::Cpp2ILInjected.Token(Token = "0x40060B3")]
14456 public const short GhostarShirt = 4733;
14457
14458 [global::Cpp2ILInjected.Token(Token = "0x40060B4")]
14459 public const short GhostarPants = 4734;
14460
14461 [global::Cpp2ILInjected.Token(Token = "0x40060B5")]
14462 public const short BallOfFuseWire = 4735;
14463
14464 [global::Cpp2ILInjected.Token(Token = "0x40060B6")]
14465 public const short FullMoonSqueakyToy = 4736;
14466
14467 [global::Cpp2ILInjected.Token(Token = "0x40060B7")]
14468 public const short OrnateShadowKey = 4737;
14469
14470 [global::Cpp2ILInjected.Token(Token = "0x40060B8")]
14471 public const short DrManFlyMask = 4738;
14472
14473 [global::Cpp2ILInjected.Token(Token = "0x40060B9")]
14474 public const short DrManFlyLabCoat = 4739;
14475
14476 [global::Cpp2ILInjected.Token(Token = "0x40060BA")]
14477 public const short ButcherMask = 4740;
14478
14479 [global::Cpp2ILInjected.Token(Token = "0x40060BB")]
14480 public const short ButcherApron = 4741;
14481
14482 [global::Cpp2ILInjected.Token(Token = "0x40060BC")]
14483 public const short ButcherPants = 4742;
14484
14485 [global::Cpp2ILInjected.Token(Token = "0x40060BD")]
14486 public const short Football = 4743;
14487
14488 [global::Cpp2ILInjected.Token(Token = "0x40060BE")]
14489 public const short HunterCloak = 4744;
14490
14491 [global::Cpp2ILInjected.Token(Token = "0x40060BF")]
14492 public const short CoffinMinecart = 4745;
14493
14494 [global::Cpp2ILInjected.Token(Token = "0x40060C0")]
14495 public const short SafemanWings = 4746;
14496
14497 [global::Cpp2ILInjected.Token(Token = "0x40060C1")]
14498 public const short SafemanSunHair = 4747;
14499
14500 [global::Cpp2ILInjected.Token(Token = "0x40060C2")]
14501 public const short SafemanSunDress = 4748;
14502
14503 [global::Cpp2ILInjected.Token(Token = "0x40060C3")]
14504 public const short SafemanDressLeggings = 4749;
14505
14506 [global::Cpp2ILInjected.Token(Token = "0x40060C4")]
14507 public const short FoodBarbarianWings = 4750;
14508
14509 [global::Cpp2ILInjected.Token(Token = "0x40060C5")]
14510 public const short FoodBarbarianHelm = 4751;
14511
14512 [global::Cpp2ILInjected.Token(Token = "0x40060C6")]
14513 public const short FoodBarbarianArmor = 4752;
14514
14515 [global::Cpp2ILInjected.Token(Token = "0x40060C7")]
14516 public const short FoodBarbarianGreaves = 4753;
14517
14518 [global::Cpp2ILInjected.Token(Token = "0x40060C8")]
14519 public const short GroxTheGreatWings = 4754;
14520
14521 [global::Cpp2ILInjected.Token(Token = "0x40060C9")]
14522 public const short GroxTheGreatHelm = 4755;
14523
14524 [global::Cpp2ILInjected.Token(Token = "0x40060CA")]
14525 public const short GroxTheGreatArmor = 4756;
14526
14527 [global::Cpp2ILInjected.Token(Token = "0x40060CB")]
14528 public const short GroxTheGreatGreaves = 4757;
14529
14530 [global::Cpp2ILInjected.Token(Token = "0x40060CC")]
14531 public const short Smolstar = 4758;
14532
14533 [global::Cpp2ILInjected.Token(Token = "0x40060CD")]
14534 public const short SquirrelHook = 4759;
14535
14536 [global::Cpp2ILInjected.Token(Token = "0x40060CE")]
14537 public const short BouncingShield = 4760;
14538
14539 [global::Cpp2ILInjected.Token(Token = "0x40060CF")]
14540 public const short RockGolemHead = 4761;
14541
14542 [global::Cpp2ILInjected.Token(Token = "0x40060D0")]
14543 public const short CritterShampoo = 4762;
14544
14545 [global::Cpp2ILInjected.Token(Token = "0x40060D1")]
14546 public const short DiggingMoleMinecart = 4763;
14547
14548 [global::Cpp2ILInjected.Token(Token = "0x40060D2")]
14549 public const short Shroomerang = 4764;
14550
14551 [global::Cpp2ILInjected.Token(Token = "0x40060D3")]
14552 public const short TreeGlobe = 4765;
14553
14554 [global::Cpp2ILInjected.Token(Token = "0x40060D4")]
14555 public const short WorldGlobe = 4766;
14556
14557 [global::Cpp2ILInjected.Token(Token = "0x40060D5")]
14558 public const short DontHurtCrittersBook = 4767;
14559
14560 [global::Cpp2ILInjected.Token(Token = "0x40060D6")]
14561 public const short DogEars = 4768;
14562
14563 [global::Cpp2ILInjected.Token(Token = "0x40060D7")]
14564 public const short DogTail = 4769;
14565
14566 [global::Cpp2ILInjected.Token(Token = "0x40060D8")]
14567 public const short FoxEars = 4770;
14568
14569 [global::Cpp2ILInjected.Token(Token = "0x40060D9")]
14570 public const short FoxTail = 4771;
14571
14572 [global::Cpp2ILInjected.Token(Token = "0x40060DA")]
14573 public const short LizardEars = 4772;
14574
14575 [global::Cpp2ILInjected.Token(Token = "0x40060DB")]
14576 public const short LizardTail = 4773;
14577
14578 [global::Cpp2ILInjected.Token(Token = "0x40060DC")]
14579 public const short PandaEars = 4774;
14580
14581 [global::Cpp2ILInjected.Token(Token = "0x40060DD")]
14582 public const short BunnyTail = 4775;
14583
14584 [global::Cpp2ILInjected.Token(Token = "0x40060DE")]
14585 public const short FairyGlowstick = 4776;
14586
14587 [global::Cpp2ILInjected.Token(Token = "0x40060DF")]
14588 public const short LightningCarrot = 4777;
14589
14590 [global::Cpp2ILInjected.Token(Token = "0x40060E0")]
14591 public const short HallowBossDye = 4778;
14592
14593 [global::Cpp2ILInjected.Token(Token = "0x40060E1")]
14594 public const short MushroomHat = 4779;
14595
14596 [global::Cpp2ILInjected.Token(Token = "0x40060E2")]
14597 public const short MushroomVest = 4780;
14598
14599 [global::Cpp2ILInjected.Token(Token = "0x40060E3")]
14600 public const short MushroomPants = 4781;
14601
14602 [global::Cpp2ILInjected.Token(Token = "0x40060E4")]
14603 public const short FairyQueenBossBag = 4782;
14604
14605 [global::Cpp2ILInjected.Token(Token = "0x40060E5")]
14606 public const short FairyQueenTrophy = 4783;
14607
14608 [global::Cpp2ILInjected.Token(Token = "0x40060E6")]
14609 public const short FairyQueenMask = 4784;
14610
14611 [global::Cpp2ILInjected.Token(Token = "0x40060E7")]
14612 public const short PaintedHorseSaddle = 4785;
14613
14614 [global::Cpp2ILInjected.Token(Token = "0x40060E8")]
14615 public const short MajesticHorseSaddle = 4786;
14616
14617 [global::Cpp2ILInjected.Token(Token = "0x40060E9")]
14618 public const short DarkHorseSaddle = 4787;
14619
14620 [global::Cpp2ILInjected.Token(Token = "0x40060EA")]
14621 public const short JoustingLance = 4788;
14622
14623 [global::Cpp2ILInjected.Token(Token = "0x40060EB")]
14624 public const short ShadowJoustingLance = 4789;
14625
14626 [global::Cpp2ILInjected.Token(Token = "0x40060EC")]
14627 public const short HallowJoustingLance = 4790;
14628
14629 [global::Cpp2ILInjected.Token(Token = "0x40060ED")]
14630 public const short PogoStick = 4791;
14631
14632 [global::Cpp2ILInjected.Token(Token = "0x40060EE")]
14633 public const short PirateShipMountItem = 4792;
14634
14635 [global::Cpp2ILInjected.Token(Token = "0x40060EF")]
14636 public const short SpookyWoodMountItem = 4793;
14637
14638 [global::Cpp2ILInjected.Token(Token = "0x40060F0")]
14639 public const short SantankMountItem = 4794;
14640
14641 [global::Cpp2ILInjected.Token(Token = "0x40060F1")]
14642 public const short WallOfFleshGoatMountItem = 4795;
14643
14644 [global::Cpp2ILInjected.Token(Token = "0x40060F2")]
14645 public const short DarkMageBookMountItem = 4796;
14646
14647 [global::Cpp2ILInjected.Token(Token = "0x40060F3")]
14648 public const short KingSlimePetItem = 4797;
14649
14650 [global::Cpp2ILInjected.Token(Token = "0x40060F4")]
14651 public const short EyeOfCthulhuPetItem = 4798;
14652
14653 [global::Cpp2ILInjected.Token(Token = "0x40060F5")]
14654 public const short EaterOfWorldsPetItem = 4799;
14655
14656 [global::Cpp2ILInjected.Token(Token = "0x40060F6")]
14657 public const short BrainOfCthulhuPetItem = 4800;
14658
14659 [global::Cpp2ILInjected.Token(Token = "0x40060F7")]
14660 public const short SkeletronPetItem = 4801;
14661
14662 [global::Cpp2ILInjected.Token(Token = "0x40060F8")]
14663 public const short QueenBeePetItem = 4802;
14664
14665 [global::Cpp2ILInjected.Token(Token = "0x40060F9")]
14666 public const short DestroyerPetItem = 4803;
14667
14668 [global::Cpp2ILInjected.Token(Token = "0x40060FA")]
14669 public const short TwinsPetItem = 4804;
14670
14671 [global::Cpp2ILInjected.Token(Token = "0x40060FB")]
14672 public const short SkeletronPrimePetItem = 4805;
14673
14674 [global::Cpp2ILInjected.Token(Token = "0x40060FC")]
14675 public const short PlanteraPetItem = 4806;
14676
14677 [global::Cpp2ILInjected.Token(Token = "0x40060FD")]
14678 public const short GolemPetItem = 4807;
14679
14680 [global::Cpp2ILInjected.Token(Token = "0x40060FE")]
14681 public const short DukeFishronPetItem = 4808;
14682
14683 [global::Cpp2ILInjected.Token(Token = "0x40060FF")]
14684 public const short LunaticCultistPetItem = 4809;
14685
14686 [global::Cpp2ILInjected.Token(Token = "0x4006100")]
14687 public const short MoonLordPetItem = 4810;
14688
14689 [global::Cpp2ILInjected.Token(Token = "0x4006101")]
14690 public const short FairyQueenPetItem = 4811;
14691
14692 [global::Cpp2ILInjected.Token(Token = "0x4006102")]
14693 public const short PumpkingPetItem = 4812;
14694
14695 [global::Cpp2ILInjected.Token(Token = "0x4006103")]
14696 public const short EverscreamPetItem = 4813;
14697
14698 [global::Cpp2ILInjected.Token(Token = "0x4006104")]
14699 public const short IceQueenPetItem = 4814;
14700
14701 [global::Cpp2ILInjected.Token(Token = "0x4006105")]
14702 public const short MartianPetItem = 4815;
14703
14704 [global::Cpp2ILInjected.Token(Token = "0x4006106")]
14705 public const short DD2OgrePetItem = 4816;
14706
14707 [global::Cpp2ILInjected.Token(Token = "0x4006107")]
14708 public const short DD2BetsyPetItem = 4817;
14709
14710 [global::Cpp2ILInjected.Token(Token = "0x4006108")]
14711 public const short CombatWrench = 4818;
14712
14713 [global::Cpp2ILInjected.Token(Token = "0x4006109")]
14714 public const short DemonConch = 4819;
14715
14716 [global::Cpp2ILInjected.Token(Token = "0x400610A")]
14717 public const short BottomlessLavaBucket = 4820;
14718
14719 [global::Cpp2ILInjected.Token(Token = "0x400610B")]
14720 public const short FireproofBugNet = 4821;
14721
14722 [global::Cpp2ILInjected.Token(Token = "0x400610C")]
14723 public const short FlameWakerBoots = 4822;
14724
14725 [global::Cpp2ILInjected.Token(Token = "0x400610D")]
14726 public const short RainbowWings = 4823;
14727
14728 [global::Cpp2ILInjected.Token(Token = "0x400610E")]
14729 public const short WetBomb = 4824;
14730
14731 [global::Cpp2ILInjected.Token(Token = "0x400610F")]
14732 public const short LavaBomb = 4825;
14733
14734 [global::Cpp2ILInjected.Token(Token = "0x4006110")]
14735 public const short HoneyBomb = 4826;
14736
14737 [global::Cpp2ILInjected.Token(Token = "0x4006111")]
14738 public const short DryBomb = 4827;
14739
14740 [global::Cpp2ILInjected.Token(Token = "0x4006112")]
14741 public const short SuperheatedBlood = 4828;
14742
14743 [global::Cpp2ILInjected.Token(Token = "0x4006113")]
14744 public const short LicenseCat = 4829;
14745
14746 [global::Cpp2ILInjected.Token(Token = "0x4006114")]
14747 public const short LicenseDog = 4830;
14748
14749 [global::Cpp2ILInjected.Token(Token = "0x4006115")]
14750 public const short GemSquirrelAmethyst = 4831;
14751
14752 [global::Cpp2ILInjected.Token(Token = "0x4006116")]
14753 public const short GemSquirrelTopaz = 4832;
14754
14755 [global::Cpp2ILInjected.Token(Token = "0x4006117")]
14756 public const short GemSquirrelSapphire = 4833;
14757
14758 [global::Cpp2ILInjected.Token(Token = "0x4006118")]
14759 public const short GemSquirrelEmerald = 4834;
14760
14761 [global::Cpp2ILInjected.Token(Token = "0x4006119")]
14762 public const short GemSquirrelRuby = 4835;
14763
14764 [global::Cpp2ILInjected.Token(Token = "0x400611A")]
14765 public const short GemSquirrelDiamond = 4836;
14766
14767 [global::Cpp2ILInjected.Token(Token = "0x400611B")]
14768 public const short GemSquirrelAmber = 4837;
14769
14770 [global::Cpp2ILInjected.Token(Token = "0x400611C")]
14771 public const short GemBunnyAmethyst = 4838;
14772
14773 [global::Cpp2ILInjected.Token(Token = "0x400611D")]
14774 public const short GemBunnyTopaz = 4839;
14775
14776 [global::Cpp2ILInjected.Token(Token = "0x400611E")]
14777 public const short GemBunnySapphire = 4840;
14778
14779 [global::Cpp2ILInjected.Token(Token = "0x400611F")]
14780 public const short GemBunnyEmerald = 4841;
14781
14782 [global::Cpp2ILInjected.Token(Token = "0x4006120")]
14783 public const short GemBunnyRuby = 4842;
14784
14785 [global::Cpp2ILInjected.Token(Token = "0x4006121")]
14786 public const short GemBunnyDiamond = 4843;
14787
14788 [global::Cpp2ILInjected.Token(Token = "0x4006122")]
14789 public const short GemBunnyAmber = 4844;
14790
14791 [global::Cpp2ILInjected.Token(Token = "0x4006123")]
14792 public const short HellButterfly = 4845;
14793
14794 [global::Cpp2ILInjected.Token(Token = "0x4006124")]
14795 public const short HellButterflyJar = 4846;
14796
14797 [global::Cpp2ILInjected.Token(Token = "0x4006125")]
14798 public const short Lavafly = 4847;
14799
14800 [global::Cpp2ILInjected.Token(Token = "0x4006126")]
14801 public const short LavaflyinaBottle = 4848;
14802
14803 [global::Cpp2ILInjected.Token(Token = "0x4006127")]
14804 public const short MagmaSnail = 4849;
14805
14806 [global::Cpp2ILInjected.Token(Token = "0x4006128")]
14807 public const short MagmaSnailCage = 4850;
14808
14809 [global::Cpp2ILInjected.Token(Token = "0x4006129")]
14810 public const short GemTreeTopazSeed = 4851;
14811
14812 [global::Cpp2ILInjected.Token(Token = "0x400612A")]
14813 public const short GemTreeAmethystSeed = 4852;
14814
14815 [global::Cpp2ILInjected.Token(Token = "0x400612B")]
14816 public const short GemTreeSapphireSeed = 4853;
14817
14818 [global::Cpp2ILInjected.Token(Token = "0x400612C")]
14819 public const short GemTreeEmeraldSeed = 4854;
14820
14821 [global::Cpp2ILInjected.Token(Token = "0x400612D")]
14822 public const short GemTreeRubySeed = 4855;
14823
14824 [global::Cpp2ILInjected.Token(Token = "0x400612E")]
14825 public const short GemTreeDiamondSeed = 4856;
14826
14827 [global::Cpp2ILInjected.Token(Token = "0x400612F")]
14828 public const short GemTreeAmberSeed = 4857;
14829
14830 [global::Cpp2ILInjected.Token(Token = "0x4006130")]
14831 public const short PotSuspended = 4858;
14832
14833 [global::Cpp2ILInjected.Token(Token = "0x4006131")]
14834 public const short PotSuspendedDaybloom = 4859;
14835
14836 [global::Cpp2ILInjected.Token(Token = "0x4006132")]
14837 public const short PotSuspendedMoonglow = 4860;
14838
14839 [global::Cpp2ILInjected.Token(Token = "0x4006133")]
14840 public const short PotSuspendedWaterleaf = 4861;
14841
14842 [global::Cpp2ILInjected.Token(Token = "0x4006134")]
14843 public const short PotSuspendedShiverthorn = 4862;
14844
14845 [global::Cpp2ILInjected.Token(Token = "0x4006135")]
14846 public const short PotSuspendedBlinkroot = 4863;
14847
14848 [global::Cpp2ILInjected.Token(Token = "0x4006136")]
14849 public const short PotSuspendedDeathweedCorrupt = 4864;
14850
14851 [global::Cpp2ILInjected.Token(Token = "0x4006137")]
14852 public const short PotSuspendedDeathweedCrimson = 4865;
14853
14854 [global::Cpp2ILInjected.Token(Token = "0x4006138")]
14855 public const short PotSuspendedFireblossom = 4866;
14856
14857 [global::Cpp2ILInjected.Token(Token = "0x4006139")]
14858 public const short BrazierSuspended = 4867;
14859
14860 [global::Cpp2ILInjected.Token(Token = "0x400613A")]
14861 public const short VolcanoSmall = 4868;
14862
14863 [global::Cpp2ILInjected.Token(Token = "0x400613B")]
14864 public const short VolcanoLarge = 4869;
14865
14866 [global::Cpp2ILInjected.Token(Token = "0x400613C")]
14867 public const short PotionOfReturn = 4870;
14868
14869 [global::Cpp2ILInjected.Token(Token = "0x400613D")]
14870 public const short VanityTreeSakuraSeed = 4871;
14871
14872 [global::Cpp2ILInjected.Token(Token = "0x400613E")]
14873 public const short LavaAbsorbantSponge = 4872;
14874
14875 [global::Cpp2ILInjected.Token(Token = "0x400613F")]
14876 public const short HallowedHood = 4873;
14877
14878 [global::Cpp2ILInjected.Token(Token = "0x4006140")]
14879 public const short HellfireTreads = 4874;
14880
14881 [global::Cpp2ILInjected.Token(Token = "0x4006141")]
14882 public const short TeleportationPylonJungle = 4875;
14883
14884 [global::Cpp2ILInjected.Token(Token = "0x4006142")]
14885 public const short TeleportationPylonPurity = 4876;
14886
14887 [global::Cpp2ILInjected.Token(Token = "0x4006143")]
14888 public const short LavaCrate = 4877;
14889
14890 [global::Cpp2ILInjected.Token(Token = "0x4006144")]
14891 public const short LavaCrateHard = 4878;
14892
14893 [global::Cpp2ILInjected.Token(Token = "0x4006145")]
14894 public const short ObsidianLockbox = 4879;
14895
14896 [global::Cpp2ILInjected.Token(Token = "0x4006146")]
14897 public const short LavaFishbowl = 4880;
14898
14899 [global::Cpp2ILInjected.Token(Token = "0x4006147")]
14900 public const short LavaFishingHook = 4881;
14901
14902 [global::Cpp2ILInjected.Token(Token = "0x4006148")]
14903 public const short AmethystBunnyCage = 4882;
14904
14905 [global::Cpp2ILInjected.Token(Token = "0x4006149")]
14906 public const short TopazBunnyCage = 4883;
14907
14908 [global::Cpp2ILInjected.Token(Token = "0x400614A")]
14909 public const short SapphireBunnyCage = 4884;
14910
14911 [global::Cpp2ILInjected.Token(Token = "0x400614B")]
14912 public const short EmeraldBunnyCage = 4885;
14913
14914 [global::Cpp2ILInjected.Token(Token = "0x400614C")]
14915 public const short RubyBunnyCage = 4886;
14916
14917 [global::Cpp2ILInjected.Token(Token = "0x400614D")]
14918 public const short DiamondBunnyCage = 4887;
14919
14920 [global::Cpp2ILInjected.Token(Token = "0x400614E")]
14921 public const short AmberBunnyCage = 4888;
14922
14923 [global::Cpp2ILInjected.Token(Token = "0x400614F")]
14924 public const short AmethystSquirrelCage = 4889;
14925
14926 [global::Cpp2ILInjected.Token(Token = "0x4006150")]
14927 public const short TopazSquirrelCage = 4890;
14928
14929 [global::Cpp2ILInjected.Token(Token = "0x4006151")]
14930 public const short SapphireSquirrelCage = 4891;
14931
14932 [global::Cpp2ILInjected.Token(Token = "0x4006152")]
14933 public const short EmeraldSquirrelCage = 4892;
14934
14935 [global::Cpp2ILInjected.Token(Token = "0x4006153")]
14936 public const short RubySquirrelCage = 4893;
14937
14938 [global::Cpp2ILInjected.Token(Token = "0x4006154")]
14939 public const short DiamondSquirrelCage = 4894;
14940
14941 [global::Cpp2ILInjected.Token(Token = "0x4006155")]
14942 public const short AmberSquirrelCage = 4895;
14943
14944 [global::Cpp2ILInjected.Token(Token = "0x4006156")]
14945 public const short AncientHallowedMask = 4896;
14946
14947 [global::Cpp2ILInjected.Token(Token = "0x4006157")]
14948 public const short AncientHallowedHelmet = 4897;
14949
14950 [global::Cpp2ILInjected.Token(Token = "0x4006158")]
14951 public const short AncientHallowedHeadgear = 4898;
14952
14953 [global::Cpp2ILInjected.Token(Token = "0x4006159")]
14954 public const short AncientHallowedHood = 4899;
14955
14956 [global::Cpp2ILInjected.Token(Token = "0x400615A")]
14957 public const short AncientHallowedPlateMail = 4900;
14958
14959 [global::Cpp2ILInjected.Token(Token = "0x400615B")]
14960 public const short AncientHallowedGreaves = 4901;
14961
14962 [global::Cpp2ILInjected.Token(Token = "0x400615C")]
14963 public const short PottedLavaPlantPalm = 4902;
14964
14965 [global::Cpp2ILInjected.Token(Token = "0x400615D")]
14966 public const short PottedLavaPlantBush = 4903;
14967
14968 [global::Cpp2ILInjected.Token(Token = "0x400615E")]
14969 public const short PottedLavaPlantBramble = 4904;
14970
14971 [global::Cpp2ILInjected.Token(Token = "0x400615F")]
14972 public const short PottedLavaPlantBulb = 4905;
14973
14974 [global::Cpp2ILInjected.Token(Token = "0x4006160")]
14975 public const short PottedLavaPlantTendrils = 4906;
14976
14977 [global::Cpp2ILInjected.Token(Token = "0x4006161")]
14978 public const short VanityTreeYellowWillowSeed = 4907;
14979
14980 [global::Cpp2ILInjected.Token(Token = "0x4006162")]
14981 public const short DirtBomb = 4908;
14982
14983 [global::Cpp2ILInjected.Token(Token = "0x4006163")]
14984 public const short DirtStickyBomb = 4909;
14985
14986 [global::Cpp2ILInjected.Token(Token = "0x4006164")]
14987 public const short LicenseBunny = 4910;
14988
14989 [global::Cpp2ILInjected.Token(Token = "0x4006165")]
14990 public const short CoolWhip = 4911;
14991
14992 [global::Cpp2ILInjected.Token(Token = "0x4006166")]
14993 public const short FireWhip = 4912;
14994
14995 [global::Cpp2ILInjected.Token(Token = "0x4006167")]
14996 public const short ThornWhip = 4913;
14997
14998 [global::Cpp2ILInjected.Token(Token = "0x4006168")]
14999 public const short RainbowWhip = 4914;
15000
15001 [global::Cpp2ILInjected.Token(Token = "0x4006169")]
15002 public const short TungstenBullet = 4915;
15003
15004 [global::Cpp2ILInjected.Token(Token = "0x400616A")]
15005 public const short TeleportationPylonHallow = 4916;
15006
15007 [global::Cpp2ILInjected.Token(Token = "0x400616B")]
15008 public const short TeleportationPylonUnderground = 4917;
15009
15010 [global::Cpp2ILInjected.Token(Token = "0x400616C")]
15011 public const short TeleportationPylonOcean = 4918;
15012
15013 [global::Cpp2ILInjected.Token(Token = "0x400616D")]
15014 public const short TeleportationPylonDesert = 4919;
15015
15016 [global::Cpp2ILInjected.Token(Token = "0x400616E")]
15017 public const short TeleportationPylonSnow = 4920;
15018
15019 [global::Cpp2ILInjected.Token(Token = "0x400616F")]
15020 public const short TeleportationPylonMushroom = 4921;
15021
15022 [global::Cpp2ILInjected.Token(Token = "0x4006170")]
15023 public const short CavernFountain = 4922;
15024
15025 [global::Cpp2ILInjected.Token(Token = "0x4006171")]
15026 public const short PiercingStarlight = 4923;
15027
15028 [global::Cpp2ILInjected.Token(Token = "0x4006172")]
15029 public const short EyeofCthulhuMasterTrophy = 4924;
15030
15031 [global::Cpp2ILInjected.Token(Token = "0x4006173")]
15032 public const short EaterofWorldsMasterTrophy = 4925;
15033
15034 [global::Cpp2ILInjected.Token(Token = "0x4006174")]
15035 public const short BrainofCthulhuMasterTrophy = 4926;
15036
15037 [global::Cpp2ILInjected.Token(Token = "0x4006175")]
15038 public const short SkeletronMasterTrophy = 4927;
15039
15040 [global::Cpp2ILInjected.Token(Token = "0x4006176")]
15041 public const short QueenBeeMasterTrophy = 4928;
15042
15043 [global::Cpp2ILInjected.Token(Token = "0x4006177")]
15044 public const short KingSlimeMasterTrophy = 4929;
15045
15046 [global::Cpp2ILInjected.Token(Token = "0x4006178")]
15047 public const short WallofFleshMasterTrophy = 4930;
15048
15049 [global::Cpp2ILInjected.Token(Token = "0x4006179")]
15050 public const short TwinsMasterTrophy = 4931;
15051
15052 [global::Cpp2ILInjected.Token(Token = "0x400617A")]
15053 public const short DestroyerMasterTrophy = 4932;
15054
15055 [global::Cpp2ILInjected.Token(Token = "0x400617B")]
15056 public const short SkeletronPrimeMasterTrophy = 4933;
15057
15058 [global::Cpp2ILInjected.Token(Token = "0x400617C")]
15059 public const short PlanteraMasterTrophy = 4934;
15060
15061 [global::Cpp2ILInjected.Token(Token = "0x400617D")]
15062 public const short GolemMasterTrophy = 4935;
15063
15064 [global::Cpp2ILInjected.Token(Token = "0x400617E")]
15065 public const short DukeFishronMasterTrophy = 4936;
15066
15067 [global::Cpp2ILInjected.Token(Token = "0x400617F")]
15068 public const short LunaticCultistMasterTrophy = 4937;
15069
15070 [global::Cpp2ILInjected.Token(Token = "0x4006180")]
15071 public const short MoonLordMasterTrophy = 4938;
15072
15073 [global::Cpp2ILInjected.Token(Token = "0x4006181")]
15074 public const short UFOMasterTrophy = 4939;
15075
15076 [global::Cpp2ILInjected.Token(Token = "0x4006182")]
15077 public const short FlyingDutchmanMasterTrophy = 4940;
15078
15079 [global::Cpp2ILInjected.Token(Token = "0x4006183")]
15080 public const short MourningWoodMasterTrophy = 4941;
15081
15082 [global::Cpp2ILInjected.Token(Token = "0x4006184")]
15083 public const short PumpkingMasterTrophy = 4942;
15084
15085 [global::Cpp2ILInjected.Token(Token = "0x4006185")]
15086 public const short IceQueenMasterTrophy = 4943;
15087
15088 [global::Cpp2ILInjected.Token(Token = "0x4006186")]
15089 public const short EverscreamMasterTrophy = 4944;
15090
15091 [global::Cpp2ILInjected.Token(Token = "0x4006187")]
15092 public const short SantankMasterTrophy = 4945;
15093
15094 [global::Cpp2ILInjected.Token(Token = "0x4006188")]
15095 public const short DarkMageMasterTrophy = 4946;
15096
15097 [global::Cpp2ILInjected.Token(Token = "0x4006189")]
15098 public const short OgreMasterTrophy = 4947;
15099
15100 [global::Cpp2ILInjected.Token(Token = "0x400618A")]
15101 public const short BetsyMasterTrophy = 4948;
15102
15103 [global::Cpp2ILInjected.Token(Token = "0x400618B")]
15104 public const short FairyQueenMasterTrophy = 4949;
15105
15106 [global::Cpp2ILInjected.Token(Token = "0x400618C")]
15107 public const short QueenSlimeMasterTrophy = 4950;
15108
15109 [global::Cpp2ILInjected.Token(Token = "0x400618D")]
15110 public const short TeleportationPylonVictory = 4951;
15111
15112 [global::Cpp2ILInjected.Token(Token = "0x400618E")]
15113 public const short FairyQueenMagicItem = 4952;
15114
15115 [global::Cpp2ILInjected.Token(Token = "0x400618F")]
15116 public const short FairyQueenRangedItem = 4953;
15117
15118 [global::Cpp2ILInjected.Token(Token = "0x4006190")]
15119 public const short LongRainbowTrailWings = 4954;
15120
15121 [global::Cpp2ILInjected.Token(Token = "0x4006191")]
15122 public const short RabbitOrder = 4955;
15123
15124 [global::Cpp2ILInjected.Token(Token = "0x4006192")]
15125 public const short Zenith = 4956;
15126
15127 [global::Cpp2ILInjected.Token(Token = "0x4006193")]
15128 public const short QueenSlimeBossBag = 4957;
15129
15130 [global::Cpp2ILInjected.Token(Token = "0x4006194")]
15131 public const short QueenSlimeTrophy = 4958;
15132
15133 [global::Cpp2ILInjected.Token(Token = "0x4006195")]
15134 public const short QueenSlimeMask = 4959;
15135
15136 [global::Cpp2ILInjected.Token(Token = "0x4006196")]
15137 public const short QueenSlimePetItem = 4960;
15138
15139 [global::Cpp2ILInjected.Token(Token = "0x4006197")]
15140 public const short EmpressButterfly = 4961;
15141
15142 [global::Cpp2ILInjected.Token(Token = "0x4006198")]
15143 public const short AccentSlab = 4962;
15144
15145 [global::Cpp2ILInjected.Token(Token = "0x4006199")]
15146 public const short TruffleWormCage = 4963;
15147
15148 [global::Cpp2ILInjected.Token(Token = "0x400619A")]
15149 public const short EmpressButterflyJar = 4964;
15150
15151 [global::Cpp2ILInjected.Token(Token = "0x400619B")]
15152 public const short RockGolemBanner = 4965;
15153
15154 [global::Cpp2ILInjected.Token(Token = "0x400619C")]
15155 public const short BloodMummyBanner = 4966;
15156
15157 [global::Cpp2ILInjected.Token(Token = "0x400619D")]
15158 public const short SporeSkeletonBanner = 4967;
15159
15160 [global::Cpp2ILInjected.Token(Token = "0x400619E")]
15161 public const short SporeBatBanner = 4968;
15162
15163 [global::Cpp2ILInjected.Token(Token = "0x400619F")]
15164 public const short LarvaeAntlionBanner = 4969;
15165
15166 [global::Cpp2ILInjected.Token(Token = "0x40061A0")]
15167 public const short CrimsonBunnyBanner = 4970;
15168
15169 [global::Cpp2ILInjected.Token(Token = "0x40061A1")]
15170 public const short CrimsonGoldfishBanner = 4971;
15171
15172 [global::Cpp2ILInjected.Token(Token = "0x40061A2")]
15173 public const short CrimsonPenguinBanner = 4972;
15174
15175 [global::Cpp2ILInjected.Token(Token = "0x40061A3")]
15176 public const short BigMimicCorruptionBanner = 4973;
15177
15178 [global::Cpp2ILInjected.Token(Token = "0x40061A4")]
15179 public const short BigMimicCrimsonBanner = 4974;
15180
15181 [global::Cpp2ILInjected.Token(Token = "0x40061A5")]
15182 public const short BigMimicHallowBanner = 4975;
15183
15184 [global::Cpp2ILInjected.Token(Token = "0x40061A6")]
15185 public const short MossHornetBanner = 4976;
15186
15187 [global::Cpp2ILInjected.Token(Token = "0x40061A7")]
15188 public const short WanderingEyeBanner = 4977;
15189
15190 [global::Cpp2ILInjected.Token(Token = "0x40061A8")]
15191 public const short CreativeWings = 4978;
15192
15193 [global::Cpp2ILInjected.Token(Token = "0x40061A9")]
15194 public const short MusicBoxQueenSlime = 4979;
15195
15196 [global::Cpp2ILInjected.Token(Token = "0x40061AA")]
15197 public const short QueenSlimeHook = 4980;
15198
15199 [global::Cpp2ILInjected.Token(Token = "0x40061AB")]
15200 public const short QueenSlimeMountSaddle = 4981;
15201
15202 [global::Cpp2ILInjected.Token(Token = "0x40061AC")]
15203 public const short CrystalNinjaHelmet = 4982;
15204
15205 [global::Cpp2ILInjected.Token(Token = "0x40061AD")]
15206 public const short CrystalNinjaChestplate = 4983;
15207
15208 [global::Cpp2ILInjected.Token(Token = "0x40061AE")]
15209 public const short CrystalNinjaLeggings = 4984;
15210
15211 [global::Cpp2ILInjected.Token(Token = "0x40061AF")]
15212 public const short MusicBoxEmpressOfLight = 4985;
15213
15214 [global::Cpp2ILInjected.Token(Token = "0x40061B0")]
15215 public const short GelBalloon = 4986;
15216
15217 [global::Cpp2ILInjected.Token(Token = "0x40061B1")]
15218 public const short VolatileGelatin = 4987;
15219
15220 [global::Cpp2ILInjected.Token(Token = "0x40061B2")]
15221 public const short QueenSlimeCrystal = 4988;
15222
15223 [global::Cpp2ILInjected.Token(Token = "0x40061B3")]
15224 public const short EmpressFlightBooster = 4989;
15225
15226 [global::Cpp2ILInjected.Token(Token = "0x40061B4")]
15227 public const short MusicBoxDukeFishron = 4990;
15228
15229 [global::Cpp2ILInjected.Token(Token = "0x40061B5")]
15230 public const short MusicBoxMorningRain = 4991;
15231
15232 [global::Cpp2ILInjected.Token(Token = "0x40061B6")]
15233 public const short MusicBoxConsoleTitle = 4992;
15234
15235 [global::Cpp2ILInjected.Token(Token = "0x40061B7")]
15236 public const short ChippysCouch = 4993;
15237
15238 [global::Cpp2ILInjected.Token(Token = "0x40061B8")]
15239 public const short GraduationCapBlue = 4994;
15240
15241 [global::Cpp2ILInjected.Token(Token = "0x40061B9")]
15242 public const short GraduationCapMaroon = 4995;
15243
15244 [global::Cpp2ILInjected.Token(Token = "0x40061BA")]
15245 public const short GraduationCapBlack = 4996;
15246
15247 [global::Cpp2ILInjected.Token(Token = "0x40061BB")]
15248 public const short GraduationGownBlue = 4997;
15249
15250 [global::Cpp2ILInjected.Token(Token = "0x40061BC")]
15251 public const short GraduationGownMaroon = 4998;
15252
15253 [global::Cpp2ILInjected.Token(Token = "0x40061BD")]
15254 public const short GraduationGownBlack = 4999;
15255
15256 [global::Cpp2ILInjected.Token(Token = "0x40061BE")]
15257 public const short TerrasparkBoots = 5000;
15258
15259 [global::Cpp2ILInjected.Token(Token = "0x40061BF")]
15260 public const short MoonLordLegs = 5001;
15261
15262 [global::Cpp2ILInjected.Token(Token = "0x40061C0")]
15263 public const short OceanCrate = 5002;
15264
15265 [global::Cpp2ILInjected.Token(Token = "0x40061C1")]
15266 public const short OceanCrateHard = 5003;
15267
15268 [global::Cpp2ILInjected.Token(Token = "0x40061C2")]
15269 public const short BadgersHat = 5004;
15270
15271 [global::Cpp2ILInjected.Token(Token = "0x40061C3")]
15272 public const short EmpressBlade = 5005;
15273
15274 [global::Cpp2ILInjected.Token(Token = "0x40061C4")]
15275 public const short MusicBoxUndergroundDesert = 5006;
15276
15277 [global::Cpp2ILInjected.Token(Token = "0x40061C5")]
15278 public const short DeadMansSweater = 5007;
15279
15280 [global::Cpp2ILInjected.Token(Token = "0x40061C6")]
15281 public const short TeaKettle = 5008;
15282
15283 [global::Cpp2ILInjected.Token(Token = "0x40061C7")]
15284 public const short Teacup = 5009;
15285
15286 [global::Cpp2ILInjected.Token(Token = "0x40061C8")]
15287 public const short TreasureMagnet = 5010;
15288
15289 [global::Cpp2ILInjected.Token(Token = "0x40061C9")]
15290 public const short Mace = 5011;
15291
15292 [global::Cpp2ILInjected.Token(Token = "0x40061CA")]
15293 public const short FlamingMace = 5012;
15294
15295 [global::Cpp2ILInjected.Token(Token = "0x40061CB")]
15296 public const short SleepingIcon = 5013;
15297
15298 [global::Cpp2ILInjected.Token(Token = "0x40061CC")]
15299 public const short MusicBoxOWRain = 5014;
15300
15301 [global::Cpp2ILInjected.Token(Token = "0x40061CD")]
15302 public const short MusicBoxOWDay = 5015;
15303
15304 [global::Cpp2ILInjected.Token(Token = "0x40061CE")]
15305 public const short MusicBoxOWNight = 5016;
15306
15307 [global::Cpp2ILInjected.Token(Token = "0x40061CF")]
15308 public const short MusicBoxOWUnderground = 5017;
15309
15310 [global::Cpp2ILInjected.Token(Token = "0x40061D0")]
15311 public const short MusicBoxOWDesert = 5018;
15312
15313 [global::Cpp2ILInjected.Token(Token = "0x40061D1")]
15314 public const short MusicBoxOWOcean = 5019;
15315
15316 [global::Cpp2ILInjected.Token(Token = "0x40061D2")]
15317 public const short MusicBoxOWMushroom = 5020;
15318
15319 [global::Cpp2ILInjected.Token(Token = "0x40061D3")]
15320 public const short MusicBoxOWDungeon = 5021;
15321
15322 [global::Cpp2ILInjected.Token(Token = "0x40061D4")]
15323 public const short MusicBoxOWSpace = 5022;
15324
15325 [global::Cpp2ILInjected.Token(Token = "0x40061D5")]
15326 public const short MusicBoxOWUnderworld = 5023;
15327
15328 [global::Cpp2ILInjected.Token(Token = "0x40061D6")]
15329 public const short MusicBoxOWSnow = 5024;
15330
15331 [global::Cpp2ILInjected.Token(Token = "0x40061D7")]
15332 public const short MusicBoxOWCorruption = 5025;
15333
15334 [global::Cpp2ILInjected.Token(Token = "0x40061D8")]
15335 public const short MusicBoxOWUndergroundCorruption = 5026;
15336
15337 [global::Cpp2ILInjected.Token(Token = "0x40061D9")]
15338 public const short MusicBoxOWCrimson = 5027;
15339
15340 [global::Cpp2ILInjected.Token(Token = "0x40061DA")]
15341 public const short MusicBoxOWUndergroundCrimson = 5028;
15342
15343 [global::Cpp2ILInjected.Token(Token = "0x40061DB")]
15344 public const short MusicBoxOWUndergroundSnow = 5029;
15345
15346 [global::Cpp2ILInjected.Token(Token = "0x40061DC")]
15347 public const short MusicBoxOWUndergroundHallow = 5030;
15348
15349 [global::Cpp2ILInjected.Token(Token = "0x40061DD")]
15350 public const short MusicBoxOWBloodMoon = 5031;
15351
15352 [global::Cpp2ILInjected.Token(Token = "0x40061DE")]
15353 public const short MusicBoxOWBoss2 = 5032;
15354
15355 [global::Cpp2ILInjected.Token(Token = "0x40061DF")]
15356 public const short MusicBoxOWBoss1 = 5033;
15357
15358 [global::Cpp2ILInjected.Token(Token = "0x40061E0")]
15359 public const short MusicBoxOWInvasion = 5034;
15360
15361 [global::Cpp2ILInjected.Token(Token = "0x40061E1")]
15362 public const short MusicBoxOWTowers = 5035;
15363
15364 [global::Cpp2ILInjected.Token(Token = "0x40061E2")]
15365 public const short MusicBoxOWMoonLord = 5036;
15366
15367 [global::Cpp2ILInjected.Token(Token = "0x40061E3")]
15368 public const short MusicBoxOWPlantera = 5037;
15369
15370 [global::Cpp2ILInjected.Token(Token = "0x40061E4")]
15371 public const short MusicBoxOWJungle = 5038;
15372
15373 [global::Cpp2ILInjected.Token(Token = "0x40061E5")]
15374 public const short MusicBoxOWWallOfFlesh = 5039;
15375
15376 [global::Cpp2ILInjected.Token(Token = "0x40061E6")]
15377 public const short MusicBoxOWHallow = 5040;
15378
15379 [global::Cpp2ILInjected.Token(Token = "0x40061E7")]
15380 public const short MilkCarton = 5041;
15381
15382 [global::Cpp2ILInjected.Token(Token = "0x40061E8")]
15383 public const short CoffeeCup = 5042;
15384
15385 [global::Cpp2ILInjected.Token(Token = "0x40061E9")]
15386 public const short TorchGodsFavor = 5043;
15387
15388 [global::Cpp2ILInjected.Token(Token = "0x40061EA")]
15389 public const short MusicBoxCredits = 5044;
15390
15391 [global::Cpp2ILInjected.Token(Token = "0x40061EB")]
15392 public const short PlaguebringerHelmet = 5045;
15393
15394 [global::Cpp2ILInjected.Token(Token = "0x40061EC")]
15395 public const short PlaguebringerChestplate = 5046;
15396
15397 [global::Cpp2ILInjected.Token(Token = "0x40061ED")]
15398 public const short PlaguebringerGreaves = 5047;
15399
15400 [global::Cpp2ILInjected.Token(Token = "0x40061EE")]
15401 public const short RoninHat = 5048;
15402
15403 [global::Cpp2ILInjected.Token(Token = "0x40061EF")]
15404 public const short RoninShirt = 5049;
15405
15406 [global::Cpp2ILInjected.Token(Token = "0x40061F0")]
15407 public const short RoninPants = 5050;
15408
15409 [global::Cpp2ILInjected.Token(Token = "0x40061F1")]
15410 public const short TimelessTravelerHood = 5051;
15411
15412 [global::Cpp2ILInjected.Token(Token = "0x40061F2")]
15413 public const short TimelessTravelerRobe = 5052;
15414
15415 [global::Cpp2ILInjected.Token(Token = "0x40061F3")]
15416 public const short TimelessTravelerBottom = 5053;
15417
15418 [global::Cpp2ILInjected.Token(Token = "0x40061F4")]
15419 public const short FloretProtectorHelmet = 5054;
15420
15421 [global::Cpp2ILInjected.Token(Token = "0x40061F5")]
15422 public const short FloretProtectorChestplate = 5055;
15423
15424 [global::Cpp2ILInjected.Token(Token = "0x40061F6")]
15425 public const short FloretProtectorLegs = 5056;
15426
15427 [global::Cpp2ILInjected.Token(Token = "0x40061F7")]
15428 public const short CapricornMask = 5057;
15429
15430 [global::Cpp2ILInjected.Token(Token = "0x40061F8")]
15431 public const short CapricornChestplate = 5058;
15432
15433 [global::Cpp2ILInjected.Token(Token = "0x40061F9")]
15434 public const short CapricornLegs = 5059;
15435
15436 [global::Cpp2ILInjected.Token(Token = "0x40061FA")]
15437 public const short CapricornTail = 5060;
15438
15439 [global::Cpp2ILInjected.Token(Token = "0x40061FB")]
15440 public const short TVHeadMask = 5061;
15441
15442 [global::Cpp2ILInjected.Token(Token = "0x40061FC")]
15443 public const short TVHeadSuit = 5062;
15444
15445 [global::Cpp2ILInjected.Token(Token = "0x40061FD")]
15446 public const short TVHeadPants = 5063;
15447
15448 [global::Cpp2ILInjected.Token(Token = "0x40061FE")]
15449 public const short LavaproofTackleBag = 5064;
15450
15451 [global::Cpp2ILInjected.Token(Token = "0x40061FF")]
15452 public const short PrincessWeapon = 5065;
15453
15454 [global::Cpp2ILInjected.Token(Token = "0x4006200")]
15455 public const short BeeHive = 5066;
15456
15457 [global::Cpp2ILInjected.Token(Token = "0x4006201")]
15458 public const short AntlionEggs = 5067;
15459
15460 [global::Cpp2ILInjected.Token(Token = "0x4006202")]
15461 public const short FlinxFurCoat = 5068;
15462
15463 [global::Cpp2ILInjected.Token(Token = "0x4006203")]
15464 public const short FlinxStaff = 5069;
15465
15466 [global::Cpp2ILInjected.Token(Token = "0x4006204")]
15467 public const short FlinxFur = 5070;
15468
15469 [global::Cpp2ILInjected.Token(Token = "0x4006205")]
15470 public const short RoyalTiara = 5071;
15471
15472 [global::Cpp2ILInjected.Token(Token = "0x4006206")]
15473 public const short RoyalDressTop = 5072;
15474
15475 [global::Cpp2ILInjected.Token(Token = "0x4006207")]
15476 public const short RoyalDressBottom = 5073;
15477
15478 [global::Cpp2ILInjected.Token(Token = "0x4006208")]
15479 public const short BoneWhip = 5074;
15480
15481 [global::Cpp2ILInjected.Token(Token = "0x4006209")]
15482 public const short RainbowCursor = 5075;
15483
15484 [global::Cpp2ILInjected.Token(Token = "0x400620A")]
15485 public const short RoyalScepter = 5076;
15486
15487 [global::Cpp2ILInjected.Token(Token = "0x400620B")]
15488 public const short GlassSlipper = 5077;
15489
15490 [global::Cpp2ILInjected.Token(Token = "0x400620C")]
15491 public const short PrinceUniform = 5078;
15492
15493 [global::Cpp2ILInjected.Token(Token = "0x400620D")]
15494 public const short PrincePants = 5079;
15495
15496 [global::Cpp2ILInjected.Token(Token = "0x400620E")]
15497 public const short PrinceCape = 5080;
15498
15499 [global::Cpp2ILInjected.Token(Token = "0x400620F")]
15500 public const short PottedCrystalPlantFern = 5081;
15501
15502 [global::Cpp2ILInjected.Token(Token = "0x4006210")]
15503 public const short PottedCrystalPlantSpiral = 5082;
15504
15505 [global::Cpp2ILInjected.Token(Token = "0x4006211")]
15506 public const short PottedCrystalPlantTeardrop = 5083;
15507
15508 [global::Cpp2ILInjected.Token(Token = "0x4006212")]
15509 public const short PottedCrystalPlantTree = 5084;
15510
15511 [global::Cpp2ILInjected.Token(Token = "0x4006213")]
15512 public const short Princess64 = 5085;
15513
15514 [global::Cpp2ILInjected.Token(Token = "0x4006214")]
15515 public const short PaintingOfALass = 5086;
15516
15517 [global::Cpp2ILInjected.Token(Token = "0x4006215")]
15518 public const short DarkSideHallow = 5087;
15519
15520 [global::Cpp2ILInjected.Token(Token = "0x4006216")]
15521 public const short BerniePetItem = 5088;
15522
15523 [global::Cpp2ILInjected.Token(Token = "0x4006217")]
15524 public const short GlommerPetItem = 5089;
15525
15526 [global::Cpp2ILInjected.Token(Token = "0x4006218")]
15527 public const short DeerclopsPetItem = 5090;
15528
15529 [global::Cpp2ILInjected.Token(Token = "0x4006219")]
15530 public const short PigPetItem = 5091;
15531
15532 [global::Cpp2ILInjected.Token(Token = "0x400621A")]
15533 public const short MonsterLasagna = 5092;
15534
15535 [global::Cpp2ILInjected.Token(Token = "0x400621B")]
15536 public const short FroggleBunwich = 5093;
15537
15538 [global::Cpp2ILInjected.Token(Token = "0x400621C")]
15539 public const short TentacleSpike = 5094;
15540
15541 [global::Cpp2ILInjected.Token(Token = "0x400621D")]
15542 public const short LucyTheAxe = 5095;
15543
15544 [global::Cpp2ILInjected.Token(Token = "0x400621E")]
15545 public const short HamBat = 5096;
15546
15547 [global::Cpp2ILInjected.Token(Token = "0x400621F")]
15548 public const short BatBat = 5097;
15549
15550 [global::Cpp2ILInjected.Token(Token = "0x4006220")]
15551 public const short ChesterPetItem = 5098;
15552
15553 [global::Cpp2ILInjected.Token(Token = "0x4006221")]
15554 public const short GarlandHat = 5099;
15555
15556 [global::Cpp2ILInjected.Token(Token = "0x4006222")]
15557 public const short BoneHelm = 5100;
15558
15559 [global::Cpp2ILInjected.Token(Token = "0x4006223")]
15560 public const short Eyebrella = 5101;
15561
15562 [global::Cpp2ILInjected.Token(Token = "0x4006224")]
15563 public const short WilsonShirt = 5102;
15564
15565 [global::Cpp2ILInjected.Token(Token = "0x4006225")]
15566 public const short WilsonPants = 5103;
15567
15568 [global::Cpp2ILInjected.Token(Token = "0x4006226")]
15569 public const short WilsonBeardShort = 5104;
15570
15571 [global::Cpp2ILInjected.Token(Token = "0x4006227")]
15572 public const short WilsonBeardLong = 5105;
15573
15574 [global::Cpp2ILInjected.Token(Token = "0x4006228")]
15575 public const short WilsonBeardMagnificent = 5106;
15576
15577 [global::Cpp2ILInjected.Token(Token = "0x4006229")]
15578 public const short Magiluminescence = 5107;
15579
15580 [global::Cpp2ILInjected.Token(Token = "0x400622A")]
15581 public const short DeerclopsTrophy = 5108;
15582
15583 [global::Cpp2ILInjected.Token(Token = "0x400622B")]
15584 public const short DeerclopsMask = 5109;
15585
15586 [global::Cpp2ILInjected.Token(Token = "0x400622C")]
15587 public const short DeerclopsMasterTrophy = 5110;
15588
15589 [global::Cpp2ILInjected.Token(Token = "0x400622D")]
15590 public const short DeerclopsBossBag = 5111;
15591
15592 [global::Cpp2ILInjected.Token(Token = "0x400622E")]
15593 public const short MusicBoxDeerclops = 5112;
15594
15595 [global::Cpp2ILInjected.Token(Token = "0x400622F")]
15596 public const short DontStarveShaderItem = 5113;
15597
15598 [global::Cpp2ILInjected.Token(Token = "0x4006230")]
15599 public const short AbigailsFlower = 5114;
15600
15601 [global::Cpp2ILInjected.Token(Token = "0x4006231")]
15602 public const short WillowShirt = 5115;
15603
15604 [global::Cpp2ILInjected.Token(Token = "0x4006232")]
15605 public const short WillowSkirt = 5116;
15606
15607 [global::Cpp2ILInjected.Token(Token = "0x4006233")]
15608 public const short PewMaticHorn = 5117;
15609
15610 [global::Cpp2ILInjected.Token(Token = "0x4006234")]
15611 public const short WeatherPain = 5118;
15612
15613 [global::Cpp2ILInjected.Token(Token = "0x4006235")]
15614 public const short HoundiusShootius = 5119;
15615
15616 [global::Cpp2ILInjected.Token(Token = "0x4006236")]
15617 public const short DeerThing = 5120;
15618
15619 [global::Cpp2ILInjected.Token(Token = "0x4006237")]
15620 public const short PaintingWilson = 5121;
15621
15622 [global::Cpp2ILInjected.Token(Token = "0x4006238")]
15623 public const short PaintingWillow = 5122;
15624
15625 [global::Cpp2ILInjected.Token(Token = "0x4006239")]
15626 public const short PaintingWendy = 5123;
15627
15628 [global::Cpp2ILInjected.Token(Token = "0x400623A")]
15629 public const short PaintingWolfgang = 5124;
15630
15631 [global::Cpp2ILInjected.Token(Token = "0x400623B")]
15632 public const short FartMinecart = 5125;
15633
15634 [global::Cpp2ILInjected.Token(Token = "0x400623C")]
15635 public const short HandOfCreation = 5126;
15636
15637 [global::Cpp2ILInjected.Token(Token = "0x400623D")]
15638 public const short VioletMoss = 5127;
15639
15640 [global::Cpp2ILInjected.Token(Token = "0x400623E")]
15641 public const short RainbowMoss = 5128;
15642
15643 [global::Cpp2ILInjected.Token(Token = "0x400623F")]
15644 public const short Flymeal = 5129;
15645
15646 [global::Cpp2ILInjected.Token(Token = "0x4006240")]
15647 public const short WolfMountItem = 5130;
15648
15649 [global::Cpp2ILInjected.Token(Token = "0x4006241")]
15650 public const short ResplendentDessert = 5131;
15651
15652 [global::Cpp2ILInjected.Token(Token = "0x4006242")]
15653 public const short Stinkbug = 5132;
15654
15655 [global::Cpp2ILInjected.Token(Token = "0x4006243")]
15656 public const short StinkbugCage = 5133;
15657
15658 [global::Cpp2ILInjected.Token(Token = "0x4006244")]
15659 public const short Clentaminator2 = 5134;
15660
15661 [global::Cpp2ILInjected.Token(Token = "0x4006245")]
15662 public const short VenomDartTrap = 5135;
15663
15664 [global::Cpp2ILInjected.Token(Token = "0x4006246")]
15665 public const short VulkelfEar = 5136;
15666
15667 [global::Cpp2ILInjected.Token(Token = "0x4006247")]
15668 public const short StinkbugHousingBlocker = 5137;
15669
15670 [global::Cpp2ILInjected.Token(Token = "0x4006248")]
15671 public const short StinkbugHousingBlockerEcho = 5138;
15672
15673 [global::Cpp2ILInjected.Token(Token = "0x4006249")]
15674 public const short FishingBobber = 5139;
15675
15676 [global::Cpp2ILInjected.Token(Token = "0x400624A")]
15677 public const short FishingBobberGlowingStar = 5140;
15678
15679 [global::Cpp2ILInjected.Token(Token = "0x400624B")]
15680 public const short FishingBobberGlowingLava = 5141;
15681
15682 [global::Cpp2ILInjected.Token(Token = "0x400624C")]
15683 public const short FishingBobberGlowingKrypton = 5142;
15684
15685 [global::Cpp2ILInjected.Token(Token = "0x400624D")]
15686 public const short FishingBobberGlowingXenon = 5143;
15687
15688 [global::Cpp2ILInjected.Token(Token = "0x400624E")]
15689 public const short FishingBobberGlowingArgon = 5144;
15690
15691 [global::Cpp2ILInjected.Token(Token = "0x400624F")]
15692 public const short FishingBobberGlowingViolet = 5145;
15693
15694 [global::Cpp2ILInjected.Token(Token = "0x4006250")]
15695 public const short FishingBobberGlowingRainbow = 5146;
15696
15697 [global::Cpp2ILInjected.Token(Token = "0x4006251")]
15698 public const short WandofFrosting = 5147;
15699
15700 [global::Cpp2ILInjected.Token(Token = "0x4006252")]
15701 public const short CoralBathtub = 5148;
15702
15703 [global::Cpp2ILInjected.Token(Token = "0x4006253")]
15704 public const short CoralBed = 5149;
15705
15706 [global::Cpp2ILInjected.Token(Token = "0x4006254")]
15707 public const short CoralBookcase = 5150;
15708
15709 [global::Cpp2ILInjected.Token(Token = "0x4006255")]
15710 public const short CoralDresser = 5151;
15711
15712 [global::Cpp2ILInjected.Token(Token = "0x4006256")]
15713 public const short CoralCandelabra = 5152;
15714
15715 [global::Cpp2ILInjected.Token(Token = "0x4006257")]
15716 public const short CoralCandle = 5153;
15717
15718 [global::Cpp2ILInjected.Token(Token = "0x4006258")]
15719 public const short CoralChair = 5154;
15720
15721 [global::Cpp2ILInjected.Token(Token = "0x4006259")]
15722 public const short CoralChandelier = 5155;
15723
15724 [global::Cpp2ILInjected.Token(Token = "0x400625A")]
15725 public const short CoralChest = 5156;
15726
15727 [global::Cpp2ILInjected.Token(Token = "0x400625B")]
15728 public const short CoralClock = 5157;
15729
15730 [global::Cpp2ILInjected.Token(Token = "0x400625C")]
15731 public const short CoralDoor = 5158;
15732
15733 [global::Cpp2ILInjected.Token(Token = "0x400625D")]
15734 public const short CoralLamp = 5159;
15735
15736 [global::Cpp2ILInjected.Token(Token = "0x400625E")]
15737 public const short CoralLantern = 5160;
15738
15739 [global::Cpp2ILInjected.Token(Token = "0x400625F")]
15740 public const short CoralPiano = 5161;
15741
15742 [global::Cpp2ILInjected.Token(Token = "0x4006260")]
15743 public const short CoralPlatform = 5162;
15744
15745 [global::Cpp2ILInjected.Token(Token = "0x4006261")]
15746 public const short CoralSink = 5163;
15747
15748 [global::Cpp2ILInjected.Token(Token = "0x4006262")]
15749 public const short CoralSofa = 5164;
15750
15751 [global::Cpp2ILInjected.Token(Token = "0x4006263")]
15752 public const short CoralTable = 5165;
15753
15754 [global::Cpp2ILInjected.Token(Token = "0x4006264")]
15755 public const short CoralWorkbench = 5166;
15756
15757 [global::Cpp2ILInjected.Token(Token = "0x4006265")]
15758 public const short Fake_CoralChest = 5167;
15759
15760 [global::Cpp2ILInjected.Token(Token = "0x4006266")]
15761 public const short CoralToilet = 5168;
15762
15763 [global::Cpp2ILInjected.Token(Token = "0x4006267")]
15764 public const short BalloonBathtub = 5169;
15765
15766 [global::Cpp2ILInjected.Token(Token = "0x4006268")]
15767 public const short BalloonBed = 5170;
15768
15769 [global::Cpp2ILInjected.Token(Token = "0x4006269")]
15770 public const short BalloonBookcase = 5171;
15771
15772 [global::Cpp2ILInjected.Token(Token = "0x400626A")]
15773 public const short BalloonDresser = 5172;
15774
15775 [global::Cpp2ILInjected.Token(Token = "0x400626B")]
15776 public const short BalloonCandelabra = 5173;
15777
15778 [global::Cpp2ILInjected.Token(Token = "0x400626C")]
15779 public const short BalloonCandle = 5174;
15780
15781 [global::Cpp2ILInjected.Token(Token = "0x400626D")]
15782 public const short BalloonChair = 5175;
15783
15784 [global::Cpp2ILInjected.Token(Token = "0x400626E")]
15785 public const short BalloonChandelier = 5176;
15786
15787 [global::Cpp2ILInjected.Token(Token = "0x400626F")]
15788 public const short BalloonChest = 5177;
15789
15790 [global::Cpp2ILInjected.Token(Token = "0x4006270")]
15791 public const short BalloonClock = 5178;
15792
15793 [global::Cpp2ILInjected.Token(Token = "0x4006271")]
15794 public const short BalloonDoor = 5179;
15795
15796 [global::Cpp2ILInjected.Token(Token = "0x4006272")]
15797 public const short BalloonLamp = 5180;
15798
15799 [global::Cpp2ILInjected.Token(Token = "0x4006273")]
15800 public const short BalloonLantern = 5181;
15801
15802 [global::Cpp2ILInjected.Token(Token = "0x4006274")]
15803 public const short BalloonPiano = 5182;
15804
15805 [global::Cpp2ILInjected.Token(Token = "0x4006275")]
15806 public const short BalloonPlatform = 5183;
15807
15808 [global::Cpp2ILInjected.Token(Token = "0x4006276")]
15809 public const short BalloonSink = 5184;
15810
15811 [global::Cpp2ILInjected.Token(Token = "0x4006277")]
15812 public const short BalloonSofa = 5185;
15813
15814 [global::Cpp2ILInjected.Token(Token = "0x4006278")]
15815 public const short BalloonTable = 5186;
15816
15817 [global::Cpp2ILInjected.Token(Token = "0x4006279")]
15818 public const short BalloonWorkbench = 5187;
15819
15820 [global::Cpp2ILInjected.Token(Token = "0x400627A")]
15821 public const short Fake_BalloonChest = 5188;
15822
15823 [global::Cpp2ILInjected.Token(Token = "0x400627B")]
15824 public const short BalloonToilet = 5189;
15825
15826 [global::Cpp2ILInjected.Token(Token = "0x400627C")]
15827 public const short AshWoodBathtub = 5190;
15828
15829 [global::Cpp2ILInjected.Token(Token = "0x400627D")]
15830 public const short AshWoodBed = 5191;
15831
15832 [global::Cpp2ILInjected.Token(Token = "0x400627E")]
15833 public const short AshWoodBookcase = 5192;
15834
15835 [global::Cpp2ILInjected.Token(Token = "0x400627F")]
15836 public const short AshWoodDresser = 5193;
15837
15838 [global::Cpp2ILInjected.Token(Token = "0x4006280")]
15839 public const short AshWoodCandelabra = 5194;
15840
15841 [global::Cpp2ILInjected.Token(Token = "0x4006281")]
15842 public const short AshWoodCandle = 5195;
15843
15844 [global::Cpp2ILInjected.Token(Token = "0x4006282")]
15845 public const short AshWoodChair = 5196;
15846
15847 [global::Cpp2ILInjected.Token(Token = "0x4006283")]
15848 public const short AshWoodChandelier = 5197;
15849
15850 [global::Cpp2ILInjected.Token(Token = "0x4006284")]
15851 public const short AshWoodChest = 5198;
15852
15853 [global::Cpp2ILInjected.Token(Token = "0x4006285")]
15854 public const short AshWoodClock = 5199;
15855
15856 [global::Cpp2ILInjected.Token(Token = "0x4006286")]
15857 public const short AshWoodDoor = 5200;
15858
15859 [global::Cpp2ILInjected.Token(Token = "0x4006287")]
15860 public const short AshWoodLamp = 5201;
15861
15862 [global::Cpp2ILInjected.Token(Token = "0x4006288")]
15863 public const short AshWoodLantern = 5202;
15864
15865 [global::Cpp2ILInjected.Token(Token = "0x4006289")]
15866 public const short AshWoodPiano = 5203;
15867
15868 [global::Cpp2ILInjected.Token(Token = "0x400628A")]
15869 public const short AshWoodPlatform = 5204;
15870
15871 [global::Cpp2ILInjected.Token(Token = "0x400628B")]
15872 public const short AshWoodSink = 5205;
15873
15874 [global::Cpp2ILInjected.Token(Token = "0x400628C")]
15875 public const short AshWoodSofa = 5206;
15876
15877 [global::Cpp2ILInjected.Token(Token = "0x400628D")]
15878 public const short AshWoodTable = 5207;
15879
15880 [global::Cpp2ILInjected.Token(Token = "0x400628E")]
15881 public const short AshWoodWorkbench = 5208;
15882
15883 [global::Cpp2ILInjected.Token(Token = "0x400628F")]
15884 public const short Fake_AshWoodChest = 5209;
15885
15886 [global::Cpp2ILInjected.Token(Token = "0x4006290")]
15887 public const short AshWoodToilet = 5210;
15888
15889 [global::Cpp2ILInjected.Token(Token = "0x4006291")]
15890 public const short BiomeSightPotion = 5211;
15891
15892 [global::Cpp2ILInjected.Token(Token = "0x4006292")]
15893 public const short ScarletMacaw = 5212;
15894
15895 [global::Cpp2ILInjected.Token(Token = "0x4006293")]
15896 public const short ScarletMacawCage = 5213;
15897
15898 [global::Cpp2ILInjected.Token(Token = "0x4006294")]
15899 public const short AshGrassSeeds = 5214;
15900
15901 [global::Cpp2ILInjected.Token(Token = "0x4006295")]
15902 public const short AshWood = 5215;
15903
15904 [global::Cpp2ILInjected.Token(Token = "0x4006296")]
15905 public const short AshWoodWall = 5216;
15906
15907 [global::Cpp2ILInjected.Token(Token = "0x4006297")]
15908 public const short AshWoodFence = 5217;
15909
15910 [global::Cpp2ILInjected.Token(Token = "0x4006298")]
15911 public const short Outcast = 5218;
15912
15913 [global::Cpp2ILInjected.Token(Token = "0x4006299")]
15914 public const short FairyGuides = 5219;
15915
15916 [global::Cpp2ILInjected.Token(Token = "0x400629A")]
15917 public const short AHorribleNightforAlchemy = 5220;
15918
15919 [global::Cpp2ILInjected.Token(Token = "0x400629B")]
15920 public const short MorningHunt = 5221;
15921
15922 [global::Cpp2ILInjected.Token(Token = "0x400629C")]
15923 public const short SuspiciouslySparkly = 5222;
15924
15925 [global::Cpp2ILInjected.Token(Token = "0x400629D")]
15926 public const short Requiem = 5223;
15927
15928 [global::Cpp2ILInjected.Token(Token = "0x400629E")]
15929 public const short CatSword = 5224;
15930
15931 [global::Cpp2ILInjected.Token(Token = "0x400629F")]
15932 public const short KargohsSummon = 5225;
15933
15934 [global::Cpp2ILInjected.Token(Token = "0x40062A0")]
15935 public const short HighPitch = 5226;
15936
15937 [global::Cpp2ILInjected.Token(Token = "0x40062A1")]
15938 public const short AMachineforTerrarians = 5227;
15939
15940 [global::Cpp2ILInjected.Token(Token = "0x40062A2")]
15941 public const short TerraBladeChronicles = 5228;
15942
15943 [global::Cpp2ILInjected.Token(Token = "0x40062A3")]
15944 public const short BennyWarhol = 5229;
15945
15946 [global::Cpp2ILInjected.Token(Token = "0x40062A4")]
15947 public const short LizardKing = 5230;
15948
15949 [global::Cpp2ILInjected.Token(Token = "0x40062A5")]
15950 public const short MySon = 5231;
15951
15952 [global::Cpp2ILInjected.Token(Token = "0x40062A6")]
15953 public const short Duality = 5232;
15954
15955 [global::Cpp2ILInjected.Token(Token = "0x40062A7")]
15956 public const short ParsecPals = 5233;
15957
15958 [global::Cpp2ILInjected.Token(Token = "0x40062A8")]
15959 public const short RemnantsofDevotion = 5234;
15960
15961 [global::Cpp2ILInjected.Token(Token = "0x40062A9")]
15962 public const short NotSoLostInParadise = 5235;
15963
15964 [global::Cpp2ILInjected.Token(Token = "0x40062AA")]
15965 public const short OcularResonance = 5236;
15966
15967 [global::Cpp2ILInjected.Token(Token = "0x40062AB")]
15968 public const short WingsofEvil = 5237;
15969
15970 [global::Cpp2ILInjected.Token(Token = "0x40062AC")]
15971 public const short Constellation = 5238;
15972
15973 [global::Cpp2ILInjected.Token(Token = "0x40062AD")]
15974 public const short Eyezorhead = 5239;
15975
15976 [global::Cpp2ILInjected.Token(Token = "0x40062AE")]
15977 public const short DreadoftheRedSea = 5240;
15978
15979 [global::Cpp2ILInjected.Token(Token = "0x40062AF")]
15980 public const short DoNotEattheVileMushroom = 5241;
15981
15982 [global::Cpp2ILInjected.Token(Token = "0x40062B0")]
15983 public const short YuumaTheBlueTiger = 5242;
15984
15985 [global::Cpp2ILInjected.Token(Token = "0x40062B1")]
15986 public const short MoonmanandCompany = 5243;
15987
15988 [global::Cpp2ILInjected.Token(Token = "0x40062B2")]
15989 public const short SunshineofIsrapony = 5244;
15990
15991 [global::Cpp2ILInjected.Token(Token = "0x40062B3")]
15992 public const short Purity = 5245;
15993
15994 [global::Cpp2ILInjected.Token(Token = "0x40062B4")]
15995 public const short SufficientlyAdvanced = 5246;
15996
15997 [global::Cpp2ILInjected.Token(Token = "0x40062B5")]
15998 public const short StrangeGrowth = 5247;
15999
16000 [global::Cpp2ILInjected.Token(Token = "0x40062B6")]
16001 public const short HappyLittleTree = 5248;
16002
16003 [global::Cpp2ILInjected.Token(Token = "0x40062B7")]
16004 public const short StrangeDeadFellows = 5249;
16005
16006 [global::Cpp2ILInjected.Token(Token = "0x40062B8")]
16007 public const short Secrets = 5250;
16008
16009 [global::Cpp2ILInjected.Token(Token = "0x40062B9")]
16010 public const short Thunderbolt = 5251;
16011
16012 [global::Cpp2ILInjected.Token(Token = "0x40062BA")]
16013 public const short Crustography = 5252;
16014
16015 [global::Cpp2ILInjected.Token(Token = "0x40062BB")]
16016 public const short TheWerewolf = 5253;
16017
16018 [global::Cpp2ILInjected.Token(Token = "0x40062BC")]
16019 public const short BlessingfromTheHeavens = 5254;
16020
16021 [global::Cpp2ILInjected.Token(Token = "0x40062BD")]
16022 public const short LoveisintheTrashSlot = 5255;
16023
16024 [global::Cpp2ILInjected.Token(Token = "0x40062BE")]
16025 public const short Fangs = 5256;
16026
16027 [global::Cpp2ILInjected.Token(Token = "0x40062BF")]
16028 public const short HailtotheKing = 5257;
16029
16030 [global::Cpp2ILInjected.Token(Token = "0x40062C0")]
16031 public const short SeeTheWorldForWhatItIs = 5258;
16032
16033 [global::Cpp2ILInjected.Token(Token = "0x40062C1")]
16034 public const short WhatLurksBelow = 5259;
16035
16036 [global::Cpp2ILInjected.Token(Token = "0x40062C2")]
16037 public const short ThisIsGettingOutOfHand = 5260;
16038
16039 [global::Cpp2ILInjected.Token(Token = "0x40062C3")]
16040 public const short Buddies = 5261;
16041
16042 [global::Cpp2ILInjected.Token(Token = "0x40062C4")]
16043 public const short MidnightSun = 5262;
16044
16045 [global::Cpp2ILInjected.Token(Token = "0x40062C5")]
16046 public const short CouchGag = 5263;
16047
16048 [global::Cpp2ILInjected.Token(Token = "0x40062C6")]
16049 public const short SilentFish = 5264;
16050
16051 [global::Cpp2ILInjected.Token(Token = "0x40062C7")]
16052 public const short TheDuke = 5265;
16053
16054 [global::Cpp2ILInjected.Token(Token = "0x40062C8")]
16055 public const short RoyalRomance = 5266;
16056
16057 [global::Cpp2ILInjected.Token(Token = "0x40062C9")]
16058 public const short Bioluminescence = 5267;
16059
16060 [global::Cpp2ILInjected.Token(Token = "0x40062CA")]
16061 public const short Wildflowers = 5268;
16062
16063 [global::Cpp2ILInjected.Token(Token = "0x40062CB")]
16064 public const short VikingVoyage = 5269;
16065
16066 [global::Cpp2ILInjected.Token(Token = "0x40062CC")]
16067 public const short Bifrost = 5270;
16068
16069 [global::Cpp2ILInjected.Token(Token = "0x40062CD")]
16070 public const short Heartlands = 5271;
16071
16072 [global::Cpp2ILInjected.Token(Token = "0x40062CE")]
16073 public const short ForestTroll = 5272;
16074
16075 [global::Cpp2ILInjected.Token(Token = "0x40062CF")]
16076 public const short AuroraBorealis = 5273;
16077
16078 [global::Cpp2ILInjected.Token(Token = "0x40062D0")]
16079 public const short LadyOfTheLake = 5274;
16080
16081 [global::Cpp2ILInjected.Token(Token = "0x40062D1")]
16082 public const short JojaCola = 5275;
16083
16084 [global::Cpp2ILInjected.Token(Token = "0x40062D2")]
16085 public const short JunimoPetItem = 5276;
16086
16087 [global::Cpp2ILInjected.Token(Token = "0x40062D3")]
16088 public const short SpicyPepper = 5277;
16089
16090 [global::Cpp2ILInjected.Token(Token = "0x40062D4")]
16091 public const short Pomegranate = 5278;
16092
16093 [global::Cpp2ILInjected.Token(Token = "0x40062D5")]
16094 public const short AshWoodHelmet = 5279;
16095
16096 [global::Cpp2ILInjected.Token(Token = "0x40062D6")]
16097 public const short AshWoodBreastplate = 5280;
16098
16099 [global::Cpp2ILInjected.Token(Token = "0x40062D7")]
16100 public const short AshWoodGreaves = 5281;
16101
16102 [global::Cpp2ILInjected.Token(Token = "0x40062D8")]
16103 public const short AshWoodBow = 5282;
16104
16105 [global::Cpp2ILInjected.Token(Token = "0x40062D9")]
16106 public const short AshWoodHammer = 5283;
16107
16108 [global::Cpp2ILInjected.Token(Token = "0x40062DA")]
16109 public const short AshWoodSword = 5284;
16110
16111 [global::Cpp2ILInjected.Token(Token = "0x40062DB")]
16112 public const short MoonGlobe = 5285;
16113
16114 [global::Cpp2ILInjected.Token(Token = "0x40062DC")]
16115 public const short RepairedLifeCrystal = 5286;
16116
16117 [global::Cpp2ILInjected.Token(Token = "0x40062DD")]
16118 public const short RepairedManaCrystal = 5287;
16119
16120 [global::Cpp2ILInjected.Token(Token = "0x40062DE")]
16121 public const short TerraFartMinecart = 5288;
16122
16123 [global::Cpp2ILInjected.Token(Token = "0x40062DF")]
16124 public const short MinecartPowerup = 5289;
16125
16126 [global::Cpp2ILInjected.Token(Token = "0x40062E0")]
16127 public const short JimsCap = 5290;
16128
16129 [global::Cpp2ILInjected.Token(Token = "0x40062E1")]
16130 public const short EchoWall = 5291;
16131
16132 [global::Cpp2ILInjected.Token(Token = "0x40062E2")]
16133 public const short EchoPlatform = 5292;
16134
16135 [global::Cpp2ILInjected.Token(Token = "0x40062E3")]
16136 public const short MushroomTorch = 5293;
16137
16138 [global::Cpp2ILInjected.Token(Token = "0x40062E4")]
16139 public const short HiveFive = 5294;
16140
16141 [global::Cpp2ILInjected.Token(Token = "0x40062E5")]
16142 public const short AcornAxe = 5295;
16143
16144 [global::Cpp2ILInjected.Token(Token = "0x40062E6")]
16145 public const short ChlorophyteExtractinator = 5296;
16146
16147 [global::Cpp2ILInjected.Token(Token = "0x40062E7")]
16148 public const short BlueEgg = 5297;
16149
16150 [global::Cpp2ILInjected.Token(Token = "0x40062E8")]
16151 public const short Trimarang = 5298;
16152
16153 [global::Cpp2ILInjected.Token(Token = "0x40062E9")]
16154 public const short MushroomCampfire = 5299;
16155
16156 [global::Cpp2ILInjected.Token(Token = "0x40062EA")]
16157 public const short BlueMacaw = 5300;
16158
16159 [global::Cpp2ILInjected.Token(Token = "0x40062EB")]
16160 public const short BlueMacawCage = 5301;
16161
16162 [global::Cpp2ILInjected.Token(Token = "0x40062EC")]
16163 public const short BottomlessHoneyBucket = 5302;
16164
16165 [global::Cpp2ILInjected.Token(Token = "0x40062ED")]
16166 public const short HoneyAbsorbantSponge = 5303;
16167
16168 [global::Cpp2ILInjected.Token(Token = "0x40062EE")]
16169 public const short UltraAbsorbantSponge = 5304;
16170
16171 [global::Cpp2ILInjected.Token(Token = "0x40062EF")]
16172 public const short GoblorcEar = 5305;
16173
16174 [global::Cpp2ILInjected.Token(Token = "0x40062F0")]
16175 public const short ReefBlock = 5306;
16176
16177 [global::Cpp2ILInjected.Token(Token = "0x40062F1")]
16178 public const short ReefWall = 5307;
16179
16180 [global::Cpp2ILInjected.Token(Token = "0x40062F2")]
16181 public const short PlacePainting = 5308;
16182
16183 [global::Cpp2ILInjected.Token(Token = "0x40062F3")]
16184 public const short DontHurtNatureBook = 5309;
16185
16186 [global::Cpp2ILInjected.Token(Token = "0x40062F4")]
16187 public const short PrincessStyle = 5310;
16188
16189 [global::Cpp2ILInjected.Token(Token = "0x40062F5")]
16190 public const short Toucan = 5311;
16191
16192 [global::Cpp2ILInjected.Token(Token = "0x40062F6")]
16193 public const short YellowCockatiel = 5312;
16194
16195 [global::Cpp2ILInjected.Token(Token = "0x40062F7")]
16196 public const short GrayCockatiel = 5313;
16197
16198 [global::Cpp2ILInjected.Token(Token = "0x40062F8")]
16199 public const short ToucanCage = 5314;
16200
16201 [global::Cpp2ILInjected.Token(Token = "0x40062F9")]
16202 public const short YellowCockatielCage = 5315;
16203
16204 [global::Cpp2ILInjected.Token(Token = "0x40062FA")]
16205 public const short GrayCockatielCage = 5316;
16206
16207 [global::Cpp2ILInjected.Token(Token = "0x40062FB")]
16208 public const short MacawStatue = 5317;
16209
16210 [global::Cpp2ILInjected.Token(Token = "0x40062FC")]
16211 public const short ToucanStatue = 5318;
16212
16213 [global::Cpp2ILInjected.Token(Token = "0x40062FD")]
16214 public const short CockatielStatue = 5319;
16215
16216 [global::Cpp2ILInjected.Token(Token = "0x40062FE")]
16217 public const short PlaceableHealingPotion = 5320;
16218
16219 [global::Cpp2ILInjected.Token(Token = "0x40062FF")]
16220 public const short PlaceableManaPotion = 5321;
16221
16222 [global::Cpp2ILInjected.Token(Token = "0x4006300")]
16223 public const short ShadowCandle = 5322;
16224
16225 [global::Cpp2ILInjected.Token(Token = "0x4006301")]
16226 public const short DontHurtComboBook = 5323;
16227
16228 [global::Cpp2ILInjected.Token(Token = "0x4006302")]
16229 public const short RubblemakerSmall = 5324;
16230
16231 [global::Cpp2ILInjected.Token(Token = "0x4006303")]
16232 public const short ClosedVoidBag = 5325;
16233
16234 [global::Cpp2ILInjected.Token(Token = "0x4006304")]
16235 public const short ArtisanLoaf = 5326;
16236
16237 [global::Cpp2ILInjected.Token(Token = "0x4006305")]
16238 public const short TNTBarrel = 5327;
16239
16240 [global::Cpp2ILInjected.Token(Token = "0x4006306")]
16241 public const short ChestLock = 5328;
16242
16243 [global::Cpp2ILInjected.Token(Token = "0x4006307")]
16244 public const short RubblemakerMedium = 5329;
16245
16246 [global::Cpp2ILInjected.Token(Token = "0x4006308")]
16247 public const short RubblemakerLarge = 5330;
16248
16249 [global::Cpp2ILInjected.Token(Token = "0x4006309")]
16250 public const short HorseshoeBundle = 5331;
16251
16252 [global::Cpp2ILInjected.Token(Token = "0x400630A")]
16253 public const short SpiffoPlush = 5332;
16254
16255 [global::Cpp2ILInjected.Token(Token = "0x400630B")]
16256 public const short GlowTulip = 5333;
16257
16258 [global::Cpp2ILInjected.Token(Token = "0x400630C")]
16259 public const short MechdusaSummon = 5334;
16260
16261 [global::Cpp2ILInjected.Token(Token = "0x400630D")]
16262 public const short RodOfHarmony = 5335;
16263
16264 [global::Cpp2ILInjected.Token(Token = "0x400630E")]
16265 public const short CombatBookVolumeTwo = 5336;
16266
16267 [global::Cpp2ILInjected.Token(Token = "0x400630F")]
16268 public const short AegisCrystal = 5337;
16269
16270 [global::Cpp2ILInjected.Token(Token = "0x4006310")]
16271 public const short AegisFruit = 5338;
16272
16273 [global::Cpp2ILInjected.Token(Token = "0x4006311")]
16274 public const short ArcaneCrystal = 5339;
16275
16276 [global::Cpp2ILInjected.Token(Token = "0x4006312")]
16277 public const short GalaxyPearl = 5340;
16278
16279 [global::Cpp2ILInjected.Token(Token = "0x4006313")]
16280 public const short GummyWorm = 5341;
16281
16282 [global::Cpp2ILInjected.Token(Token = "0x4006314")]
16283 public const short Ambrosia = 5342;
16284
16285 [global::Cpp2ILInjected.Token(Token = "0x4006315")]
16286 public const short PeddlersSatchel = 5343;
16287
16288 [global::Cpp2ILInjected.Token(Token = "0x4006316")]
16289 public const short EchoCoating = 5344;
16290
16291 [global::Cpp2ILInjected.Token(Token = "0x4006317")]
16292 public const short EchoMonolith = 5345;
16293
16294 [global::Cpp2ILInjected.Token(Token = "0x4006318")]
16295 public const short GasTrap = 5346;
16296
16297 [global::Cpp2ILInjected.Token(Token = "0x4006319")]
16298 public const short ShimmerMonolith = 5347;
16299
16300 [global::Cpp2ILInjected.Token(Token = "0x400631A")]
16301 public const short ShimmerArrow = 5348;
16302
16303 [global::Cpp2ILInjected.Token(Token = "0x400631B")]
16304 public const short ShimmerBlock = 5349;
16305
16306 [global::Cpp2ILInjected.Token(Token = "0x400631C")]
16307 public const short Shimmerfly = 5350;
16308
16309 [global::Cpp2ILInjected.Token(Token = "0x400631D")]
16310 public const short ShimmerflyinaBottle = 5351;
16311
16312 [global::Cpp2ILInjected.Token(Token = "0x400631E")]
16313 public const short ShimmerSlimeBanner = 5352;
16314
16315 [global::Cpp2ILInjected.Token(Token = "0x400631F")]
16316 public const short ShimmerTorch = 5353;
16317
16318 [global::Cpp2ILInjected.Token(Token = "0x4006320")]
16319 public const short ReflectiveShades = 5354;
16320
16321 [global::Cpp2ILInjected.Token(Token = "0x4006321")]
16322 public const short ShimmerCloak = 5355;
16323
16324 [global::Cpp2ILInjected.Token(Token = "0x4006322")]
16325 public const short UsedGasTrap = 5356;
16326
16327 [global::Cpp2ILInjected.Token(Token = "0x4006323")]
16328 public const short ShimmerCampfire = 5357;
16329
16330 [global::Cpp2ILInjected.Token(Token = "0x4006324")]
16331 public const short Shellphone = 5358;
16332
16333 [global::Cpp2ILInjected.Token(Token = "0x4006325")]
16334 public const short ShellphoneSpawn = 5359;
16335
16336 [global::Cpp2ILInjected.Token(Token = "0x4006326")]
16337 public const short ShellphoneOcean = 5360;
16338
16339 [global::Cpp2ILInjected.Token(Token = "0x4006327")]
16340 public const short ShellphoneHell = 5361;
16341
16342 [global::Cpp2ILInjected.Token(Token = "0x4006328")]
16343 public const short MusicBoxShimmer = 5362;
16344
16345 [global::Cpp2ILInjected.Token(Token = "0x4006329")]
16346 public const short SpiderWallUnsafe = 5363;
16347
16348 [global::Cpp2ILInjected.Token(Token = "0x400632A")]
16349 public const short BottomlessShimmerBucket = 5364;
16350
16351 [global::Cpp2ILInjected.Token(Token = "0x400632B")]
16352 public const short BlueBrickWallUnsafe = 5365;
16353
16354 [global::Cpp2ILInjected.Token(Token = "0x400632C")]
16355 public const short BlueSlabWallUnsafe = 5366;
16356
16357 [global::Cpp2ILInjected.Token(Token = "0x400632D")]
16358 public const short BlueTiledWallUnsafe = 5367;
16359
16360 [global::Cpp2ILInjected.Token(Token = "0x400632E")]
16361 public const short PinkBrickWallUnsafe = 5368;
16362
16363 [global::Cpp2ILInjected.Token(Token = "0x400632F")]
16364 public const short PinkSlabWallUnsafe = 5369;
16365
16366 [global::Cpp2ILInjected.Token(Token = "0x4006330")]
16367 public const short PinkTiledWallUnsafe = 5370;
16368
16369 [global::Cpp2ILInjected.Token(Token = "0x4006331")]
16370 public const short GreenBrickWallUnsafe = 5371;
16371
16372 [global::Cpp2ILInjected.Token(Token = "0x4006332")]
16373 public const short GreenSlabWallUnsafe = 5372;
16374
16375 [global::Cpp2ILInjected.Token(Token = "0x4006333")]
16376 public const short GreenTiledWallUnsafe = 5373;
16377
16378 [global::Cpp2ILInjected.Token(Token = "0x4006334")]
16379 public const short SandstoneWallUnsafe = 5374;
16380
16381 [global::Cpp2ILInjected.Token(Token = "0x4006335")]
16382 public const short HardenedSandWallUnsafe = 5375;
16383
16384 [global::Cpp2ILInjected.Token(Token = "0x4006336")]
16385 public const short LihzahrdWallUnsafe = 5376;
16386
16387 [global::Cpp2ILInjected.Token(Token = "0x4006337")]
16388 public const short SpelunkerFlare = 5377;
16389
16390 [global::Cpp2ILInjected.Token(Token = "0x4006338")]
16391 public const short CursedFlare = 5378;
16392
16393 [global::Cpp2ILInjected.Token(Token = "0x4006339")]
16394 public const short RainbowFlare = 5379;
16395
16396 [global::Cpp2ILInjected.Token(Token = "0x400633A")]
16397 public const short ShimmerFlare = 5380;
16398
16399 [global::Cpp2ILInjected.Token(Token = "0x400633B")]
16400 public const short Moondial = 5381;
16401
16402 [global::Cpp2ILInjected.Token(Token = "0x400633C")]
16403 public const short WaffleIron = 5382;
16404
16405 [global::Cpp2ILInjected.Token(Token = "0x400633D")]
16406 public const short BouncyBoulder = 5383;
16407
16408 [global::Cpp2ILInjected.Token(Token = "0x400633E")]
16409 public const short LifeCrystalBoulder = 5384;
16410
16411 [global::Cpp2ILInjected.Token(Token = "0x400633F")]
16412 public const short DizzyHat = 5385;
16413
16414 [global::Cpp2ILInjected.Token(Token = "0x4006340")]
16415 public const short LincolnsHoodie = 5386;
16416
16417 [global::Cpp2ILInjected.Token(Token = "0x4006341")]
16418 public const short LincolnsPants = 5387;
16419
16420 [global::Cpp2ILInjected.Token(Token = "0x4006342")]
16421 public const short SunOrnament = 5388;
16422
16423 [global::Cpp2ILInjected.Token(Token = "0x4006343")]
16424 public const short HoplitePizza = 5389;
16425
16426 [global::Cpp2ILInjected.Token(Token = "0x4006344")]
16427 public const short LincolnsHood = 5390;
16428
16429 [global::Cpp2ILInjected.Token(Token = "0x4006345")]
16430 public const short UncumberingStone = 5391;
16431
16432 [global::Cpp2ILInjected.Token(Token = "0x4006346")]
16433 public const short SandSolution = 5392;
16434
16435 [global::Cpp2ILInjected.Token(Token = "0x4006347")]
16436 public const short SnowSolution = 5393;
16437
16438 [global::Cpp2ILInjected.Token(Token = "0x4006348")]
16439 public const short DirtSolution = 5394;
16440
16441 [global::Cpp2ILInjected.Token(Token = "0x4006349")]
16442 public const short PoopBlock = 5395;
16443
16444 [global::Cpp2ILInjected.Token(Token = "0x400634A")]
16445 public const short PoopWall = 5396;
16446
16447 [global::Cpp2ILInjected.Token(Token = "0x400634B")]
16448 public const short ShimmerWall = 5397;
16449
16450 [global::Cpp2ILInjected.Token(Token = "0x400634C")]
16451 public const short ShimmerBrick = 5398;
16452
16453 [global::Cpp2ILInjected.Token(Token = "0x400634D")]
16454 public const short ShimmerBrickWall = 5399;
16455
16456 [global::Cpp2ILInjected.Token(Token = "0x400634E")]
16457 public const short DirtiestBlock = 5400;
16458
16459 [global::Cpp2ILInjected.Token(Token = "0x400634F")]
16460 public const short LunarRustBrick = 5401;
16461
16462 [global::Cpp2ILInjected.Token(Token = "0x4006350")]
16463 public const short DarkCelestialBrick = 5402;
16464
16465 [global::Cpp2ILInjected.Token(Token = "0x4006351")]
16466 public const short AstraBrick = 5403;
16467
16468 [global::Cpp2ILInjected.Token(Token = "0x4006352")]
16469 public const short CosmicEmberBrick = 5404;
16470
16471 [global::Cpp2ILInjected.Token(Token = "0x4006353")]
16472 public const short CryocoreBrick = 5405;
16473
16474 [global::Cpp2ILInjected.Token(Token = "0x4006354")]
16475 public const short MercuryBrick = 5406;
16476
16477 [global::Cpp2ILInjected.Token(Token = "0x4006355")]
16478 public const short StarRoyaleBrick = 5407;
16479
16480 [global::Cpp2ILInjected.Token(Token = "0x4006356")]
16481 public const short HeavenforgeBrick = 5408;
16482
16483 [global::Cpp2ILInjected.Token(Token = "0x4006357")]
16484 public const short LunarRustBrickWall = 5409;
16485
16486 [global::Cpp2ILInjected.Token(Token = "0x4006358")]
16487 public const short DarkCelestialBrickWall = 5410;
16488
16489 [global::Cpp2ILInjected.Token(Token = "0x4006359")]
16490 public const short AstraBrickWall = 5411;
16491
16492 [global::Cpp2ILInjected.Token(Token = "0x400635A")]
16493 public const short CosmicEmberBrickWall = 5412;
16494
16495 [global::Cpp2ILInjected.Token(Token = "0x400635B")]
16496 public const short CryocoreBrickWall = 5413;
16497
16498 [global::Cpp2ILInjected.Token(Token = "0x400635C")]
16499 public const short MercuryBrickWall = 5414;
16500
16501 [global::Cpp2ILInjected.Token(Token = "0x400635D")]
16502 public const short StarRoyaleBrickWall = 5415;
16503
16504 [global::Cpp2ILInjected.Token(Token = "0x400635E")]
16505 public const short HeavenforgeBrickWall = 5416;
16506
16507 [global::Cpp2ILInjected.Token(Token = "0x400635F")]
16508 public const short AncientBlueDungeonBrick = 5417;
16509
16510 [global::Cpp2ILInjected.Token(Token = "0x4006360")]
16511 public const short AncientBlueDungeonBrickWall = 5418;
16512
16513 [global::Cpp2ILInjected.Token(Token = "0x4006361")]
16514 public const short AncientGreenDungeonBrick = 5419;
16515
16516 [global::Cpp2ILInjected.Token(Token = "0x4006362")]
16517 public const short AncientGreenDungeonBrickWall = 5420;
16518
16519 [global::Cpp2ILInjected.Token(Token = "0x4006363")]
16520 public const short AncientPinkDungeonBrick = 5421;
16521
16522 [global::Cpp2ILInjected.Token(Token = "0x4006364")]
16523 public const short AncientPinkDungeonBrickWall = 5422;
16524
16525 [global::Cpp2ILInjected.Token(Token = "0x4006365")]
16526 public const short AncientGoldBrick = 5423;
16527
16528 [global::Cpp2ILInjected.Token(Token = "0x4006366")]
16529 public const short AncientGoldBrickWall = 5424;
16530
16531 [global::Cpp2ILInjected.Token(Token = "0x4006367")]
16532 public const short AncientSilverBrick = 5425;
16533
16534 [global::Cpp2ILInjected.Token(Token = "0x4006368")]
16535 public const short AncientSilverBrickWall = 5426;
16536
16537 [global::Cpp2ILInjected.Token(Token = "0x4006369")]
16538 public const short AncientCopperBrick = 5427;
16539
16540 [global::Cpp2ILInjected.Token(Token = "0x400636A")]
16541 public const short AncientCopperBrickWall = 5428;
16542
16543 [global::Cpp2ILInjected.Token(Token = "0x400636B")]
16544 public const short AncientCobaltBrick = 5429;
16545
16546 [global::Cpp2ILInjected.Token(Token = "0x400636C")]
16547 public const short AncientCobaltBrickWall = 5430;
16548
16549 [global::Cpp2ILInjected.Token(Token = "0x400636D")]
16550 public const short AncientMythrilBrick = 5431;
16551
16552 [global::Cpp2ILInjected.Token(Token = "0x400636E")]
16553 public const short AncientMythrilBrickWall = 5432;
16554
16555 [global::Cpp2ILInjected.Token(Token = "0x400636F")]
16556 public const short AncientObsidianBrick = 5433;
16557
16558 [global::Cpp2ILInjected.Token(Token = "0x4006370")]
16559 public const short AncientObsidianBrickWall = 5434;
16560
16561 [global::Cpp2ILInjected.Token(Token = "0x4006371")]
16562 public const short AncientHellstoneBrick = 5435;
16563
16564 [global::Cpp2ILInjected.Token(Token = "0x4006372")]
16565 public const short AncientHellstoneBrickWall = 5436;
16566
16567 [global::Cpp2ILInjected.Token(Token = "0x4006373")]
16568 public const short ShellphoneDummy = 5437;
16569
16570 [global::Cpp2ILInjected.Token(Token = "0x4006374")]
16571 public const short Fertilizer = 5438;
16572
16573 [global::Cpp2ILInjected.Token(Token = "0x4006375")]
16574 public const short LavaMossBlock = 5439;
16575
16576 [global::Cpp2ILInjected.Token(Token = "0x4006376")]
16577 public const short ArgonMossBlock = 5440;
16578
16579 [global::Cpp2ILInjected.Token(Token = "0x4006377")]
16580 public const short KryptonMossBlock = 5441;
16581
16582 [global::Cpp2ILInjected.Token(Token = "0x4006378")]
16583 public const short XenonMossBlock = 5442;
16584
16585 [global::Cpp2ILInjected.Token(Token = "0x4006379")]
16586 public const short VioletMossBlock = 5443;
16587
16588 [global::Cpp2ILInjected.Token(Token = "0x400637A")]
16589 public const short RainbowMossBlock = 5444;
16590
16591 [global::Cpp2ILInjected.Token(Token = "0x400637B")]
16592 public const short LavaMossBlockWall = 5445;
16593
16594 [global::Cpp2ILInjected.Token(Token = "0x400637C")]
16595 public const short ArgonMossBlockWall = 5446;
16596
16597 [global::Cpp2ILInjected.Token(Token = "0x400637D")]
16598 public const short KryptonMossBlockWall = 5447;
16599
16600 [global::Cpp2ILInjected.Token(Token = "0x400637E")]
16601 public const short XenonMossBlockWall = 5448;
16602
16603 [global::Cpp2ILInjected.Token(Token = "0x400637F")]
16604 public const short VioletMossBlockWall = 5449;
16605
16606 [global::Cpp2ILInjected.Token(Token = "0x4006380")]
16607 public const short RainbowMossBlockWall = 5450;
16608
16609 [global::Cpp2ILInjected.Token(Token = "0x4006381")]
16610 public const short JimsDrone = 5451;
16611
16612 [global::Cpp2ILInjected.Token(Token = "0x4006382")]
16613 public const short JimsDroneVisor = 5452;
16614
16615 [global::Cpp2ILInjected.Token(Token = "0x4006383")]
16616 public const short DontHurtCrittersBookInactive = 5453;
16617
16618 [global::Cpp2ILInjected.Token(Token = "0x4006384")]
16619 public const short DontHurtNatureBookInactive = 5454;
16620
16621 [global::Cpp2ILInjected.Token(Token = "0x4006385")]
16622 public const short DontHurtComboBookInactive = 5455;
16623
16624 [global::Cpp2ILInjected.Token(Token = "0x4006386")]
16625 public const short Count = 5456;
16626
16627 [global::Cpp2ILInjected.Token(Token = "0x4006387")]
16629
16630 [global::Cpp2ILInjected.Token(Token = "0x20005D2")]
16631 public struct BannerEffect
16632 {
16633 [global::Cpp2ILInjected.Token(Token = "0x6003554")]
16634 [global::Cpp2ILInjected.Address(RVA = "0x13953A8", Offset = "0x13953A8", Length = "0x3C")]
16635 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
16636 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
16637 public BannerEffect(float strength = 1f)
16638 {
16639 throw null;
16640 }
16641
16642 [global::Cpp2ILInjected.Token(Token = "0x6003555")]
16643 [global::Cpp2ILInjected.Address(RVA = "0x13953E4", Offset = "0x13953E4", Length = "0x14")]
16644 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
16646 {
16647 throw null;
16648 }
16649
16650 // Note: this type is marked as 'beforefieldinit'.
16651 [global::Cpp2ILInjected.Token(Token = "0x6003556")]
16652 [global::Cpp2ILInjected.Address(RVA = "0x13953F8", Offset = "0x13953F8", Length = "0x74")]
16653 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
16654 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
16655 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 1)]
16657 {
16658 throw null;
16659 }
16660
16661 [global::Cpp2ILInjected.Token(Token = "0x4006388")]
16663
16664 [global::Cpp2ILInjected.Token(Token = "0x4006389")]
16666
16667 [global::Cpp2ILInjected.Token(Token = "0x400638A")]
16668 [global::Cpp2ILInjected.FieldOffset(Offset = "0x0")]
16670
16671 [global::Cpp2ILInjected.Token(Token = "0x400638B")]
16672 [global::Cpp2ILInjected.FieldOffset(Offset = "0x4")]
16674
16675 [global::Cpp2ILInjected.Token(Token = "0x400638C")]
16676 [global::Cpp2ILInjected.FieldOffset(Offset = "0x8")]
16678
16679 [global::Cpp2ILInjected.Token(Token = "0x400638D")]
16680 [global::Cpp2ILInjected.FieldOffset(Offset = "0xC")]
16682
16683 [global::Cpp2ILInjected.Token(Token = "0x400638E")]
16684 [global::Cpp2ILInjected.FieldOffset(Offset = "0x10")]
16685 public readonly bool Enabled;
16686 }
16687
16688 [global::Cpp2ILInjected.Token(Token = "0x20005D3")]
16689 public class Sets
16690 {
16691 [global::Cpp2ILInjected.Token(Token = "0x6003557")]
16692 [global::Cpp2ILInjected.Address(RVA = "0x139546C", Offset = "0x139546C", Length = "0x8")]
16693 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
16694 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
16695 public Sets()
16696 {
16697 throw null;
16698 }
16699
16700 // Note: this type is marked as 'beforefieldinit'.
16701 [global::Cpp2ILInjected.Token(Token = "0x6003558")]
16702 [global::Cpp2ILInjected.Address(RVA = "0x1395474", Offset = "0x1395474", Length = "0xCB5C")]
16703 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
16704 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
16705 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SetFactory), Member = ".ctor", MemberParameters = new object[] { typeof(int) }, ReturnType = typeof(void))]
16706 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(List<int>), Member = ".ctor", ReturnType = typeof(void))]
16707 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(RuntimeHelpers), Member = "InitializeArray", MemberParameters = new object[]
16708 {
16709 typeof(Array),
16711 }, ReturnType = typeof(void))]
16712 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SetFactory), Member = "CreateBoolSet", MemberParameters = new object[]
16713 {
16714 typeof(bool),
16715 typeof(int[])
16716 }, ReturnType = typeof(bool[]))]
16717 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SetFactory), Member = "CreateIntSet", MemberParameters = new object[]
16718 {
16719 typeof(int),
16720 typeof(int[])
16721 }, ReturnType = typeof(int[]))]
16722 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SetFactory), Member = "CreateCustomSet", MemberTypeParameters = new object[] { "T" }, MemberParameters = new object[]
16723 {
16724 "T",
16725 typeof(object[])
16726 }, ReturnType = "T[]")]
16727 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(FlowerPacketInfo), Member = ".ctor", ReturnType = typeof(void))]
16728 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SetFactory[]), Member = "CreateCustomSet", MemberTypeParameters = new object[] { typeof(object) }, MemberParameters = new object[]
16729 {
16730 typeof(object),
16731 typeof(object[])
16732 }, ReturnType = "T[]")]
16733 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SetFactory), Member = "CreateBoolSet", MemberParameters = new object[] { typeof(int[]) }, ReturnType = typeof(bool[]))]
16734 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SetFactory), Member = "CreateIntSet", MemberParameters = new object[] { typeof(int[]) }, ReturnType = typeof(int[]))]
16735 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SetFactory), Member = "CreateFloatSet", MemberParameters = new object[]
16736 {
16737 typeof(float),
16738 typeof(float[])
16739 }, ReturnType = typeof(float[]))]
16740 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Color), Member = ".ctor", MemberParameters = new object[]
16741 {
16742 typeof(int),
16743 typeof(int),
16744 typeof(int)
16745 }, ReturnType = typeof(void))]
16746 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Color), Member = "op_Multiply", MemberParameters = new object[]
16747 {
16748 typeof(Color),
16749 typeof(float)
16750 }, ReturnType = typeof(Color))]
16751 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SetFactory[]), Member = "CreateCustomSet", MemberTypeParameters = new object[] { typeof(ItemID.BannerEffect) }, MemberParameters = new object[]
16752 {
16753 typeof(ItemID.BannerEffect),
16754 typeof(object[])
16755 }, ReturnType = "T[]")]
16756 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SetFactory[]), Member = "CreateCustomSet", MemberTypeParameters = new object[] { typeof(float?) }, MemberParameters = new object[]
16757 {
16758 typeof(float?),
16759 typeof(object[])
16760 }, ReturnType = "T[]")]
16761 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 1005)]
16762 static Sets()
16763 {
16764 throw null;
16765 }
16766
16767 [global::Cpp2ILInjected.Token(Token = "0x400638F")]
16768 public static SetFactory Factory;
16769
16770 [global::Cpp2ILInjected.Token(Token = "0x4006390")]
16772
16773 [global::Cpp2ILInjected.Token(Token = "0x4006391")]
16775
16776 [global::Cpp2ILInjected.Token(Token = "0x4006392")]
16778
16779 [global::Cpp2ILInjected.Token(Token = "0x4006393")]
16781
16782 [global::Cpp2ILInjected.Token(Token = "0x4006394")]
16784
16785 [global::Cpp2ILInjected.Token(Token = "0x4006395")]
16786 public static bool[] DrawUnsafeIndicator;
16787
16788 [global::Cpp2ILInjected.Token(Token = "0x4006396")]
16789 public static bool[] UsesBetterMeleeItemLocation;
16790
16791 [global::Cpp2ILInjected.Token(Token = "0x4006397")]
16792 public static bool[] WorksInVoidBag;
16793
16794 [global::Cpp2ILInjected.Token(Token = "0x4006398")]
16795 public static bool[] GrassSeeds;
16796
16797 [global::Cpp2ILInjected.Token(Token = "0x4006399")]
16798 public static int[] ShimmerTransformToItem;
16799
16800 [global::Cpp2ILInjected.Token(Token = "0x400639A")]
16801 public static int[] ShimmerCountsAsItem;
16802
16803 [global::Cpp2ILInjected.Token(Token = "0x400639B")]
16804 public static int[] OverflowProtectionTimeOffset;
16805
16806 [global::Cpp2ILInjected.Token(Token = "0x400639C")]
16807 public static int[] ItemsForStuffCannon;
16808
16809 [global::Cpp2ILInjected.Token(Token = "0x400639D")]
16810 public static bool?[] CanBeQuickusedOnGamepad;
16811
16812 [global::Cpp2ILInjected.Token(Token = "0x400639E")]
16813 public static bool?[] ForcesBreaksSleeping;
16814
16815 [global::Cpp2ILInjected.Token(Token = "0x400639F")]
16816 public static bool[] SkipsInitialUseSound;
16817
16818 [global::Cpp2ILInjected.Token(Token = "0x40063A0")]
16819 public static bool[] UsesCursedByPlanteraTooltip;
16820
16821 [global::Cpp2ILInjected.Token(Token = "0x40063A1")]
16822 public static bool[] IsAKite;
16823
16824 [global::Cpp2ILInjected.Token(Token = "0x40063A2")]
16825 public static bool?[] ForceConsumption;
16826
16827 [global::Cpp2ILInjected.Token(Token = "0x40063A3")]
16829
16830 [global::Cpp2ILInjected.Token(Token = "0x40063A4")]
16831 public static bool[] CanGetPrefixes;
16832
16833 [global::Cpp2ILInjected.Token(Token = "0x40063A5")]
16835
16836 [global::Cpp2ILInjected.Token(Token = "0x40063A6")]
16837 public static bool[] ColorfulDyeValues;
16838
16839 [global::Cpp2ILInjected.Token(Token = "0x40063A7")]
16841
16842 [global::Cpp2ILInjected.Token(Token = "0x40063A8")]
16843 public static bool[] IsAMaterial;
16844
16845 [global::Cpp2ILInjected.Token(Token = "0x40063A9")]
16846 public static int[] IsCrafted;
16847
16848 [global::Cpp2ILInjected.Token(Token = "0x40063AA")]
16849 public static int[] IsCraftedCrimson;
16850
16851 [global::Cpp2ILInjected.Token(Token = "0x40063AB")]
16852 public static int[] IsCraftedCorruption;
16853
16854 [global::Cpp2ILInjected.Token(Token = "0x40063AC")]
16855 public static bool[] IgnoresEncumberingStone;
16856
16857 [global::Cpp2ILInjected.Token(Token = "0x40063AD")]
16858 public static float[] ToolTipDamageMultiplier;
16859
16860 [global::Cpp2ILInjected.Token(Token = "0x40063AE")]
16861 public static bool[] IsAPickup;
16862
16863 [global::Cpp2ILInjected.Token(Token = "0x40063AF")]
16864 public static bool[] IsDrill;
16865
16866 [global::Cpp2ILInjected.Token(Token = "0x40063B0")]
16867 public static bool[] IsChainsaw;
16868
16869 [global::Cpp2ILInjected.Token(Token = "0x40063B1")]
16870 public static bool[] IsPaintScraper;
16871
16872 [global::Cpp2ILInjected.Token(Token = "0x40063B2")]
16874
16875 [global::Cpp2ILInjected.Token(Token = "0x40063B3")]
16876 public static bool[] IsFood;
16877
16878 [global::Cpp2ILInjected.Token(Token = "0x40063B4")]
16879 public static Color[][] FoodParticleColors;
16880
16881 [global::Cpp2ILInjected.Token(Token = "0x40063B5")]
16882 public static Color[][] DrinkParticleColors;
16883
16884 [global::Cpp2ILInjected.Token(Token = "0x40063B6")]
16886
16887 [global::Cpp2ILInjected.Token(Token = "0x40063B7")]
16889
16890 [global::Cpp2ILInjected.Token(Token = "0x40063B8")]
16892
16893 [global::Cpp2ILInjected.Token(Token = "0x40063B9")]
16894 public static int[] KillsToBanner;
16895
16896 [global::Cpp2ILInjected.Token(Token = "0x40063BA")]
16897 public static bool[] CanFishInLava;
16898
16899 [global::Cpp2ILInjected.Token(Token = "0x40063BB")]
16900 public static bool[] IsLavaBait;
16901
16902 [global::Cpp2ILInjected.Token(Token = "0x40063BC")]
16903 private const int healingItemsDecayRate = 4;
16904
16905 [global::Cpp2ILInjected.Token(Token = "0x40063BD")]
16906 public static int[] ItemSpawnDecaySpeed;
16907
16908 [global::Cpp2ILInjected.Token(Token = "0x40063BE")]
16909 public static bool[] IsFishingCrate;
16910
16911 [global::Cpp2ILInjected.Token(Token = "0x40063BF")]
16912 public static bool[] IsFishingCrateHardmode;
16913
16914 [global::Cpp2ILInjected.Token(Token = "0x40063C0")]
16915 public static bool[] CanBePlacedOnWeaponRacks;
16916
16917 [global::Cpp2ILInjected.Token(Token = "0x40063C1")]
16918 public static int[] TextureCopyLoad;
16919
16920 [global::Cpp2ILInjected.Token(Token = "0x40063C2")]
16921 public static bool[] TrapSigned;
16922
16923 [global::Cpp2ILInjected.Token(Token = "0x40063C3")]
16924 public static bool[] Deprecated;
16925
16926 [global::Cpp2ILInjected.Token(Token = "0x40063C4")]
16927 public static bool[] NeverAppearsAsNewInInventory;
16928
16929 [global::Cpp2ILInjected.Token(Token = "0x40063C5")]
16930 public static bool[] CommonCoin;
16931
16932 [global::Cpp2ILInjected.Token(Token = "0x40063C6")]
16933 public static bool[] ItemIconPulse;
16934
16935 [global::Cpp2ILInjected.Token(Token = "0x40063C7")]
16936 public static bool[] ItemNoGravity;
16937
16938 [global::Cpp2ILInjected.Token(Token = "0x40063C8")]
16939 public static int[] ExtractinatorMode;
16940
16941 [global::Cpp2ILInjected.Token(Token = "0x40063C9")]
16942 public static int[] StaffMinionSlotsRequired;
16943
16944 [global::Cpp2ILInjected.Token(Token = "0x40063CA")]
16945 public static bool[] ExoticPlantsForDyeTrade;
16946
16947 [global::Cpp2ILInjected.Token(Token = "0x40063CB")]
16948 public static bool[] NebulaPickup;
16949
16950 [global::Cpp2ILInjected.Token(Token = "0x40063CC")]
16951 public static bool[] AnimatesAsSoul;
16952
16953 [global::Cpp2ILInjected.Token(Token = "0x40063CD")]
16954 public static bool[] gunProj;
16955
16956 [global::Cpp2ILInjected.Token(Token = "0x40063CE")]
16957 public static int[] SortingPriorityBossSpawns;
16958
16959 [global::Cpp2ILInjected.Token(Token = "0x40063CF")]
16960 public static int[] SortingPriorityWiring;
16961
16962 [global::Cpp2ILInjected.Token(Token = "0x40063D0")]
16963 public static int[] SortingPriorityMaterials;
16964
16965 [global::Cpp2ILInjected.Token(Token = "0x40063D1")]
16966 public static int[] SortingPriorityExtractibles;
16967
16968 [global::Cpp2ILInjected.Token(Token = "0x40063D2")]
16969 public static int[] SortingPriorityRopes;
16970
16971 [global::Cpp2ILInjected.Token(Token = "0x40063D3")]
16972 public static int[] SortingPriorityPainting;
16973
16974 [global::Cpp2ILInjected.Token(Token = "0x40063D4")]
16975 public static int[] SortingPriorityTerraforming;
16976
16977 [global::Cpp2ILInjected.Token(Token = "0x40063D5")]
16978 public static int[] GamepadExtraRange;
16979
16980 [global::Cpp2ILInjected.Token(Token = "0x40063D6")]
16981 public static bool[] GamepadWholeScreenUseRange;
16982
16983 [global::Cpp2ILInjected.Token(Token = "0x40063D7")]
16984 public static float[] BonusMeleeSpeedMultiplier;
16985
16986 [global::Cpp2ILInjected.Token(Token = "0x40063D8")]
16987 public static bool[] GamepadSmartQuickReach;
16988
16989 [global::Cpp2ILInjected.Token(Token = "0x40063D9")]
16990 public static bool[] Yoyo;
16991
16992 [global::Cpp2ILInjected.Token(Token = "0x40063DA")]
16993 public static bool[] AlsoABuildingItem;
16994
16995 [global::Cpp2ILInjected.Token(Token = "0x40063DB")]
16996 public static bool[] LockOnIgnoresCollision;
16997
16998 [global::Cpp2ILInjected.Token(Token = "0x40063DC")]
16999 public static int[] LockOnAimAbove;
17000
17001 [global::Cpp2ILInjected.Token(Token = "0x40063DD")]
17002 public static float?[] LockOnAimCompensation;
17003
17004 [global::Cpp2ILInjected.Token(Token = "0x40063DE")]
17005 public static bool[] SingleUseInGamepad;
17006
17007 [global::Cpp2ILInjected.Token(Token = "0x40063DF")]
17008 public static bool[] Torches;
17009
17010 [global::Cpp2ILInjected.Token(Token = "0x40063E0")]
17011 public static bool[] WaterTorches;
17012
17013 [global::Cpp2ILInjected.Token(Token = "0x40063E1")]
17014 public static short[] Workbenches;
17015
17016 [global::Cpp2ILInjected.Token(Token = "0x40063E2")]
17017 public static bool[] BossBag;
17018
17019 [global::Cpp2ILInjected.Token(Token = "0x40063E3")]
17020 public static bool[] OpenableBag;
17021 }
17022 }
17023}
class f__AnonymousType0<< Count > j__TPar
static bool[] UsesCursedByPlanteraTooltip
Definition ItemID.cs:16819
static bool[] IsPaintScraper
Definition ItemID.cs:16870
static Color[][] DrinkParticleColors
Definition ItemID.cs:16882
static bool[] CanBePlacedOnWeaponRacks
Definition ItemID.cs:16915
static float[] ToolTipDamageMultiplier
Definition ItemID.cs:16858
static bool[] AnimatesAsSoul
Definition ItemID.cs:16951
static FlowerPacketInfo[] flowerPacketInfo
Definition ItemID.cs:16840
static bool[] HasAProjectileThatHasAUsabilityCheck
Definition ItemID.cs:16828
static bool[] IsAMaterial
Definition ItemID.cs:16843
static bool[] ColorfulDyeValues
Definition ItemID.cs:16837
static bool[] AlsoABuildingItem
Definition ItemID.cs:16993
static bool[] Torches
Definition ItemID.cs:17008
static bool[] IsLavaImmuneRegardlessOfRarity
Definition ItemID.cs:16774
static bool[] Deprecated
Definition ItemID.cs:16924
static bool[] SkipsInitialUseSound
Definition ItemID.cs:16816
static int[] SortingPriorityExtractibles
Definition ItemID.cs:16966
static bool[] Yoyo
Definition ItemID.cs:16990
static int[] ItemsForStuffCannon
Definition ItemID.cs:16807
static bool[] CommonCoin
Definition ItemID.cs:16930
static bool[] SingleUseInGamepad
Definition ItemID.cs:17005
static List< int > ItemsThatAreProcessedAfterNormalContentSample
Definition ItemID.cs:16771
static bool[] LockOnIgnoresCollision
Definition ItemID.cs:16996
static bool[] ItemIconPulse
Definition ItemID.cs:16933
static ? float[] LockOnAimCompensation
Definition ItemID.cs:17002
static bool[] WaterTorches
Definition ItemID.cs:17011
static bool[] NeverAppearsAsNewInInventory
Definition ItemID.cs:16927
static bool[] BossBag
Definition ItemID.cs:17017
static int[] OverflowProtectionTimeOffset
Definition ItemID.cs:16804
static List< int > NonColorfulDyeItems
Definition ItemID.cs:16834
static bool[] NebulaPickup
Definition ItemID.cs:16948
static int[] ItemSpawnDecaySpeed
Definition ItemID.cs:16906
static int[] SortingPriorityPainting
Definition ItemID.cs:16972
static int[] StaffMinionSlotsRequired
Definition ItemID.cs:16942
static bool[] IsFishingCrateHardmode
Definition ItemID.cs:16912
static Color[][] FoodParticleColors
Definition ItemID.cs:16879
static bool[] OpenableBag
Definition ItemID.cs:17020
static int[] SortingPriorityTerraforming
Definition ItemID.cs:16975
static bool[] WorksInVoidBag
Definition ItemID.cs:16792
static bool[] SummonerWeaponThatScalesWithAttackSpeed
Definition ItemID.cs:16873
static bool[] ExoticPlantsForDyeTrade
Definition ItemID.cs:16945
static bool[] GamepadSmartQuickReach
Definition ItemID.cs:16987
static bool[] CanGetPrefixes
Definition ItemID.cs:16831
static bool[] ItemNoGravity
Definition ItemID.cs:16936
static bool[] GrassSeeds
Definition ItemID.cs:16795
static int[] SortingPriorityWiring
Definition ItemID.cs:16960
static bool[] IsAPickup
Definition ItemID.cs:16861
static bool[] gunProj
Definition ItemID.cs:16954
static int[] IsCraftedCrimson
Definition ItemID.cs:16849
static bool[] IgnoresEncumberingStone
Definition ItemID.cs:16855
static int[] SortingPriorityMaterials
Definition ItemID.cs:16963
static bool[] IsAKite
Definition ItemID.cs:16822
static ? bool[] ForceConsumption
Definition ItemID.cs:16825
static bool[] CanFishInLava
Definition ItemID.cs:16897
static bool[] IsChainsaw
Definition ItemID.cs:16867
static int[] SortingPriorityBossSpawns
Definition ItemID.cs:16957
static int[] IsCraftedCorruption
Definition ItemID.cs:16852
static ItemID.BannerEffect[] BannerStrength
Definition ItemID.cs:16888
static bool[] ItemsThatCountAsBombsForDemolitionistToSpawn
Definition ItemID.cs:16780
static bool[] IsFishingCrate
Definition ItemID.cs:16909
static int[] ShimmerTransformToItem
Definition ItemID.cs:16798
static int[] SortingPriorityRopes
Definition ItemID.cs:16969
static bool[] ItemsThatShouldNotBeInInventory
Definition ItemID.cs:16783
static int[] GamepadExtraRange
Definition ItemID.cs:16978
static int DefaultKillsForBannerNeeded
Definition ItemID.cs:16891
static int[] LockOnAimAbove
Definition ItemID.cs:16999
static bool[] IsFood
Definition ItemID.cs:16876
static bool[] TrapSigned
Definition ItemID.cs:16921
static int[] IsCrafted
Definition ItemID.cs:16846
static bool[] DrawUnsafeIndicator
Definition ItemID.cs:16786
static ItemID.BannerEffect DD2BannerEffect
Definition ItemID.cs:16885
static int[] ExtractinatorMode
Definition ItemID.cs:16939
static bool[] GamepadWholeScreenUseRange
Definition ItemID.cs:16981
static int[] KillsToBanner
Definition ItemID.cs:16894
static bool[] UsesBetterMeleeItemLocation
Definition ItemID.cs:16789
static bool[] IsDrill
Definition ItemID.cs:16864
const int healingItemsDecayRate
Definition ItemID.cs:16903
static int[] ShimmerCountsAsItem
Definition ItemID.cs:16801
static SetFactory Factory
Definition ItemID.cs:16768
static bool[] ItemsThatAllowRepeatedRightClick
Definition ItemID.cs:16777
static ? bool[] ForcesBreaksSleeping
Definition ItemID.cs:16813
static ? bool[] CanBeQuickusedOnGamepad
Definition ItemID.cs:16810
static int[] TextureCopyLoad
Definition ItemID.cs:16918
static bool[] IsLavaBait
Definition ItemID.cs:16900
static short[] Workbenches
Definition ItemID.cs:17014
static float[] BonusMeleeSpeedMultiplier
Definition ItemID.cs:16984
const short WillowShirt
Definition ItemID.cs:15602
const short TinCan
Definition ItemID.cs:7274
const short SkywareChest
Definition ItemID.cs:2771
const short MarbleLamp
Definition ItemID.cs:9665
const short ShrimpPoBoy
Definition ItemID.cs:12362
const short EbonstoneBrickWall
Definition ItemID.cs:2087
const short BoneBookcase
Definition ItemID.cs:6671
const short HoneyClock
Definition ItemID.cs:6977
const short REK
Definition ItemID.cs:9623
const short WillowSkirt
Definition ItemID.cs:15605
const short BalloonChair
Definition ItemID.cs:15782
const short BoneHelm
Definition ItemID.cs:15557
const short HeavenforgeBrick
Definition ItemID.cs:16481
const short SnakesIHateSnakes
Definition ItemID.cs:14150
const short LihzahrdBrickWall
Definition ItemID.cs:3563
const short BorealWoodPiano
Definition ItemID.cs:7952
const short JungleGrassSeeds
Definition ItemID.cs:842
const short BoneWelder
Definition ItemID.cs:6833
const short GoldenLantern
Definition ItemID.cs:6698
const short GoblinSharkBanner
Definition ItemID.cs:13895
const short MagicalPumpkinSeed
Definition ItemID.cs:5654
const short HerbBag
Definition ItemID.cs:9536
const short SnowBlock
Definition ItemID.cs:2036
const short YellowLights
Definition ItemID.cs:5954
const short BoneBathtub
Definition ItemID.cs:6641
const short MoltenGreaves
Definition ItemID.cs:956
const short ArcaneCrystal
Definition ItemID.cs:16274
const short PinkSlabWall
Definition ItemID.cs:4397
const short HuntressAltShirt
Definition ItemID.cs:11891
const short DestroyerMasterTrophy
Definition ItemID.cs:15053
const short BlackCurrant
Definition ItemID.cs:13109
const short MechanicalWorm
Definition ItemID.cs:1925
const short FoodBarbarianGreaves
Definition ItemID.cs:14516
const short SuperManaPotion
Definition ItemID.cs:6884
const short UnholyWater
Definition ItemID.cs:1526
const short TheMerchant
Definition ItemID.cs:4979
const short PottedCrystalPlantSpiral
Definition ItemID.cs:15503
const short DirtBlock
Definition ItemID.cs:263
const short CenxsDressPants
Definition ItemID.cs:5021
const short PalmWoodChandelier
Definition ItemID.cs:7832
const short LivingFrostFireBlock
Definition ItemID.cs:8516
const short BambooBed
Definition ItemID.cs:13958
const short AncientPinkDungeonBrickWall
Definition ItemID.cs:16523
const short MallardDuck
Definition ItemID.cs:6623
const short BloodMoonMonolith
Definition ItemID.cs:12419
const short RichMahoganyBathtub
Definition ItemID.cs:6488
const short MetalSink
Definition ItemID.cs:8780
const short WaterleafPlanterBox
Definition ItemID.cs:9917
const short DD2SkeletonBanner
Definition ItemID.cs:11774
const short PaintingSnowfellas
Definition ItemID.cs:9431
const short NecromanticSign
Definition ItemID.cs:4613
const short BlueLight
Definition ItemID.cs:2045
const short Ebonwood
Definition ItemID.cs:2114
const short CrystalChair
Definition ItemID.cs:11924
const short PalmWoodBed
Definition ItemID.cs:7817
const short NurseLisa
Definition ItemID.cs:4586
const short OrangeandBlackDye
Definition ItemID.cs:3317
const short ImpStatue
Definition ItemID.cs:1604
const short FrostburnArrow
Definition ItemID.cs:3221
const short BlueFlameDye
Definition ItemID.cs:3362
const short BottledHoney
Definition ItemID.cs:3659
const short WizardsHat
Definition ItemID.cs:5474
const short LesionBathtub
Definition ItemID.cs:12131
const short BlueMoon
Definition ItemID.cs:746
const short PanicNecklace
Definition ItemID.cs:4127
const short DD2FlameburstTowerT3Popper
Definition ItemID.cs:11717
const short MoonlordBullet
Definition ItemID.cs:10958
const short MercuryBrickWall
Definition ItemID.cs:16499
const short AncientBattleArmorPants
Definition ItemID.cs:11591
const short TuxedoPants
Definition ItemID.cs:980
const short KrampusBanner
Definition ItemID.cs:9080
const short TempleKey
Definition ItemID.cs:3680
const short TeleportationPylonMushroom
Definition ItemID.cs:15020
const short GoldBowOld
Definition ItemID.cs:239
const short CrimsonGrassEcho
Definition ItemID.cs:13781
const short VanityTreeSakuraSeed
Definition ItemID.cs:14870
const short NebulaChair
Definition ItemID.cs:12836
const short FrozenSink
Definition ItemID.cs:8801
const short LeadDoor
Definition ItemID.cs:3674
const short ApprenticeAltHead
Definition ItemID.cs:11879
const short PalmWoodSink
Definition ItemID.cs:8807
const short MarbleClock
Definition ItemID.cs:9638
const short CrimsonHeart
Definition ItemID.cs:9443
const short WhitePaint
Definition ItemID.cs:3551
const short BlueDungeonDresser
Definition ItemID.cs:7415
const short PottedJungleCedar
Definition ItemID.cs:13550
const short SkyFracture
Definition ItemID.cs:11618
const short StarPrincessCrown
Definition ItemID.cs:13226
const short LogicGateLamp_Faulty
Definition ItemID.cs:11246
const short EndlessMusketPouch
Definition ItemID.cs:9569
const short BorealWoodChest
Definition ItemID.cs:7934
const short SlimeDoor
Definition ItemID.cs:7985
const short TimelessTravelerBottom
Definition ItemID.cs:15416
const short WorldGlobe
Definition ItemID.cs:14555
const short FleshBookcase
Definition ItemID.cs:6323
const short PearlwoodLantern
Definition ItemID.cs:6374
const short YellowCockatiel
Definition ItemID.cs:16193
const short MechanicalLens
Definition ItemID.cs:11114
const short VortexChest
Definition ItemID.cs:12779
const short CyborgPants
Definition ItemID.cs:5492
const short GolfClubWedge
Definition ItemID.cs:12536
const short SteampunkTable
Definition ItemID.cs:5411
const short WorldBanner
Definition ItemID.cs:2792
const short DynastyTable
Definition ItemID.cs:7034
const short GasTrap
Definition ItemID.cs:16295
const short BambooClock
Definition ItemID.cs:13982
const short TulipShell
Definition ItemID.cs:12476
const short ShimmerFlare
Definition ItemID.cs:16397
const short GolfChest
Definition ItemID.cs:13052
const short GoldBrick
Definition ItemID.cs:680
const short RainbowDye
Definition ItemID.cs:3455
const short AncientCobaltBrick
Definition ItemID.cs:16544
const short PumpkinLantern
Definition ItemID.cs:8180
const short BlueBerries
Definition ItemID.cs:3590
const short RockGolemBanner
Definition ItemID.cs:15152
const short DynastyDoor
Definition ItemID.cs:7052
const short TreeShirt
Definition ItemID.cs:6080
const short JungleKeyMold
Definition ItemID.cs:5666
const short BlueStarryGlassWall
Definition ItemID.cs:13097
const short TruffleWormCage
Definition ItemID.cs:15146
const short LokisDye
Definition ItemID.cs:11054
const short CobaltDrill
Definition ItemID.cs:1412
const short WebRopeCoil
Definition ItemID.cs:9497
const short WhiteDynastyWall
Definition ItemID.cs:7046
const short SteampunkLantern
Definition ItemID.cs:6365
const short LivingWoodPlatform
Definition ItemID.cs:8144
const short GreaterHealingPotion
Definition ItemID.cs:1754
const short SlimeCandelabra
Definition ItemID.cs:7967
const short StarRoyaleBrickWall
Definition ItemID.cs:16502
const short Bioluminescence
Definition ItemID.cs:16058
const short NegativeDye
Definition ItemID.cs:8873
const short ChineseLantern
Definition ItemID.cs:1289
const short GravediggerShovel
Definition ItemID.cs:14390
const short ChlorophyteClaymore
Definition ItemID.cs:3935
const short SpiderCandelabra
Definition ItemID.cs:12062
const short InfernoPotion
Definition ItemID.cs:7301
const short BlueFlameAndSilverDye
Definition ItemID.cs:10913
const short ScarecrowHat
Definition ItemID.cs:5621
const short BeeHeadgear
Definition ItemID.cs:7340
const short BrassLantern
Definition ItemID.cs:4427
const short ConfettiCannon
Definition ItemID.cs:10364
const short MirageDye
Definition ItemID.cs:10859
const short VioletMoss
Definition ItemID.cs:15638
const short Penguin
Definition ItemID.cs:6872
const short ColdWatersintheWhiteLand
Definition ItemID.cs:4718
const short Sawmill
Definition ItemID.cs:1346
const short CopperChainmail
Definition ItemID.cs:497
const short SuperHeroCostume
Definition ItemID.cs:14216
const short BundleofBalloons
Definition ItemID.cs:3749
const short GolfClubMythrilIron
Definition ItemID.cs:14030
const short LavaBomb
Definition ItemID.cs:14732
const short ObsidianSkull
Definition ItemID.cs:836
const short BlacksmithRack
Definition ItemID.cs:6599
const short WormFood
Definition ItemID.cs:467
const short KingSlimeMask
Definition ItemID.cs:7736
const short FrogLeg
Definition ItemID.cs:7526
const short FishCostumeShirt
Definition ItemID.cs:7754
const short MusicBoxMorningRain
Definition ItemID.cs:15230
const short PygmyStaff
Definition ItemID.cs:3728
const short StardustBookcase
Definition ItemID.cs:12887
const short SecretoftheSands
Definition ItemID.cs:4730
const short VortexBrickWall
Definition ItemID.cs:12959
const short GoldfishBanner
Definition ItemID.cs:5228
const short BalloonSink
Definition ItemID.cs:15809
const short ObsidianShield
Definition ItemID.cs:1448
const short KryptonMoss
Definition ItemID.cs:13388
const short Spiderfish
Definition ItemID.cs:7664
const short GoldenFishingRod
Definition ItemID.cs:7139
const short WormHook
Definition ItemID.cs:9326
const short PearlstoneBlock
Definition ItemID.cs:1484
const short GolfPainting2
Definition ItemID.cs:14234
const short WillsLeggings
Definition ItemID.cs:4943
const short HerplingBanner
Definition ItemID.cs:5237
const short ObsidianBathtub
Definition ItemID.cs:8243
const short SoulofNight
Definition ItemID.cs:1820
const short SquirrelGold
Definition ItemID.cs:10949
const short DesertCampfire
Definition ItemID.cs:14324
const short IceQueenMasterTrophy
Definition ItemID.cs:15086
const short ScarecrowBanner
Definition ItemID.cs:9170
const short GolfClubPutter
Definition ItemID.cs:12533
const short SkywareLantern
Definition ItemID.cs:6383
const short StardustPickaxe
Definition ItemID.cs:10655
const short FireWhip
Definition ItemID.cs:14993
const short DD2GoblinBomberBanner
Definition ItemID.cs:11768
const short VortexBreastplate
Definition ItemID.cs:8531
const short MothronWings
Definition ItemID.cs:8567
const short MushroomDoor
Definition ItemID.cs:2711
const short BunnyCage
Definition ItemID.cs:6743
const short Phantasm
Definition ItemID.cs:10877
const short RuneHat
Definition ItemID.cs:2519
const short KiteWyvern
Definition ItemID.cs:13394
const short SolarBathtub
Definition ItemID.cs:12692
const short DarkLance
Definition ItemID.cs:1079
const short AmberGemsparkBlock
Definition ItemID.cs:6185
const short Vine
Definition ItemID.cs:887
const short SunshineofIsrapony
Definition ItemID.cs:15989
const short SilverChainmail
Definition ItemID.cs:503
const short Salmon
Definition ItemID.cs:7151
const short EaterMask
Definition ItemID.cs:6590
const short DeepOrangePaint
Definition ItemID.cs:3515
const short InfernoFork
Definition ItemID.cs:4592
const short PaperAirplaneB
Definition ItemID.cs:13289
const short ToiletSpider
Definition ItemID.cs:12632
const short YellowSlimeBanner
Definition ItemID.cs:9233
const short RainbowGun
Definition ItemID.cs:4037
const short SandstoneWall
Definition ItemID.cs:10076
const short CrownosWings
Definition ItemID.cs:5012
const short TeamBlockGreen
Definition ItemID.cs:11156
const short CrimtaneBrickWall
Definition ItemID.cs:8627
const short StrangeGlowingMushroom
Definition ItemID.cs:3800
const short RubyRobe
Definition ItemID.cs:4115
const short AccentSlab
Definition ItemID.cs:15143
const short DeerclopsTrophy
Definition ItemID.cs:15581
const short CrystalDresser
Definition ItemID.cs:11990
const short ReindeerAntlers
Definition ItemID.cs:5978
const short GelDye
Definition ItemID.cs:10940
const short AppleJuice
Definition ItemID.cs:14099
const short DirtBomb
Definition ItemID.cs:14981
const short CatMask
Definition ItemID.cs:5504
const short HallowedGrassEcho
Definition ItemID.cs:13772
const short MushroomBench
Definition ItemID.cs:7874
const short LawnFlamingo
Definition ItemID.cs:13517
const short NebulaTable
Definition ItemID.cs:12869
const short TheDestroyer
Definition ItemID.cs:4562
const short ArkhalisShirt
Definition ItemID.cs:12023
const short UndergroundReward
Definition ItemID.cs:4706
const short DoNotEattheVileMushroom
Definition ItemID.cs:15980
const short ConfettiWall
Definition ItemID.cs:8345
const short MusicBoxDeerclops
Definition ItemID.cs:15593
const short LesionBlock
Definition ItemID.cs:12122
const short MusicBoxOWUndergroundHallow
Definition ItemID.cs:15347
const short LeadGreaves
Definition ItemID.cs:2333
const short GrassSeeds
Definition ItemID.cs:443
const short IceSlimeBanner
Definition ItemID.cs:9062
const short BloodCrawlerBanner
Definition ItemID.cs:5135
const short SpookyWoodWall
Definition ItemID.cs:5447
const short CoolWhip
Definition ItemID.cs:14990
const short AmanitaFungifin
Definition ItemID.cs:7682
const short FlinxFurCoat
Definition ItemID.cs:15461
const short GoldenCrateHard
Definition ItemID.cs:12200
const short SailorPants
Definition ItemID.cs:4097
const short TurtleScaleMail
Definition ItemID.cs:4208
const short RedSlimeBanner
Definition ItemID.cs:9161
const short YellowDragonflyJar
Definition ItemID.cs:13253
const short TungstenBowOld
Definition ItemID.cs:149
const short StardustCandelabra
Definition ItemID.cs:12893
const short MartianCostumePants
Definition ItemID.cs:8672
const short DemonTorch
Definition ItemID.cs:1556
const short AdamantiteBar
Definition ItemID.cs:1430
const short PearlwoodTable
Definition ItemID.cs:2177
const short CursedFlare
Definition ItemID.cs:16391
const short ApprenticeRobe
Definition ItemID.cs:11651
const short EbonwoodLamp
Definition ItemID.cs:6506
const short ChlorophytePickaxe
Definition ItemID.cs:3947
const short TheDoctorsShirt
Definition ItemID.cs:1232
const short SlimerBanner
Definition ItemID.cs:9185
const short GraniteCandelabra
Definition ItemID.cs:9767
const short KarateTortoisePants
Definition ItemID.cs:5600
const short MagicWaterDropper
Definition ItemID.cs:9803
const short Blowpipe
Definition ItemID.cs:1100
const short SharkBanner
Definition ItemID.cs:5297
const short PumpkinMoonMedallion
Definition ItemID.cs:5789
const short BattlePotion
Definition ItemID.cs:1157
const short ChlorophyteHelmet
Definition ItemID.cs:3263
const short HuntressJerkin
Definition ItemID.cs:11669
const short RecallPotion
Definition ItemID.cs:7307
const short PalmWoodBathtub
Definition ItemID.cs:7814
const short TentacleSpike
Definition ItemID.cs:15539
const short WingsNebula
Definition ItemID.cs:10667
const short AlphabetStatueK
Definition ItemID.cs:8423
const short GoldAxeOld
Definition ItemID.cs:245
const short Anchor
Definition ItemID.cs:7529
const short BrainOfCthulhuPetItem
Definition ItemID.cs:14657
const short ToiletRichMahogany
Definition ItemID.cs:12548
const short CorruptHardenedSandWall
Definition ItemID.cs:10280
const short BambooBlockWall
Definition ItemID.cs:13952
const short HoneyLantern
Definition ItemID.cs:6362
const short CrimtaneBar
Definition ItemID.cs:4028
const short OrichalcumChainsaw
Definition ItemID.cs:3848
const short FloatingTube
Definition ItemID.cs:13469
const short LimeString
Definition ItemID.cs:10145
const short BrokenBatWing
Definition ItemID.cs:4817
const short ShadewoodSword
Definition ItemID.cs:3020
const short MarshmallowonaStick
Definition ItemID.cs:3161
const short CreeperMask
Definition ItemID.cs:5495
const short TinBow
Definition ItemID.cs:10751
const short LadyOfTheLake
Definition ItemID.cs:16079
const short PalladiumBreastplate
Definition ItemID.cs:3881
const short LivingWoodChair
Definition ItemID.cs:2675
const short RobotShirt
Definition ItemID.cs:5531
const short ImbuingStation
Definition ItemID.cs:4547
const short TheBrideHat
Definition ItemID.cs:10691
const short BlueLunaticHood
Definition ItemID.cs:8828
const short BoneBlockWall
Definition ItemID.cs:2561
const short AlphabetStatueN
Definition ItemID.cs:8432
const short IceCream
Definition ItemID.cs:12335
const short RobotPants
Definition ItemID.cs:5534
const short BloodFeederBanner
Definition ItemID.cs:5129
const short WoodenBeam
Definition ItemID.cs:1697
const short VortexToilet
Definition ItemID.cs:12815
const short LeadShortsword
Definition ItemID.cs:10742
const short MonkStaffT3
Definition ItemID.cs:11831
const short BalloonHorseshoeFart
Definition ItemID.cs:10007
const short Grasshopper
Definition ItemID.cs:8477
const short WireBulb
Definition ItemID.cs:11144
const short CactusChest
Definition ItemID.cs:8105
const short GreenDungeonDresser
Definition ItemID.cs:7418
const short GreekSkeletonBanner
Definition ItemID.cs:10475
const short ToiletPumpkin
Definition ItemID.cs:12602
const short DynastyClock
Definition ItemID.cs:6968
const short LavaBucket
Definition ItemID.cs:878
const short ToiletBone
Definition ItemID.cs:12560
const short SapphireGemsparkWallOff
Definition ItemID.cs:8321
const short StardustAxe
Definition ItemID.cs:10643
const short SandstoneColumn
Definition ItemID.cs:14417
const short OmegaBanner
Definition ItemID.cs:2630
const short NeptunesShell
Definition ItemID.cs:1748
const short Grate
Definition ItemID.cs:13523
const short FestiveWallpaper
Definition ItemID.cs:6110
const short PartyHairDye
Definition ItemID.cs:6209
const short Thunderbolt
Definition ItemID.cs:16010
const short SpookyTwig
Definition ItemID.cs:5750
const short SporeSkeletonBanner
Definition ItemID.cs:15158
const short AlphabetStatueL
Definition ItemID.cs:8426
const short DarkBlueSolution
Definition ItemID.cs:2606
const short CoffeeCup
Definition ItemID.cs:15383
const short EaterofWorldsMasterTrophy
Definition ItemID.cs:15032
const short HornetStatue
Definition ItemID.cs:1613
const short IronAxe
Definition ItemID.cs:287
const short MartianBathtub
Definition ItemID.cs:8687
const short PinkDungeonBathtub
Definition ItemID.cs:8237
const short OrichalcumDrill
Definition ItemID.cs:3845
const short PrettyPinkDressPants
Definition ItemID.cs:14252
const short GloomStatue
Definition ItemID.cs:1610
const short HermesBoots
Definition ItemID.cs:419
const short PumpkinSofa
Definition ItemID.cs:7502
const short MusicBoxOWSpace
Definition ItemID.cs:15323
const short DestroyerMask
Definition ItemID.cs:6596
const short CrimsonHardenedSand
Definition ItemID.cs:10082
const short ChlorophyteSaber
Definition ItemID.cs:3938
const short PottedCrystalPlantFern
Definition ItemID.cs:15500
const short Duck
Definition ItemID.cs:6626
const short MetalDetector
Definition ItemID.cs:9563
const short GemBunnyTopaz
Definition ItemID.cs:14774
const short BloodZombieStatue
Definition ItemID.cs:11417
const short TungstenAxe
Definition ItemID.cs:10721
const short FoodPlatter
Definition ItemID.cs:13235
const short DuckyWallpaper
Definition ItemID.cs:6737
const short PalmWoodCandle
Definition ItemID.cs:7826
const short CactusPiano
Definition ItemID.cs:7403
const short CrossStatue
Definition ItemID.cs:1631
const short BlueCultistArcherBanner
Definition ItemID.cs:8960
const short HamBat
Definition ItemID.cs:15545
const short ScarecrowPants
Definition ItemID.cs:5627
const short TheRottedFork
Definition ItemID.cs:2663
const short MusicBoxUndergroundHallow
Definition ItemID.cs:1976
const short FishHook
Definition ItemID.cs:7337
const short LivingFireBlock
Definition ItemID.cs:8360
const short DiabolicSigil
Definition ItemID.cs:4625
const short GreenDungeonCandle
Definition ItemID.cs:4475
const short CrimsonFishingCrateHard
Definition ItemID.cs:12206
const short BlandWhip
Definition ItemID.cs:14273
const short Buggy
Definition ItemID.cs:9839
const short MinecartPowerup
Definition ItemID.cs:16124
const short Meowmere
Definition ItemID.cs:9446
const short Cherry
Definition ItemID.cs:13115
const short CrabStatue
Definition ItemID.cs:1619
const short StardustBathtub
Definition ItemID.cs:12881
const short MusicBoxOWOcean
Definition ItemID.cs:15314
const short FungiBulbBanner
Definition ItemID.cs:5204
const short SandstoneLantern
Definition ItemID.cs:13184
const short DD2LightningBugBanner
Definition ItemID.cs:11795
const short FoodBarbarianWings
Definition ItemID.cs:14507
const short GolfCupFlagYellow
Definition ItemID.cs:12518
const short DaybloomSeeds
Definition ItemID.cs:1178
const short StardustWormBanner
Definition ItemID.cs:10520
const short GreenCounterweight
Definition ItemID.cs:10190
const short OrichalcumLeggings
Definition ItemID.cs:3899
const short GemBunnyEmerald
Definition ItemID.cs:14780
const short FlowerBoyHat
Definition ItemID.cs:11456
const short Chain
Definition ItemID.cs:512
const short MrsClauseHeels
Definition ItemID.cs:6059
const short GraniteDoor
Definition ItemID.cs:9650
const short WalkingAntlionBanner
Definition ItemID.cs:10499
const short GoldShortsword
Definition ItemID.cs:10814
const short PedguinPants
Definition ItemID.cs:11534
const short BombFish
Definition ItemID.cs:9845
const short DaoofPow
Definition ItemID.cs:1424
const short SpaceCreaturePants
Definition ItemID.cs:5777
const short ScorpioFish
Definition ItemID.cs:13439
const short DiamondRing
Definition ItemID.cs:7085
const short GranitePiano
Definition ItemID.cs:9686
const short MulticolorWrench
Definition ItemID.cs:11132
const short Fake_MartianChest
Definition ItemID.cs:11360
const short IceQueenTrophy
Definition ItemID.cs:6137
const short BunnyfishTrophy
Definition ItemID.cs:7598
const short LavaproofTackleBag
Definition ItemID.cs:15449
const short Eyezorhead
Definition ItemID.cs:15974
const short RichMahoganyPlatform
Definition ItemID.cs:2153
const short SolarBookcase
Definition ItemID.cs:12698
const short CyanandSilverDye
Definition ItemID.cs:3428
const short DevilHorns
Definition ItemID.cs:13940
const short VortexLantern
Definition ItemID.cs:12791
const short RichMahoganyTable
Definition ItemID.cs:2174
const short PicnicTable
Definition ItemID.cs:12449
const short GreenSlabWall
Definition ItemID.cs:4403
const short FlowerBoots
Definition ItemID.cs:9308
const short WoodHelmet
Definition ItemID.cs:2438
const short HallowedMask
Definition ItemID.cs:1934
const short LivingWoodCandelabra
Definition ItemID.cs:6704
const short PottedLavaPlantTendrils
Definition ItemID.cs:14975
const short GraniteDresser
Definition ItemID.cs:9659
const short SkullLantern
Definition ItemID.cs:1298
const short PumpkinShirt
Definition ItemID.cs:5522
const short ObsidianWorkBench
Definition ItemID.cs:4640
const short FuneralHat
Definition ItemID.cs:14369
const short AmberMosquito
Definition ItemID.cs:3983
const short DontHurtComboBookInactive
Definition ItemID.cs:16622
const short SpiderWall
Definition ItemID.cs:12677
const short StaffofRegrowth
Definition ItemID.cs:896
const short DevourerBanner
Definition ItemID.cs:8996
const short Graveyard
Definition ItemID.cs:14432
const short UmbrellaSlimeBanner
Definition ItemID.cs:5327
const short MusicBoxGraveyard
Definition ItemID.cs:13331
const short MirageFish
Definition ItemID.cs:7652
const short WandofFrosting
Definition ItemID.cs:15698
const short CorruptSandstoneWall
Definition ItemID.cs:10289
const short TrioSuperHeroes
Definition ItemID.cs:4763
const short SolarFlarePickaxe
Definition ItemID.cs:8615
const short SandstoneCandle
Definition ItemID.cs:13166
const short LokisWings
Definition ItemID.cs:11033
const short AlphabetStatue4
Definition ItemID.cs:8375
const short BoringBow
Definition ItemID.cs:11816
const short EaterofPlankton
Definition ItemID.cs:7628
const short PumpkingTrophy
Definition ItemID.cs:5825
const short Jewelfish
Definition ItemID.cs:7649
const short LavaMoss
Definition ItemID.cs:13319
const short HandEarth
Definition ItemID.cs:4748
const short LesionLamp
Definition ItemID.cs:12164
const short YuumaTheBlueTiger
Definition ItemID.cs:15983
const short CobaltOre
Definition ItemID.cs:1349
const short ApprenticeAltShirt
Definition ItemID.cs:11882
const short JojaCola
Definition ItemID.cs:16082
const short PrettyPinkRibbon
Definition ItemID.cs:14255
const short MiningPants
Definition ItemID.cs:1490
const short JimsHelmet
Definition ItemID.cs:4946
const short MartianArmorDye
Definition ItemID.cs:8849
const short PumpkinChest
Definition ItemID.cs:8114
const short Cascade
Definition ItemID.cs:10103
const short GemLockSapphire
Definition ItemID.cs:11192
const short DemonBanner
Definition ItemID.cs:5171
const short GlassSofa
Definition ItemID.cs:7499
const short WoodenFence
Definition ItemID.cs:4598
const short LogicGateLamp_On
Definition ItemID.cs:11111
const short CursedSkullBanner
Definition ItemID.cs:8990
const short Maggot
Definition ItemID.cs:13346
const short CrimsonScalemail
Definition ItemID.cs:2636
const short PottedJungleBamboo
Definition ItemID.cs:13577
const short PalladiumDrill
Definition ItemID.cs:3824
const short KOCannon
Definition ItemID.cs:4199
const short Corruption3Echo
Definition ItemID.cs:13802
const short WorldFeederBanner
Definition ItemID.cs:5348
const short GPS
Definition ItemID.cs:1442
const short LihzahrdPowerCell
Definition ItemID.cs:4136
const short DynastyCandelabra
Definition ItemID.cs:6938
const short StarTopper3
Definition ItemID.cs:5885
const short SlapHand
Definition ItemID.cs:10031
const short Rocks3Echo
Definition ItemID.cs:13874
const short FrozenCandelabra
Definition ItemID.cs:6557
const short QueenBeeTrophy
Definition ItemID.cs:4349
const short LightDisc
Definition ItemID.cs:1940
const short FleshCloningVaat
Definition ItemID.cs:6836
const short TrueExcalibur
Definition ItemID.cs:2279
const short GemTreeAmberSeed
Definition ItemID.cs:14828
const short BlackScorpionCage
Definition ItemID.cs:6818
const short CalmingPotion
Definition ItemID.cs:7229
const short TrapsightPotion
Definition ItemID.cs:7244
const short RedsBreastplate
Definition ItemID.cs:2258
const short Bezoar
Definition ItemID.cs:2918
const short GreenBrickPlatform
Definition ItemID.cs:4415
const short SpellTome
Definition ItemID.cs:1850
const short Scorpion
Definition ItemID.cs:6728
const short LivingRainbowDye
Definition ItemID.cs:8867
const short PartyBundleOfBalloonsAccessory
Definition ItemID.cs:11447
const short StardustSink
Definition ItemID.cs:12926
const short LesionClock
Definition ItemID.cs:12155
const short MushroomDresser
Definition ItemID.cs:7892
const short BlackRecluseBanner
Definition ItemID.cs:5126
const short DD2FlameburstTowerT1Popper
Definition ItemID.cs:11711
const short ConfettiGun
Definition ItemID.cs:3257
const short RedandSilverDye
Definition ItemID.cs:3410
const short ZombieMermanBanner
Definition ItemID.cs:13883
const short QueenSlimeMasterTrophy
Definition ItemID.cs:15107
const short BananaDaiquiri
Definition ItemID.cs:14108
const short Clownfish
Definition ItemID.cs:7700
const short PaintingTheSeason
Definition ItemID.cs:9434
const short StarTopper1
Definition ItemID.cs:5879
const short SkeletronMask
Definition ItemID.cs:4100
const short SteampunkSink
Definition ItemID.cs:8792
const short PixieShirt
Definition ItemID.cs:5567
const short HoneyLamp
Definition ItemID.cs:6644
const short GlassPlatform
Definition ItemID.cs:5363
const short ShroomiteHelmet
Definition ItemID.cs:4901
const short HoneyChair
Definition ItemID.cs:5378
const short GrasshopperCage
Definition ItemID.cs:8480
const short CrystalBullet
Definition ItemID.cs:1802
const short TikiPants
Definition ItemID.cs:3740
const short RavenStaff
Definition ItemID.cs:5663
const short ArcaneFlower
Definition ItemID.cs:12230
const short FleshPlatform
Definition ItemID.cs:11978
const short UndertakerCoat
Definition ItemID.cs:14315
const short PumpkinLeggings
Definition ItemID.cs:5456
const short TheDuke
Definition ItemID.cs:16052
const short DiamondStaff
Definition ItemID.cs:2489
const short TVHeadMask
Definition ItemID.cs:15440
const short HallowJoustingLance
Definition ItemID.cs:14627
const short WillsWings
Definition ItemID.cs:5009
const short FlowerofFrost
Definition ItemID.cs:4049
const short DontHurtCrittersBook
Definition ItemID.cs:14558
const short FoxTail
Definition ItemID.cs:14570
const short SillyBalloonPink
Definition ItemID.cs:11465
const short NurseShirt
Definition ItemID.cs:5468
const short Owl
Definition ItemID.cs:13442
const short HoneyPiano
Definition ItemID.cs:7022
const short LihzahrdDresser
Definition ItemID.cs:7445
const short LesionPiano
Definition ItemID.cs:12170
const short AuroraBorealis
Definition ItemID.cs:16076
const short VortexBookcase
Definition ItemID.cs:12761
const short SolarFlareHammer
Definition ItemID.cs:8612
const short BeeCloak
Definition ItemID.cs:3998
const short DiamondGemsparkWall
Definition ItemID.cs:8300
const short FireGauntlet
Definition ItemID.cs:4286
const short CoralLamp
Definition ItemID.cs:15734
const short MartianConduitWall
Definition ItemID.cs:8840
const short PottedHallowBamboo
Definition ItemID.cs:13580
const short Confetti
Definition ItemID.cs:4292
const short SlimeCandle
Definition ItemID.cs:7970
const short BorealWoodHammer
Definition ItemID.cs:8495
const short GrayStuccoWall
Definition ItemID.cs:2111
const short GolfClubDriver
Definition ItemID.cs:12539
const short BunnyCannon
Definition ItemID.cs:4268
const short SpiderLamp
Definition ItemID.cs:12083
const short GreenDungeonPiano
Definition ItemID.cs:7388
const short DrumSet
Definition ItemID.cs:12446
const short BottomlessShimmerBucket
Definition ItemID.cs:16349
const short ReflectiveObsidianDye
Definition ItemID.cs:10919
const short MartianWalkerBanner
Definition ItemID.cs:10592
const short AshWoodSink
Definition ItemID.cs:15872
const short FishStatue
Definition ItemID.cs:1589
const short MeteoriteChair
Definition ItemID.cs:9779
const short HelFire
Definition ItemID.cs:10127
const short AncientTablet
Definition ItemID.cs:14162
const short ScarabFish
Definition ItemID.cs:13436
const short ReaperRobe
Definition ItemID.cs:5717
const short RedHusk
Definition ItemID.cs:3602
const short ShadewoodLantern
Definition ItemID.cs:6695
const short GoldLadybugCage
Definition ItemID.cs:13454
const short BrightCyanDye
Definition ItemID.cs:3389
const short Corruption1Echo
Definition ItemID.cs:13796
const short FlaskofGold
Definition ItemID.cs:4322
const short SandSolution
Definition ItemID.cs:16433
const short CoralstoneBlock
Definition ItemID.cs:7562
const short MeteoriteDresser
Definition ItemID.cs:9653
const short GreenMushroom
Definition ItemID.cs:3581
const short YellowPhasesaberOld
Definition ItemID.cs:113
const short LockBox
Definition ItemID.cs:9512
const short DivineEye
Definition ItemID.cs:14174
const short AntiPortalBlock
Definition ItemID.cs:12530
const short Fake_FleshChest
Definition ItemID.cs:11345
const short ScarabFishingRod
Definition ItemID.cs:13583
const short LincolnsHood
Definition ItemID.cs:16427
const short ShiftingSandsDye
Definition ItemID.cs:10856
const short BlueLights
Definition ItemID.cs:5951
const short HallowedPlateMail
Definition ItemID.cs:1910
const short PearlwoodChest
Definition ItemID.cs:2138
const short Womannquin
Definition ItemID.cs:6224
const short AHorribleNightforAlchemy
Definition ItemID.cs:15917
const short Code1
Definition ItemID.cs:10043
const short GolemBossBag
Definition ItemID.cs:10244
const short ButcherBanner
Definition ItemID.cs:10457
const short DeepSkyBluePaint
Definition ItemID.cs:3533
const short FlyingCarpet
Definition ItemID.cs:3059
const short Fake_WebCoveredChest
Definition ItemID.cs:11285
const short BrownAndBlackDye
Definition ItemID.cs:8882
const short WoodenSword
Definition ItemID.cs:329
const short SapphireSquirrelCage
Definition ItemID.cs:14930
const short AnglerHat
Definition ItemID.cs:7358
const short FlamingArrow
Definition ItemID.cs:380
const short TheDoctorsPants
Definition ItemID.cs:1235
const short KiteSandShark
Definition ItemID.cs:14264
const short SteampunkBed
Definition ItemID.cs:5423
const short Sunflower
Definition ItemID.cs:446
const short AlphabetStatueM
Definition ItemID.cs:8429
const short GrebeCage
Definition ItemID.cs:13676
const short EmeraldStaff
Definition ItemID.cs:2483
const short AleThrowingGlove
Definition ItemID.cs:11720
const short ZombieElfBanner
Definition ItemID.cs:9239
const short PlatinumCoin
Definition ItemID.cs:479
const short GravityGlobe
Definition ItemID.cs:3650
const short SuspiciouslySparkly
Definition ItemID.cs:15923
const short ShroomiteLeggings
Definition ItemID.cs:4907
const short GreenDungeonWorkBench
Definition ItemID.cs:4460
const short KiteRed
Definition ItemID.cs:13364
const short Present
Definition ItemID.cs:5864
const short ScutlixBanner
Definition ItemID.cs:9173
const short RocketIII
Definition ItemID.cs:2576
const short BoneTorch
Definition ItemID.cs:9269
const short BrownPaint
Definition ItemID.cs:6155
const short TVHeadSuit
Definition ItemID.cs:15443
const short MeteorHeadBanner
Definition ItemID.cs:5264
const short GemBunnyAmethyst
Definition ItemID.cs:14771
const short LavafallWall
Definition ItemID.cs:6767
const short ZombieFish
Definition ItemID.cs:7679
const short StardustSofa
Definition ItemID.cs:12929
const short DuckStatue
Definition ItemID.cs:11234
const short LivingWoodChest
Definition ItemID.cs:2750
const short FieryGreatsword
Definition ItemID.cs:620
const short SnowSolution
Definition ItemID.cs:16436
const short StarPrincessDress
Definition ItemID.cs:13229
const short BambooPlatform
Definition ItemID.cs:13997
const short ObsidianBrick
Definition ItemID.cs:833
const short MutantFlinxfin
Definition ItemID.cs:7655
const short MusicBoxOWDungeon
Definition ItemID.cs:15320
const short GreenPhaseblade
Definition ItemID.cs:857
const short SplinterlingBanner
Definition ItemID.cs:9203
const short Bubble
Definition ItemID.cs:9899
const short RichMahoganyWall
Definition ItemID.cs:2126
const short DjinnsCurse
Definition ItemID.cs:11567
const short AncientHallowedGreaves
Definition ItemID.cs:14960
const short SpookyBookcase
Definition ItemID.cs:6341
const short WitchBoots
Definition ItemID.cs:5585
const short StarVeil
Definition ItemID.cs:2843
const short Count
Definition ItemID.cs:16625
const short Toolbox
Definition ItemID.cs:6026
const short RichMahoganyPiano
Definition ItemID.cs:2183
const short YellowStuccoWall
Definition ItemID.cs:2105
const short GoldenChest
Definition ItemID.cs:11912
const short RollingCactus
Definition ItemID.cs:13427
const short OminousPresence
Definition ItemID.cs:4874
const short GolfBallDyedBlue
Definition ItemID.cs:12986
const short PottedHallowPalm
Definition ItemID.cs:13571
const short PaintRoller
Definition ItemID.cs:3473
const short RedCape
Definition ItemID.cs:7115
const short HallowBossDye
Definition ItemID.cs:14591
const short SkyBlueDye
Definition ItemID.cs:3299
const short CorruptHardenedSand
Definition ItemID.cs:10079
const short ShadewoodBed
Definition ItemID.cs:3017
const short FuzzyCarrot
Definition ItemID.cs:7541
const short GlommerPetItem
Definition ItemID.cs:15524
const short ScorpionStatue
Definition ItemID.cs:11222
const short Flamethrower
Definition ItemID.cs:1775
const short VoidDye
Definition ItemID.cs:10847
const short OpticStaff
Definition ItemID.cs:7862
const short ThroughtheWindow
Definition ItemID.cs:4709
const short RedsLeggings
Definition ItemID.cs:2261
const short BlueDungeonBookcase
Definition ItemID.cs:4499
const short MoonLordPetItem
Definition ItemID.cs:14687
const short GrayStucco
Definition ItemID.cs:2099
const short MusicBoxTowers
Definition ItemID.cs:10367
const short PumpkingMasterTrophy
Definition ItemID.cs:15083
const short TheScreamer
Definition ItemID.cs:4529
const short WraithBanner
Definition ItemID.cs:5354
const short NebulaPiano
Definition ItemID.cs:12857
const short AncientArmorShirt
Definition ItemID.cs:11579
const short IlluminantSlimeBanner
Definition ItemID.cs:9071
const short SkeletronPrimeTrophy
Definition ItemID.cs:4358
const short BeetleHusk
Definition ItemID.cs:6911
const short TinBar
Definition ItemID.cs:2366
const short PixiePants
Definition ItemID.cs:5570
const short WhiteAndYellowBulb
Definition ItemID.cs:5936
const short RedAndGreenLights
Definition ItemID.cs:5960
const short GoldBar
Definition ItemID.cs:314
const short ShroomiteBreastplate
Definition ItemID.cs:4904
const short WilsonShirt
Definition ItemID.cs:15563
const short CactusBookcase
Definition ItemID.cs:6317
const short StarinaBottle
Definition ItemID.cs:4550
const short BlueDungeonDoor
Definition ItemID.cs:4490
const short RainbowString
Definition ItemID.cs:10178
const short BorealWoodDoor
Definition ItemID.cs:7940
const short DTownsWings
Definition ItemID.cs:5006
const short SpookyDoor
Definition ItemID.cs:5702
const short ShadewoodPiano
Definition ItemID.cs:3014
const short MonkShirt
Definition ItemID.cs:11678
const short DeerclopsMask
Definition ItemID.cs:15584
const short TheLandofDeceivingLooks
Definition ItemID.cs:4724
const short LifePreserver
Definition ItemID.cs:7583
const short AdhesiveBandage
Definition ItemID.cs:2912
const short MasterBait
Definition ItemID.cs:8285
const short Picksaw
Definition ItemID.cs:4139
const short SlimeWorkBench
Definition ItemID.cs:2702
const short PumpkinLamp
Definition ItemID.cs:8186
const short UnicornPants
Definition ItemID.cs:5543
const short Fake_WaterChest
Definition ItemID.cs:11291
const short ClusterRocketI
Definition ItemID.cs:13592
const short ThePersistencyofEyes
Definition ItemID.cs:4565
const short SorcererEmblem
Definition ItemID.cs:1724
const short PillarStatue
Definition ItemID.cs:1673
const short TorchGodsFavor
Definition ItemID.cs:15386
const short CatSword
Definition ItemID.cs:15929
const short Goldfish
Definition ItemID.cs:1040
const short CyanDye
Definition ItemID.cs:3296
const short PadThai
Definition ItemID.cs:7058
const short TitaniumLeggings
Definition ItemID.cs:3914
const short HeartreachPotion
Definition ItemID.cs:7226
const short BerserkerGlove
Definition ItemID.cs:12233
const short FleshMask
Definition ItemID.cs:6572
const short Crimson1Echo
Definition ItemID.cs:13808
const short HiTekSunglasses
Definition ItemID.cs:8843
const short Shellphone
Definition ItemID.cs:16331
const short CopperPickaxe
Definition ItemID.cs:10784
const short ShadowFlameKnife
Definition ItemID.cs:9419
const short SnowWallEcho
Definition ItemID.cs:13724
const short TeleportationPylonPurity
Definition ItemID.cs:14885
const short CoralDoor
Definition ItemID.cs:15731
const short GhostWings
Definition ItemID.cs:2726
const short Apple
Definition ItemID.cs:12284
const short MushroomLantern
Definition ItemID.cs:7895
const short ToiletDungeonPink
Definition ItemID.cs:12584
const short SolarTablet
Definition ItemID.cs:8558
const short MushroomBeam
Definition ItemID.cs:14420
const short GoldenClock
Definition ItemID.cs:6971
const short IchorStickerBanner
Definition ItemID.cs:9065
const short SailfishBoots
Definition ItemID.cs:9857
const short PlaguebringerChestplate
Definition ItemID.cs:15395
const short DuckCage
Definition ItemID.cs:6752
const short MothronBanner
Definition ItemID.cs:10448
const short WolfBanner
Definition ItemID.cs:5345
const short CorruptionKey
Definition ItemID.cs:4859
const short PygmyNecklace
Definition ItemID.cs:3731
const short LargeTopaz
Definition ItemID.cs:4826
const short Fake_HoneyChest
Definition ItemID.cs:11312
const short DesertFossilWall
Definition ItemID.cs:10301
const short VictorianGothHat
Definition ItemID.cs:14381
const short SulphurButterflyJar
Definition ItemID.cs:6803
const short Fake_LivingWoodChest
Definition ItemID.cs:11276
const short PalmWoodLantern
Definition ItemID.cs:7847
const short LihzahrdChair
Definition ItemID.cs:3686
const short PaintingAcorns
Definition ItemID.cs:9422
const short PDA
Definition ItemID.cs:9626
const short WallofFleshTrophy
Definition ItemID.cs:4352
const short SandBlock
Definition ItemID.cs:764
const short RoastedBird
Definition ItemID.cs:12350
const short Yoraiz0rShirt
Definition ItemID.cs:10991
const short TendonBow
Definition ItemID.cs:2645
const short FishingBobberGlowingViolet
Definition ItemID.cs:15692
const short BrideofFrankensteinDress
Definition ItemID.cs:5591
const short SapphireRobe
Definition ItemID.cs:4109
const short GolfPainting3
Definition ItemID.cs:14237
const short MoltenFury
Definition ItemID.cs:617
const short BlueString
Definition ItemID.cs:10160
const short ElfMelter
Definition ItemID.cs:5987
const short Waldo
Definition ItemID.cs:4679
const short Seedling
Definition ItemID.cs:3803
const short ChestLock
Definition ItemID.cs:16241
const short TrifoldMap
Definition ItemID.cs:2936
const short JungleShirt
Definition ItemID.cs:944
const short BloodButcherer
Definition ItemID.cs:2642
const short AntiGravityHook
Definition ItemID.cs:8657
const short OgreMask
Definition ItemID.cs:11798
const short BalloonClock
Definition ItemID.cs:15791
const short ThunderSpear
Definition ItemID.cs:12440
const short MudBlock
Definition ItemID.cs:785
const short PalmWoodBookcase
Definition ItemID.cs:7865
const short SantaNK1Trophy
Definition ItemID.cs:6140
const short LunarHamaxeSolar
Definition ItemID.cs:10823
const short DD2BetsyBow
Definition ItemID.cs:11834
const short WanderingEyeBanner
Definition ItemID.cs:15188
const short VortexRiflemanBanner
Definition ItemID.cs:10577
const short TerrarianGothic
Definition ItemID.cs:4541
const short Clentaminator
Definition ItemID.cs:2594
const short MoonglowPlanterBox
Definition ItemID.cs:9905
const short PlatinumCandelabra
Definition ItemID.cs:2399
const short EyezorBanner
Definition ItemID.cs:9017
const short HarpyStatue
Definition ItemID.cs:11402
const short FishingBobberGlowingKrypton
Definition ItemID.cs:15683
const short FragmentSolar
Definition ItemID.cs:10631
const short PotionOfReturn
Definition ItemID.cs:14867
const short GlassPiano
Definition ItemID.cs:7019
const short BoneLeeBanner
Definition ItemID.cs:8969
const short InfernalWispDye
Definition ItemID.cs:8912
const short Apricot
Definition ItemID.cs:13103
const short CopperHammerOld
Definition ItemID.cs:206
const short Heartlands
Definition ItemID.cs:16070
const short VariegatedLardfish
Definition ItemID.cs:7190
const short BirdStatue
Definition ItemID.cs:1649
const short LadybugCage
Definition ItemID.cs:13397
const short BeetleShell
Definition ItemID.cs:6860
const short ToySled
Definition ItemID.cs:4193
const short GolfHat
Definition ItemID.cs:12662
const short StarStatue
Definition ItemID.cs:1571
const short SilverBullet
Definition ItemID.cs:1091
const short BouncingShield
Definition ItemID.cs:14537
const short WaterfallBlock
Definition ItemID.cs:8336
const short GreenStucco
Definition ItemID.cs:2096
const short TheWerewolf
Definition ItemID.cs:16016
const short GoldPickaxeOld
Definition ItemID.cs:254
const short StardustDye
Definition ItemID.cs:10844
const short LeinforsShirt
Definition ItemID.cs:12035
const short BluePhasesaberOld
Definition ItemID.cs:128
const short ConfettiWallBlack
Definition ItemID.cs:8351
const short CrystalPiano
Definition ItemID.cs:12002
const short PineTreeBlock
Definition ItemID.cs:5873
const short BalloonWorkbench
Definition ItemID.cs:15818
const short RainbowMossBlock
Definition ItemID.cs:16589
const short MarbleTable
Definition ItemID.cs:9719
const short RichMahoganyDresser
Definition ItemID.cs:2201
const short MythrilHat
Definition ItemID.cs:1391
const short Campfire
Definition ItemID.cs:3155
const short PortalGunStation
Definition ItemID.cs:11249
const short PeddlersHat
Definition ItemID.cs:6923
const short NaughtyPresent
Definition ItemID.cs:6131
const short RagePotion
Definition ItemID.cs:7298
const short SpookyClock
Definition ItemID.cs:8072
const short IceBlade
Definition ItemID.cs:2429
const short ShinyStone
Definition ItemID.cs:10268
const short GemTreeAmethystSeed
Definition ItemID.cs:14813
const short GemTreeTopazSeed
Definition ItemID.cs:14810
const short PaintScraper
Definition ItemID.cs:3557
const short BoneLantern
Definition ItemID.cs:6701
const short LihzahrdClock
Definition ItemID.cs:8042
const short LesionSofa
Definition ItemID.cs:12176
const short CobaltShield
Definition ItemID.cs:725
const short WaspGun
Definition ItemID.cs:3722
const short HallowedFishingCrateHard
Definition ItemID.cs:12215
const short DripplerStatue
Definition ItemID.cs:11387
const short GoodieBag
Definition ItemID.cs:5579
const short CactusClock
Definition ItemID.cs:8033
const short RazorbladeTyphoon
Definition ItemID.cs:8123
const short SkyBluePaint
Definition ItemID.cs:3497
const short RottenChunk
Definition ItemID.cs:461
const short EaterOfWorldsPetItem
Definition ItemID.cs:14654
const short GoldMouse
Definition ItemID.cs:8939
const short SapphireBunnyCage
Definition ItemID.cs:14909
const short KiteBlueAndYellow
Definition ItemID.cs:13361
const short FrozenDresser
Definition ItemID.cs:11996
const short BossTrophyOgre
Definition ItemID.cs:11861
const short Pomegranate
Definition ItemID.cs:16091
const short GraniteTable
Definition ItemID.cs:9722
const short FishingBobber
Definition ItemID.cs:15674
const short RainbowTorch
Definition ItemID.cs:9392
const short GoldenSofa
Definition ItemID.cs:7472
const short Flipper
Definition ItemID.cs:818
const short WoodYoyo
Definition ItemID.cs:10091
const short PaladinsShield
Definition ItemID.cs:3071
const short CrimsonChest
Definition ItemID.cs:4847
const short GolfBallDyedGreen
Definition ItemID.cs:12995
const short IceChest
Definition ItemID.cs:2300
const short Bladetongue
Definition ItemID.cs:9890
const short SkeletonCommandoBanner
Definition ItemID.cs:9179
const short OrangeDragonfly
Definition ItemID.cs:13268
const short HoneyPlatform
Definition ItemID.cs:8147
const short ObsidianPiano
Definition ItemID.cs:7397
const short CrimstoneEcho
Definition ItemID.cs:13784
const short VortexBathtub
Definition ItemID.cs:12755
const short GoldAxe
Definition ItemID.cs:10811
const short FruitSalad
Definition ItemID.cs:14132
const short FishingBobberGlowingRainbow
Definition ItemID.cs:15695
const short DesertFossil
Definition ItemID.cs:10298
const short NebulaSoldierBanner
Definition ItemID.cs:10553
const short HerosShirt
Definition ItemID.cs:1001
const short CrossNecklace
Definition ItemID.cs:1919
const short Grapes
Definition ItemID.cs:12326
const short FoxEars
Definition ItemID.cs:14567
const short PeddlersSatchel
Definition ItemID.cs:16286
const short WhiteTuxedoPants
Definition ItemID.cs:4124
const short MoonStone
Definition ItemID.cs:2957
const short ExplodingBullet
Definition ItemID.cs:4310
const short RodOfHarmony
Definition ItemID.cs:16262
const short PalladiumLeggings
Definition ItemID.cs:3884
const short LihzahrdPiano
Definition ItemID.cs:7412
const short DepthHairDye
Definition ItemID.cs:6194
const short ElfCopterBanner
Definition ItemID.cs:9014
const short TopazBunnyCage
Definition ItemID.cs:14906
const short BlackSlimeBanner
Definition ItemID.cs:8954
const short NaturesGift
Definition ItemID.cs:926
const short FloatingIslandFishingCrateHard
Definition ItemID.cs:12212
const short NebulaPickaxe
Definition ItemID.cs:8600
const short DynamiteFish
Definition ItemID.cs:7625
const short Crimson4Echo
Definition ItemID.cs:13817
const short RedAcidDye
Definition ItemID.cs:10937
const short ZombieArm
Definition ItemID.cs:4169
const short AlphabetStatueI
Definition ItemID.cs:8417
const short SolarLantern
Definition ItemID.cs:12728
const short Grenade
Definition ItemID.cs:761
const short BandofRegeneration
Definition ItemID.cs:404
const short CoralBookcase
Definition ItemID.cs:15707
const short FlyingAntlionBanner
Definition ItemID.cs:10496
const short FairyQueenMagicItem
Definition ItemID.cs:15113
const short LifeCrystal
Definition ItemID.cs:344
const short WolfShirt
Definition ItemID.cs:5783
const short CopperBroadsword
Definition ItemID.cs:10781
const short SillyBalloonGreenWall
Definition ItemID.cs:11543
const short LivingWoodClock
Definition ItemID.cs:8045
const short GolfClubPearlwoodDriver
Definition ItemID.cs:14039
const short Dragonfruit
Definition ItemID.cs:13121
const short CrimsonAxeBanner
Definition ItemID.cs:5165
const short QueenSlimeBossBag
Definition ItemID.cs:15128
const short BunnyStatue
Definition ItemID.cs:1592
const short GemSquirrelRuby
Definition ItemID.cs:14762
const short SpiderLantern
Definition ItemID.cs:12086
const short HellstoneBrick
Definition ItemID.cs:899
const short MusicBox
Definition ItemID.cs:1985
const short AngryBonesBanner
Definition ItemID.cs:10610
const short IvyGuitar
Definition ItemID.cs:13373
const short OrichalcumAnvil
Definition ItemID.cs:3917
const short TaxCollectorHat
Definition ItemID.cs:9983
const short GrandfatherClock
Definition ItemID.cs:1334
const short ShadewoodCandelabra
Definition ItemID.cs:6707
const short BlueCultistFighterBanner
Definition ItemID.cs:8966
const short TurtleJungleCage
Definition ItemID.cs:13643
const short RedHat
Definition ItemID.cs:1037
const short Yoraiz0rWings
Definition ItemID.cs:10997
const short EnchantedSword
Definition ItemID.cs:3224
const short AegisFruit
Definition ItemID.cs:16271
const short FairyCritterBlue
Definition ItemID.cs:12467
const short Umbrella
Definition ItemID.cs:3095
const short UnicornonaStick
Definition ItemID.cs:2825
const short FairyQueenMask
Definition ItemID.cs:14609
const short MinecartMech
Definition ItemID.cs:10316
const short DynastyBed
Definition ItemID.cs:6950
const short SteampunkDoor
Definition ItemID.cs:5393
const short PresentMimicBanner
Definition ItemID.cs:9146
const short VoidLens
Definition ItemID.cs:12650
const short WaterfallWall
Definition ItemID.cs:6764
const short GrenadeLauncher
Definition ItemID.cs:2531
const short Nail
Definition ItemID.cs:9581
const short DD2GoblinBanner
Definition ItemID.cs:11771
const short FlaskofPoison
Definition ItemID.cs:4334
const short CarpentryRack
Definition ItemID.cs:6602
const short OldMiner
Definition ItemID.cs:4751
const short DyeTraderTurban
Definition ItemID.cs:10001
const short DeepPinkPaint
Definition ItemID.cs:3545
const short MagicHoneyDropper
Definition ItemID.cs:9812
const short JoustingLance
Definition ItemID.cs:14621
const short ElfPants
Definition ItemID.cs:6092
const short GiantBatBanner
Definition ItemID.cs:9026
const short VioletPaint
Definition ItemID.cs:3506
const short QueenSpiderStaff
Definition ItemID.cs:7355
const short BetsyMasterTrophy
Definition ItemID.cs:15101
const short PotionStatue
Definition ItemID.cs:1625
const short ShellphoneHell
Definition ItemID.cs:16340
const short Deathweed
Definition ItemID.cs:1205
const short SkywareChair
Definition ItemID.cs:2735
const short FleshSofa
Definition ItemID.cs:8159
const short DesertTorch
Definition ItemID.cs:13406
const short StardustLamp
Definition ItemID.cs:12914
const short ObsidianChair
Definition ItemID.cs:4634
const short CookedFish
Definition ItemID.cs:7532
const short PlatinumHammer
Definition ItemID.cs:10700
const short WinterCape
Definition ItemID.cs:7118
const short AlphabetStatueG
Definition ItemID.cs:8411
const short Dirtfish
Definition ItemID.cs:7622
const short UnholyArrow
Definition ItemID.cs:398
const short GreaterManaPotion
Definition ItemID.cs:1757
const short LivingWoodLamp
Definition ItemID.cs:6650
const short SteampunkPiano
Definition ItemID.cs:7025
const short KiteWorldFeeder
Definition ItemID.cs:14090
const short LargeRuby
Definition ItemID.cs:4835
const short PlatinumBowOld
Definition ItemID.cs:131
const short SoulCake
Definition ItemID.cs:5462
const short YellowandSilverDye
Definition ItemID.cs:3416
const short GraniteSofa
Definition ItemID.cs:9713
const short PenguinCage
Definition ItemID.cs:6875
const short VampireShirt
Definition ItemID.cs:5549
const short CobaltChainsaw
Definition ItemID.cs:1406
const short DeepTealPaint
Definition ItemID.cs:3527
const short ManaRegenerationPotion
Definition ItemID.cs:1136
const short MusicBoxStorm
Definition ItemID.cs:13328
const short DiscountCard
Definition ItemID.cs:2819
const short FrostLeggings
Definition ItemID.cs:2315
const short StaticHook
Definition ItemID.cs:11126
const short EverscreamTrophy
Definition ItemID.cs:6143
const short DungeonClockBlue
Definition ItemID.cs:11957
const short Corruption2Echo
Definition ItemID.cs:13799
const short Ale
Definition ItemID.cs:1316
const short GolfClubTitaniumIron
Definition ItemID.cs:14042
const short SolarFlareChainsaw
Definition ItemID.cs:8606
const short LifeFruit
Definition ItemID.cs:4130
const short WatchfulAntlion
Definition ItemID.cs:14138
const short StrangePlant1
Definition ItemID.cs:10412
const short Yoraiz0rPants
Definition ItemID.cs:10994
const short MythrilHood
Definition ItemID.cs:1385
const short FrostDaggerfish
Definition ItemID.cs:9848
const short TimerOneFourthSecond
Definition ItemID.cs:13712
const short BloodyMoscato
Definition ItemID.cs:14120
const short MallardDuckCage
Definition ItemID.cs:6749
const short BowTopper
Definition ItemID.cs:5888
const short CactusSword
Definition ItemID.cs:2900
const short TitanGlove
Definition ItemID.cs:1865
const short VortexSink
Definition ItemID.cs:12800
const short AmethystMinecart
Definition ItemID.cs:13610
const short GolfBallDyedOrange
Definition ItemID.cs:13001
const short GoldHammer
Definition ItemID.cs:10808
const short Compass
Definition ItemID.cs:1436
const short DeepGreenPaint
Definition ItemID.cs:3524
const short BambooLeaf
Definition ItemID.cs:13907
const short BlackCounterweight
Definition ItemID.cs:10184
const short CactusSink
Definition ItemID.cs:8819
const short SquirrelCage
Definition ItemID.cs:6746
const short WormScarf
Definition ItemID.cs:9929
const short EbonwoodDresser
Definition ItemID.cs:2198
const short SquireAltHead
Definition ItemID.cs:11870
const short MushroomPiano
Definition ItemID.cs:7901
const short BloodOrange
Definition ItemID.cs:13112
const short PinkandBlackDye
Definition ItemID.cs:3347
const short Gel
Definition ItemID.cs:326
const short CoralWorkbench
Definition ItemID.cs:15755
const short SpearTrap
Definition ItemID.cs:3704
const short CoralTable
Definition ItemID.cs:15752
const short CactusTable
Definition ItemID.cs:8486
const short CrystalTable
Definition ItemID.cs:12017
const short QueenSlimeCrystal
Definition ItemID.cs:15221
const short CratePotion
Definition ItemID.cs:7325
const short PinkThread
Definition ItemID.cs:3200
const short CordageGuide
Definition ItemID.cs:9461
const short VioletGradientDye
Definition ItemID.cs:3467
const short EaterofSoulsBanner
Definition ItemID.cs:5180
const short HoneyBookcase
Definition ItemID.cs:6326
const short StalkersQuiver
Definition ItemID.cs:12275
const short GoldChest
Definition ItemID.cs:1175
const short RetinazerTrophy
Definition ItemID.cs:4361
const short PureWaterFountain
Definition ItemID.cs:2984
const short GhostBanner
Definition ItemID.cs:9023
const short FrozenLamp
Definition ItemID.cs:6515
const short NebulaChandelier
Definition ItemID.cs:12839
const short ExplosiveJackOLantern
Definition ItemID.cs:5612
const short IronOre
Definition ItemID.cs:290
const short RainbowCampfire
Definition ItemID.cs:9407
const short BambooTable
Definition ItemID.cs:14006
const short BrightSkyBlueDye
Definition ItemID.cs:3392
const short RichMahoganyLamp
Definition ItemID.cs:6518
const short CrystalWorkbench
Definition ItemID.cs:11984
const short Shuriken
Definition ItemID.cs:383
const short KiteJellyfishBlue
Definition ItemID.cs:14204
const short Catfish
Definition ItemID.cs:7613
const short EyeOfCthulhuPetItem
Definition ItemID.cs:14651
const short PoisonousSporeBanner
Definition ItemID.cs:10469
const short BlueCultistCasterBanner
Definition ItemID.cs:8963
const short MusicBoxOWBoss2
Definition ItemID.cs:15353
const short StardustWorkbench
Definition ItemID.cs:12935
const short PalmWoodGreaves
Definition ItemID.cs:7799
const short ValkyrieYoyo
Definition ItemID.cs:10121
const short GrayBrickWall
Definition ItemID.cs:647
const short MeteorStaff
Definition ItemID.cs:8507
const short BambooBookcase
Definition ItemID.cs:13961
const short MilkCarton
Definition ItemID.cs:15380
const short IridescentBrickWall
Definition ItemID.cs:1511
const short GolfTrophySilver
Definition ItemID.cs:14057
const short LivingWoodDoor
Definition ItemID.cs:2714
const short SlimeTable
Definition ItemID.cs:8006
const short FairyBoots
Definition ItemID.cs:12236
const short Lemonade
Definition ItemID.cs:14105
const short Candelabra
Definition ItemID.cs:1304
const short LacBeetleBanner
Definition ItemID.cs:9083
const short DD2PhoenixBow
Definition ItemID.cs:11819
const short HellstoneBar
Definition ItemID.cs:782
const short TuxedoShirt
Definition ItemID.cs:977
const short Cave7Echo
Definition ItemID.cs:13763
const short StardustTable
Definition ItemID.cs:12932
const short DirtSolution
Definition ItemID.cs:16439
const short Bed
Definition ItemID.cs:929
const short Fake_CrimsonChest
Definition ItemID.cs:11300
const short DryBomb
Definition ItemID.cs:14738
const short MushroomTorch
Definition ItemID.cs:16136
const short PrincessStyle
Definition ItemID.cs:16187
const short AcidDye
Definition ItemID.cs:9377
const short PlatinumBow
Definition ItemID.cs:10697
const short DungeonFishingCrateHard
Definition ItemID.cs:12209
const short PurpleTorch
Definition ItemID.cs:1547
const short CopperOre
Definition ItemID.cs:293
const short SparkleStoneWallpaper
Definition ItemID.cs:6296
const short Bone
Definition ItemID.cs:719
const short Harp
Definition ItemID.cs:1781
const short EbonwoodLantern
Definition ItemID.cs:6356
const short PinkJellyfishBanner
Definition ItemID.cs:10598
const short Fake_SpookyChest
Definition ItemID.cs:11354
const short LeadChainmail
Definition ItemID.cs:2330
const short HailtotheKing
Definition ItemID.cs:16028
const short HellHammerBanner
Definition ItemID.cs:4652
const short MeteoriteClock
Definition ItemID.cs:9635
const short SpookyTable
Definition ItemID.cs:5705
const short Toxikarp
Definition ItemID.cs:9887
const short HealingPotion
Definition ItemID.cs:821
const short ThunderStaff
Definition ItemID.cs:12443
const short UnicornCrossingtheHallows
Definition ItemID.cs:4568
const short PinkyBanner
Definition ItemID.cs:9137
const short VioletandSilverDye
Definition ItemID.cs:3440
const short ShroomiteDiggingClaw
Definition ItemID.cs:6785
const short TreeTrunks
Definition ItemID.cs:6083
const short RottenEgg
Definition ItemID.cs:5684
const short PalmWoodSofa
Definition ItemID.cs:7838
const short SlushBlock
Definition ItemID.cs:3566
const short BambooChandelier
Definition ItemID.cs:13976
const short HammerStatue
Definition ItemID.cs:1622
const short BorealWoodDresser
Definition ItemID.cs:7943
const short CandyCane
Definition ItemID.cs:5858
const short DeepRedPaint
Definition ItemID.cs:3512
const short EyeOfCthulhuBossBag
Definition ItemID.cs:10214
const short AmberSquirrelCage
Definition ItemID.cs:14942
const short RichGravestone2
Definition ItemID.cs:9947
const short PartyBullet
Definition ItemID.cs:4304
const short SolarLamp
Definition ItemID.cs:12725
const short ColorOnlyDye
Definition ItemID.cs:12191
const short SilkRopeCoil
Definition ItemID.cs:9494
const short RocketI
Definition ItemID.cs:2570
const short GarlandHat
Definition ItemID.cs:15554
const short GreenDungeonCandelabra
Definition ItemID.cs:8252
const short FlowerBoyPants
Definition ItemID.cs:11462
const short JungleWall
Definition ItemID.cs:2495
const short BoneJavelin
Definition ItemID.cs:10391
const short Blinkroot
Definition ItemID.cs:1202
const short EbonwoodCandelabra
Definition ItemID.cs:6536
const short Pho
Definition ItemID.cs:7061
const short GoldStarryGlassWall
Definition ItemID.cs:13094
const short YellowWrench
Definition ItemID.cs:11093
const short RedsWings
Definition ItemID.cs:2252
const short Gi
Definition ItemID.cs:7088
const short FlaskofVenom
Definition ItemID.cs:4277
const short ChlorophytePartisan
Definition ItemID.cs:3941
const short SantaPants
Definition ItemID.cs:2027
const short WoodenDoor
Definition ItemID.cs:332
const short BlackThread
Definition ItemID.cs:1019
const short PixieDye
Definition ItemID.cs:8894
const short AdamantiteOre
Definition ItemID.cs:1355
const short Spike
Definition ItemID.cs:698
const short NebulaBreastplate
Definition ItemID.cs:8540
const short SkiphsPants
Definition ItemID.cs:11018
const short GolemPetItem
Definition ItemID.cs:14678
const short ManEaterBanner
Definition ItemID.cs:5261
const short MonkAltShirt
Definition ItemID.cs:11900
const short WispDye
Definition ItemID.cs:8891
const short CyanString
Definition ItemID.cs:10154
const short GreenThread
Definition ItemID.cs:1022
const short SapphireGemsparkWall
Definition ItemID.cs:8318
const short Topaz
Definition ItemID.cs:797
const short Fishron
Definition ItemID.cs:7709
const short DartTrap
Definition ItemID.cs:1874
const short BlueDynastyWall
Definition ItemID.cs:7049
const short GolfCupFlagGreen
Definition ItemID.cs:12512
const short BorealWoodSink
Definition ItemID.cs:8813
const short FishermansGuide
Definition ItemID.cs:9617
const short EbonwoodSofa
Definition ItemID.cs:7451
const short ChlorophyteHeadgear
Definition ItemID.cs:3266
const short AntlionEggs
Definition ItemID.cs:15458
const short SkyGuardian
Definition ItemID.cs:4739
const short Wyverntail
Definition ItemID.cs:7676
const short PrincessHat
Definition ItemID.cs:5573
const short AlphabetStatueQ
Definition ItemID.cs:8441
const short RedBrick
Definition ItemID.cs:650
const short Diamond
Definition ItemID.cs:803
const short RedIceBlock
Definition ItemID.cs:2762
const short TallyCounter
Definition ItemID.cs:9542
const short Beenade
Definition ItemID.cs:3647
const short PinkSlimeBlock
Definition ItemID.cs:9596
const short ObsidianPlatform
Definition ItemID.cs:4628
const short GiantCursedSkullBanner
Definition ItemID.cs:9029
const short GoldMouseCage
Definition ItemID.cs:9482
const short BlueDungeonTable
Definition ItemID.cs:4448
const short GlassKiln
Definition ItemID.cs:6839
const short MagicMirror
Definition ItemID.cs:407
const short SolarSrollerBanner
Definition ItemID.cs:10538
const short RifleScope
Definition ItemID.cs:4157
const short SpookyWoodMountItem
Definition ItemID.cs:14636
const short GladiatorBreastplate
Definition ItemID.cs:9821
const short TitanstoneBlockWall
Definition ItemID.cs:5039
const short BorealWood
Definition ItemID.cs:7766
const short BrassShelf
Definition ItemID.cs:4421
const short PearlwoodDoor
Definition ItemID.cs:2213
const short Coral
Definition ItemID.cs:1082
const short VortexHammer
Definition ItemID.cs:8582
const short WoodFishingPole
Definition ItemID.cs:7124
const short WaterStrider
Definition ItemID.cs:13511
const short PinkBrickWallUnsafe
Definition ItemID.cs:16361
const short GoldfishTrophy
Definition ItemID.cs:7595
const short BottomlessHoneyBucket
Definition ItemID.cs:16163
const short SkeletronTrophy
Definition ItemID.cs:4346
const short SmoothSandstoneWall
Definition ItemID.cs:12416
const short PirateShirt
Definition ItemID.cs:2888
const short LavaMossBlockWall
Definition ItemID.cs:16592
const short DynastyPiano
Definition ItemID.cs:12005
const short FlowerPacketTallGrass
Definition ItemID.cs:12401
const short DripplerBanner
Definition ItemID.cs:10487
const short HoundiusShootius
Definition ItemID.cs:15614
const short Autohammer
Definition ItemID.cs:4910
const short FloatyGrossBanner
Definition ItemID.cs:5192
const short RainbowHairDye
Definition ItemID.cs:6212
const short CrownosMask
Definition ItemID.cs:4928
const short IntenseGreenFlameDye
Definition ItemID.cs:3449
const short ObsidianCandelabra
Definition ItemID.cs:8258
const short PlacePainting
Definition ItemID.cs:16181
const short DarkHorseSaddle
Definition ItemID.cs:14618
const short DivingGear
Definition ItemID.cs:1439
const short Spear
Definition ItemID.cs:1097
const short Stinger
Definition ItemID.cs:884
const short KiteRedAndYellow
Definition ItemID.cs:13367
const short CatPants
Definition ItemID.cs:5510
const short BlueBrick
Definition ItemID.cs:659
const short GoldenTable
Definition ItemID.cs:5405
const short LeadBrickWall
Definition ItemID.cs:12119
const short SteampunkBookcase
Definition ItemID.cs:6329
const short CopperCoin
Definition ItemID.cs:470
const short AshWoodWall
Definition ItemID.cs:15905
const short LivingWoodTable
Definition ItemID.cs:2744
const short BlackDragonflyJar
Definition ItemID.cs:13238
const short QueenBeeMasterTrophy
Definition ItemID.cs:15041
const short BunnyStew
Definition ItemID.cs:12299
const short IceBatBanner
Definition ItemID.cs:9056
const short ShinePotion
Definition ItemID.cs:1151
const short BloodySpine
Definition ItemID.cs:4250
const short EbonwoodBreastplate
Definition ItemID.cs:2450
const short GreenBrickWall
Definition ItemID.cs:671
const short RainbowWhip
Definition ItemID.cs:14999
const short CritterShampoo
Definition ItemID.cs:14543
const short StoneBlock
Definition ItemID.cs:266
const short SwordfishTrophy
Definition ItemID.cs:7601
const short WoodWall
Definition ItemID.cs:536
const short WhitePhasesaberOld
Definition ItemID.cs:116
const short VortexCandelabra
Definition ItemID.cs:12767
const short TreeStatue
Definition ItemID.cs:1658
const short MoonLordBossBag
Definition ItemID.cs:10253
const short BlueSlabWall
Definition ItemID.cs:4391
const short Milkshake
Definition ItemID.cs:12338
const short Fishotron
Definition ItemID.cs:7637
const short DrumStick
Definition ItemID.cs:14276
const short KingSlimePetItem
Definition ItemID.cs:14648
const short MechanicalGlove
Definition ItemID.cs:3065
const short RainCoat
Definition ItemID.cs:3665
const short MusicBoxCredits
Definition ItemID.cs:15389
const short RichMahoganyDoor
Definition ItemID.cs:2210
const short EbonwoodBow
Definition ItemID.cs:2222
const short KarateTortoiseMask
Definition ItemID.cs:5594
const short KiteWanderingEye
Definition ItemID.cs:14306
const short MoonLordLegs
Definition ItemID.cs:15260
const short NimbusRod
Definition ItemID.cs:3989
const short PotSuspendedFireblossom
Definition ItemID.cs:14855
const short RoyalRomance
Definition ItemID.cs:16055
const short KiteBunnyCorrupt
Definition ItemID.cs:14267
const short CryocoreBrick
Definition ItemID.cs:16472
const short TopazSquirrelCage
Definition ItemID.cs:14927
const short CreeperPants
Definition ItemID.cs:5501
const short LivingWoodWorkBench
Definition ItemID.cs:8156
const short MaceWhip
Definition ItemID.cs:14294
const short AncientGoldHelmet
Definition ItemID.cs:3122
const short TungstenChainmail
Definition ItemID.cs:2339
const short BoneCandelabra
Definition ItemID.cs:6713
const short MagicDagger
Definition ItemID.cs:1808
const short DesertChest
Definition ItemID.cs:13058
const short ScorpionCage
Definition ItemID.cs:6815
const short FishCostumeMask
Definition ItemID.cs:7751
const short ProximityMineLauncher
Definition ItemID.cs:2537
const short PottedForestPalm
Definition ItemID.cs:13565
const short ObsidianSofa
Definition ItemID.cs:7475
const short BuccaneerPants
Definition ItemID.cs:10052
const short FormatC
Definition ItemID.cs:10202
const short ApplePieSlice
Definition ItemID.cs:12287
const short PalmWood
Definition ItemID.cs:7769
const short BloodMoonCountess
Definition ItemID.cs:5801
const short SkiphsHelm
Definition ItemID.cs:11012
const short GraniteLamp
Definition ItemID.cs:9668
const short BoneSerpentBanner
Definition ItemID.cs:5138
const short BeePants
Definition ItemID.cs:2789
const short CrystalNinjaChestplate
Definition ItemID.cs:15206
const short TheAxe
Definition ItemID.cs:4172
const short PrincessWeapon
Definition ItemID.cs:15452
const short CandyCaneWallpaper
Definition ItemID.cs:6107
const short Cannon
Definition ItemID.cs:3041
const short LeprechaunHat
Definition ItemID.cs:5558
const short PlatinumBar
Definition ItemID.cs:2375
const short MusicBoxShimmer
Definition ItemID.cs:16343
const short LivingMahoganyWand
Definition ItemID.cs:10337
const short CloudinaBalloon
Definition ItemID.cs:1454
const short EbonwoodFence
Definition ItemID.cs:6887
const short GolfBallDyedLimeGreen
Definition ItemID.cs:12998
const short MeteoritePiano
Definition ItemID.cs:9680
const short NettleBurst
Definition ItemID.cs:2621
const short LargeBambooBlockWall
Definition ItemID.cs:13901
const short BlueSolution
Definition ItemID.cs:2600
const short GreenTiledWall
Definition ItemID.cs:4406
const short YellowCockatielCage
Definition ItemID.cs:16202
const short Frostbrand
Definition ItemID.cs:2285
const short CoinGun
Definition ItemID.cs:2972
const short Megashark
Definition ItemID.cs:1856
const short AncientShadowHelmet
Definition ItemID.cs:3125
const short PinkDungeonBookcase
Definition ItemID.cs:4505
const short BlueAcidDye
Definition ItemID.cs:9341
const short HoneyBathtub
Definition ItemID.cs:6629
const short MeteoriteSink
Definition ItemID.cs:9698
const short AlphabetStatueP
Definition ItemID.cs:8438
const short MushroomChest
Definition ItemID.cs:7889
const short LunarBlockSolar
Definition ItemID.cs:10976
const short RoyalDressTop
Definition ItemID.cs:15473
const short Snowball
Definition ItemID.cs:3104
const short DuneSplicerBanner
Definition ItemID.cs:10493
const short PirateStaff
Definition ItemID.cs:8009
const short BallaHat
Definition ItemID.cs:4082
const short SpikyBall
Definition ItemID.cs:740
const short AdamantiteHeadgear
Definition ItemID.cs:1457
const short BorealWoodBathtub
Definition ItemID.cs:7913
const short TinHammerOld
Definition ItemID.cs:188
const short SilverCoin
Definition ItemID.cs:473
const short BalloonBookcase
Definition ItemID.cs:15770
const short BoomerangStatue
Definition ItemID.cs:1640
const short MolluskWhistle
Definition ItemID.cs:14405
const short CrystalBlock
Definition ItemID.cs:9959
const short Pizza
Definition ItemID.cs:12344
const short WolfMask
Definition ItemID.cs:5780
const short PinkDungeonDoor
Definition ItemID.cs:4496
const short YellowHorseshoeBalloon
Definition ItemID.cs:4013
const short BalloonSofa
Definition ItemID.cs:15812
const short BrainofCthulhuTrophy
Definition ItemID.cs:4343
const short AlphabetStatue7
Definition ItemID.cs:8384
const short TropicalSmoothie
Definition ItemID.cs:14117
const short DirtWall
Definition ItemID.cs:347
const short FlameAndBlackDye
Definition ItemID.cs:3353
const short AnomuraFungusBanner
Definition ItemID.cs:5108
const short GoldSeahorse
Definition ItemID.cs:13703
const short PartyMonolith
Definition ItemID.cs:11498
const short ReaverShark
Definition ItemID.cs:7280
const short BlueandBlackDye
Definition ItemID.cs:3338
const short ChlorophyteBar
Definition ItemID.cs:3275
const short ShiverthornPlanterBox
Definition ItemID.cs:9920
const short GoldDragonflyJar
Definition ItemID.cs:13256
const short PinaColada
Definition ItemID.cs:14114
const short DefendersForge
Definition ItemID.cs:11696
const short PoisonStaff
Definition ItemID.cs:4181
const short DD2DrakinBanner
Definition ItemID.cs:11777
const short TitaniumPickaxe
Definition ItemID.cs:3863
const short Crustography
Definition ItemID.cs:16013
const short AncientCopperBrick
Definition ItemID.cs:16538
const short ConveyorBeltLeft
Definition ItemID.cs:11084
const short VenomBullet
Definition ItemID.cs:4283
const short PartyPresent
Definition ItemID.cs:11504
const short WorkBench
Definition ItemID.cs:365
const short StarlitHeavenWallpaper
Definition ItemID.cs:6299
const short TinBrickWall
Definition ItemID.cs:2417
const short CactusSofa
Definition ItemID.cs:7481
const short TwilightDye
Definition ItemID.cs:9374
const short PalmWoodHelmet
Definition ItemID.cs:7793
const short CelestialShell
Definition ItemID.cs:9587
const short CandyCornRifle
Definition ItemID.cs:5603
const short AmethystStoneBlock
Definition ItemID.cs:14177
const short CoralTorch
Definition ItemID.cs:13409
const short DynastyChest
Definition ItemID.cs:6947
const short TerraBladeChronicles
Definition ItemID.cs:15941
const short FleshLamp
Definition ItemID.cs:6509
const short AshWoodCandelabra
Definition ItemID.cs:15839
const short Kraken
Definition ItemID.cs:10130
const short DukeFishronMasterTrophy
Definition ItemID.cs:15065
const short Dirt1Echo
Definition ItemID.cs:13820
const short GreenBrickWallUnsafe
Definition ItemID.cs:16370
const short Pixiefish
Definition ItemID.cs:7661
const short StaffofEarth
Definition ItemID.cs:4145
const short MusicBoxSlimeRain
Definition ItemID.cs:12491
const short BrightOrangeDye
Definition ItemID.cs:3374
const short XenonMossBlockWall
Definition ItemID.cs:16601
const short TopazGemsparkWall
Definition ItemID.cs:8324
const short PaintingCastleMarsberg
Definition ItemID.cs:8852
const short LivingLoom
Definition ItemID.cs:6845
const short CyanHusk
Definition ItemID.cs:3605
const short BallOfFuseWire
Definition ItemID.cs:14462
const short HiveWall
Definition ItemID.cs:3635
const short Chimney
Definition ItemID.cs:10352
const short ClusterRocketII
Definition ItemID.cs:13595
const short PrincessFish
Definition ItemID.cs:7178
const short IntenseFlameDye
Definition ItemID.cs:3446
const short ToiletLivingWood
Definition ItemID.cs:12554
const short PandaEars
Definition ItemID.cs:14579
const short ManaCloak
Definition ItemID.cs:12260
const short NinjaPants
Definition ItemID.cs:1031
const short AnglerEarring
Definition ItemID.cs:7379
const short TeamBlockWhite
Definition ItemID.cs:11168
const short GolfTrophyBronze
Definition ItemID.cs:14054
const short MushroomLamp
Definition ItemID.cs:7898
const short TatteredFairyWings
Definition ItemID.cs:5648
const short CrimsonBunnyBanner
Definition ItemID.cs:15167
const short SpaceCreatureShirt
Definition ItemID.cs:5774
const short BloodNautilusBanner
Definition ItemID.cs:14063
const short LihzahrdBookcase
Definition ItemID.cs:6347
const short BloodyMachete
Definition ItemID.cs:5732
const short BossTrophyDarkmage
Definition ItemID.cs:11858
const short ArmoredSkeletonBanner
Definition ItemID.cs:5117
const short CrystalBlockWall
Definition ItemID.cs:9971
const short RedDragonflyJar
Definition ItemID.cs:13250
const short StrangePlant3
Definition ItemID.cs:10418
const short BabyGrinchMischiefWhistle
Definition ItemID.cs:6134
const short MedicatedBandage
Definition ItemID.cs:2963
const short ClockworkAssaultRifle
Definition ItemID.cs:1559
const short ToiletLihzhard
Definition ItemID.cs:12575
const short AvengerEmblem
Definition ItemID.cs:3062
const short Fake_GreenDungeonChest
Definition ItemID.cs:11330
const short GreenDungeonBathtub
Definition ItemID.cs:8234
const short UncumberingStone
Definition ItemID.cs:16430
const short BubbleWallpaper
Definition ItemID.cs:6731
const short BadgersHat
Definition ItemID.cs:15269
const short RedBulb
Definition ItemID.cs:5912
const short RuneWizardBanner
Definition ItemID.cs:9164
const short Eggnog
Definition ItemID.cs:5993
const short SandstoneBookcase
Definition ItemID.cs:13157
const short PurpleOozeDye
Definition ItemID.cs:9332
const short FleshChest
Definition ItemID.cs:8108
const short DeepCyanPaint
Definition ItemID.cs:3530
const short SandstoneDresser
Definition ItemID.cs:13160
const short GolfBallDyedYellow
Definition ItemID.cs:13022
const short SpiderStaff
Definition ItemID.cs:7910
const short Angelfish
Definition ItemID.cs:7685
const short AncientCobaltLeggings
Definition ItemID.cs:3143
const short KiteBoneSerpent
Definition ItemID.cs:14087
const short DemoniteBrickWall
Definition ItemID.cs:2075
const short GoldenDelight
Definition ItemID.cs:12323
const short LogicGateLamp_Off
Definition ItemID.cs:11063
const short Sundial
Definition ItemID.cs:9449
const short CrystalBathtub
Definition ItemID.cs:11942
const short AncientIronHelmet
Definition ItemID.cs:3119
const short FleshLantern
Definition ItemID.cs:6359
const short DefenderMedal
Definition ItemID.cs:11708
const short Grubby
Definition ItemID.cs:9833
const short HarpyBanner
Definition ItemID.cs:5231
const short BrownAndSilverDye
Definition ItemID.cs:8888
const short BoneGlove
Definition ItemID.cs:9992
const short SleepingIcon
Definition ItemID.cs:15296
const short GolfBallDyedPurple
Definition ItemID.cs:13007
const short FleshBed
Definition ItemID.cs:6458
const short NebulaBrick
Definition ItemID.cs:12950
const short WilsonBeardLong
Definition ItemID.cs:15572
const short BejeweledValkyrieWing
Definition ItemID.cs:9941
const short PhaseDye
Definition ItemID.cs:9383
const short LeadBowOld
Definition ItemID.cs:167
const short WingsSolar
Definition ItemID.cs:10661
const short StickyGrenade
Definition ItemID.cs:8015
const short FlockoBanner
Definition ItemID.cs:9020
const short MusicBoxDukeFishron
Definition ItemID.cs:15227
const short Beanie
Definition ItemID.cs:4544
const short MusicBoxOWWallOfFlesh
Definition ItemID.cs:15374
const short IronGreaves
Definition ItemID.cs:488
const short LihzahrdLamp
Definition ItemID.cs:6524
const short MeteoriteBathtub
Definition ItemID.cs:9734
const short TinAxeOld
Definition ItemID.cs:191
const short RainbowFlare
Definition ItemID.cs:16394
const short Rocks2Echo
Definition ItemID.cs:13871
const short GreenRocket
Definition ItemID.cs:3170
const short CactusLantern
Definition ItemID.cs:6353
const short DynastySink
Definition ItemID.cs:8804
const short GolfBallDyedCyan
Definition ItemID.cs:12992
const short CoralCampfire
Definition ItemID.cs:14327
const short JungleTorch
Definition ItemID.cs:13421
const short HoneyRocket
Definition ItemID.cs:13604
const short PottedForestBamboo
Definition ItemID.cs:13574
const short MoonLordMasterTrophy
Definition ItemID.cs:15071
const short CactusHelmet
Definition ItemID.cs:2939
const short MushroomHat
Definition ItemID.cs:14594
const short PirateShipMountItem
Definition ItemID.cs:14633
const short RedAdmiralButterfly
Definition ItemID.cs:6245
const short ReflectiveMetalDye
Definition ItemID.cs:10922
const short MusicBoxOWSnow
Definition ItemID.cs:15329
const short WoodenBow
Definition ItemID.cs:374
const short RichMahoganyBreastplate
Definition ItemID.cs:2459
const short LihzahrdPressurePlate
Definition ItemID.cs:3710
const short AnglerPants
Definition ItemID.cs:7364
const short SolarMonolith
Definition ItemID.cs:10874
const short MonarchButterflyJar
Definition ItemID.cs:6791
const short LifeHairDye
Definition ItemID.cs:6188
const short LesionBookcase
Definition ItemID.cs:12137
const short NurseHat
Definition ItemID.cs:5465
const short PumpkinTable
Definition ItemID.cs:5639
const short ToiletHoney
Definition ItemID.cs:12596
const short MeteorShot
Definition ItemID.cs:959
const short FleshSink
Definition ItemID.cs:8753
const short CreativeWings
Definition ItemID.cs:15191
const short SummerHat
Definition ItemID.cs:983
const short DiscoBall
Definition ItemID.cs:1721
const short ClothierJacket
Definition ItemID.cs:9995
const short PlatinumGreaves
Definition ItemID.cs:2351
const short SandcastleBucket
Definition ItemID.cs:13637
const short Shiverthorn
Definition ItemID.cs:7331
const short UltraAbsorbantSponge
Definition ItemID.cs:16169
const short Oyster
Definition ItemID.cs:13487
const short TitaniumTrident
Definition ItemID.cs:3857
const short BlueLunaticRobe
Definition ItemID.cs:8834
const short Seaweed
Definition ItemID.cs:2516
const short SunplateBlock
Definition ItemID.cs:2729
const short PalladiumSword
Definition ItemID.cs:3812
const short ParrotBanner
Definition ItemID.cs:5276
const short ScarabBomb
Definition ItemID.cs:13526
const short Ruby
Definition ItemID.cs:791
const short MermaidAdornment
Definition ItemID.cs:7511
const short BubbleWand
Definition ItemID.cs:4607
const short Bell
Definition ItemID.cs:1778
const short HappyLittleTree
Definition ItemID.cs:16001
const short HallowedGreaves
Definition ItemID.cs:1913
const short WhoopieCushion
Definition ItemID.cs:902
const short VioletMossBlockWall
Definition ItemID.cs:16604
const short MartianLamppost
Definition ItemID.cs:8714
const short ShimmerWall
Definition ItemID.cs:16448
const short Bass
Definition ItemID.cs:7127
const short PinkDungeonChair
Definition ItemID.cs:4463
const short SoulBottleSight
Definition ItemID.cs:14351
const short FairyQueenRangedItem
Definition ItemID.cs:15116
const short CageGrubby
Definition ItemID.cs:10025
const short PlanteraMask
Definition ItemID.cs:6584
const short GrubSoup
Definition ItemID.cs:9842
const short CenxsWings
Definition ItemID.cs:5015
const short LunarBrick
Definition ItemID.cs:10640
const short BoneClock
Definition ItemID.cs:8030
const short VolcanoSmall
Definition ItemID.cs:14861
const short HellboundBanner
Definition ItemID.cs:4649
const short TungstenHelmet
Definition ItemID.cs:2336
const short LesionChandelier
Definition ItemID.cs:12149
const short GoldGrasshopper
Definition ItemID.cs:8936
const short AlphabetStatueB
Definition ItemID.cs:8396
const short BloodJellyBanner
Definition ItemID.cs:5132
const short RocketLauncher
Definition ItemID.cs:2534
const short LunarOre
Definition ItemID.cs:10637
const short CloudinaBottle
Definition ItemID.cs:416
const short HarpyWings
Definition ItemID.cs:2612
const short EbonwoodWorkBench
Definition ItemID.cs:2162
const short JimsBreastplate
Definition ItemID.cs:4949
const short DesertBasiliskBanner
Definition ItemID.cs:10511
const short FishingBobberGlowingStar
Definition ItemID.cs:15677
const short AncientMythrilBrick
Definition ItemID.cs:16550
const short BrownMoss
Definition ItemID.cs:13307
const short WeatherRadio
Definition ItemID.cs:9368
const short KiteShark
Definition ItemID.cs:14210
const short QuadBarrelShotgun
Definition ItemID.cs:14366
const short PiranhaGun
Definition ItemID.cs:3725
const short BorealWoodFence
Definition ItemID.cs:7778
const short HoplitePizza
Definition ItemID.cs:16424
const short Dresser
Definition ItemID.cs:1259
const short OldShoe
Definition ItemID.cs:7268
const short AlphabetStatueF
Definition ItemID.cs:8408
const short TinBroadswordOld
Definition ItemID.cs:197
const short GrayPressurePlate
Definition ItemID.cs:1883
const short BoneRattle
Definition ItemID.cs:9437
const short TikiTorch
Definition ItemID.cs:1283
const short Stinkbug
Definition ItemID.cs:15653
const short FirstEncounter
Definition ItemID.cs:4700
const short IceMachine
Definition ItemID.cs:6851
const short EmeraldHook
Definition ItemID.cs:3974
const short SpiderTable
Definition ItemID.cs:12101
const short TatteredBeeWing
Definition ItemID.cs:4820
const short BluePresent
Definition ItemID.cs:2054
const short FiberglassFishingPole
Definition ItemID.cs:7133
const short GraniteClock
Definition ItemID.cs:9641
const short WormCage
Definition ItemID.cs:6878
const short WhiteString
Definition ItemID.cs:10175
const short EmptyDropper
Definition ItemID.cs:9815
const short TundraTrout
Definition ItemID.cs:7667
const short CactusChandelier
Definition ItemID.cs:6422
const short AngryNimbusBanner
Definition ItemID.cs:5105
const short TargetDummy
Definition ItemID.cs:9863
const short Dryadisque
Definition ItemID.cs:4535
const short Fake_CrystalChest
Definition ItemID.cs:11915
const short ScytheWhip
Definition ItemID.cs:14297
const short MoonLordTrophy
Definition ItemID.cs:11042
const short TitanPotion
Definition ItemID.cs:7235
const short OilRagSconse
Definition ItemID.cs:4442
const short DrManFlyBanner
Definition ItemID.cs:10445
const short LihzahrdChest
Definition ItemID.cs:3683
const short TitaniumForge
Definition ItemID.cs:3920
const short SpookyBreastplate
Definition ItemID.cs:5756
const short PenguinStatue
Definition ItemID.cs:11237
const short DungeonClockPink
Definition ItemID.cs:11963
const short Fries
Definition ItemID.cs:12320
const short BerniePetItem
Definition ItemID.cs:15521
const short Grebe
Definition ItemID.cs:13379
const short MidnightSun
Definition ItemID.cs:16043
const short CrystalChest
Definition ItemID.cs:11909
const short MythrilChainsaw
Definition ItemID.cs:1409
const short PirateMinecart
Definition ItemID.cs:13670
const short SpectrePickaxe
Definition ItemID.cs:4775
const short WillsBreastplate
Definition ItemID.cs:4940
const short LesionBlockWall
Definition ItemID.cs:12125
const short HorseshoeBundle
Definition ItemID.cs:16250
const short FamiliarShirt
Definition ItemID.cs:1064
const short SpookyHelmet
Definition ItemID.cs:5753
const short SnowmanCannon
Definition ItemID.cs:6095
const short SpiderChandelier
Definition ItemID.cs:12071
const short RedTorch
Definition ItemID.cs:1541
const short Banana
Definition ItemID.cs:13106
const short SpiderChair
Definition ItemID.cs:12068
const short ShellPileBlock
Definition ItemID.cs:12527
const short Flare
Definition ItemID.cs:3050
const short PigronBanner
Definition ItemID.cs:5279
const short RainbowCursor
Definition ItemID.cs:15482
const short PlatinumShortsword
Definition ItemID.cs:10706
const short LongRainbowTrailWings
Definition ItemID.cs:15119
const short PlaguebringerHelmet
Definition ItemID.cs:15392
const short NebulaBed
Definition ItemID.cs:12821
const short PickaxeAxe
Definition ItemID.cs:3227
const short LeadOre
Definition ItemID.cs:2357
const short WhiteGarland
Definition ItemID.cs:5891
const short JimsCap
Definition ItemID.cs:16127
const short TeamBlockYellowPlatform
Definition ItemID.cs:11177
const short VialofVenom
Definition ItemID.cs:4274
const short CactusWorkBench
Definition ItemID.cs:2693
const short PalladiumColumn
Definition ItemID.cs:5024
const short SandstoneChair
Definition ItemID.cs:13169
const short PineTable
Definition ItemID.cs:6035
const short LunarBrickWall
Definition ItemID.cs:10673
const short YellowDye
Definition ItemID.cs:3284
const short DiamondRobe
Definition ItemID.cs:4118
const short ChlorophyteDye
Definition ItemID.cs:8906
const short GraniteSink
Definition ItemID.cs:9704
const short MartianPetItem
Definition ItemID.cs:14702
const short MagmaSnailCage
Definition ItemID.cs:14807
const short StarsWallpaper
Definition ItemID.cs:6113
const short ManaHairDye
Definition ItemID.cs:6191
const short SummonerEmblem
Definition ItemID.cs:9251
const short EverscreamMasterTrophy
Definition ItemID.cs:15089
const short CoralBed
Definition ItemID.cs:15704
const short PinkGelDye
Definition ItemID.cs:10943
const short CrimsonHardenedSandWall
Definition ItemID.cs:10283
const short MusicBoxOWNight
Definition ItemID.cs:15305
const short ShimmerCloak
Definition ItemID.cs:16322
const short SkywareSofa
Definition ItemID.cs:7487
const short MythrilSword
Definition ItemID.cs:1709
const short ShroomitePlating
Definition ItemID.cs:8639
const short HallowedCampfire
Definition ItemID.cs:14336
const short Tiara
Definition ItemID.cs:2849
const short ShimmerTorch
Definition ItemID.cs:16316
const short DD2ElderCrystal
Definition ItemID.cs:11741
const short SquireAltShirt
Definition ItemID.cs:11873
const short MorningHunt
Definition ItemID.cs:15920
const short FireblossomSeeds
Definition ItemID.cs:1193
const short AndrewSphinx
Definition ItemID.cs:14135
const short PlaceableManaPotion
Definition ItemID.cs:16220
const short SafemanWings
Definition ItemID.cs:14495
const short PossessedArmorBanner
Definition ItemID.cs:9143
const short EbonwoodDoor
Definition ItemID.cs:2207
const short ShellphoneSpawn
Definition ItemID.cs:16334
const short DontHurtNatureBook
Definition ItemID.cs:16184
const short DemonWings
Definition ItemID.cs:1733
const short DTownsBreastplate
Definition ItemID.cs:5000
const short Fake_LesionChest
Definition ItemID.cs:12185
const short FairyBell
Definition ItemID.cs:1532
const short BorealWoodChandelier
Definition ItemID.cs:7931
const short TreeMask
Definition ItemID.cs:6077
const short XenonMossBlock
Definition ItemID.cs:16583
const short PurpleEmperorButterfly
Definition ItemID.cs:6242
const short Steak
Definition ItemID.cs:12368
const short BlueStainedGlass
Definition ItemID.cs:4064
const short LeafBlower
Definition ItemID.cs:3791
const short RubblemakerSmall
Definition ItemID.cs:16229
const short DeepBluePaint
Definition ItemID.cs:3536
const short MartianPlatform
Definition ItemID.cs:8723
const short FireworkFountain
Definition ItemID.cs:8471
const short Rockfish
Definition ItemID.cs:7217
const short WeatherPain
Definition ItemID.cs:15611
const short CorruptGrassEcho
Definition ItemID.cs:13769
const short BumblebeeTuna
Definition ItemID.cs:7610
const short ButchersChainsaw
Definition ItemID.cs:9551
const short MythrilBar
Definition ItemID.cs:1403
const short AlphabetStatueC
Definition ItemID.cs:8399
const short VolatileGelatin
Definition ItemID.cs:15218
const short HeatRay
Definition ItemID.cs:4142
const short GraniteGolemBanner
Definition ItemID.cs:10481
const short SpectrePants
Definition ItemID.cs:4772
const short RareEnchantment
Definition ItemID.cs:4985
const short GoblinMask
Definition ItemID.cs:11801
const short RobotHat
Definition ItemID.cs:1046
const short ManaCrystal
Definition ItemID.cs:584
const short CorruptorBanner
Definition ItemID.cs:8984
const short HallowedBar
Definition ItemID.cs:3932
const short ShadowCandle
Definition ItemID.cs:16223
const short PalmWoodSword
Definition ItemID.cs:7808
const short BeeMinecart
Definition ItemID.cs:13535
const short PinkDungeonBed
Definition ItemID.cs:4673
const short Cave6Echo
Definition ItemID.cs:13760
const short AncientShadowScalemail
Definition ItemID.cs:3128
const short MartianWorkBench
Definition ItemID.cs:8735
const short StrangePlant4
Definition ItemID.cs:10421
const short AshGrassSeeds
Definition ItemID.cs:15899
const short TVHeadPants
Definition ItemID.cs:15446
const short SawtoothShark
Definition ItemID.cs:7283
const short RedStuccoWall
Definition ItemID.cs:2102
const short TwinMask
Definition ItemID.cs:6575
const short SkeletonSniperBanner
Definition ItemID.cs:9182
const short CursedFlames
Definition ItemID.cs:1814
const short YellowBanner
Definition ItemID.cs:1277
const short CrimsonTorch
Definition ItemID.cs:13415
const short WhiteBulb
Definition ItemID.cs:5930
const short GlowingSnailCage
Definition ItemID.cs:6782
const short BeetleLeggings
Definition ItemID.cs:6863
const short Slimefish
Definition ItemID.cs:7718
const short BeetleWings
Definition ItemID.cs:7097
const short SillyStreamerGreen
Definition ItemID.cs:11477
const short FrostsparkBoots
Definition ItemID.cs:5843
const short GoldChainmail
Definition ItemID.cs:506
const short MusicBoxOWJungle
Definition ItemID.cs:15371
const short Constellation
Definition ItemID.cs:15971
const short PowerGlove
Definition ItemID.cs:2948
const short SteampunkHat
Definition ItemID.cs:2774
const short GladiatorHelmet
Definition ItemID.cs:9818
const short RubyBunnyCage
Definition ItemID.cs:14915
const short GraveMarker
Definition ItemID.cs:3776
const short SlimeSink
Definition ItemID.cs:8816
const short BladedGlove
Definition ItemID.cs:5738
const short HunterPotion
Definition ItemID.cs:1169
const short AntlionMandible
Definition ItemID.cs:1226
const short MulticoloredBulb
Definition ItemID.cs:5909
const short RubyGemsparkBlock
Definition ItemID.cs:6179
const short BlueDungeonBathtub
Definition ItemID.cs:8231
const short PeachSangria
Definition ItemID.cs:14111
const short FishingPotion
Definition ItemID.cs:7319
const short LightlessChasms
Definition ItemID.cs:4721
const short GoldPickaxe
Definition ItemID.cs:10820
const short LivingWoodDresser
Definition ItemID.cs:11999
const short TheFishofCthulu
Definition ItemID.cs:7634
const short FlaskofIchor
Definition ItemID.cs:4325
const short ShroomiteMask
Definition ItemID.cs:4898
const short VortexClock
Definition ItemID.cs:12782
const short ShimmerBrickWall
Definition ItemID.cs:16454
const short CrimsonRod
Definition ItemID.cs:4025
const short SlimeHook
Definition ItemID.cs:8012
const short ReconScope
Definition ItemID.cs:12272
const short HallowedWaterFountain
Definition ItemID.cs:3089
const short GlassClock
Definition ItemID.cs:6974
const short MusicBoxJungle
Definition ItemID.cs:1961
const short RedPressurePlate
Definition ItemID.cs:1844
const short TimeHairDye
Definition ItemID.cs:6200
const short BeeWax
Definition ItemID.cs:7550
const short TungstenWatch
Definition ItemID.cs:2381
const short StoneWall
Definition ItemID.cs:335
const short SpectrePaintRoller
Definition ItemID.cs:4889
const short GingerbreadCookie
Definition ItemID.cs:6017
const short PinkPearl
Definition ItemID.cs:13499
const short TreasureMagnet
Definition ItemID.cs:15287
const short TinBowOld
Definition ItemID.cs:185
const short HoneyBed
Definition ItemID.cs:5420
const short AncientGoldBrick
Definition ItemID.cs:16526
const short LivingWoodLantern
Definition ItemID.cs:6692
const short TNTBarrel
Definition ItemID.cs:16238
const short Detonator
Definition ItemID.cs:10892
const short AlphabetStatue2
Definition ItemID.cs:8369
const short Fake_IceChest
Definition ItemID.cs:11273
const short JungleBatBanner
Definition ItemID.cs:9074
const short AncientChisel
Definition ItemID.cs:12425
const short GreenSolution
Definition ItemID.cs:2597
const short MusicBoxUnderground
Definition ItemID.cs:1955
const short WhiteLunaticRobe
Definition ItemID.cs:8831
const short CreeperShirt
Definition ItemID.cs:5498
const short BlackDragonfly
Definition ItemID.cs:13259
const short GolfCupFlagRed
Definition ItemID.cs:12509
const short ShadowKey
Definition ItemID.cs:1244
const short FacingtheCerebralMastermind
Definition ItemID.cs:4757
const short CrimtaneBrick
Definition ItemID.cs:8636
const short MartianTable
Definition ItemID.cs:8729
const short VortexChainsaw
Definition ItemID.cs:8576
const short WirePipe
Definition ItemID.cs:11105
const short CursedTorch
Definition ItemID.cs:1826
const short CobaltLeggings
Definition ItemID.cs:1382
const short AncientHallowedMask
Definition ItemID.cs:14945
const short ReflectiveDye
Definition ItemID.cs:9827
const short MartianHolobookcase
Definition ItemID.cs:8708
const short BrainOfConfusion
Definition ItemID.cs:9926
const short LakeofFire
Definition ItemID.cs:4760
const short TartarSauce
Definition ItemID.cs:8018
const short SunOrnament
Definition ItemID.cs:16421
const short HangingJackOLantern
Definition ItemID.cs:5681
const short Cave4Echo
Definition ItemID.cs:13754
const short SillyBalloonPurple
Definition ItemID.cs:11468
const short EbonwoodGreaves
Definition ItemID.cs:2453
const short PalmWoodChest
Definition ItemID.cs:7835
const short Crimson2Echo
Definition ItemID.cs:13811
const short BouncyGrenade
Definition ItemID.cs:9605
const short Skull
Definition ItemID.cs:4079
const short SpookySofa
Definition ItemID.cs:7484
const short FlowerWall
Definition ItemID.cs:2498
const short ChlorophyteShotbow
Definition ItemID.cs:3944
const short AncientSilverBrickWall
Definition ItemID.cs:16535
const short TheGuardiansGaze
Definition ItemID.cs:4580
const short RockLobster
Definition ItemID.cs:13463
const short Daylight
Definition ItemID.cs:4727
const short LavaCrateHard
Definition ItemID.cs:14891
const short SilverBrickWall
Definition ItemID.cs:689
const short JungleSpores
Definition ItemID.cs:1250
const short BorealWoodPlatform
Definition ItemID.cs:7955
const short SkeletronPrimeMasterTrophy
Definition ItemID.cs:15056
const short OrangeBloodroot
Definition ItemID.cs:3599
const short CrackedPinkBrick
Definition ItemID.cs:12977
const short ReefWall
Definition ItemID.cs:16178
const short CosmicEmberBrick
Definition ItemID.cs:16469
const short BejeweledValkyrieHead
Definition ItemID.cs:9935
const short ThrowingKnife
Definition ItemID.cs:1094
const short SnowHat
Definition ItemID.cs:6071
const short MythrilHelmet
Definition ItemID.cs:1388
const short GlassBathtub
Definition ItemID.cs:6482
const short GreenDungeonSofa
Definition ItemID.cs:7466
const short Moonglow
Definition ItemID.cs:1199
const short BloodRainBow
Definition ItemID.cs:13400
const short FamiliarWig
Definition ItemID.cs:1070
const short Robe
Definition ItemID.cs:1043
const short VortexWorkbench
Definition ItemID.cs:12809
const short DPSMeter
Definition ItemID.cs:9614
const short WaterStriderCage
Definition ItemID.cs:13682
const short DoctorBonesBanner
Definition ItemID.cs:9002
const short BlueJellyfish
Definition ItemID.cs:7565
const short BBQRibs
Definition ItemID.cs:12296
const short Toucan
Definition ItemID.cs:16190
const short DynastyChandelier
Definition ItemID.cs:6929
const short PaintingMartiaLisa
Definition ItemID.cs:8855
const short SillyBalloonPurpleWall
Definition ItemID.cs:11540
const short ClothierPants
Definition ItemID.cs:9998
const short AlphabetStatueS
Definition ItemID.cs:8447
const short Cave1Echo
Definition ItemID.cs:13745
const short AmberStoneBlock
Definition ItemID.cs:14195
const short OrichalcumBreastplate
Definition ItemID.cs:3896
const short SwordWhip
Definition ItemID.cs:14291
const short DogEars
Definition ItemID.cs:14561
const short IceTorch
Definition ItemID.cs:3179
const short RubyEcho
Definition ItemID.cs:13739
const short AlphabetStatueH
Definition ItemID.cs:8414
const short DeepVioletPaint
Definition ItemID.cs:3542
const short FossilPickaxe
Definition ItemID.cs:12434
const short MagmaSnail
Definition ItemID.cs:14804
const short ReindeerBells
Definition ItemID.cs:5999
const short EchoCoating
Definition ItemID.cs:16289
const short ExtendoGrip
Definition ItemID.cs:6902
const short EmeraldSquirrelCage
Definition ItemID.cs:14933
const short WallOfFleshGoatMountItem
Definition ItemID.cs:14642
const short GraniteWall
Definition ItemID.cs:9521
const short Silk
Definition ItemID.cs:932
const short DD2PetDragon
Definition ItemID.cs:11828
const short DD2KoboldBanner
Definition ItemID.cs:11783
const short OrichalcumSword
Definition ItemID.cs:3833
const short BlueMacaw
Definition ItemID.cs:16157
const short SilverAxeOld
Definition ItemID.cs:227
const short ChefShirt
Definition ItemID.cs:13925
const short CactusWall
Definition ItemID.cs:2507
const short ArchitectGizmoPack
Definition ItemID.cs:9440
const short GemSquirrelDiamond
Definition ItemID.cs:14765
const short NebulaBrickWall
Definition ItemID.cs:12962
const short DirtRod
Definition ItemID.cs:599
const short ReflectiveShades
Definition ItemID.cs:16319
const short DukeFishronPetItem
Definition ItemID.cs:14681
const short MourningWoodTrophy
Definition ItemID.cs:5822
const short RichGravestone5
Definition ItemID.cs:9956
const short BoneChair
Definition ItemID.cs:2681
const short PigPetItem
Definition ItemID.cs:15530
const short ToiletObsidian
Definition ItemID.cs:12587
const short BambooCandelabra
Definition ItemID.cs:13967
const short NebulaLantern
Definition ItemID.cs:12854
const short GraniteChair
Definition ItemID.cs:9785
const short Harpoon
Definition ItemID.cs:737
const short SteampunkChest
Definition ItemID.cs:7007
const short NebulaHelmet
Definition ItemID.cs:8537
const short GraniteChandelier
Definition ItemID.cs:9794
const short LuckPotionGreater
Definition ItemID.cs:13694
const short NecroBreastplate
Definition ItemID.cs:713
const short GolfCupFlagPurple
Definition ItemID.cs:12521
const short PearlwoodCandle
Definition ItemID.cs:6410
const short Tuna
Definition ItemID.cs:7157
const short ShadewoodSofa
Definition ItemID.cs:7460
const short SpookyHook
Definition ItemID.cs:5744
const short BlueHorseshoeBalloon
Definition ItemID.cs:4007
const short Lava3Echo
Definition ItemID.cs:13862
const short GangstaHat
Definition ItemID.cs:4085
const short SnowballCannon
Definition ItemID.cs:4214
const short LeadAxeOld
Definition ItemID.cs:173
const short GoldenChandelier
Definition ItemID.cs:6686
const short LimeandSilverDye
Definition ItemID.cs:3419
const short Hive
Definition ItemID.cs:3629
const short SpookyChair
Definition ItemID.cs:5699
const short MoonglowSeeds
Definition ItemID.cs:1181
const short LamiaPants
Definition ItemID.cs:11609
const short BeeGun
Definition ItemID.cs:3620
const short CorruptStatue
Definition ItemID.cs:1655
const short SporeSac
Definition ItemID.cs:10265
const short SwordStatue
Definition ItemID.cs:1574
const short CrystalPlatform
Definition ItemID.cs:11966
const short GlassLamp
Definition ItemID.cs:6512
const short PalmWoodBreastplate
Definition ItemID.cs:7796
const short EmptyBucket
Definition ItemID.cs:872
const short MaidPants2
Definition ItemID.cs:12659
const short RedAndYellowLights
Definition ItemID.cs:5957
const short TealPaint
Definition ItemID.cs:3491
static Dictionary< string, short > _legacyItemLookup
Definition ItemID.cs:110
const short GloryoftheFire
Definition ItemID.cs:4379
const short TungstenBar
Definition ItemID.cs:2372
const short BrightPinkDye
Definition ItemID.cs:3404
const short FlameAndSilverDye
Definition ItemID.cs:10907
const short DrManFlyLabCoat
Definition ItemID.cs:14474
const short CavernFountain
Definition ItemID.cs:15023
const short WarTable
Definition ItemID.cs:11699
const short CobaltSword
Definition ItemID.cs:1706
const short BalloonHorseshoeSharkron
Definition ItemID.cs:10013
const short BrightYellowDye
Definition ItemID.cs:3377
const short TeleportationPylonOcean
Definition ItemID.cs:15011
const short BlackFairyDust
Definition ItemID.cs:5690
const short CoralPlatform
Definition ItemID.cs:15743
const short ToiletEbonyWood
Definition ItemID.cs:12545
const short EncumberingStone
Definition ItemID.cs:13295
const short GreenJellyfishBanner
Definition ItemID.cs:10601
const short PixelBox
Definition ItemID.cs:11432
const short TeamBlockPinkPlatform
Definition ItemID.cs:11180
const short TitaniumMask
Definition ItemID.cs:3902
const short PinkString
Definition ItemID.cs:10169
const short BambooDresser
Definition ItemID.cs:13964
const short PumpkinPlatform
Definition ItemID.cs:5645
const short TopazGemsparkWallOff
Definition ItemID.cs:8327
const short Torch
Definition ItemID.cs:281
const short MonkAltPants
Definition ItemID.cs:11903
const short ElectrosphereLauncher
Definition ItemID.cs:8645
const short CrystalBed
Definition ItemID.cs:11948
const short VisitingThePyramids
Definition ItemID.cs:14168
const short SillyBalloonTiedPurple
Definition ItemID.cs:11489
const short TinShortsword
Definition ItemID.cs:10760
const short CrimslimeBanner
Definition ItemID.cs:8987
const short SquirrelOrangeCage
Definition ItemID.cs:10952
const short DemonScythe
Definition ItemID.cs:1073
const short EbonstoneBrick
Definition ItemID.cs:2084
const short MysteriousCape
Definition ItemID.cs:7112
const short EbonwoodChandelier
Definition ItemID.cs:6425
const short SpiderSofa
Definition ItemID.cs:12098
const short VortexSoldierBanner
Definition ItemID.cs:10574
const short OrangePressurePlate
Definition ItemID.cs:13040
const short WispinaBottle
Definition ItemID.cs:3806
const short AmberHook
Definition ItemID.cs:13028
const short UnicornFish
Definition ItemID.cs:7670
const short GolfBallDyedPink
Definition ItemID.cs:13004
const short BlueDungeonChandelier
Definition ItemID.cs:8213
const short LihzahrdLantern
Definition ItemID.cs:6380
const short PumpkinSink
Definition ItemID.cs:8795
const short ToiletFlesh
Definition ItemID.cs:12563
const short BreathingReed
Definition ItemID.cs:815
const short MoonCharm
Definition ItemID.cs:1712
const short PumpkinClock
Definition ItemID.cs:8066
const short QueenSlimeTrophy
Definition ItemID.cs:15131
const short SpearStatue
Definition ItemID.cs:1628
const short Stopwatch
Definition ItemID.cs:9554
const short CelestialSigil
Definition ItemID.cs:11060
const short Gravestone
Definition ItemID.cs:3785
const short Harpyfish
Definition ItemID.cs:7640
const short BlueDragonflyJar
Definition ItemID.cs:13241
const short PaintingOfALass
Definition ItemID.cs:15515
const short Fish
Definition ItemID.cs:2264
const short CorruptFishingCrate
Definition ItemID.cs:9866
const short AlphabetStatueZ
Definition ItemID.cs:8468
const short VikingHelmet
Definition ItemID.cs:2894
const short SolarFlareHelmet
Definition ItemID.cs:8546
const short ChlorophyteBullet
Definition ItemID.cs:3794
const short SquireShield
Definition ItemID.cs:11687
const short LogicGate_XOR
Definition ItemID.cs:11078
const short CarriageLantern
Definition ItemID.cs:4433
const short Fake_EbonwoodChest
Definition ItemID.cs:11261
const short MusicBoxOWMoonLord
Definition ItemID.cs:15365
const short LivingWoodBathtub
Definition ItemID.cs:6635
const short Glowstick
Definition ItemID.cs:1103
const short MartianHairDye
Definition ItemID.cs:8846
const short FloretProtectorHelmet
Definition ItemID.cs:15419
const short TheSandsOfSlime
Definition ItemID.cs:14147
const short IceTortoiseBanner
Definition ItemID.cs:10613
const short LightKey
Definition ItemID.cs:9533
const short Starfruit
Definition ItemID.cs:13148
const short IronBroadsword
Definition ItemID.cs:269
const short ToiletGranite
Definition ItemID.cs:12623
const short Fake_ObsidianChest
Definition ItemID.cs:11348
const short TungstenBroadswordOld
Definition ItemID.cs:161
const short ArcticDivingGear
Definition ItemID.cs:5840
const short AncientArmorHat
Definition ItemID.cs:11576
const short SafemanDressLeggings
Definition ItemID.cs:14504
const short GlassLantern
Definition ItemID.cs:6368
const short DemonsEye
Definition ItemID.cs:4694
const short BorealWoodWorkBench
Definition ItemID.cs:2276
const short MonkStaffT1
Definition ItemID.cs:11762
const short Reborn
Definition ItemID.cs:14429
const short GhostManifestation
Definition ItemID.cs:14435
const short BalloonLamp
Definition ItemID.cs:15797
const short VioletDye
Definition ItemID.cs:3308
const short WoodBreastplate
Definition ItemID.cs:2441
const short EatersBone
Definition ItemID.cs:3239
const short VortexHornetQueenBanner
Definition ItemID.cs:10568
const short LihzahrdAltar
Definition ItemID.cs:4133
const short WetBomb
Definition ItemID.cs:14729
const short GreenFlameAndSilverDye
Definition ItemID.cs:10910
const short ShadewoodDoor
Definition ItemID.cs:2993
const short MoneyTrough
Definition ItemID.cs:9896
const short DesertGhoulBanner
Definition ItemID.cs:10502
const short PirateHat
Definition ItemID.cs:2885
const short RubyMinecart
Definition ItemID.cs:13622
const short KiteGoldfish
Definition ItemID.cs:14279
const short ToiletDungeonBlue
Definition ItemID.cs:12578
const short BlueArmoredBonesBanner
Definition ItemID.cs:8957
const short FogboundDye
Definition ItemID.cs:14243
const short ArmoredCavefish
Definition ItemID.cs:7166
const short HelltowerBanner
Definition ItemID.cs:4655
const short GreenGardland
Definition ItemID.cs:5903
const short TempestStaff
Definition ItemID.cs:8120
const short AlphabetStatueA
Definition ItemID.cs:8393
const short KiteJellyfishPink
Definition ItemID.cs:14207
const short BluegreenWallpaper
Definition ItemID.cs:6125
const short DiscWall
Definition ItemID.cs:2732
const short MusicBoxRain
Definition ItemID.cs:5060
const short CompanionCube
Definition ItemID.cs:11141
const short GoblinWarriorBanner
Definition ItemID.cs:5225
const short PurpleSlimeBanner
Definition ItemID.cs:9149
const short Pearlwood
Definition ItemID.cs:2120
const short LuckPotionLesser
Definition ItemID.cs:13688
const short DrillContainmentUnit
Definition ItemID.cs:8561
const short HoneyTable
Definition ItemID.cs:5408
const short BirdBanner
Definition ItemID.cs:5123
const short BlueBrickWallUnsafe
Definition ItemID.cs:16352
const short ShadewoodClock
Definition ItemID.cs:8069
const short PumpkinMask
Definition ItemID.cs:5519
const short PotSuspendedDeathweedCorrupt
Definition ItemID.cs:14849
const short HeavyWorkBench
Definition ItemID.cs:6773
const short VampireBanner
Definition ItemID.cs:5333
const short MarchingBonesBanner
Definition ItemID.cs:4610
const short IronskinPotion
Definition ItemID.cs:1133
const short MetalShelf
Definition ItemID.cs:4418
const short DemoniteBar
Definition ItemID.cs:428
const short PiranhaStatue
Definition ItemID.cs:1691
const short MonkBrows
Definition ItemID.cs:11675
const short PinkBrickWall
Definition ItemID.cs:677
const short PinkDungeonCandle
Definition ItemID.cs:4478
const short SandsharkCorruptBanner
Definition ItemID.cs:11627
const short NutcrackerBanner
Definition ItemID.cs:9128
const short CreatureFromTheDeepBanner
Definition ItemID.cs:10442
const short IronPickaxe
Definition ItemID.cs:260
const short SeahorseCage
Definition ItemID.cs:13700
const short EbonwoodChest
Definition ItemID.cs:2132
const short ShadewoodChest
Definition ItemID.cs:2999
const short Sake
Definition ItemID.cs:7055
const short EmptyBullet
Definition ItemID.cs:4553
const short Lever
Definition ItemID.cs:1796
const short GemSquirrelSapphire
Definition ItemID.cs:14756
const short PinkJellyfishJar
Definition ItemID.cs:7580
const short EvilPresence
Definition ItemID.cs:4736
const short OrangeString
Definition ItemID.cs:10139
const short ChickenNugget
Definition ItemID.cs:12305
const short SteampunkDresser
Definition ItemID.cs:8171
const short CrystalVileShard
Definition ItemID.cs:9410
const short DD2LightningAuraT2Popper
Definition ItemID.cs:11747
const short RoastedDuck
Definition ItemID.cs:12353
const short LizardEars
Definition ItemID.cs:14573
const short DreadoftheRedSea
Definition ItemID.cs:15977
const short BalloonDoor
Definition ItemID.cs:15794
const short IllegalGunParts
Definition ItemID.cs:1229
const short AshWoodBreastplate
Definition ItemID.cs:16097
const short SandstoneBrickWall
Definition ItemID.cs:2081
const short YellowMarigold
Definition ItemID.cs:3587
const short AxeStatue
Definition ItemID.cs:1652
const short SpelunkerGlowstick
Definition ItemID.cs:9263
const short AshWoodPiano
Definition ItemID.cs:15866
const short GoldGoldfishBowl
Definition ItemID.cs:13082
const short RichGravestone1
Definition ItemID.cs:9944
const short SwordRack
Definition ItemID.cs:6611
const short PiranhaBanner
Definition ItemID.cs:5282
const short PearlstoneBrick
Definition ItemID.cs:1493
const short ShadowFlameBow
Definition ItemID.cs:9413
const short SolarDrakomireBanner
Definition ItemID.cs:10547
const short GreenBrick
Definition ItemID.cs:668
const short TheBrideBanner
Definition ItemID.cs:13880
const short ChristmasTreeSword
Definition ItemID.cs:6041
const short DarkCelestialBrick
Definition ItemID.cs:16463
const short JackingSkeletron
Definition ItemID.cs:5795
const short BlueDungeonPiano
Definition ItemID.cs:7385
const short AlphabetStatueJ
Definition ItemID.cs:8420
const short KingSlimeBossBag
Definition ItemID.cs:10211
const short PumpkinPiano
Definition ItemID.cs:8270
const short BonePlatform
Definition ItemID.cs:2159
const short ChainGun
Definition ItemID.cs:6044
const short AlphabetStatueV
Definition ItemID.cs:8456
const short LokisPants
Definition ItemID.cs:11030
const short StarryNight
Definition ItemID.cs:4574
const short MushroomBathtub
Definition ItemID.cs:7868
const short SnowflakeWallpaper
Definition ItemID.cs:6119
const short SantankMasterTrophy
Definition ItemID.cs:15092
const short JungleChest
Definition ItemID.cs:4841
const short SkywareDoor
Definition ItemID.cs:2768
const short FrogGear
Definition ItemID.cs:12242
const short EyePatch
Definition ItemID.cs:4091
const short AlphabetStatue3
Definition ItemID.cs:8372
const short UndeadVikingBanner
Definition ItemID.cs:9221
const short PearlwoodGreaves
Definition ItemID.cs:2471
const short GothicTable
Definition ItemID.cs:4787
const short ChainGuillotines
Definition ItemID.cs:9293
const short DungeonDesertChest
Definition ItemID.cs:14393
const short MeteoriteChest
Definition ItemID.cs:9797
const short Fake_ShadewoodChest
Definition ItemID.cs:11282
const short AncientCultistTrophy
Definition ItemID.cs:10328
const short BatScepter
Definition ItemID.cs:5660
const short Book
Definition ItemID.cs:704
const short SonarPotion
Definition ItemID.cs:7322
const short LivingWoodWand
Definition ItemID.cs:2753
const short Swordfish
Definition ItemID.cs:7253
const short SolarCoriteBanner
Definition ItemID.cs:10535
const short PlanteraPetItem
Definition ItemID.cs:14675
const short Stake
Definition ItemID.cs:5765
const short PaintingColdSnap
Definition ItemID.cs:9425
const short BlueMacawCage
Definition ItemID.cs:16160
const short HallowSandstoneWall
Definition ItemID.cs:10295
const short GlassWall
Definition ItemID.cs:1433
const short SpookyChest
Definition ItemID.cs:8117
const short BlackBelt
Definition ItemID.cs:3146
const short PinkDungeonWorkBench
Definition ItemID.cs:4469
const short CageSluggy
Definition ItemID.cs:10028
const short ShadewoodFence
Definition ItemID.cs:6896
const short DukeFishronMask
Definition ItemID.cs:8021
const short FireImpBanner
Definition ItemID.cs:5249
const short Fake_BorealWoodChest
Definition ItemID.cs:11324
const short ShimmerSlimeBanner
Definition ItemID.cs:16313
const short PinkSlabWallUnsafe
Definition ItemID.cs:16364
const short FrozenCampfire
Definition ItemID.cs:9401
const short TheUndertaker
Definition ItemID.cs:2657
const short BlueDungeonChair
Definition ItemID.cs:4445
const short ChainLantern
Definition ItemID.cs:665
const short Hallow3Echo
Definition ItemID.cs:13838
const short SlimeStaff
Definition ItemID.cs:4184
const short Impact
Definition ItemID.cs:4556
const short BloodZombieBanner
Definition ItemID.cs:10484
const short RubySquirrelCage
Definition ItemID.cs:14936
const short BambooCandle
Definition ItemID.cs:13970
const short MusicBoxOWCrimson
Definition ItemID.cs:15338
const short PalmWoodWall
Definition ItemID.cs:7775
const short DD2PetGato
Definition ItemID.cs:11822
const short SlimeCrown
Definition ItemID.cs:1937
const short Rambutan
Definition ItemID.cs:13145
const short GlowPaint
Definition ItemID.cs:14261
const short SkywarePiano
Definition ItemID.cs:7409
const short FrozenChair
Definition ItemID.cs:7121
const short FrozenKey
Definition ItemID.cs:4868
const short HallowedTorch
Definition ItemID.cs:13418
const short FlyingDutchmanMasterTrophy
Definition ItemID.cs:15077
const short RedLight
Definition ItemID.cs:2048
const short ScourgeoftheCorruptor
Definition ItemID.cs:4970
const short GroxTheGreatArmor
Definition ItemID.cs:14525
const short GemBunnyRuby
Definition ItemID.cs:14783
const short Bonefish
Definition ItemID.cs:7691
const short NanoBullet
Definition ItemID.cs:4307
const short ChlorophyteExtractinator
Definition ItemID.cs:16145
const short BananaSplit
Definition ItemID.cs:12293
const short CrownosBreastplate
Definition ItemID.cs:4931
const short KiteUnicorn
Definition ItemID.cs:14309
const short SilverHammer
Definition ItemID.cs:10790
const short BlueDungeonCandle
Definition ItemID.cs:4472
const short GroxTheGreatWings
Definition ItemID.cs:14519
const short LargeEmerald
Definition ItemID.cs:4832
const short ObsidianBookcase
Definition ItemID.cs:4646
const short ChefHat
Definition ItemID.cs:13922
const short SlimeBlock
Definition ItemID.cs:2543
const short PalmWoodBench
Definition ItemID.cs:7820
const short Bunnyfish
Definition ItemID.cs:7694
const short WireCutter
Definition ItemID.cs:1787
const short FrozenTable
Definition ItemID.cs:7001
const short PaintingWendy
Definition ItemID.cs:15626
const short PearlwoodPiano
Definition ItemID.cs:2186
static short FromNetId(short id)
Definition ItemID.cs:44
const short Jackelier
Definition ItemID.cs:5693
const short ObsidianCandle
Definition ItemID.cs:8210
const short TheBrideDress
Definition ItemID.cs:10694
const short Fleshcatcher
Definition ItemID.cs:7520
const short Piano
Definition ItemID.cs:1256
const short MrsClauseShirt
Definition ItemID.cs:6056
const short FlowerPacketPink
Definition ItemID.cs:12386
const short GreedyRing
Definition ItemID.cs:9362
const short CobaltWaraxe
Definition ItemID.cs:3230
const short ShroomiteHeadgear
Definition ItemID.cs:4895
const short SnowFlinxBanner
Definition ItemID.cs:5309
const short HoneySofa
Definition ItemID.cs:7490
const short Vilethorn
Definition ItemID.cs:449
const short SoulofLight
Definition ItemID.cs:1817
const short MeatGrinder
Definition ItemID.cs:3245
const short MeteoriteBrickWall
Definition ItemID.cs:9560
const short ArgonMoss
Definition ItemID.cs:13424
const short FlipperPotion
Definition ItemID.cs:7238
const short TungstenShortswordOld
Definition ItemID.cs:158
const short Escargot
Definition ItemID.cs:12314
const short MartianHoverChair
Definition ItemID.cs:8693
const short CellPhone
Definition ItemID.cs:9629
const short LostHopesofManBanner
Definition ItemID.cs:4658
const short SkyBlueString
Definition ItemID.cs:10157
const short BambooSink
Definition ItemID.cs:14000
const short DD2ExplosiveTrapT1Popper
Definition ItemID.cs:11753
const short MarbleBlock
Definition ItemID.cs:9455
const short PsychoBanner
Definition ItemID.cs:10460
const short PigronMinecart
Definition ItemID.cs:13541
const short KiteBlue
Definition ItemID.cs:13358
const short BeesKnees
Definition ItemID.cs:8921
const short PrismaticPunch
Definition ItemID.cs:14126
const short LicenseDog
Definition ItemID.cs:14747
const short MartianDroneBanner
Definition ItemID.cs:9095
const short Cave8Echo
Definition ItemID.cs:13793
const short SandstoneBathtub
Definition ItemID.cs:13151
const short Timer5Second
Definition ItemID.cs:2012
const short SilverPickaxeOld
Definition ItemID.cs:236
const short RedSolution
Definition ItemID.cs:2609
const short GraniteGolemStatue
Definition ItemID.cs:11411
const short ToiletSpooky
Definition ItemID.cs:12605
const short SteampunkSofa
Definition ItemID.cs:7493
const short FairyCritterGreen
Definition ItemID.cs:12464
const short GemLockDiamond
Definition ItemID.cs:11204
const short MushroomDye
Definition ItemID.cs:9380
const short LeadBow
Definition ItemID.cs:10733
const short BlueJayCage
Definition ItemID.cs:6758
const short HellfireTreads
Definition ItemID.cs:14879
const short BambooWorkbench
Definition ItemID.cs:14009
const short GreenSlimeBanner
Definition ItemID.cs:9041
const short JackOLanternLauncher
Definition ItemID.cs:5609
const short GoldDust
Definition ItemID.cs:4301
const short RodofDiscord
Definition ItemID.cs:4235
const short MartianCostumeShirt
Definition ItemID.cs:8669
const short SunflowerStatue
Definition ItemID.cs:1682
const short CrystalDart
Definition ItemID.cs:9284
const short CobaltHelmet
Definition ItemID.cs:1373
const short PogoStick
Definition ItemID.cs:14630
const short HallowHardenedSand
Definition ItemID.cs:10271
const short PalladiumMask
Definition ItemID.cs:3872
const short TrashCan
Definition ItemID.cs:1301
const short PrehistoryPreserved
Definition ItemID.cs:14159
const short RoninShirt
Definition ItemID.cs:15404
const short FlameTrap
Definition ItemID.cs:3698
const short LimePaint
Definition ItemID.cs:3485
const short FairyQueenTrophy
Definition ItemID.cs:14606
const short BreakerBlade
Definition ItemID.cs:1535
const short MeowmereMinecart
Definition ItemID.cs:13664
const short MushroomSink
Definition ItemID.cs:8810
const short Prismite
Definition ItemID.cs:7187
const short CrimsonSandstoneWall
Definition ItemID.cs:10292
const short GoldRing
Definition ItemID.cs:9356
const short ToxicSludgeBanner
Definition ItemID.cs:5324
const short OutletPump
Definition ItemID.cs:2003
const short NebulaDoor
Definition ItemID.cs:12848
const short AlphabetStatue5
Definition ItemID.cs:8378
const short Bifrost
Definition ItemID.cs:16067
const short RedRyder
Definition ItemID.cs:5867
const short GillsPotion
Definition ItemID.cs:1130
const short WallofFleshMasterTrophy
Definition ItemID.cs:15047
const short WillsHelmet
Definition ItemID.cs:4937
const short DD2WyvernBanner
Definition ItemID.cs:11789
const short RedMoss
Definition ItemID.cs:13310
const short MusicBoxBoss2
Definition ItemID.cs:1973
const short SkiphsWings
Definition ItemID.cs:11021
const short AmberRobe
Definition ItemID.cs:13025
const short Hotdog
Definition ItemID.cs:12332
const short LeadShortswordOld
Definition ItemID.cs:176
const short FrogCage
Definition ItemID.cs:6827
const short CactusBed
Definition ItemID.cs:6455
const short AdamantiteDrill
Definition ItemID.cs:1421
const short GhostarPants
Definition ItemID.cs:14459
const short MoonmanandCompany
Definition ItemID.cs:15986
const short MeteorLeggings
Definition ItemID.cs:632
const short QueenBeeBossBag
Definition ItemID.cs:10223
const short CopperPlating
Definition ItemID.cs:6776
const short FartinaJar
Definition ItemID.cs:5429
const short GoldenKey
Definition ItemID.cs:1238
const short BlizzardinaBottle
Definition ItemID.cs:3218
const short PinkBrickPlatform
Definition ItemID.cs:4412
const short RichMahoganyChair
Definition ItemID.cs:2144
const short TatteredCloth
Definition ItemID.cs:1343
const short PearlwoodBathtub
Definition ItemID.cs:6491
const short VampireMask
Definition ItemID.cs:5546
const short GeyserTrap
Definition ItemID.cs:11423
const short LeadBar
Definition ItemID.cs:2369
const short EaterofWorldsTrophy
Definition ItemID.cs:4340
const short LargeSapphire
Definition ItemID.cs:4829
const short GraniteLantern
Definition ItemID.cs:9677
const short TinBrick
Definition ItemID.cs:2408
const short Sextant
Definition ItemID.cs:9545
const short DynastyBookcase
Definition ItemID.cs:6956
const short Chik
Definition ItemID.cs:10106
const short CatEars
Definition ItemID.cs:5729
const short HoneyCandelabra
Definition ItemID.cs:6542
const short GemTreeEmeraldSeed
Definition ItemID.cs:14819
const short NebulaMonolith
Definition ItemID.cs:10868
const short GiantBow
Definition ItemID.cs:5975
const short MonarchButterfly
Definition ItemID.cs:6239
const short IceBrickWall
Definition ItemID.cs:2909
const short ShroomitePlatingWall
Definition ItemID.cs:8630
const short RepairedLifeCrystal
Definition ItemID.cs:16115
const short Hook
Definition ItemID.cs:611
const short MonkStaffT2
Definition ItemID.cs:11765
const short PlanteraMasterTrophy
Definition ItemID.cs:15059
const short JungleHat
Definition ItemID.cs:941
const short VortexLarvaBanner
Definition ItemID.cs:10565
const short BlinkrootPlanterBox
Definition ItemID.cs:9914
const short Obsidifish
Definition ItemID.cs:7202
const short UFOMasterTrophy
Definition ItemID.cs:15074
const short MartianUniformHelmet
Definition ItemID.cs:8675
const short CoralDresser
Definition ItemID.cs:15710
const short ClownHat
Definition ItemID.cs:1766
const short DemonConch
Definition ItemID.cs:14714
const short YetiBanner
Definition ItemID.cs:9236
const short PillaginMePixels
Definition ItemID.cs:7748
const short WaterBucket
Definition ItemID.cs:875
const short GraduationCapBlack
Definition ItemID.cs:15245
const short SniperScope
Definition ItemID.cs:5831
const short Cobweb
Definition ItemID.cs:707
const short SteampunkPlatform
Definition ItemID.cs:8138
const short ChaosFish
Definition ItemID.cs:7208
const short AmethystStaff
Definition ItemID.cs:2474
const short MusicBoxFrostMoon
Definition ItemID.cs:6152
const short GolfPainting1
Definition ItemID.cs:14231
const short GoldStarryGlassBlock
Definition ItemID.cs:13088
const short GreenCap
Definition ItemID.cs:2858
const short FishBowl
Definition ItemID.cs:1007
const short Clentaminator2
Definition ItemID.cs:15659
const short CombatWrench
Definition ItemID.cs:14711
const short NebulaSink
Definition ItemID.cs:12863
const short ClownShirt
Definition ItemID.cs:1769
const short BuggyStatue
Definition ItemID.cs:11243
const short SlimySaddle
Definition ItemID.cs:7547
const short ObsidianChest
Definition ItemID.cs:8111
const short MudstoneBrickWall
Definition ItemID.cs:1514
const short SpookyBed
Definition ItemID.cs:6470
const short PedguinShirt
Definition ItemID.cs:11531
const short SpiderBed
Definition ItemID.cs:12053
const short GoldBunny
Definition ItemID.cs:8927
const short WingsStardust
Definition ItemID.cs:10670
const short SandstoneDoor
Definition ItemID.cs:13178
const short GreenDungeonChandelier
Definition ItemID.cs:8216
const short Geode
Definition ItemID.cs:13457
const short LihzahrdDoor
Definition ItemID.cs:3668
const short SandstoneSink
Definition ItemID.cs:13193
const short PlatinumChainmail
Definition ItemID.cs:2348
const short CorruptSlimeBanner
Definition ItemID.cs:8981
const short SillyBalloonPinkWall
Definition ItemID.cs:11537
const short LivingOceanDye
Definition ItemID.cs:8876
const short DestroyerTrophy
Definition ItemID.cs:4355
const short MusicBoxOWRain
Definition ItemID.cs:15299
const short PearlwoodHammer
Definition ItemID.cs:2237
const short CactusCandle
Definition ItemID.cs:6392
const short EbonstoneEcho
Definition ItemID.cs:13715
const short Keg
Definition ItemID.cs:1313
const short NinjaShirt
Definition ItemID.cs:1028
const short RedAndBlueLights
Definition ItemID.cs:5969
const short WoodenArrow
Definition ItemID.cs:377
const short RedStainedGlass
Definition ItemID.cs:4070
const short JungleWaterFountain
Definition ItemID.cs:3077
const short SilverBar
Definition ItemID.cs:320
const short Shimmerfly
Definition ItemID.cs:16307
const short GingerBeard
Definition ItemID.cs:7760
const short PinkDungeonPiano
Definition ItemID.cs:7391
const short AnvilStatue
Definition ItemID.cs:1661
const short Crimson3Echo
Definition ItemID.cs:13814
const short CrimeraBanner
Definition ItemID.cs:5162
const short CryocoreBrickWall
Definition ItemID.cs:16496
const short KiteBunny
Definition ItemID.cs:14093
const short Bananarang
Definition ItemID.cs:4229
const short SpiderWorkbench
Definition ItemID.cs:12104
const short AshWoodChair
Definition ItemID.cs:15845
const short BlueDungeonSink
Definition ItemID.cs:8768
const short PlankedWall
Definition ItemID.cs:1694
const short FancyDishes
Definition ItemID.cs:6983
const short DTownsLeggings
Definition ItemID.cs:5003
const short JunimoPetItem
Definition ItemID.cs:16085
const short FrozenLantern
Definition ItemID.cs:6377
const short UnicornShirt
Definition ItemID.cs:5540
const short PinWheel
Definition ItemID.cs:12479
const short TopazStoneBlock
Definition ItemID.cs:14180
const short PearlwoodFence
Definition ItemID.cs:6893
const short CopperHammer
Definition ItemID.cs:10772
const short SteampunkBoiler
Definition ItemID.cs:6866
const short InfectedScabbardfish
Definition ItemID.cs:7712
const short AlchemyTable
Definition ItemID.cs:9257
const short Vertebrae
Definition ItemID.cs:4247
const short BossTrophyBetsy
Definition ItemID.cs:11855
const short BoneSkeletonStatue
Definition ItemID.cs:11393
const short MoltenSkullRose
Definition ItemID.cs:12266
const short MonsterLasagna
Definition ItemID.cs:15533
const short DynastyLantern
Definition ItemID.cs:6935
const short Duality
Definition ItemID.cs:15953
const short SpectreBar
Definition ItemID.cs:10040
const short Sail
Definition ItemID.cs:7559
const short LeprechaunShirt
Definition ItemID.cs:5561
const short VortexLamp
Definition ItemID.cs:12788
const short PottedCrystalPlantTree
Definition ItemID.cs:15509
const short BeetleMinecart
Definition ItemID.cs:13661
const short SharpTears
Definition ItemID.cs:13067
const short AshWoodDoor
Definition ItemID.cs:15857
const short SpiderDoor
Definition ItemID.cs:12080
const short GreenMoss
Definition ItemID.cs:13304
const short TreeGlobe
Definition ItemID.cs:14552
const short SolarSofa
Definition ItemID.cs:12740
const short CopperPlatingWall
Definition ItemID.cs:7553
const short ThePlan
Definition ItemID.cs:2966
const short PiercingStarlight
Definition ItemID.cs:15026
const short BetsyWings
Definition ItemID.cs:11906
const short AncientHallowedHeadgear
Definition ItemID.cs:14951
const short SpiderClock
Definition ItemID.cs:12077
const short LesserRestorationPotion
Definition ItemID.cs:935
const short PinkDungeonTable
Definition ItemID.cs:4466
const short Muramasa
Definition ItemID.cs:722
const short PurplePaint
Definition ItemID.cs:3503
const short NebulaBrainBanner
Definition ItemID.cs:10559
const short TimBanner
Definition ItemID.cs:9215
const short BloodbathDye
Definition ItemID.cs:14246
const short MusicBoxOWInvasion
Definition ItemID.cs:15359
const short FishingBobberGlowingArgon
Definition ItemID.cs:15689
const short TungstenHammerOld
Definition ItemID.cs:152
const short NegativePaint
Definition ItemID.cs:6161
const short FrozenKeyMold
Definition ItemID.cs:5678
const short ToiletMushroom
Definition ItemID.cs:12566
const short SpectreRobe
Definition ItemID.cs:4769
const short BalloonBathtub
Definition ItemID.cs:15764
const short SpiderBathtub
Definition ItemID.cs:12050
const short PaintingWillow
Definition ItemID.cs:15623
const short DynastyPlatform
Definition ItemID.cs:11972
const short CoralCandle
Definition ItemID.cs:15716
const short PinkEskimoPants
Definition ItemID.cs:3197
const short ArcaneRuneWall
Definition ItemID.cs:7070
const short AbigailsFlower
Definition ItemID.cs:15599
const short AshWoodBed
Definition ItemID.cs:15830
const short AncientHorn
Definition ItemID.cs:11570
const short BlueDungeonSofa
Definition ItemID.cs:7463
const short Fake_PalmWoodChest
Definition ItemID.cs:11318
const short ZephyrFish
Definition ItemID.cs:7517
const short Fake_newchest2
Definition ItemID.cs:11375
const short ShadewoodChair
Definition ItemID.cs:3002
const short ObsidianBrickWall
Definition ItemID.cs:1247
const short ZapinatorOrange
Definition ItemID.cs:13301
const short EnchantedSwordBanner
Definition ItemID.cs:5183
const short BouncyGlowstick
Definition ItemID.cs:9593
const short Fake_MushroomChest
Definition ItemID.cs:11321
const short RainbowWallpaper
Definition ItemID.cs:6293
const short SpiderPlatform
Definition ItemID.cs:12092
const short SandstoneChandelier
Definition ItemID.cs:13172
const short TeamDye
Definition ItemID.cs:6164
const short PumpkinBed
Definition ItemID.cs:8264
const short GlassTable
Definition ItemID.cs:5396
const short EbonwoodSword
Definition ItemID.cs:2216
const short BirdCage
Definition ItemID.cs:6755
const short Marshmallow
Definition ItemID.cs:3158
const short PrincePants
Definition ItemID.cs:15494
const short Corruption4Echo
Definition ItemID.cs:13805
const short BoneWings
Definition ItemID.cs:2615
const short MulticoloredStainedGlass
Definition ItemID.cs:4073
const short PutridScent
Definition ItemID.cs:9302
const short FishFinder
Definition ItemID.cs:9365
const short NebulaPickup3
Definition ItemID.cs:10622
const short RoyalDressBottom
Definition ItemID.cs:15476
const short SolarBrick
Definition ItemID.cs:12944
const short CorruptPlanterBox
Definition ItemID.cs:9908
const short CrimsonTigerfish
Definition ItemID.cs:7172
const short VenusMagnum
Definition ItemID.cs:4022
const short PottedForestTree
Definition ItemID.cs:13556
const short IridescentBrick
Definition ItemID.cs:1496
const short ButterflyWings
Definition ItemID.cs:2504
const short Fake_BambooChest
Definition ItemID.cs:14012
const short Fake_ShadowChest
Definition ItemID.cs:11258
const short Daybloom
Definition ItemID.cs:1196
const short FrostHelmet
Definition ItemID.cs:2309
const short QueenSlimeHook
Definition ItemID.cs:15197
const short GolfBallDyedBlack
Definition ItemID.cs:12983
const short SlimeBathtub
Definition ItemID.cs:7958
const short MusicBoxSandstorm
Definition ItemID.cs:11645
const short SkywareBathtub
Definition ItemID.cs:6497
const short DontHurtComboBook
Definition ItemID.cs:16226
const short ExplosivePowder
Definition ItemID.cs:4298
const short FairyGuides
Definition ItemID.cs:15914
const short MartianAstroClock
Definition ItemID.cs:8684
const short GreenDungeonLamp
Definition ItemID.cs:8195
const short IceSickle
Definition ItemID.cs:4175
const short JungleFishingCrateHard
Definition ItemID.cs:12218
const short JungleFishingCrate
Definition ItemID.cs:9881
const short PearlwoodWorkBench
Definition ItemID.cs:2168
const short PirateCorsairBanner
Definition ItemID.cs:10586
const short MartianScutlixGunnerBanner
Definition ItemID.cs:9113
const short QueenSlimeMask
Definition ItemID.cs:15134
const short PeaceCandle
Definition ItemID.cs:9608
const short PlatinumAxe
Definition ItemID.cs:10703
const short DeadlySphereStaff
Definition ItemID.cs:10004
const short VortexPiano
Definition ItemID.cs:12794
const short SharkteethTrophy
Definition ItemID.cs:7604
const short HuntressPants
Definition ItemID.cs:11672
const short GameMasterShirt
Definition ItemID.cs:13220
const short MarbleSink
Definition ItemID.cs:9701
const short WaterleafSeeds
Definition ItemID.cs:1190
const short DarkShard
Definition ItemID.cs:1838
const short LavaAbsorbantSponge
Definition ItemID.cs:14873
const short Flymeal
Definition ItemID.cs:15644
const short SpecularFish
Definition ItemID.cs:7184
const short LunarFlareBook
Definition ItemID.cs:10967
const short MusicBoxTemple
Definition ItemID.cs:5081
const short TinBroadsword
Definition ItemID.cs:10763
const short SlimePlatform
Definition ItemID.cs:8000
const short ManaPotion
Definition ItemID.cs:824
const short EndlessQuiver
Definition ItemID.cs:9566
const short SteampunkChair
Definition ItemID.cs:5381
const short YoYoGlove
Definition ItemID.cs:10259
const short SpiderMask
Definition ItemID.cs:7367
const short WebSlinger
Definition ItemID.cs:3074
const short LogicGate_NAND
Definition ItemID.cs:11072
const short BambooDoor
Definition ItemID.cs:13985
const short NebulaPickup2
Definition ItemID.cs:10619
const short RedsYoyo
Definition ItemID.cs:10118
const short MudWallEcho
Definition ItemID.cs:13718
const short FlaskofFire
Definition ItemID.cs:4319
const short EmpressButterflyJar
Definition ItemID.cs:15149
const short CapricornLegs
Definition ItemID.cs:15434
const short PalmWoodFence
Definition ItemID.cs:7781
const short ObsidianBed
Definition ItemID.cs:4676
const short ObsidianChandelier
Definition ItemID.cs:8228
const short NebulaDye
Definition ItemID.cs:10838
const short LihzahrdChandelier
Definition ItemID.cs:6443
const short SpiderWallUnsafe
Definition ItemID.cs:16346
const short Shotgun
Definition ItemID.cs:1859
const short GiantShellyBanner
Definition ItemID.cs:10433
const short GolfClubShroomitePutter
Definition ItemID.cs:14045
const short GoldenLamp
Definition ItemID.cs:6656
const short EskimoHood
Definition ItemID.cs:2666
const short LunarHamaxeStardust
Definition ItemID.cs:10832
const short CanOfWorms
Definition ItemID.cs:13292
const short LihzahrdWallUnsafe
Definition ItemID.cs:16385
const short TreasureHunterPants
Definition ItemID.cs:5813
const short BluePhasesaber
Definition ItemID.cs:11549
const short SlimeBed
Definition ItemID.cs:7961
const short AlphabetStatueX
Definition ItemID.cs:8462
const short BigMimicHallowBanner
Definition ItemID.cs:15182
const short GreenAndWhiteGarland
Definition ItemID.cs:5906
const short VortexMonolith
Definition ItemID.cs:10865
const short MarbleChest
Definition ItemID.cs:9800
const short StylistKilLaKillScissorsIWish
Definition ItemID.cs:10313
const short Sofa
Definition ItemID.cs:7448
const short MimeMask
Definition ItemID.cs:1223
const short ShoeSpikes
Definition ItemID.cs:3182
const short GreenBanner
Definition ItemID.cs:1271
const short CaveWall2Echo
Definition ItemID.cs:13790
const short SpookyLamp
Definition ItemID.cs:6530
const short SnakeBanner
Definition ItemID.cs:2627
const short MusicBoxUndergroundCorruption
Definition ItemID.cs:1967
const short IchorBullet
Definition ItemID.cs:4262
const short GoldenShower
Definition ItemID.cs:4265
const short ObsidianTable
Definition ItemID.cs:4637
const short YellowPressurePlate
Definition ItemID.cs:2816
const short GoldLadyBug
Definition ItemID.cs:13343
const short CursedDart
Definition ItemID.cs:9287
const short AmethystGemsparkWallOff
Definition ItemID.cs:8297
const short YellowandBlackDye
Definition ItemID.cs:3320
const short TheEyeOfCthulhu
Definition ItemID.cs:10133
const short MeteoriteLamp
Definition ItemID.cs:9662
const short FleshDresser
Definition ItemID.cs:8177
const short SnowballLauncher
Definition ItemID.cs:3110
const short CaveWall1Echo
Definition ItemID.cs:13787
const short SapphireStaff
Definition ItemID.cs:2480
const short GraduationCapMaroon
Definition ItemID.cs:15242
const short BubblegumBlock
Definition ItemID.cs:5030
const short MartianPiano
Definition ItemID.cs:8720
const short DepthMeter
Definition ItemID.cs:311
const short FrozenBookcase
Definition ItemID.cs:6350
const short GreenWrench
Definition ItemID.cs:2810
const short FrostMinnow
Definition ItemID.cs:7175
const short GolfCup
Definition ItemID.cs:12377
const short GreenDungeonChair
Definition ItemID.cs:4454
const short CatShirt
Definition ItemID.cs:5507
const short VortexDrill
Definition ItemID.cs:8579
const short SpikedJungleSlimeBanner
Definition ItemID.cs:9200
const short TheHorsemansBlade
Definition ItemID.cs:5735
const short SkyBlueandSilverDye
Definition ItemID.cs:3431
const short AmericanExplosive
Definition ItemID.cs:4742
const short SpookyDresser
Definition ItemID.cs:7436
const short MushroomWorkBench
Definition ItemID.cs:2699
const short GoldWormCage
Definition ItemID.cs:9485
const short MummyShirt
Definition ItemID.cs:2870
const short SlimeGun
Definition ItemID.cs:8087
const short HoneyWorkBench
Definition ItemID.cs:7010
const short GolfClubGoldWedge
Definition ItemID.cs:14036
const short MiningHelmet
Definition ItemID.cs:521
const short CrystalSofaHowDoesThatEvenWork
Definition ItemID.cs:12011
const short FullMoonSqueakyToy
Definition ItemID.cs:14465
const short TungstenShortsword
Definition ItemID.cs:10724
const short BossMaskMoonlord
Definition ItemID.cs:10376
const short FrozenSlimeBlock
Definition ItemID.cs:2558
const short PurpleStainedGlass
Definition ItemID.cs:4058
const short MythrilHalberd
Definition ItemID.cs:1427
const short DD2EnergyCrystal
Definition ItemID.cs:11723
const short ShimmerCampfire
Definition ItemID.cs:16328
const short Tsunami
Definition ItemID.cs:8129
const short SquirePlating
Definition ItemID.cs:11660
const short TeamBlockWhitePlatform
Definition ItemID.cs:11183
const short CursedBullet
Definition ItemID.cs:1895
const short EyeofCthulhuTrophy
Definition ItemID.cs:4337
const short CrimsonHelmet
Definition ItemID.cs:2633
const short CowboyPants
Definition ItemID.cs:2882
const short ArchaeologistsPants
Definition ItemID.cs:1016
const short SpiderEcho
Definition ItemID.cs:13766
const short PotSuspendedWaterleaf
Definition ItemID.cs:14840
const short PalmWoodChair
Definition ItemID.cs:7829
const short Starfish
Definition ItemID.cs:8135
const short GrayBrick
Definition ItemID.cs:644
const short GoldBirdCage
Definition ItemID.cs:9467
const short MagicPowerPotion
Definition ItemID.cs:1139
const short GlassChair
Definition ItemID.cs:5366
const short GoblinArcherBanner
Definition ItemID.cs:9038
const short RaggedBrotherhoodSigil
Definition ItemID.cs:4619
const short PrettyPinkDressSkirt
Definition ItemID.cs:14249
const short WoodenSpike
Definition ItemID.cs:3707
const short AncientCobaltBreastplate
Definition ItemID.cs:3140
const short TatteredWoodSign
Definition ItemID.cs:14387
const short ToiletDynasty
Definition ItemID.cs:12608
const short GolfClubStoneIron
Definition ItemID.cs:14018
const short SquirrelStatue
Definition ItemID.cs:11210
const short TeamBlockBluePlatform
Definition ItemID.cs:11174
const short VortexPickaxe
Definition ItemID.cs:8585
const short DeepLimePaint
Definition ItemID.cs:3521
const short PlatinumPickaxe
Definition ItemID.cs:10712
const short Bowl
Definition ItemID.cs:1325
const short UglySweater
Definition ItemID.cs:6074
const short TimelessTravelerHood
Definition ItemID.cs:15410
const short TeleportationPylonVictory
Definition ItemID.cs:15110
const short SandstorminaBottle
Definition ItemID.cs:2828
const short CactusDresser
Definition ItemID.cs:7433
const short SpiderChest
Definition ItemID.cs:12074
const short Marble
Definition ItemID.cs:9500
const short GreenDungeonChest
Definition ItemID.cs:8093
const short SunflowerMinecart
Definition ItemID.cs:13544
const short ToiletSunplate
Definition ItemID.cs:12569
const short UnicornMask
Definition ItemID.cs:5537
const short Squirrel
Definition ItemID.cs:6311
const short SillyBalloonTiedGreen
Definition ItemID.cs:11492
const short GelBalloon
Definition ItemID.cs:15215
const short GolfCupFlagWhite
Definition ItemID.cs:12506
const short TealandSilverDye
Definition ItemID.cs:3425
const short WoodenCrateHard
Definition ItemID.cs:12194
const short TrappedGhost
Definition ItemID.cs:4691
const short GemTreeDiamondSeed
Definition ItemID.cs:14825
const short HardenedSand
Definition ItemID.cs:10073
const short RichMahoganySink
Definition ItemID.cs:8744
const short AncientCobaltBrickWall
Definition ItemID.cs:16547
const short SufficientlyAdvanced
Definition ItemID.cs:15995
const short LivingWoodChandelier
Definition ItemID.cs:6680
const short WormStatue
Definition ItemID.cs:11216
const short SnowmanGangstaBanner
Definition ItemID.cs:9194
const short BarStool
Definition ItemID.cs:5375
const short DiamondMinecart
Definition ItemID.cs:13625
const short GolfClubChlorophyteDriver
Definition ItemID.cs:14051
const short CorruptTorch
Definition ItemID.cs:13412
const short GoldButterfly
Definition ItemID.cs:8930
const short EmeraldStoneBlock
Definition ItemID.cs:14186
const short OrichalcumOre
Definition ItemID.cs:3572
const short BorealWoodWall
Definition ItemID.cs:7772
const short ReaperStatue
Definition ItemID.cs:1598
const short StoneSlab
Definition ItemID.cs:6614
const short AncientShadowGreaves
Definition ItemID.cs:3131
const short VortexBed
Definition ItemID.cs:12758
const short Fake_JungleChest
Definition ItemID.cs:11294
const short PalladiumWaraxe
Definition ItemID.cs:3923
const short CageBuggy
Definition ItemID.cs:10022
const short EskimoPants
Definition ItemID.cs:2672
const short PigronStatue
Definition ItemID.cs:11405
const short SpiffoPlush
Definition ItemID.cs:16253
const short SillyBalloonTiedPink
Definition ItemID.cs:11486
const short CorruptGoldfishBanner
Definition ItemID.cs:5156
const short PotSuspendedMoonglow
Definition ItemID.cs:14837
const short HoneyDoor
Definition ItemID.cs:5390
const short UltrabrightHelmet
Definition ItemID.cs:12281
const short Bench
Definition ItemID.cs:1262
const short Ichorfish
Definition ItemID.cs:7646
const short TreeNymphButterflyJar
Definition ItemID.cs:6806
const short GolfClubIron
Definition ItemID.cs:12374
const short PearlstoneBrickWall
Definition ItemID.cs:1508
const short OrichalcumHalberd
Definition ItemID.cs:3836
const short GemLockRuby
Definition ItemID.cs:11189
const short Fake_PinkDungeonChest
Definition ItemID.cs:11333
const short HangingSkeleton
Definition ItemID.cs:4388
const short MouseStatue
Definition ItemID.cs:11231
const short StardustDresser
Definition ItemID.cs:12890
const short GoldenChair
Definition ItemID.cs:5369
const short SpectreMask
Definition ItemID.cs:6824
const short MothBanner
Definition ItemID.cs:5267
const short GraduationGownBlue
Definition ItemID.cs:15248
const short ShadewoodPlatform
Definition ItemID.cs:2996
const short EbonwoodBookcase
Definition ItemID.cs:6320
const short SuperStarCannon
Definition ItemID.cs:12437
const short BoneArrow
Definition ItemID.cs:9266
const short UltraBrightCampfire
Definition ItemID.cs:11426
const short RoyalGel
Definition ItemID.cs:9527
const short SolarCrawltipedeBanner
Definition ItemID.cs:10541
const short AaronsLeggings
Definition ItemID.cs:4961
const short SantaHat
Definition ItemID.cs:2021
const short LightningBuginaBottle
Definition ItemID.cs:6272
const short GreenDungeonDoor
Definition ItemID.cs:4493
const short PaladinsHammer
Definition ItemID.cs:4796
const short OrichalcumHeadgear
Definition ItemID.cs:3893
const short Discover
Definition ItemID.cs:4745
const short GravitationPotion
Definition ItemID.cs:1172
const short LunarHook
Definition ItemID.cs:10973
const short GreenLight
Definition ItemID.cs:2051
const short SparkyPainting
Definition ItemID.cs:9242
const short GolfBallDyedSkyBlue
Definition ItemID.cs:13013
const short BoneBlock
Definition ItemID.cs:2555
const short IceSkates
Definition ItemID.cs:3107
const short TragicUmbrella
Definition ItemID.cs:14378
const short SpectreStaff
Definition ItemID.cs:4595
const short ToiletGlass
Definition ItemID.cs:12593
const short VineRope
Definition ItemID.cs:9245
const short DD2ElderCrystalStand
Definition ItemID.cs:11705
const short Extractinator
Definition ItemID.cs:3248
const short ZebraSwallowtailButterfly
Definition ItemID.cs:6257
const short PottedLavaPlantBramble
Definition ItemID.cs:14969
const short PurpleEmperorButterflyJar
Definition ItemID.cs:6794
const short SteampunkGoggles
Definition ItemID.cs:5483
const short TopazHook
Definition ItemID.cs:3968
const short ShadewoodBathtub
Definition ItemID.cs:6638
const short PearlwoodWall
Definition ItemID.cs:2129
const short MagicConch
Definition ItemID.cs:13046
const short GreenSlabWallUnsafe
Definition ItemID.cs:16373
const short CrystalStorm
Definition ItemID.cs:1811
const short MushroomCandle
Definition ItemID.cs:7883
const short TheHangedMan
Definition ItemID.cs:4376
const short BorealWoodCandelabra
Definition ItemID.cs:7922
const short GypsyRobe
Definition ItemID.cs:7094
const short CopperBrick
Definition ItemID.cs:692
const short CapricornMask
Definition ItemID.cs:15428
const short StardustHelmet
Definition ItemID.cs:10400
const short ManaRegenerationBand
Definition ItemID.cs:3203
const short Bacon
Definition ItemID.cs:10853
const short ParkaCoat
Definition ItemID.cs:6065
const short ObsidianLantern
Definition ItemID.cs:8183
const short BossMaskCultist
Definition ItemID.cs:10373
const short CnadyCanePickaxe
Definition ItemID.cs:6008
const short MeteoriteTable
Definition ItemID.cs:9716
const short SolarPlatform
Definition ItemID.cs:12734
const short NebulaToilet
Definition ItemID.cs:12878
const short BigMimicCrimsonBanner
Definition ItemID.cs:15179
const short SlimeSofa
Definition ItemID.cs:8003
const short GolfVisor
Definition ItemID.cs:12671
const short GoldenWorkbench
Definition ItemID.cs:11987
const short BewitchingTable
Definition ItemID.cs:9254
const short Hallow4Echo
Definition ItemID.cs:13841
const short PumpkinPants
Definition ItemID.cs:5525
const short ShadowScale
Definition ItemID.cs:515
const short AmethystGemsparkBlock
Definition ItemID.cs:6167
const short DizzyHat
Definition ItemID.cs:16412
const short AnkhCharm
Definition ItemID.cs:5093
const short HerosPants
Definition ItemID.cs:1004
const short SulphurButterfly
Definition ItemID.cs:6251
const short PinkEskimoCoat
Definition ItemID.cs:3194
const short PumpkinWorkBench
Definition ItemID.cs:5642
const short StardustChair
Definition ItemID.cs:12899
const short PalladiumHelmet
Definition ItemID.cs:3875
const short TeamBlockBlue
Definition ItemID.cs:11159
const short CrimsonYoyo
Definition ItemID.cs:10097
const short ArchaeologistsJacket
Definition ItemID.cs:1013
const short VilePowder
Definition ItemID.cs:458
const short TopazGemsparkBlock
Definition ItemID.cs:6170
const short PurpleMucos
Definition ItemID.cs:3611
const short Pineapple
Definition ItemID.cs:13139
const short ShadowflameHadesDye
Definition ItemID.cs:11057
const short BorealWoodSword
Definition ItemID.cs:8492
const short LesionStation
Definition ItemID.cs:12683
const short CrystalSerpent
Definition ItemID.cs:9884
const short TopazStaff
Definition ItemID.cs:2477
const short ClownBanner
Definition ItemID.cs:5150
const short SoulDrain
Definition ItemID.cs:9275
const short LeadBroadsword
Definition ItemID.cs:10745
const short MeteoriteWorkBench
Definition ItemID.cs:9725
const short SkeletronHand
Definition ItemID.cs:4076
const short MeteoriteChandelier
Definition ItemID.cs:9788
const short LesionDoor
Definition ItemID.cs:12158
const short YellowStucco
Definition ItemID.cs:2093
const short LeadFence
Definition ItemID.cs:4601
const short Frog
Definition ItemID.cs:6620
const short PaladinBanner
Definition ItemID.cs:9131
const short MysticCoilSnake
Definition ItemID.cs:13043
const short VortexDoor
Definition ItemID.cs:12785
const short Acorn
Definition ItemID.cs:338
const short FoxShirt
Definition ItemID.cs:5723
const short AshWoodBow
Definition ItemID.cs:16103
const short Outcast
Definition ItemID.cs:15911
const short HeroShield
Definition ItemID.cs:12251
const short RemnantsofDevotion
Definition ItemID.cs:15959
const short MushroomBookcase
Definition ItemID.cs:7877
const short AsphaltBlock
Definition ItemID.cs:2582
const short GoldenCandle
Definition ItemID.cs:6722
const short WaterChest
Definition ItemID.cs:4151
const short CobaltBrick
Definition ItemID.cs:1502
const short PumpkinBookcase
Definition ItemID.cs:8267
const short Sandstone
Definition ItemID.cs:10070
const short Javelin
Definition ItemID.cs:9539
const short SolarBrickWall
Definition ItemID.cs:12956
const short NebulaBookcase
Definition ItemID.cs:12824
const short LaserRifle
Definition ItemID.cs:1799
const short TwilightHairDye
Definition ItemID.cs:10034
const short CoralChair
Definition ItemID.cs:15719
const short AncientObsidianBrickWall
Definition ItemID.cs:16559
const short LavafallBlock
Definition ItemID.cs:8339
const short PinkDungeonCandelabra
Definition ItemID.cs:8255
const short GiantFlyingFoxBanner
Definition ItemID.cs:9032
const short BrazierSuspended
Definition ItemID.cs:14858
const short GlassCandelabra
Definition ItemID.cs:6548
const short ArmoredVikingBanner
Definition ItemID.cs:8951
const short FlowerPacketWild
Definition ItemID.cs:12980
const short None
Definition ItemID.cs:257
const short Princess64
Definition ItemID.cs:15512
const short TopHat
Definition ItemID.cs:974
const short Ichor
Definition ItemID.cs:4253
const short DoubleCod
Definition ItemID.cs:7196
const short LunaticCultistPetItem
Definition ItemID.cs:14684
const short ArcheryPotion
Definition ItemID.cs:1166
const short SilverHammerOld
Definition ItemID.cs:224
const short CrimsonPlanterBox
Definition ItemID.cs:9911
const short AshWoodCandle
Definition ItemID.cs:15842
const short WhiteTorch
Definition ItemID.cs:1550
const short BalloonCandelabra
Definition ItemID.cs:15776
const short LihzahrdStatue
Definition ItemID.cs:3713
const short WingsVortex
Definition ItemID.cs:10664
const short MeteorHelmet
Definition ItemID.cs:626
const short FishMinecart
Definition ItemID.cs:12458
const short DD2ExplosiveTrapT3Popper
Definition ItemID.cs:11759
const short DirtiestBlock
Definition ItemID.cs:16457
const short YellowString
Definition ItemID.cs:10142
const short Razorpine
Definition ItemID.cs:6047
const short BloodFishingRod
Definition ItemID.cs:13232
const short BeamSword
Definition ItemID.cs:2426
const short FoodBarbarianArmor
Definition ItemID.cs:14513
const short SpikyBallTrap
Definition ItemID.cs:3701
const short ElfArcherBanner
Definition ItemID.cs:9011
const short DD2FlameburstTowerT2Popper
Definition ItemID.cs:11714
const short SolarFlareLeggings
Definition ItemID.cs:8552
const short AshWoodToilet
Definition ItemID.cs:15887
const short ChlorophyteChainsaw
Definition ItemID.cs:3953
const short LunarBlockNebula
Definition ItemID.cs:10982
const short FritzBanner
Definition ItemID.cs:10439
const short SolarFlareAxe
Definition ItemID.cs:8603
const short MusicBoxHell
Definition ItemID.cs:9968
const short AshWoodSofa
Definition ItemID.cs:15875
const short ShadowbeamStaff
Definition ItemID.cs:4589
const short FrozenPlatform
Definition ItemID.cs:11981
const short HunterCloak
Definition ItemID.cs:14489
const short GameMasterPants
Definition ItemID.cs:13223
const short GraniteWorkBench
Definition ItemID.cs:9731
const short BeetleScaleMail
Definition ItemID.cs:6857
const short Worm
Definition ItemID.cs:6263
const short AncientCobaltHelmet
Definition ItemID.cs:3137
const short FrozenPiano
Definition ItemID.cs:6998
const short LesionDresser
Definition ItemID.cs:12161
const short DesertWaterFountain
Definition ItemID.cs:2987
const short Mushroom
Definition ItemID.cs:272
const short PinkDungeonVase
Definition ItemID.cs:4487
const short GoblinSorcererBanner
Definition ItemID.cs:5216
const short GoldenCrate
Definition ItemID.cs:7265
const short SlimeBanner
Definition ItemID.cs:5306
const short ObsidianDoor
Definition ItemID.cs:4631
const short TheGroomBanner
Definition ItemID.cs:9212
const short BlackInk
Definition ItemID.cs:3614
const short BorealWoodLamp
Definition ItemID.cs:7946
const short MaidHead2
Definition ItemID.cs:12653
const short LifeCrystalBoulder
Definition ItemID.cs:16409
const short HallowHardenedSandWall
Definition ItemID.cs:10286
const short FleshGrinder
Definition ItemID.cs:2648
const short SuspiciousLookingEye
Definition ItemID.cs:386
const short SteampunkWings
Definition ItemID.cs:3101
const short Flairon
Definition ItemID.cs:8090
const short FlyingDutchmanTrophy
Definition ItemID.cs:10334
const short PaperAirplaneA
Definition ItemID.cs:13286
const short WaffleIron
Definition ItemID.cs:16403
const short SolarChair
Definition ItemID.cs:12710
const short LogicSensor_Sun
Definition ItemID.cs:11096
const short FlinxStaff
Definition ItemID.cs:15464
const short BlackAndWhiteDye
Definition ItemID.cs:10928
const short RedGardland
Definition ItemID.cs:5897
const short GreenPressurePlate
Definition ItemID.cs:1880
const short PottedCrystalPlantTeardrop
Definition ItemID.cs:15506
const short SlimeBlockWall
Definition ItemID.cs:2564
const short DontStarveShaderItem
Definition ItemID.cs:15596
const short Seagull
Definition ItemID.cs:13334
const short RoninPants
Definition ItemID.cs:15407
const short AmmoReservationPotion
Definition ItemID.cs:7289
const short SilverBowOld
Definition ItemID.cs:221
const short CookingPot
Definition ItemID.cs:1292
const short NebulaAxe
Definition ItemID.cs:8588
const short LeadAxe
Definition ItemID.cs:10739
const short SteampunkShirt
Definition ItemID.cs:2777
const short DerplingBanner
Definition ItemID.cs:5177
const short FancyGreyWallpaper
Definition ItemID.cs:6281
const short GothicChair
Definition ItemID.cs:4784
const short Darkness
Definition ItemID.cs:4682
const short BeeBreastplate
Definition ItemID.cs:7343
const short IchorArrow
Definition ItemID.cs:4259
const short MarbleDresser
Definition ItemID.cs:9656
const short StinkPotion
Definition ItemID.cs:7316
const short TaxCollectorsStickOfDoom
Definition ItemID.cs:10310
const short GlassCandle
Definition ItemID.cs:6401
const short BalloonTable
Definition ItemID.cs:15815
const short Bathtub
Definition ItemID.cs:1265
const short SunBanner
Definition ItemID.cs:2795
const short NeonTetra
Definition ItemID.cs:7163
const short BitterHarvest
Definition ItemID.cs:5798
const short ScarletMacaw
Definition ItemID.cs:15893
const short IcyWaterFountain
Definition ItemID.cs:3080
const short GreenDungeonVase
Definition ItemID.cs:4484
const short CogWall
Definition ItemID.cs:11510
const short BambooLamp
Definition ItemID.cs:13988
const short SailorShirt
Definition ItemID.cs:4094
const short RavagerScorpionBanner
Definition ItemID.cs:10514
const short TurtleLeggings
Definition ItemID.cs:4211
const short DemonHeart
Definition ItemID.cs:10262
const short ElfHat
Definition ItemID.cs:6086
const short SandstorminaBalloon
Definition ItemID.cs:3206
const short SquireAltPants
Definition ItemID.cs:11876
const short SquidBanner
Definition ItemID.cs:9206
const short ShimmerArrow
Definition ItemID.cs:16301
const short PartyHat
Definition ItemID.cs:11453
const short LifeAboveTheSand
Definition ItemID.cs:14153
const short GolfBallDyedTeal
Definition ItemID.cs:13016
const short MushroomGrassSeeds
Definition ItemID.cs:839
const short PearlwoodLamp
Definition ItemID.cs:6521
const short GraniteBookcase
Definition ItemID.cs:9758
const short StardustBrickWall
Definition ItemID.cs:12965
const short AdamantiteMask
Definition ItemID.cs:1463
const short ShimmerBrick
Definition ItemID.cs:16451
const short EmeraldBunnyCage
Definition ItemID.cs:14912
const short ShadowChest
Definition ItemID.cs:1241
const short Pupfish
Definition ItemID.cs:13376
const short StrangeBrew
Definition ItemID.cs:9260
const short ReflectiveGoldDye
Definition ItemID.cs:9338
const short BalloonBed
Definition ItemID.cs:15767
const short WeightedPressurePlateOrange
Definition ItemID.cs:11147
const short YellowTorch
Definition ItemID.cs:1553
const short AlphabetStatueU
Definition ItemID.cs:8453
const short Furnace
Definition ItemID.cs:356
const short GoldHammerOld
Definition ItemID.cs:242
const short Fake_PumpkinChest
Definition ItemID.cs:11351
const short PrinceUniform
Definition ItemID.cs:15491
const short PsychoKnife
Definition ItemID.cs:9575
const short TitanstoneBlock
Definition ItemID.cs:5036
const short Dirt2Echo
Definition ItemID.cs:13823
const short ToiletMeteor
Definition ItemID.cs:12680
const short AshWoodChandelier
Definition ItemID.cs:15848
const short AshWoodSword
Definition ItemID.cs:16109
const short MarbleBlockWall
Definition ItemID.cs:9506
const short BoneChandelier
Definition ItemID.cs:6689
const short SoulofMight
Definition ItemID.cs:1901
const short CrimsandBlock
Definition ItemID.cs:3995
const short DrManFlyMask
Definition ItemID.cs:14471
const short Leather
Definition ItemID.cs:1034
const short LokisHelm
Definition ItemID.cs:11024
const short GranitePlatform
Definition ItemID.cs:9695
const short RubyStaff
Definition ItemID.cs:2486
const short GoldBrickWall
Definition ItemID.cs:683
const short LunarBlockVortex
Definition ItemID.cs:10979
const short CobaltHat
Definition ItemID.cs:1370
const short MercuryBrick
Definition ItemID.cs:16475
const short Fake_HallowedChest
Definition ItemID.cs:11303
const short Stynger
Definition ItemID.cs:4031
const short Mannequin
Definition ItemID.cs:1751
const short SpookyLeggings
Definition ItemID.cs:5759
const short GhostarShirt
Definition ItemID.cs:14456
const short MarbleWall
Definition ItemID.cs:9503
const short PineDoor
Definition ItemID.cs:6029
const short MarblePlatform
Definition ItemID.cs:9692
const short AshWoodDresser
Definition ItemID.cs:15836
const short MolotovCocktail
Definition ItemID.cs:8027
const short StormTigerStaff
Definition ItemID.cs:14078
const short HoneyCup
Definition ItemID.cs:7028
const short LimeDye
Definition ItemID.cs:3287
const short IceBoomerang
Definition ItemID.cs:2267
const short EyeballStatue
Definition ItemID.cs:1670
const short UnicornStatue
Definition ItemID.cs:11384
const short MartianHoverCandle
Definition ItemID.cs:8711
const short MusicBoxOWBoss1
Definition ItemID.cs:15356
const short GlassSlipper
Definition ItemID.cs:15488
const short FalconBlade
Definition ItemID.cs:8081
const short NightsEdge
Definition ItemID.cs:1076
const short BoneCampfire
Definition ItemID.cs:11429
const short VioletHusk
Definition ItemID.cs:3608
const short SkeletonMageBanner
Definition ItemID.cs:5303
const short ChumBucket
Definition ItemID.cs:14081
const short DemonHorns
Definition ItemID.cs:13904
const short SanguineStaff
Definition ItemID.cs:13064
const short LavaEruptsBanner
Definition ItemID.cs:4664
const short CardinalCage
Definition ItemID.cs:6761
const short GoldBroadswordOld
Definition ItemID.cs:251
const short MusicBoxWindyDay
Definition ItemID.cs:12503
const short PlatinumBrickWall
Definition ItemID.cs:2423
const short AncientBattleArmorMaterial
Definition ItemID.cs:11606
const short VortexLeggings
Definition ItemID.cs:8534
const short ThornWhip
Definition ItemID.cs:14996
const short AmethystHook
Definition ItemID.cs:3965
const short CrystalLantern
Definition ItemID.cs:11930
const short KingSlimeMasterTrophy
Definition ItemID.cs:15044
const short DynastyBowl
Definition ItemID.cs:6962
const short BlueAndGreenLights
Definition ItemID.cs:5966
const short GreenTiledWallUnsafe
Definition ItemID.cs:16376
const short RainbowMossBlockWall
Definition ItemID.cs:16607
const short SlimePiano
Definition ItemID.cs:7997
const short WeightedPressurePlatePink
Definition ItemID.cs:11135
const short LesionSink
Definition ItemID.cs:12173
const short PurplePhasesaberOld
Definition ItemID.cs:119
const short CowboyHat
Definition ItemID.cs:2876
const short PlasmaLamp
Definition ItemID.cs:13916
const short EbonwoodHelmet
Definition ItemID.cs:2447
const short BorealWoodLantern
Definition ItemID.cs:7949
const short MythrilBrickWall
Definition ItemID.cs:1520
const short RichMahoganyGreaves
Definition ItemID.cs:2462
const short Marrow
Definition ItemID.cs:2303
const short GoldFrog
Definition ItemID.cs:8933
const short GolfClubBronzeWedge
Definition ItemID.cs:14024
const short SquireGreaves
Definition ItemID.cs:11663
const short SkywareDresser
Definition ItemID.cs:7439
const short FrostBreastplate
Definition ItemID.cs:2312
const short WaterGun
Definition ItemID.cs:7073
const short PaintingTheTruthIsUpThere
Definition ItemID.cs:8858
const short Hay
Definition ItemID.cs:5438
const short AncientHallowedPlateMail
Definition ItemID.cs:14957
const short TigerSkin
Definition ItemID.cs:7100
const short BennyWarhol
Definition ItemID.cs:15944
const short ToiletBoreal
Definition ItemID.cs:12614
const short AaronsHelmet
Definition ItemID.cs:4955
const short CosmicEmberBrickWall
Definition ItemID.cs:16493
const short CockatielStatue
Definition ItemID.cs:16214
const short Dirt3Echo
Definition ItemID.cs:13826
const short SpectrePaintScraper
Definition ItemID.cs:4892
const short ToiletFrozen
Definition ItemID.cs:12590
const short TaxCollectorPants
Definition ItemID.cs:9989
const short FrogFlipper
Definition ItemID.cs:12239
const short CrystalLamp
Definition ItemID.cs:11933
const short VioletandBlackDye
Definition ItemID.cs:3344
const short PinkandSilverDye
Definition ItemID.cs:3443
const short PenguinBanner
Definition ItemID.cs:9134
const short LogicSensor_Moon
Definition ItemID.cs:11099
const short LeadAnvil
Definition ItemID.cs:2405
const short BorealWoodChair
Definition ItemID.cs:7928
const short FroggleBunwich
Definition ItemID.cs:15536
const short LeadBroadswordOld
Definition ItemID.cs:179
const short GothicBookcase
Definition ItemID.cs:4793
static Dictionary< string, short > GenerateLegacyItemDictionary()
Definition ItemID.cs:33
const short SkyBlueFlower
Definition ItemID.cs:3584
const short PirateBanner
Definition ItemID.cs:5285
const short AncientPinkDungeonBrick
Definition ItemID.cs:16520
const short ScalyTruffle
Definition ItemID.cs:7544
const short CopperPickaxeOld
Definition ItemID.cs:218
const short VultureBanner
Definition ItemID.cs:5336
const short YellowBulb
Definition ItemID.cs:5915
const short AshWoodGreaves
Definition ItemID.cs:16100
const short IceEcho
Definition ItemID.cs:13775
const short GoldWatch
Definition ItemID.cs:308
const short SafemanSunDress
Definition ItemID.cs:14501
const short Seashell
Definition ItemID.cs:8132
const short MaidShirt2
Definition ItemID.cs:12656
const short RichMahoganySword
Definition ItemID.cs:2225
const short Candle
Definition ItemID.cs:572
const short DeadMansChest
Definition ItemID.cs:12221
const short TinPickaxe
Definition ItemID.cs:10766
const short HoneyDresser
Definition ItemID.cs:7442
const short VileMushroom
Definition ItemID.cs:437
const short NecromanticScroll
Definition ItemID.cs:5792
const short ArapaimaBanner
Definition ItemID.cs:5114
const short DestroyerBossBag
Definition ItemID.cs:10232
const short LightningBug
Definition ItemID.cs:6269
const short MeteoriteDoor
Definition ItemID.cs:9644
const short SeashellHairpin
Definition ItemID.cs:7508
const short PlatinumHelmet
Definition ItemID.cs:2345
const short SoulBottleNight
Definition ItemID.cs:14345
const short CrystalCandle
Definition ItemID.cs:11927
const short ToiletMartian
Definition ItemID.cs:12620
const short Sandgun
Definition ItemID.cs:1055
const short GolfClubRustyPutter
Definition ItemID.cs:14021
const short FrostStaff
Definition ItemID.cs:2435
const short PineChair
Definition ItemID.cs:6032
const short CrownoDevoursHisLunch
Definition ItemID.cs:4982
const short ImpStaff
Definition ItemID.cs:7352
const short HandWarmer
Definition ItemID.cs:6020
const short SkywareChandelier
Definition ItemID.cs:6446
const short WarriorEmblem
Definition ItemID.cs:1727
const short ChippysCouch
Definition ItemID.cs:15236
const short SauteedFrogLegs
Definition ItemID.cs:12356
const short PurpleandSilverDye
Definition ItemID.cs:3437
const short AMachineforTerrarians
Definition ItemID.cs:15938
const short SlimeClock
Definition ItemID.cs:7982
const short LivingWoodBookcase
Definition ItemID.cs:6662
const short GreenStainedGlass
Definition ItemID.cs:4067
const short DripplerFlail
Definition ItemID.cs:13073
const short MushroomSofa
Definition ItemID.cs:7496
const short EbonwoodTable
Definition ItemID.cs:2171
const short RubyHook
Definition ItemID.cs:3977
const short BuccaneerBandana
Definition ItemID.cs:10046
const short WhiteTuxedoShirt
Definition ItemID.cs:4121
const short FishronWings
Definition ItemID.cs:8084
const short UndeadVikingStatue
Definition ItemID.cs:11396
const short BlueBrickPlatform
Definition ItemID.cs:4409
const short ProjectilePressurePad
Definition ItemID.cs:11378
const short FrogWebbing
Definition ItemID.cs:12245
const short ThornsPotion
Definition ItemID.cs:1160
const short TeamBlockRed
Definition ItemID.cs:11120
const short EmeraldMinecart
Definition ItemID.cs:13619
const short HeartStatue
Definition ItemID.cs:1676
const short HuntressAltHead
Definition ItemID.cs:11888
const short BossBagDarkMage
Definition ItemID.cs:11843
const short SnowBrick
Definition ItemID.cs:2039
const short Katana
Definition ItemID.cs:7076
const short SpeedHairDye
Definition ItemID.cs:6215
const short HoneyAbsorbantSponge
Definition ItemID.cs:16166
const short WineGlass
Definition ItemID.cs:6989
const short CarbonGuitar
Definition ItemID.cs:12428
const short FleshChandelier
Definition ItemID.cs:6428
const short PainterPaintballGun
Definition ItemID.cs:10307
const short SteampunkMinecart
Definition ItemID.cs:13673
const short BouncyDynamite
Definition ItemID.cs:10898
const short Requiem
Definition ItemID.cs:15926
const short FleshDoor
Definition ItemID.cs:2708
const short IronHammer
Definition ItemID.cs:278
const short TerrasparkBoots
Definition ItemID.cs:15257
const short LincolnsPants
Definition ItemID.cs:16418
const short SilverAxe
Definition ItemID.cs:10793
const short KiteBunnyCrimson
Definition ItemID.cs:14270
const short IlluminantHook
Definition ItemID.cs:9323
const short TissueSample
Definition ItemID.cs:4244
const short HellfireArrow
Definition ItemID.cs:1052
const short BrightPurpleDye
Definition ItemID.cs:3398
const short SparkleGuitar
Definition ItemID.cs:14402
const short FlowerPacketYellow
Definition ItemID.cs:12392
const short SolarClock
Definition ItemID.cs:12719
const short LavaCrate
Definition ItemID.cs:14888
const short HuntressAltPants
Definition ItemID.cs:11894
const short PinkJellyfish
Definition ItemID.cs:7571
const short MeteoriteBrick
Definition ItemID.cs:9557
const short PumpkinBathtub
Definition ItemID.cs:8240
const short SlimeBookcase
Definition ItemID.cs:7964
const short SuperAbsorbantSponge
Definition ItemID.cs:9353
const short JungleYoyo
Definition ItemID.cs:10100
const short SolarWorkbench
Definition ItemID.cs:12746
const short ViciousPowder
Definition ItemID.cs:8915
const short FragmentStardust
Definition ItemID.cs:10634
const short LargeBambooBlock
Definition ItemID.cs:13898
const short SpearRack
Definition ItemID.cs:6608
const short PalmWoodDresser
Definition ItemID.cs:7844
const short Lens
Definition ItemID.cs:371
const short EbonwoodClock
Definition ItemID.cs:8036
const short BoneSword
Definition ItemID.cs:3755
const short NightOwlPotion
Definition ItemID.cs:1154
const short PinkDungeonDresser
Definition ItemID.cs:7421
const short AncientGreenDungeonBrickWall
Definition ItemID.cs:16517
const short LesionCandle
Definition ItemID.cs:12143
const short TheMeatball
Definition ItemID.cs:2660
const short HolyArrow
Definition ItemID.cs:1805
const short AncientHallowedHood
Definition ItemID.cs:14954
const short ShipInABottle
Definition ItemID.cs:7727
const short ZombieArmStatue
Definition ItemID.cs:11414
const short PharaohsRobe
Definition ItemID.cs:2855
const short LesionChest
Definition ItemID.cs:12152
const short WoodenTable
Definition ItemID.cs:353
const short TinPlating
Definition ItemID.cs:8333
const short ShadowDye
Definition ItemID.cs:8870
const short CopperAxe
Definition ItemID.cs:10775
const short AmethystGemsparkWall
Definition ItemID.cs:8294
const short ArmorBracing
Definition ItemID.cs:2960
const short LampPost
Definition ItemID.cs:1280
const short SoulofFlight
Definition ItemID.cs:1982
const short BlinkrootSeeds
Definition ItemID.cs:1184
const short FishronBossBag
Definition ItemID.cs:10247
const short HallowSandstone
Definition ItemID.cs:10274
const short LamiaShirt
Definition ItemID.cs:11612
const short MusicBoxTitle
Definition ItemID.cs:1952
const short DryadLoincloth
Definition ItemID.cs:5819
const short CowboyJacket
Definition ItemID.cs:2879
const short MeteorHamaxe
Definition ItemID.cs:869
const short TikiMask
Definition ItemID.cs:3734
const short LogicSensor_Honey
Definition ItemID.cs:11441
const short Cursedfish
Definition ItemID.cs:7619
const short VortexChandelier
Definition ItemID.cs:12776
const short ElfShirt
Definition ItemID.cs:6089
const short MiningShirt
Definition ItemID.cs:1487
const short SharkStatue
Definition ItemID.cs:8273
const short BookStaff
Definition ItemID.cs:11813
const short ShadowJoustingLance
Definition ItemID.cs:14624
const short SkiphsShirt
Definition ItemID.cs:11015
const short GreatWave
Definition ItemID.cs:4571
const short AlphabetStatueY
Definition ItemID.cs:8465
const short ResplendentDessert
Definition ItemID.cs:15650
const short BlueMoss
Definition ItemID.cs:13313
const short CelestialMagnet
Definition ItemID.cs:6914
const short AncientCloth
Definition ItemID.cs:11639
const short RocketII
Definition ItemID.cs:2573
const short TeleportationPylonHallow
Definition ItemID.cs:15005
const short AdamantiteBeam
Definition ItemID.cs:2069
const short StardustMonolith
Definition ItemID.cs:10871
const short SquirrelHook
Definition ItemID.cs:14534
const short MagicQuiver
Definition ItemID.cs:4220
const short MoltenCharm
Definition ItemID.cs:12371
const short OasisCrate
Definition ItemID.cs:13478
const short MusicBoxEclipse
Definition ItemID.cs:5084
const short CyborgHelmet
Definition ItemID.cs:5486
const short CandyCaneWall
Definition ItemID.cs:2018
const short LeadBrick
Definition ItemID.cs:12116
const short ChocolateChipCookie
Definition ItemID.cs:12308
const short CenxsLeggings
Definition ItemID.cs:4925
const short IronFence
Definition ItemID.cs:7256
const short MythrilDrill
Definition ItemID.cs:1415
const short Grapefruit
Definition ItemID.cs:13127
const short YellowAndGreenBulb
Definition ItemID.cs:5924
const short PirateDeadeyeBanner
Definition ItemID.cs:10583
const short LunaticCultistMasterTrophy
Definition ItemID.cs:15068
const short MusicBoxOWUndergroundCorruption
Definition ItemID.cs:15335
const short MinecartTrack
Definition ItemID.cs:7277
const short ShadewoodBreastplate
Definition ItemID.cs:3032
const short RedandBlackDye
Definition ItemID.cs:3314
static readonly IdDictionary Search
Definition ItemID.cs:16628
const short LeafWings
Definition ItemID.cs:3743
const short MoonlordArrow
Definition ItemID.cs:10961
const short SolarChandelier
Definition ItemID.cs:12713
const short TinkerersWorkshop
Definition ItemID.cs:1451
const short LivingWoodBed
Definition ItemID.cs:6674
const short PlatinumChandelier
Definition ItemID.cs:2393
const short PinkBrick
Definition ItemID.cs:674
const short PottedJunglePalm
Definition ItemID.cs:13568
const short MidnightRainbowDye
Definition ItemID.cs:10925
const short BlueDungeonBed
Definition ItemID.cs:4667
const short Fake_DynastyChest
Definition ItemID.cs:11309
const short PurpleClubberfish
Definition ItemID.cs:7247
const short NightKey
Definition ItemID.cs:9530
const short MartianChest
Definition ItemID.cs:8699
const short MaggotCage
Definition ItemID.cs:13349
const short NebulaHeadcrabBanner
Definition ItemID.cs:10556
const short BloodyGoblet
Definition ItemID.cs:14441
const short FlarefinKoi
Definition ItemID.cs:7193
const short ReinforcedFishingPole
Definition ItemID.cs:7130
const short MushroomSpear
Definition ItemID.cs:2525
const short VioletString
Definition ItemID.cs:10166
const short CookedMarshmallow
Definition ItemID.cs:3164
const short DarkMageMasterTrophy
Definition ItemID.cs:15095
const short ClimbingClaws
Definition ItemID.cs:3116
const short MushroomBed
Definition ItemID.cs:7871
const short PiratePants
Definition ItemID.cs:2891
const short CopperWatch
Definition ItemID.cs:302
const short MisterStabbyBanner
Definition ItemID.cs:9119
const short CactusDoor
Definition ItemID.cs:2705
const short FlaskofCursedFlames
Definition ItemID.cs:4316
const short GreenFairyJar
Definition ItemID.cs:14225
const short GemBunnyDiamond
Definition ItemID.cs:14786
const short AncientGoldBrickWall
Definition ItemID.cs:16529
const short LobsterTail
Definition ItemID.cs:13466
const short MushroomClock
Definition ItemID.cs:8054
const short LunarBar
Definition ItemID.cs:10658
const short BloodMoonStarter
Definition ItemID.cs:13070
const short DiamondEcho
Definition ItemID.cs:13742
const short MoonShell
Definition ItemID.cs:2840
const short GhostarsWings
Definition ItemID.cs:14447
const short PaintingWolfgang
Definition ItemID.cs:15629
const short ClingerStaff
Definition ItemID.cs:9299
const short UnicornWispDye
Definition ItemID.cs:8909
const short OrangePhaseblade
Definition ItemID.cs:13031
const short WickedUndead
Definition ItemID.cs:14438
const short AshWoodBookcase
Definition ItemID.cs:15833
const short PinkIceBlock
Definition ItemID.cs:2759
const short PoisonDart
Definition ItemID.cs:4187
const short PinkTiledWall
Definition ItemID.cs:4400
const short TheTwinsHaveAwoken
Definition ItemID.cs:4526
const short NebulaPlatform
Definition ItemID.cs:12860
const short ThePossessedBanner
Definition ItemID.cs:10454
const short BlueEgg
Definition ItemID.cs:16148
const short SwampThingBanner
Definition ItemID.cs:5318
const short SteampunkPants
Definition ItemID.cs:2780
const short BorealWoodBed
Definition ItemID.cs:7916
const short Cave2Echo
Definition ItemID.cs:13748
const short BlueFlameAndBlackDye
Definition ItemID.cs:3365
const short ChargedBlasterCannon
Definition ItemID.cs:8903
const short Dirt4Echo
Definition ItemID.cs:13829
const short Catacomb
Definition ItemID.cs:4508
const short ConfettiBlockBlack
Definition ItemID.cs:8348
const short Blindfold
Definition ItemID.cs:2921
const short SeaweedPlanter
Definition ItemID.cs:7745
const short FossilOre
Definition ItemID.cs:10397
const short NorthPole
Definition ItemID.cs:6098
const short DestroyerEmblem
Definition ItemID.cs:4160
const short TwinsBossBag
Definition ItemID.cs:10235
const short LargeDiamond
Definition ItemID.cs:4838
const short Fake_LihzahrdChest
Definition ItemID.cs:11288
const short SuperHeroMask
Definition ItemID.cs:14213
const short FloretProtectorLegs
Definition ItemID.cs:15425
const short MusicBoxMushrooms
Definition ItemID.cs:5087
const short TigerClimbingGear
Definition ItemID.cs:3185
const short DeepPurplePaint
Definition ItemID.cs:3539
const short HoneyBucket
Definition ItemID.cs:3641
const short SilverOre
Definition ItemID.cs:299
const short JourneymanBait
Definition ItemID.cs:8282
const short SteampunkBathtub
Definition ItemID.cs:6632
const short MushroomStatue
Definition ItemID.cs:1667
const short EndurancePotion
Definition ItemID.cs:7295
const short ShadowFlameHexDoll
Definition ItemID.cs:9416
const short TreeNymphButterfly
Definition ItemID.cs:6254
const short GolfTrophyGold
Definition ItemID.cs:14060
const short WarTableBanner
Definition ItemID.cs:11702
const short LizardEgg
Definition ItemID.cs:3773
const short SpookyWings
Definition ItemID.cs:5747
const short Seed
Definition ItemID.cs:1106
const short IronDoor
Definition ItemID.cs:3677
const short ClingerBanner
Definition ItemID.cs:8972
const short GoldFrogCage
Definition ItemID.cs:9476
const short GreenLights
Definition ItemID.cs:5948
const short MiningPotion
Definition ItemID.cs:7223
const short PottedLavaPlantBulb
Definition ItemID.cs:14972
const short GlassDoor
Definition ItemID.cs:5384
const short RichMahoganyClock
Definition ItemID.cs:8048
const short StarRoyaleBrick
Definition ItemID.cs:16478
const short RobotMask
Definition ItemID.cs:5528
const short DynastyCandle
Definition ItemID.cs:6965
const short UnholyTrident
Definition ItemID.cs:2306
const short FireproofBugNet
Definition ItemID.cs:14720
const short GreenDragonflyJar
Definition ItemID.cs:13244
const short HellMinecart
Definition ItemID.cs:13586
const short AngelStatue
Definition ItemID.cs:413
const short IronBrick
Definition ItemID.cs:12110
const short RustedCompanyStandard
Definition ItemID.cs:4616
const short ButcherPants
Definition ItemID.cs:14483
const short VampireFrogStaff
Definition ItemID.cs:13076
const short WandofSparking
Definition ItemID.cs:9464
const short AncientHellstoneBrickWall
Definition ItemID.cs:16565
const short SolarTable
Definition ItemID.cs:12743
const short DeadlySphereBanner
Definition ItemID.cs:10463
const short ObsidianLamp
Definition ItemID.cs:8189
const short YellowAndGreenLights
Definition ItemID.cs:5963
const short Fake_Chest
Definition ItemID.cs:11252
const short Solidifier
Definition ItemID.cs:3251
const short ThinIce
Definition ItemID.cs:13430
const short Amber
Definition ItemID.cs:3254
const short AnkhShield
Definition ItemID.cs:5096
const short ShadewoodBow
Definition ItemID.cs:3026
const short PottedHallowCedar
Definition ItemID.cs:13553
const short GreenJellyfish
Definition ItemID.cs:7568
const short FlameWakerBoots
Definition ItemID.cs:14723
const short FogMachine
Definition ItemID.cs:13913
const short Fake_CoralChest
Definition ItemID.cs:15758
const short GolfClubDiamondWedge
Definition ItemID.cs:14048
const short HardenedSandWall
Definition ItemID.cs:10277
const short LesionChair
Definition ItemID.cs:12146
const short NailGun
Definition ItemID.cs:9578
const short SlimeLamp
Definition ItemID.cs:7991
const short DungeonSpiritBanner
Definition ItemID.cs:9008
const short LicenseBunny
Definition ItemID.cs:14987
const short BrownPressurePlate
Definition ItemID.cs:1886
const short UlyssesButterflyJar
Definition ItemID.cs:6800
const short CopperBowOld
Definition ItemID.cs:203
const short RestorationPotion
Definition ItemID.cs:938
const short TurtleHelmet
Definition ItemID.cs:4205
const short Fake_SlimeChest
Definition ItemID.cs:11327
const short SkellingtonJSkellingsworth
Definition ItemID.cs:4514
const short BrightTealDye
Definition ItemID.cs:3386
const short SnailCage
Definition ItemID.cs:6779
const short RedPhasesaberOld
Definition ItemID.cs:125
const short ConveyorBeltRight
Definition ItemID.cs:11087
const short LunarHamaxeNebula
Definition ItemID.cs:10829
const short FleshKnuckles
Definition ItemID.cs:9305
const short CopperAxeOld
Definition ItemID.cs:209
const short SpookyCandelabra
Definition ItemID.cs:6566
const short FamiliarPants
Definition ItemID.cs:1067
const short MartianDresser
Definition ItemID.cs:8705
const short ToiletCrystal
Definition ItemID.cs:12629
const short HallowedHood
Definition ItemID.cs:14876
const short PartyBundleOfBalloonTile
Definition ItemID.cs:11501
const short SilentFish
Definition ItemID.cs:16049
const short ObsidianSink
Definition ItemID.cs:8777
const short TungstenHammer
Definition ItemID.cs:10718
const short WeightedPressurePlateCyan
Definition ItemID.cs:11153
const short TeleportationPylonUnderground
Definition ItemID.cs:15008
const short LavaMossBlock
Definition ItemID.cs:16574
const short Rocks4Echo
Definition ItemID.cs:13877
const short StardustPlatform
Definition ItemID.cs:12923
const short LavaSkull
Definition ItemID.cs:12254
const short LizardTail
Definition ItemID.cs:14576
const short BoneWarp
Definition ItemID.cs:4382
const short LuckyHorseshoe
Definition ItemID.cs:731
const short ApplePie
Definition ItemID.cs:12290
const short TinGreaves
Definition ItemID.cs:2324
const short CyanPaint
Definition ItemID.cs:3494
const short PossessedHatchet
Definition ItemID.cs:3623
const short HuntressBuckler
Definition ItemID.cs:11690
const short Musket
Definition ItemID.cs:545
const short Derpfish
Definition ItemID.cs:7706
const short StardustDrill
Definition ItemID.cs:10649
const short CyanBeetleBanner
Definition ItemID.cs:8993
const short PlatinumHammerOld
Definition ItemID.cs:134
const short ObsidianPants
Definition ItemID.cs:10061
const short FrozenCandle
Definition ItemID.cs:6404
const short StardustDragonStaff
Definition ItemID.cs:10850
const short AmethystSquirrelCage
Definition ItemID.cs:14924
const short FleshCandelabra
Definition ItemID.cs:6539
const short RegenerationPotion
Definition ItemID.cs:1124
const short HerculesBeetle
Definition ItemID.cs:3758
const short GrapeJuice
Definition ItemID.cs:14102
const short MeteoriteSofa
Definition ItemID.cs:9707
const short ToucanCage
Definition ItemID.cs:16199
const short Bomb
Definition ItemID.cs:755
const short RocketBoots
Definition ItemID.cs:641
const short ObsidianSkinPotion
Definition ItemID.cs:1121
const short CrystalBookCase
Definition ItemID.cs:12008
const short IcyMermanBanner
Definition ItemID.cs:5246
const short SandsharkBanner
Definition ItemID.cs:11624
const short RedDevilBanner
Definition ItemID.cs:10595
const short GoldenBugNet
Definition ItemID.cs:9806
const short RedPotion
Definition ItemID.cs:2291
const short StardustSoldierBanner
Definition ItemID.cs:10517
const short CoralChest
Definition ItemID.cs:15725
const short CobaltRepeater
Definition ItemID.cs:1562
const short MusicBoxTheHallow
Definition ItemID.cs:1970
const short HellbatBanner
Definition ItemID.cs:5234
const short JunglePants
Definition ItemID.cs:947
const short PlanteraTrophy
Definition ItemID.cs:4367
const short BoosterTrack
Definition ItemID.cs:8474
const short Feather
Definition ItemID.cs:1217
const short AncientBlueDungeonBrickWall
Definition ItemID.cs:16511
const short CrackedGreenBrick
Definition ItemID.cs:12974
const short SilverBroadsword
Definition ItemID.cs:10799
const short GraduationCapBlue
Definition ItemID.cs:15239
const short Damselfish
Definition ItemID.cs:7169
const short UnluckyYarn
Definition ItemID.cs:5687
const short GrassWall
Definition ItemID.cs:2492
const short BrightLimeDye
Definition ItemID.cs:3380
const short TinShortswordOld
Definition ItemID.cs:194
const short LamiaHat
Definition ItemID.cs:11615
const short BlueDynastyShingles
Definition ItemID.cs:7043
const short PinkDungeonSofa
Definition ItemID.cs:7469
const short FrozenWorkBench
Definition ItemID.cs:7013
const short DiggingMoleMinecart
Definition ItemID.cs:14546
const short Toilet
Definition ItemID.cs:1331
const short Vitamins
Definition ItemID.cs:2933
const short Nevermore
Definition ItemID.cs:14426
const short Boulder
Definition ItemID.cs:1877
const short Stinkfish
Definition ItemID.cs:7220
const short PoopWall
Definition ItemID.cs:16445
const short ForestTroll
Definition ItemID.cs:16073
const short GoblinThiefBanner
Definition ItemID.cs:5213
const short PalladiumChainsaw
Definition ItemID.cs:3827
const short RedAdmiralButterflyJar
Definition ItemID.cs:6797
const short SpookyWood
Definition ItemID.cs:5444
const short ChlorophyteWarhammer
Definition ItemID.cs:3959
const short Fake_RichMahoganyChest
Definition ItemID.cs:11264
const short DoNotStepontheGrass
Definition ItemID.cs:4715
const short LeinforsPants
Definition ItemID.cs:12038
const short ArgonMossBlock
Definition ItemID.cs:16577
const short FossilPants
Definition ItemID.cs:10385
const short MusicBoxUndergroundJungle
Definition ItemID.cs:13520
const short MartianBrainscramblerBanner
Definition ItemID.cs:9092
const short BatWings
Definition ItemID.cs:3752
const short DeadMansSweater
Definition ItemID.cs:15278
const short ManaFlower
Definition ItemID.cs:1922
const short AmberGemsparkWallOff
Definition ItemID.cs:8291
const short LihzahrdTable
Definition ItemID.cs:3689
const short LavaFishingHook
Definition ItemID.cs:14900
const short ShiverthornSeeds
Definition ItemID.cs:7328
const short LastPrism
Definition ItemID.cs:10880
const short WarmthPotion
Definition ItemID.cs:7334
const short UnicornBanner
Definition ItemID.cs:5330
const short SteampunkCandelabra
Definition ItemID.cs:6545
const short PinkDungeonSink
Definition ItemID.cs:8774
static short FromLegacyName(string name, int release)
Definition ItemID.cs:84
const short PottedLavaPlantBush
Definition ItemID.cs:14966
const short ReflectiveCopperDye
Definition ItemID.cs:10916
const short BlackPaint
Definition ItemID.cs:3548
const short HornetStaff
Definition ItemID.cs:7349
const short EchoMonolith
Definition ItemID.cs:16292
const short Fake_FrozenChest
Definition ItemID.cs:11306
const short PupfishBowl
Definition ItemID.cs:13451
const short LihzahrdSofa
Definition ItemID.cs:7505
const short SolarPiano
Definition ItemID.cs:12731
const short HallowedSeeds
Definition ItemID.cs:1364
const short Wrench
Definition ItemID.cs:1784
const short MonkAltHead
Definition ItemID.cs:11897
const short Firefly
Definition ItemID.cs:6233
const short MusicBoxIce
Definition ItemID.cs:5063
const short SillyBalloonMachine
Definition ItemID.cs:11483
const short DeathweedSeeds
Definition ItemID.cs:1187
const short CactusPickaxe
Definition ItemID.cs:2903
const short GreenJellyfishJar
Definition ItemID.cs:7577
const short FallenStarfish
Definition ItemID.cs:7631
const short YellowPresent
Definition ItemID.cs:2060
const short TeamBlockRedPlatform
Definition ItemID.cs:11123
const short TealandBlackDye
Definition ItemID.cs:3329
const short ShadowHelmet
Definition ItemID.cs:563
const short CopperShortsword
Definition ItemID.cs:10778
const short Yoraiz0rHead
Definition ItemID.cs:11006
const short LaserMachinegun
Definition ItemID.cs:8642
const short NebulaDrill
Definition ItemID.cs:8594
const short WaterWalkingBoots
Definition ItemID.cs:2846
const short PharaohsMask
Definition ItemID.cs:2801
const short BlueDungeonCandelabra
Definition ItemID.cs:8249
const short BalloonDresser
Definition ItemID.cs:15773
const short TitaniumRepeater
Definition ItemID.cs:3860
const short RichMahoganyCandle
Definition ItemID.cs:6407
const short MusicBoxOWUnderworld
Definition ItemID.cs:15326
const short FlyingFishBanner
Definition ItemID.cs:5195
const short BrickLayer
Definition ItemID.cs:6899
const short TealDye
Definition ItemID.cs:3293
const short CopperGreaves
Definition ItemID.cs:485
const short FrozenBathtub
Definition ItemID.cs:6485
const short SolarEruption
Definition ItemID.cs:10676
const short BlueTorch
Definition ItemID.cs:1538
const short SilkRope
Definition ItemID.cs:9488
const short HellCake
Definition ItemID.cs:13910
const short BambooBlock
Definition ItemID.cs:13949
const short AstraBrickWall
Definition ItemID.cs:16490
const short BookofSkulls
Definition ItemID.cs:4196
const short DestroyerPetItem
Definition ItemID.cs:14666
const short ToiletMarble
Definition ItemID.cs:12626
const short MartianOfficerBanner
Definition ItemID.cs:9107
const short PocketMirror
Definition ItemID.cs:11600
const short Gradient
Definition ItemID.cs:10205
const short ApprenticeHat
Definition ItemID.cs:11648
const short AlphabetStatue0
Definition ItemID.cs:8363
const short MusicBoxBoss1
Definition ItemID.cs:1958
const short SandsharkHallowedBanner
Definition ItemID.cs:11633
const short HoneyedGoggles
Definition ItemID.cs:7763
const short YellowPhaseblade
Definition ItemID.cs:866
const short CrimsonCampfire
Definition ItemID.cs:14333
const short VortexCandle
Definition ItemID.cs:12770
const short RichMahogany
Definition ItemID.cs:2117
const short FlowerPow
Definition ItemID.cs:4034
const short Fake_PearlwoodChest
Definition ItemID.cs:11267
const short SapphireEcho
Definition ItemID.cs:13733
const short BloodSquidBanner
Definition ItemID.cs:13889
const short SandstoneBrick
Definition ItemID.cs:2078
const short GoldenBathtub
Definition ItemID.cs:8246
const short BossMaskOgre
Definition ItemID.cs:11852
const short TurtleStatue
Definition ItemID.cs:13655
const short ExoticEasternChewToy
Definition ItemID.cs:14069
const short RedBrickWall
Definition ItemID.cs:653
const short PulseBow
Definition ItemID.cs:6926
const short DragonflyStatue
Definition ItemID.cs:13283
const short JestersArrow
Definition ItemID.cs:410
const short SilverBow
Definition ItemID.cs:10787
const short IronBrickWall
Definition ItemID.cs:12113
const short CelestialStone
Definition ItemID.cs:5852
const short LunarTabletFragment
Definition ItemID.cs:8555
const short GloriousNight
Definition ItemID.cs:4988
const short RichMahoganyHammer
Definition ItemID.cs:2228
const short SeveredHandBanner
Definition ItemID.cs:10451
const short TumbleweedBanner
Definition ItemID.cs:11636
const short MarblePiano
Definition ItemID.cs:9683
const short StarHairpin
Definition ItemID.cs:13931
const short BalloonPlatform
Definition ItemID.cs:15806
const short ActuationRod
Definition ItemID.cs:11117
const short CenxsDress
Definition ItemID.cs:5018
const short GoldBroadsword
Definition ItemID.cs:10817
const short MusicBoxEerie
Definition ItemID.cs:1946
const short ItemFrame
Definition ItemID.cs:10067
const short RoninHat
Definition ItemID.cs:15401
const short ShadewoodBookcase
Definition ItemID.cs:6665
const short FrozenCrate
Definition ItemID.cs:13472
const short Honeyfin
Definition ItemID.cs:7199
const short WallSkeleton
Definition ItemID.cs:4385
const short TinWatch
Definition ItemID.cs:2378
const short Sickle
Definition ItemID.cs:5615
const short WallOfFleshBossBag
Definition ItemID.cs:10229
const short BunnyBanner
Definition ItemID.cs:5141
const short CopperPipeWallpaper
Definition ItemID.cs:6734
const short SweetheartNecklace
Definition ItemID.cs:4991
const short HoneyBomb
Definition ItemID.cs:14735
const short ReaperHood
Definition ItemID.cs:5714
const short KiteCrawltipede
Definition ItemID.cs:14288
const short Fake_NebulaChest
Definition ItemID.cs:12875
const short PearlwoodBookcase
Definition ItemID.cs:6338
const short LargeAmethyst
Definition ItemID.cs:4823
const short GoldenDresser
Definition ItemID.cs:7424
const short MeteoriteCandelabra
Definition ItemID.cs:9761
const short BambooSofa
Definition ItemID.cs:14003
const short PurpleCounterweight
Definition ItemID.cs:10193
const short PumpkinWall
Definition ItemID.cs:5435
const short Cardinal
Definition ItemID.cs:6308
const short ShuckedOyster
Definition ItemID.cs:13490
const short MechanicalWagonPiece
Definition ItemID.cs:10322
const short SandsharkCrimsonBanner
Definition ItemID.cs:11630
const short SmokeBlock
Definition ItemID.cs:8861
const short BloodLustCluster
Definition ItemID.cs:2654
const short ArmorPolish
Definition ItemID.cs:2915
const short MusicBoxOceanAlt
Definition ItemID.cs:12488
const short EnchantedNightcrawler
Definition ItemID.cs:9830
const short MourningWoodMasterTrophy
Definition ItemID.cs:15080
const short OasisFountain
Definition ItemID.cs:13508
const short FireworksLauncher
Definition ItemID.cs:10895
const short SugarPlum
Definition ItemID.cs:5861
const short IceMirror
Definition ItemID.cs:9854
const short Cave3Echo
Definition ItemID.cs:13751
const short FrozenWings
Definition ItemID.cs:2723
const short NecromancerBanner
Definition ItemID.cs:9125
const short Tabi
Definition ItemID.cs:3188
const short GolfCupFlagBlue
Definition ItemID.cs:12515
const short GolfClubWoodDriver
Definition ItemID.cs:14027
const short SandstoneCandelabra
Definition ItemID.cs:13163
const short Rocks1Echo
Definition ItemID.cs:13868
const short SeeTheWorldForWhatItIs
Definition ItemID.cs:16031
const short GrayCockatielCage
Definition ItemID.cs:16205
const short StardustCandle
Definition ItemID.cs:12896
const short MoltenQuiver
Definition ItemID.cs:12263
const short AmethystBunnyCage
Definition ItemID.cs:14903
const short RustyArmoredBonesBanner
Definition ItemID.cs:9167
const short SteampunkCandle
Definition ItemID.cs:8204
const short FirstFractal
Definition ItemID.cs:14423
const short ArkhalisWings
Definition ItemID.cs:12029
const short Paintbrush
Definition ItemID.cs:3470
const short GraduationGownBlack
Definition ItemID.cs:15254
const short GlowingMushroom
Definition ItemID.cs:806
const short HandOfCreation
Definition ItemID.cs:15635
const short SkyBlueandBlackDye
Definition ItemID.cs:3335
const short MusicBoxOWMushroom
Definition ItemID.cs:15317
const short ShellphoneDummy
Definition ItemID.cs:16568
const short SolarDresser
Definition ItemID.cs:12701
const short LuckyCoin
Definition ItemID.cs:2822
const short MusicBoxDayRemix
Definition ItemID.cs:12968
const short CreamSoda
Definition ItemID.cs:12311
const short MushroomCampfire
Definition ItemID.cs:16154
const short SilverAndBlackDye
Definition ItemID.cs:10934
const short ObsidianHorseshoe
Definition ItemID.cs:1445
const short MushroomCandelabra
Definition ItemID.cs:7880
const short IceGolemBanner
Definition ItemID.cs:9059
const short ToiletPearlwood
Definition ItemID.cs:12551
const short HeartHairpin
Definition ItemID.cs:13934
const short MusicBoxOWUnderground
Definition ItemID.cs:15308
const short BootStatue
Definition ItemID.cs:1643
const short ArgonMossBlockWall
Definition ItemID.cs:16595
const short Fake_GolfChest
Definition ItemID.cs:13055
const short GoldGrasshopperCage
Definition ItemID.cs:9479
const short ReefBlock
Definition ItemID.cs:16175
const short PickaxeStatue
Definition ItemID.cs:1664
const short TacticalShotgun
Definition ItemID.cs:2294
const short BabyBirdStaff
Definition ItemID.cs:13100
const short CandyApple
Definition ItemID.cs:5459
const short SteampunkCup
Definition ItemID.cs:7031
const short AncientCopperBrickWall
Definition ItemID.cs:16541
const short MossHornetBanner
Definition ItemID.cs:15185
const short SpicyPepper
Definition ItemID.cs:16088
const short TamOShanter
Definition ItemID.cs:2864
const short EmeraldRobe
Definition ItemID.cs:4112
const short SpectrePaintbrush
Definition ItemID.cs:4886
const short TitaniumBar
Definition ItemID.cs:3851
const short MarbleColumn
Definition ItemID.cs:13919
const short GreenCandyCaneWall
Definition ItemID.cs:2033
const short WhitePhasesaber
Definition ItemID.cs:11561
const short CandyCaneSword
Definition ItemID.cs:5984
const short MySon
Definition ItemID.cs:15950
const short StardustJellyfishBanner
Definition ItemID.cs:10523
const short MusicBoxUndergroundDesert
Definition ItemID.cs:15275
const short AshWoodHammer
Definition ItemID.cs:16106
const short MushroomTable
Definition ItemID.cs:7907
const short SolarDoor
Definition ItemID.cs:12722
const short PumpkinSeed
Definition ItemID.cs:5741
const short MarbleLantern
Definition ItemID.cs:9674
const short Rope
Definition ItemID.cs:3152
const short IceElementalBanner
Definition ItemID.cs:5243
const short BalloonToilet
Definition ItemID.cs:15824
const short FoxPants
Definition ItemID.cs:5726
const short MechanicalEye
Definition ItemID.cs:1889
const short HuntressWig
Definition ItemID.cs:11666
const short JellyfishNecklace
Definition ItemID.cs:4166
const short StillLife
Definition ItemID.cs:14444
const short CenxsTiara
Definition ItemID.cs:4919
const short FlaskofParty
Definition ItemID.cs:4331
const short HornetBanner
Definition ItemID.cs:5240
const short AlphabetStatueW
Definition ItemID.cs:8459
const short PoltergeistBanner
Definition ItemID.cs:9140
const short SolarToilet
Definition ItemID.cs:12752
const short PaintedArrowSign
Definition ItemID.cs:13217
const short DynastyLamp
Definition ItemID.cs:6932
const short SailorHat
Definition ItemID.cs:4088
const short PurpleMoss
Definition ItemID.cs:13316
const short Uluru
Definition ItemID.cs:14165
const short HallowedHelmet
Definition ItemID.cs:1916
const short Gladius
Definition ItemID.cs:13646
const short ObsidianClock
Definition ItemID.cs:8057
const short FuneralCoat
Definition ItemID.cs:14372
const short Bunny
Definition ItemID.cs:6314
const short Loom
Definition ItemID.cs:1253
const short TinAxe
Definition ItemID.cs:10757
const short HiveBackpack
Definition ItemID.cs:10256
const short Shackle
Definition ItemID.cs:905
const short BiomeHairDye
Definition ItemID.cs:6206
const short MartianSink
Definition ItemID.cs:8822
const short Terrarian
Definition ItemID.cs:10424
const short WilsonBeardMagnificent
Definition ItemID.cs:15575
const short BlueDungeonWorkBench
Definition ItemID.cs:4451
const short PearlwoodBreastplate
Definition ItemID.cs:2468
const short IceBrick
Definition ItemID.cs:2906
const short MartianSaucerTrophy
Definition ItemID.cs:10331
const short Throne
Definition ItemID.cs:1322
const short WoodGreaves
Definition ItemID.cs:2444
const short RubblemakerMedium
Definition ItemID.cs:16244
const short Heart
Definition ItemID.cs:431
const short EmpressButterfly
Definition ItemID.cs:15140
const short FrozenBed
Definition ItemID.cs:6461
const short LihzahrdWatcherStatue
Definition ItemID.cs:3716
const short ArchaeologistsHat
Definition ItemID.cs:1010
const short PlumbersHat
Definition ItemID.cs:989
const short LihzahrdCandle
Definition ItemID.cs:6413
const short TitaniumBreastplate
Definition ItemID.cs:3911
const short Zenith
Definition ItemID.cs:15125
const short CelestialEmblem
Definition ItemID.cs:6917
const short Sunfury
Definition ItemID.cs:917
const short LavaflyinaBottle
Definition ItemID.cs:14801
const short ShipsWheel
Definition ItemID.cs:7586
const short CapricornTail
Definition ItemID.cs:15437
const short Snail
Definition ItemID.cs:6275
const short Obelisk
Definition ItemID.cs:3788
const short MusicBoxBoss5
Definition ItemID.cs:5078
const short LivingIchorBlock
Definition ItemID.cs:8519
const short QueenBeePetItem
Definition ItemID.cs:14663
const short AncientArmorPants
Definition ItemID.cs:11582
const short BlueDungeonVase
Definition ItemID.cs:4481
const short DesertLamiaBanner
Definition ItemID.cs:10505
const short RainHat
Definition ItemID.cs:3662
const short FlowingMagma
Definition ItemID.cs:4883
const short GuidePicasso
Definition ItemID.cs:4577
const short PoopBlock
Definition ItemID.cs:16442
const short PearlwoodSofa
Definition ItemID.cs:7457
const short PhoenixBlaster
Definition ItemID.cs:914
const short NursePants
Definition ItemID.cs:5471
const short NebulaLamp
Definition ItemID.cs:12851
const short Cloudfish
Definition ItemID.cs:7616
const short MusicBoxDD2
Definition ItemID.cs:11864
const short ChristmasTreeWallpaper
Definition ItemID.cs:6101
const short BambooToilet
Definition ItemID.cs:14015
const short CorruptPenguinBanner
Definition ItemID.cs:8978
const short IchorCampfire
Definition ItemID.cs:9404
const short BlueBrickWall
Definition ItemID.cs:662
const short DiablolistBanner
Definition ItemID.cs:8999
const short PinkGel
Definition ItemID.cs:9590
const short AshWoodHelmet
Definition ItemID.cs:16094
const short BlackDye
Definition ItemID.cs:3407
const short Drax
Definition ItemID.cs:1994
const short CountercurseMantra
Definition ItemID.cs:2969
const short FlareGun
Definition ItemID.cs:3047
const short KiteKoi
Definition ItemID.cs:14285
const short WebCoveredChest
Definition ItemID.cs:3113
const short IlluminantBatBanner
Definition ItemID.cs:9068
const short MusicBoxMartians
Definition ItemID.cs:9962
const short LightningCarrot
Definition ItemID.cs:14588
const short GolfBall
Definition ItemID.cs:12224
const short BlizzardStaff
Definition ItemID.cs:6050
const short BrightVioletDye
Definition ItemID.cs:3401
const short NebulaArcanum
Definition ItemID.cs:10685
const short AmethystEcho
Definition ItemID.cs:13727
const short WoodPlatform
Definition ItemID.cs:539
const short BatBat
Definition ItemID.cs:15548
const short WaterCandle
Definition ItemID.cs:701
const short GlassBowl
Definition ItemID.cs:6986
const short ChlorophytePlateMail
Definition ItemID.cs:3269
const short Explosives
Definition ItemID.cs:1997
const short GoldenSink
Definition ItemID.cs:8786
const short MonkPants
Definition ItemID.cs:11681
const short TeaKettle
Definition ItemID.cs:15281
const short MartianSofa
Definition ItemID.cs:8726
const short TinOre
Definition ItemID.cs:2354
const short ExplosiveBunny
Definition ItemID.cs:4271
const short OceanCrateHard
Definition ItemID.cs:15266
const short Fertilizer
Definition ItemID.cs:16571
const short MythrilRepeater
Definition ItemID.cs:1565
const short GrapplingHook
Definition ItemID.cs:509
const short PewMaticHorn
Definition ItemID.cs:15608
const short SpiderBookcase
Definition ItemID.cs:12056
const short AshWoodWorkbench
Definition ItemID.cs:15881
const short GalaxyPearl
Definition ItemID.cs:16277
const short RedRocket
Definition ItemID.cs:3167
const short HelmetRack
Definition ItemID.cs:6605
const short DungeonShelf
Definition ItemID.cs:4511
const short SmoothSandstone
Definition ItemID.cs:12410
const short EbonwoodWall
Definition ItemID.cs:2123
const short BoneBed
Definition ItemID.cs:6677
const short YellowStainedGlass
Definition ItemID.cs:4061
const short DD2OgrePetItem
Definition ItemID.cs:14705
const short SolarDrakomireRiderBanner
Definition ItemID.cs:10544
const short SkeletronMasterTrophy
Definition ItemID.cs:15038
const short BandageBoy
Definition ItemID.cs:14171
const short WhiteCultistCasterBanner
Definition ItemID.cs:9227
const short LarvaeAntlionBanner
Definition ItemID.cs:15164
const short JimsWings
Definition ItemID.cs:11003
const short SilverPickaxe
Definition ItemID.cs:10802
const short JuliaButterflyJar
Definition ItemID.cs:6812
const short ChristmasPudding
Definition ItemID.cs:5990
const short MechanicalWheelPiece
Definition ItemID.cs:10319
const short SummoningPotion
Definition ItemID.cs:7241
const short Lemon
Definition ItemID.cs:13130
const short HeavenforgeBrickWall
Definition ItemID.cs:16505
const short NebulaChest
Definition ItemID.cs:12842
const short PalmWoodDoor
Definition ItemID.cs:7841
const short CoffinMinecart
Definition ItemID.cs:14492
const short LimeandBlackDye
Definition ItemID.cs:3323
const short PartyMinecart
Definition ItemID.cs:13667
const short DayBreak
Definition ItemID.cs:10886
const short CrimsonPenguinBanner
Definition ItemID.cs:15173
const short MoltenHamaxe
Definition ItemID.cs:908
const short ChefPants
Definition ItemID.cs:13928
const short FuneralPants
Definition ItemID.cs:14375
const short FloatingIslandFishingCrate
Definition ItemID.cs:9875
const short GnomeBanner
Definition ItemID.cs:14321
const short FairyWings
Definition ItemID.cs:2540
const short Fake_newchest1
Definition ItemID.cs:11372
const short IchorDart
Definition ItemID.cs:9290
const short CrimstoneBrick
Definition ItemID.cs:12407
const short PalladiumPickaxe
Definition ItemID.cs:3821
const short GraniteColumn
Definition ItemID.cs:14414
const short GhostarSkullPin
Definition ItemID.cs:14453
const short LihzahrdGuardianStatue
Definition ItemID.cs:3719
const short MarbleDoor
Definition ItemID.cs:9647
const short BottomlessBucket
Definition ItemID.cs:9350
const short NebulaBlaze
Definition ItemID.cs:10883
const short SliceOfCake
Definition ItemID.cs:11507
const short SilverHelmet
Definition ItemID.cs:530
const short ActiveStoneBlock
Definition ItemID.cs:1790
const short Gungnir
Definition ItemID.cs:1907
const short BloodMummyBanner
Definition ItemID.cs:15155
const short LivingWoodSink
Definition ItemID.cs:8756
const short CopperBrickWall
Definition ItemID.cs:695
const short BloodMoonRising
Definition ItemID.cs:4373
const short Bird
Definition ItemID.cs:6302
const short SandstoneWallUnsafe
Definition ItemID.cs:16379
const short AlchemyLantern
Definition ItemID.cs:4436
const short Cannonball
Definition ItemID.cs:3044
const short GreenPresent
Definition ItemID.cs:2057
const short MagicLavaDropper
Definition ItemID.cs:9809
const short SporeBatBanner
Definition ItemID.cs:15161
const short FlowerPacketMagenta
Definition ItemID.cs:12383
const short MartianConduitPlating
Definition ItemID.cs:8837
const short WebRope
Definition ItemID.cs:9491
const short PiggyBank
Definition ItemID.cs:518
const short TitaniumOre
Definition ItemID.cs:3575
const short ShiningMoon
Definition ItemID.cs:4877
const short OrichalcumBar
Definition ItemID.cs:3830
const short GreenString
Definition ItemID.cs:10148
const short MeteoriteBookcase
Definition ItemID.cs:9752
const short VenomDartTrap
Definition ItemID.cs:15662
const short FeatherfallPotion
Definition ItemID.cs:1142
const short BorealWoodCandle
Definition ItemID.cs:7925
const short AlphabetStatueR
Definition ItemID.cs:8444
const short TungstenGreaves
Definition ItemID.cs:2342
const short SoulBottleLight
Definition ItemID.cs:14342
const short EucaluptusSap
Definition ItemID.cs:13355
const short StardustSmallCellBanner
Definition ItemID.cs:10529
const short SteampunkWorkBench
Definition ItemID.cs:7016
const short ObsidianWaterWalkingBoots
Definition ItemID.cs:2978
const short CoralSofa
Definition ItemID.cs:15749
const short BoneSofa
Definition ItemID.cs:7478
const short WallCreeperStatue
Definition ItemID.cs:11381
const short CrabBanner
Definition ItemID.cs:5159
const short Hammush
Definition ItemID.cs:2618
const short HoneyChest
Definition ItemID.cs:7004
const short GhostShirt
Definition ItemID.cs:5516
const short SandBoots
Definition ItemID.cs:12422
const short RoyalTiara
Definition ItemID.cs:15470
const short PumpkinChandelier
Definition ItemID.cs:8225
const short CorruptWaterFountain
Definition ItemID.cs:3083
const short LihzahrdFurnace
Definition ItemID.cs:6842
const short WingsofEvil
Definition ItemID.cs:15968
const short NebulaSofa
Definition ItemID.cs:12866
const short LeadHammer
Definition ItemID.cs:10736
const short RatCage
Definition ItemID.cs:13385
const short Fake_IvyChest
Definition ItemID.cs:11270
const short CyanGradientDye
Definition ItemID.cs:3464
const short Flounder
Definition ItemID.cs:13460
const short LavaWaders
Definition ItemID.cs:2981
const short CorruptSeeds
Definition ItemID.cs:434
const short FestiveWings
Definition ItemID.cs:5870
const short BeeKeeper
Definition ItemID.cs:3626
const short VikingVoyage
Definition ItemID.cs:16064
const short MartianCostumeMask
Definition ItemID.cs:8666
const short CactusPlatform
Definition ItemID.cs:8489
const short SkyMill
Definition ItemID.cs:6848
const short BoneWhip
Definition ItemID.cs:15479
const short BossMaskDarkMage
Definition ItemID.cs:11849
const short LightningBoots
Definition ItemID.cs:2951
const short AncientBattleArmorHat
Definition ItemID.cs:11585
const short ApprenticeAltPants
Definition ItemID.cs:11885
const short BombStatue
Definition ItemID.cs:1616
const short Dynamite
Definition ItemID.cs:758
const short Ruler
Definition ItemID.cs:1715
const short EnchantedBoomerang
Definition ItemID.cs:422
const short SpookySink
Definition ItemID.cs:8798
const short PhilosophersStone
Definition ItemID.cs:1862
const short LaserDrill
Definition ItemID.cs:8651
const short PotSuspended
Definition ItemID.cs:14831
const short BatStatue
Definition ItemID.cs:1586
const short Fake_CorruptionChest
Definition ItemID.cs:11297
const short EngineeringHelmet
Definition ItemID.cs:11138
const short IronBar
Definition ItemID.cs:323
const short MusicBoxOWHallow
Definition ItemID.cs:15377
const short GemTreeSapphireSeed
Definition ItemID.cs:14816
const short GoldenPlatform
Definition ItemID.cs:11969
const short AshWoodPlatform
Definition ItemID.cs:15869
const short SnowCloudBlock
Definition ItemID.cs:11525
const short GoldenBullet
Definition ItemID.cs:4313
const short BlueDungeonLamp
Definition ItemID.cs:8192
const short FragmentVortex
Definition ItemID.cs:10625
const short FlowerPacketBlue
Definition ItemID.cs:12380
const short GreenDungeonBed
Definition ItemID.cs:4670
const short MagicMissile
Definition ItemID.cs:596
const short GargoyleStatue
Definition ItemID.cs:1607
const short AdamantiteBreastplate
Definition ItemID.cs:1466
const short MeteoriteBed
Definition ItemID.cs:9743
const short SnowFallBlock
Definition ItemID.cs:11522
const short LuckPotion
Definition ItemID.cs:13691
const short EchoBlock
Definition ItemID.cs:13433
const short MushroomChair
Definition ItemID.cs:2687
const short PurpleSolution
Definition ItemID.cs:2603
const short LincolnsHoodie
Definition ItemID.cs:16415
const short ArmorStatue
Definition ItemID.cs:1337
const short MusicBoxDesert
Definition ItemID.cs:5066
const short GolfBallDyedBrown
Definition ItemID.cs:12989
const short BoneDoor
Definition ItemID.cs:2717
const short StardustDoor
Definition ItemID.cs:12911
const short JimsDrone
Definition ItemID.cs:16610
const short Blowgun
Definition ItemID.cs:3215
const short MusicBoxLunarBoss
Definition ItemID.cs:9389
const short FrozenSofa
Definition ItemID.cs:8162
const short BalloonPufferfish
Definition ItemID.cs:9932
const short MagicSandDropper
Definition ItemID.cs:11603
const short GreenFlameDye
Definition ItemID.cs:3356
const short ZombieBanner
Definition ItemID.cs:5360
const short DyeTradersScimitar
Definition ItemID.cs:10304
const short FinWings
Definition ItemID.cs:7739
const short WhitePhaseblade
Definition ItemID.cs:863
const short PalladiumRepeater
Definition ItemID.cs:3818
const short FlinxFur
Definition ItemID.cs:15467
const short PearlwoodChandelier
Definition ItemID.cs:6440
const short BlessedApple
Definition ItemID.cs:10037
const short BossBagOgre
Definition ItemID.cs:11840
const short ShimmerMonolith
Definition ItemID.cs:16298
const short Excalibur
Definition ItemID.cs:1361
const short PurpleString
Definition ItemID.cs:10163
const short GlassChandelier
Definition ItemID.cs:6452
const short JellyfishDivingGear
Definition ItemID.cs:5837
const short SpiderBanner
Definition ItemID.cs:5312
const short SapphireMinecart
Definition ItemID.cs:13616
const short KiteYellow
Definition ItemID.cs:13370
const short WoodShelf
Definition ItemID.cs:4424
const short PotSuspendedDaybloom
Definition ItemID.cs:14834
const short StyngerBolt
Definition ItemID.cs:4040
const short CactusBreastplate
Definition ItemID.cs:2942
const short LunarHamaxeVortex
Definition ItemID.cs:10826
const short WoodenCrate
Definition ItemID.cs:7259
const short DynastyCup
Definition ItemID.cs:6959
const short EbonwoodBed
Definition ItemID.cs:2189
const short Rally
Definition ItemID.cs:10112
const short GolfWhistle
Definition ItemID.cs:12542
const short Ebonkoi
Definition ItemID.cs:7211
const short MushroomChandelier
Definition ItemID.cs:7886
const short GardenGnome
Definition ItemID.cs:14084
const short HallowedKey
Definition ItemID.cs:4865
const short GoblorcEar
Definition ItemID.cs:16172
static ItemID()
Definition ItemID.cs:104
const short RichMahoganyLantern
Definition ItemID.cs:6371
const short SoulBottleMight
Definition ItemID.cs:14354
const short GemBunnySapphire
Definition ItemID.cs:14777
const short Flamarang
Definition ItemID.cs:614
const short SpectreGoggles
Definition ItemID.cs:13484
const short EchoPlatform
Definition ItemID.cs:16133
const short ScarecrowShirt
Definition ItemID.cs:5624
const short AdamantiteChainsaw
Definition ItemID.cs:1418
const short LeadHelmet
Definition ItemID.cs:2327
const short TopazEcho
Definition ItemID.cs:13730
const short FrankensteinBanner
Definition ItemID.cs:5201
const short LandMine
Definition ItemID.cs:3068
const short YellowCounterweight
Definition ItemID.cs:10199
const short VortexTable
Definition ItemID.cs:12806
const short TungstenPickaxeOld
Definition ItemID.cs:164
const short UndertakerHat
Definition ItemID.cs:14312
const short SlimeStatue
Definition ItemID.cs:1577
const short SpookyBathtub
Definition ItemID.cs:6500
const short AtlanticCod
Definition ItemID.cs:7154
const short AdamantiteHelmet
Definition ItemID.cs:1460
const short TreasureHunterShirt
Definition ItemID.cs:5810
const short FleshChair
Definition ItemID.cs:2684
const short MusicBoxCrimson
Definition ItemID.cs:5051
const short EbonwoodHammer
Definition ItemID.cs:2219
const short CactusLeggings
Definition ItemID.cs:2945
const short LesserManaPotion
Definition ItemID.cs:587
const short Wildflowers
Definition ItemID.cs:16061
const short AncientBattleArmorShirt
Definition ItemID.cs:11588
const short ArtisanLoaf
Definition ItemID.cs:16235
const short DyeVat
Definition ItemID.cs:3617
const short VortexDresser
Definition ItemID.cs:12764
const short BorealWoodTable
Definition ItemID.cs:2288
const short SandstoneWorkbench
Definition ItemID.cs:13202
const short VineRopeCoil
Definition ItemID.cs:9272
const short GoldWorm
Definition ItemID.cs:8942
const short MusicBoxDungeon
Definition ItemID.cs:5072
const short ParkaHood
Definition ItemID.cs:6062
const short RuneRobe
Definition ItemID.cs:2522
const short PlatinumPickaxeOld
Definition ItemID.cs:146
const short ClothierVoodooDoll
Definition ItemID.cs:4178
const short BottledWater
Definition ItemID.cs:635
const short LightShard
Definition ItemID.cs:1841
const short NightmarePickaxe
Definition ItemID.cs:566
const short Headstone
Definition ItemID.cs:3782
const short RichMahoganyWorkBench
Definition ItemID.cs:2165
const short EbonwoodPlatform
Definition ItemID.cs:2150
const short MaidPants
Definition ItemID.cs:12647
const short TopazRobe
Definition ItemID.cs:4106
const short GoldWaterStriderCage
Definition ItemID.cs:13685
const short Actuator
Definition ItemID.cs:2804
const short DiamondSquirrelCage
Definition ItemID.cs:14939
const short DeerclopsPetItem
Definition ItemID.cs:15527
const short HayWall
Definition ItemID.cs:5441
const short RavenBanner
Definition ItemID.cs:9158
const short ClownPants
Definition ItemID.cs:1772
const short HighPitch
Definition ItemID.cs:15935
const short Minishark
Definition ItemID.cs:551
const short TheEyeSeestheEnd
Definition ItemID.cs:4520
const short DryRocket
Definition ItemID.cs:13634
const short MaidHead
Definition ItemID.cs:12641
const short SharpeningStation
Definition ItemID.cs:9851
const short SeagullCage
Definition ItemID.cs:13679
const short RedDynastyShingles
Definition ItemID.cs:7040
const short ClosedVoidBag
Definition ItemID.cs:16232
const short LeadPickaxe
Definition ItemID.cs:10748
const short ShadewoodSink
Definition ItemID.cs:8762
const short PotatoChips
Definition ItemID.cs:12347
const short GreenDungeonTable
Definition ItemID.cs:4457
const short GreenPhasesaber
Definition ItemID.cs:11555
const short SkeletronPrimeMask
Definition ItemID.cs:6578
const short RedDragonfly
Definition ItemID.cs:13271
const short VioletMossBlock
Definition ItemID.cs:16586
const short BubblegumBlockWall
Definition ItemID.cs:5033
const short JungleCampfire
Definition ItemID.cs:14339
const short GreenCandyCaneBlock
Definition ItemID.cs:2030
const short FrozenShield
Definition ItemID.cs:12248
const short PearlwoodHelmet
Definition ItemID.cs:2465
const short MartianLantern
Definition ItemID.cs:8717
const short HallowedChest
Definition ItemID.cs:4850
const short WizardHat
Definition ItemID.cs:971
const short MagnetFlower
Definition ItemID.cs:12257
const short PoweredbyBirds
Definition ItemID.cs:4559
const short GemTreeRubySeed
Definition ItemID.cs:14822
const short CrimtaneOre
Definition ItemID.cs:2897
const short StrangeDeadFellows
Definition ItemID.cs:16004
const short ConfettiBlock
Definition ItemID.cs:8342
const short AshWoodLamp
Definition ItemID.cs:15860
const short MartianTeslaTurretBanner
Definition ItemID.cs:9116
const short ImpFace
Definition ItemID.cs:4871
const short Nanites
Definition ItemID.cs:4295
const short Burger
Definition ItemID.cs:12302
const short AdamantiteGlaive
Definition ItemID.cs:1475
const short BrownDye
Definition ItemID.cs:8879
const short BloodEelBanner
Definition ItemID.cs:13892
const short RaincoatZombieBanner
Definition ItemID.cs:5291
const short IceFloeWallpaper
Definition ItemID.cs:6284
const short SandSlimeBanner
Definition ItemID.cs:11036
const short Plum
Definition ItemID.cs:13142
const short MusicBoxPirates
Definition ItemID.cs:9965
const short Batfish
Definition ItemID.cs:7607
const short ButcherMask
Definition ItemID.cs:14477
const short MarbleChair
Definition ItemID.cs:9782
const short IceFeather
Definition ItemID.cs:4814
const short DarkSoulReaper
Definition ItemID.cs:4685
const short RainbowBrickWall
Definition ItemID.cs:2246
const short BambooLantern
Definition ItemID.cs:13991
const short PaintingCursedSaint
Definition ItemID.cs:9428
const short HoneyfallBlock
Definition ItemID.cs:8618
const short TinHelmet
Definition ItemID.cs:2318
const short Fez
Definition ItemID.cs:6221
const short ShadowGreaves
Definition ItemID.cs:557
const short SharkBait
Definition ItemID.cs:13532
const short GreenDye
Definition ItemID.cs:3290
const short KingSlimeTrophy
Definition ItemID.cs:7724
const short AstraBrick
Definition ItemID.cs:16466
const short OrangeDragonflyJar
Definition ItemID.cs:13247
const short ManaCloakStar
Definition ItemID.cs:12686
const short JimsDroneVisor
Definition ItemID.cs:16613
const short SquirrelGoldCage
Definition ItemID.cs:10955
const short TungstenBullet
Definition ItemID.cs:15002
const short StarWrath
Definition ItemID.cs:9452
const short Fireplace
Definition ItemID.cs:10349
const short LesionTable
Definition ItemID.cs:12179
const short TungstenBrickWall
Definition ItemID.cs:2420
const short FlowerPacketRed
Definition ItemID.cs:12389
const short LogicGate_AND
Definition ItemID.cs:11066
const short WhiteHorseshoeBalloon
Definition ItemID.cs:4010
const short Bottle
Definition ItemID.cs:350
const short BlackScorpion
Definition ItemID.cs:6725
const short MoonMask
Definition ItemID.cs:8660
const short LadyBug
Definition ItemID.cs:13340
const short BorealWoodGreaves
Definition ItemID.cs:7790
const short OrichalcumWaraxe
Definition ItemID.cs:3926
const short BambooChest
Definition ItemID.cs:13979
const short AnkhBanner
Definition ItemID.cs:2624
const short Buddies
Definition ItemID.cs:16040
const short ShiftingPearlSandsDye
Definition ItemID.cs:10862
const short BrightGreenDye
Definition ItemID.cs:3383
const short BrightSilverDye
Definition ItemID.cs:10931
const short DemonEyeBanner
Definition ItemID.cs:5174
const short Arkhalis
Definition ItemID.cs:10361
const short RopeCoil
Definition ItemID.cs:3212
const short PottedJungleTree
Definition ItemID.cs:13559
const short NebulaBathtub
Definition ItemID.cs:12818
const short BlueandSilverDye
Definition ItemID.cs:3434
const short TackleBox
Definition ItemID.cs:7382
const short WhiteLunaticHood
Definition ItemID.cs:8825
const short StardustLeggings
Definition ItemID.cs:10406
const short FeralClaws
Definition ItemID.cs:890
const short QueenStatue
Definition ItemID.cs:1688
const short SilverDye
Definition ItemID.cs:3368
const short Teleporter
Definition ItemID.cs:4046
const short Fake_GraniteChest
Definition ItemID.cs:11366
const short CursedHammerBanner
Definition ItemID.cs:5168
const short TimerOneHalfSecond
Definition ItemID.cs:13709
const short MartianBed
Definition ItemID.cs:8690
const short BrokenHeroSword
Definition ItemID.cs:4967
const short DungeonClockGreen
Definition ItemID.cs:11960
const short StickyGlowstick
Definition ItemID.cs:1115
const short GolfPants
Definition ItemID.cs:12668
const short HellButterfly
Definition ItemID.cs:14792
const short PirateCaptainBanner
Definition ItemID.cs:10580
const short InactiveStoneBlock
Definition ItemID.cs:1793
const short DD2JavelinThrowerBanner
Definition ItemID.cs:11792
const short FlowerPacketViolet
Definition ItemID.cs:12395
const short BalloonChest
Definition ItemID.cs:15788
const short GlowTulip
Definition ItemID.cs:16256
const short HairDyeRemover
Definition ItemID.cs:6227
const short LivingMahoganyLeafWand
Definition ItemID.cs:10340
const short GolemFist
Definition ItemID.cs:4148
const short OrangeDye
Definition ItemID.cs:3281
const short BuilderPotion
Definition ItemID.cs:7232
const short SpiderPiano
Definition ItemID.cs:12089
const short LizardKing
Definition ItemID.cs:15947
const short FairyQueenMasterTrophy
Definition ItemID.cs:15104
const short Starfury
Definition ItemID.cs:452
const short HighVelocityBullet
Definition ItemID.cs:4163
const short CorruptionKeyMold
Definition ItemID.cs:5669
const short VortexHelmet
Definition ItemID.cs:8528
const short ThornHook
Definition ItemID.cs:9320
const short FleshWorkBench
Definition ItemID.cs:2696
const short Mug
Definition ItemID.cs:1310
const short RichMahoganyHelmet
Definition ItemID.cs:2456
const short JungleKey
Definition ItemID.cs:4856
const short PinkTiledWallUnsafe
Definition ItemID.cs:16367
const short PumpkinCandelabra
Definition ItemID.cs:8261
const short InletPump
Definition ItemID.cs:2000
const short DevDye
Definition ItemID.cs:9329
const short LogicSensor_Lava
Definition ItemID.cs:11438
const short HallowsEve
Definition ItemID.cs:5804
const short ChlorophyteJackhammer
Definition ItemID.cs:4043
const short LihzahrdBed
Definition ItemID.cs:6464
const short SkywareCandelabra
Definition ItemID.cs:6563
const short ShellphoneOcean
Definition ItemID.cs:16337
const short ObsidianSkullRose
Definition ItemID.cs:12269
const short PalmWoodClock
Definition ItemID.cs:8060
const short PlaceableHealingPotion
Definition ItemID.cs:16217
const short MimicBanner
Definition ItemID.cs:5147
const short DaedalusStormbow
Definition ItemID.cs:9344
const short SteampunkClock
Definition ItemID.cs:6980
const short KargohsSummon
Definition ItemID.cs:15932
const short TeleportationPotion
Definition ItemID.cs:7310
const short LunarRustBrick
Definition ItemID.cs:16460
const short PortalGun
Definition ItemID.cs:10409
const short SkeletronBossBag
Definition ItemID.cs:10226
const short DandelionBanner
Definition ItemID.cs:14318
const short ShimmerflyinaBottle
Definition ItemID.cs:16310
const short DD2BallistraTowerT1Popper
Definition ItemID.cs:11729
const short BlueBanner
Definition ItemID.cs:1274
const short PurpleandBlackDye
Definition ItemID.cs:3341
const short SandstoneBed
Definition ItemID.cs:13154
const short Meteorite
Definition ItemID.cs:605
const short TerraBlade
Definition ItemID.cs:2528
const short PalladiumColumnWall
Definition ItemID.cs:5027
const short SkeletronPrimePetItem
Definition ItemID.cs:14672
const short ChlorophyteMask
Definition ItemID.cs:3260
const short PortableCementMixer
Definition ItemID.cs:6908
const short SpiderBlock
Definition ItemID.cs:12674
const short HoppinJackBanner
Definition ItemID.cs:9053
const short Binoculars
Definition ItemID.cs:4154
const short ObsidianLockbox
Definition ItemID.cs:14894
const short LivingFlameDye
Definition ItemID.cs:8864
const short GlassBookcase
Definition ItemID.cs:6332
const short Hungerfish
Definition ItemID.cs:7643
const short AmberBunnyCage
Definition ItemID.cs:14921
const short RedSnapper
Definition ItemID.cs:7160
const short GoldBunnyCage
Definition ItemID.cs:9470
const short GoblinSummonerBanner
Definition ItemID.cs:10427
const short BalloonChandelier
Definition ItemID.cs:15785
const short OrangePaint
Definition ItemID.cs:3479
const short SolarChest
Definition ItemID.cs:12716
const short DogTail
Definition ItemID.cs:14564
const short SandFallBlock
Definition ItemID.cs:11519
const short HoneyCandle
Definition ItemID.cs:8201
const short RichMahoganyBow
Definition ItemID.cs:2231
const short StardustLantern
Definition ItemID.cs:12917
const short CursedFlame
Definition ItemID.cs:1823
const short ThisIsGettingOutOfHand
Definition ItemID.cs:16037
const short PinkDungeonChest
Definition ItemID.cs:8096
const short WireKite
Definition ItemID.cs:11090
const short SoulBottleFright
Definition ItemID.cs:14357
const short MedusaHead
Definition ItemID.cs:10064
const short BouncyBomb
Definition ItemID.cs:9602
const short AshWoodClock
Definition ItemID.cs:15854
const short MushiLadybugBanner
Definition ItemID.cs:5273
const short MoneyHairDye
Definition ItemID.cs:6197
const short AdamantiteRepeater
Definition ItemID.cs:1700
const short TimelessTravelerRobe
Definition ItemID.cs:15413
const short Yelets
Definition ItemID.cs:10115
const short NebulaDresser
Definition ItemID.cs:12827
const short AncientHallowedHelmet
Definition ItemID.cs:14948
const short BoneChest
Definition ItemID.cs:8102
const short BlueTiledWall
Definition ItemID.cs:4394
const short Bar
Definition ItemID.cs:5402
const short ToiletCactus
Definition ItemID.cs:12557
const short FindingGold
Definition ItemID.cs:4697
const short CrownosLeggings
Definition ItemID.cs:4934
const short BossBagBetsy
Definition ItemID.cs:11837
const short DD2ExplosiveTrapT2Popper
Definition ItemID.cs:11756
const short EbonwoodCandle
Definition ItemID.cs:6395
const short BlizzardinaBalloon
Definition ItemID.cs:3746
const short BirdieRattle
Definition ItemID.cs:14066
const short StickyBomb
Definition ItemID.cs:962
const short TeamBlockPink
Definition ItemID.cs:11165
const short StoneDoor
Definition ItemID.cs:13502
const short EyeofCthulhuMasterTrophy
Definition ItemID.cs:15029
const short GoldChandelier
Definition ItemID.cs:581
const short OgreMasterTrophy
Definition ItemID.cs:15098
const short IceBlock
Definition ItemID.cs:2249
const short MarbleWorkBench
Definition ItemID.cs:9728
const short ParkaPants
Definition ItemID.cs:6068
const short PinkTorch
Definition ItemID.cs:9599
const short FrozenChandelier
Definition ItemID.cs:6434
const short PaintedHorseSaddle
Definition ItemID.cs:14612
const short BoneWorkBench
Definition ItemID.cs:2690
const short RubyGemsparkWall
Definition ItemID.cs:8312
const short BoneLamp
Definition ItemID.cs:6659
const short AlphabetStatue6
Definition ItemID.cs:8381
const short MarbleCandelabra
Definition ItemID.cs:9764
const short ShadewoodWall
Definition ItemID.cs:3038
const short Lava2Echo
Definition ItemID.cs:13859
const short OrangeTorch
Definition ItemID.cs:3992
const short AngryTrapperBanner
Definition ItemID.cs:8948
const short Oasis
Definition ItemID.cs:14156
const short TinPlatingWall
Definition ItemID.cs:8330
const short YellowRocket
Definition ItemID.cs:3176
const short LunarCraftingStation
Definition ItemID.cs:10904
const short SporeZombieBanner
Definition ItemID.cs:5315
const short PixieBanner
Definition ItemID.cs:5288
const short MeteoriteLantern
Definition ItemID.cs:9671
const short RockGolemHead
Definition ItemID.cs:14540
const short CopperShortswordOld
Definition ItemID.cs:212
const short TacticalSkeletonBanner
Definition ItemID.cs:9209
const short PumpkinCandle
Definition ItemID.cs:6419
const short MarbleCandle
Definition ItemID.cs:9773
const short BoneFeather
Definition ItemID.cs:4808
const short CrimsonGoldfishBanner
Definition ItemID.cs:15170
const short GrilledSquirrel
Definition ItemID.cs:12329
const short LavaCharm
Definition ItemID.cs:2975
const short Lava1Echo
Definition ItemID.cs:13856
const short StakeLauncher
Definition ItemID.cs:5762
const short Fireblossom
Definition ItemID.cs:1211
const short Jungle4Echo
Definition ItemID.cs:13853
const short CrimstoneBrickWall
Definition ItemID.cs:12413
const short Handgun
Definition ItemID.cs:749
const short ToiletDungeonGreen
Definition ItemID.cs:12581
const short ZombieEskimoBanner
Definition ItemID.cs:5186
const short HellhoundBanner
Definition ItemID.cs:9050
const short Elderberry
Definition ItemID.cs:13124
const short MusicWallpaper
Definition ItemID.cs:6287
const short GhostMask
Definition ItemID.cs:5513
const short MoltenBreastplate
Definition ItemID.cs:953
const short PalmWoodBow
Definition ItemID.cs:7802
const short GoldenDoor
Definition ItemID.cs:5387
const short KingStatue
Definition ItemID.cs:1685
const short QueenSlimePetItem
Definition ItemID.cs:15137
const short CultistBossBag
Definition ItemID.cs:10250
const short MarbleChandelier
Definition ItemID.cs:9791
const short BrainofCthulhuMasterTrophy
Definition ItemID.cs:15035
const short TreasureMap
Definition ItemID.cs:7742
const short ClayPot
Definition ItemID.cs:923
const short Peach
Definition ItemID.cs:13136
const short EyeballFlyingFishBanner
Definition ItemID.cs:13886
const short CopperHelmet
Definition ItemID.cs:524
const short DeerclopsBossBag
Definition ItemID.cs:15590
const short TungstenAxeOld
Definition ItemID.cs:155
const short BalloonLantern
Definition ItemID.cs:15800
const short BeachBall
Definition ItemID.cs:2834
const short FallenTuxedoShirt
Definition ItemID.cs:10343
const short Shrimp
Definition ItemID.cs:7205
const short DynastySofa
Definition ItemID.cs:12014
const short FungoFishBanner
Definition ItemID.cs:5207
const short RichGravestone3
Definition ItemID.cs:9950
const short Lava4Echo
Definition ItemID.cs:13865
const short LunarBlockStardust
Definition ItemID.cs:10985
const short MusicBoxOWDay
Definition ItemID.cs:15302
const short SpookyPiano
Definition ItemID.cs:7406
const short PixieDust
Definition ItemID.cs:1760
const short GraniteBlock
Definition ItemID.cs:9518
const short PearlwoodBow
Definition ItemID.cs:2240
const short SolarCandle
Definition ItemID.cs:12707
const short TsunamiInABottle
Definition ItemID.cs:9860
const short TealMushroom
Definition ItemID.cs:3578
const short CoralSink
Definition ItemID.cs:15746
const short WhiteAndRedBulb
Definition ItemID.cs:5933
const short SpectreHood
Definition ItemID.cs:4766
const short LawnMower
Definition ItemID.cs:12404
const short MagicCuffs
Definition ItemID.cs:5042
const short DiamondBunnyCage
Definition ItemID.cs:14918
const short PumpkinHelmet
Definition ItemID.cs:5450
const short SkywareTable
Definition ItemID.cs:2747
const short MusicBoxCorruption
Definition ItemID.cs:1964
const short MagicalHarp
Definition ItemID.cs:1739
const short GoldCrown
Definition ItemID.cs:1049
const short EbonwoodBathtub
Definition ItemID.cs:6476
const short Emerald
Definition ItemID.cs:794
const short TikiTotem
Definition ItemID.cs:3770
const short PalmWoodTable
Definition ItemID.cs:7853
const short LogicGate_OR
Definition ItemID.cs:11069
const short SpookyLantern
Definition ItemID.cs:6386
const short AnkletoftheWind
Definition ItemID.cs:893
const short GoblinScoutBanner
Definition ItemID.cs:5222
const short Moondial
Definition ItemID.cs:16400
const short FleshBlock
Definition ItemID.cs:2546
const short Fangs
Definition ItemID.cs:16025
const short BubbleGun
Definition ItemID.cs:8126
const short FlyingSnakeBanner
Definition ItemID.cs:5198
const short DryadCoverings
Definition ItemID.cs:5816
const short FartInABalloon
Definition ItemID.cs:5846
const short KiteAngryTrapper
Definition ItemID.cs:14282
const short MythrilPickaxe
Definition ItemID.cs:2588
const short LaserRuler
Definition ItemID.cs:8654
const short AdamantiteWaraxe
Definition ItemID.cs:3236
const short SkywareLamp
Definition ItemID.cs:6527
const short Hoverboard
Definition ItemID.cs:5855
const short GoldBow
Definition ItemID.cs:10805
const short SilverBrick
Definition ItemID.cs:686
const short StardustPiano
Definition ItemID.cs:12920
const short MusicBoxTownNight
Definition ItemID.cs:12500
const short MushroomPlatform
Definition ItemID.cs:7904
const short GemSquirrelEmerald
Definition ItemID.cs:14759
const short AngelWings
Definition ItemID.cs:1736
const short OrnateShadowKey
Definition ItemID.cs:14468
const short CopperBroadswordOld
Definition ItemID.cs:215
const short GlassBed
Definition ItemID.cs:5414
const short FlameWings
Definition ItemID.cs:2720
const short EmeraldGemsparkBlock
Definition ItemID.cs:6176
const short SuperHeroTights
Definition ItemID.cs:14219
const short RaggedCasterBanner
Definition ItemID.cs:9152
const short CorruptBunnyBanner
Definition ItemID.cs:5153
const short MusicBoxOWBloodMoon
Definition ItemID.cs:15350
const short GrayPaint
Definition ItemID.cs:3554
const short CorruptCampfire
Definition ItemID.cs:14330
const short BluePaint
Definition ItemID.cs:3500
const short CrystalShard
Definition ItemID.cs:1763
const short BanquetTable
Definition ItemID.cs:5399
const short LovePotion
Definition ItemID.cs:7313
const short CrystalSink
Definition ItemID.cs:11945
const short WallAnchor
Definition ItemID.cs:7592
const short ApprenticeTrousers
Definition ItemID.cs:11654
const short TealString
Definition ItemID.cs:10151
const short BiomeSightPotion
Definition ItemID.cs:15890
const short PotSuspendedShiverthorn
Definition ItemID.cs:14843
const short RainbowCrystalStaff
Definition ItemID.cs:10970
const short Carrot
Definition ItemID.cs:2066
const short PearlwoodSword
Definition ItemID.cs:2234
const short AncientNecroHelmet
Definition ItemID.cs:3134
const short FlameDye
Definition ItemID.cs:3350
const short PumpkinBreastplate
Definition ItemID.cs:5453
const short GoldenToilet
Definition ItemID.cs:5372
const short GoldenPiano
Definition ItemID.cs:7394
const short WyvernBanner
Definition ItemID.cs:5357
const short CobaltMask
Definition ItemID.cs:1376
const short GemLockAmber
Definition ItemID.cs:11207
const short Fake_BoneChest
Definition ItemID.cs:11339
const short ChlorophyteGreataxe
Definition ItemID.cs:3956
const short Coconut
Definition ItemID.cs:13118
const short MythrilWaraxe
Definition ItemID.cs:3233
const short UndeadMinerBanner
Definition ItemID.cs:9218
const short FragmentNebula
Definition ItemID.cs:10628
const short ChlorophyteBrick
Definition ItemID.cs:8633
const short SolarFlareBreastplate
Definition ItemID.cs:8549
const short DeathSickle
Definition ItemID.cs:4238
const short ApprenticeStaffT3
Definition ItemID.cs:11867
const short Spaghetti
Definition ItemID.cs:12365
const short Fake_StardustChest
Definition ItemID.cs:12938
const short MarbleBookcase
Definition ItemID.cs:9755
const short Trapdoor
Definition ItemID.cs:9974
const short DarkSideHallow
Definition ItemID.cs:15518
const short Granite
Definition ItemID.cs:9515
const short ShadewoodChandelier
Definition ItemID.cs:6683
const short CoralClock
Definition ItemID.cs:15728
const short SnowGlobe
Definition ItemID.cs:2063
const short NailheadBanner
Definition ItemID.cs:10466
const short AmberGemsparkWall
Definition ItemID.cs:8288
const short HoneyDispenser
Definition ItemID.cs:6869
const short BambooBathtub
Definition ItemID.cs:13955
const short FossilHelm
Definition ItemID.cs:10379
const short CorruptSandstone
Definition ItemID.cs:10085
const short Hellforge
Definition ItemID.cs:920
const short MoonLordPainting
Definition ItemID.cs:11045
const short SilverGreaves
Definition ItemID.cs:491
const short Sunflowers
Definition ItemID.cs:4538
const short Trout
Definition ItemID.cs:7148
const short Terrarium
Definition ItemID.cs:6881
const short AaronsBreastplate
Definition ItemID.cs:4958
const short DemoniteBrick
Definition ItemID.cs:1988
const short BorealBeam
Definition ItemID.cs:14408
const short CyborgShirt
Definition ItemID.cs:5489
const short ChlorophyteBrickWall
Definition ItemID.cs:8624
const short SnatcherBanner
Definition ItemID.cs:9188
const short PotSuspendedDeathweedCrimson
Definition ItemID.cs:14852
const short CobaltPickaxe
Definition ItemID.cs:2585
const short BoneDresser
Definition ItemID.cs:7430
const short MusicBoxSpaceAlt
Definition ItemID.cs:12494
const short HallowedKeyMold
Definition ItemID.cs:5675
const short MusicBoxAltOverworldDay
Definition ItemID.cs:5057
const short DemonBow
Definition ItemID.cs:389
const short MulticoloredLights
Definition ItemID.cs:5942
const short ShroomMinecart
Definition ItemID.cs:13607
const short FruitcakeChakram
Definition ItemID.cs:6011
const short Revolver
Definition ItemID.cs:7064
const short MummyPants
Definition ItemID.cs:2873
const short SkywareSink
Definition ItemID.cs:8759
const short DD2LightningAuraT3Popper
Definition ItemID.cs:11750
const short FireworksBox
Definition ItemID.cs:8357
const short SkeletonStatue
Definition ItemID.cs:1595
const short FireflyStatue
Definition ItemID.cs:11219
const short BlueJay
Definition ItemID.cs:6305
const short DungeonSlimeBanner
Definition ItemID.cs:9005
const short Abeemination
Definition ItemID.cs:3656
const short MarbleBed
Definition ItemID.cs:9746
const short GlassChest
Definition ItemID.cs:8501
const short Wire
Definition ItemID.cs:1847
const short GuyFawkesMask
Definition ItemID.cs:5477
const short Pigronata
Definition ItemID.cs:11495
const short NebulaCandle
Definition ItemID.cs:12833
const short SillyBalloonGreen
Definition ItemID.cs:11471
const short BunnyTail
Definition ItemID.cs:14582
const short PlaceAbovetheClouds
Definition ItemID.cs:4712
const short IchorTorch
Definition ItemID.cs:4256
const short NecroGreaves
Definition ItemID.cs:716
const short MoltenPickaxe
Definition ItemID.cs:623
const short TitaniumDrill
Definition ItemID.cs:3866
const short BalloonPiano
Definition ItemID.cs:15803
const short BeeGreaves
Definition ItemID.cs:7346
const short GoldGoldfish
Definition ItemID.cs:13079
const short RichGravestone4
Definition ItemID.cs:9953
const short HallowedHeadgear
Definition ItemID.cs:1931
const short GreenDungeonSink
Definition ItemID.cs:8771
const short LoveisintheTrashSlot
Definition ItemID.cs:16022
const short GraniteCandle
Definition ItemID.cs:9776
const short AlphabetStatueO
Definition ItemID.cs:8435
const short BeeHat
Definition ItemID.cs:2783
const short FastClock
Definition ItemID.cs:2924
const short HeartLantern
Definition ItemID.cs:5834
const short DD2BallistraTowerT2Popper
Definition ItemID.cs:11732
const short LeopardSkin
Definition ItemID.cs:7103
const short EmeraldGemsparkWall
Definition ItemID.cs:8306
const short FairyCritterPink
Definition ItemID.cs:12461
const short PlatinumWatch
Definition ItemID.cs:2384
const short ArkhalisHat
Definition ItemID.cs:12020
const short UnicornHorn
Definition ItemID.cs:1835
const short Sluggy
Definition ItemID.cs:9836
const short GothicWorkBench
Definition ItemID.cs:4790
const short BoneDagger
Definition ItemID.cs:10394
const short AlphabetStatueT
Definition ItemID.cs:8450
const short IntenseBlueFlameDye
Definition ItemID.cs:3452
const short DD2SquireBetsySword
Definition ItemID.cs:11738
const short BedazzledNectar
Definition ItemID.cs:14072
const short Keybrand
Definition ItemID.cs:2270
const short HellwingBow
Definition ItemID.cs:9314
const short SnowBrickWall
Definition ItemID.cs:2042
const short Nazar
Definition ItemID.cs:2930
const short SandstoneToilet
Definition ItemID.cs:13205
const short SharkFin
Definition ItemID.cs:1214
const short LivingWoodCandle
Definition ItemID.cs:6716
const short CrystalNinjaLeggings
Definition ItemID.cs:15209
const short AmberStoneWallEcho
Definition ItemID.cs:14198
const short Waterleaf
Definition ItemID.cs:1208
const short SpookyWorkBench
Definition ItemID.cs:5708
const short VanityTreeYellowWillowSeed
Definition ItemID.cs:14978
const short MechdusaSummon
Definition ItemID.cs:16259
const short TurtleCage
Definition ItemID.cs:13640
const short CrimstoneBlock
Definition ItemID.cs:2765
const short Tombstone
Definition ItemID.cs:1220
const short LeadHammerOld
Definition ItemID.cs:170
const short BlueSlabWallUnsafe
Definition ItemID.cs:16355
const short XenonMoss
Definition ItemID.cs:13391
const short SlimeChair
Definition ItemID.cs:7973
const short JimsLeggings
Definition ItemID.cs:4952
const short MusicBoxBoss4
Definition ItemID.cs:5054
const short Hallow1Echo
Definition ItemID.cs:13832
const short Fake_SpiderChest
Definition ItemID.cs:12107
const short ObsidianBackEcho
Definition ItemID.cs:13778
const short CobaltNaginata
Definition ItemID.cs:1868
const short LeafWand
Definition ItemID.cs:3056
const short GolfShirt
Definition ItemID.cs:12665
const short MajesticHorseSaddle
Definition ItemID.cs:14615
const short SlimeLantern
Definition ItemID.cs:7994
const short DD2BallistraTowerT3Popper
Definition ItemID.cs:11735
const short Land
Definition ItemID.cs:4688
const short PearlstoneEcho
Definition ItemID.cs:13721
const short MagicLantern
Definition ItemID.cs:9386
const short Fake_SteampunkChest
Definition ItemID.cs:11315
const short GastropodBanner
Definition ItemID.cs:5210
const short LogicSensor_Water
Definition ItemID.cs:11435
const short RedStucco
Definition ItemID.cs:2090
const short AmphibianBoots
Definition ItemID.cs:12227
const short Megaphone
Definition ItemID.cs:2927
const short OrichalcumHelmet
Definition ItemID.cs:3890
const short FleshBlockWall
Definition ItemID.cs:2567
const short MeteoritePlatform
Definition ItemID.cs:9689
const short AmethystRobe
Definition ItemID.cs:4103
const short Skelehead
Definition ItemID.cs:4754
const short Yoraiz0rDarkness
Definition ItemID.cs:11000
const short SkeletronPetItem
Definition ItemID.cs:14660
const short VampireKnives
Definition ItemID.cs:4964
const short CrystalClock
Definition ItemID.cs:11951
const short RedPaint
Definition ItemID.cs:3476
const short HoneyfallWall
Definition ItemID.cs:8621
const short MudBud
Definition ItemID.cs:14360
const short DarkCelestialBrickWall
Definition ItemID.cs:16487
const short AlphabetStatue8
Definition ItemID.cs:8387
const short DungeonDoor
Definition ItemID.cs:3671
const short AshWoodTable
Definition ItemID.cs:15878
const short TeleportationPylonJungle
Definition ItemID.cs:14882
const short WhitePearl
Definition ItemID.cs:13493
const short SpookyPlatform
Definition ItemID.cs:5711
const short GuideVoodooDoll
Definition ItemID.cs:1058
const short MusicBoxConsoleTitle
Definition ItemID.cs:15233
const short AmberStaff
Definition ItemID.cs:10388
const short NypmhBanner
Definition ItemID.cs:5339
const short SkywareClock2
Definition ItemID.cs:11954
const short Goggles
Definition ItemID.cs:368
const short GoldShortswordOld
Definition ItemID.cs:248
const short PoisonedKnife
Definition ItemID.cs:1118
const short WrathPotion
Definition ItemID.cs:7304
const short PaintingWilson
Definition ItemID.cs:15620
const short LunarRustBrickWall
Definition ItemID.cs:16484
const short LivingGore
Definition ItemID.cs:4880
const short FartMinecart
Definition ItemID.cs:15632
const short GravityBanner
Definition ItemID.cs:2798
const short TeleportationPylonDesert
Definition ItemID.cs:15014
const short IvyChest
Definition ItemID.cs:2297
const short ShadewoodTable
Definition ItemID.cs:3008
const short ZapinatorGray
Definition ItemID.cs:13298
const short AncientBlueDungeonBrick
Definition ItemID.cs:16508
const short DD2LightningAuraT1Popper
Definition ItemID.cs:11744
const short SpookyCandle
Definition ItemID.cs:8207
const short PumpkinDresser
Definition ItemID.cs:8168
const short GoblinBomberCap
Definition ItemID.cs:11804
const short SquigglesWallpaper
Definition ItemID.cs:6116
const short SiltBlock
Definition ItemID.cs:1529
const short BluePressurePlate
Definition ItemID.cs:2813
const short Hellstone
Definition ItemID.cs:779
const short DiamondHook
Definition ItemID.cs:3980
const short BalloonHorseshoeHoney
Definition ItemID.cs:10010
const short BorealWoodBow
Definition ItemID.cs:8498
const short LivingWoodWall
Definition ItemID.cs:5426
const short Fake_CactusChest
Definition ItemID.cs:11342
const short PalladiumBar
Definition ItemID.cs:3809
const short SillyStreamerBlue
Definition ItemID.cs:11474
const short FlintlockPistol
Definition ItemID.cs:542
const short RubyGemsparkWallOff
Definition ItemID.cs:8315
const short FrozenCrateHard
Definition ItemID.cs:13475
const short PalmWoodWorkBench
Definition ItemID.cs:7859
const short IntenseRainbowDye
Definition ItemID.cs:3458
const short BlueJellyfishJar
Definition ItemID.cs:7574
const short WitchBroom
Definition ItemID.cs:13589
const short WormholePotion
Definition ItemID.cs:9248
const short PalmWoodPiano
Definition ItemID.cs:7850
const short SandElementalBanner
Definition ItemID.cs:11597
const short MusicBoxPlantera
Definition ItemID.cs:5075
const short VortexAxe
Definition ItemID.cs:8573
const short HiveWand
Definition ItemID.cs:3644
const short BlueDungeonChest
Definition ItemID.cs:8099
const short SnailStatue
Definition ItemID.cs:11225
const short FetidBaghnakhs
Definition ItemID.cs:9296
const short LivingLeafWall
Definition ItemID.cs:11009
const short HighTestFishingLine
Definition ItemID.cs:7376
const short JellyfishStatue
Definition ItemID.cs:1634
const short SlimeChandelier
Definition ItemID.cs:7976
const short Amethyst
Definition ItemID.cs:800
const short StingerNecklace
Definition ItemID.cs:12278
const short NebulaCandelabra
Definition ItemID.cs:12830
const short BowStatue
Definition ItemID.cs:1637
const short TitaniumHeadgear
Definition ItemID.cs:3908
const short HallowedRepeater
Definition ItemID.cs:1991
const short HardySaddle
Definition ItemID.cs:7730
const short Jungle1Echo
Definition ItemID.cs:13844
const short YellowGradientDye
Definition ItemID.cs:3461
const short EverscreamPetItem
Definition ItemID.cs:14696
const short CouchGag
Definition ItemID.cs:16046
const short SkeletonBow
Definition ItemID.cs:12431
const short JungleCreeperBanner
Definition ItemID.cs:5255
const short PottedHallowTree
Definition ItemID.cs:13562
const short Amarok
Definition ItemID.cs:10124
const short SittingDucksFishingRod
Definition ItemID.cs:7145
const short ShinyRedBalloon
Definition ItemID.cs:734
const short OrnamentWallpaper
Definition ItemID.cs:6104
const short CatBast
Definition ItemID.cs:13085
const short BalloonCandle
Definition ItemID.cs:15779
const short Seedler
Definition ItemID.cs:9311
const short WoodenBoomerang
Definition ItemID.cs:1109
const short IronShortsword
Definition ItemID.cs:275
const short RainCloud
Definition ItemID.cs:2552
const short BlueCounterweight
Definition ItemID.cs:10187
const short LargeAmber
Definition ItemID.cs:11186
const short PearlwoodBed
Definition ItemID.cs:2195
const short Fake_AshWoodChest
Definition ItemID.cs:15884
const short SpiritFlame
Definition ItemID.cs:11594
const short Wood
Definition ItemID.cs:284
const short YellowDragonfly
Definition ItemID.cs:13274
const short StarCloak
Definition ItemID.cs:1853
const short PlatinumOre
Definition ItemID.cs:2363
const short CyanandBlackDye
Definition ItemID.cs:3332
const short SandstonePlatform
Definition ItemID.cs:13190
const short SpiderGreaves
Definition ItemID.cs:7373
const short AlphabetStatue1
Definition ItemID.cs:8366
const short YoyoBag
Definition ItemID.cs:10355
const short WhatLurksBelow
Definition ItemID.cs:16034
const short ButterflyStatue
Definition ItemID.cs:11213
const short Fake_GoldenChest
Definition ItemID.cs:11918
const short ArkhalisPants
Definition ItemID.cs:12026
const short BurningSpirit
Definition ItemID.cs:14141
const short WhiteAndGreenBulb
Definition ItemID.cs:5939
const short XenoStaff
Definition ItemID.cs:8504
const short GreenandSilverDye
Definition ItemID.cs:3422
const short FloretProtectorChestplate
Definition ItemID.cs:15422
const short CrawdadBanner
Definition ItemID.cs:10436
const short ShadewoodWorkBench
Definition ItemID.cs:3005
const short MushroomCap
Definition ItemID.cs:2861
const short CobaltBreastplate
Definition ItemID.cs:1379
const short ToiletPalm
Definition ItemID.cs:12611
const short CompassRose
Definition ItemID.cs:7589
const short EmeraldEcho
Definition ItemID.cs:13736
const short Sunglasses
Definition ItemID.cs:968
const short HopliteStatue
Definition ItemID.cs:11408
const short OrangePhasesaber
Definition ItemID.cs:13034
const short TitaniumWaraxe
Definition ItemID.cs:3929
const short PinkPricklyPear
Definition ItemID.cs:3596
const short PirateCrossbowerBanner
Definition ItemID.cs:10589
const short WaterWalkingPotion
Definition ItemID.cs:1163
const short GreenPaint
Definition ItemID.cs:3488
const short BlueWrench
Definition ItemID.cs:2807
const short RichMahoganyBeam
Definition ItemID.cs:14411
const short CactusCandelabra
Definition ItemID.cs:6533
const short FlowerPacketWhite
Definition ItemID.cs:12398
const short RainbowSlimeBanner
Definition ItemID.cs:9155
const short DartRifle
Definition ItemID.cs:9281
const short BoneWand
Definition ItemID.cs:3053
const short CrystalChandelier
Definition ItemID.cs:11939
const short ChlorophyteOre
Definition ItemID.cs:3098
const short MusicBoxTitleAlt
Definition ItemID.cs:13325
const short Cactus
Definition ItemID.cs:1085
const short GoblinsPlayingPoker
Definition ItemID.cs:4532
const short RangerEmblem
Definition ItemID.cs:1730
const short BonePickaxe
Definition ItemID.cs:4217
const short ViciousMushroom
Definition ItemID.cs:8918
const short GoblinPeonBanner
Definition ItemID.cs:5219
const short FallenTuxedoPants
Definition ItemID.cs:10346
const short RedString
Definition ItemID.cs:10136
const short BrainOfCthulhuBossBag
Definition ItemID.cs:10220
const short Fake_MarbleChest
Definition ItemID.cs:11369
const short LihzahrdPlatform
Definition ItemID.cs:11975
const short ObsidianVase
Definition ItemID.cs:4643
const short CorruptFishingCrateHard
Definition ItemID.cs:12203
const short ToucanStatue
Definition ItemID.cs:16211
const short SWATHelmet
Definition ItemID.cs:4799
const short SoulofFright
Definition ItemID.cs:1898
const short AntlionClaw
Definition ItemID.cs:11573
const short IceBow
Definition ItemID.cs:2432
const short Aglet
Definition ItemID.cs:1112
const short QueenSlimeMountSaddle
Definition ItemID.cs:15200
const short Purity
Definition ItemID.cs:15992
const short SilverBroadswordOld
Definition ItemID.cs:233
const short FossilShirt
Definition ItemID.cs:10382
const short UltrabrightTorch
Definition ItemID.cs:7079
const short GraniteBed
Definition ItemID.cs:9749
const short MusicBoxAltUnderground
Definition ItemID.cs:6149
const short RedsHelmet
Definition ItemID.cs:2255
const short CharmofMyths
Definition ItemID.cs:2837
const short LightMummyBanner
Definition ItemID.cs:10607
const short AcornAxe
Definition ItemID.cs:16142
const short PinkDungeonChandelier
Definition ItemID.cs:8219
const short ThornChakram
Definition ItemID.cs:830
const short SolarFlareDrill
Definition ItemID.cs:8609
const short NinjaHood
Definition ItemID.cs:1025
const short PumpkingPetItem
Definition ItemID.cs:14693
const short Football
Definition ItemID.cs:14486
const short WroughtIronFence
Definition ItemID.cs:13529
const short Rat
Definition ItemID.cs:13382
const short TombCrawlerBanner
Definition ItemID.cs:10490
const short AngelHalo
Definition ItemID.cs:6218
const short BlackLens
Definition ItemID.cs:965
const short MartianRaygunnerBanner
Definition ItemID.cs:9110
const short BorealWoodClock
Definition ItemID.cs:7937
const short GoldenBookcase
Definition ItemID.cs:6668
const short Fake_VortexChest
Definition ItemID.cs:12812
const short FireBlossomPlanterBox
Definition ItemID.cs:9923
const short SilverShortswordOld
Definition ItemID.cs:230
const short StinkbugHousingBlocker
Definition ItemID.cs:15668
const short CenxsBreastplate
Definition ItemID.cs:4922
const short IronChainmail
Definition ItemID.cs:500
const short Jungle3Echo
Definition ItemID.cs:13850
const short EtherianJavelin
Definition ItemID.cs:11807
const short ChaosElementalBanner
Definition ItemID.cs:5144
const short JellyfishBanner
Definition ItemID.cs:5252
const short Eyebrella
Definition ItemID.cs:15560
const short GolfClubLeadPutter
Definition ItemID.cs:14033
const short SandstoneSofa
Definition ItemID.cs:13196
const short RainbowMoss
Definition ItemID.cs:15641
const short WitchHat
Definition ItemID.cs:5555
const short GiantHarpyFeather
Definition ItemID.cs:4805
const short SpiderSinkSpiderSinkDoesWhateverASpiderSinkDoes
Definition ItemID.cs:12095
const short DungeonFishingCrate
Definition ItemID.cs:9872
const short MoltenHelmet
Definition ItemID.cs:950
const short SuspiciousLookingTentacle
Definition ItemID.cs:10988
const short ChristmasTree
Definition ItemID.cs:5876
const short PearlwoodChair
Definition ItemID.cs:2147
const short PotSuspendedBlinkroot
Definition ItemID.cs:14846
const short HadesDye
Definition ItemID.cs:9371
const short BeeHive
Definition ItemID.cs:15455
const short FrostCore
Definition ItemID.cs:6740
const short BlueDye
Definition ItemID.cs:3302
const short InfluxWaver
Definition ItemID.cs:8897
const short MusicBoxEmpressOfLight
Definition ItemID.cs:15212
const short PlumbersPants
Definition ItemID.cs:995
const short PinkDungeonLamp
Definition ItemID.cs:8198
const short ShadowOrb
Definition ItemID.cs:602
const short AviatorSunglasses
Definition ItemID.cs:11546
const short ButterflyDust
Definition ItemID.cs:5090
const short PlumbersShirt
Definition ItemID.cs:992
const short TikiShirt
Definition ItemID.cs:3737
const short CrystalNinjaHelmet
Definition ItemID.cs:15203
const short SomethingEvilisWatchingYou
Definition ItemID.cs:4523
const short EbonstoneBlock
Definition ItemID.cs:440
const short TallGate
Definition ItemID.cs:9977
const short SquirrelRed
Definition ItemID.cs:10946
const short Trident
Definition ItemID.cs:1088
const short BunnyHood
Definition ItemID.cs:986
const short GuideVoodooFish
Definition ItemID.cs:7673
const short SoulofSight
Definition ItemID.cs:1904
const short PrinceCape
Definition ItemID.cs:15497
const short StardustHammer
Definition ItemID.cs:10652
const short BrownString
Definition ItemID.cs:10172
const short HeadlessHorsemanBanner
Definition ItemID.cs:9044
const short Magiluminescence
Definition ItemID.cs:15578
const short FleshPiano
Definition ItemID.cs:6995
const short VenomArrow
Definition ItemID.cs:4280
const short ShadewoodHelmet
Definition ItemID.cs:3029
const short VictorianGothDress
Definition ItemID.cs:14384
const short FruitJuice
Definition ItemID.cs:14129
const short TheCreationoftheGuide
Definition ItemID.cs:4976
const short LesserHealingPotion
Definition ItemID.cs:341
const short StarAnise
Definition ItemID.cs:5996
const short Fake_BalloonChest
Definition ItemID.cs:15821
const short UsedGasTrap
Definition ItemID.cs:16325
const short WormTooth
Definition ItemID.cs:464
const short SoulBottleFlight
Definition ItemID.cs:14348
const short DontHurtNatureBookInactive
Definition ItemID.cs:16619
const short PurificationPowder
Definition ItemID.cs:455
const short GreenStuccoWall
Definition ItemID.cs:2108
const short BlueRocket
Definition ItemID.cs:3173
const short SharkToothNecklace
Definition ItemID.cs:9893
const short TungstenBow
Definition ItemID.cs:10715
const short BorealWoodHelmet
Definition ItemID.cs:7784
const short OcularResonance
Definition ItemID.cs:15965
const short DD2KoboldFlyerBanner
Definition ItemID.cs:11780
const short ChlorophyteDrill
Definition ItemID.cs:3950
const short MechanicalSkull
Definition ItemID.cs:1928
const short RedLights
Definition ItemID.cs:5945
const short FlyingKnife
Definition ItemID.cs:9347
const short AquaScepter
Definition ItemID.cs:728
const short DeerclopsMasterTrophy
Definition ItemID.cs:15587
const short FleshTable
Definition ItemID.cs:2741
const short PearlwoodPlatform
Definition ItemID.cs:2156
const short CelestialWand
Definition ItemID.cs:13352
const short ObsidianWatcherBanner
Definition ItemID.cs:4661
const short MoltenLegionFlag
Definition ItemID.cs:4622
const short BladeofGrass
Definition ItemID.cs:827
const short RedAndGreenBulb
Definition ItemID.cs:5921
const short GreenPhasesaberOld
Definition ItemID.cs:122
const short SandstoneLamp
Definition ItemID.cs:13181
const short AshWoodChest
Definition ItemID.cs:15851
const short SpookyChandelier
Definition ItemID.cs:6449
const short LeprechaunPants
Definition ItemID.cs:5564
const short LavaSlimeBanner
Definition ItemID.cs:9089
const short CombatBookVolumeTwo
Definition ItemID.cs:16265
const short FishCostumeFinskirt
Definition ItemID.cs:7757
const short IronBow
Definition ItemID.cs:554
const short WerewolfBanner
Definition ItemID.cs:5342
const short SandstonePiano
Definition ItemID.cs:13187
const short WeightedPressurePlatePurple
Definition ItemID.cs:11150
const short VoidVault
Definition ItemID.cs:12485
const short MechanicalBatteryPiece
Definition ItemID.cs:10325
const short Coal
Definition ItemID.cs:6023
const short PinkDye
Definition ItemID.cs:3311
const short GolemMask
Definition ItemID.cs:6587
const short Trimarang
Definition ItemID.cs:16151
const short MusicBoxQueenSlime
Definition ItemID.cs:15194
const short GlassSink
Definition ItemID.cs:8783
const short RichMahoganyCandelabra
Definition ItemID.cs:6551
const short PortableStool
Definition ItemID.cs:13280
const short EoCShield
Definition ItemID.cs:9548
const short PottedForestCedar
Definition ItemID.cs:13547
const short GoldenCandelabra
Definition ItemID.cs:6710
const short SnowFallWall
Definition ItemID.cs:11516
const short BloodWaterFountain
Definition ItemID.cs:3092
const short LightningWhelkShell
Definition ItemID.cs:12473
const short StardustChest
Definition ItemID.cs:12905
const short MotherSlimeBanner
Definition ItemID.cs:9122
const short SantankMountItem
Definition ItemID.cs:14639
const short AlphabetStatue9
Definition ItemID.cs:8390
const short WitchDress
Definition ItemID.cs:5582
const short HerosHat
Definition ItemID.cs:998
const short SandstoneClock
Definition ItemID.cs:13175
const short OrangeStainedGlass
Definition ItemID.cs:13037
const short CrimsonCloak
Definition ItemID.cs:7109
const short CorruptionChest
Definition ItemID.cs:4844
const short MusicBoxBoss3
Definition ItemID.cs:1979
const short Radar
Definition ItemID.cs:9509
const short RedPhasesaber
Definition ItemID.cs:11552
const short GrasshopperStatue
Definition ItemID.cs:11228
const short SantaShirt
Definition ItemID.cs:2024
const short SkywareBed
Definition ItemID.cs:6467
const short DarkMageBookMountItem
Definition ItemID.cs:14645
const short CobaltBrickWall
Definition ItemID.cs:1517
const short IronCrate
Definition ItemID.cs:7262
const short StardustCellStaff
Definition ItemID.cs:10679
const short PinkPaint
Definition ItemID.cs:3509
const short OrichalcumPickaxe
Definition ItemID.cs:3842
const short GoldBird
Definition ItemID.cs:8924
const short StaffoftheFrostHydra
Definition ItemID.cs:4973
const short Toolbelt
Definition ItemID.cs:1478
const short AlphabetStatueE
Definition ItemID.cs:8405
const short PearlwoodDresser
Definition ItemID.cs:2204
const short VortexDye
Definition ItemID.cs:10841
const short BrainScrambler
Definition ItemID.cs:8570
const short Smolstar
Definition ItemID.cs:14531
const short GoblinTech
Definition ItemID.cs:9620
const short GraniteFlyerBanner
Definition ItemID.cs:10478
const short AdamantiteForge
Definition ItemID.cs:1829
const short MartianUniformPants
Definition ItemID.cs:8681
const short TeleportationPylonSnow
Definition ItemID.cs:15017
const short Timer3Second
Definition ItemID.cs:2009
const short GingerbreadManBanner
Definition ItemID.cs:9035
const short LivingDemonFireBlock
Definition ItemID.cs:8513
const short CrimsonKey
Definition ItemID.cs:4862
const short GroxTheGreatGreaves
Definition ItemID.cs:14528
const short PlatinumCandle
Definition ItemID.cs:2396
const short FisherofSouls
Definition ItemID.cs:7136
const short LesionBed
Definition ItemID.cs:12134
const short DemonicHellfish
Definition ItemID.cs:7703
const short ToiletDiamond
Definition ItemID.cs:12638
const short JungleRose
Definition ItemID.cs:881
const short GoldCoin
Definition ItemID.cs:476
const short PurplePhaseblade
Definition ItemID.cs:860
const short WaterBolt
Definition ItemID.cs:752
const short NecroHelmet
Definition ItemID.cs:710
const short PalmWoodLamp
Definition ItemID.cs:7856
const short StardustToilet
Definition ItemID.cs:12941
const short BonePiano
Definition ItemID.cs:7400
const short LavaRocket
Definition ItemID.cs:13601
const short WoodenHammer
Definition ItemID.cs:845
const short TinChandelier
Definition ItemID.cs:2387
const short LavaLamp
Definition ItemID.cs:10016
const short CookedShrimp
Definition ItemID.cs:7535
const short TungstenPickaxe
Definition ItemID.cs:10730
const short CrispyHoneyBlock
Definition ItemID.cs:3638
const short FriedEgg
Definition ItemID.cs:12317
const short AshBlock
Definition ItemID.cs:773
const short StrangePlant2
Definition ItemID.cs:10415
const short Xenopopper
Definition ItemID.cs:8648
const short DemonCampfire
Definition ItemID.cs:9398
const short SpelunkerPotion
Definition ItemID.cs:1145
const short Fake_DesertChest
Definition ItemID.cs:13061
const short LeinforsHat
Definition ItemID.cs:12032
const short StardustLargeCellBanner
Definition ItemID.cs:10532
const short HellButterflyJar
Definition ItemID.cs:14795
const short ScarletMacawCage
Definition ItemID.cs:15896
const short BluePhaseblade
Definition ItemID.cs:851
const short SkywareClock
Definition ItemID.cs:8075
const short MasterNinjaGear
Definition ItemID.cs:3209
const short SilverShortsword
Definition ItemID.cs:10796
const short GlassDresser
Definition ItemID.cs:8174
const short MythrilOre
Definition ItemID.cs:1352
const short ParsecPals
Definition ItemID.cs:15956
const short SuperDartTrap
Definition ItemID.cs:3695
const short GemLockTopaz
Definition ItemID.cs:11198
const short DivingHelmet
Definition ItemID.cs:1061
const short PlaguebringerGreaves
Definition ItemID.cs:15398
const short ReleaseDoves
Definition ItemID.cs:14303
const short SunMask
Definition ItemID.cs:8663
const short RichMahoganyBookcase
Definition ItemID.cs:6335
const short CapricornChestplate
Definition ItemID.cs:15431
const short CursedSapling
Definition ItemID.cs:5768
const short RichMahoganyBed
Definition ItemID.cs:2192
const short NebulaPickup1
Definition ItemID.cs:10616
const short ToxicFlask
Definition ItemID.cs:9572
const short DynastyBathtub
Definition ItemID.cs:6953
const short BeetleHelmet
Definition ItemID.cs:6854
const short AnglerFishBanner
Definition ItemID.cs:5102
const short LavaBatBanner
Definition ItemID.cs:9086
const short GemSquirrelAmethyst
Definition ItemID.cs:14750
const short FoxMask
Definition ItemID.cs:5720
const short UmbrellaHat
Definition ItemID.cs:3986
const short SpectreBoots
Definition ItemID.cs:1472
const short MummyBanner
Definition ItemID.cs:5270
const short PurpleDye
Definition ItemID.cs:3305
const short SapphireStoneBlock
Definition ItemID.cs:14183
const short OceanCrate
Definition ItemID.cs:15263
const short DiamondGemsparkBlock
Definition ItemID.cs:6182
const short BoneTable
Definition ItemID.cs:2738
const short ZebraSkin
Definition ItemID.cs:7106
const short TeamBlockYellow
Definition ItemID.cs:11162
const short AdamantiteBeamWall
Definition ItemID.cs:2072
const short ChestStatue
Definition ItemID.cs:1646
const short WolfPants
Definition ItemID.cs:5786
const short TitaniumChainsaw
Definition ItemID.cs:3869
const short SpaceGun
Definition ItemID.cs:638
const short Sapphire
Definition ItemID.cs:788
const short MonkBelt
Definition ItemID.cs:11693
const short CoralLantern
Definition ItemID.cs:15737
const short LogicSensor_Liquid
Definition ItemID.cs:11444
const short TaxCollectorSuit
Definition ItemID.cs:9986
const short Jetpack
Definition ItemID.cs:2501
const short AegisCrystal
Definition ItemID.cs:16268
const short Holly
Definition ItemID.cs:5981
const short Cog
Definition ItemID.cs:4289
const short FrogStatue
Definition ItemID.cs:11240
const short Ectoplasm
Definition ItemID.cs:4781
const short MushroomWall
Definition ItemID.cs:2549
const short FrozenTurtleShell
Definition ItemID.cs:4016
const short RedCounterweight
Definition ItemID.cs:10196
const short ShieldStatue
Definition ItemID.cs:1583
const short WetRocket
Definition ItemID.cs:13598
const short MagnetSphere
Definition ItemID.cs:4055
const short CombatBook
Definition ItemID.cs:13403
const short JawsOfDeath
Definition ItemID.cs:14144
const short Fake_BlueDungeonChest
Definition ItemID.cs:11336
const short ToiletShadewood
Definition ItemID.cs:12572
const short StardustChainsaw
Definition ItemID.cs:10646
const short MusicBoxOcean
Definition ItemID.cs:5069
const short LihzahrdBrick
Definition ItemID.cs:3560
const short EmpressFlightBooster
Definition ItemID.cs:15224
const short DesertMinecart
Definition ItemID.cs:12455
const short Glass
Definition ItemID.cs:767
const short Shadewood
Definition ItemID.cs:2990
const short PearlwoodClock
Definition ItemID.cs:8063
const short Barrel
Definition ItemID.cs:1286
const short BunnyEars
Definition ItemID.cs:13937
const short CagedLantern
Definition ItemID.cs:4430
const short BrightBrownDye
Definition ItemID.cs:8885
const short NebulaHammer
Definition ItemID.cs:8597
const short MedusaBanner
Definition ItemID.cs:10472
const short VortexPlatform
Definition ItemID.cs:12797
const short AshWoodFence
Definition ItemID.cs:15908
const short HotlineFishingHook
Definition ItemID.cs:7523
const short BeeMask
Definition ItemID.cs:6581
const short FireFeather
Definition ItemID.cs:4811
const short TeamHairDye
Definition ItemID.cs:6203
const short DTownsHelmet
Definition ItemID.cs:4997
const short Hemopiranha
Definition ItemID.cs:7214
const short GraniteChest
Definition ItemID.cs:9632
const short PumpkinChair
Definition ItemID.cs:5633
const short VortexBrick
Definition ItemID.cs:12947
const short MechanicsRod
Definition ItemID.cs:7142
const short PinkEskimoHood
Definition ItemID.cs:3191
const short PalladiumPike
Definition ItemID.cs:3815
const short CageEnchantedNightcrawler
Definition ItemID.cs:10019
const short EyeSpring
Definition ItemID.cs:4190
const short BorealWoodBookcase
Definition ItemID.cs:7919
const short AshWood
Definition ItemID.cs:15902
const short FireflyinaBottle
Definition ItemID.cs:6236
const short ShadewoodLamp
Definition ItemID.cs:6653
const short SilverChandelier
Definition ItemID.cs:578
const short CrystalBall
Definition ItemID.cs:1718
const short RubblemakerLarge
Definition ItemID.cs:16247
const short KiteSpectrum
Definition ItemID.cs:14300
const short PedguinHat
Definition ItemID.cs:11528
const short Teacup
Definition ItemID.cs:15284
const short PartyGirlGrenade
Definition ItemID.cs:10901
const short HellArmoredBonesBanner
Definition ItemID.cs:9047
const short PalmWoodHammer
Definition ItemID.cs:7805
const short MeteoriteCandle
Definition ItemID.cs:9770
const short PurpleIceBlock
Definition ItemID.cs:2756
const short PaintSprayer
Definition ItemID.cs:6905
const short WhiteAndRedGarland
Definition ItemID.cs:5894
const short MedusaStatue
Definition ItemID.cs:11399
const short Timer1Second
Definition ItemID.cs:2006
const short MartianDoor
Definition ItemID.cs:8702
const short WilsonBeardShort
Definition ItemID.cs:15569
const short GoldenBed
Definition ItemID.cs:5417
const short MummyMask
Definition ItemID.cs:2867
const short ParrotCracker
Definition ItemID.cs:3797
const short ObsidianDresser
Definition ItemID.cs:7427
const short SpazmatismTrophy
Definition ItemID.cs:4364
const short KryptonMossBlockWall
Definition ItemID.cs:16598
const short RedAndGreenGardland
Definition ItemID.cs:5900
const short CrimsonWaterFountain
Definition ItemID.cs:3086
const short MeteoriteBar
Definition ItemID.cs:608
const short ApprenticeScarf
Definition ItemID.cs:11684
const short PalmWoodPlatform
Definition ItemID.cs:7811
const short BlackString
Definition ItemID.cs:10181
const short NebulaWorkbench
Definition ItemID.cs:12872
const short Jungle2Echo
Definition ItemID.cs:13847
const short FlurryBoots
Definition ItemID.cs:4994
const short ShadowPaint
Definition ItemID.cs:6158
const short SapphireHook
Definition ItemID.cs:3971
const short InvisibilityPotion
Definition ItemID.cs:1148
const short EskimoCoat
Definition ItemID.cs:2669
const short MiniNukeI
Definition ItemID.cs:13628
const short MudstoneBlock
Definition ItemID.cs:1499
const short MacawStatue
Definition ItemID.cs:16208
const short VenomStaff
Definition ItemID.cs:6821
const short RubyStoneBlock
Definition ItemID.cs:14189
const short AdamantitePickaxe
Definition ItemID.cs:2591
const short CopperBar
Definition ItemID.cs:317
const short Mace
Definition ItemID.cs:15290
const short SandFallWall
Definition ItemID.cs:11513
const short MrsClauseHat
Definition ItemID.cs:6053
const short StrangeGrowth
Definition ItemID.cs:15998
const short DynastyWood
Definition ItemID.cs:7037
const short Ambrosia
Definition ItemID.cs:16283
const short BlueDragonfly
Definition ItemID.cs:13262
const short ChlorophyteGreaves
Definition ItemID.cs:3272
const short StardustChandelier
Definition ItemID.cs:12902
const short FishingBobberGlowingXenon
Definition ItemID.cs:15686
const short DualHook
Definition ItemID.cs:1568
const short IceRod
Definition ItemID.cs:1745
const short DeepYellowPaint
Definition ItemID.cs:3518
const short PlatinumBrick
Definition ItemID.cs:2414
const short MusicBoxUndergroundCrimson
Definition ItemID.cs:8483
const short LimeKelp
Definition ItemID.cs:3593
const short ShroomiteBar
Definition ItemID.cs:4913
const short StarCannon
Definition ItemID.cs:848
const short StinkbugCage
Definition ItemID.cs:15656
const short MagmaStone
Definition ItemID.cs:4223
const short BurningHadesDye
Definition ItemID.cs:11048
const short MythrilAnvil
Definition ItemID.cs:1832
const short DD2WitherBeastBanner
Definition ItemID.cs:11786
const short HolyWater
Definition ItemID.cs:1523
const short StoneSlabWall
Definition ItemID.cs:7556
const short CoralPiano
Definition ItemID.cs:15740
const short StardustClock
Definition ItemID.cs:12908
const short SuperheatedBlood
Definition ItemID.cs:14741
const short TurtleShell
Definition ItemID.cs:4241
const short TendonHook
Definition ItemID.cs:9317
const short GemSquirrelAmber
Definition ItemID.cs:14768
const short FairyQueenPetItem
Definition ItemID.cs:14690
const short DayBloomPlanterBox
Definition ItemID.cs:9902
const short AntlionBanner
Definition ItemID.cs:5111
const short SugarCookie
Definition ItemID.cs:6014
const short PlanteraBossBag
Definition ItemID.cs:10241
const short Code2
Definition ItemID.cs:10109
const short BandofStarpower
Definition ItemID.cs:590
const short KoboldDynamiteBackpack
Definition ItemID.cs:11810
const short UnicornHornHat
Definition ItemID.cs:13946
const short TopazMinecart
Definition ItemID.cs:13613
const short TungstenOre
Definition ItemID.cs:2360
const short SunStone
Definition ItemID.cs:2954
const short MartianGreyGruntBanner
Definition ItemID.cs:9104
const short SmokeBomb
Definition ItemID.cs:3761
const short EbonsandBlock
Definition ItemID.cs:1367
const short BloodyManowar
Definition ItemID.cs:7688
const short ToiletSteampunk
Definition ItemID.cs:12599
const short RedPhaseblade
Definition ItemID.cs:854
const short RainbowBrick
Definition ItemID.cs:2243
const short PhasicWarpEjector
Definition ItemID.cs:8900
const short ShimmerBlock
Definition ItemID.cs:16304
const short EmeraldGemsparkWallOff
Definition ItemID.cs:8309
const short VolcanoLarge
Definition ItemID.cs:14864
const short OrichalcumMask
Definition ItemID.cs:3887
const short Cutlass
Definition ItemID.cs:2273
const short Cauldron
Definition ItemID.cs:5630
const short GenderChangePotion
Definition ItemID.cs:8525
const short WolfMountItem
Definition ItemID.cs:15647
const short NebulaClock
Definition ItemID.cs:12845
const short RichMahoganyChest
Definition ItemID.cs:2135
const short TinHammer
Definition ItemID.cs:10754
const short DynastyChair
Definition ItemID.cs:6941
const short CactusBathtub
Definition ItemID.cs:6473
const short GolfBallDyedViolet
Definition ItemID.cs:13019
const short WoodenChair
Definition ItemID.cs:359
const short FlowerBoyShirt
Definition ItemID.cs:11459
const short MartianTableLamp
Definition ItemID.cs:8732
const short DontHurtCrittersBookInactive
Definition ItemID.cs:16616
const short RepairedManaCrystal
Definition ItemID.cs:16118
const short Valor
Definition ItemID.cs:10208
const short PalladiumHeadgear
Definition ItemID.cs:3878
const short GoldWaterStrider
Definition ItemID.cs:13514
const short RainbowRod
Definition ItemID.cs:1742
const short AmberMinecart
Definition ItemID.cs:13658
const short SmoothieofDarkness
Definition ItemID.cs:14123
const short Fake_SolarChest
Definition ItemID.cs:12749
const short IronAnvil
Definition ItemID.cs:362
const short BlueTiledWallUnsafe
Definition ItemID.cs:16358
const short NebulaLeggings
Definition ItemID.cs:8543
const short GraniteBlockWall
Definition ItemID.cs:9524
const short GoldSeahorseCage
Definition ItemID.cs:13706
const short SandstoneTable
Definition ItemID.cs:13199
const short CursedCampfire
Definition ItemID.cs:9395
const short EaterOfWorldsBossBag
Definition ItemID.cs:10217
const short StardustBrick
Definition ItemID.cs:12953
const short GemBunnyAmber
Definition ItemID.cs:14789
const short Obsidian
Definition ItemID.cs:776
const short SilverWatch
Definition ItemID.cs:305
const short TerraToilet
Definition ItemID.cs:14450
const short IronHelmet
Definition ItemID.cs:527
const short AdamantiteSword
Definition ItemID.cs:1703
const short TurtleJungle
Definition ItemID.cs:13652
const short SDMG
Definition ItemID.cs:4916
const short PearlwoodCandelabra
Definition ItemID.cs:6554
const short BottomlessLavaBucket
Definition ItemID.cs:14717
const short HiveFive
Definition ItemID.cs:16139
const short WormBanner
Definition ItemID.cs:5351
const short GraduationGownMaroon
Definition ItemID.cs:15251
const short LivingCursedFireBlock
Definition ItemID.cs:8510
const short LeinforsAccessory
Definition ItemID.cs:12044
const short NebulaBeastBanner
Definition ItemID.cs:10562
const short PlatinumAxeOld
Definition ItemID.cs:137
const short IceQueenPetItem
Definition ItemID.cs:14699
const short EbonwoodSink
Definition ItemID.cs:8741
const short MusicBoxOWPlantera
Definition ItemID.cs:15368
const short LogicGate_NXOR
Definition ItemID.cs:11081
const short RichMahoganyChandelier
Definition ItemID.cs:6437
const short BugNet
Definition ItemID.cs:6230
const short GreenDungeonBookcase
Definition ItemID.cs:4502
const short MusicBoxJungleNight
Definition ItemID.cs:14075
const short FleshBathtub
Definition ItemID.cs:6479
const short LokisShirt
Definition ItemID.cs:11027
const short LucyTheAxe
Definition ItemID.cs:15542
const short FrozenClock
Definition ItemID.cs:8039
const short PalmWoodCandelabra
Definition ItemID.cs:7823
const short RedDye
Definition ItemID.cs:3278
const short SpiderCandle
Definition ItemID.cs:12065
const short Celeb2
Definition ItemID.cs:12047
const short Fake_GlassChest
Definition ItemID.cs:11357
const short SpiderBreastplate
Definition ItemID.cs:7370
const short BubbleMachine
Definition ItemID.cs:4604
const short GraniteBathtub
Definition ItemID.cs:9740
const short JungleSlimeBanner
Definition ItemID.cs:9077
const short Sashimi
Definition ItemID.cs:7538
const short CrimsonFishingCrate
Definition ItemID.cs:9869
const short NightVisionHelmet
Definition ItemID.cs:9584
const short MusicBoxOWUndergroundSnow
Definition ItemID.cs:15344
const short HellstoneBrickWall
Definition ItemID.cs:9458
const short TungstenChandelier
Definition ItemID.cs:2390
const short OasisCrateHard
Definition ItemID.cs:13481
const short AshWoodLantern
Definition ItemID.cs:15863
const short FishingBobberGlowingLava
Definition ItemID.cs:15680
const short SillyStreamerPink
Definition ItemID.cs:11480
const short HatRack
Definition ItemID.cs:12188
const short Switch
Definition ItemID.cs:1871
const short MusicBoxOWTowers
Definition ItemID.cs:15362
const short GlowingSnail
Definition ItemID.cs:6278
const short HoneyBalloon
Definition ItemID.cs:4004
const short DeadlandComesAlive
Definition ItemID.cs:4733
const short BeeWings
Definition ItemID.cs:4802
const short AncientSilverBrick
Definition ItemID.cs:16532
const short Nectar
Definition ItemID.cs:3767
const short GoblinBattleStandard
Definition ItemID.cs:1340
const short FallenStar
Definition ItemID.cs:482
const short SpaceCreatureMask
Definition ItemID.cs:5771
const short LihzahrdSink
Definition ItemID.cs:8765
const short CrimsonGreaves
Definition ItemID.cs:2639
const short VampirePants
Definition ItemID.cs:5552
const short TinChainmail
Definition ItemID.cs:2321
const short AnglerTackleBag
Definition ItemID.cs:11420
const short LivingWoodSofa
Definition ItemID.cs:8165
const short SpiderFang
Definition ItemID.cs:8078
const short RabbitOrder
Definition ItemID.cs:15122
const short PartyBalloonAnimal
Definition ItemID.cs:11450
const short ZebraSwallowtailButterflyJar
Definition ItemID.cs:6809
const short SquireGreatHelm
Definition ItemID.cs:11657
const short ClayBlock
Definition ItemID.cs:656
const short GrimDye
Definition ItemID.cs:11051
const short CrimsonSandstone
Definition ItemID.cs:10088
const short MusicBoxOWCorruption
Definition ItemID.cs:15332
const short GreenFlameAndBlackDye
Definition ItemID.cs:3359
const short GoldGreaves
Definition ItemID.cs:494
const short DiablostLamp
Definition ItemID.cs:4439
const short LesionWorkbench
Definition ItemID.cs:12182
const short AnnouncementBox
Definition ItemID.cs:11108
const short SeaSnailBanner
Definition ItemID.cs:11039
const short SpelunkerFlare
Definition ItemID.cs:16388
const short PapyrusScarab
Definition ItemID.cs:5849
const short GoldenCarp
Definition ItemID.cs:7181
const short SolarDye
Definition ItemID.cs:10835
const short GoldButterflyCage
Definition ItemID.cs:9473
const short WeatherVane
Definition ItemID.cs:12482
const short MartianChandelier
Definition ItemID.cs:8696
const short Uzi
Definition ItemID.cs:4052
const short StonePlatform
Definition ItemID.cs:13505
const short CrystalCandelabra
Definition ItemID.cs:11936
const short NotSoLostInParadise
Definition ItemID.cs:15962
const short WilsonPants
Definition ItemID.cs:15566
const short HoneyChandelier
Definition ItemID.cs:6431
const short PurplePhasesaber
Definition ItemID.cs:11558
const short GoblinStatue
Definition ItemID.cs:1580
const short MythrilBrick
Definition ItemID.cs:1505
const short SlimeDresser
Definition ItemID.cs:7988
const short Safe
Definition ItemID.cs:1295
const short MagicHat
Definition ItemID.cs:7082
const short LeinforsWings
Definition ItemID.cs:12041
const short CactusChair
Definition ItemID.cs:2678
const short BorealWoodBreastplate
Definition ItemID.cs:7787
const short GolfCart
Definition ItemID.cs:13049
const short EbonwoodChair
Definition ItemID.cs:2141
const short ShadewoodDresser
Definition ItemID.cs:3011
const short EchoWall
Definition ItemID.cs:16130
const short DiamondGemsparkWallOff
Definition ItemID.cs:8303
const short SafemanSunHair
Definition ItemID.cs:14498
const short DarkMummyBanner
Definition ItemID.cs:10604
const short AlphabetStatueD
Definition ItemID.cs:8402
const short ReflectiveSilverDye
Definition ItemID.cs:9335
const short AdamantiteLeggings
Definition ItemID.cs:1469
const short RocketIV
Definition ItemID.cs:2579
const short DesertDjinnBanner
Definition ItemID.cs:10508
const short StardustBed
Definition ItemID.cs:12884
const short ShadewoodHammer
Definition ItemID.cs:3023
const short LogicGate_NOR
Definition ItemID.cs:11075
const short JackOLanternMask
Definition ItemID.cs:5828
const short DeathbringerPickaxe
Definition ItemID.cs:2651
const short LesionCandelabra
Definition ItemID.cs:12140
const short BeeShirt
Definition ItemID.cs:2786
const short AshWoodBathtub
Definition ItemID.cs:15827
const short Pumpkin
Definition ItemID.cs:5432
const short EyeoftheGolem
Definition ItemID.cs:4001
const short VortexChair
Definition ItemID.cs:12773
const short RainbowWings
Definition ItemID.cs:14726
const short ButcherApron
Definition ItemID.cs:14480
const short TitaniumHelmet
Definition ItemID.cs:3905
const short DogWhistle
Definition ItemID.cs:6038
const short BambooPiano
Definition ItemID.cs:13994
const short TortoiseBanner
Definition ItemID.cs:5321
const short SuperHealingPotion
Definition ItemID.cs:10889
const short FlaskofNanites
Definition ItemID.cs:4328
const short TinPickaxeOld
Definition ItemID.cs:200
const short ObsidianShirt
Definition ItemID.cs:10058
const short MiniNukeII
Definition ItemID.cs:13631
const short VortexHornetBanner
Definition ItemID.cs:10571
const short PinkVase
Definition ItemID.cs:1307
const short LicenseCat
Definition ItemID.cs:14744
const short GreenDragonfly
Definition ItemID.cs:13265
const short Shroomerang
Definition ItemID.cs:14549
const short BrightBlueDye
Definition ItemID.cs:3395
const short HardenedSandWallUnsafe
Definition ItemID.cs:16382
const short MermaidTail
Definition ItemID.cs:7514
const short BallOHurt
Definition ItemID.cs:743
const short StardustBreastplate
Definition ItemID.cs:10403
const short SniperRifle
Definition ItemID.cs:4019
const short DynastyDresser
Definition ItemID.cs:11993
const short VortexSofa
Definition ItemID.cs:12803
const short CobaltBar
Definition ItemID.cs:1400
const short GolfTee
Definition ItemID.cs:12524
const short ChesterPetItem
Definition ItemID.cs:15551
const short SkeletonBanner
Definition ItemID.cs:5300
const short CrystalDoor
Definition ItemID.cs:11921
const short Kimono
Definition ItemID.cs:7091
const short GummyWorm
Definition ItemID.cs:16280
const short Hallow2Echo
Definition ItemID.cs:13835
const short GrayCockatiel
Definition ItemID.cs:16196
const short OwlCage
Definition ItemID.cs:13445
const short BowlofSoup
Definition ItemID.cs:1328
const short PlatinumCrown
Definition ItemID.cs:2402
const short BoneSink
Definition ItemID.cs:8750
const short VortexBeater
Definition ItemID.cs:10682
const short Secrets
Definition ItemID.cs:16007
const short SkeletronPrimeBossBag
Definition ItemID.cs:10238
const short FishingSeaweed
Definition ItemID.cs:7271
const short HallowedFishingCrate
Definition ItemID.cs:9878
const short LihzahrdCandelabra
Definition ItemID.cs:6560
const short EbonwoodPiano
Definition ItemID.cs:2180
const short LifeforcePotion
Definition ItemID.cs:7292
const short GoldDragonfly
Definition ItemID.cs:13277
const short Terragrim
Definition ItemID.cs:12689
const short AncientGreenDungeonBrick
Definition ItemID.cs:16514
const short GlassWorkBench
Definition ItemID.cs:8153
const short Fedora
Definition ItemID.cs:13943
const short FrozenDoor
Definition ItemID.cs:6389
const short TruffleWorm
Definition ItemID.cs:8276
const short GoldHelmet
Definition ItemID.cs:533
const short AnglerVest
Definition ItemID.cs:7361
const short GolfPainting4
Definition ItemID.cs:14240
const short SteampunkLamp
Definition ItemID.cs:6647
const short PirateMap
Definition ItemID.cs:4202
const short BigMimicCorruptionBanner
Definition ItemID.cs:15176
const short CopperChandelier
Definition ItemID.cs:575
const short BloodWater
Definition ItemID.cs:10688
const short SkywareWorkbench
Definition ItemID.cs:8150
const short CochinealBeetleBanner
Definition ItemID.cs:8975
const short BrightRedDye
Definition ItemID.cs:3371
const short CandyCaneBlock
Definition ItemID.cs:2015
const short PumpkinPie
Definition ItemID.cs:5618
const short TeamBlockGreenPlatform
Definition ItemID.cs:11171
const short FleshCandle
Definition ItemID.cs:6398
const short CrackedBlueBrick
Definition ItemID.cs:12971
const short PurpleRainWallpaper
Definition ItemID.cs:6290
const short ShadewoodGreaves
Definition ItemID.cs:3035
const short MythrilGreaves
Definition ItemID.cs:1397
const short CandyCaneHook
Definition ItemID.cs:6002
const short CandyCorn
Definition ItemID.cs:5606
const short ChristmasHook
Definition ItemID.cs:6005
const short AncientMythrilBrickWall
Definition ItemID.cs:16553
const short CopperBow
Definition ItemID.cs:10769
const short SpiderDresser
Definition ItemID.cs:12059
const short WomanStatue
Definition ItemID.cs:1601
const short DD2SquireDemonSword
Definition ItemID.cs:11726
const short DiamondStoneBlock
Definition ItemID.cs:14192
const short LesionPlatform
Definition ItemID.cs:12128
const short LivingWoodPiano
Definition ItemID.cs:6992
const short PearlsandBlock
Definition ItemID.cs:1481
const short PumpkinDoor
Definition ItemID.cs:5636
const short LihzahrdWorkBench
Definition ItemID.cs:3692
const short OnyxBlaster
Definition ItemID.cs:11621
const short WhiteCultistFighterBanner
Definition ItemID.cs:9230
const short AncientObsidianBrick
Definition ItemID.cs:16556
const short BambooFence
Definition ItemID.cs:14258
const short PicnicTableWithCloth
Definition ItemID.cs:12452
const short BlackPearl
Definition ItemID.cs:13496
const short VulkelfEar
Definition ItemID.cs:15665
const short LifeformAnalyzer
Definition ItemID.cs:9611
const short DirtStickyBomb
Definition ItemID.cs:14984
const short OrichalcumRepeater
Definition ItemID.cs:3839
const short MusketBall
Definition ItemID.cs:548
const short MouseCage
Definition ItemID.cs:6830
const short FrozenChest
Definition ItemID.cs:4853
const short MusicBoxGoblins
Definition ItemID.cs:10370
const short FairyGlowstick
Definition ItemID.cs:14585
const short OrangeandSilverDye
Definition ItemID.cs:3413
const short WhiteCultistArcherBanner
Definition ItemID.cs:9224
const short StardustSpiderBanner
Definition ItemID.cs:10526
const short GoldOre
Definition ItemID.cs:296
const short BorealWoodSofa
Definition ItemID.cs:2831
const short MusicBoxSpace
Definition ItemID.cs:5048
const short YellowPaint
Definition ItemID.cs:3482
const short GoodMorning
Definition ItemID.cs:4703
const short ObsidianSwordfish
Definition ItemID.cs:7250
const short DynastyWorkBench
Definition ItemID.cs:6944
const short LightsBane
Definition ItemID.cs:395
const short MythrilChainmail
Definition ItemID.cs:1394
const short TwinsPetItem
Definition ItemID.cs:14669
const short DD2PetGhost
Definition ItemID.cs:11825
const short BlendOMatic
Definition ItemID.cs:3242
const short ChlorophyteArrow
Definition ItemID.cs:3962
const short DartPistol
Definition ItemID.cs:9278
const short GolemMasterTrophy
Definition ItemID.cs:15062
const short CoralCandelabra
Definition ItemID.cs:15713
const short UlyssesButterfly
Definition ItemID.cs:6248
const short LihzahrdBanner
Definition ItemID.cs:5258
const short PinkFairyJar
Definition ItemID.cs:14222
const short HoneyComb
Definition ItemID.cs:3653
const short SkywarePlatform
Definition ItemID.cs:8141
const short HoneyBlock
Definition ItemID.cs:3632
const short MusicBoxSnow
Definition ItemID.cs:5045
const short MoonGlobe
Definition ItemID.cs:16112
const short GreenandBlackDye
Definition ItemID.cs:3326
const short DyeTraderRobe
Definition ItemID.cs:5480
const short Fake_GoldChest
Definition ItemID.cs:11255
const short MusicBoxOWDesert
Definition ItemID.cs:15311
const short TheCursedMan
Definition ItemID.cs:4517
const short GrinchFingerWallpaper
Definition ItemID.cs:6128
const short ReleaseLantern
Definition ItemID.cs:14363
const short ReaperBanner
Definition ItemID.cs:5294
const short CoralBathtub
Definition ItemID.cs:15701
const short TrueNightsEdge
Definition ItemID.cs:2282
const short BlessingfromTheHeavens
Definition ItemID.cs:16019
const short HoneySink
Definition ItemID.cs:8789
const short SalamanderBanner
Definition ItemID.cs:10430
const short DemoniteOre
Definition ItemID.cs:425
const short CosmicCarKey
Definition ItemID.cs:8564
const short FlamingMace
Definition ItemID.cs:15293
const short BambooChair
Definition ItemID.cs:13973
const short MusicBoxTownDay
Definition ItemID.cs:12497
const short BrideofFrankensteinMask
Definition ItemID.cs:5588
const short MartianEngineerBanner
Definition ItemID.cs:9098
const short SolarCandelabra
Definition ItemID.cs:12704
const short CrimsonSeeds
Definition ItemID.cs:6770
const short DD2BetsyPetItem
Definition ItemID.cs:14708
const short GreenTorch
Definition ItemID.cs:1544
const short CoinRing
Definition ItemID.cs:9359
const short SnowBallaBanner
Definition ItemID.cs:9191
const short SpectreHamaxe
Definition ItemID.cs:4778
const short BouncyBoulder
Definition ItemID.cs:16406
const short LesionLantern
Definition ItemID.cs:12167
const short GemLockAmethyst
Definition ItemID.cs:11201
const short Mudfish
Definition ItemID.cs:7715
const short IronCrateHard
Definition ItemID.cs:12197
const short MushroomVest
Definition ItemID.cs:14597
const short GladiatorLeggings
Definition ItemID.cs:9824
const short Fake_SkywareChest
Definition ItemID.cs:11279
const short Seahorse
Definition ItemID.cs:13697
const short FlowerofFire
Definition ItemID.cs:593
const short BlueFlare
Definition ItemID.cs:5099
const short SkywareBookcase
Definition ItemID.cs:6344
const short BossMaskBetsy
Definition ItemID.cs:11846
const short WoodenSink
Definition ItemID.cs:8738
const short NebulaChainsaw
Definition ItemID.cs:8591
const short SolarBed
Definition ItemID.cs:12695
const short GemSquirrelTopaz
Definition ItemID.cs:14753
const short PotStatue
Definition ItemID.cs:1679
const short BoulderStatue
Definition ItemID.cs:13322
const short MusicBoxPumpkinMoon
Definition ItemID.cs:6146
const short MeteorSuit
Definition ItemID.cs:629
const short JackOLantern
Definition ItemID.cs:5696
const short SandstoneSlab
Definition ItemID.cs:6617
const short PrincessDressNew
Definition ItemID.cs:5576
const short FleshClock
Definition ItemID.cs:8051
const short Pengfish
Definition ItemID.cs:7658
const short Lavafly
Definition ItemID.cs:14798
const short DungeonDesertKey
Definition ItemID.cs:14399
const short EyeMask
Definition ItemID.cs:6593
const short PottedLavaPlantPalm
Definition ItemID.cs:14963
const short SharkronBalloon
Definition ItemID.cs:9980
const short TitaniumSword
Definition ItemID.cs:3854
const short TungstenBrick
Definition ItemID.cs:2411
const short DukeFishronTrophy
Definition ItemID.cs:8024
const short Boomstick
Definition ItemID.cs:3149
const short WraithStatue
Definition ItemID.cs:11390
const short KarateTortoiseShirt
Definition ItemID.cs:5597
const short JunoniaShell
Definition ItemID.cs:12470
const short StarTopper2
Definition ItemID.cs:5882
const short GroxTheGreatHelm
Definition ItemID.cs:14522
const short WarAxeoftheNight
Definition ItemID.cs:392
const short SeagullStatue
Definition ItemID.cs:13337
const short Pwnhammer
Definition ItemID.cs:1358
const short MarbleBathtub
Definition ItemID.cs:9737
const short MoonlordTurretStaff
Definition ItemID.cs:10964
const short EmpressBlade
Definition ItemID.cs:15272
const short FoodBarbarianHelm
Definition ItemID.cs:14510
const short BlueFairyJar
Definition ItemID.cs:14228
const short Cave5Echo
Definition ItemID.cs:13757
const short SolarSink
Definition ItemID.cs:12737
const short CorruptYoyo
Definition ItemID.cs:10094
const short PlatinumShortswordOld
Definition ItemID.cs:140
const short BatBanner
Definition ItemID.cs:5120
const short StickyDynamite
Definition ItemID.cs:8945
const short LihzahrdBathtub
Definition ItemID.cs:6494
const short Nachos
Definition ItemID.cs:12341
const short Gatligator
Definition ItemID.cs:7067
const short SpiderEgg
Definition ItemID.cs:5651
const short GreenBulb
Definition ItemID.cs:5918
const short MarbleSofa
Definition ItemID.cs:9710
const short BejeweledValkyrieBody
Definition ItemID.cs:9938
const short CelestialCuffs
Definition ItemID.cs:6920
const short MusicBoxOWUndergroundCrimson
Definition ItemID.cs:15341
const short AncientHellstoneBrick
Definition ItemID.cs:16562
const short BoneKey
Definition ItemID.cs:3764
const short ApprenticeBait
Definition ItemID.cs:8279
const short CapnTunabeard
Definition ItemID.cs:7697
const short ShadewoodCandle
Definition ItemID.cs:6719
const short MusicBoxNight
Definition ItemID.cs:1949
const short TropicalBarracuda
Definition ItemID.cs:7721
const short LadybugMinecart
Definition ItemID.cs:13538
const short RoyalScepter
Definition ItemID.cs:15485
const short SapphireGemsparkBlock
Definition ItemID.cs:6173
const short BuccaneerShirt
Definition ItemID.cs:10049
const short ObsidianRose
Definition ItemID.cs:4226
const short ShadowScalemail
Definition ItemID.cs:560
const short ToiletLesion
Definition ItemID.cs:12635
const short SkeletonArcherBanner
Definition ItemID.cs:9176
const short BlueStarryGlassBlock
Definition ItemID.cs:13091
const short ArrowSign
Definition ItemID.cs:13214
const short PearlwoodSink
Definition ItemID.cs:8747
const short BrainMask
Definition ItemID.cs:6569
const short GemLockEmerald
Definition ItemID.cs:11195
const short LivingUltrabrightFireBlock
Definition ItemID.cs:8522
const short CrimsonKeyMold
Definition ItemID.cs:5672
const short BloodHamaxe
Definition ItemID.cs:13208
const short PalladiumOre
Definition ItemID.cs:3569
const short PlatinumBroadsword
Definition ItemID.cs:10709
const short GolemTrophy
Definition ItemID.cs:4370
const short CloudWall
Definition ItemID.cs:2513
const short GolfBallDyedRed
Definition ItemID.cs:13010
const short Fake_MeteoriteChest
Definition ItemID.cs:11363
const short KrampusHornWallpaper
Definition ItemID.cs:6122
const short MartianUniformTorso
Definition ItemID.cs:8678
const short ObsidianHelm
Definition ItemID.cs:10055
const short DjinnLamp
Definition ItemID.cs:11642
const short WeaponRack
Definition ItemID.cs:8354
const short FatherofSomeone
Definition ItemID.cs:4583
const short SlimeChest
Definition ItemID.cs:7979
const short SolarSolenianBanner
Definition ItemID.cs:10550
const short OwlStatue
Definition ItemID.cs:13448
const short ChainKnife
Definition ItemID.cs:4232
const short SkywareCandle
Definition ItemID.cs:6416
const short CactusLamp
Definition ItemID.cs:6503
const short LeadPickaxeOld
Definition ItemID.cs:182
const short TheBreaker
Definition ItemID.cs:569
const short YellowPhasesaber
Definition ItemID.cs:11564
const short CoralToilet
Definition ItemID.cs:15761
const short TerraFartMinecart
Definition ItemID.cs:16121
const short ShrimpyTruffle
Definition ItemID.cs:10358
const short AmmoBox
Definition ItemID.cs:6788
const short SteampunkChandelier
Definition ItemID.cs:8222
const short JuliaButterfly
Definition ItemID.cs:6260
const short RedBanner
Definition ItemID.cs:1268
const short Turtle
Definition ItemID.cs:13649
const short CrossGraveMarker
Definition ItemID.cs:3779
const short SwiftnessPotion
Definition ItemID.cs:1127
const short BatHook
Definition ItemID.cs:5657
const short PlatinumBroadswordOld
Definition ItemID.cs:143
const short RedAndYellowBulb
Definition ItemID.cs:5927
const short VoidMonolith
Definition ItemID.cs:13211
const short LavaFishbowl
Definition ItemID.cs:14897
const short KiteManEater
Definition ItemID.cs:14201
const short LogicSensor_Above
Definition ItemID.cs:11102
const short Flamelash
Definition ItemID.cs:911
const short PrincessDress
Definition ItemID.cs:2852
const short MaidShirt
Definition ItemID.cs:12644
const short Mango
Definition ItemID.cs:13133
const short PressureTrack
Definition ItemID.cs:7733
const short StinkbugHousingBlockerEcho
Definition ItemID.cs:15671
const short Bookcase
Definition ItemID.cs:1319
const short TungstenBroadsword
Definition ItemID.cs:10727
const short DeerThing
Definition ItemID.cs:15617
const short RichMahoganySofa
Definition ItemID.cs:7454
const short ToiletSlime
Definition ItemID.cs:12617
const short Fake_DungeonDesertChest
Definition ItemID.cs:14396
const short ActuationAccessory
Definition ItemID.cs:11129
const short MartianGigazapperBanner
Definition ItemID.cs:9101
const short SeafoodDinner
Definition ItemID.cs:12359
const short SpikedIceSlimeBanner
Definition ItemID.cs:9197
const short KitePigron
Definition ItemID.cs:14096
const short MorbidCuriosity
Definition ItemID.cs:5807
const short RichMahoganyFence
Definition ItemID.cs:6890
const short MusicBoxOverworldDay
Definition ItemID.cs:1943
const short FairyQueenBossBag
Definition ItemID.cs:14603
const short BlueAndYellowLights
Definition ItemID.cs:5972
const short TwinsMasterTrophy
Definition ItemID.cs:15050
const short FaceMonsterBanner
Definition ItemID.cs:5189
const short MushroomPants
Definition ItemID.cs:14600
const short CoralChandelier
Definition ItemID.cs:15722
const short KryptonMossBlock
Definition ItemID.cs:16580
const short IvyWhip
Definition ItemID.cs:812
const short CursedArrow
Definition ItemID.cs:1892
readonly float ExpertDamageDealt
Definition ItemID.cs:16673
readonly float NormalDamageDealt
Definition ItemID.cs:16669
readonly float ExpertDamageReceived
Definition ItemID.cs:16681
static readonly ItemID.BannerEffect None
Definition ItemID.cs:16662
static readonly ItemID.BannerEffect Reduced
Definition ItemID.cs:16665
readonly float NormalDamageReceived
Definition ItemID.cs:16677
BannerEffect(float strength=1f)
Definition ItemID.cs:16637
BannerEffect(float normalDamageDealt, float expertDamageDealt, float normalDamageReceived, float expertDamageReceived)
Definition ItemID.cs:16645