terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.Graphics.Light.LightMap Member List

This is the complete list of members for Terraria.Graphics.Light.LightMap, including all inherited members.

_colorsTerraria.Graphics.Light.LightMap
_decayColorsTerraria.Graphics.Light.LightMapprivate
_maskTerraria.Graphics.Light.LightMap
_processBatchFinishedCallbackTerraria.Graphics.Light.LightMapprivate
_randomTerraria.Graphics.Light.LightMapprivate
_threadManagerTerraria.Graphics.Light.LightMapprivate
Blur()Terraria.Graphics.Light.LightMapinline
Blur1Pass(int start, int end)Terraria.Graphics.Light.LightMapinline
Blur1PassNative(Vector3 *colors, Vector3 *decayData, LightMaskMode *maskData, int start, int end, int width, int height)Terraria.Graphics.Light.LightMap
Blur1PassThreaded(int start, int end)Terraria.Graphics.Light.LightMapinlineprivate
Blur2Pass(int start, int end)Terraria.Graphics.Light.LightMapinline
Blur2PassNative(Vector3 *colors, Vector3 *decayData, LightMaskMode *maskData, int start, int end, int width, int height)Terraria.Graphics.Light.LightMap
Blur2PassThreaded(int start, int end)Terraria.Graphics.Light.LightMapinlineprivate
BlurLine(int startIndex, int endIndex, int stride)Terraria.Graphics.Light.LightMapinlineprivate
BlurLine2(int startIndex, int endIndex, int stride)Terraria.Graphics.Light.LightMapinlineprivate
BlurPass()Terraria.Graphics.Light.LightMapinlineprivate
BlurPass1()Terraria.Graphics.Light.LightMapinline
BlurPass2()Terraria.Graphics.Light.LightMapinline
Clear()Terraria.Graphics.Light.LightMapinline
DEFAULT_HEIGHTTerraria.Graphics.Light.LightMapprivatestatic
DEFAULT_WIDTHTerraria.Graphics.Light.LightMapprivatestatic
ExecutePartialBlur(int pass)Terraria.Graphics.Light.LightMapinline
ExportBatchFinished(int index)Terraria.Graphics.Light.LightMapinlineprivate
ExportBatchFinishedCallbackTerraria.Graphics.Light.LightMapprivate
GetLight(int x, int y, out Vector3 color)Terraria.Graphics.Light.LightMapinline
GetMask(int x, int y)Terraria.Graphics.Light.LightMapinline
HeightTerraria.Graphics.Light.LightMap
IndexOf(int x, int y)Terraria.Graphics.Light.LightMapinlineprivate
k__BackingFieldTerraria.Graphics.Light.LightMapprivate
k__BackingFieldTerraria.Graphics.Light.LightMapprivate
k__BackingFieldTerraria.Graphics.Light.LightMapprivate
LightDecayThroughAirTerraria.Graphics.Light.LightMap
LightDecayThroughHoneyTerraria.Graphics.Light.LightMap
LightDecayThroughSolidTerraria.Graphics.Light.LightMap
LightDecayThroughWaterTerraria.Graphics.Light.LightMap
LightMap()Terraria.Graphics.Light.LightMapinline
NonVisiblePaddingTerraria.Graphics.Light.LightMap
SetMaskAt(int x, int y, LightMaskMode mode)Terraria.Graphics.Light.LightMapinline
SetSize(int width, int height)Terraria.Graphics.Light.LightMapinline
this[int x, int y]Terraria.Graphics.Light.LightMap
WidthTerraria.Graphics.Light.LightMap