_colors | Terraria.Graphics.Light.LightMap | |
_decayColors | Terraria.Graphics.Light.LightMap | private |
_mask | Terraria.Graphics.Light.LightMap | |
_processBatchFinishedCallback | Terraria.Graphics.Light.LightMap | private |
_random | Terraria.Graphics.Light.LightMap | private |
_threadManager | Terraria.Graphics.Light.LightMap | private |
Blur() | Terraria.Graphics.Light.LightMap | inline |
Blur1Pass(int start, int end) | Terraria.Graphics.Light.LightMap | inline |
Blur1PassNative(Vector3 *colors, Vector3 *decayData, LightMaskMode *maskData, int start, int end, int width, int height) | Terraria.Graphics.Light.LightMap | |
Blur1PassThreaded(int start, int end) | Terraria.Graphics.Light.LightMap | inlineprivate |
Blur2Pass(int start, int end) | Terraria.Graphics.Light.LightMap | inline |
Blur2PassNative(Vector3 *colors, Vector3 *decayData, LightMaskMode *maskData, int start, int end, int width, int height) | Terraria.Graphics.Light.LightMap | |
Blur2PassThreaded(int start, int end) | Terraria.Graphics.Light.LightMap | inlineprivate |
BlurLine(int startIndex, int endIndex, int stride) | Terraria.Graphics.Light.LightMap | inlineprivate |
BlurLine2(int startIndex, int endIndex, int stride) | Terraria.Graphics.Light.LightMap | inlineprivate |
BlurPass() | Terraria.Graphics.Light.LightMap | inlineprivate |
BlurPass1() | Terraria.Graphics.Light.LightMap | inline |
BlurPass2() | Terraria.Graphics.Light.LightMap | inline |
Clear() | Terraria.Graphics.Light.LightMap | inline |
DEFAULT_HEIGHT | Terraria.Graphics.Light.LightMap | privatestatic |
DEFAULT_WIDTH | Terraria.Graphics.Light.LightMap | privatestatic |
ExecutePartialBlur(int pass) | Terraria.Graphics.Light.LightMap | inline |
ExportBatchFinished(int index) | Terraria.Graphics.Light.LightMap | inlineprivate |
ExportBatchFinishedCallback | Terraria.Graphics.Light.LightMap | private |
GetLight(int x, int y, out Vector3 color) | Terraria.Graphics.Light.LightMap | inline |
GetMask(int x, int y) | Terraria.Graphics.Light.LightMap | inline |
Height | Terraria.Graphics.Light.LightMap | |
IndexOf(int x, int y) | Terraria.Graphics.Light.LightMap | inlineprivate |
k__BackingField | Terraria.Graphics.Light.LightMap | private |
k__BackingField | Terraria.Graphics.Light.LightMap | private |
k__BackingField | Terraria.Graphics.Light.LightMap | private |
LightDecayThroughAir | Terraria.Graphics.Light.LightMap | |
LightDecayThroughHoney | Terraria.Graphics.Light.LightMap | |
LightDecayThroughSolid | Terraria.Graphics.Light.LightMap | |
LightDecayThroughWater | Terraria.Graphics.Light.LightMap | |
LightMap() | Terraria.Graphics.Light.LightMap | inline |
NonVisiblePadding | Terraria.Graphics.Light.LightMap | |
SetMaskAt(int x, int y, LightMaskMode mode) | Terraria.Graphics.Light.LightMap | inline |
SetSize(int width, int height) | Terraria.Graphics.Light.LightMap | inline |
this[int x, int y] | Terraria.Graphics.Light.LightMap | |
Width | Terraria.Graphics.Light.LightMap | |