terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ LightDecayThroughAir

float Terraria.Graphics.Light.LightMap.LightDecayThroughAir
getset

Definition at line 79 of file LightMap.cs.

80 {
81 [global::Cpp2ILInjected.Token(Token = "0x6003EAC")]
82 [global::Cpp2ILInjected.Address(RVA = "0x73F0EC", Offset = "0x73F0EC", Length = "0xC")]
83 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(LegacyLighting), Member = "UpdateLightDecay", ReturnType = typeof(void))]
84 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 7)]
85 get
86 {
87 throw null;
88 }
89 [global::Cpp2ILInjected.Token(Token = "0x6003EAD")]
90 [global::Cpp2ILInjected.Address(RVA = "0x73F044", Offset = "0x73F044", Length = "0x44")]
91 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(LegacyLighting), Member = "UpdateLightDecay", ReturnType = typeof(void))]
92 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 5)]
93 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Vector3), Member = ".ctor", MemberParameters = new object[]
94 {
95 typeof(float),
96 typeof(float),
97 typeof(float)
98 }, ReturnType = typeof(void))]
99 set
100 {
101 throw null;
102 }
103 }
class f__AnonymousType0<< Count > j__TPar