terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ LightDecayThroughSolid

float Terraria.Graphics.Light.LightMap.LightDecayThroughSolid
getset

Definition at line 106 of file LightMap.cs.

107 {
108 [global::Cpp2ILInjected.Token(Token = "0x6003EAE")]
109 [global::Cpp2ILInjected.Address(RVA = "0x73F0F8", Offset = "0x73F0F8", Length = "0xC")]
110 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(LegacyLighting), Member = "UpdateLightDecay", ReturnType = typeof(void))]
111 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 4)]
112 get
113 {
114 throw null;
115 }
116 [global::Cpp2ILInjected.Token(Token = "0x6003EAF")]
117 [global::Cpp2ILInjected.Address(RVA = "0x73F088", Offset = "0x73F088", Length = "0x44")]
118 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(LegacyLighting), Member = "UpdateLightDecay", ReturnType = typeof(void))]
119 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 5)]
120 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Vector3), Member = ".ctor", MemberParameters = new object[]
121 {
122 typeof(float),
123 typeof(float),
124 typeof(float)
125 }, ReturnType = typeof(void))]
126 set
127 {
128 throw null;
129 }
130 }
class f__AnonymousType0<< Count > j__TPar