terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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IInGameNotification.cs
Go to the documentation of this file.
1using System;
5
6namespace Terraria.UI
7{
8 [global::Cpp2ILInjected.Token(Token = "0x20006E1")]
9 public interface IInGameNotification
10 {
11 [global::Cpp2ILInjected.Token(Token = "0x17000757")]
13 {
14 [global::Cpp2ILInjected.Token(Token = "0x6003B1F")]
15 get;
16 }
17
18 [global::Cpp2ILInjected.Token(Token = "0x17000758")]
20 {
21 [global::Cpp2ILInjected.Token(Token = "0x6003B20")]
22 get;
23 }
24
25 [global::Cpp2ILInjected.Token(Token = "0x6003B21")]
26 void Update();
27
28 [global::Cpp2ILInjected.Token(Token = "0x6003B22")]
30
31 [global::Cpp2ILInjected.Token(Token = "0x6003B23")]
33
34 [global::Cpp2ILInjected.Token(Token = "0x6003B24")]
36 }
37}
class f__AnonymousType0<< Count > j__TPar
void DrawInNotificationsArea(SpriteBatch spriteBatch, Rectangle area, ref int gamepadPointLocalIndexTouse)
void DrawInGame(SpriteBatch spriteBatch, Vector2 bottomAnchorPosition)
void PushAnchor(ref Vector2 positionAnchorBottom)