terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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TextureAssets.cs
Go to the documentation of this file.
1using System;
6
8{
9 [global::Cpp2ILInjected.Token(Token = "0x20007F8")]
10 public static class TextureAssets
11 {
12 // Note: this type is marked as 'beforefieldinit'.
13 [global::Cpp2ILInjected.Token(Token = "0x6004189")]
14 [global::Cpp2ILInjected.Address(RVA = "0x77EDA8", Offset = "0x77EDA8", Length = "0xC54")]
15 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
16 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
17 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 132)]
19 {
20 throw null;
21 }
22
23 [global::Cpp2ILInjected.Token(Token = "0x4007F1B")]
25
26 [global::Cpp2ILInjected.Token(Token = "0x4007F1C")]
27 public static Asset<Texture2D>[] InfoIcon;
28
29 [global::Cpp2ILInjected.Token(Token = "0x4007F1D")]
30 public static Asset<Texture2D>[] InfoPopup;
31
32 [global::Cpp2ILInjected.Token(Token = "0x4007F1E")]
33 public static Asset<Texture2D>[] WireUi;
34
35 [global::Cpp2ILInjected.Token(Token = "0x4007F1F")]
37
38 [global::Cpp2ILInjected.Token(Token = "0x4007F20")]
40
41 [global::Cpp2ILInjected.Token(Token = "0x4007F21")]
43
44 [global::Cpp2ILInjected.Token(Token = "0x4007F22")]
45 public static Asset<Texture2D>[] Clothes;
46
47 [global::Cpp2ILInjected.Token(Token = "0x4007F23")]
48 public static Asset<Texture2D>[] MapIcon;
49
50 [global::Cpp2ILInjected.Token(Token = "0x4007F24")]
52
53 [global::Cpp2ILInjected.Token(Token = "0x4007F25")]
55
56 [global::Cpp2ILInjected.Token(Token = "0x4007F26")]
57 public static Asset<Texture2D> Map;
58
59 [global::Cpp2ILInjected.Token(Token = "0x4007F27")]
60 public static Asset<Texture2D>[] MapBGs;
61
62 [global::Cpp2ILInjected.Token(Token = "0x4007F28")]
63 public static Asset<Texture2D> Hue;
64
65 [global::Cpp2ILInjected.Token(Token = "0x4007F29")]
67
68 [global::Cpp2ILInjected.Token(Token = "0x4007F2A")]
70
71 [global::Cpp2ILInjected.Token(Token = "0x4007F2B")]
73
74 [global::Cpp2ILInjected.Token(Token = "0x4007F2C")]
76
77 [global::Cpp2ILInjected.Token(Token = "0x4007F2D")]
79
80 [global::Cpp2ILInjected.Token(Token = "0x4007F2E")]
82
83 [global::Cpp2ILInjected.Token(Token = "0x4007F2F")]
85
86 [global::Cpp2ILInjected.Token(Token = "0x4007F30")]
88
89 [global::Cpp2ILInjected.Token(Token = "0x4007F31")]
91
92 [global::Cpp2ILInjected.Token(Token = "0x4007F32")]
94
95 [global::Cpp2ILInjected.Token(Token = "0x4007F33")]
97
98 [global::Cpp2ILInjected.Token(Token = "0x4007F34")]
99 public static Asset<Texture2D>[] NpcHead;
100
101 [global::Cpp2ILInjected.Token(Token = "0x4007F35")]
103
104 [global::Cpp2ILInjected.Token(Token = "0x4007F36")]
106
107 [global::Cpp2ILInjected.Token(Token = "0x4007F37")]
109
110 [global::Cpp2ILInjected.Token(Token = "0x4007F38")]
112
113 [global::Cpp2ILInjected.Token(Token = "0x4007F39")]
115
116 [global::Cpp2ILInjected.Token(Token = "0x4007F3A")]
118
119 [global::Cpp2ILInjected.Token(Token = "0x4007F3B")]
121
122 [global::Cpp2ILInjected.Token(Token = "0x4007F3C")]
124
125 [global::Cpp2ILInjected.Token(Token = "0x4007F3D")]
127
128 [global::Cpp2ILInjected.Token(Token = "0x4007F3E")]
130
131 [global::Cpp2ILInjected.Token(Token = "0x4007F3F")]
133
134 [global::Cpp2ILInjected.Token(Token = "0x4007F40")]
136
137 [global::Cpp2ILInjected.Token(Token = "0x4007F41")]
139
140 [global::Cpp2ILInjected.Token(Token = "0x4007F42")]
141 public static Asset<Texture2D>[] Dest;
142
143 [global::Cpp2ILInjected.Token(Token = "0x4007F43")]
144 public static Asset<Texture2D>[] Gem;
145
146 [global::Cpp2ILInjected.Token(Token = "0x4007F44")]
148
149 [global::Cpp2ILInjected.Token(Token = "0x4007F45")]
151
152 [global::Cpp2ILInjected.Token(Token = "0x4007F46")]
154
155 [global::Cpp2ILInjected.Token(Token = "0x4007F47")]
157
158 [global::Cpp2ILInjected.Token(Token = "0x4007F48")]
160
161 [global::Cpp2ILInjected.Token(Token = "0x4007F49")]
163
164 [global::Cpp2ILInjected.Token(Token = "0x4007F4A")]
166
167 [global::Cpp2ILInjected.Token(Token = "0x4007F4B")]
169
170 [global::Cpp2ILInjected.Token(Token = "0x4007F4C")]
171 public static Asset<Texture2D>[] BeeMount;
172
173 [global::Cpp2ILInjected.Token(Token = "0x4007F4D")]
174 public static Asset<Texture2D>[] UfoMount;
175
176 [global::Cpp2ILInjected.Token(Token = "0x4007F4E")]
178
179 [global::Cpp2ILInjected.Token(Token = "0x4007F4F")]
181
182 [global::Cpp2ILInjected.Token(Token = "0x4007F50")]
184
185 [global::Cpp2ILInjected.Token(Token = "0x4007F51")]
187
188 [global::Cpp2ILInjected.Token(Token = "0x4007F52")]
190
191 [global::Cpp2ILInjected.Token(Token = "0x4007F53")]
193
194 [global::Cpp2ILInjected.Token(Token = "0x4007F54")]
196
197 [global::Cpp2ILInjected.Token(Token = "0x4007F55")]
198 public static Asset<Texture2D>[] Wings;
199
200 [global::Cpp2ILInjected.Token(Token = "0x4007F56")]
202
203 [global::Cpp2ILInjected.Token(Token = "0x4007F57")]
205
206 [global::Cpp2ILInjected.Token(Token = "0x4007F58")]
208
209 [global::Cpp2ILInjected.Token(Token = "0x4007F59")]
211
212 [global::Cpp2ILInjected.Token(Token = "0x4007F5A")]
213 public static Asset<Texture2D>[] ArmorArm;
214
215 [global::Cpp2ILInjected.Token(Token = "0x4007F5B")]
216 public static Asset<Texture2D>[] ArmorLeg;
217
218 [global::Cpp2ILInjected.Token(Token = "0x4007F5C")]
220
221 [global::Cpp2ILInjected.Token(Token = "0x4007F5D")]
223
224 [global::Cpp2ILInjected.Token(Token = "0x4007F5E")]
226
227 [global::Cpp2ILInjected.Token(Token = "0x4007F5F")]
229
230 [global::Cpp2ILInjected.Token(Token = "0x4007F60")]
231 public static Asset<Texture2D>[] AccBack;
232
233 [global::Cpp2ILInjected.Token(Token = "0x4007F61")]
234 public static Asset<Texture2D>[] AccFront;
235
236 [global::Cpp2ILInjected.Token(Token = "0x4007F62")]
237 public static Asset<Texture2D>[] AccShoes;
238
239 [global::Cpp2ILInjected.Token(Token = "0x4007F63")]
240 public static Asset<Texture2D>[] AccWaist;
241
242 [global::Cpp2ILInjected.Token(Token = "0x4007F64")]
244
245 [global::Cpp2ILInjected.Token(Token = "0x4007F65")]
246 public static Asset<Texture2D>[] AccNeck;
247
248 [global::Cpp2ILInjected.Token(Token = "0x4007F66")]
249 public static Asset<Texture2D>[] AccFace;
250
251 [global::Cpp2ILInjected.Token(Token = "0x4007F67")]
253
254 [global::Cpp2ILInjected.Token(Token = "0x4007F68")]
255 public static Asset<Texture2D>[] AccBeard;
256
257 [global::Cpp2ILInjected.Token(Token = "0x4007F69")]
259
260 [global::Cpp2ILInjected.Token(Token = "0x4007F6A")]
261 public static Asset<Texture2D>[] XmasTree;
262
263 [global::Cpp2ILInjected.Token(Token = "0x4007F6B")]
264 public static Asset<Texture2D>[] Flames;
265
266 [global::Cpp2ILInjected.Token(Token = "0x4007F6C")]
267 public static Asset<Texture2D> Timer;
268
269 [global::Cpp2ILInjected.Token(Token = "0x4007F6D")]
270 public static Asset<Texture2D>[] Reforge;
271
272 [global::Cpp2ILInjected.Token(Token = "0x4007F6E")]
274
275 [global::Cpp2ILInjected.Token(Token = "0x4007F6F")]
277
278 [global::Cpp2ILInjected.Token(Token = "0x4007F70")]
280
281 [global::Cpp2ILInjected.Token(Token = "0x4007F71")]
283
284 [global::Cpp2ILInjected.Token(Token = "0x4007F72")]
285 public static Asset<Texture2D> Wire;
286
287 [global::Cpp2ILInjected.Token(Token = "0x4007F73")]
288 public static Asset<Texture2D> Wire2;
289
290 [global::Cpp2ILInjected.Token(Token = "0x4007F74")]
291 public static Asset<Texture2D> Wire3;
292
293 [global::Cpp2ILInjected.Token(Token = "0x4007F75")]
294 public static Asset<Texture2D> Wire4;
295
296 [global::Cpp2ILInjected.Token(Token = "0x4007F76")]
298
299 [global::Cpp2ILInjected.Token(Token = "0x4007F77")]
300 public static Asset<Texture2D>[] Camera;
301
302 [global::Cpp2ILInjected.Token(Token = "0x4007F78")]
304
305 [global::Cpp2ILInjected.Token(Token = "0x4007F79")]
306 public static Asset<Texture2D> Grid;
307
308 [global::Cpp2ILInjected.Token(Token = "0x4007F7A")]
310
311 [global::Cpp2ILInjected.Token(Token = "0x4007F7B")]
313
314 [global::Cpp2ILInjected.Token(Token = "0x4007F7C")]
316
317 [global::Cpp2ILInjected.Token(Token = "0x4007F7D")]
319
320 [global::Cpp2ILInjected.Token(Token = "0x4007F7E")]
321 public static Asset<Texture2D> Trash;
322
323 [global::Cpp2ILInjected.Token(Token = "0x4007F7F")]
325
326 [global::Cpp2ILInjected.Token(Token = "0x4007F80")]
328
329 [global::Cpp2ILInjected.Token(Token = "0x4007F81")]
330 public static Asset<Texture2D> Probe;
331
332 [global::Cpp2ILInjected.Token(Token = "0x4007F82")]
334
335 [global::Cpp2ILInjected.Token(Token = "0x4007F83")]
337
338 [global::Cpp2ILInjected.Token(Token = "0x4007F84")]
339 public static Asset<Texture2D>[] Golem;
340
341 [global::Cpp2ILInjected.Token(Token = "0x4007F85")]
343
344 [global::Cpp2ILInjected.Token(Token = "0x4007F86")]
346
347 [global::Cpp2ILInjected.Token(Token = "0x4007F87")]
349
350 [global::Cpp2ILInjected.Token(Token = "0x4007F88")]
351 public static Asset<Texture2D>[] Chains;
352
353 [global::Cpp2ILInjected.Token(Token = "0x4007F89")]
354 public static Asset<Texture2D> Chain;
355
356 [global::Cpp2ILInjected.Token(Token = "0x4007F8A")]
357 public static Asset<Texture2D>[] GemChain;
358
359 [global::Cpp2ILInjected.Token(Token = "0x4007F8B")]
361
362 [global::Cpp2ILInjected.Token(Token = "0x4007F8C")]
364
365 [global::Cpp2ILInjected.Token(Token = "0x4007F8D")]
367
368 [global::Cpp2ILInjected.Token(Token = "0x4007F8E")]
370
371 [global::Cpp2ILInjected.Token(Token = "0x4007F8F")]
373
374 [global::Cpp2ILInjected.Token(Token = "0x4007F90")]
376
377 [global::Cpp2ILInjected.Token(Token = "0x4007F91")]
379
380 [global::Cpp2ILInjected.Token(Token = "0x4007F92")]
382
383 [global::Cpp2ILInjected.Token(Token = "0x4007F93")]
385
386 [global::Cpp2ILInjected.Token(Token = "0x4007F94")]
388
389 [global::Cpp2ILInjected.Token(Token = "0x4007F95")]
391
392 [global::Cpp2ILInjected.Token(Token = "0x4007F96")]
394
395 [global::Cpp2ILInjected.Token(Token = "0x4007F97")]
397
398 [global::Cpp2ILInjected.Token(Token = "0x4007F98")]
400
401 [global::Cpp2ILInjected.Token(Token = "0x4007F99")]
403
404 [global::Cpp2ILInjected.Token(Token = "0x4007F9A")]
406
407 [global::Cpp2ILInjected.Token(Token = "0x4007F9B")]
409
410 [global::Cpp2ILInjected.Token(Token = "0x4007F9C")]
412
413 [global::Cpp2ILInjected.Token(Token = "0x4007F9D")]
415
416 [global::Cpp2ILInjected.Token(Token = "0x4007F9E")]
418
419 [global::Cpp2ILInjected.Token(Token = "0x4007F9F")]
421
422 [global::Cpp2ILInjected.Token(Token = "0x4007FA0")]
424
425 [global::Cpp2ILInjected.Token(Token = "0x4007FA1")]
427
428 [global::Cpp2ILInjected.Token(Token = "0x4007FA2")]
430
431 [global::Cpp2ILInjected.Token(Token = "0x4007FA3")]
433
434 [global::Cpp2ILInjected.Token(Token = "0x4007FA4")]
436
437 [global::Cpp2ILInjected.Token(Token = "0x4007FA5")]
439
440 [global::Cpp2ILInjected.Token(Token = "0x4007FA6")]
442
443 [global::Cpp2ILInjected.Token(Token = "0x4007FA7")]
445
446 [global::Cpp2ILInjected.Token(Token = "0x4007FA8")]
448
449 [global::Cpp2ILInjected.Token(Token = "0x4007FA9")]
451
452 [global::Cpp2ILInjected.Token(Token = "0x4007FAA")]
454
455 [global::Cpp2ILInjected.Token(Token = "0x4007FAB")]
457
458 [global::Cpp2ILInjected.Token(Token = "0x4007FAC")]
460
461 [global::Cpp2ILInjected.Token(Token = "0x4007FAD")]
463
464 [global::Cpp2ILInjected.Token(Token = "0x4007FAE")]
466
467 [global::Cpp2ILInjected.Token(Token = "0x4007FAF")]
469
470 [global::Cpp2ILInjected.Token(Token = "0x4007FB0")]
472
473 [global::Cpp2ILInjected.Token(Token = "0x4007FB1")]
475
476 [global::Cpp2ILInjected.Token(Token = "0x4007FB2")]
478
479 [global::Cpp2ILInjected.Token(Token = "0x4007FB3")]
481
482 [global::Cpp2ILInjected.Token(Token = "0x4007FB4")]
484
485 [global::Cpp2ILInjected.Token(Token = "0x4007FB5")]
486 public static Asset<Texture2D> Hb1;
487
488 [global::Cpp2ILInjected.Token(Token = "0x4007FB6")]
489 public static Asset<Texture2D> Hb2;
490
491 [global::Cpp2ILInjected.Token(Token = "0x4007FB7")]
492 public static Asset<Texture2D> Chaos;
493
494 [global::Cpp2ILInjected.Token(Token = "0x4007FB8")]
495 public static Asset<Texture2D> Cd;
496
497 [global::Cpp2ILInjected.Token(Token = "0x4007FB9")]
498 public static Asset<Texture2D> Wof;
499
500 [global::Cpp2ILInjected.Token(Token = "0x4007FBA")]
502
503 [global::Cpp2ILInjected.Token(Token = "0x4007FBB")]
505
506 [global::Cpp2ILInjected.Token(Token = "0x4007FBC")]
508
509 [global::Cpp2ILInjected.Token(Token = "0x4007FBD")]
511
512 [global::Cpp2ILInjected.Token(Token = "0x4007FBE")]
514
515 [global::Cpp2ILInjected.Token(Token = "0x4007FBF")]
517
518 [global::Cpp2ILInjected.Token(Token = "0x4007FC0")]
519 public static Asset<Texture2D>[] Pvp;
520
521 [global::Cpp2ILInjected.Token(Token = "0x4007FC1")]
523
524 [global::Cpp2ILInjected.Token(Token = "0x4007FC2")]
525 public static Asset<Texture2D>[] HbLock;
526
527 [global::Cpp2ILInjected.Token(Token = "0x4007FC3")]
529
530 [global::Cpp2ILInjected.Token(Token = "0x4007FC4")]
532
533 [global::Cpp2ILInjected.Token(Token = "0x4007FC5")]
535
536 [global::Cpp2ILInjected.Token(Token = "0x4007FC6")]
537 public static Asset<Texture2D>[] Buff;
538
539 [global::Cpp2ILInjected.Token(Token = "0x4007FC7")]
540 public static Asset<Texture2D>[] Item;
541
542 [global::Cpp2ILInjected.Token(Token = "0x4007FC8")]
544
545 [global::Cpp2ILInjected.Token(Token = "0x4007FC9")]
546 public static Asset<Texture2D>[] Npc;
547
548 [global::Cpp2ILInjected.Token(Token = "0x4007FCA")]
550
551 [global::Cpp2ILInjected.Token(Token = "0x4007FCB")]
552 public static Asset<Texture2D>[] Gore;
553
554 [global::Cpp2ILInjected.Token(Token = "0x4007FCC")]
555 public static Asset<Texture2D>[] BackPack;
556
557 [global::Cpp2ILInjected.Token(Token = "0x4007FCD")]
558 public static Asset<Texture2D> Rain;
559
560 [global::Cpp2ILInjected.Token(Token = "0x4007FCE")]
561 public static Asset<Texture2D>[] GlowMask;
562
563 [global::Cpp2ILInjected.Token(Token = "0x4007FCF")]
564 public static Asset<Texture2D>[] Extra;
565
566 [global::Cpp2ILInjected.Token(Token = "0x4007FD0")]
568
569 [global::Cpp2ILInjected.Token(Token = "0x4007FD1")]
570 public static Asset<Texture2D>[] Coin;
571
572 [global::Cpp2ILInjected.Token(Token = "0x4007FD2")]
573 public static Asset<Texture2D>[] Cursors;
574
575 [global::Cpp2ILInjected.Token(Token = "0x4007FD3")]
577
578 [global::Cpp2ILInjected.Token(Token = "0x4007FD4")]
580
581 [global::Cpp2ILInjected.Token(Token = "0x4007FD5")]
583
584 [global::Cpp2ILInjected.Token(Token = "0x4007FD6")]
586
587 [global::Cpp2ILInjected.Token(Token = "0x4007FD7")]
588 public static Asset<Texture2D> Dust;
589
590 [global::Cpp2ILInjected.Token(Token = "0x4007FD8")]
591 public static Asset<Texture2D> Sun;
592
593 [global::Cpp2ILInjected.Token(Token = "0x4007FD9")]
594 public static Asset<Texture2D> Sun2;
595
596 [global::Cpp2ILInjected.Token(Token = "0x4007FDA")]
597 public static Asset<Texture2D> Sun3;
598
599 [global::Cpp2ILInjected.Token(Token = "0x4007FDB")]
600 public static Asset<Texture2D>[] Moon;
601
602 [global::Cpp2ILInjected.Token(Token = "0x4007FDC")]
604
605 [global::Cpp2ILInjected.Token(Token = "0x4007FDD")]
607
608 [global::Cpp2ILInjected.Token(Token = "0x4007FDE")]
610
611 [global::Cpp2ILInjected.Token(Token = "0x4007FDF")]
613
614 [global::Cpp2ILInjected.Token(Token = "0x4007FE0")]
615 public static Asset<Texture2D>[] Tile;
616
617 [global::Cpp2ILInjected.Token(Token = "0x4007FE1")]
619
620 [global::Cpp2ILInjected.Token(Token = "0x4007FE2")]
621 public static Asset<Texture2D>[] Wall;
622
623 [global::Cpp2ILInjected.Token(Token = "0x4007FE3")]
625
626 [global::Cpp2ILInjected.Token(Token = "0x4007FE4")]
627 public static Asset<Texture2D>[] Cloud;
628
629 [global::Cpp2ILInjected.Token(Token = "0x4007FE5")]
630 public static Asset<Texture2D>[] Star;
631
632 [global::Cpp2ILInjected.Token(Token = "0x4007FE6")]
633 public static Asset<Texture2D>[] Liquid;
634
635 [global::Cpp2ILInjected.Token(Token = "0x4007FE7")]
637
638 [global::Cpp2ILInjected.Token(Token = "0x4007FE8")]
639 public static Asset<Texture2D> Heart;
640
641 [global::Cpp2ILInjected.Token(Token = "0x4007FE9")]
643
644 [global::Cpp2ILInjected.Token(Token = "0x4007FEA")]
646
647 [global::Cpp2ILInjected.Token(Token = "0x4007FEB")]
649
650 [global::Cpp2ILInjected.Token(Token = "0x4007FEC")]
652
653 [global::Cpp2ILInjected.Token(Token = "0x4007FED")]
655
656 [global::Cpp2ILInjected.Token(Token = "0x4007FEE")]
658
659 [global::Cpp2ILInjected.Token(Token = "0x4007FEF")]
661
662 [global::Cpp2ILInjected.Token(Token = "0x4007FF0")]
664
665 [global::Cpp2ILInjected.Token(Token = "0x4007FF1")]
667
668 [global::Cpp2ILInjected.Token(Token = "0x4007FF2")]
670
671 [global::Cpp2ILInjected.Token(Token = "0x4007FF3")]
673
674 [global::Cpp2ILInjected.Token(Token = "0x4007FF4")]
676
677 [global::Cpp2ILInjected.Token(Token = "0x4007FF5")]
679
680 [global::Cpp2ILInjected.Token(Token = "0x4007FF6")]
681 public static Asset<Texture2D> Mana;
682
683 [global::Cpp2ILInjected.Token(Token = "0x4007FF7")]
685
686 [global::Cpp2ILInjected.Token(Token = "0x4007FF8")]
688
689 [global::Cpp2ILInjected.Token(Token = "0x4007FF9")]
691
692 [global::Cpp2ILInjected.Token(Token = "0x4007FFA")]
694
695 [global::Cpp2ILInjected.Token(Token = "0x4007FFB")]
697
698 [global::Cpp2ILInjected.Token(Token = "0x4007FFC")]
700
701 [global::Cpp2ILInjected.Token(Token = "0x4007FFD")]
703
704 [global::Cpp2ILInjected.Token(Token = "0x4007FFE")]
706
707 [global::Cpp2ILInjected.Token(Token = "0x4007FFF")]
709
710 [global::Cpp2ILInjected.Token(Token = "0x4008000")]
712
713 [global::Cpp2ILInjected.Token(Token = "0x4008001")]
714 public static Asset<Texture2D> Flame;
715
716 [global::Cpp2ILInjected.Token(Token = "0x4008002")]
717 public static Asset<Texture2D>[] CageTop;
718
719 [global::Cpp2ILInjected.Token(Token = "0x4008003")]
720 public static Asset<Texture2D>[] TreeTop;
721
722 [global::Cpp2ILInjected.Token(Token = "0x4008004")]
724
725 [global::Cpp2ILInjected.Token(Token = "0x4008005")]
726 public static Asset<Texture2D>[] Wood;
727
728 [global::Cpp2ILInjected.Token(Token = "0x4008006")]
730
731 [global::Cpp2ILInjected.Token(Token = "0x4008007")]
733
734 [global::Cpp2ILInjected.Token(Token = "0x4008008")]
736
737 [global::Cpp2ILInjected.Token(Token = "0x4008009")]
739
740 [global::Cpp2ILInjected.Token(Token = "0x400800A")]
742
743 [global::Cpp2ILInjected.Token(Token = "0x400800B")]
745
746 [global::Cpp2ILInjected.Token(Token = "0x400800C")]
748
749 [global::Cpp2ILInjected.Token(Token = "0x400800D")]
751
752 [global::Cpp2ILInjected.Token(Token = "0x400800E")]
754
755 [global::Cpp2ILInjected.Token(Token = "0x400800F")]
757
758 [global::Cpp2ILInjected.Token(Token = "0x4008010")]
760
761 [global::Cpp2ILInjected.Token(Token = "0x4008011")]
763
764 [global::Cpp2ILInjected.Token(Token = "0x4008012")]
766
767 [global::Cpp2ILInjected.Token(Token = "0x4008013")]
769
770 [global::Cpp2ILInjected.Token(Token = "0x4008014")]
772
773 [global::Cpp2ILInjected.Token(Token = "0x4008015")]
775
776 [global::Cpp2ILInjected.Token(Token = "0x4008016")]
778
779 [global::Cpp2ILInjected.Token(Token = "0x4008017")]
781
782 [global::Cpp2ILInjected.Token(Token = "0x4008018")]
784
785 [global::Cpp2ILInjected.Token(Token = "0x4008019")]
787
788 [global::Cpp2ILInjected.Token(Token = "0x400801A")]
790
791 [global::Cpp2ILInjected.Token(Token = "0x400801B")]
793
794 [global::Cpp2ILInjected.Token(Token = "0x400801C")]
796
797 [global::Cpp2ILInjected.Token(Token = "0x400801D")]
799
800 [global::Cpp2ILInjected.Token(Token = "0x400801E")]
802
803 [global::Cpp2ILInjected.Token(Token = "0x400801F")]
805
806 [global::Cpp2ILInjected.Token(Token = "0x4008020")]
808
809 [global::Cpp2ILInjected.Token(Token = "0x4008021")]
811
812 [global::Cpp2ILInjected.Token(Token = "0x4008022")]
814
815 [global::Cpp2ILInjected.Token(Token = "0x4008023")]
817
818 [global::Cpp2ILInjected.Token(Token = "0x4008024")]
820
821 [global::Cpp2ILInjected.Token(Token = "0x4008025")]
823
824 [global::Cpp2ILInjected.Token(Token = "0x4008026")]
826
827 [global::Cpp2ILInjected.Token(Token = "0x4008027")]
829
830 [global::Cpp2ILInjected.Token(Token = "0x4008028")]
832
833 [global::Cpp2ILInjected.Token(Token = "0x4008029")]
835
836 [global::Cpp2ILInjected.Token(Token = "0x400802A")]
838
839 [global::Cpp2ILInjected.Token(Token = "0x400802B")]
841
842 [global::Cpp2ILInjected.Token(Token = "0x400802C")]
844
845 [global::Cpp2ILInjected.Token(Token = "0x400802D")]
847
848 [global::Cpp2ILInjected.Token(Token = "0x400802E")]
850
851 [global::Cpp2ILInjected.Token(Token = "0x400802F")]
853
854 [global::Cpp2ILInjected.Token(Token = "0x4008030")]
856
857 [global::Cpp2ILInjected.Token(Token = "0x4008031")]
859
860 [global::Cpp2ILInjected.Token(Token = "0x4008032")]
862
863 [global::Cpp2ILInjected.Token(Token = "0x4008033")]
865
866 [global::Cpp2ILInjected.Token(Token = "0x4008034")]
868
869 [global::Cpp2ILInjected.Token(Token = "0x4008035")]
871
872 [global::Cpp2ILInjected.Token(Token = "0x4008036")]
874
875 [global::Cpp2ILInjected.Token(Token = "0x4008037")]
877
878 [global::Cpp2ILInjected.Token(Token = "0x4008038")]
880
881 [global::Cpp2ILInjected.Token(Token = "0x4008039")]
883
884 [global::Cpp2ILInjected.Token(Token = "0x400803A")]
886
887 [global::Cpp2ILInjected.Token(Token = "0x400803B")]
889
890 [global::Cpp2ILInjected.Token(Token = "0x400803C")]
891 public static Asset<Texture2D> Logo;
892
893 [global::Cpp2ILInjected.Token(Token = "0x400803D")]
894 public static Asset<Texture2D> Logo2;
895
896 [global::Cpp2ILInjected.Token(Token = "0x400803E")]
897 public static Asset<Texture2D> Logo3;
898
899 [global::Cpp2ILInjected.Token(Token = "0x400803F")]
900 public static Asset<Texture2D> Logo4;
901
902 [global::Cpp2ILInjected.Token(Token = "0x4008040")]
904
905 [global::Cpp2ILInjected.Token(Token = "0x4008041")]
906 public static Asset<Texture2D> Chat;
907
908 [global::Cpp2ILInjected.Token(Token = "0x4008042")]
909 public static Asset<Texture2D> Chat2;
910
911 [global::Cpp2ILInjected.Token(Token = "0x4008043")]
913
914 [global::Cpp2ILInjected.Token(Token = "0x4008044")]
915 public static Asset<Texture2D> Team;
916
917 [global::Cpp2ILInjected.Token(Token = "0x4008045")]
918 public static Asset<Texture2D> Re;
919
920 [global::Cpp2ILInjected.Token(Token = "0x4008046")]
921 public static Asset<Texture2D> Ra;
922
923 [global::Cpp2ILInjected.Token(Token = "0x4008047")]
925
926 [global::Cpp2ILInjected.Token(Token = "0x4008048")]
927 public static Asset<Texture2D> Fade;
928
929 [global::Cpp2ILInjected.Token(Token = "0x4008049")]
930 public static Asset<Texture2D> Ninja;
931
932 [global::Cpp2ILInjected.Token(Token = "0x400804A")]
934
935 [global::Cpp2ILInjected.Token(Token = "0x400804B")]
937
938 [global::Cpp2ILInjected.Token(Token = "0x400804C")]
939 public static Asset<Texture2D> Ghost;
940
941 [global::Cpp2ILInjected.Token(Token = "0x400804D")]
943
944 [global::Cpp2ILInjected.Token(Token = "0x400804E")]
946
947 [global::Cpp2ILInjected.Token(Token = "0x400804F")]
949
950 [global::Cpp2ILInjected.Token(Token = "0x4008050")]
952
953 [global::Cpp2ILInjected.Token(Token = "0x4008051")]
955
956 [global::Cpp2ILInjected.Token(Token = "0x4008052")]
958
959 [global::Cpp2ILInjected.Token(Token = "0x4008053")]
961
962 [global::Cpp2ILInjected.Token(Token = "0x4008054")]
964
965 [global::Cpp2ILInjected.Token(Token = "0x4008055")]
967
968 [global::Cpp2ILInjected.Token(Token = "0x4008056")]
970
971 [global::Cpp2ILInjected.Token(Token = "0x4008057")]
973
974 [global::Cpp2ILInjected.Token(Token = "0x4008058")]
976
977 [global::Cpp2ILInjected.Token(Token = "0x4008059")]
979
980 [global::Cpp2ILInjected.Token(Token = "0x400805A")]
982
983 [global::Cpp2ILInjected.Token(Token = "0x400805B")]
985
986 [global::Cpp2ILInjected.Token(Token = "0x400805C")]
988
989 [global::Cpp2ILInjected.Token(Token = "0x400805D")]
991
992 [global::Cpp2ILInjected.Token(Token = "0x400805E")]
994
995 [global::Cpp2ILInjected.Token(Token = "0x400805F")]
996 public static Asset<Texture2D>[,] Players;
997
998 [global::Cpp2ILInjected.Token(Token = "0x4008060")]
1000
1001 [global::Cpp2ILInjected.Token(Token = "0x4008061")]
1003
1004 [global::Cpp2ILInjected.Token(Token = "0x4008062")]
1006
1007 [global::Cpp2ILInjected.Token(Token = "0x4008063")]
1009
1010 [global::Cpp2ILInjected.Token(Token = "0x4008064")]
1012
1013 [global::Cpp2ILInjected.Token(Token = "0x4008065")]
1015
1016 [global::Cpp2ILInjected.Token(Token = "0x4008066")]
1018
1019 [global::Cpp2ILInjected.Token(Token = "0x4008067")]
1021
1022 [global::Cpp2ILInjected.Token(Token = "0x4008068")]
1024
1025 [global::Cpp2ILInjected.Token(Token = "0x4008069")]
1027
1028 [global::Cpp2ILInjected.Token(Token = "0x20007F9")]
1029 public static class RenderTargets
1030 {
1031 [global::Cpp2ILInjected.Token(Token = "0x400806A")]
1033
1034 [global::Cpp2ILInjected.Token(Token = "0x400806B")]
1036
1037 [global::Cpp2ILInjected.Token(Token = "0x400806C")]
1039 }
1040 }
1041}
static PlayerRainbowWingsTextureContent PlayerRainbowWings
static PlayerTitaniumStormBuffTextureContent PlayerTitaniumStormBuff
static PlayerQueenSlimeMountTextureContent QueenSlimeMount
static Asset< Texture2D >[] Liquid
static Asset< Texture2D > BunnyMount
static Asset< Texture2D > Team
static Asset< Texture2D >[] Reforge
static Asset< Texture2D > Timer
static Asset< Texture2D > AntLion
static Asset< Texture2D > Grid
static Asset< Texture2D > PigronMount
static Asset< Texture2D > GlowSnail
static Asset< Texture2D >[] CraftToggle
static Asset< Texture2D > ColorHighlight
static Asset< Texture2D >[] MinecartMechMount
static Asset< Texture2D >[] InfoIcon
static Asset< Texture2D >[] AccWaist
static Asset< Texture2D > Map
static Asset< Texture2D > MinecartMount
static Asset< Texture2D > Chain9
static Asset< Texture2D > InventoryBackHighlight5
static Asset< Texture2D > Chat2
static Asset< Texture2D > SettingsPanel
static Asset< Texture2D > Chain28
static Asset< Texture2D > InventoryBackHighlight20
static Asset< Texture2D > InventoryBack13
static Asset< Texture2D > Wof
static Asset< Texture2D >[] PlayerHair
static Asset< Texture2D > BarHeart2
static Asset< Texture2D > Chain27
static Asset< Texture2D > InventoryBack7
static Asset< Texture2D > FlameRing
static Asset< Texture2D > Logo3
static Asset< Texture2D >[] AccHandsOffComposite
static Asset< Texture2D > Chain29
static Asset< Texture2D >[] ArmorHead
static Asset< Texture2D > Heart2
static Asset< Texture2D > Chain5
static Asset< Texture2D > Chain35
static Asset< Texture2D > Chain2
static Asset< Texture2D > UnicornMount
static Asset< Texture2D > ReaperEye
static Asset< Texture2D > InventoryBackHighlight7
static Asset< Texture2D > InventoryCoinBacking
static Asset< Texture2D >[] Npc
static Asset< Texture2D > FancyHeartBackingRight
static Asset< Texture2D > BarManaBackingRight
static Asset< Texture2D > InventoryBackHighlight14
static Asset< Texture2D > Fade
static Asset< Texture2D > Ninja
static Asset< Texture2D > FancyManaBackingSingle
static Asset< Texture2D > BarHeartBackingRight
static Asset< Texture2D > Chain6
static Asset< Texture2D > Chain4
static Asset< Texture2D > InventoryBack8
static Asset< Texture2D > Ghost
static Asset< Texture2D >[] AccHandsOnComposite
static Asset< Texture2D > InventoryBack9
static Asset< Texture2D > Chain40
static Asset< Texture2D >[] AccShoes
static Asset< Texture2D > Chain15
static Asset< Texture2D > SpikeBase
static Asset< Texture2D > InventoryBack
static Asset< Texture2D >[] FemaleBody
static Asset< Texture2D >[] XmasTree
static Asset< Texture2D >[] AccShield
static Asset< Texture2D >[] NpcToggle
static Asset< Texture2D >[] HighlightMask
static Asset< Texture2D > FancyMana
static Asset< Texture2D >[] ArmorBodyComposite
static Asset< Texture2D > SplashTextureLegoResonanace
static Asset< Texture2D > Sun3
static Asset< Texture2D > BarManaBackingLeft
static Asset< Texture2D > DukeFishron
static Asset< Texture2D >[] Projectile
static Asset< Texture2D > SmartDig
static Asset< Texture2D > TreeFace
static Asset< Texture2D > Hue
static Asset< Texture2D > Wire2
static Asset< Texture2D > MiniMinotaur
static Asset< Texture2D > FancyHeartBackingMid
static Asset< Texture2D > Chain7
static Asset< Texture2D >[] AccBalloon
static Asset< Texture2D > ScrollRightButton
static Asset< Texture2D > HairStyleBack
static Asset< Texture2D > InventoryBackHighlight10
static Asset< Texture2D >[] GlowMask
static Asset< Texture2D > FancyHeartBackingSingleFancy
static Asset< Texture2D > Chain24
static Asset< Texture2D > OneDropLogo
static Asset< Texture2D > IceQueen
static Asset< Texture2D > WireNew
static Asset< Texture2D > Beetle
static Asset< Texture2D > Pulley
static Asset< Texture2D >[] CageTop
static Asset< Texture2D >[] Wings
static Asset< Texture2D > InventoryBackHighlight12
static Asset< Texture2D > Firefly
static Asset< Texture2D > InventoryBackHighlight15
static Asset< Texture2D > Chain10
static Asset< Texture2D > Chain31
static Asset< Texture2D > ClothesStyleBack
static Asset< Texture2D > Cd
static Asset< Texture2D >[] JellyfishBowl
static Asset< Texture2D >[] BackPack
static Asset< Texture2D > InventoryBack20
static Asset< Texture2D > JackHat
static Asset< Texture2D > InventoryAmmoBacking
static Asset< Texture2D > BarHeart
static Asset< Texture2D >[] RudolphMount
static Asset< Texture2D > PumpkingFace
static Asset< Texture2D > ColorSlider
static Asset< Texture2D >[] Tile
static Asset< Texture2D > InventoryTickOff
static Asset< Texture2D > InventoryBack5
static Asset< Texture2D >[] TreeTop
static Asset< Texture2D >[] Gore
static Asset< Texture2D > BarHeartBackingMid
static Asset< Texture2D > Hb2
static Asset< Texture2D > Trash
static Asset< Texture2D > EvilCactus
static Asset< Texture2D > FireflyJar
static Asset< Texture2D > Chain11
static Asset< Texture2D > InventoryHighlight
static Asset< Texture2D > FishingLine
static Asset< Texture2D > GolfSwingBarPanel
static Asset< Texture2D > FancyManaBackingTop
static Asset< Texture2D > InventoryBack4
static Asset< Texture2D >[] Star
static Asset< Texture2D > BoneArm2
static Asset< Texture2D > CursorRadial
static Asset< Texture2D > SplashTextureLegoFront
static Asset< Texture2D > XmasLight
static Asset< Texture2D > InventoryBackHighlight
static Asset< Texture2D > TurtleMount
static Asset< Texture2D >[] Pvp
static Asset< Texture2D >[] NpcHeadBoss
static Asset< Texture2D > FancyHeart2
static Asset< Texture2D > Wire4
static Asset< Texture2D > MapPing
static Asset< Texture2D > InventoryBack14
static Asset< Texture2D > BiomeTorch
static Asset< Texture2D > BoneEyes
static Asset< Texture2D >[] HotbarRadial
static Asset< Texture2D > IceBarrier
static Asset< Texture2D >[] InventorySort
static Asset< Texture2D >[] AccFront
static Asset< Texture2D > InventoryBackHighlight11
static Asset< Texture2D > Chain30
static Asset< Texture2D > InventoryBack6
static Asset< Texture2D > InventoryBack11
static Asset< Texture2D > SpawnPoint
static Asset< Texture2D > EmoteMenuButton
static Asset< Texture2D > Actuator
static Asset< Texture2D > FancyHeartBackingRightFancy
static Asset< Texture2D >[] ChestButton
static Asset< Texture2D > SmileyMoon
static Asset< Texture2D >[] UfoMount
static Asset< Texture2D > Splash
static Asset< Texture2D > LightningbugJar
static Asset< Texture2D >[] blockReplaceIcon
static Asset< Texture2D > InventoryBackHighlight19
static Asset< Texture2D > BuilderAcc
static Asset< Texture2D > CraftUpButton
static Asset< Texture2D > Chain17
static Asset< Texture2D >[] DrillMount
static Asset< Texture2D > Chain19
static Asset< Texture2D >[] Underworld
static Asset< Texture2D >[] MapIcon
static Asset< Texture2D >[] BeeMount
static Asset< Texture2D > EyeLaserSmall
static Asset< Texture2D >[] Item
static Asset< Texture2D >[] CuteFishronMount
static Asset< Texture2D >[] ArmorLeg
static Asset< Texture2D >[] TreeBranch
static Asset< Texture2D > GolfSwingBarFill
static Asset< Texture2D > WallOutline
static Asset< Texture2D > InventoryBackHighlight13
static Asset< Texture2D > InventoryBackHighlight16
static Asset< Texture2D > Chain16
static Asset< Texture2D > Rain
static Asset< Texture2D > Chain20
static Asset< Texture2D > InventoryBack18
static Asset< Texture2D >[] Extra
static Asset< Texture2D >[] PlayerHairAlt
static Asset< Texture2D > LightDisc
static Asset< Texture2D > FancyManaBackingBottom
static Asset< Texture2D >[] NpcHead
static Asset< Texture2D >[] Flames
static Asset< Texture2D > InventoryBackHighlight6
static Asset< Texture2D >[] Background
static Asset< Texture2D > GolfBallArrowShadow
static Asset< Texture2D > SplashTextureLegoTree
static Asset< Texture2D > InventoryBackHighlight18
static Asset< Texture2D > InventoryBackHighlight9
static Asset< Texture2D >[] Chains
static Asset< Texture2D >[] ChestStack
static Asset< Texture2D > FancyManaBackingMid
static Asset< Texture2D > Sun
static Asset< Texture2D > MinecartWoodMount
static Asset< Texture2D > Sun2
static Asset< Texture2D >[,] Players
static Asset< Texture2D >[] InfoPopup
static Asset< Texture2D > Chain12
static Asset< Texture2D >[] ArmorArm
static Asset< Texture2D >[] ItemFlame
static Asset< Texture2D > Mana
static Asset< Texture2D > ColorBlip
static Asset< Texture2D > PumpkinMoon
static Asset< Texture2D > Chain26
static Asset< Texture2D > InventoryBack3
static Asset< Texture2D > TextBack
static Asset< Texture2D > GolfBallOutline
static Asset< Texture2D > Chain38
static Asset< Texture2D > Chain39
static Asset< Texture2D > InventoryBackHighlight2
static Asset< Texture2D >[] HbLock
static Asset< Texture2D > InventoryBack19
static Asset< Texture2D > Confuse
static Asset< Texture2D >[] AccHandsOff
static Asset< Texture2D > Wire
static Asset< Texture2D > Heart
static Asset< Texture2D > Dust
static Asset< Texture2D > BlockSwap
static Asset< Texture2D >[] Wood
static Asset< Texture2D > Ra
static Asset< Texture2D > Logo
static Asset< Texture2D >[] AccBeard
static Asset< Texture2D > BoneArm
static Asset< Texture2D > InventoryBackHighlight17
static Asset< Texture2D > InventoryBackHighlight22
static Asset< Texture2D >[] AccHandsOn
static Asset< Texture2D >[] TextGlyph
static Asset< Texture2D > Chain3
static Asset< Texture2D > FancyHeart
static Asset< Texture2D >[] Cloud
static Asset< Texture2D > Chain13
static Asset< Texture2D > InventoryBack21
static Asset< Texture2D >[] ScutlixMount
static Asset< Texture2D > Re
static Asset< Texture2D > SantaTank
static Asset< Texture2D > EyeLaser
static Asset< Texture2D > FlyingCarpet
static Asset< Texture2D > MapDeath
static Asset< Texture2D >[] MapBGs
static Asset< Texture2D >[] AccFace
static Asset< Texture2D >[] Buff
static Asset< Texture2D > Chain23
static Asset< Texture2D > SlimeMount
static Asset< Texture2D > WraithEye
static Asset< Texture2D > Chaos
static Asset< Texture2D >[] LiquidSlope
static Asset< Texture2D > SettingsPanel2
static Asset< Texture2D > BestiaryMenuButton
static Asset< Texture2D > GoodCactus
static Asset< Texture2D > FishMinecartMount
static Asset< Texture2D > Lightningbug
static Asset< Texture2D >[] Camera
static Asset< Texture2D > Chain33
static Asset< Texture2D > Chain25
static Asset< Texture2D > Chain8
static Asset< Texture2D > HouseBanner
static Asset< Texture2D > BlackTile
static Asset< Texture2D >[] Cursors
static Asset< Texture2D >[] AccBack
static Asset< Texture2D > ShroomCap
static Asset< Texture2D > Chain
static Asset< Texture2D > SnowMoon
static Asset< Texture2D > Bubble
static Asset< Texture2D > InventoryBack15
static Asset< Texture2D > Chain14
static Asset< Texture2D > PumpkingArm
static Asset< Texture2D > CrimsonCactus
static Asset< Texture2D > Logo2
static Asset< Texture2D > ScrollLeftButton
static Asset< Texture2D > BuilderTools
static Asset< Texture2D > InventoryBack22
static Asset< Texture2D >[] Wall
static Asset< Texture2D >[] Golem
static Asset< Texture2D > InventoryBackHighlight21
static Asset< Texture2D >[] WireUi
static Asset< Texture2D > SpawnBed
static Asset< Texture2D >[] GemChain
static Asset< Texture2D > InventoryTickOn
static Asset< Texture2D > InventoryBack17
static Asset< Texture2D >[] Moon
static Asset< Texture2D >[] Clothes
static Asset< Texture2D > Chain36
static Asset< Texture2D > InventoryBack12
static Asset< Texture2D > InventoryBackHighlight4
static Asset< Texture2D > InventoryBack2
static Asset< Texture2D >[] EquipPage
static Asset< Texture2D > BoneLaser
static Asset< Texture2D >[] Gem
static Asset< Texture2D > Chain42
static Asset< Texture2D > SunOrb
static Asset< Texture2D > PumpkingCloak
static Asset< Texture2D > Chain22
static Asset< Texture2D > InventoryBack10
static Asset< Texture2D >[] Dest
static Asset< Texture2D > SplashTextureLegoBack
static Asset< Texture2D > InventoryBack16
static Asset< Texture2D > CraftDownButton
static Asset< Texture2D > MagicPixel
static Asset< Texture2D > Wire3
static Asset< Texture2D > Chain21
static Asset< Texture2D > InventoryBackHighlight3
static Asset< Texture2D >[] Coin
static Asset< Texture2D > GolfBallArrow
static Asset< Texture2D >[] WorldCursors
static Asset< Texture2D > DesertMinecartMount
static Asset< Texture2D > Probe
static Asset< Texture2D > Chain32
static Asset< Texture2D > LoadingSunflower
static Asset< Texture2D > ChatBack
static Asset< Texture2D > Chain43
static Asset< Texture2D > Chain41
static Asset< Texture2D >[] ArmorBody
static Asset< Texture2D > TileCrack
static Asset< Texture2D > BarManaBackingMid
static Asset< Texture2D > ColorBar
static Asset< Texture2D > BarMana
static Asset< Texture2D > LockOnCursor
static Asset< Texture2D > Chain37
static Asset< Texture2D > InventoryBackHighlight8
static Asset< Texture2D > Logo4
static Asset< Texture2D > Hb1
static Asset< Texture2D > Flame
static Asset< Texture2D > BasiliskMount
static Asset< Texture2D > FancyHeartBackingLeft
static Asset< Texture2D > Frozen
static Asset< Texture2D > SunAltar
static Asset< Texture2D > BarHeartBackingLeft
static Asset< Texture2D > Chain18
static Asset< Texture2D > Chat
static Asset< Texture2D >[] AccNeck
static Asset< Texture2D > Chain34
static Asset< Texture2D > QuicksIcon