_loadedTextures | Microsoft.Xna.Framework.Content.ContentManager | private |
_sourceTexturesLoaded | Microsoft.Xna.Framework.Content.ContentManager | private |
AsyncLoadStillRequired | Microsoft.Xna.Framework.Content.ContentManager | static |
ConstructFromUnityResource< ResourceType >(string asset, ThreadContentRequest.ObjectCreate createFunction) | Microsoft.Xna.Framework.Content.ContentManager | inlinestatic |
ConstructFromUnityResources< ResourceType >(string asset, string asset2, ThreadContentRequest.ObjectCreate2 createFunction) | Microsoft.Xna.Framework.Content.ContentManager | inlinestatic |
ConstructFromUnityResources< ResourceType >(string asset, string asset2, string asset3, ThreadContentRequest.ObjectCreate3 createFunction) | Microsoft.Xna.Framework.Content.ContentManager | inlinestatic |
ContentManager(IServiceProvider serviceProvider, string p) | Microsoft.Xna.Framework.Content.ContentManager | inline |
ContentManager() | Microsoft.Xna.Framework.Content.ContentManager | inlineprivatestatic |
CreateSoundEffect(object resource) | Microsoft.Xna.Framework.Content.ContentManager | inlineprivatestatic |
CreateTextureAsset(object resource) | Microsoft.Xna.Framework.Content.ContentManager | inlineprivatestatic |
CreateTextureAssets(object resource, object resource2) | Microsoft.Xna.Framework.Content.ContentManager | inlineprivatestatic |
CreateTextureAssetsWithPal(object resource, object resource2, object resource3) | Microsoft.Xna.Framework.Content.ContentManager | inlineprivatestatic |
Empty | Microsoft.Xna.Framework.Content.ContentManager | privatestatic |
emptyTexture | Microsoft.Xna.Framework.Content.ContentManager | privatestatic |
Instance | Microsoft.Xna.Framework.Content.ContentManager | static |
k__BackingField | Microsoft.Xna.Framework.Content.ContentManager | private |
Load< T1 >(string asset) | Microsoft.Xna.Framework.Content.ContentManager | inlinepackage |
LoadingAssets | Microsoft.Xna.Framework.Content.ContentManager | privatestatic |
LoadSoundEffect(string asset) | Microsoft.Xna.Framework.Content.ContentManager | inlineprivate |
LoadSpriteFont(string asset) | Microsoft.Xna.Framework.Content.ContentManager | inlineprivate |
LoadTexture2D(string asset) | Microsoft.Xna.Framework.Content.ContentManager | inlineprivate |
LoadUnityResource< ResourceType >(string asset) | Microsoft.Xna.Framework.Content.ContentManager | inlinestatic |
LoadUnityTexturePageAsync(string asset0, string asset1, string asset2, int pageIndex, Action< global::UnityEngine.Texture2D, global::UnityEngine.Texture2D, global::UnityEngine.Texture2D, int > loadedCallback) | Microsoft.Xna.Framework.Content.ContentManager | inlinestatic |
p | Microsoft.Xna.Framework.Content.ContentManager | private |
RootDirectory | Microsoft.Xna.Framework.Content.ContentManager | |
ServiceProvider | Microsoft.Xna.Framework.Content.ContentManager | |
serviceProvider | Microsoft.Xna.Framework.Content.ContentManager | private |
sourceAssets | Microsoft.Xna.Framework.Content.ContentManager | privatestatic |
total | Microsoft.Xna.Framework.Content.ContentManager | privatestatic |
Unload() | Microsoft.Xna.Framework.Content.ContentManager | inlinepackage |
UnloadSourceTextures() | Microsoft.Xna.Framework.Content.ContentManager | inline |
UpdateAysncLoad() | Microsoft.Xna.Framework.Content.ContentManager | inlinestatic |