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    terraria-cpp2il v1.4.4.9
    
   Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon 
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 Collaboration diagram for UnityEngine.UI.DefaultControls:Classes | |
| class | DefaultRuntimeFactory | 
| interface | IFactoryControls | 
| struct | Resources | 
Properties | |
| static DefaultControls.IFactoryControls | factory [get, set] | 
Static Private Member Functions | |
| static GameObject | CreateUIElementRoot (string name, Vector2 size, params Type[] components) | 
| static GameObject | CreateUIObject (string name, GameObject parent, params Type[] components) | 
| static void | SetDefaultTextValues (Text lbl) | 
| static void | SetDefaultColorTransitionValues (Selectable slider) | 
| static void | SetParentAndAlign (GameObject child, GameObject parent) | 
| static void | SetLayerRecursively (GameObject go, int layer) | 
| static | DefaultControls () | 
Static Private Attributes | |
| static DefaultControls.IFactoryControls | m_CurrentFactory | 
| const float | kWidth = 160f | 
| const float | kThickHeight = 30f | 
| const float | kThinHeight = 20f | 
| static Vector2 | s_ThickElementSize | 
| static Vector2 | s_ThinElementSize | 
| static Vector2 | s_ImageElementSize | 
| static Color | s_DefaultSelectableColor | 
| static Color | s_PanelColor | 
| static Color | s_TextColor | 
Definition at line 8 of file DefaultControls.cs.