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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Collaboration diagram for UnityEngine.UI.DefaultControls:Classes | |
| class | DefaultRuntimeFactory |
| interface | IFactoryControls |
| struct | Resources |
Properties | |
| static DefaultControls.IFactoryControls | factory [get, set] |
Static Private Member Functions | |
| static GameObject | CreateUIElementRoot (string name, Vector2 size, params Type[] components) |
| static GameObject | CreateUIObject (string name, GameObject parent, params Type[] components) |
| static void | SetDefaultTextValues (Text lbl) |
| static void | SetDefaultColorTransitionValues (Selectable slider) |
| static void | SetParentAndAlign (GameObject child, GameObject parent) |
| static void | SetLayerRecursively (GameObject go, int layer) |
| static | DefaultControls () |
Static Private Attributes | |
| static DefaultControls.IFactoryControls | m_CurrentFactory |
| const float | kWidth = 160f |
| const float | kThickHeight = 30f |
| const float | kThinHeight = 20f |
| static Vector2 | s_ThickElementSize |
| static Vector2 | s_ThinElementSize |
| static Vector2 | s_ImageElementSize |
| static Color | s_DefaultSelectableColor |
| static Color | s_PanelColor |
| static Color | s_TextColor |
Definition at line 8 of file DefaultControls.cs.