terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.GameContent.Animations.Segments.SpriteSegment.MaskedFadeEffect Member List

This is the complete list of members for Terraria.GameContent.Animations.Segments.SpriteSegment.MaskedFadeEffect, including all inherited members.

_fetchMatrixTerraria.GameContent.Animations.Segments.SpriteSegment.MaskedFadeEffectprivate
_panXTerraria.GameContent.Animations.Segments.SpriteSegment.MaskedFadeEffectprivate
_panYTerraria.GameContent.Animations.Segments.SpriteSegment.MaskedFadeEffectprivate
_shaderKeyTerraria.GameContent.Animations.Segments.SpriteSegment.MaskedFadeEffectprivate
_verticalFrameCountTerraria.GameContent.Animations.Segments.SpriteSegment.MaskedFadeEffectprivate
_verticalFrameWaitTerraria.GameContent.Animations.Segments.SpriteSegment.MaskedFadeEffectprivate
AfterDrawing(ref GameAnimationSegment info, ref DrawData drawData)Terraria.GameContent.Animations.Segments.SpriteSegment.MaskedFadeEffectinline
BeforeDrawing(ref GameAnimationSegment info, ref DrawData drawData)Terraria.GameContent.Animations.Segments.SpriteSegment.MaskedFadeEffectinline
DefaultFetchMatrix()Terraria.GameContent.Animations.Segments.SpriteSegment.MaskedFadeEffectinlineprivate
GetMatrixAction()Terraria.GameContent.Animations.Segments.SpriteSegment.MaskedFadeEffect
MaskedFadeEffect(Segments.SpriteSegment.MaskedFadeEffect.GetMatrixAction fetchMatrixMethod=null, string shaderKey="MaskedFade", int verticalFrameCount=1, int verticalFrameWait=1)Terraria.GameContent.Animations.Segments.SpriteSegment.MaskedFadeEffectinline
WithPanX(Segments.Panning panning)Terraria.GameContent.Animations.Segments.SpriteSegment.MaskedFadeEffectinline
WithPanY(Segments.Panning panning)Terraria.GameContent.Animations.Segments.SpriteSegment.MaskedFadeEffectinline