35 int right = this.
Right;
45 int right = this.
Right;
124 float y =
item.vertexTL.TextureCoordinate.y;
126 float y2 =
item.vertexTR.TextureCoordinate.y;
127 float y3 =
item.vertexBR.TextureCoordinate.y;
128 float y4 =
item.vertexBL.TextureCoordinate.y;
129 float y5 =
item.vertexTL.TextureCoordinate.y;
131 float y6 =
item.vertexTR.TextureCoordinate.y;
132 float y7 =
item.vertexBR.TextureCoordinate.y;
133 float y8 =
item.vertexBL.TextureCoordinate.y;
134 int left = this.
Left;
class f__AnonymousType0<< Count > j__TPar
void InjectBatches(SpriteBatchItem item, bool resuseItem, int outNumPoints, SpriteBatcher.VertexData[] output)
void Clip(SpriteBatchItem item)
SpriteBatcher.VertexData[] output
void SetGeometryOffset(bool enable, Vector2 offset)
SpriteBatcher.VertexData[] cache1
void PopExpandedClippingRegion()
Vector2 geometryScaleCentre
void SetGeometryScale(bool enable, Vector2 centre, float scale)
void Offset(SpriteBatchItem item)
void SetClipRegionOuter(int left, int right, int top, int bottom)
bool geometryOffsetEnabled
SpriteBatch clippingBatch
SpriteBatcher.VertexData[] input
void SetClipState(bool horizonal, bool vertical)
void SetClipRegionOuter(int left, int right, int top, int bottom, int fadeLeft, int fadeRight, int fadeTop, int fadeBottom)
SpriteBatcher.VertexData[] cache2
bool geometryScaleEnabled
void SetClipRegionInner(int left, int right, int top, int bottom)
void PushExpandedClippingRegion()
bool Clip(SpriteBatcher.VertexData p0, SpriteBatcher.VertexData p1, SpriteBatcher.VertexData p2, SpriteBatcher.VertexData p3, int clipLeft, int clipRight, int clipTop, int clipBottom, [Out] int numResultPoints, [Out] SpriteBatcher.VertexData[] result)
Clipper(SpriteBatch owner)
SpriteBatchItem InsertNewBatchItem(Texture2D texture)