terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Clip() [2/2]

void Microsoft.Xna.Framework.Graphics.Clipper.Clip ( SpriteBatchItem item)
inline

Definition at line 115 of file Clipper.cs.

116 {
117 if (this.geometryScaleEnabled)
118 {
119 Vector2 position = item.vertexTL.Position;
120 Vector2 position2 = item.vertexBL.Position;
121 float num = this.geometryScale;
122 item.vertexTL.Position = position;
123 }
124 float y = item.vertexTL.TextureCoordinate.y;
125 Vector2 position3 = item.vertexTL.Position;
126 float y2 = item.vertexTR.TextureCoordinate.y;
127 float y3 = item.vertexBR.TextureCoordinate.y;
128 float y4 = item.vertexBL.TextureCoordinate.y;
129 float y5 = item.vertexTL.TextureCoordinate.y;
130 Vector2 position4 = item.vertexTL.Position;
131 float y6 = item.vertexTR.TextureCoordinate.y;
132 float y7 = item.vertexBR.TextureCoordinate.y;
133 float y8 = item.vertexBL.TextureCoordinate.y;
134 int left = this.Left;
135 int top = this.Top;
136 int top2 = this.Top;
137 int outerLeft = this.OuterLeft;
138 }
class f__AnonymousType0<< Count > j__TPar

References Microsoft.Xna.Framework.Graphics.Clipper.geometryScale, Microsoft.Xna.Framework.Graphics.Clipper.geometryScaleEnabled, System.item, j__TPar, Microsoft.Xna.Framework.Graphics.Clipper.Left, Microsoft.Xna.Framework.Graphics.Clipper.OuterLeft, and Microsoft.Xna.Framework.Graphics.Clipper.Top.