terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Draw()

override void Terraria.Graphics.Renderers.RandomizedFrameParticle.Draw ( ParticleRendererSettings settings,
SpriteBatch spritebatch )
inline

Implements Terraria.Graphics.Renderers.IParticle.

Definition at line 59 of file RandomizedFrameParticle.cs.

60 {
63 float timeTolive = this._timeTolive;
65 if (!true)
66 {
67 }
68 if (!true)
69 {
70 }
71 float num;
72 Color color = colorTint * num;
73 float timeTolive2 = this._timeTolive;
76 float x = this.LocalPosition.X;
77 float y = this.LocalPosition.Y;
78 Rectangle frame = this._frame;
79 int width = this._frame.Width;
80 float y2 = this._origin.Y;
81 float rotation = this.Rotation;
82 float x2 = this._origin.X;
83 float x3 = this.Scale.X;
84 float y3 = this.Scale.Y;
85 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Graphics.Renderers.ABasicParticle._frame, Terraria.Graphics.Renderers.ABasicParticle._origin, Terraria.Graphics.Renderers.RandomizedFrameParticle._timeSinceSpawn, Terraria.Graphics.Renderers.RandomizedFrameParticle._timeTolive, Terraria.Graphics.Renderers.RandomizedFrameParticle.ColorTint, Terraria.Graphics.Renderers.RandomizedFrameParticle.FadeInNormalizedTime, Terraria.Graphics.Renderers.RandomizedFrameParticle.FadeOutNormalizedTime, j__TPar, Terraria.Graphics.Renderers.ABasicParticle.LocalPosition, Terraria.Graphics.Renderers.ABasicParticle.Rotation, Terraria.Graphics.Renderers.ABasicParticle.Scale, Microsoft.Xna.Framework.Rectangle.Width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.