terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ OnRenderImage()

void ScreenPostProcessor.OnRenderImage ( RenderTexture source,
RenderTexture dest )
inlineprivate

Definition at line 116 of file ScreenPostProcessor.cs.

117 {
118 LocalUser user = this.User;
119 if (user != null)
120 {
121 user.LoadThreadstate();
122 LocalUser user2 = this.User;
123 if (user2 != null)
124 {
126 if (gameState != null)
127 {
129 int size = ScreenPostProcessor.Filters._size;
135 if (gameState2 == null)
136 {
137 }
138 GraphicsDevice graphicsDevice;
139 object <Tag>k__BackingField = graphicsDevice.Textures.<Tag>k__BackingField;
144 if (<Tag>k__BackingField != null)
145 {
146 return;
147 }
148 if (1073741824 == 0)
149 {
150 }
151 if (format != SurfaceFormat.Color)
152 {
153 return;
154 }
155 if (1073741824 == 0)
156 {
157 }
158 if (sortingKey != 0)
159 {
160 return;
161 }
162 if (1073741824 == 0)
163 {
164 }
165 if (<Tag>k__BackingField != null)
166 {
167 return;
168 }
169 if (1073741824 == 0)
170 {
171 }
172 return;
173 }
174 }
175 }
176 }
class f__AnonymousType0<< Count > j__TPar
List< Filter > ScreenPostProcessor_Filters
void LoadThreadstate()
Definition LocalUser.cs:40
LocalUserGameState GameState
Definition LocalUser.cs:232
static List< Filter > Filters

References Microsoft.Xna.Framework.Graphics.Texture._format, Microsoft.Xna.Framework.Graphics.Texture._sortingKey, Filters, System.format, LocalUser.GameState, j__TPar, LocalUser.LoadThreadstate(), renderCheck, LocalUserGameState.ScreenPostProcessor_Filters, LocalUserGameState.ScreenPostProcessor_renderCheck, Microsoft.Xna.Framework.Graphics.GraphicsDevice.Textures, and User.