terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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PassIds
enum
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds
Enumerator
Default
ColorOnly
ArmorMartian
ArmorColored
ArmorColoredAndBlack
ArmorColoredAndSilverTrim
ArmorSilverTrim
ArmorBrightnessColored
ArmorColoredGradient
ArmorColoredAndBlackGradient
ArmorBrightnessGradient
ArmorColoredRainbow
ArmorBrightnessRainbow
ArmorLivingRainbow
ArmorInvert
ArmorLivingOcean
ArmorLivingFlame
ArmorWisp
ArmorHighContrastGlow
ArmorPlaid
ArmorDev
ArmorPlaid2
ArmorReflectiveColor
ArmorBasicColor
ArmorHades
ArmorTwilight
ArmorAcid
ArmorMushroom
ArmorPhase
ArmorReflective
ArmorSolar
ArmorNebula
ArmorVortex
ArmorStardust
ArmorVoid
ArmorShiftingSands
ArmorShiftingPearlsands
ArmorFog
ArmorHallowBoss
ArmorMirage
ArmorMidnightRainbow
ArmorColoredAndSilverTrimGradient
ArmorPolarized
ArmorGel
ArmorFlow
ArmorForceField
ArmorLoki
ForceField
WaterProcessor
WaterDistortionObject
HallowBoss
TitaniumStorm
QueenSlime
MagicMissile
FinalFractal
FinalFractalVertex
MaskedFade
RainbowTownSlime
RainbowTownSlimeOutline
Outline
RevSub
Definition at line
177
of file
PixelShader.cs
.
178
{
179
// Token: 0x04002510 RID: 9488
180
Default
,
181
// Token: 0x04002511 RID: 9489
182
ColorOnly
,
183
// Token: 0x04002512 RID: 9490
184
ArmorMartian
,
185
// Token: 0x04002513 RID: 9491
186
ArmorColored
,
187
// Token: 0x04002514 RID: 9492
188
ArmorColoredAndBlack
,
189
// Token: 0x04002515 RID: 9493
190
ArmorColoredAndSilverTrim
,
191
// Token: 0x04002516 RID: 9494
192
ArmorSilverTrim
,
193
// Token: 0x04002517 RID: 9495
194
ArmorBrightnessColored
,
195
// Token: 0x04002518 RID: 9496
196
ArmorColoredGradient
,
197
// Token: 0x04002519 RID: 9497
198
ArmorColoredAndBlackGradient
,
199
// Token: 0x0400251A RID: 9498
200
ArmorBrightnessGradient
,
201
// Token: 0x0400251B RID: 9499
202
ArmorColoredRainbow
,
203
// Token: 0x0400251C RID: 9500
204
ArmorBrightnessRainbow
,
205
// Token: 0x0400251D RID: 9501
206
ArmorLivingRainbow
,
207
// Token: 0x0400251E RID: 9502
208
ArmorInvert
,
209
// Token: 0x0400251F RID: 9503
210
ArmorLivingOcean
,
211
// Token: 0x04002520 RID: 9504
212
ArmorLivingFlame
,
213
// Token: 0x04002521 RID: 9505
214
ArmorWisp
,
215
// Token: 0x04002522 RID: 9506
216
ArmorHighContrastGlow
,
217
// Token: 0x04002523 RID: 9507
218
ArmorPlaid
,
219
// Token: 0x04002524 RID: 9508
220
ArmorDev
,
221
// Token: 0x04002525 RID: 9509
222
ArmorPlaid2
,
223
// Token: 0x04002526 RID: 9510
224
ArmorReflectiveColor
,
225
// Token: 0x04002527 RID: 9511
226
ArmorBasicColor
,
227
// Token: 0x04002528 RID: 9512
228
ArmorHades
,
229
// Token: 0x04002529 RID: 9513
230
ArmorTwilight
,
231
// Token: 0x0400252A RID: 9514
232
ArmorAcid
,
233
// Token: 0x0400252B RID: 9515
234
ArmorMushroom
,
235
// Token: 0x0400252C RID: 9516
236
ArmorPhase
,
237
// Token: 0x0400252D RID: 9517
238
ArmorReflective
,
239
// Token: 0x0400252E RID: 9518
240
ArmorSolar
,
241
// Token: 0x0400252F RID: 9519
242
ArmorNebula
,
243
// Token: 0x04002530 RID: 9520
244
ArmorVortex
,
245
// Token: 0x04002531 RID: 9521
246
ArmorStardust
,
247
// Token: 0x04002532 RID: 9522
248
ArmorVoid
,
249
// Token: 0x04002533 RID: 9523
250
ArmorShiftingSands
,
251
// Token: 0x04002534 RID: 9524
252
ArmorShiftingPearlsands
,
253
// Token: 0x04002535 RID: 9525
254
ArmorFog
,
255
// Token: 0x04002536 RID: 9526
256
ArmorHallowBoss
,
257
// Token: 0x04002537 RID: 9527
258
ArmorMirage
,
259
// Token: 0x04002538 RID: 9528
260
ArmorMidnightRainbow
,
261
// Token: 0x04002539 RID: 9529
262
ArmorColoredAndSilverTrimGradient
,
263
// Token: 0x0400253A RID: 9530
264
ArmorPolarized
,
265
// Token: 0x0400253B RID: 9531
266
ArmorGel
,
267
// Token: 0x0400253C RID: 9532
268
ArmorFlow
,
269
// Token: 0x0400253D RID: 9533
270
ArmorForceField
,
271
// Token: 0x0400253E RID: 9534
272
ArmorLoki
,
273
// Token: 0x0400253F RID: 9535
274
ForceField
,
275
// Token: 0x04002540 RID: 9536
276
WaterProcessor
,
277
// Token: 0x04002541 RID: 9537
278
WaterDistortionObject
,
279
// Token: 0x04002542 RID: 9538
280
HallowBoss
,
281
// Token: 0x04002543 RID: 9539
282
TitaniumStorm
,
283
// Token: 0x04002544 RID: 9540
284
QueenSlime
,
285
// Token: 0x04002545 RID: 9541
286
MagicMissile
,
287
// Token: 0x04002546 RID: 9542
288
FinalFractal
,
289
// Token: 0x04002547 RID: 9543
290
FinalFractalVertex
,
291
// Token: 0x04002548 RID: 9544
292
MaskedFade
,
293
// Token: 0x04002549 RID: 9545
294
RainbowTownSlime
,
295
// Token: 0x0400254A RID: 9546
296
RainbowTownSlimeOutline
,
297
// Token: 0x0400254B RID: 9547
298
Outline
,
299
// Token: 0x0400254C RID: 9548
300
RevSub
301
}
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorDev
@ ArmorDev
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorBrightnessRainbow
@ ArmorBrightnessRainbow
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.HallowBoss
@ HallowBoss
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorVortex
@ ArmorVortex
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.WaterDistortionObject
@ WaterDistortionObject
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.WaterProcessor
@ WaterProcessor
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorPlaid2
@ ArmorPlaid2
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorShiftingSands
@ ArmorShiftingSands
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorMartian
@ ArmorMartian
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorBrightnessColored
@ ArmorBrightnessColored
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ForceField
@ ForceField
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorForceField
@ ArmorForceField
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorColoredGradient
@ ArmorColoredGradient
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.MagicMissile
@ MagicMissile
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorHades
@ ArmorHades
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorLoki
@ ArmorLoki
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorFog
@ ArmorFog
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.RevSub
@ RevSub
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorPhase
@ ArmorPhase
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.MaskedFade
@ MaskedFade
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorColoredAndSilverTrimGradient
@ ArmorColoredAndSilverTrimGradient
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorHallowBoss
@ ArmorHallowBoss
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.Outline
@ Outline
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorTwilight
@ ArmorTwilight
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorMirage
@ ArmorMirage
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorLivingOcean
@ ArmorLivingOcean
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorAcid
@ ArmorAcid
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorStardust
@ ArmorStardust
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorLivingFlame
@ ArmorLivingFlame
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.Default
@ Default
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorSolar
@ ArmorSolar
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorMushroom
@ ArmorMushroom
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorNebula
@ ArmorNebula
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.QueenSlime
@ QueenSlime
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorMidnightRainbow
@ ArmorMidnightRainbow
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorInvert
@ ArmorInvert
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorBasicColor
@ ArmorBasicColor
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorVoid
@ ArmorVoid
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorColoredAndBlack
@ ArmorColoredAndBlack
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorPlaid
@ ArmorPlaid
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.RainbowTownSlime
@ RainbowTownSlime
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorBrightnessGradient
@ ArmorBrightnessGradient
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorLivingRainbow
@ ArmorLivingRainbow
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorColoredRainbow
@ ArmorColoredRainbow
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorShiftingPearlsands
@ ArmorShiftingPearlsands
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorFlow
@ ArmorFlow
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorColoredAndSilverTrim
@ ArmorColoredAndSilverTrim
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorGel
@ ArmorGel
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorSilverTrim
@ ArmorSilverTrim
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorColoredAndBlackGradient
@ ArmorColoredAndBlackGradient
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorReflectiveColor
@ ArmorReflectiveColor
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ColorOnly
@ ColorOnly
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorHighContrastGlow
@ ArmorHighContrastGlow
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorReflective
@ ArmorReflective
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.FinalFractal
@ FinalFractal
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.FinalFractalVertex
@ FinalFractalVertex
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorWisp
@ ArmorWisp
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.RainbowTownSlimeOutline
@ RainbowTownSlimeOutline
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.TitaniumStorm
@ TitaniumStorm
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorColored
@ ArmorColored
Microsoft.Xna.Framework.Graphics.PixelShader.PassIds.ArmorPolarized
@ ArmorPolarized
Microsoft
Xna
Framework
Graphics
PixelShader
Generated by
1.10.0