terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ PixelShader() [2/2]

static Microsoft.Xna.Framework.Graphics.PixelShader.PixelShader ( )
inlinestaticprivate

Definition at line 53 of file PixelShader.cs.

54 {
55 int num = Shader.PropertyToID("_Color");
56 int num2 = Shader.PropertyToID("_SecondaryColor");
57 int num3 = Shader.PropertyToID("_Saturation");
58 int num4 = Shader.PropertyToID("_ImageSize0");
59 int num5 = Shader.PropertyToID("_ImageSize1");
60 int num6 = Shader.PropertyToID("_SourceRect");
61 int num7 = Shader.PropertyToID("_ShaderTime");
62 int num8 = Shader.PropertyToID("_Opacity");
63 int num9 = Shader.PropertyToID("_Direction");
64 int num10 = Shader.PropertyToID("_Rotation");
65 int num11 = Shader.PropertyToID("_LightSource");
66 int num12 = Shader.PropertyToID("_TargetPosition");
67 int num13 = Shader.PropertyToID("_TextureRect");
68 int num14 = Shader.PropertyToID("_ShaderSpecificData");
69 }
class f__AnonymousType0<< Count > j__TPar
static int PropertyToID(string name)
Definition Shader.cs:50

References j__TPar, and UnityEngine.Shader.PropertyToID().