Definition at line 32 of file LegacySoundPlayer.cs.
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155 string text2;
156 string text =
"Sounds/Coin_" + text2;
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class f__AnonymousType0<< Count > j__TPar
Asset< SoundEffect >[] SoundDig
Asset< SoundEffect >[] SoundMech
Asset< SoundEffect >[] SoundDrip
Asset< SoundEffect > Load(string assetName)
Asset< SoundEffect >[] TrackableSounds
Asset< SoundEffect >[] SoundNpcHit
Asset< SoundEffect >[] SoundSplash
Asset< SoundEffect >[] SoundLiquid
Asset< SoundEffect >[] SoundThunder
Asset< SoundEffect >[] SoundRoar
Asset< SoundEffect >[] SoundZombie
Asset< SoundEffect >[] SoundTink
Asset< SoundEffect >[] SoundResearch
Asset< SoundEffect >[] SoundItem
Asset< SoundEffect >[] SoundCoin
Asset< SoundEffect >[] SoundNpcKilled
Asset< SoundEffect >[] SoundPlayerHit
Asset< SoundEffect >[] SoundFemaleHit
static string GetTrackableLegacySoundPath(int id)
static int TrackableLegacySoundCount
References Terraria.ID.SoundID.GetTrackableLegacySoundPath(), j__TPar, Terraria.Audio.LegacySoundPlayer.Load(), Terraria.Audio.LegacySoundPlayer.SoundCoin, Terraria.Audio.LegacySoundPlayer.SoundDig, Terraria.Audio.LegacySoundPlayer.SoundDrip, Terraria.Audio.LegacySoundPlayer.SoundFemaleHit, Terraria.Audio.LegacySoundPlayer.SoundItem, Terraria.Audio.LegacySoundPlayer.SoundLiquid, Terraria.Audio.LegacySoundPlayer.SoundMech, Terraria.Audio.LegacySoundPlayer.SoundNpcHit, Terraria.Audio.LegacySoundPlayer.SoundNpcKilled, Terraria.Audio.LegacySoundPlayer.SoundPlayerHit, Terraria.Audio.LegacySoundPlayer.SoundResearch, Terraria.Audio.LegacySoundPlayer.SoundRoar, Terraria.Audio.LegacySoundPlayer.SoundSplash, Terraria.Audio.LegacySoundPlayer.SoundThunder, Terraria.Audio.LegacySoundPlayer.SoundTink, Terraria.Audio.LegacySoundPlayer.SoundZombie, System.text, Terraria.ID.SoundID.TrackableLegacySoundCount, and Terraria.Audio.LegacySoundPlayer.TrackableSounds.
Referenced by Terraria.Audio.LegacySoundPlayer.LegacySoundPlayer().