terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetSelectedItemRegion()

Rectangle GUIControllerChat.GetSelectedItemRegion ( )
inline

Implements GUIControllerItem.

Definition at line 155 of file GUIControllerChat.cs.

156 {
161 Vector2 firstItemLocation = emotesGrid.FirstItemLocation;
162 float x = emotesGrid.FirstItemLocation.X;
163 float y = emotesGrid.FirstItemLocation.Y;
164 if (controls == GUIControllerChat.Controls.General)
165 {
166 }
169 if (controls == GUIControllerChat.Controls.General)
170 {
171 }
173 int selectedRow = this.SelectedRow;
174 int selectedColumn = this.SelectedColumn;
175 float x2 = emotesGrid.ExtraElementSpacing.X;
176 float y2 = emotesGrid.ExtraElementSpacing.Y;
178 }
class f__AnonymousType0<< Count > j__TPar
static void SetGridItemRegion(Rectangle region)
GUIControllerChat.Controls selectedControl
static Rectangle Region(Panel_Layout layout)
Definition GUIPanel.cs:57
static Rectangle GetRegion(TransactionButton_Layout layout)
Vector2 ExtraElementSpacing
DraggableItemGrid_Layout EmotesGrid
TransactionButton_Layout BeginChat
static MultiplayerChat_Layout Instance

References MultiplayerChat_Layout.BeginChat, MultiplayerChat_Layout.EmoteScale, MultiplayerChat_Layout.EmotesGrid, MultiplayerChat_Layout.EmotesGridBacking, ItemGrid_Layout.ExtraElementSpacing, GUITransactionButton.GetRegion(), MultiplayerChat_Layout.Instance, j__TPar, GUIPanel.Region(), SelectedColumn, selectedControl, SelectedRow, ControlAnchor.SetGridItemRegion(), and Microsoft.Xna.Framework.Vector2.X.