terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawCursors()

void Terraria.Graphics.Capture.CaptureInterface.ModeEdgeSelection.DrawCursors ( SpriteBatch sb)
inlineprivate

Definition at line 608 of file CaptureInterface.cs.

609 {
610 int num = 1;
611 if (num == 0)
612 {
613 }
614 float cursorScale = Main.cursorScale;
615 Vector2 screenPosition = Main.screenPosition;
616 if (num == 0)
617 {
618 }
619 int screenWidth = Main.screenWidth;
620 int screenHeight = Main.screenHeight;
621 int num2 = 17008;
622 bool mapFullscreen = Main.mapFullscreen;
623 if (num2 == 0)
624 {
625 }
626 Vector2 screenPosition2 = Main.screenPosition;
627 if (num2 == 0)
628 {
629 }
630 Vector2 screenPosition3 = Main.screenPosition;
631 if (num2 == 0)
632 {
633 }
634 Vector3 vector = Main.rgbToHsl(Main.cursorColor);
635 int myPlayer = Main.myPlayer;
636 int num3 = 1;
637 if (num3 == 0)
638 {
639 }
640 if (num3 == 0)
641 {
642 }
643 bool mapFullscreen2 = Main.mapFullscreen;
644 int num4 = (true.ToInt() != 0).ToInt();
645 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Main.cursorColor, Terraria.Main.cursorScale, j__TPar, Terraria.Main.mapFullscreen, Terraria.Main.myPlayer, Terraria.Main.rgbToHsl(), Terraria.Main.screenHeight, Terraria.Main.screenPosition, and Terraria.Main.screenWidth.