terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawNormalLiquids()

void Terraria.GameContent.Liquid.LiquidRenderer.DrawNormalLiquids ( SpriteBatch spriteBatch,
Vector2 drawOffset,
int waterStyle,
float globalAlpha,
bool isBackgroundDraw )
inline

Definition at line 120 of file LiquidRenderer.cs.

121 {
122 if (!true)
123 {
124 }
126 int <Height>k__BackingField = lightMap.<Height>k__BackingField;
127 if (true)
128 {
129 return;
130 }
131 if (!true)
132 {
133 }
134 Vector3[] colors = lightMap._colors;
135 if (colors != null)
136 {
137 return;
138 }
139 if (colors == null)
140 {
141 }
142 if (!true)
143 {
144 }
145 if (<Height>k__BackingField == 0)
146 {
147 }
148 if (!true)
149 {
150 }
151 int num = 17279;
152 if (num == 0)
153 {
154 return;
155 }
156 if (num != 0)
157 {
158 return;
159 }
160 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar.