9 [
NativeHeader(
"Runtime/Camera/RenderLoops/MotionVectorRenderLoop.h")]
10 [
NativeHeader(
"Runtime/Graphics/Mesh/MeshScriptBindings.h")]
11 [
NativeHeader(
"Runtime/Graphics/GraphicsFormatUtility.bindings.h")]
13 [
NativeHeader(
"Runtime/Shaders/GraphicsCapsScriptBindings.h")]
99 [
FreeFunction(
"ScriptingGraphicsCaps::SupportsTextureFormat")]
106 [
FreeFunction(
"ScriptingGraphicsCaps::IsFormatSupported")]
113 [
FreeFunction(
"ScriptingGraphicsCaps::GetCompatibleFormat", ThrowsException =
true)]
120 [
FreeFunction(
"ScriptingGraphicsCaps::GetGraphicsFormat")]
class f__AnonymousType0<< Count > j__TPar
static bool IsDefined(Type enumType, object value)
static string deviceModel
static string operatingSystem
static OperatingSystemFamily GetOperatingSystemFamily()
static OperatingSystemFamily operatingSystemFamily
static GraphicsFormat GetCompatibleFormat(GraphicsFormat format, FormatUsage usage)
static bool IsValidEnumValue(Enum value)
static string GetOperatingSystem()
static GraphicsFormat GetGraphicsFormat(DefaultFormat format)
static bool IsFormatSupported(GraphicsFormat format, FormatUsage usage)
static string GetDeviceModel()
static int GetPhysicalMemoryMB()
static int systemMemorySize
static bool SupportsTextureFormat(TextureFormat format)
static bool SupportsTextureFormatNative(TextureFormat format)