terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches
FormatUsage.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
UnityEngine.Experimental.Rendering
4
{
5
// Token: 0x0200013C RID: 316
6
public
enum
FormatUsage
7
{
8
// Token: 0x04000565 RID: 1381
9
Sample
,
10
// Token: 0x04000566 RID: 1382
11
Linear
,
12
// Token: 0x04000567 RID: 1383
13
Sparse
,
14
// Token: 0x04000568 RID: 1384
15
Render
= 4,
16
// Token: 0x04000569 RID: 1385
17
Blend
,
18
// Token: 0x0400056A RID: 1386
19
GetPixels
,
20
// Token: 0x0400056B RID: 1387
21
SetPixels
,
22
// Token: 0x0400056C RID: 1388
23
SetPixels32
,
24
// Token: 0x0400056D RID: 1389
25
ReadPixels
,
26
// Token: 0x0400056E RID: 1390
27
LoadStore
,
28
// Token: 0x0400056F RID: 1391
29
MSAA2x
,
30
// Token: 0x04000570 RID: 1392
31
MSAA4x
,
32
// Token: 0x04000571 RID: 1393
33
MSAA8x
,
34
// Token: 0x04000572 RID: 1394
35
StencilSampling
= 16
36
}
37
}
System
Definition
__ComObject.cs:4
UnityEngine.Experimental.Rendering.FormatUsage
FormatUsage
Definition
FormatUsage.cs:7
UnityEngine.Experimental.Rendering.FormatUsage.SetPixels32
@ SetPixels32
UnityEngine.Experimental.Rendering.FormatUsage.Blend
@ Blend
UnityEngine.Experimental.Rendering.FormatUsage.Linear
@ Linear
UnityEngine.Experimental.Rendering.FormatUsage.MSAA8x
@ MSAA8x
UnityEngine.Experimental.Rendering.FormatUsage.ReadPixels
@ ReadPixels
UnityEngine.Experimental.Rendering.FormatUsage.GetPixels
@ GetPixels
UnityEngine.Experimental.Rendering.FormatUsage.MSAA4x
@ MSAA4x
UnityEngine.Experimental.Rendering.FormatUsage.Render
@ Render
UnityEngine.Experimental.Rendering.FormatUsage.SetPixels
@ SetPixels
UnityEngine.Experimental.Rendering.FormatUsage.Sparse
@ Sparse
UnityEngine.Experimental.Rendering.FormatUsage.LoadStore
@ LoadStore
UnityEngine.Experimental.Rendering.FormatUsage.StencilSampling
@ StencilSampling
UnityEngine.Experimental.Rendering.FormatUsage.Sample
@ Sample
UnityEngine.Experimental.Rendering.FormatUsage.MSAA2x
@ MSAA2x
UnityEngine.Experimental.Rendering
Definition
BuiltinRuntimeReflectionSystem.cs:7
source
UnityEngine.CoreModule
UnityEngine
Experimental
Rendering
FormatUsage.cs
Generated by
1.10.0