terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Ray.cs
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1using System;
3
4namespace UnityEngine
5{
6 // Token: 0x02000088 RID: 136
7 public struct Ray : IFormattable
8 {
9 // Token: 0x06000277 RID: 631 RVA: 0x0000596C File Offset: 0x00003B6C
11 {
12 }
13
14 // Token: 0x1700008E RID: 142
15 // (get) Token: 0x06000278 RID: 632 RVA: 0x0000597C File Offset: 0x00003B7C
17 {
18 get
19 {
20 Vector3 origin = this.m_Origin;
21 Vector3 vector;
22 return vector;
23 }
24 }
25
26 // Token: 0x1700008F RID: 143
27 // (get) Token: 0x06000279 RID: 633 RVA: 0x00005994 File Offset: 0x00003B94
29 {
30 get
31 {
32 float x = this.m_Direction.x;
33 float y = this.m_Direction.y;
34 float z = this.m_Direction.z;
35 Vector3 vector;
36 return vector;
37 }
38 }
39
40 // Token: 0x0600027A RID: 634 RVA: 0x000059C8 File Offset: 0x00003BC8
41 public Vector3 GetPoint(float distance)
42 {
43 float z = this.m_Direction.z;
44 Vector3 vector;
45 return vector;
46 }
47
48 // Token: 0x0600027B RID: 635 RVA: 0x000059E4 File Offset: 0x00003BE4
49 public override string ToString()
50 {
51 string text;
52 return text;
53 }
54
55 // Token: 0x0600027C RID: 636 RVA: 0x000059F4 File Offset: 0x00003BF4
57 {
58 bool flag = string.IsNullOrEmpty(format);
59 if (formatProvider == null)
60 {
62 }
63 string text;
64 string text2;
65 if ((text == null || text != null) && (text2 == null || text2 != null))
66 {
67 string text3;
68 return text3;
69 }
71 }
72
73 // Token: 0x0400031F RID: 799
75
76 // Token: 0x04000320 RID: 800
78 }
79}
class f__AnonymousType0<< Count > j__TPar
static CultureInfo InvariantCulture
override string ToString()
Definition Ray.cs:49
string ToString(string format, IFormatProvider formatProvider)
Definition Ray.cs:56
Vector3 GetPoint(float distance)
Definition Ray.cs:41
Vector3 m_Direction
Definition Ray.cs:77
Vector3 m_Origin
Definition Ray.cs:74
Ray(Vector3 origin, Vector3 direction)
Definition Ray.cs:10
Vector3 origin
Definition Ray.cs:17
Vector3 direction
Definition Ray.cs:29