110 int num = this.
width;
121 int num = this.
width;
141 int num = this.
width;
151 int num = this.
width;
161 int num = this.
width;
181 int num = this.
width;
193 int num = this.
width;
class f__AnonymousType0<< Count > j__TPar
static int GetSectionX(int x)
static int GetSectionY(int y)
bool AnyUnfinishedSections
void SetSectionFramed(int x, int y)
void SetTilesLoaded(int startX, int startY, int endXInclusive, int endYInclusive)
const int BitIndex_SectionMapDrawn
void SetSectionLoaded(BitsByte section)
WorldSections(int numSectionsX, int numSectionsY)
WorldSections.IterationState prevMap
const int BitIndex_SectionFramed
void SetAllSectionsLoaded()
int _sectionsNeedingRefresh
IEnumerator CurrentMapSection
bool SectionNeedsRefresh(int x, int y)
bool MapSectionDrawn(int x, int y)
void SetAllFramedSectionsAsNeedingRefresh()
void SetSectionAsRefreshed(int x, int y)
bool GetNextMapDraw(Vector2 playerPos, [Out] int x, [Out] int y)
const int BitIndex_SectionLoaded
WorldSections.IterationState prevFrame
const int BitIndex_SectionNeedsRefresh
bool SectionLoaded(int x, int y)
bool SectionFramed(int x, int y)
void SetSectionLoaded(int x, int y)