terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetNextMapDraw()

bool Terraria.WorldSections.GetNextMapDraw ( Vector2 playerPos,
[Out] int x,
[Out] int y )
inline

Definition at line 228 of file WorldSections.cs.

229 {
230 int num = this.mapSectionsLeft;
231 Vector2 centerPos = this.prevMap.centerPos;
232 if (15744 == 0)
233 {
234 }
235 int num2 = 32640;
236 int sectionY = Netplay.GetSectionY(Netplay.GetSectionX(-1073741824));
237 int sectionY2 = Netplay.GetSectionY(Netplay.GetSectionX(sectionY));
238 playerPos.X = (float)num2;
239 x.m_value = num2;
240 long num3 = 0L;
241 playerPos.X = (float)num2;
242 x.m_value = num2;
243 long num4 = 0L;
244 playerPos.X = (float)num3;
246 if (num4 == 0L)
247 {
248 }
249 playerPos.X = (float)num3;
251 bool flag;
252 return flag;
253 }
class f__AnonymousType0<< Count > j__TPar
WorldSections.IterationState prevMap

References Terraria.Netplay.GetSectionX(), Terraria.Netplay.GetSectionY(), j__TPar, System.L, Terraria.WorldSections.mapSectionsLeft, and Terraria.WorldSections.prevMap.