454 short frameX = tile.
frameX;
class f__AnonymousType0<< Count > j__TPar
void ItemOver(Item[] inv, int index, GUIDisplayDoll.EquipmentItemType equipmentType, int itemContext, int itemDragStart)
void AccessoryDraw(ItemGrid_Layout gridLayout, int index, Vector2 position, float scale)
int itemDragStartAccessory
void ArmourDraw(ItemGrid_Layout gridLayout, int index, Vector2 position, float scale)
void AccessoryDyeOver(int index)
void ArmourDyeDraw(ItemGrid_Layout gridLayout, int index, Vector2 position, float scale)
float ArmourDyeScale(int index)
TEDisplayDoll DisplayDoll
int itemDragStartArmourDye
bool CanBeStored(int context, Item checkItem, int slot)
void AccessoryOver(int index)
float AccessoryScale(int index)
int CanBeEquipedAccessory(Item checkItem)
float AccessoryDyeScale(int index)
float ArmourScale(int index)
float HideShowButtonScale
bool CanBeStored(Item checkItem)
void ArmourOver(int index)
int itemDragStartAccessoryDye
void ArmourDyeOver(int index)
bool CanBeEquiped(Item checkItem)
void AccessoryDyeDraw(ItemGrid_Layout gridLayout, int index, Vector2 position, float scale)
GUIDisplayDoll.EquipmentItemType itemType
static void FindRecipes(bool canDelayCheck=false)
static void SetSelectHighlight(bool hasFocus, float highlightScale=-1f)
static bool AccCheck(Item[] itemCollection, Item item, int slot)
static void LeftClick(Item inv, int context=0)