terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CanBeStored() [1/2]

bool GUIDisplayDoll.CanBeStored ( int context,
Item checkItem,
int slot )
inlineprivate

Definition at line 173 of file GUIDisplayDoll.cs.

174 {
175 if (slot == 0)
176 {
177 int headSlot = checkItem.headSlot;
178 }
179 int bodySlot = checkItem.bodySlot;
180 int stack = checkItem.stack;
181 byte dye = checkItem.dye;
182 bool flag;
183 if (checkItem.accessory)
184 {
185 flag = ItemSlot.AccCheck(this.DisplayDoll._items, checkItem, slot);
186 }
187 return flag;
188 }
class f__AnonymousType0<< Count > j__TPar
TEDisplayDoll DisplayDoll
static bool AccCheck(Item[] itemCollection, Item item, int slot)
Definition ItemSlot.cs:1195

References Terraria.GameContent.Tile_Entities.TEDisplayDoll._items, Terraria.UI.ItemSlot.AccCheck(), DisplayDoll, j__TPar, and System.stack.