terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DoDraw_WallsAndBlacks()

void Terraria.Main.DoDraw_WallsAndBlacks ( )
inlineprivate

Definition at line 17411 of file Main.cs.

17412 {
17413 if (!true)
17414 {
17415 }
17416 if (!true)
17417 {
17418 }
17420 if (!true)
17421 {
17422 }
17423 Main.FlushBatches();
17424 this.WallsRenderer.DrawWalls();
17426 }
static bool BeginBuffer(GeometryBufferInstance.BatchBuffer bufferListId, int renderCountRefresh)
void DrawWalls(Vector2 screenPosition, Vector2 offSet, int firstTileX, int firstTileY, int lastTileX, int lastTileY)
WallDrawing WallsRenderer
Definition Main.cs:21142

References Microsoft.Xna.Framework.Graphics.GeometryBufferInstance.BeginBuffer(), Terraria.GameContent.Drawing.WallDrawing.DrawWalls(), Microsoft.Xna.Framework.Graphics.GeometryBufferInstance.EndBuffer(), Terraria.Main.FlushBatches(), and Terraria.Main.WallsRenderer.

Referenced by Terraria.Main.DoDraw_WallsTilesNPCs().