terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_143_MonkStaffT2Ghast()

void Terraria.Projectile.AI_143_MonkStaffT2Ghast ( )
inlineprivate

Definition at line 7581 of file Projectile.cs.

7582 {
7583 int num = 1;
7584 if (num == 0)
7585 {
7586 }
7587 Vector2 center = base.Center;
7588 SlotId slotId;
7589 float num2 = slotId.ToFloat();
7590 if (num == 0)
7591 {
7592 }
7593 float num3;
7595 {
7596 Vector2 center2 = base.Center;
7597 return;
7598 }
7599 if (num == 0)
7600 {
7601 }
7602 int num4 = this.alpha;
7603 }
class f__AnonymousType0<< Count > j__TPar
static ActiveSound GetActiveSound(SlotId id)
static SlotId FromFloat(float value)
Definition SlotId.cs:102

References Terraria.Projectile.alpha, ReLogic.Utilities.SlotId.FromFloat(), Terraria.Audio.SoundEngine.GetActiveSound(), j__TPar, and ReLogic.Utilities.SlotId.ToFloat().