terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_187_ShadowHand()

void Terraria.Projectile.AI_187_ShadowHand ( )
inlineprivate

Definition at line 2412 of file Projectile.cs.

2413 {
2414 int num = 1;
2415 if (num == 0)
2416 {
2417 }
2418 Vector2 center = base.Center;
2419 SlotId slotId;
2420 float num2 = slotId.ToFloat();
2421 if (num == 0)
2422 {
2423 }
2424 float num3;
2426 {
2427 Vector2 center2 = base.Center;
2428 return;
2429 }
2430 if (num == 0)
2431 {
2432 }
2433 int num4 = this.alpha;
2434 }
class f__AnonymousType0<< Count > j__TPar
static ActiveSound GetActiveSound(SlotId id)
static SlotId FromFloat(float value)
Definition SlotId.cs:102

References Terraria.Projectile.alpha, ReLogic.Utilities.SlotId.FromFloat(), Terraria.Audio.SoundEngine.GetActiveSound(), j__TPar, and ReLogic.Utilities.SlotId.ToFloat().